all repos — mgba @ c7593d7073069caa8b73ebff50d51aec8aafa06e

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "Window.h"
  7
  8#include <QFileDialog>
  9#include <QFileInfo>
 10#include <QKeyEvent>
 11#include <QKeySequence>
 12#include <QMenuBar>
 13#include <QMessageBox>
 14#include <QStackedLayout>
 15
 16#include "ConfigController.h"
 17#include "GameController.h"
 18#include "GBAKeyEditor.h"
 19#include "GDBController.h"
 20#include "GDBWindow.h"
 21#include "GIFView.h"
 22#include "GamePakView.h"
 23#include "LoadSaveState.h"
 24#include "LogView.h"
 25#include "SettingsView.h"
 26#include "ShortcutController.h"
 27#include "ShortcutView.h"
 28#include "VideoView.h"
 29
 30extern "C" {
 31#include "platform/commandline.h"
 32}
 33
 34using namespace QGBA;
 35
 36Window::Window(ConfigController* config, QWidget* parent)
 37	: QMainWindow(parent)
 38	, m_logView(new LogView())
 39	, m_stateWindow(nullptr)
 40	, m_screenWidget(new WindowBackground())
 41	, m_logo(":/res/mgba-1024.png")
 42	, m_config(config)
 43#ifdef USE_FFMPEG
 44	, m_videoView(nullptr)
 45#endif
 46#ifdef USE_MAGICK
 47	, m_gifView(nullptr)
 48#endif
 49#ifdef USE_GDB_STUB
 50	, m_gdbController(nullptr)
 51#endif
 52	, m_mruMenu(nullptr)
 53	, m_shortcutController(new ShortcutController(this))
 54{
 55	setWindowTitle(PROJECT_NAME);
 56	setFocusPolicy(Qt::StrongFocus);
 57	m_controller = new GameController(this);
 58	m_controller->setInputController(&m_inputController);
 59	m_controller->setOverrides(m_config->overrides());
 60
 61	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 62	format.setSwapInterval(1);
 63	m_display = new Display(format);
 64
 65	m_screenWidget->setMinimumSize(m_display->minimumSize());
 66	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 67	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 68	setCentralWidget(m_screenWidget);
 69
 70	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 71	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 72	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 73	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 74	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 75#ifndef Q_OS_MAC
 76	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 77	connect(m_controller, &GameController::gameUnpaused, [this]() {
 78		if(isFullScreen()) {
 79			menuBar()->hide();
 80		}
 81	});
 82#endif
 83	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 84	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 85	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 86	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 87	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 88	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 89	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 90	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 91	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
 92	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 93	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 94	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 95	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 96	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 97	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 98
 99	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
100	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
101
102	m_shortcutController->setConfigController(m_config);
103	setupMenu(menuBar());
104}
105
106Window::~Window() {
107	delete m_logView;
108
109#ifdef USE_FFMPEG
110	delete m_videoView;
111#endif
112
113#ifdef USE_MAGICK
114	delete m_gifView;
115#endif
116}
117
118void Window::argumentsPassed(GBAArguments* args) {
119	loadConfig();
120
121	if (args->patch) {
122		m_controller->loadPatch(args->patch);
123	}
124
125	if (args->fname) {
126		m_controller->loadGame(args->fname, args->dirmode);
127	}
128}
129
130void Window::resizeFrame(int width, int height) {
131	QSize newSize(width, height);
132	newSize -= m_screenWidget->size();
133	newSize += size();
134	resize(newSize);
135}
136
137void Window::setConfig(ConfigController* config) {
138	m_config = config;
139}
140
141void Window::loadConfig() {
142	const GBAOptions* opts = m_config->options();
143
144	m_logView->setLevels(opts->logLevel);
145
146	m_controller->setFrameskip(opts->frameskip);
147	m_controller->setAudioSync(opts->audioSync);
148	m_controller->setVideoSync(opts->videoSync);
149	m_controller->setSkipBIOS(opts->skipBios);
150	m_controller->setRewind(opts->rewindEnable, opts->rewindBufferCapacity, opts->rewindBufferInterval);
151	m_display->lockAspectRatio(opts->lockAspectRatio);
152	m_display->filter(opts->resampleVideo);
153
154	if (opts->bios) {
155		m_controller->loadBIOS(opts->bios);
156	}
157
158	if (opts->fpsTarget) {
159		emit fpsTargetChanged(opts->fpsTarget);
160	}
161
162	if (opts->audioBuffers) {
163		emit audioBufferSamplesChanged(opts->audioBuffers);
164	}
165
166	if (opts->width && opts->height) {
167		resizeFrame(opts->width, opts->height);
168	}
169
170	m_mruFiles = m_config->getMRU();
171	updateMRU();
172
173	m_inputController.setConfiguration(m_config);
174}
175
176void Window::saveConfig() {
177	m_config->write();
178}
179
180void Window::selectROM() {
181	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
182	if (!filename.isEmpty()) {
183		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
184		m_controller->loadGame(filename);
185	}
186}
187
188void Window::selectBIOS() {
189	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
190	if (!filename.isEmpty()) {
191		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
192		m_config->setOption("bios", filename);
193		m_config->updateOption("bios");
194		m_controller->loadBIOS(filename);
195	}
196}
197
198void Window::selectPatch() {
199	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups)"));
200	if (!filename.isEmpty()) {
201		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
202		m_controller->loadPatch(filename);
203	}
204}
205
206void Window::openKeymapWindow() {
207	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
208	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
209	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
210	keyEditor->show();
211}
212
213void Window::openSettingsWindow() {
214	SettingsView* settingsWindow = new SettingsView(m_config);
215	connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
216	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
217	settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
218	settingsWindow->show();
219}
220
221void Window::openShortcutWindow() {
222	ShortcutView* shortcutView = new ShortcutView();
223	shortcutView->setController(m_shortcutController);
224	connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
225	shortcutView->setAttribute(Qt::WA_DeleteOnClose);
226	shortcutView->show();
227}
228
229void Window::openGamePakWindow() {
230	GamePakView* gamePakWindow = new GamePakView(m_controller);
231	connect(this, SIGNAL(shutdown()), gamePakWindow, SLOT(close()));
232	gamePakWindow->setAttribute(Qt::WA_DeleteOnClose);
233	gamePakWindow->show();
234}
235
236#ifdef BUILD_SDL
237void Window::openGamepadWindow() {
238	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
239	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
240	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
241	keyEditor->show();
242}
243#endif
244
245#ifdef USE_FFMPEG
246void Window::openVideoWindow() {
247	if (!m_videoView) {
248		m_videoView = new VideoView();
249		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
250		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
251		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
252		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
253		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
254	}
255	m_videoView->show();
256}
257#endif
258
259#ifdef USE_MAGICK
260void Window::openGIFWindow() {
261	if (!m_gifView) {
262		m_gifView = new GIFView();
263		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
264		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
265		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
266		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
267		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
268	}
269	m_gifView->show();
270}
271#endif
272
273#ifdef USE_GDB_STUB
274void Window::gdbOpen() {
275	if (!m_gdbController) {
276		m_gdbController = new GDBController(m_controller, this);
277	}
278	GDBWindow* window = new GDBWindow(m_gdbController);
279	connect(this, SIGNAL(shutdown()), window, SLOT(close()));
280	window->setAttribute(Qt::WA_DeleteOnClose);
281	window->show();
282}
283#endif
284
285void Window::keyPressEvent(QKeyEvent* event) {
286	if (event->isAutoRepeat()) {
287		QWidget::keyPressEvent(event);
288		return;
289	}
290	GBAKey key = m_inputController.mapKeyboard(event->key());
291	if (key == GBA_KEY_NONE) {
292		QWidget::keyPressEvent(event);
293		return;
294	}
295	m_controller->keyPressed(key);
296	event->accept();
297}
298
299void Window::keyReleaseEvent(QKeyEvent* event) {
300	if (event->isAutoRepeat()) {
301		QWidget::keyReleaseEvent(event);
302		return;
303	}
304	GBAKey key = m_inputController.mapKeyboard(event->key());
305	if (key == GBA_KEY_NONE) {
306		QWidget::keyPressEvent(event);
307		return;
308	}
309	m_controller->keyReleased(key);
310	event->accept();
311}
312
313void Window::resizeEvent(QResizeEvent*) {
314	redoLogo();
315	m_config->setOption("height", m_screenWidget->height());
316	m_config->setOption("width", m_screenWidget->width());
317}
318
319void Window::closeEvent(QCloseEvent* event) {
320	emit shutdown();
321	QMainWindow::closeEvent(event);
322}
323
324void Window::focusOutEvent(QFocusEvent*) {
325	m_controller->setTurbo(false, false);
326	m_controller->clearKeys();
327}
328
329void Window::toggleFullScreen() {
330	if (isFullScreen()) {
331		showNormal();
332		menuBar()->show();
333	} else {
334		showFullScreen();
335#ifndef Q_OS_MAC
336		if (m_controller->isLoaded() && !m_controller->isPaused()) {
337			menuBar()->hide();
338		}
339#endif
340	}
341}
342
343void Window::gameStarted(GBAThread* context) {
344	char title[13] = { '\0' };
345	MutexLock(&context->stateMutex);
346	if (context->state < THREAD_EXITING) {
347		emit startDrawing(m_controller->drawContext(), context);
348		GBAGetGameTitle(context->gba, title);
349	} else {
350		MutexUnlock(&context->stateMutex);
351		return;
352	}
353	MutexUnlock(&context->stateMutex);
354	foreach (QAction* action, m_gameActions) {
355		action->setDisabled(false);
356	}
357	appendMRU(context->fname);
358	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
359	attachWidget(m_display);
360	m_screenWidget->setScaledContents(true);
361
362#ifndef Q_OS_MAC
363	if(isFullScreen()) {
364		menuBar()->hide();
365	}
366#endif
367
368	m_fpsTimer.start();
369}
370
371void Window::gameStopped() {
372	foreach (QAction* action, m_gameActions) {
373		action->setDisabled(true);
374	}
375	setWindowTitle(tr(PROJECT_NAME));
376	detachWidget(m_display);
377	m_screenWidget->setScaledContents(false);
378	redoLogo();
379
380	m_fpsTimer.stop();
381}
382
383void Window::gameCrashed(const QString& errorMessage) {
384	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
385		tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
386		QMessageBox::Ok, this,  Qt::Sheet);
387	crash->setAttribute(Qt::WA_DeleteOnClose);
388	crash->show();
389}
390
391void Window::gameFailed() {
392	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
393		tr("Could not load game. Are you sure it's in the correct format?"),
394		QMessageBox::Ok, this,  Qt::Sheet);
395	fail->setAttribute(Qt::WA_DeleteOnClose);
396	fail->show();
397}
398
399void Window::redoLogo() {
400	if (m_controller->isLoaded()) {
401		return;
402	}
403	QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
404	logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
405	m_screenWidget->setPixmap(logo);
406}
407
408void Window::recordFrame() {
409	m_frameList.append(QDateTime::currentDateTime());
410	while (m_frameList.count() > FRAME_LIST_SIZE) {
411		m_frameList.removeFirst();
412	}
413}
414
415void Window::showFPS() {
416	char title[13] = { '\0' };
417	GBAGetGameTitle(m_controller->thread()->gba, title);
418	if (m_frameList.isEmpty()) {
419		setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
420		return;
421	}
422	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
423	float fps = (m_frameList.count() - 1) * 10000.f / interval;
424	fps = round(fps) / 10.f;
425	setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
426}
427
428void Window::openStateWindow(LoadSave ls) {
429	if (m_stateWindow) {
430		return;
431	}
432	bool wasPaused = m_controller->isPaused();
433	m_stateWindow = new LoadSaveState(m_controller);
434	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
435	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
436	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
437		m_screenWidget->layout()->removeWidget(m_stateWindow);
438		m_stateWindow = nullptr;
439		setFocus();
440	});
441	if (!wasPaused) {
442		m_controller->setPaused(true);
443		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
444	}
445	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
446	m_stateWindow->setMode(ls);
447	attachWidget(m_stateWindow);
448}
449
450void Window::setupMenu(QMenuBar* menubar) {
451	menubar->clear();
452	QMenu* fileMenu = menubar->addMenu(tr("&File"));
453	m_shortcutController->addMenu(fileMenu);
454	installEventFilter(m_shortcutController);
455	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
456	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
457	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
458
459	m_mruMenu = fileMenu->addMenu(tr("Recent"));
460
461	fileMenu->addSeparator();
462
463	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
464	loadState->setShortcut(tr("F10"));
465	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
466	m_gameActions.append(loadState);
467	addControlledAction(fileMenu, loadState, "loadState");
468
469	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
470	saveState->setShortcut(tr("Shift+F10"));
471	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
472	m_gameActions.append(saveState);
473	addControlledAction(fileMenu, saveState, "saveState");
474
475	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
476	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
477	int i;
478	for (i = 1; i < 10; ++i) {
479		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
480		quickLoad->setShortcut(tr("F%1").arg(i));
481		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
482		m_gameActions.append(quickLoad);
483		addAction(quickLoad);
484		quickLoadMenu->addAction(quickLoad);
485
486		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
487		quickSave->setShortcut(tr("Shift+F%1").arg(i));
488		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
489		m_gameActions.append(quickSave);
490		addAction(quickSave);
491		quickSaveMenu->addAction(quickSave);
492	}
493
494#ifndef Q_OS_MAC
495	fileMenu->addSeparator();
496	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
497#endif
498
499	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
500	m_shortcutController->addMenu(emulationMenu);
501	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
502	reset->setShortcut(tr("Ctrl+R"));
503	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
504	m_gameActions.append(reset);
505	addControlledAction(emulationMenu, reset, "reset");
506
507	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
508	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
509	m_gameActions.append(shutdown);
510	addControlledAction(emulationMenu, shutdown, "shutdown");
511	emulationMenu->addSeparator();
512
513	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
514	pause->setChecked(false);
515	pause->setCheckable(true);
516	pause->setShortcut(tr("Ctrl+P"));
517	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
518	connect(m_controller, &GameController::gamePaused, [this, pause]() {
519		pause->setChecked(true);
520
521		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
522		QPixmap pixmap;
523		pixmap.convertFromImage(currentImage.rgbSwapped());
524		m_screenWidget->setPixmap(pixmap);
525	});
526	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
527	m_gameActions.append(pause);
528	addControlledAction(emulationMenu, pause, "pause");
529
530	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
531	frameAdvance->setShortcut(tr("Ctrl+N"));
532	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
533	m_gameActions.append(frameAdvance);
534	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
535
536	emulationMenu->addSeparator();
537
538	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
539	turbo->setCheckable(true);
540	turbo->setChecked(false);
541	turbo->setShortcut(tr("Shift+Tab"));
542	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
543	addControlledAction(emulationMenu, turbo, "fastForward");
544
545	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
546	rewind->setShortcut(tr("`"));
547	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
548	m_gameActions.append(rewind);
549	addControlledAction(emulationMenu, rewind, "rewind");
550
551	ConfigOption* videoSync = m_config->addOption("videoSync");
552	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
553	videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
554	m_config->updateOption("videoSync");
555
556	ConfigOption* audioSync = m_config->addOption("audioSync");
557	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
558	audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
559	m_config->updateOption("audioSync");
560
561	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
562	m_shortcutController->addMenu(avMenu);
563	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
564	m_shortcutController->addMenu(frameMenu, avMenu);
565	for (int i = 1; i <= 6; ++i) {
566		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
567		connect(setSize, &QAction::triggered, [this, i]() {
568			showNormal();
569			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
570		});
571		addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
572	}
573	addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
574
575	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
576	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
577	lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
578	m_config->updateOption("lockAspectRatio");
579
580	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
581	resampleVideo->addBoolean(tr("Resample video"), avMenu);
582	resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
583	m_config->updateOption("resampleVideo");
584
585	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
586	ConfigOption* skip = m_config->addOption("frameskip");
587	skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
588	for (int i = 0; i <= 10; ++i) {
589		skip->addValue(QString::number(i), i, skipMenu);
590	}
591	m_config->updateOption("frameskip");
592
593	avMenu->addSeparator();
594
595	QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
596	ConfigOption* buffers = m_config->addOption("audioBuffers");
597	buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
598	buffers->addValue(tr("512"), 512, buffersMenu);
599	buffers->addValue(tr("768"), 768, buffersMenu);
600	buffers->addValue(tr("1024"), 1024, buffersMenu);
601	buffers->addValue(tr("2048"), 2048, buffersMenu);
602	buffers->addValue(tr("4096"), 4096, buffersMenu);
603	m_config->updateOption("audioBuffers");
604
605	avMenu->addSeparator();
606
607	QMenu* target = avMenu->addMenu("FPS target");
608	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
609	fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
610	fpsTargetOption->addValue(tr("15"), 15, target);
611	fpsTargetOption->addValue(tr("30"), 30, target);
612	fpsTargetOption->addValue(tr("45"), 45, target);
613	fpsTargetOption->addValue(tr("60"), 60, target);
614	fpsTargetOption->addValue(tr("90"), 90, target);
615	fpsTargetOption->addValue(tr("120"), 120, target);
616	fpsTargetOption->addValue(tr("240"), 240, target);
617	m_config->updateOption("fpsTarget");
618
619#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
620	avMenu->addSeparator();
621#endif
622
623#ifdef USE_PNG
624	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
625	screenshot->setShortcut(tr("F12"));
626	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
627	m_gameActions.append(screenshot);
628	addControlledAction(avMenu, screenshot, "screenshot");
629#endif
630
631#ifdef USE_FFMPEG
632	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
633	recordOutput->setShortcut(tr("F11"));
634	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
635	addControlledAction(avMenu, recordOutput, "recordOutput");
636#endif
637
638#ifdef USE_MAGICK
639	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
640	recordGIF->setShortcut(tr("Shift+F11"));
641	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
642	addControlledAction(avMenu, recordGIF, "recordGIF");
643#endif
644
645	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
646	m_shortcutController->addMenu(toolsMenu);
647	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
648	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
649	addControlledAction(toolsMenu, viewLogs, "viewLogs");
650
651	QAction* gamePak = new QAction(tr("Game &Pak overrides..."), toolsMenu);
652	connect(gamePak, SIGNAL(triggered()), this, SLOT(openGamePakWindow()));
653	addControlledAction(toolsMenu, gamePak, "gamePakOverrides");
654
655#ifdef USE_GDB_STUB
656	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
657	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
658	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
659#endif
660
661	toolsMenu->addSeparator();
662	QAction* solarIncrease = new QAction(tr("Increase solar level"), toolsMenu);
663	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
664	addControlledAction(toolsMenu, solarIncrease, "increaseLuminanceLevel");
665
666	QAction* solarDecrease = new QAction(tr("Decrease solar level"), toolsMenu);
667	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
668	addControlledAction(toolsMenu, solarDecrease, "decreaseLuminanceLevel");
669
670	QAction* maxSolar = new QAction(tr("Brightest solar level"), toolsMenu);
671	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
672	addControlledAction(toolsMenu, maxSolar, "maxLuminanceLevel");
673
674	QAction* minSolar = new QAction(tr("Darkest solar level"), toolsMenu);
675	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
676	addControlledAction(toolsMenu, minSolar, "minLuminanceLevel");
677
678	toolsMenu->addSeparator();
679	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
680	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
681
682	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
683	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
684	addControlledAction(toolsMenu, keymap, "remapKeyboard");
685
686#ifdef BUILD_SDL
687	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
688	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
689	addControlledAction(toolsMenu, gamepad, "remapGamepad");
690#endif
691
692	ConfigOption* skipBios = m_config->addOption("skipBios");
693	skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
694
695	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
696	rewindEnable->connect([this](const QVariant& value) { m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
697
698	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
699	rewindBufferCapacity->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
700
701	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
702	rewindBufferInterval->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt()); });
703
704	QMenu* other = new QMenu(tr("Other"), this);
705	m_shortcutController->addMenu(other);
706	m_shortcutController->addFunctions(other, [this]() {
707		m_controller->setTurbo(true, false);
708	}, [this]() {
709		m_controller->setTurbo(false, false);
710	}, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
711
712	foreach (QAction* action, m_gameActions) {
713		action->setDisabled(true);
714	}
715}
716
717void Window::attachWidget(QWidget* widget) {
718	m_screenWidget->layout()->addWidget(widget);
719	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
720}
721
722void Window::detachWidget(QWidget* widget) {
723	m_screenWidget->layout()->removeWidget(widget);
724}
725
726void Window::appendMRU(const QString& fname) {
727	int index = m_mruFiles.indexOf(fname);
728	if (index >= 0) {
729		m_mruFiles.removeAt(index);
730	}
731	m_mruFiles.prepend(fname);
732	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
733		m_mruFiles.removeLast();
734	}
735	updateMRU();
736}
737
738void Window::updateMRU() {
739	if (!m_mruMenu) {
740		return;
741	}
742	m_mruMenu->clear();
743	int i = 0;
744	for (const QString& file : m_mruFiles) {
745		QAction* item = new QAction(file, m_mruMenu);
746		item->setShortcut(QString("Ctrl+%1").arg(i));
747		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
748		m_mruMenu->addAction(item);
749		++i;
750	}
751	m_config->setMRU(m_mruFiles);
752	m_config->write();
753	m_mruMenu->setEnabled(i > 0);
754}
755
756QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
757	m_shortcutController->addAction(menu, action, name);
758	menu->addAction(action);
759	addAction(action);
760	return action;
761}
762
763WindowBackground::WindowBackground(QWidget* parent)
764	: QLabel(parent)
765{
766	setLayout(new QStackedLayout());
767	layout()->setContentsMargins(0, 0, 0, 0);
768	setAlignment(Qt::AlignCenter);
769	QPalette p = palette();
770	p.setColor(backgroundRole(), Qt::black);
771	setPalette(p);
772	setAutoFillBackground(true);
773}
774
775void WindowBackground::setSizeHint(const QSize& hint) {
776	m_sizeHint = hint;
777}
778
779QSize WindowBackground::sizeHint() const {
780	return m_sizeHint;
781}