CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6Emulation fixes:
7 - ARM: Fix ALU reading PC after shifting
8 - ARM: Fix STR storing PC after address calculation
9 - ARM: Fix LDM^ writeback to user-mode register
10 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
11 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
12 - GB: Partially fix timing for skipped BIOS
13 - GB Memory: Fix OAM DMA from top 8 kB
14 - GB MBC: Fix MBC1 mode changing behavior
15 - GB MBC: Fix MBC1 RAM enable bit selection
16 - GB MBC: Fix MBC2 bit selection
17 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
18 - GB Video: Always initialize palette
19 - GBA: Fix timing advancing too quickly in rare cases
20 - GBA BIOS: Implement dummy sound driver calls
21 - GBA BIOS: Improve HLE BIOS timing
22 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
23 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
24 - GBA Memory: Improve gamepak prefetch timing
25 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
26 - GBA SIO: Fix copying Normal mode transfer values
27 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
28 - GBA Video: Fix Hblank timing
29 - GBA Video: Fix invalid read in mode 4 mosaic
30 - GBA Video: Fix color of disabled screen
31 - SM83: Emulate HALT bug
32Other fixes:
33 - All: Improve export headers (fixes mgba.io/i/1738)
34 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
35 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
36 - CMake: Fix build with libzip 1.7
37 - Core: Ensure ELF regions can be written before trying
38 - Debugger: Don't skip undefined instructions when debugger attached
39 - FFmpeg: Fix some small memory leaks
40 - FFmpeg: Fix encoding of time base
41 - GB Core: Fix extracting SRAM when none is present
42 - GBA: Fix leak if attempting to load BIOS multiple times
43 - GBA Savedata: Fix extracting save when not yet configured in-game
44 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
45 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
46 - Qt: Fix file handle leak on opening an invalid ROM
47 - Qt: Fix a race condition in the frame inspector
48 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
49 - Qt: Add missing option for Wisdom Tree in overrides list
50 - Util: Fix crash if PNG header fails to write
51Misc:
52 - Debugger: Keep track of global cycle count
53 - FFmpeg: Add looping option for GIF/APNG
54 - FFmpeg: Use range coder for FFV1 to reduce output size
55 - Qt: Renderer can be changed while a game is running
56 - Qt: Add hex index to palette view
57 - Qt: Add transformation matrix info to sprite view
58 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
59 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
60
610.8.2: (2020-06-14)
62Emulation fixes:
63 - ARM: Fix timing on Thumb shift instructions
64 - GB: Fix GBC game registers after skipping BIOS
65 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
66 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
67 - GBA: Add missing RTC overrides for Legendz games
68 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
69 - GBA SIO: Fix Multiplayer busy bit
70 - GBA SIO: Fix double-unloading active driver
71 - GBA Timers: Fix deserializing count-up timers
72 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
73 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
74 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
75 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
76 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
77 - GBA Video: Fix sprite/backdrop blending regression
78Other fixes:
79 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
80 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
81 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
82 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
83 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
84 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
85 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
86 - GBA: Reject incorrectly sized BIOSes
87 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
88 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
89 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
90Misc:
91 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
92 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
93 - Qt: Disable Replace ROM option when no game loaded
94 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
95 - Qt: Set icon for Discord Rich Presence
96 - Qt: Show a warning when save file can't be opened
97
980.8.1: (2020-02-16)
99Emulation fixes:
100 - GB Serialize: Fix timing bug loading channel 4 timing
101 - GBA: Fix multiboot entry point while skipping BIOS
102 - GBA BIOS: Fix undefined instruction HLE behavior
103 - GBA DMA: Fix invalid audio DMA parameters
104 - GBA Memory: Misaligned SRAM writes are ignored
105 - GBA Serialize: Fix serializing DMA transfer register
106 - GBA Serialize: Fix audio DMA timing deserialization
107 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
108 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
109 - GBA Video: Fix OpenGL sprite flag priority
110Other fixes:
111 - Core: Fix race condition initializing thread proxy
112 - Core: Fix integer overflow in ELF loading
113 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
114 - FFmpeg: Disallow recording video with no audio nor video
115 - GBA: Automatically skip BIOS for multiboot ROMs
116 - Qt: Only dynamically reset video scale if a game is running
117 - Qt: Fix race condition with proxied video events
118 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
119 - Qt: Fix missing OSD messages
120 - Qt: Fix crash unloading shaders
121 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
122 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
123 - Qt: Fix window title not updating after shutting down game
124 - Qt: Fix GIF view not allowing manual filename entry
125 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
126 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
127 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
128 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
129 - Util: Fix crash reading invalid ELFs
130 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
131Misc:
132 - FFmpeg: Add more presets
133 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
134 - SDL: Use DirectSound audio driver by default on Windows
135 - Switch: Make OpenGL scale adjustable while running
136
1370.8.0: (2020-01-21)
138Features:
139 - Improved logging configuration
140 - One-Player BattleChip/Progress/Beast Link Gate support
141 - Add Game Boy Color palettes for original Game Boy games
142 - Debugger: Add unary operators and memory dereferencing
143 - GB: Expose platform information to CLI debugger
144 - Support Discord Rich Presence
145 - Debugger: Add tracing to file
146 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
147 - OpenGL renderer with high-resolution upscaling support
148 - Experimental high level "XQ" audio for most GBA games
149 - Interframe blending for games that use flicker effects
150 - Frame inspector for dissecting and debugging rendering
151 - Switch: Option to use built-in brightness sensor for Boktai
152 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
153 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
154 - Cheats: Add support for loading Libretro-style cht files
155 - GBA Cheats: Add support for loading EZ Flash-style cht files
156 - Support for unlicensed Wisdom Tree Game Boy mapper
157 - Qt: Add export button for tile view (closes mgba.io/i/1507)
158 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
159 - GB: Yanking gamepak now supported
160 - Qt: Memory range dumping (closes mgba.io/i/1298)
161Emulation fixes:
162 - GB: Fix using boot ROM with MMM01 games
163 - GB Audio: Only reset channel 3 sample in DMG mode
164 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
165 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
166 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
167 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
168 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
169 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
170 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
171 - GB Video: Fix color scaling in AGB mode
172 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
173 - GBA: Reset now reloads multiboot ROMs
174 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
175Other fixes:
176 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
177 - FFmpeg: Drain recording buffers
178 - GB: Fix reading ROM immediately after unmapping BIOS
179 - GB SIO: Fix lockstep failing games aren't reloaded
180 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
181 - Libretro: Fix crash changing allowing opposing directions (hhromic)
182 - Qt: Fix some Qt display driver race conditions
183 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
184 - Qt: Only show emulator restart warning once per settings saving
185 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
186 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
187 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
188Misc:
189 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
190 - Core: Add keysRead callback
191 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
192 - Core: Add more memory search ops (closes mgba.io/i/1510)
193 - Debugger: Make tracing compatible with breakpoints/watchpoints
194 - Debugger: Print breakpoint/watchpoint number when inserting
195 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
196 - FFmpeg: Support audio-only recording
197 - GB Memory: Support running from blocked memory
198 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
199 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
200 - GBA Savedata: EEPROM performance fixes
201 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
202 - Debugger: Add breakpoint and watchpoint listing
203 - mGUI: Remember name and position of last loaded game
204 - OpenGL: Only resize textures when needed
205 - Qt: Don't unload ROM immediately if it crashes
206 - Qt: Support switching webcams
207 - Qt: Cap window size on start to monitor size
208 - Qt: Open a message box for Qt frontend errors
209 - Qt: Increase maximum magnifications and scaling
210 - Qt: Add native FPS button to settings view
211 - Qt: Improve sync code
212 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
213 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
214 - Qt: Remove What's This icon from dialogs
215 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
216 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
217 - Qt: Show list of all sprites in sprite view
218 - Qt: Add option for disabling OSD messages
219 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
220 - SM83: Support PC-relative opcode decoding
221 - Switch: Dynamic display resizing
222 - Switch: Support file associations
223 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
224Changes from beta 1:
225Emulation fixes:
226 - ARM: Fix STR writeback pipeline stage
227 - ARM: Partially fix LDM/STM writeback with empty register list
228 - ARM: Fix stepping when events are pending
229 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
230 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
231 - GBA Timers: Improve timer startup emulation
232 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
233 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
234 - GBA Video: Fix effects blending improperly in some non-last windows
235 - GBA Video: Copy higher priority target 1 flag
236Other fixes:
237 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
238 - Core: Fix uninitialized memory issues with graphics caches
239 - Core: Return null for out of bounds cached tile VRAM querying
240 - GBA Video: Fix OpenGL fragment data binding
241 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
242 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
243 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
244 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
245 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
246 - Qt: Fix several cases where shader selections don't get saved
247 - Qt: Fix division by zero error in invalid TilePainter state
248 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
249 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
250 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
251 - Qt: Fix inability to clear default keybindings
252 - Qt: Release held actions if they get rebound
253 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
254 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
255 - Vita: Fix analog controls (fixes mgba.io/i/1554)
256 - Wii: Fix game fast-forwarding after slowing down
257 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
258Misc:
259 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
260 - GBA: Trim non-movie ROMs to 32 MiB if applicable
261 - GBA Audio: Redo channel 4 batching for GBA only
262 - GBA I/O: Stop logging several harmless invalid register reads
263 - GBA Video: Changing OpenGL scaling no longer requires restart
264 - Debugger: Separate aliases from main commands
265 - Debugger: Print break-/watchpoint ID when breaking in CLI
266 - Debugger: Minor interface cleanup
267 - SDL: Use controller GUID instead of name
268 - SM83: Rename LR35902 to SM83
269 - Tools: Allow using threaded renderer in perf.py
270 - Tools: Clean up unused argument in mgba-perf
271
2720.8 beta 1: (2019-10-20)
273- Initial beta for 0.8
274
2750.7.3: (2019-09-15)
276Emulation fixes:
277 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
278 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
279 - GB Audio: Improve channel 4 supersampling
280 - GB Printer: Reset printer buffer index after printing
281 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
282 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
283 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
284 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
285 - GBA Memory: Fix STM/LDM to invalid VRAM
286 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
287 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
288Other fixes:
289 - Core: Fix crashes if core directories aren't set
290 - Core: Fix crash when exiting game with cheats loaded
291 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
292 - GBA Cheats: Fix PARv3 Thumb hooks
293 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
294 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
295 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
296 - Qt: Fix race conditions initializing GDB stub
297 - Qt: Improve cheat view UX
298 - Libretro: Fix crash changing allowing opposing directions (hhromic)
299 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
300 - Switch: Fix threading-related crash on second launch
301Misc:
302 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
303 - Qt: Show error message if file failed to load
304
3050.7.2: (2019-05-25)
306Emulation fixes:
307 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
308 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
309 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
310 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
311 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
312 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
313 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
314 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
315 - GBA Video: Fix scanline cache with scale factor change edge cases
316 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
317 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
318Other fixes:
319 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
320 - All: Fix several memory leaks
321 - GB Core: Fix toggling WIN and OBJ being swapped
322 - GBA: Fix skipping BIOS on irregularly sized ROMs
323 - CMake: Fix .deb imagemagick dependencies
324 - FFmpeg: Improve initialization reliability and cleanup
325 - FFmpeg: Fix audio conversion producing gaps
326 - LR35902: Fix disassembly of several CB-prefix instructions
327 - LR35902: Fix trailing whitespace in disassembly
328 - Qt: More app metadata fixes
329 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
330 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
331 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
332 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
333 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
334 - Qt: Fix bounded fast forward with Qt Multimedia
335 - Qt: Fix saving settings with native FPS target
336 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
337Misc:
338 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
339 - Qt: Improve camera initialization
340 - Vita: Improved frame drawing speed
341
3420.7.1: (2019-02-24)
343Bugfixes:
344 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
345 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
346 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
347 - GB, GBA Serialize: Fix loading two states in a row
348 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
349 - GBA DMA: Fix Display Start DMAs
350 - GBA DMA: Fix DMA start/end timing
351 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
352 - GBA Memory: Fix a few AGBPrint crashes
353 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
354 - GBA SIO: Prevent writing read-only multiplayer bits
355 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
356 - Python: Fix crash when deleting files owned by library
357 - Python: Make sure GB link object isn't GC'd before GB object
358 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
359 - Qt: Fix tile and sprite views not always displaying at first
360 - Qt: Fix audio context holding onto closed game controller
361 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
362 - Qt: Fix window icon on X11
363 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
364 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
365 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
366Misc:
367 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
368 - Qt: Updated Italian translation (by Vecna)
369
3700.7.0: (2019-01-26)
371Features:
372 - ELF support
373 - Game Boy Camera support
374 - Qt: Set default Game Boy colors
375 - Game Boy Printer support
376 - Super Game Boy support
377 - Customizable autofire speed
378 - Ability to set default Game Boy model
379 - Map viewer
380 - Automatic cheat loading and saving
381 - GameShark and Action Replay button support
382 - AGBPrint support
383 - Debugger: Conditional breakpoints and watchpoints
384 - Ability to select GB/GBC/SGB BIOS on console ports
385 - Optional automatic state saving/loading
386 - Access to ur0 and uma0 partitions on the Vita
387 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
388 - GBA: ARMIPS/A22i-style and ELF symbol table support
389 - Initial Switch port
390Bugfixes:
391 - ARM: Fix MSR when T bit is set
392 - Core: Fix audio sync breaking when interrupted
393 - Core: Fix ordering events when scheduling during events
394 - FFmpeg: Fix encoding audio/video queue issues
395 - GB: Revamp IRQ handling based on new information
396 - GB: Fix IRQ disabling on the same T-cycle as an assert
397 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
398 - GB Audio: Clock frame events on DIV
399 - GB Audio: Fix channel 3 reset value
400 - GB Audio: Fix channel 4 initial LFSR
401 - GB Audio: Fix channel 1, 2 and 4 reset timing
402 - GB I/O: DMA register is R/W
403 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
404 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
405 - GB, GBA Savedata: Fix unmasking savedata crash
406 - GB Serialize: Fix audio state loading
407 - GB Serialize: Fix game title check
408 - GB Serialize: Fix IRQ pending/EI pending confusion
409 - GB Timer: Minor accuracy improvements
410 - GB Video: Fix dot clock timing being slightly wrong
411 - GB Video: Fix loading states while in mode 3
412 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
413 - GB Video: Fix SCX timing
414 - GB, GBA Video: Don't call finishFrame twice in thread proxy
415 - GBA: Reset WAITCNT properly
416 - GBA BIOS: Fix BitUnPack final byte
417 - GBA BIOS: Fix BitUnPack narrowing
418 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
419 - GBA DMA: Fix temporal sorting of DMAs of different priorities
420 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
421 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
422 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
423 - GBA Savedata: Fix savedata modified time updating when read-only
424 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
425 - GBA Serialize: Fix loading states in Hblank
426 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
427 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
428 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
429 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
430 - GBA Video: Start timing mid-scanline when skipping BIOS
431 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
432 - GBA Video: Make layer disabling work consistently
433 - PSP2: Fix more issues causing poor audio
434 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
435 - Qt: Improve FPS timer stability
436 - Util: Fix wrapping edge cases in RingFIFO
437Misc:
438 - 3DS: Remove deprecated CSND interface
439 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
440 - Core: Remove broken option for whether rewinding restores save games
441 - Feature: Added loading savestates from command line
442 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
443 - FFmpeg: Support lossless h.264 encoding
444 - FFmpeg: Support lossless VP9 encoding
445 - GBA Cheats: Allow multiple ROM patches in the same slot
446 - GB: Skip BIOS option now works
447 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
448 - GB Audio: Improved audio quality
449 - GB, GBA Audio: Increase max audio volume
450 - GB MBC: Remove erroneous bank 0 wrapping
451 - GB Video: Darken colors in GBA mode
452 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
453 - GBA: Implement display start DMAs
454 - GBA: Improve multiboot image detection
455 - GBA Memory: 64 MiB GBA Video cartridge support
456 - GBA Savedata: Remove ability to disable realistic timing
457 - GBA Timer: Use global cycles for timers
458 - Libretro: Add frameskip option
459 - mGUI: Add fast forward toggle
460 - PSP2: Use system enter key by default
461 - Python: Integrate tests from cinema test suite
462 - Qt: Redo GameController into multiple classes
463 - Qt: Prevent window from being created off-screen
464 - Qt: Add option to disable FPS display
465 - Qt: Options to mess around with layer placement
466 - Qt: Add load alternate save option
467 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
468 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
469 - Test: Restructure test suite into multiple executables
470 - Util: Don't build crc32 if the function already exists
471 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
472Changes from beta 1:
473Features:
474 - Libretro: Add Game Boy cheat support
475 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
476 - Switch: Rumble support
477 - Switch: Rotation support
478 - Switch: Screen stretching options
479 - Qt: State file load/save menu options
480 - Windows installer
481 - Tile viewer now has adjustable width
482 - Python: Experimental audio API
483Bugfixes:
484 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
485 - Core: Remember to deinit proxy ring FIFO
486 - Core: Reroot timing list when (de)scheduling
487 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
488 - GB MBC: Fix MBC30 SRAM
489 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
490 - GB Video: Fix SGB border hole size
491 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
492 - GBA: Fix GB Player features
493 - GBA I/O: SOUNDCNT_HI is readable when sound is off
494 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
495 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
496 - Libretro: Fix adding codes with hooks
497 - PSP2: Fix audio crackling after fast forward
498 - PSP2: Fix audio crackling when buffer is full
499 - Qt: Fix jumbled background when paused
500 - Qt: Fix FPS counter on Windows
501 - Qt: Fix focus issues with load/save state overlay
502 - Switch: Fix incorrect mapping for fast forward cap
503 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
504 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
505 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
506 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
507 - Qt: Ensure FATAL logs reach log view
508 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
509Misc:
510 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
511 - Debugger: Minor text fixes
512 - Debugger: Readability improvements (fixes mgba.io/i/1238)
513 - GB: Improved SGB2 support
514 - GB Audio: Skip frame if enabled when clock is high
515 - Libretro: Reduce rumble callbacks
516 - mGUI: Add SGB border configuration option
517 - mGUI: Add support for different settings types
518 - Python: Minor API improvements
519 - Qt: Ensure camera image is valid
520 - Qt: Debugger console history
521 - Qt: Detect presence of GL_ARB_framebuffer_object
522 - Qt: Minor memory view tweaks
523 - Res: Improve modeling of AGB/AGS screen in shaders
524 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
525 - Wii: Expose stretch configuration in settings
526 - Wii: Stretch now sets pixel-accurate mode size cap
527
5280.7 beta 1: (2018-09-24)
529- Initial beta for 0.7
530
5310.6.3: (2018-04-14)
532Bugfixes:
533 - GB Audio: Revert unsigned audio changes
534 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
535 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
536
5370.6.2: (2018-04-03)
538Bugfixes:
539 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
540 - 3DS: Fix opening files in directory names with trailing slashes
541 - LR35902: Fix watchpoints not reporting new value
542 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
543 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
544 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
545 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
546 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
547 - GBA: Fix SharkPort saves for EEPROM games
548 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
549 - GBA BIOS: Fix incorrect exit condition in LZ77
550 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
551 - GBA Cheats: Fix slide codes not initializing properly
552 - GBA DMA: ROM reads are forced to increment
553 - GBA Hardware: RTC accuracy improvements
554 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
555 - GBA Memory: Fix copy-on-write memory leak
556 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
557 - GBA Savedata: Fix crash when resizing flash
558 - GBA Video: Force align 256-color tiles
559 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
560 - PSP2: Fix issues causing poor audio
561 - Python: Fix package directory
562 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
563 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
564 - Wii: Fix screen tear when unpausing
565 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
566Misc:
567 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
568 - GB MBC: Remove erroneous bank 0 wrapping
569 - GBA: Improve multiboot image detection
570 - PSP2: Use system enter key by default
571
5720.6.1: (2017-10-01)
573Bugfixes:
574 - GB, GBA: Fix crashes when attempting to identify null VFiles
575 - GB, GBA: Fix sync to video with frameskip
576 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
577 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
578 - GB Core: Fix palette loading when loading a foreign config
579 - GB MBC: Pocket Cam memory should be accessible without enabling
580 - GB MBC: Fix SRAM sizes 4 and 5
581 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
582 - GB MBC: Fix RTC loading when file size is off
583 - GB Memory: Initialize peripheral pointers
584 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
585 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
586 - GB Memory: Actually load latch time from savestate
587 - GB Serialize: Fix deserializing video STAT
588 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
589 - GB Video: Fix potential hang when ending mode 0
590 - GB Video: Fix read mode when enabling LCD
591 - GBA: Reset active region as needed when loading a ROM
592 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
593 - GBA BIOS: Use core's VRAM variable instead of renderer's
594 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
595 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
596 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
597 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
598 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
599 - Python: Fix importing .gb or .gba before .core
600 - Qt: Fix command line debugger closing second game
601 - Qt: Fix LOG argument order
602 - Qt: Fix timezone issues with time overrides
603 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
604 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
605Misc:
606 - CMake: Fix CPack dependencies for libpng 1.6
607 - GBA: Detect hardware for Pokémon FireRed ROM hacks
608 - GBA Cheats: Improve detection of raw cheats
609 - Qt: Don't rebuild library view if style hasn't changed
610 - Qt: Allow overrides to be saved before a game is loaded
611 - Qt: Hide mouse immediately when loading
612 - SDL: Fix 2.0.5 build on macOS under some circumstances
613 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
614
6150.6.0: (2017-07-16)
616Features:
617 - Library view
618 - Sprite viewer
619 - Debugging console
620 - Improved memory viewer
621 - Memory search
622 - Command line ability to override configuration values
623 - Add option to allow preloading the entire ROM before running
624 - Add option for whether rewinding restores save games
625 - Savestates now contain any RTC override data
626 - Add option to lock video to integer scaling
627 - LR35902: Watchpoints
628 - LR35902/GB-Z80 disassembler
629 - GB: Tile viewer
630 - GB: Video/audio channel enabling/disabling
631 - GB: Symbol table support
632 - GB MBC: Add MBC1 multicart support
633 - GBA: Support printing debug strings from inside a game
634 - GBA: Better cheat type autodetection
635 - Implement keypad interrupts
636 - Configuration of gamepad hats
637 - Video log recording for testing and bug reporting
638 - Debugger: Segment/bank support
639 - Debugger: Execution tracing
640 - Qt: German translation (by Lothar Serra Mari)
641 - Qt: Spanish translation (by Kevin López)
642 - Qt: Italian translation (by theheroGAC)
643Bugfixes:
644 - ARM7: Fix MLA/*MULL/*MLAL timing
645 - Core: Fix crash with rewind if savestates shrink
646 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
647 - Core: Fix directory sets crashing on close if base isn't properly detached
648 - FFmpeg: Fix overflow and general issues with audio encoding
649 - GB: Fix flickering when screen is strobed quickly
650 - GB: Fix STAT blocking
651 - GB MBC: Fix ROM bank overflows getting set to bank 0
652 - GB MBC: Fix swapping carts not detect new MBC
653 - GB Timer: Improve DIV reset behavior
654 - GB Timer: Fix DIV batching if TAC changes
655 - GB Video: Reset renderer when loading state
656 - GBA: Fix multiboot ROM loading
657 - GBA: Fix multiboot loading resulting in too small WRAM
658 - GBA BIOS: Implement BitUnPack
659 - GBA BIOS: Fix ArcTan sign in HLE BIOS
660 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
661 - GBA BIOS: Fix INT_MIN/-1 crash
662 - GBA Hardware: Fix crash if a savestate lies about game hardware
663 - GBA I/O: Handle audio registers specially when deserializing
664 - GBA Memory: Improve initial skipped BIOS state
665 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
666 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
667 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
668 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
669 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
670 - LR35902: Fix core never exiting with certain event patterns
671 - LR35902: Fix pc overflowing current region off-by-one
672 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
673 - OpenGL: Fix some shaders causing offset graphics
674 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
675 - Qt: Fix window icon being stretched
676 - Qt: Fix data directory path
677 - Qt: Fix timing issues on high refresh rate monitors
678 - Qt: Fix linking after some windows have been closed
679 - Qt: Fix crash when changing audio settings after a game is closed
680 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
681 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
682 - Qt: Fix game unpausing after frame advancing and refocusing
683 - SDL: Fix game crash check
684 - SDL: Fix race condition with audio thread when starting
685 - SDL: Fix showing version number
686 - Test: Fix crash when loading invalid file
687 - Test: Fix crash when fuzzing fails to load a file
688 - Test: Don't rely on core for frames elapsed
689 - Test: Fix crash when loading invalid file
690 - Test: Fix crash when fuzzing fails to load a file
691 - Tools: Fix recurring multiple times over the same library
692 - Util: Fix overflow when loading invalid UPS patches
693 - Util: Fix highest-fd socket not being returned by SocketAccept
694 - Windows: Fix VDir.rewind
695Misc:
696 - All: Add C++ header guards
697 - All: Move time.h include to common.h
698 - 3DS, PSP2, Wii: Last directory loaded is saved
699 - CMake: Add ability to just print version string
700 - Core: New, faster event timing subsystem
701 - Core: Clean up some thread state checks
702 - Core: Add generic checksum function
703 - Core: Cores can now have multiple sets of callbacks
704 - Core: Restore sleep callback
705 - Core: Move rewind diffing to its own thread
706 - Core: Ability to enumerate and modify video and audio channels
707 - Core: List memory segments in the core
708 - Core: Move savestate creation time to extdata
709 - Core: Config values can now be hexadecimal
710 - Core: Improved threading interrupted detection
711 - Debugger: Modularize CLI debugger
712 - Debugger: Make building with debugging aspects optional
713 - Debugger: Add functions for read- or write-only watchpoints
714 - Debugger: Make attaching a backend idempotent
715 - Debugger: Add mDebuggerRunFrame convenience function
716 - Feature: Move game database from flatfile to SQLite3
717 - Feature: Support ImageMagick 7
718 - Feature: Make -l option explicit
719 - FFmpeg: Return false if a file fails to open
720 - FFmpeg: Force MP4 files to YUV420P
721 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
722 - GB: Reset with initial state of DIV register
723 - GB MBC: New MBC7 implementation
724 - GB Audio: Simplify envelope code
725 - GB Audio: Improve initial envelope samples
726 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
727 - GB Video: Improved video timings
728 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
729 - GBA, GB: ROM is now unloaded if a patch is applied
730 - GBA DMA: Refactor DMA out of memory.c
731 - GBA DMA: Move DMAs to using absolute timing
732 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
733 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
734 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
735 - GBA Memory: Support reading/writing POSTFLG
736 - GBA Memory: Remove unused prefetch cruft
737 - GBA Timer: Improve accuracy of timers
738 - GBA Video: Clean up unused timers
739 - GBA Video: Allow multiple handles into the same tile cache
740 - GBA Video, GB Video: Colors are now fully scaled
741 - GBA Video: Optimize when BLD* registers are written frequently
742 - OpenGL: Add xBR-lv2 shader
743 - Qt: Move last directory setting from qt.ini to config.ini
744 - Qt: Improved HiDPI support
745 - Qt: Expose configuration directory
746 - Qt: Merge "Save" and "OK" buttons in shader options
747 - Qt: Automatically load controller profile when plugged in
748 - Qt: Rename "Resample video" option to "Bilinear filtering"
749 - Qt: Remove audio thread
750 - Qt: Remove audio buffer sizing in AudioProcessorQt
751 - Qt: Re-enable QtMultimedia on Windows
752 - Qt: Make "Mute" able to be bound to a key
753 - Qt: Add .gb/.gbc files to the extension list in Info.plist
754 - Qt: Relax hard dependency on OpenGL
755 - Qt: Better highlight active key in control binding
756 - SDL: Remove scancode key input
757 - SDL: Automatically map controllers when plugged in
758 - Test: Add a basic test suite
759 - Util: Add size counting to Table
760 - Util: Add 8-bit PNG write support
761 - Util: Tune patch-fast extent sizes
762 - VFS: Call msync when syncing mapped data
763 - VFS: Allow truncating memory chunk VFiles
764 - VFS: Fix some minor VFile issues with FILEs
765 - VFS: Optimize expanding in-memory files
766 - VFS: Add VFileFIFO for operating on circle buffers
767Changes from beta 1:
768Features:
769 - Qt: Italian translation (by theheroGAC)
770 - Qt: Updated German translation
771Bugfixes:
772 - GB Audio: Fix incorrect channel 4 iteration
773 - GB Audio: Fix zombie mode bit masking
774 - GB Serialize: Fix timer serialization
775 - GB Video: Fix LYC regression
776 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
777 - GBA Timer: Fix count-up timing overflowing timer 3
778 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
779 - Qt: Fix memory search close button (fixes mgba.io/i/769)
780 - Qt: Fix window icon being stretched
781 - Qt: Fix initial window size (fixes mgba.io/i/766)
782 - Qt: Fix data directory path
783 - Qt: Fix controls not saving on non-SDL builds
784 - Qt: Fix translation initialization (fixes mgba.io/i/776)
785 - Qt: Fix patch loading while a game is running
786 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
787 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
788 - Qt: Fix GL-less build
789 - Qt: Fix Software renderer not handling alpha bits properly
790 - Qt: Fix screen background improperly stretching
791 - SDL: Fix cheats not loading
792Misc:
793 - GB Serialize: Add MBC state serialization
794 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
795 - GBA Timer: Improve accuracy of timers
796 - PSP2: Update toolchain to use vita.cmake
797 - Qt: Add language selector
798 - Qt: Minor test fixes
799 - Qt: Move shader settings into main settings window
800 - Qt: Dismiss game crashing/failing dialogs when a new game loads
801 - Qt: Properly ship Qt translations
802 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
803
8040.6 beta 1: (2017-06-29)
805 - Initial beta for 0.6
806
8070.5.2: (2016-12-31)
808Bugfixes:
809 - All: Fix fullscreen config option being ignored
810 - ARM7: PSR mode bits should not get sign extended
811 - GB: Fix audio not being deinitialized
812 - GB: Fix crash when masking savedata
813 - GB: Properly initialize sramRealVf variable
814 - GB Audio: Fix serialization of channel 3 and NR52 properties
815 - GB Audio: Reset envelope timer when reseting sound channel
816 - GB MBC: Fix SRAM dangling pointer with RTC games
817 - GB MBC: Fix initializing MBC when no ROM is loaded
818 - GB Memory: Fix patching ROM bank 0
819 - GB Memory: Fix starting HDMAs during mode 0
820 - GB Memory: Fix HDMA5 value after DMA completes
821 - GB Video: Initialize LCDC in renderer
822 - GB Video: Hblank IRQs should mask LYC=LY IRQs
823 - GBA: Fix IRQs firing after already being cleared
824 - GBA: Only unhalt CPU if appropriate bit is set in IE
825 - GBA: Add savegame override for Crash Bandicoot 2
826 - GBA BIOS: Fix MidiKey2Freq BIOS reads
827 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
828 - GBA Cheats: Fix GameShark ROM patches
829 - GBA I/O: Mask off WAITCNT bits that cannot be written
830 - GBA Memory: Fix misaligned BIOS reads
831 - GBA Memory: Fix VCOUNT being writable
832 - GBA Video: Fix out of bounds sprite transforms
833 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
834 - Libretro: Fix disabling BIOS
835 - Libretro: Fix Game Boy savestates and audio
836 - Qt: Fix changing resolution of software renderer
837 - Qt: Fix setting overrides
838 - Qt: Fix cut off tiles and alignment issues in tile viewer
839 - Qt: Only reset window dimensions when first shown
840 - Qt: Fix Qt Multimedia audio driver on big endian
841 - Qt: Fix Apply button for key and controller configurations
842 - VFS: Fix resizing memory chunks when not needed
843 - Windows: Fix Unicode directory handling
844Misc:
845 - GB, GBA: Prevent loading null ROMs
846 - GB Audio: Initialize wave RAM to GBC values
847 - GB Memory: Reset ROM bank when loading a ROM
848 - PSP2: Improved controller rumble
849
8500.5.1: (2016-10-05)
851Bugfixes:
852 - Core: Fix importing save games as read-only
853 - FFmpeg: Fix encoding AAC
854 - GB: Fix invalid STOP behavior on Game Boy Color
855 - GB: Initialize audio properly
856 - GB: Properly clear KEY1 bit 0 when switching speeds
857 - GB: Properly unload save files when unloading a ROM
858 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
859 - GB MBC: Fix MBC7 when size is incorrectly specified
860 - GB MBC: Fix RTC access when no save file is loaded
861 - GB SIO: Don't auto-clock external shift clock
862 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
863 - GB Video: Fix video frames getting missed when LCDC is off
864 - GB Video: Clear screen when LCDC is off
865 - GBA Cheats: Fix holding onto pointers that may get invalidated
866 - GBA Cheats: Fix key-activated CodeBreaker cheats
867 - GBA Cheats: Fix uninitialized memory getting freed when saving
868 - GBA Hardware: Improve Game Boy Player rumble behavior
869 - GBA Memory: Fix several unused I/O register read values
870 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
871 - LR35902: Fix events running with the wrong cycle active
872 - Qt: Fix "close" button on Overrides view
873 - Qt: Fix saving overrides
874 - Qt: Fix directory set unloading when replacing the ROM
875 - Qt: Fix patch loading
876 - Qt: Fix crash when saving an override if a game isn't loaded
877 - Qt: Fix showing default display driver as OpenGL (force 1.x)
878 - SDL: Attach rumble in SDL frontend
879 - Util: Fix PNG identification on files too small to be a PNG
880Misc:
881 - All: Only update version info if needed
882 - All: Split out install locations for Libretro and OpenEmu
883 - FFmpeg: Encoding cleanup
884 - GB: Reset active region when reloading ROM
885 - GB Memory: Initialize RAM pattern for GBC
886 - GB Video: Improved video timings
887 - Qt: Manage window sizes slightly better
888 - Qt: Remember scale option independent of core dimensions
889
8900.5.0: (2016-09-19)
891Features:
892 - Game Boy support
893 - Support for encrypted CodeBreaker GBA cheats
894 - Emulation of Vast Fame protected GBA carts (taizou)
895 - Tile viewer
896 - Threaded rendering mode
897 - Libretro: Memory map and achievement support (leiradel)
898 - GUI: Add UI control remapping
899 - GUI: Add fast-forward
900 - Wii: 240p support
901 - 3DS: Adjustable screen darkening
902 - Ability to temporarily load a savegame
903 - Load specific files out of archives
904 - Automatic BIOS detection
905Bugfixes:
906 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
907 - Debugger: Fix GDB breakpoints
908 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
909 - GBA: Fix filehandle leak with savegames
910 - GBA: Timer 0 cannot be count up
911 - GBA: Count up timers should not count themselves
912 - GBA Memory: Fix mirror on non-overdumped Classic NES games
913 - GBA Memory: Fix ldm {pc}
914 - GBA Savedata: Fix savedata sync timer
915 - GBA Savedata: Only unmap savedata if present
916 - GBA Serialize: Savestates now properly store prefetch
917 - GBA Video: WIN0/1 take priority over OBJWIN
918 - GBA Video: Fix out-of-order OBJWIN
919 - PSP2: Fix GPU crash while exiting
920 - PSP2: Fix VSync
921 - PSP2: Fix accelerometer range
922 - PSP2: Actually load screen mode setting
923 - PSP2: Fix gyroscope direction
924 - PSP2: Delete threads after they return
925 - PSP2: Fix mapping/unmapping from not at 0
926 - Qt: Fix bug in software renderer scaling
927 - Qt: Fix hanging key press after disabling autofire
928 - Qt: Fix being unable to pause manually when using auto-pausing
929 - SDL: Fix axes being mapped wrong
930 - Util: Fix realloc semantics in utf16to8
931 - Util: Fix inserting too many items into a hash table
932 - VFS: Fix uninitialized varaible reading from 7z
933 - VFS: Fix reading multiple files from a 7z archive
934 - Wii: Fix framelimiting after a slowdown
935 - Wii: Fix garbage flash at startup
936Misc:
937 - 3DS: Use blip_add_delta_fast for a small speed improvement
938 - 3DS: Allow UTF-16 filenames
939 - 3DS: Port to using citro3D
940 - 3DS: Use system font for menus
941 - 3DS: Attempt to use Core 2 for threads
942 - 3DS: Adjustable filering
943 - 3DS: 3D banner
944 - All: Add QUIET parameter to silence CMake
945 - All: Faster memory read/write
946 - ARM7: Support forcing Thumb mode via MSR
947 - ARM7: Flush prefetch cache when loading CPSR via MSR
948 - ARM7: Clean up instruction decoding for future expandability
949 - Debugger: Support register and memory writes via GDB stub
950 - Debugger: Add software breakpoint support to gdb
951 - FFmpeg: Full support for libavcodec 56+
952 - GBA: Better debug logging if event processing breaks
953 - GBA Audio: Force audio DMAs to not increment destination
954 - GBA BIOS: Use custom ArcTan, not relying on OS
955 - GBA Hardware: Clean up dead code in GBP
956 - GBA Memory: Optimize stalling behavior
957 - GBA Memory: Optimize Load-/StoreMultiple
958 - GBA Savedata: Add realistic timing for EEPROM
959 - GBA Serialize: Savestates now store if CPU was halted
960 - GBA Video: Remove old slow path fallback
961 - GBA Video: Optimize sprite drawing
962 - GBA Video: Optimize mode 0 rendering
963 - GBA Video: Optimize compositing cases slightly
964 - GUI: Screenshot dimensions are now passed through
965 - GUI: Add back logging
966 - GUI: Only reload config if manually saved
967 - GUI: Increase scrolling speed
968 - OpenGL: Log shader compilation failure
969 - OpenGL: Add texSize uniform
970 - Qt: Make -g flag work in Qt build
971 - Qt: Simplify OpenGL context creation
972 - Qt: Thread startup improvements
973 - Qt: Make audio channel/video layer options shortcut mappable
974 - Qt: Remove some C99isms from C++ code
975 - Qt: Remove default autofire mappings
976 - Qt: Make reseting when pasued frame-accurate
977 - Qt: Rearchitect game closing codepath
978 - PSP2: Use system font for menus
979 - PSP2: Add rumble for PS TV
980 - PSP2: Add fit-to-height screen mode
981 - PSP2: Sync files per descriptor
982 - PSP2: Allow UTF-8 filenames
983 - PSP2: Screenshots are now saved into the Photo Gallery
984 - PSP2: Stop underclocking when menuing
985 - SDL: Increase default audio buffer size to 1024 samples
986 - SDL: More responsive rumble
987 - Util: Add Vector GetConstPointer
988 - Util: Add rtrim
989 - Util: Add endswith
990 - VFS: Improve zip file detection
991 - Wii: Add pixelated resample filter
992 - Windows: Add native VDir support
993 - Util: Add PRIz macro for libc versions that don't support %z
994
9950.4.1: (2016-07-11)
996Bugfixes:
997 - All: Fix several file handle leaks
998 - All: Fix instruction tables getting zeroed when linking sometimes
999 - ARM7: Fix flags on SBC/RSC
1000 - ARM7: Fix setting spsr privilege bits when spsr is empty
1001 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1002 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1003 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1004 - GBA Memory: Fix executing code from OBJ region of VRAM
1005 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1006 - GBA Serialize: Fix loading savegames from savestates
1007 - OpenGL: Correct boolean vector strcmp strings for uniforms
1008 - Qt: Fix sending gameStopped twice
1009 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1010 - Qt: Fix initial state of key mapping
1011 - Qt: Initialize m_useBios
1012 - SDL: Fix joystick initialization on BSD
1013 - SDL: Fix potential joystick crash in games with rumble
1014 - SDL: Fix SDL 1.2 build
1015 - SDL: Fix sporadic crash when deinitializing audio
1016 - Shaders: Fix AGS-001 shader with some bad drivers
1017 - Util: Use closesocket on Windows
1018 - Util: Fix socket bind addresses
1019 - VFS: Fix reading 7z archives without rewinding first
1020 - VFS: VFileFromFD should not open directories
1021 - Wii: Fix tilting direction
1022 - Util: Fix realloc semantics in utf16to8
1023Misc:
1024 - All: Allow use of external minizip library
1025 - Debugger: CLI debugger now exits when end-of-stream is reached
1026 - FFmpeg: Update dependencies on Ubuntu
1027 - GBA: Slightly optimize GBAProcessEvents
1028 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1029 - GBA Video: Null renderer should return proper register values
1030 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1031 - Qt: Add preset for DualShock 4
1032 - Qt: Update 360 input profile on OS X to reflect newer drivers
1033 - Qt: Remove use of NaN
1034 - Qt: Canonicalize file paths when loading games
1035 - Qt: Add refresh button to controller editing
1036 - SDL: Remove default gamepad mappings
1037 - Util: Fix intermittent build failure on OS X
1038 - VFS: VFile.sync now updates modified time
1039
10400.4.0: (2016-02-02)
1041Features:
1042 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1043 - I/O viewer
1044 - Booting of multiboot images
1045 - Customization of GIF recording
1046 - Libretro: Cheat code support
1047 - Support for GLSL shaders
1048 - ROM information view
1049 - Support for VBA-style cheat codes
1050 - Savestates now store creation timestamps
1051 - Key autofire
1052 - Libretro: Allow blocking opposing directional input
1053 - OpenEmu core for OS X
1054 - Libretro: Settings for using BIOS and skipping intro
1055 - Libretro: Customizable idle loop removal
1056 - Implemented cycle counting for sprite rendering
1057 - Cleaner, unified settings window
1058 - Added a setting for pausing when the emulator is not in focus
1059 - Customizable paths for save games, save states, screenshots and patches
1060 - Controller hotplugging
1061 - Ability to store save games and active cheats within savestates
1062Bugfixes:
1063 - ARM7: Fix sign of unaligned LDRSH
1064 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1065 - Debugger: Fix watchpoints in gdb
1066 - GBA: Fix warnings when creating and loading savestates
1067 - GBA: Fix Iridion II savetype
1068 - GBA BIOS: Fix misaligned CpuSet
1069 - GBA Cheats: Fix cheats setting the Action Replay version
1070 - GBA Hardware: Fix GPIO on big endian
1071 - GBA Memory: Fix DMA register writing behavior
1072 - GBA Memory: Fix DMAs triggering two cycles early
1073 - Libretro: Fix aspect ratio
1074 - Qt: Fix some potential crashes with the gamepad mapping
1075 - Qt: Fix keys being mapped incorrectly when loading configuration file
1076 - Util: Fix PowerPC PNG read/write pixel order
1077 - Util: Fix excessive memory allocation when decoding a PNG
1078 - VFS: Fix VFileReadline and remove _vfdReadline
1079Misc:
1080 - All: Improved PowerPC support
1081 - All: Fix some undefined behavior warnings
1082 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1083 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1084 - GBA: Implement bad I/O register loading
1085 - GBA: Allow jumping to OAM and palette RAM
1086 - GBA BIOS: Finish implementing RegisterRamReset
1087 - GBA Config: Add "override" layer for better one-time configuration
1088 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1089 - GBA Memory: Use a dynamically sized mask for ROM memory
1090 - GBA Memory: Implement several unimplemented memory access types
1091 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1092 - GBA RR: Starting from savestate now embeds the savegame
1093 - GBA RR: Add preliminary SRAM support for VBM loading
1094 - GBA RR: Add support for resets in movies
1095 - GBA Video: Remove lastHblank, as it is implied
1096 - Libretro: Use anonymous memory mappers for large blocks of memory
1097 - Libretro: Add install target for libretro core
1098 - Qt: Window size command line options are now supported
1099 - Qt: Increase usability of key mapper
1100 - Qt: Add 'Apply' button to settings window
1101 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1102 - Qt: Allow use of modifier keys as input
1103 - Qt: Optimize log viewer
1104 - Qt: Added button for breaking into the GDB debugger
1105 - Qt: Add box for showing duration of rewind
1106 - SDL: Support fullscreen in SDL 1.2
1107 - SDL: Allow GBASDLAudio to be used without a thread context
1108 - Util: Use VFile for configuration
1109 - Util: Add MutexTryLock
1110
11110.3.2: (2015-12-16)
1112Bugfixes:
1113 - ARM7: Fix STRT/STRBT
1114 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1115 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1116 - Libretro: Fix problems with rumble not turning off
1117 - GBA: Fix idle skip state being retained between games
1118 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1119 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1120 - GBA BIOS: Fix Sqrt sign
1121 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1122 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1123 - GBA Memory: Fix DMA behavior for SRAM accesses
1124 - GBA Memory: Fix Store8 to OBJ VRAM
1125 - GBA Memory: Fix alignment of LDM/STM on SRAM
1126 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1127 - GBA Memory: Fix timing of DMAs
1128 - GBA Video: Fix _mix for 15-bit color
1129 - GBA Video: Fix OAM and palette initialization
1130 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1131 - Qt: Use safer isLoaded check in GameController
1132 - Qt: Fix a race condition in PainterGL that could lead to a crash
1133 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1134 - Qt: Fix font size in memory viewer
1135 - Qt: Fix a crash in the memory viewer
1136 - Qt: Add additional checks in CheatModel to prevent crashes
1137 - Qt: Fix race condition with setting sample rate
1138 - Qt: Fix crash when closing multiplayer windows
1139 - Qt: Fix resetting while paused
1140Misc:
1141 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1142 - Qt: Add mute option to menu
1143
11440.3.1: (2015-10-24)
1145Bugfixes:
1146 - ARM7: Fix instruction decoding of Thumb shifts
1147 - GBA: Deinit savegame when unloading a ROM
1148 - GBA: Fix BIOS check on big endian
1149 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1150 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1151 - GBA Audio: Fix audio channels being silenced at the wrong time
1152 - GBA Memory: Fix bad BIOS Load16 on big endian
1153 - GBA Memory: Fix bad Load8 on big endian
1154 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1155 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1156 - GBA Video: Fix objwin and blending interaction on sprites
1157 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1158 - Libretro: Fix a memory leak with the render buffer
1159 - Qt: Windows no longer spawn in the top left on first launch
1160 - Qt: Fix install path of XDG desktop file with DESTDIR
1161 - Qt: Fix drag and drop on Windows
1162 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1163 - VFS: Fix return values of VFileFILE.read and .write
1164Misc:
1165 - All: Reset next event to cycles instead of zero to interrupt
1166 - All: Add --version flag
1167 - ARM7: Force disable LTO on two files to work around a GCC bug
1168 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1169 - GBA: Better memory handling with PNG savestates
1170 - GBA: Additional savestate sanity checks
1171 - GBA: Check for cycle count being too high
1172 - GBA Audio: Allow GBAAVStream to have no video callback
1173 - GBA BIOS: Implement RegisterRamReset for SIO registers
1174 - Qt: Remove useless help icons in dialogs
1175 - Qt: Prevent savestate window from opening while in multiplayer
1176 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1177 - Qt: Dropping multiplayer windows works more cleanly now
1178
11790.3.0: (2015-08-16)
1180Features:
1181 - Ability to hide individual background layers, or OBJs
1182 - Ability to mute individual audio channels
1183 - Palette viewer and exporter
1184 - Volume control
1185 - More shortcuts are editable (e.g. quick save/load)
1186 - Rewind now shows the frame after rewinding
1187 - Import/Export of GameShark/Action Replay snapshots
1188 - Add "Step backwards" item for single increment rewind
1189 - Deadzone estimation for game controllers
1190 - Analog inputs can be used for shortcuts
1191 - Menu items for specific solar sensor brightness levels
1192 - Remappable controls for tilt and gyroscope sensors
1193 - Status messages for actions taken while a game is running (e.g. save/load state)
1194 - Memory inspector
1195 - Screensaver can now be suspended while a game is running
1196 - Load/save the most recent savestate slot
1197 - Support varible speed (PWM) rumble
1198 - Ability to cap fast forward speed
1199 - Finer control over FPS target
1200 - Holdable shortcut for rewinding one frame at a time
1201 - Ability to boot directly into the BIOS
1202 - Preliminary support for yanking out the game pak while a game is running
1203 - Thumb-drive mode by putting a file called portable.ini in the same folder
1204 - Configurable display driver, between software and OpenGL
1205 - Undo-able savestate loading and saving
1206 - Controller profiles now store shortcut settings
1207 - Default controller profiles for several common controllers
1208 - Libretro now supports BIOS, rumble and solar sensor
1209 - Implement BIOS call Stop, for sleep mode
1210 - Automatically load patches, if found
1211 - Improved video synchronization
1212 - Configurable audio output sample rate
1213Bugfixes:
1214 - ARM7: Fix SWI and IRQ timings
1215 - ARM7: Fix Thumb MUL timing
1216 - ARM7: Fix timing of multiplies to use N cycles
1217 - ARM7: ARMHotplugDetach should call deinit
1218 - Debugger: Fix use-after-free in breakpoint clearing code
1219 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1220 - GBA: Cap audio FIFO read size during deserialization
1221 - GBA: Check for corrupted savestates when loading
1222 - GBA: Check for improperly sized savestates when loading
1223 - GBA: Check for savestates made from differently sized ROMs
1224 - GBA: Fix calls to endian-independent loadstores
1225 - GBA: Fix timing of reading from timer registers
1226 - GBA: Ensure cycles never go negative
1227 - GBA Audio: Force audio FIFOs to 32-bit
1228 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1229 - GBA Audio: Fix sample order in audio channel 3
1230 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1231 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1232 - GBA Memory: Improve Thumb open bus behavior
1233 - GBA Memory: Fix potential DMA issue when loading a savestate
1234 - GBA Memory: Fix load/store multiple video memory waitstates
1235 - GBA SIO: Fix reseting when there are SIO devices attached
1236 - GBA Video: Blended sprites should never have other effects applied
1237 - GBA Video: Fix out-of-bounds tiles in mosaic
1238 - GBA Video: Fix windows not affecting sprites
1239 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1240 - GBA Video: Fix timing on first scanline
1241 - Qt: Better cleanup when a game crashes
1242 - Qt: Fix open ROM dialog filtering for archive formats
1243 - Qt: Cap the maximum number of multiplayer windows
1244 - Qt: Fix maximum year in sensor override
1245 - Qt: Fix window being too tall after exiting fullscreen
1246 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1247 - Qt: Fix analog buttons not getting unmapped
1248 - Qt: Fix passing command line options
1249 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1250 - SDL: Fix SDL build when OpenGL is missing
1251 - Util: Allow loading IPS patches that grow the ROM
1252 - VFS: Fix resource leaks if some allocations fail
1253 - VFS: Fix line-reading to return proper values
1254 - Video: Fix an issue with very long filenames
1255 - Util: Fix formatting of floats
1256Misc:
1257 - All: Add --help flag for command line programs
1258 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1259 - All: Enable static linking for Windows
1260 - All: Enable static linking for OS X
1261 - All: Threads are now named
1262 - All: Proper handling of Unicode file paths
1263 - ARM7: Add emulation for Undefined CPU mode
1264 - ARM7: Reduce the size of the Thumb instruction table
1265 - GBA: Add status log level
1266 - GBA: GBARewind now returns how many states it has rewound
1267 - GBA: SIO logging layer
1268 - GBA BIOS: Stub out SoundBias
1269 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1270 - GBA: Don't include GBACLIDebugger struct unless needed
1271 - GBA: Savedata is now synced shortly after data finishes being written
1272 - GBA: Process multiple timer events at once, if necessary
1273 - GBA Audio: Implement audio reset for channels A/B
1274 - GBA Audio: Process multiple audio events at once, if necessary
1275 - GBA Hardware: Backport generic RTC source into core
1276 - GBA Input: Allow axes and buttons to be mapped to the same key
1277 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1278 - GBA SIO: Add a dummy driver for Normal mode
1279 - GBA Thread: Add functionality for running callbacks on the GBA thread
1280 - GBA Thread: Split GBASync into a separate file
1281 - GBA Video: Refactor software renderer into separate files
1282 - GBA Video: Slightly optimize mode 0 mosaic rendering
1283 - Debugger: Free watchpoints in addition to breakpoints
1284 - Qt: Handle saving input settings better
1285 - Qt: Move GL frame drawing back onto its own thread
1286 - Qt: Fast forward (held) option moved from Other to Emulation menu
1287 - Qt: Show version info in window title
1288 - Qt: Migrate multiplayer window handling into GBAApp
1289 - Qt: Unified file opening and saving with last location
1290 - Qt: Fix windows being resizable when they shouldn't have been
1291 - Qt: Only hide cursor in full screen
1292 - Qt: Replace pause-after-frame mutex with an atomic
1293 - Qt: Add application icon and XDG desktop files
1294 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1295 - Qt: Don't save window size when entering fullscreen
1296 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1297 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1298 - Qt: Increase usability of key mapper
1299 - Qt: Show checkmark for window sizes
1300 - Qt: Set window path to loaded ROM
1301 - Perf: Ability to load savestates immediately on launch
1302 - SDL: Properly check for initialization
1303 - SDL: Clean up initialization functions
1304 - SDL: Clean up GL context
1305 - Util: Allow disabling the threading code entirely
1306 - VFS: Add sync method to force syncing with backing
1307
13080.2.1: (2015-05-13)
1309Bugfixes:
1310 - All: Fix sanitize-deb script not cleaning up after itself
1311 - All: Fix dependencies for libavcodec on Debian-derived platforms
1312 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1313 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1314 - ARM7: Fix ARM multiply instructions when PC is a destination register
1315 - Debugger: Fix use-after-free in breakpoint clearing code
1316 - Debugger: Fix boundary conditions in tab completion
1317 - GBA: Fix timers not updating timing when writing to only the reload register
1318 - GBA: Fix rewind boundary conditions
1319 - GBA: Add initial I/O register settings for background matrix registers
1320 - GBA: Fix hang when loading a savestate if sync to video is enabled
1321 - GBA: Handle out-of-bounds I/O access
1322 - GBA: Fix bounds-checking on EEPROM access
1323 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1324 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1325 - GBA Memory: Allow SRAM to be 64kB
1326 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1327 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1328 - GBA Video: Fix second frame mode 5
1329 - Perf: Fix race condition if a game crashes immediately on start
1330 - Qt: Fix Display object leak when closing a window
1331 - Qt: Fix .deb dependencies
1332 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1333 - Qt: Fix window not regaining focus after exiting savestate window
1334 - Qt: Fix regression where video would not record if the game had already started
1335 - Qt: Fix potential crash if a gamepad causes focus to change
1336 - Qt: Fix controller axis querying
1337 - Qt: Fix multiplayer windows opening as the wrong size
1338 - Qt: Fix controllers sometimes not loading the right profile
1339 - SDL: Fix boundary conditions for joystick adjustments
1340 - SDL: Allocate properly sized input maps
1341 - SDL: Fix potential build issues when Qt and SDL2 are in use
1342 - Util: Fix resource leak in UTF-8 handling code
1343 - Util: Fix a null-pointer issue when attempting to delete a key
1344 - VFS: Fix resource leaks if some allocations fail
1345 - Video: Fix an issue with very long filenames
1346Misc:
1347 - GBA Memory: Soft-crash if jumping past the end of a ROM
1348 - Qt: Show multiplayer numbers in window title
1349 - Qt: Solar sensor can have shortcuts set
1350
13510.2.0: (2015-04-03)
1352Features:
1353 - Support for gamepad axes, e.g. analog sticks or triggers
1354 - Add scale presets for up to 6x
1355 - Settings window
1356 - Bilinear resampling option
1357 - Add option to skip BIOS start screen
1358 - List of recently opened games
1359 - Support for games using the Solar Sensor
1360 - Better audio resampling via blip-buf
1361 - Game Pak overrides dialog for setting savetype and sensor values
1362 - Support for games using the tilt sensor
1363 - Remappable shortcuts for keyboard and gamepad
1364 - Rewinding of emulation
1365 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1366 - Support IPv6
1367 - Save directory of last loaded file
1368 - Support BPS patches
1369 - Automatically detect and optimize out idle loops
1370 - Configurable game overrides
1371 - Support loading 7-Zip files
1372 - Drag and drop game loading
1373 - Cheat code support
1374 - Runtime configurable audio driver
1375 - Libretro core for use with RetroArch and other front-ends
1376 - Controller profiles for setting different bindings for different controllers
1377 - Ability to lock aspect ratio
1378 - Local link cable support
1379 - Ability to switch which game controller is in use per instance
1380 - Ability to prevent opposing directional input
1381 - Warning dialog if an unimplemented BIOS feature is called
1382 - Debugger: Add CLI "frame", frame advance command
1383 - Debugger: Add CLI functions for writing to memory
1384 - Debugger: Add CLI functions for examining memory regions
1385 - Debugger: Add CLI function for writing a register
1386Bugfixes:
1387 - ARM7: Extend prefetch by one stage
1388 - ARM7: Fix cycle counting for loads
1389 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1390 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1391 - GBA: Initialize gba.sync to null
1392 - GBA: Fix timer initialization
1393 - GBA Audio: Support 16-bit writes to FIFO audio
1394 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1395 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1396 - GBA BIOS: Fix BIOS prefetch after reset
1397 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1398 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1399 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1400 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1401 - GBA Memory: Fix cycle counting for 32-bit load/stores
1402 - GBA RR: Fix fallthrough error when reading tags from a movie
1403 - GBA Thread: Fix possible hang when loading an archive
1404 - GBA Thread: Fix possible deadlock in video sync
1405 - Perf: Fix crash when the GBA thread fails to start
1406 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1407 - Qt: Fix crash when adjusting settings after closing a game
1408 - Qt: Fix crash when starting GDB stub after closing a game
1409 - Qt: Fix patch loading while a game is running
1410 - Qt: Fix crash when loading a game after stopping GDB server
1411 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1412 - Qt: Fix crash when attempting to pause if a game is not running
1413 - SDL: Properly clean up if a game doesn't launch
1414 - Util: Fix sockets on Windows
1415Misc:
1416 - All: Enable link-time optimization
1417 - Debugger: Watchpoints now work on STM/LDM instructions
1418 - Debugger: Clean up GDB stub network interfacing
1419 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1420 - Debugger: Merge Thumb BL instructions when disassembling
1421 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1422 - Debugger: Watchpoints now report address watched (fixes #68)
1423 - Debugger: Add support for soft breakpoints
1424 - Debugger: Make I/O register names be addresses instead of values
1425 - Debugger: Rename read/write commands
1426 - GBA: Improve accuracy of event timing
1427 - GBA: Add API for getting Configuration structs for overrides and input
1428 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1429 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1430 - GBA: Move A/V stream interface into core
1431 - GBA: Savestates now take into account savedata state machines (fixes #109)
1432 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1433 - GBA Memory: Simplify memory API and use fixed bus width
1434 - GBA Thread: Make GBASyncWaitFrameStart time out
1435 - GBA Video: Start video at the last scanline instead of the first
1436 - Qt: Optimize logo drawing
1437 - Qt: Move frame upload back onto main thread
1438 - Qt: Remember window position
1439 - Qt: Double-clicking on the window toggles full screen
1440 - Util: Use proper locale for reading and writing float values
1441
14420.1.1: (2015-01-24)
1443Bugfixes:
1444 - ARM7: Fix LDM writeback to a register already written
1445 - GBA: Fix timers 2 and 3 updating incorrectly
1446 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1447 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1448 - GBA Audio: Properly initialize audio FIFO channels
1449 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1450 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1451 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1452 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1453 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1454 - GBA BIOS: Fix HuffUnComp boundary conditions
1455 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1456 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1457 - GBA Memory: Filter out top nybble of DMA addresses
1458 - GBA Memory: Properly bounds-check VRAM accesses
1459 - GBA Memory: Fix initial DMA state
1460 - GBA Thread: Allow halted games to exit cleanly
1461 - GBA Video: Fix blend issues with obscured middle layers
1462 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1463 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1464 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1465 - GBA Video: Fix sprite boundary conditions with mosaic
1466 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1467 - Qt: Fix issue with set frame sizes being the wrong height
1468 - Qt: Fix emulator crashing when full screen if a game is not running
1469 - Qt: Fix window focus issues
1470 - Qt: Properly set default video recording settings
1471 - Qt: Fix a race condition when a game crashes immediately
1472 - Qt: Fix some cases where key mapping can break if focus is adjusted
1473 - Qt: Fix crash if a game pauses before any frames are shown
1474 - Debugger: Negative PC-relative loads now properly subtract the offset
1475 - Debugger: Align PC-relative loads in Thumb
1476 - Debugger: Fix watchpoints triggering too late
1477 - Debugger: Fix binary print putting spaces between digits
1478 - Video: Ensure FFmpeg encoder has audio frames
1479 - Video: Fix uncompressed PCM audio recording
1480 - Video: Fix FFmpeg crashing when the file extension is wrong
1481 - Util: Fix SOCKET_FAILED macro
1482Misc:
1483 - GBA: Exit cleanly on FATAL if the port supports it
1484 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1485 - Qt: Disable sync to video by default
1486 - Qt: Handle a game crash without crashing
1487 - Qt: Set default log level to FATAL, ERROR and WARN
1488 - Qt: Clarify some phrasing in the menus
1489 - Qt: Clear active buttons when focus is lost
1490
14910.1.0: (2014-12-13)
1492 - Initial release