CHANGES (view raw)
10.6.0: (Future)
2Bugfixes:
3 - GB MBC: Fix MBC7 when size is incorrectly specified
4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
5 - GBA Cheats: Fix holding onto pointers that may get invalidated
6 - Qt: Fix "close" button on Overrides view
7 - Qt: Fix saving overrides
8 - FFmpeg: Fix encoding AAC
9 - GB Video: Fix video frames getting missed when LCDC is off
10 - LR35902: Fix events running with the wrong cycle active
11 - GB Video: Clear screen when LCDC is off
12 - GBA Cheats: Fix key-activated CodeBreaker cheats
13 - GB SIO: Don't auto-clock external shift clock
14 - Qt: Fix directory set unloading when replacing the ROM
15 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
16 - Core: Fix importing save games as read-only
17 - Util: Fix PNG identification on files too small to be a PNG
18 - GB: Fix invalid STOP behavior on Game Boy Color
19 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
20 - SDL: Attach rumble in SDL frontend
21 - GBA Hardware: Improve Game Boy Player rumble behavior
22 - GB: Initialize audio properly
23 - GB MBC: Fix RTC access when no save file is loaded
24Misc:
25 - All: Only update version info if needed
26 - FFmpeg: Encoding cleanup
27 - GB Memory: Initialize RAM pattern for GBC
28 - SDL: Remove scancode key input
29 - GB Video: Improved video timings
30
310.5.0: (2016-09-19)
32Features:
33 - Game Boy support
34 - Support for encrypted CodeBreaker GBA cheats
35 - Emulation of Vast Fame protected GBA carts (taizou)
36 - Tile viewer
37 - Threaded rendering mode
38 - Libretro: Memory map and achievement support (leiradel)
39 - GUI: Add UI control remapping
40 - GUI: Add fast-forward
41 - Wii: 240p support
42 - 3DS: Adjustable screen darkening
43 - Ability to temporarily load a savegame
44 - Load specific files out of archives
45 - Automatic BIOS detection
46Bugfixes:
47 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
48 - Debugger: Fix GDB breakpoints
49 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
50 - GBA: Fix filehandle leak with savegames
51 - GBA: Timer 0 cannot be count up
52 - GBA: Count up timers should not count themselves
53 - GBA Memory: Fix mirror on non-overdumped Classic NES games
54 - GBA Memory: Fix ldm {pc}
55 - GBA Savedata: Fix savedata sync timer
56 - GBA Savedata: Only unmap savedata if present
57 - GBA Serialize: Savestates now properly store prefetch
58 - GBA Video: WIN0/1 take priority over OBJWIN
59 - GBA Video: Fix out-of-order OBJWIN
60 - PSP2: Fix GPU crash while exiting
61 - PSP2: Fix VSync
62 - PSP2: Fix accelerometer range
63 - PSP2: Actually load screen mode setting
64 - PSP2: Fix gyroscope direction
65 - PSP2: Delete threads after they return
66 - PSP2: Fix mapping/unmapping from not at 0
67 - Qt: Fix bug in software renderer scaling
68 - Qt: Fix hanging key press after disabling autofire
69 - Qt: Fix being unable to pause manually when using auto-pausing
70 - SDL: Fix axes being mapped wrong
71 - Util: Fix realloc semantics in utf16to8
72 - Util: Fix inserting too many items into a hash table
73 - VFS: Fix uninitialized varaible reading from 7z
74 - VFS: Fix reading multiple files from a 7z archive
75 - Wii: Fix framelimiting after a slowdown
76 - Wii: Fix garbage flash at startup
77Misc:
78 - 3DS: Use blip_add_delta_fast for a small speed improvement
79 - 3DS: Allow UTF-16 filenames
80 - 3DS: Port to using citro3D
81 - 3DS: Use system font for menus
82 - 3DS: Attempt to use Core 2 for threads
83 - 3DS: Adjustable filering
84 - 3DS: 3D banner
85 - All: Add QUIET parameter to silence CMake
86 - All: Faster memory read/write
87 - ARM7: Support forcing Thumb mode via MSR
88 - ARM7: Flush prefetch cache when loading CPSR via MSR
89 - ARM7: Clean up instruction decoding for future expandability
90 - Debugger: Support register and memory writes via GDB stub
91 - Debugger: Add software breakpoint support to gdb
92 - FFmpeg: Full support for libavcodec 56+
93 - GBA: Better debug logging if event processing breaks
94 - GBA Audio: Force audio DMAs to not increment destination
95 - GBA BIOS: Use custom ArcTan, not relying on OS
96 - GBA Hardware: Clean up dead code in GBP
97 - GBA Memory: Optimize stalling behavior
98 - GBA Memory: Optimize Load-/StoreMultiple
99 - GBA Savedata: Add realistic timing for EEPROM
100 - GBA Serialize: Savestates now store if CPU was halted
101 - GBA Video: Remove old slow path fallback
102 - GBA Video: Optimize sprite drawing
103 - GBA Video: Optimize mode 0 rendering
104 - GBA Video: Optimize compositing cases slightly
105 - GUI: Screenshot dimensions are now passed through
106 - GUI: Add back logging
107 - GUI: Only reload config if manually saved
108 - GUI: Increase scrolling speed
109 - OpenGL: Log shader compilation failure
110 - OpenGL: Add texSize uniform
111 - Qt: Make -g flag work in Qt build
112 - Qt: Simplify OpenGL context creation
113 - Qt: Thread startup improvements
114 - Qt: Make audio channel/video layer options shortcut mappable
115 - Qt: Remove some C99isms from C++ code
116 - Qt: Remove default autofire mappings
117 - Qt: Make reseting when pasued frame-accurate
118 - Qt: Rearchitect game closing codepath
119 - PSP2: Use system font for menus
120 - PSP2: Add rumble for PS TV
121 - PSP2: Add fit-to-height screen mode
122 - PSP2: Sync files per descriptor
123 - PSP2: Allow UTF-8 filenames
124 - PSP2: Screenshots are now saved into the Photo Gallery
125 - PSP2: Stop underclocking when menuing
126 - SDL: Increase default audio buffer size to 1024 samples
127 - SDL: More responsive rumble
128 - Util: Add Vector GetConstPointer
129 - Util: Add rtrim
130 - Util: Add endswith
131 - VFS: Improve zip file detection
132 - Wii: Add pixelated resample filter
133 - Windows: Add native VDir support
134 - Util: Add PRIz macro for libc versions that don't support %z
135
1360.4.1: (2016-07-11)
137Bugfixes:
138 - All: Fix several file handle leaks
139 - All: Fix instruction tables getting zeroed when linking sometimes
140 - ARM7: Fix flags on SBC/RSC
141 - ARM7: Fix setting spsr privilege bits when spsr is empty
142 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
143 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
144 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
145 - GBA Memory: Fix executing code from OBJ region of VRAM
146 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
147 - GBA Serialize: Fix loading savegames from savestates
148 - OpenGL: Correct boolean vector strcmp strings for uniforms
149 - Qt: Fix sending gameStopped twice
150 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
151 - Qt: Fix initial state of key mapping
152 - Qt: Initialize m_useBios
153 - SDL: Fix joystick initialization on BSD
154 - SDL: Fix potential joystick crash in games with rumble
155 - SDL: Fix SDL 1.2 build
156 - SDL: Fix sporadic crash when deinitializing audio
157 - Shaders: Fix AGS-001 shader with some bad drivers
158 - Util: Use closesocket on Windows
159 - Util: Fix socket bind addresses
160 - VFS: Fix reading 7z archives without rewinding first
161 - VFS: VFileFromFD should not open directories
162 - Wii: Fix tilting direction
163 - Util: Fix realloc semantics in utf16to8
164Misc:
165 - All: Allow use of external minizip library
166 - Debugger: CLI debugger now exits when end-of-stream is reached
167 - FFmpeg: Update dependencies on Ubuntu
168 - GBA: Slightly optimize GBAProcessEvents
169 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
170 - GBA Video: Null renderer should return proper register values
171 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
172 - Qt: Add preset for DualShock 4
173 - Qt: Update 360 input profile on OS X to reflect newer drivers
174 - Qt: Remove use of NaN
175 - Qt: Canonicalize file paths when loading games
176 - Qt: Add refresh button to controller editing
177 - SDL: Remove default gamepad mappings
178 - Util: Fix intermittent build failure on OS X
179 - VFS: VFile.sync now updates modified time
180
1810.4.0: (2016-02-02)
182Features:
183 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
184 - I/O viewer
185 - Booting of multiboot images
186 - Customization of GIF recording
187 - Libretro: Cheat code support
188 - Support for GLSL shaders
189 - ROM information view
190 - Support for VBA-style cheat codes
191 - Savestates now store creation timestamps
192 - Key autofire
193 - Libretro: Allow blocking opposing directional input
194 - OpenEmu core for OS X
195 - Libretro: Settings for using BIOS and skipping intro
196 - Libretro: Customizable idle loop removal
197 - Implemented cycle counting for sprite rendering
198 - Cleaner, unified settings window
199 - Added a setting for pausing when the emulator is not in focus
200 - Customizable paths for save games, save states, screenshots and patches
201 - Controller hotplugging
202 - Ability to store save games and active cheats within savestates
203Bugfixes:
204 - ARM7: Fix sign of unaligned LDRSH
205 - ARM7: Fix decoding of some ARM ALU instructions with shifters
206 - Debugger: Fix watchpoints in gdb
207 - GBA: Fix warnings when creating and loading savestates
208 - GBA: Fix Iridion II savetype
209 - GBA BIOS: Fix misaligned CpuSet
210 - GBA Cheats: Fix cheats setting the Action Replay version
211 - GBA Hardware: Fix GPIO on big endian
212 - GBA Memory: Fix DMA register writing behavior
213 - GBA Memory: Fix DMAs triggering two cycles early
214 - Libretro: Fix aspect ratio
215 - Qt: Fix some potential crashes with the gamepad mapping
216 - Qt: Fix keys being mapped incorrectly when loading configuration file
217 - Util: Fix PowerPC PNG read/write pixel order
218 - Util: Fix excessive memory allocation when decoding a PNG
219 - VFS: Fix VFileReadline and remove _vfdReadline
220Misc:
221 - All: Improved PowerPC support
222 - All: Fix some undefined behavior warnings
223 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
224 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
225 - GBA: Implement bad I/O register loading
226 - GBA: Allow jumping to OAM and palette RAM
227 - GBA BIOS: Finish implementing RegisterRamReset
228 - GBA Config: Add "override" layer for better one-time configuration
229 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
230 - GBA Memory: Use a dynamically sized mask for ROM memory
231 - GBA Memory: Implement several unimplemented memory access types
232 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
233 - GBA RR: Starting from savestate now embeds the savegame
234 - GBA RR: Add preliminary SRAM support for VBM loading
235 - GBA RR: Add support for resets in movies
236 - GBA Video: Remove lastHblank, as it is implied
237 - Libretro: Use anonymous memory mappers for large blocks of memory
238 - Libretro: Add install target for libretro core
239 - Qt: Window size command line options are now supported
240 - Qt: Increase usability of key mapper
241 - Qt: Add 'Apply' button to settings window
242 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
243 - Qt: Allow use of modifier keys as input
244 - Qt: Optimize log viewer
245 - Qt: Added button for breaking into the GDB debugger
246 - Qt: Add box for showing duration of rewind
247 - SDL: Support fullscreen in SDL 1.2
248 - SDL: Allow GBASDLAudio to be used without a thread context
249 - Util: Use VFile for configuration
250 - Util: Add MutexTryLock
251
2520.3.2: (2015-12-16)
253Bugfixes:
254 - ARM7: Fix STRT/STRBT
255 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
256 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
257 - Libretro: Fix problems with rumble not turning off
258 - GBA: Fix idle skip state being retained between games
259 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
260 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
261 - GBA BIOS: Fix Sqrt sign
262 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
263 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
264 - GBA Memory: Fix DMA behavior for SRAM accesses
265 - GBA Memory: Fix Store8 to OBJ VRAM
266 - GBA Memory: Fix alignment of LDM/STM on SRAM
267 - GBA Memory: Fix unaligned out-of-bounds ROM loads
268 - GBA Memory: Fix timing of DMAs
269 - GBA Video: Fix _mix for 15-bit color
270 - GBA Video: Fix OAM and palette initialization
271 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
272 - Qt: Use safer isLoaded check in GameController
273 - Qt: Fix a race condition in PainterGL that could lead to a crash
274 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
275 - Qt: Fix font size in memory viewer
276 - Qt: Fix a crash in the memory viewer
277 - Qt: Add additional checks in CheatModel to prevent crashes
278 - Qt: Fix race condition with setting sample rate
279 - Qt: Fix crash when closing multiplayer windows
280 - Qt: Fix resetting while paused
281Misc:
282 - GBA Audio: Implement missing flags on SOUNDCNT_X register
283 - Qt: Add mute option to menu
284
2850.3.1: (2015-10-24)
286Bugfixes:
287 - ARM7: Fix instruction decoding of Thumb shifts
288 - GBA: Deinit savegame when unloading a ROM
289 - GBA: Fix BIOS check on big endian
290 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
291 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
292 - GBA Audio: Fix audio channels being silenced at the wrong time
293 - GBA Memory: Fix bad BIOS Load16 on big endian
294 - GBA Memory: Fix bad Load8 on big endian
295 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
296 - GBA Video: Fix edge case with sprite blend modes and semitransparency
297 - GBA Video: Fix objwin and blending interaction on sprites
298 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
299 - Libretro: Fix a memory leak with the render buffer
300 - Qt: Windows no longer spawn in the top left on first launch
301 - Qt: Fix install path of XDG desktop file with DESTDIR
302 - Qt: Fix drag and drop on Windows
303 - Qt: Reenable double buffering, as disabling it broke some Windows configs
304 - VFS: Fix return values of VFileFILE.read and .write
305Misc:
306 - All: Reset next event to cycles instead of zero to interrupt
307 - All: Add --version flag
308 - ARM7: Force disable LTO on two files to work around a GCC bug
309 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
310 - GBA: Better memory handling with PNG savestates
311 - GBA: Additional savestate sanity checks
312 - GBA: Check for cycle count being too high
313 - GBA Audio: Allow GBAAVStream to have no video callback
314 - GBA BIOS: Implement RegisterRamReset for SIO registers
315 - Qt: Remove useless help icons in dialogs
316 - Qt: Prevent savestate window from opening while in multiplayer
317 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
318 - Qt: Dropping multiplayer windows works more cleanly now
319
3200.3.0: (2015-08-16)
321Features:
322 - Ability to hide individual background layers, or OBJs
323 - Ability to mute individual audio channels
324 - Palette viewer and exporter
325 - Volume control
326 - More shortcuts are editable (e.g. quick save/load)
327 - Rewind now shows the frame after rewinding
328 - Import/Export of GameShark/Action Replay snapshots
329 - Add "Step backwards" item for single increment rewind
330 - Deadzone estimation for game controllers
331 - Analog inputs can be used for shortcuts
332 - Menu items for specific solar sensor brightness levels
333 - Remappable controls for tilt and gyroscope sensors
334 - Status messages for actions taken while a game is running (e.g. save/load state)
335 - Memory inspector
336 - Screensaver can now be suspended while a game is running
337 - Load/save the most recent savestate slot
338 - Support varible speed (PWM) rumble
339 - Ability to cap fast forward speed
340 - Finer control over FPS target
341 - Holdable shortcut for rewinding one frame at a time
342 - Ability to boot directly into the BIOS
343 - Preliminary support for yanking out the game pak while a game is running
344 - Thumb-drive mode by putting a file called portable.ini in the same folder
345 - Configurable display driver, between software and OpenGL
346 - Undo-able savestate loading and saving
347 - Controller profiles now store shortcut settings
348 - Default controller profiles for several common controllers
349 - Libretro now supports BIOS, rumble and solar sensor
350 - Implement BIOS call Stop, for sleep mode
351 - Automatically load patches, if found
352 - Improved video synchronization
353 - Configurable audio output sample rate
354Bugfixes:
355 - ARM7: Fix SWI and IRQ timings
356 - ARM7: Fix Thumb MUL timing
357 - ARM7: Fix timing of multiplies to use N cycles
358 - ARM7: ARMHotplugDetach should call deinit
359 - Debugger: Fix use-after-free in breakpoint clearing code
360 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
361 - GBA: Cap audio FIFO read size during deserialization
362 - GBA: Check for corrupted savestates when loading
363 - GBA: Check for improperly sized savestates when loading
364 - GBA: Check for savestates made from differently sized ROMs
365 - GBA: Fix calls to endian-independent loadstores
366 - GBA: Fix timing of reading from timer registers
367 - GBA: Ensure cycles never go negative
368 - GBA Audio: Force audio FIFOs to 32-bit
369 - GBA Audio: Fix audio pitch changing when adjusting buffer size
370 - GBA Audio: Fix sample order in audio channel 3
371 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
372 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
373 - GBA Memory: Improve Thumb open bus behavior
374 - GBA Memory: Fix potential DMA issue when loading a savestate
375 - GBA Memory: Fix load/store multiple video memory waitstates
376 - GBA SIO: Fix reseting when there are SIO devices attached
377 - GBA Video: Blended sprites should never have other effects applied
378 - GBA Video: Fix out-of-bounds tiles in mosaic
379 - GBA Video: Fix windows not affecting sprites
380 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
381 - GBA Video: Fix timing on first scanline
382 - Qt: Better cleanup when a game crashes
383 - Qt: Fix open ROM dialog filtering for archive formats
384 - Qt: Cap the maximum number of multiplayer windows
385 - Qt: Fix maximum year in sensor override
386 - Qt: Fix window being too tall after exiting fullscreen
387 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
388 - Qt: Fix analog buttons not getting unmapped
389 - Qt: Fix passing command line options
390 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
391 - SDL: Fix SDL build when OpenGL is missing
392 - Util: Allow loading IPS patches that grow the ROM
393 - VFS: Fix resource leaks if some allocations fail
394 - VFS: Fix line-reading to return proper values
395 - Video: Fix an issue with very long filenames
396 - Util: Fix formatting of floats
397Misc:
398 - All: Add --help flag for command line programs
399 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
400 - All: Enable static linking for Windows
401 - All: Enable static linking for OS X
402 - All: Threads are now named
403 - All: Proper handling of Unicode file paths
404 - ARM7: Add emulation for Undefined CPU mode
405 - ARM7: Reduce the size of the Thumb instruction table
406 - GBA: Add status log level
407 - GBA: GBARewind now returns how many states it has rewound
408 - GBA: SIO logging layer
409 - GBA BIOS: Stub out SoundBias
410 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
411 - GBA: Don't include GBACLIDebugger struct unless needed
412 - GBA: Savedata is now synced shortly after data finishes being written
413 - GBA: Process multiple timer events at once, if necessary
414 - GBA Audio: Implement audio reset for channels A/B
415 - GBA Audio: Process multiple audio events at once, if necessary
416 - GBA Hardware: Backport generic RTC source into core
417 - GBA Input: Allow axes and buttons to be mapped to the same key
418 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
419 - GBA SIO: Add a dummy driver for Normal mode
420 - GBA Thread: Add functionality for running callbacks on the GBA thread
421 - GBA Thread: Split GBASync into a separate file
422 - GBA Video: Refactor software renderer into separate files
423 - GBA Video: Slightly optimize mode 0 mosaic rendering
424 - Debugger: Free watchpoints in addition to breakpoints
425 - Qt: Handle saving input settings better
426 - Qt: Move GL frame drawing back onto its own thread
427 - Qt: Fast forward (held) option moved from Other to Emulation menu
428 - Qt: Show version info in window title
429 - Qt: Migrate multiplayer window handling into GBAApp
430 - Qt: Unified file opening and saving with last location
431 - Qt: Fix windows being resizable when they shouldn't have been
432 - Qt: Only hide cursor in full screen
433 - Qt: Replace pause-after-frame mutex with an atomic
434 - Qt: Add application icon and XDG desktop files
435 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
436 - Qt: Don't save window size when entering fullscreen
437 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
438 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
439 - Qt: Increase usability of key mapper
440 - Qt: Show checkmark for window sizes
441 - Qt: Set window path to loaded ROM
442 - Perf: Ability to load savestates immediately on launch
443 - SDL: Properly check for initialization
444 - SDL: Clean up initialization functions
445 - SDL: Clean up GL context
446 - Util: Allow disabling the threading code entirely
447 - VFS: Add sync method to force syncing with backing
448
4490.2.1: (2015-05-13)
450Bugfixes:
451 - All: Fix sanitize-deb script not cleaning up after itself
452 - All: Fix dependencies for libavcodec on Debian-derived platforms
453 - ARM7: Handle writeback for PC in addressing modes 2 and 3
454 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
455 - ARM7: Fix ARM multiply instructions when PC is a destination register
456 - Debugger: Fix use-after-free in breakpoint clearing code
457 - Debugger: Fix boundary conditions in tab completion
458 - GBA: Fix timers not updating timing when writing to only the reload register
459 - GBA: Fix rewind boundary conditions
460 - GBA: Add initial I/O register settings for background matrix registers
461 - GBA: Fix hang when loading a savestate if sync to video is enabled
462 - GBA: Handle out-of-bounds I/O access
463 - GBA: Fix bounds-checking on EEPROM access
464 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
465 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
466 - GBA Memory: Allow SRAM to be 64kB
467 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
468 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
469 - GBA Video: Fix second frame mode 5
470 - Perf: Fix race condition if a game crashes immediately on start
471 - Qt: Fix Display object leak when closing a window
472 - Qt: Fix .deb dependencies
473 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
474 - Qt: Fix window not regaining focus after exiting savestate window
475 - Qt: Fix regression where video would not record if the game had already started
476 - Qt: Fix potential crash if a gamepad causes focus to change
477 - Qt: Fix controller axis querying
478 - Qt: Fix multiplayer windows opening as the wrong size
479 - Qt: Fix controllers sometimes not loading the right profile
480 - SDL: Fix boundary conditions for joystick adjustments
481 - SDL: Allocate properly sized input maps
482 - SDL: Fix potential build issues when Qt and SDL2 are in use
483 - Util: Fix resource leak in UTF-8 handling code
484 - Util: Fix a null-pointer issue when attempting to delete a key
485 - VFS: Fix resource leaks if some allocations fail
486 - Video: Fix an issue with very long filenames
487Misc:
488 - GBA Memory: Soft-crash if jumping past the end of a ROM
489 - Qt: Show multiplayer numbers in window title
490 - Qt: Solar sensor can have shortcuts set
491
4920.2.0: (2015-04-03)
493Features:
494 - Support for gamepad axes, e.g. analog sticks or triggers
495 - Add scale presets for up to 6x
496 - Settings window
497 - Bilinear resampling option
498 - Add option to skip BIOS start screen
499 - List of recently opened games
500 - Support for games using the Solar Sensor
501 - Better audio resampling via blip-buf
502 - Game Pak overrides dialog for setting savetype and sensor values
503 - Support for games using the tilt sensor
504 - Remappable shortcuts for keyboard and gamepad
505 - Rewinding of emulation
506 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
507 - Support IPv6
508 - Save directory of last loaded file
509 - Support BPS patches
510 - Automatically detect and optimize out idle loops
511 - Configurable game overrides
512 - Support loading 7-Zip files
513 - Drag and drop game loading
514 - Cheat code support
515 - Runtime configurable audio driver
516 - Libretro core for use with RetroArch and other front-ends
517 - Controller profiles for setting different bindings for different controllers
518 - Ability to lock aspect ratio
519 - Local link cable support
520 - Ability to switch which game controller is in use per instance
521 - Ability to prevent opposing directional input
522 - Warning dialog if an unimplemented BIOS feature is called
523 - Debugger: Add CLI "frame", frame advance command
524 - Debugger: Add CLI functions for writing to memory
525 - Debugger: Add CLI functions for examining memory regions
526 - Debugger: Add CLI function for writing a register
527Bugfixes:
528 - ARM7: Extend prefetch by one stage
529 - ARM7: Fix cycle counting for loads
530 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
531 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
532 - GBA: Initialize gba.sync to null
533 - GBA: Fix timer initialization
534 - GBA Audio: Support 16-bit writes to FIFO audio
535 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
536 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
537 - GBA BIOS: Fix BIOS prefetch after reset
538 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
539 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
540 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
541 - GBA Memory: Fix I cycles that had been moved to ARM7 core
542 - GBA Memory: Fix cycle counting for 32-bit load/stores
543 - GBA RR: Fix fallthrough error when reading tags from a movie
544 - GBA Thread: Fix possible hang when loading an archive
545 - GBA Thread: Fix possible deadlock in video sync
546 - Perf: Fix crash when the GBA thread fails to start
547 - Qt: Fix crash starting a GDB stub if a game isn't loaded
548 - Qt: Fix crash when adjusting settings after closing a game
549 - Qt: Fix crash when starting GDB stub after closing a game
550 - Qt: Fix patch loading while a game is running
551 - Qt: Fix crash when loading a game after stopping GDB server
552 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
553 - Qt: Fix crash when attempting to pause if a game is not running
554 - SDL: Properly clean up if a game doesn't launch
555 - Util: Fix sockets on Windows
556Misc:
557 - All: Enable link-time optimization
558 - Debugger: Watchpoints now work on STM/LDM instructions
559 - Debugger: Clean up GDB stub network interfacing
560 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
561 - Debugger: Merge Thumb BL instructions when disassembling
562 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
563 - Debugger: Watchpoints now report address watched (fixes #68)
564 - Debugger: Add support for soft breakpoints
565 - Debugger: Make I/O register names be addresses instead of values
566 - Debugger: Rename read/write commands
567 - GBA: Improve accuracy of event timing
568 - GBA: Add API for getting Configuration structs for overrides and input
569 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
570 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
571 - GBA: Move A/V stream interface into core
572 - GBA: Savestates now take into account savedata state machines (fixes #109)
573 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
574 - GBA Memory: Simplify memory API and use fixed bus width
575 - GBA Thread: Make GBASyncWaitFrameStart time out
576 - GBA Video: Start video at the last scanline instead of the first
577 - Qt: Optimize logo drawing
578 - Qt: Move frame upload back onto main thread
579 - Qt: Remember window position
580 - Qt: Double-clicking on the window toggles full screen
581 - Util: Use proper locale for reading and writing float values
582
5830.1.1: (2015-01-24)
584Bugfixes:
585 - ARM7: Fix LDM writeback to a register already written
586 - GBA: Fix timers 2 and 3 updating incorrectly
587 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
588 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
589 - GBA Audio: Properly initialize audio FIFO channels
590 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
591 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
592 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
593 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
594 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
595 - GBA BIOS: Fix HuffUnComp boundary conditions
596 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
597 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
598 - GBA Memory: Filter out top nybble of DMA addresses
599 - GBA Memory: Properly bounds-check VRAM accesses
600 - GBA Memory: Fix initial DMA state
601 - GBA Thread: Allow halted games to exit cleanly
602 - GBA Video: Fix blend issues with obscured middle layers
603 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
604 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
605 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
606 - GBA Video: Fix sprite boundary conditions with mosaic
607 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
608 - Qt: Fix issue with set frame sizes being the wrong height
609 - Qt: Fix emulator crashing when full screen if a game is not running
610 - Qt: Fix window focus issues
611 - Qt: Properly set default video recording settings
612 - Qt: Fix a race condition when a game crashes immediately
613 - Qt: Fix some cases where key mapping can break if focus is adjusted
614 - Qt: Fix crash if a game pauses before any frames are shown
615 - Debugger: Negative PC-relative loads now properly subtract the offset
616 - Debugger: Align PC-relative loads in Thumb
617 - Debugger: Fix watchpoints triggering too late
618 - Debugger: Fix binary print putting spaces between digits
619 - Video: Ensure FFmpeg encoder has audio frames
620 - Video: Fix uncompressed PCM audio recording
621 - Video: Fix FFmpeg crashing when the file extension is wrong
622 - Util: Fix SOCKET_FAILED macro
623Misc:
624 - GBA: Exit cleanly on FATAL if the port supports it
625 - GBA Memory: Implement 16- and 32-bit loads from SRAM
626 - Qt: Disable sync to video by default
627 - Qt: Handle a game crash without crashing
628 - Qt: Set default log level to FATAL, ERROR and WARN
629 - Qt: Clarify some phrasing in the menus
630 - Qt: Clear active buttons when focus is lost
631
6320.1.0: (2014-12-13)
633 - Initial release