include/mgba/internal/ds/gx/software.h (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef DS_GX_SOFTWARE_H
7#define DS_GX_SOFTWARE_H
8
9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13#include <mgba/internal/ds/gx.h>
14#include <mgba/internal/ds/video.h>
15#include <mgba-util/vector.h>
16
17struct DSGXSoftwarePolygon {
18 struct DSGXPolygon* poly;
19 int32_t topY;
20 int32_t bottomY;
21 int32_t topZ;
22};
23
24struct DSGXSoftwareEdge {
25 struct DSGXPolygon* poly;
26 int32_t y0;
27 int32_t x0;
28 int32_t w0;
29 int32_t c0; // 6.6.6.6 ARGB
30 int16_t s0;
31 int16_t t0;
32
33 int32_t y1;
34 int32_t x1;
35 int32_t w1;
36 int32_t c1; // 6.6.6.6 ARGB
37 int16_t s1;
38 int16_t t1;
39};
40
41DECLARE_VECTOR(DSGXSoftwarePolygonList, struct DSGXSoftwarePolygon);
42DECLARE_VECTOR(DSGXSoftwareEdgeList, struct DSGXSoftwareEdge);
43
44struct DSGXSoftwareRenderer {
45 struct DSGXRenderer d;
46
47 struct DSGXSoftwarePolygonList activePolys;
48 struct DSGXSoftwareEdgeList activeEdges;
49
50 uint16_t depthBuffer[DS_VIDEO_HORIZONTAL_PIXELS];
51 color_t* scanlineCache;
52
53 struct DSGXVertex* verts;
54};
55
56CXX_GUARD_END
57
58#endif