CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7Bugfixes:
8 - Util: Fix PowerPC PNG read/write pixel order
9 - Qt: Use safer isLoaded check in GameController
10 - GBA: Fix idle skip state being retained between games
11 - Qt: Fix a race condition in PainterGL that could lead to a crash
12 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
13 - GBA Video: Fix _mix for 15-bit color
14 - VFS: Fix VFileReadline and remove _vfdReadline
15 - Qt: Fix font size in memory viewer
16 - GBA Memory: Fix DMA register writing behavior
17 - Qt: Fix a crash in the memory viewer
18 - GBA BIOS: Fix misaligned CpuSet
19 - Libretro: Fix problems with rumble not turning off
20 - ARM7: Fix sign of unaligned LDRSH
21 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
22Misc:
23 - Qt: Window size command line options are now supported
24 - Qt: Increase usability of key mapper
25 - GBA Memory: Use a dynamically sized mask for ROM memory
26 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
27 - SDL: Support fullscreen in SDL 1.2
28 - Libretro: Use anonymous memory mappers for large blocks of memory
29 - Qt: Add 'Apply' button to settings window
30 - GBA Video: Remove lastHblank, as it is implied
31 - GBA Config: Add "override" layer for better one-time configuration
32 - SDL: Allow GBASDLAudio to be used without a thread context
33 - All: Improved PowerPC support
34 - All: Fix some undefined behavior warnings
35 - GBA Audio: Implement missing flags on SOUNDCNT_X register
36 - Util: Use VFile for configuration
37
380.3.1: (2015-10-24)
39Bugfixes:
40 - ARM7: Fix instruction decoding of Thumb shifts
41 - GBA: Deinit savegame when unloading a ROM
42 - GBA: Fix BIOS check on big endian
43 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
44 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
45 - GBA Audio: Fix audio channels being silenced at the wrong time
46 - GBA Memory: Fix bad BIOS Load16 on big endian
47 - GBA Memory: Fix bad Load8 on big endian
48 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
49 - GBA Video: Fix edge case with sprite blend modes and semitransparency
50 - GBA Video: Fix objwin and blending interaction on sprites
51 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
52 - Libretro: Fix a memory leak with the render buffer
53 - Qt: Windows no longer spawn in the top left on first launch
54 - Qt: Fix install path of XDG desktop file with DESTDIR
55 - Qt: Fix drag and drop on Windows
56 - Qt: Reenable double buffering, as disabling it broke some Windows configs
57 - VFS: Fix return values of VFileFILE.read and .write
58Misc:
59 - All: Reset next event to cycles instead of zero to interrupt
60 - All: Add --version flag
61 - ARM7: Force disable LTO on two files to work around a GCC bug
62 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
63 - GBA: Better memory handling with PNG savestates
64 - GBA: Additional savestate sanity checks
65 - GBA: Check for cycle count being too high
66 - GBA Audio: Allow GBAAVStream to have no video callback
67 - GBA BIOS: Implement RegisterRamReset for SIO registers
68 - Qt: Remove useless help icons in dialogs
69 - Qt: Prevent savestate window from opening while in multiplayer
70 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
71 - Qt: Dropping multiplayer windows works more cleanly now
72
730.3.0: (2015-08-16)
74Features:
75 - Ability to hide individual background layers, or OBJs
76 - Ability to mute individual audio channels
77 - Palette viewer and exporter
78 - Volume control
79 - More shortcuts are editable (e.g. quick save/load)
80 - Rewind now shows the frame after rewinding
81 - Import/Export of GameShark/Action Replay snapshots
82 - Add "Step backwards" item for single increment rewind
83 - Deadzone estimation for game controllers
84 - Analog inputs can be used for shortcuts
85 - Menu items for specific solar sensor brightness levels
86 - Remappable controls for tilt and gyroscope sensors
87 - Status messages for actions taken while a game is running (e.g. save/load state)
88 - Memory inspector
89 - Screensaver can now be suspended while a game is running
90 - Load/save the most recent savestate slot
91 - Support varible speed (PWM) rumble
92 - Ability to cap fast forward speed
93 - Finer control over FPS target
94 - Holdable shortcut for rewinding one frame at a time
95 - Ability to boot directly into the BIOS
96 - Preliminary support for yanking out the game pak while a game is running
97 - Thumb-drive mode by putting a file called portable.ini in the same folder
98 - Configurable display driver, between software and OpenGL
99 - Undo-able savestate loading and saving
100 - Controller profiles now store shortcut settings
101 - Default controller profiles for several common controllers
102 - Libretro now supports BIOS, rumble and solar sensor
103 - Implement BIOS call Stop, for sleep mode
104 - Automatically load patches, if found
105 - Improved video synchronization
106 - Configurable audio output sample rate
107Bugfixes:
108 - ARM7: Fix SWI and IRQ timings
109 - ARM7: Fix Thumb MUL timing
110 - ARM7: Fix timing of multiplies to use N cycles
111 - ARM7: ARMHotplugDetach should call deinit
112 - Debugger: Fix use-after-free in breakpoint clearing code
113 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
114 - GBA: Cap audio FIFO read size during deserialization
115 - GBA: Check for corrupted savestates when loading
116 - GBA: Check for improperly sized savestates when loading
117 - GBA: Check for savestates made from differently sized ROMs
118 - GBA: Fix calls to endian-independent loadstores
119 - GBA: Fix timing of reading from timer registers
120 - GBA: Ensure cycles never go negative
121 - GBA Audio: Force audio FIFOs to 32-bit
122 - GBA Audio: Fix audio pitch changing when adjusting buffer size
123 - GBA Audio: Fix sample order in audio channel 3
124 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
125 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
126 - GBA Memory: Improve Thumb open bus behavior
127 - GBA Memory: Fix potential DMA issue when loading a savestate
128 - GBA Memory: Fix load/store multiple video memory waitstates
129 - GBA SIO: Fix reseting when there are SIO devices attached
130 - GBA Video: Blended sprites should never have other effects applied
131 - GBA Video: Fix out-of-bounds tiles in mosaic
132 - GBA Video: Fix windows not affecting sprites
133 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
134 - GBA Video: Fix timing on first scanline
135 - Qt: Better cleanup when a game crashes
136 - Qt: Fix open ROM dialog filtering for archive formats
137 - Qt: Cap the maximum number of multiplayer windows
138 - Qt: Fix maximum year in sensor override
139 - Qt: Fix window being too tall after exiting fullscreen
140 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
141 - Qt: Fix analog buttons not getting unmapped
142 - Qt: Fix passing command line options
143 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
144 - SDL: Fix SDL build when OpenGL is missing
145 - Util: Allow loading IPS patches that grow the ROM
146 - VFS: Fix resource leaks if some allocations fail
147 - VFS: Fix line-reading to return proper values
148 - Video: Fix an issue with very long filenames
149 - Util: Fix formatting of floats
150Misc:
151 - All: Add --help flag for command line programs
152 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
153 - All: Enable static linking for Windows
154 - All: Enable static linking for OS X
155 - All: Threads are now named
156 - All: Proper handling of Unicode file paths
157 - ARM7: Add emulation for Undefined CPU mode
158 - ARM7: Reduce the size of the Thumb instruction table
159 - GBA: Add status log level
160 - GBA: GBARewind now returns how many states it has rewound
161 - GBA: SIO logging layer
162 - GBA BIOS: Stub out SoundBias
163 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
164 - GBA: Don't include GBACLIDebugger struct unless needed
165 - GBA: Savedata is now synced shortly after data finishes being written
166 - GBA: Process multiple timer events at once, if necessary
167 - GBA Audio: Implement audio reset for channels A/B
168 - GBA Audio: Process multiple audio events at once, if necessary
169 - GBA Hardware: Backport generic RTC source into core
170 - GBA Input: Allow axes and buttons to be mapped to the same key
171 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
172 - GBA SIO: Add a dummy driver for Normal mode
173 - GBA Thread: Add functionality for running callbacks on the GBA thread
174 - GBA Thread: Split GBASync into a separate file
175 - GBA Video: Refactor software renderer into separate files
176 - GBA Video: Slightly optimize mode 0 mosaic rendering
177 - Debugger: Free watchpoints in addition to breakpoints
178 - Qt: Handle saving input settings better
179 - Qt: Move GL frame drawing back onto its own thread
180 - Qt: Fast forward (held) option moved from Other to Emulation menu
181 - Qt: Show version info in window title
182 - Qt: Migrate multiplayer window handling into GBAApp
183 - Qt: Unified file opening and saving with last location
184 - Qt: Fix windows being resizable when they shouldn't have been
185 - Qt: Only hide cursor in full screen
186 - Qt: Replace pause-after-frame mutex with an atomic
187 - Qt: Add application icon and XDG desktop files
188 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
189 - Qt: Don't save window size when entering fullscreen
190 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
191 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
192 - Qt: Increase usability of key mapper
193 - Qt: Show checkmark for window sizes
194 - Qt: Set window path to loaded ROM
195 - Perf: Ability to load savestates immediately on launch
196 - SDL: Properly check for initialization
197 - SDL: Clean up initialization functions
198 - SDL: Clean up GL context
199 - Util: Allow disabling the threading code entirely
200 - VFS: Add sync method to force syncing with backing
201
2020.2.1: (2015-05-13)
203Bugfixes:
204 - All: Fix sanitize-deb script not cleaning up after itself
205 - All: Fix dependencies for libavcodec on Debian-derived platforms
206 - ARM7: Handle writeback for PC in addressing modes 2 and 3
207 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
208 - ARM7: Fix ARM multiply instructions when PC is a destination register
209 - Debugger: Fix use-after-free in breakpoint clearing code
210 - Debugger: Fix boundary conditions in tab completion
211 - GBA: Fix timers not updating timing when writing to only the reload register
212 - GBA: Fix rewind boundary conditions
213 - GBA: Add initial I/O register settings for background matrix registers
214 - GBA: Fix hang when loading a savestate if sync to video is enabled
215 - GBA: Handle out-of-bounds I/O access
216 - GBA: Fix bounds-checking on EEPROM access
217 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
218 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
219 - GBA Memory: Allow SRAM to be 64kB
220 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
221 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
222 - GBA Video: Fix second frame mode 5
223 - Perf: Fix race condition if a game crashes immediately on start
224 - Qt: Fix Display object leak when closing a window
225 - Qt: Fix .deb dependencies
226 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
227 - Qt: Fix window not regaining focus after exiting savestate window
228 - Qt: Fix regression where video would not record if the game had already started
229 - Qt: Fix potential crash if a gamepad causes focus to change
230 - Qt: Fix controller axis querying
231 - Qt: Fix multiplayer windows opening as the wrong size
232 - Qt: Fix controllers sometimes not loading the right profile
233 - SDL: Fix boundary conditions for joystick adjustments
234 - SDL: Allocate properly sized input maps
235 - SDL: Fix potential build issues when Qt and SDL2 are in use
236 - Util: Fix resource leak in UTF-8 handling code
237 - Util: Fix a null-pointer issue when attempting to delete a key
238 - VFS: Fix resource leaks if some allocations fail
239 - Video: Fix an issue with very long filenames
240Misc:
241 - GBA Memory: Soft-crash if jumping past the end of a ROM
242 - Qt: Show multiplayer numbers in window title
243 - Qt: Solar sensor can have shortcuts set
244
2450.2.0: (2015-04-03)
246Features:
247 - Support for gamepad axes, e.g. analog sticks or triggers
248 - Add scale presets for up to 6x
249 - Settings window
250 - Bilinear resampling option
251 - Add option to skip BIOS start screen
252 - List of recently opened games
253 - Support for games using the Solar Sensor
254 - Better audio resampling via blip-buf
255 - Game Pak overrides dialog for setting savetype and sensor values
256 - Support for games using the tilt sensor
257 - Remappable shortcuts for keyboard and gamepad
258 - Rewinding of emulation
259 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
260 - Support IPv6
261 - Save directory of last loaded file
262 - Support BPS patches
263 - Automatically detect and optimize out idle loops
264 - Configurable game overrides
265 - Support loading 7-Zip files
266 - Drag and drop game loading
267 - Cheat code support
268 - Runtime configurable audio driver
269 - Libretro core for use with RetroArch and other front-ends
270 - Controller profiles for setting different bindings for different controllers
271 - Ability to lock aspect ratio
272 - Local link cable support
273 - Ability to switch which game controller is in use per instance
274 - Ability to prevent opposing directional input
275 - Warning dialog if an unimplemented BIOS feature is called
276 - Debugger: Add CLI "frame", frame advance command
277 - Debugger: Add CLI functions for writing to memory
278 - Debugger: Add CLI functions for examining memory regions
279 - Debugger: Add CLI function for writing a register
280Bugfixes:
281 - ARM7: Extend prefetch by one stage
282 - ARM7: Fix cycle counting for loads
283 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
284 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
285 - GBA: Initialize gba.sync to null
286 - GBA: Fix timer initialization
287 - GBA Audio: Support 16-bit writes to FIFO audio
288 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
289 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
290 - GBA BIOS: Fix BIOS prefetch after reset
291 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
292 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
293 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
294 - GBA Memory: Fix I cycles that had been moved to ARM7 core
295 - GBA Memory: Fix cycle counting for 32-bit load/stores
296 - GBA RR: Fix fallthrough error when reading tags from a movie
297 - GBA Thread: Fix possible hang when loading an archive
298 - GBA Thread: Fix possible deadlock in video sync
299 - Perf: Fix crash when the GBA thread fails to start
300 - Qt: Fix crash starting a GDB stub if a game isn't loaded
301 - Qt: Fix crash when adjusting settings after closing a game
302 - Qt: Fix crash when starting GDB stub after closing a game
303 - Qt: Fix patch loading while a game is running
304 - Qt: Fix crash when loading a game after stopping GDB server
305 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
306 - Qt: Fix crash when attempting to pause if a game is not running
307 - SDL: Properly clean up if a game doesn't launch
308 - Util: Fix sockets on Windows
309Misc:
310 - All: Enable link-time optimization
311 - Debugger: Watchpoints now work on STM/LDM instructions
312 - Debugger: Clean up GDB stub network interfacing
313 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
314 - Debugger: Merge Thumb BL instructions when disassembling
315 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
316 - Debugger: Watchpoints now report address watched (fixes #68)
317 - Debugger: Add support for soft breakpoints
318 - Debugger: Make I/O register names be addresses instead of values
319 - Debugger: Rename read/write commands
320 - GBA: Improve accuracy of event timing
321 - GBA: Add API for getting Configuration structs for overrides and input
322 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
323 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
324 - GBA: Move A/V stream interface into core
325 - GBA: Savestates now take into account savedata state machines (fixes #109)
326 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
327 - GBA Memory: Simplify memory API and use fixed bus width
328 - GBA Thread: Make GBASyncWaitFrameStart time out
329 - GBA Video: Start video at the last scanline instead of the first
330 - Qt: Optimize logo drawing
331 - Qt: Move frame upload back onto main thread
332 - Qt: Remember window position
333 - Qt: Double-clicking on the window toggles full screen
334 - Util: Use proper locale for reading and writing float values
335
3360.1.1: (2015-01-24)
337Bugfixes:
338 - ARM7: Fix LDM writeback to a register already written
339 - GBA: Fix timers 2 and 3 updating incorrectly
340 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
341 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
342 - GBA Audio: Properly initialize audio FIFO channels
343 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
344 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
345 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
346 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
347 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
348 - GBA BIOS: Fix HuffUnComp boundary conditions
349 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
350 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
351 - GBA Memory: Filter out top nybble of DMA addresses
352 - GBA Memory: Properly bounds-check VRAM accesses
353 - GBA Memory: Fix initial DMA state
354 - GBA Thread: Allow halted games to exit cleanly
355 - GBA Video: Fix blend issues with obscured middle layers
356 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
357 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
358 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
359 - GBA Video: Fix sprite boundary conditions with mosaic
360 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
361 - Qt: Fix issue with set frame sizes being the wrong height
362 - Qt: Fix emulator crashing when full screen if a game is not running
363 - Qt: Fix window focus issues
364 - Qt: Properly set default video recording settings
365 - Qt: Fix a race condition when a game crashes immediately
366 - Qt: Fix some cases where key mapping can break if focus is adjusted
367 - Qt: Fix crash if a game pauses before any frames are shown
368 - Debugger: Negative PC-relative loads now properly subtract the offset
369 - Debugger: Align PC-relative loads in Thumb
370 - Debugger: Fix watchpoints triggering too late
371 - Debugger: Fix binary print putting spaces between digits
372 - Video: Ensure FFmpeg encoder has audio frames
373 - Video: Fix uncompressed PCM audio recording
374 - Video: Fix FFmpeg crashing when the file extension is wrong
375 - Util: Fix SOCKET_FAILED macro
376Misc:
377 - GBA: Exit cleanly on FATAL if the port supports it
378 - GBA Memory: Implement 16- and 32-bit loads from SRAM
379 - Qt: Disable sync to video by default
380 - Qt: Handle a game crash without crashing
381 - Qt: Set default log level to FATAL, ERROR and WARN
382 - Qt: Clarify some phrasing in the menus
383 - Qt: Clear active buttons when focus is lost
384
3850.1.0: (2014-12-13)
386 - Initial release