CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23Bugfixes:
24 - ARM7: Fix SWI and IRQ timings
25 - GBA Audio: Force audio FIFOs to 32-bit
26 - GBA Memory: Improve Thumb open bus behavior
27 - VFS: Fix resource leaks if some allocations fail
28 - Video: Fix an issue with very long filenames
29 - GBA Video: Blended sprites should never have other effects applied
30 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
31 - Qt: Better cleanup when a game crashes
32 - Qt: Fix open ROM dialog filtering for archive formats
33 - ARM7: Fix Thumb MUL timing
34Misc:
35 - Qt: Handle saving input settings better
36 - Debugger: Free watchpoints in addition to breakpoints
37 - Qt: Move GL frame drawing back onto its own thread
38 - GBA: Add status log level
39 - GBA Thread: Add functionality for running callbacks on the GBA thread
40 - Qt: Fast forward (held) option moved from Other to Emulation menu
41 - All: Add --help flag for command line programs
42 - Qt: Show version info in window title
43 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
44 - GBA SIO: Add a dummy driver for Normal mode
45 - GBA: GBARewind now returns how many states it has rewound
46 - All: Enable static linking for Windows
47
480.2.1: (2015-05-13)
49Bugfixes:
50 - All: Fix sanitize-deb script not cleaning up after itself
51 - All: Fix dependencies for libavcodec on Debian-derived platforms
52 - ARM7: Handle writeback for PC in addressing modes 2 and 3
53 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
54 - ARM7: Fix ARM multiply instructions when PC is a destination register
55 - Debugger: Fix use-after-free in breakpoint clearing code
56 - Debugger: Fix boundary conditions in tab completion
57 - GBA: Fix timers not updating timing when writing to only the reload register
58 - GBA: Fix rewind boundary conditions
59 - GBA: Add initial I/O register settings for background matrix registers
60 - GBA: Fix hang when loading a savestate if sync to video is enabled
61 - GBA: Handle out-of-bounds I/O access
62 - GBA: Fix bounds-checking on EEPROM access
63 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
64 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
65 - GBA Memory: Allow SRAM to be 64kB
66 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
67 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
68 - GBA Video: Fix second frame mode 5
69 - Perf: Fix race condition if a game crashes immediately on start
70 - Qt: Fix Display object leak when closing a window
71 - Qt: Fix .deb dependencies
72 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
73 - Qt: Fix window not regaining focus after exiting savestate window
74 - Qt: Fix regression where video would not record if the game had already started
75 - Qt: Fix potential crash if a gamepad causes focus to change
76 - Qt: Fix controller axis querying
77 - Qt: Fix multiplayer windows opening as the wrong size
78 - Qt: Fix controllers sometimes not loading the right profile
79 - SDL: Fix boundary conditions for joystick adjustments
80 - SDL: Allocate properly sized input maps
81 - SDL: Fix potential build issues when Qt and SDL2 are in use
82 - Util: Fix resource leak in UTF-8 handling code
83 - Util: Fix a null-pointer issue when attempting to delete a key
84 - VFS: Fix resource leaks if some allocations fail
85 - Video: Fix an issue with very long filenames
86Misc:
87 - GBA Memory: Soft-crash if jumping past the end of a ROM
88 - Qt: Show multiplayer numbers in window title
89 - Qt: Solar sensor can have shortcuts set
90
910.2.0: (2015-04-03)
92Features:
93 - Support for gamepad axes, e.g. analog sticks or triggers
94 - Add scale presets for up to 6x
95 - Settings window
96 - Bilinear resampling option
97 - Add option to skip BIOS start screen
98 - List of recently opened games
99 - Support for games using the Solar Sensor
100 - Better audio resampling via blip-buf
101 - Game Pak overrides dialog for setting savetype and sensor values
102 - Support for games using the tilt sensor
103 - Remappable shortcuts for keyboard and gamepad
104 - Rewinding of emulation
105 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
106 - Support IPv6
107 - Save directory of last loaded file
108 - Support BPS patches
109 - Automatically detect and optimize out idle loops
110 - Configurable game overrides
111 - Support loading 7-Zip files
112 - Drag and drop game loading
113 - Cheat code support
114 - Runtime configurable audio driver
115 - Libretro core for use with RetroArch and other front-ends
116 - Controller profiles for setting different bindings for different controllers
117 - Ability to lock aspect ratio
118 - Local link cable support
119 - Ability to switch which game controller is in use per instance
120 - Ability to prevent opposing directional input
121 - Warning dialog if an unimplemented BIOS feature is called
122 - Debugger: Add CLI "frame", frame advance command
123 - Debugger: Add CLI functions for writing to memory
124 - Debugger: Add CLI functions for examining memory regions
125 - Debugger: Add CLI function for writing a register
126Bugfixes:
127 - ARM7: Extend prefetch by one stage
128 - ARM7: Fix cycle counting for loads
129 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
130 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
131 - GBA: Initialize gba.sync to null
132 - GBA: Fix timer initialization
133 - GBA Audio: Support 16-bit writes to FIFO audio
134 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
135 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
136 - GBA BIOS: Fix BIOS prefetch after reset
137 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
138 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
139 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
140 - GBA Memory: Fix I cycles that had been moved to ARM7 core
141 - GBA Memory: Fix cycle counting for 32-bit load/stores
142 - GBA RR: Fix fallthrough error when reading tags from a movie
143 - GBA Thread: Fix possible hang when loading an archive
144 - GBA Thread: Fix possible deadlock in video sync
145 - Perf: Fix crash when the GBA thread fails to start
146 - Qt: Fix crash starting a GDB stub if a game isn't loaded
147 - Qt: Fix crash when adjusting settings after closing a game
148 - Qt: Fix crash when starting GDB stub after closing a game
149 - Qt: Fix patch loading while a game is running
150 - Qt: Fix crash when loading a game after stopping GDB server
151 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
152 - Qt: Fix crash when attempting to pause if a game is not running
153 - SDL: Properly clean up if a game doesn't launch
154 - Util: Fix sockets on Windows
155Misc:
156 - All: Enable link-time optimization
157 - Debugger: Watchpoints now work on STM/LDM instructions
158 - Debugger: Clean up GDB stub network interfacing
159 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
160 - Debugger: Merge Thumb BL instructions when disassembling
161 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
162 - Debugger: Watchpoints now report address watched (fixes #68)
163 - Debugger: Add support for soft breakpoints
164 - Debugger: Make I/O register names be addresses instead of values
165 - Debugger: Rename read/write commands
166 - GBA: Improve accuracy of event timing
167 - GBA: Add API for getting Configuration structs for overrides and input
168 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
169 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
170 - GBA: Move A/V stream interface into core
171 - GBA: Savestates now take into account savedata state machines (fixes #109)
172 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
173 - GBA Memory: Simplify memory API and use fixed bus width
174 - GBA Thread: Make GBASyncWaitFrameStart time out
175 - GBA Video: Start video at the last scanline instead of the first
176 - Qt: Optimize logo drawing
177 - Qt: Move frame upload back onto main thread
178 - Qt: Remember window position
179 - Qt: Double-clicking on the window toggles full screen
180 - Util: Use proper locale for reading and writing float values
181
1820.1.1: (2015-01-24)
183Bugfixes:
184 - ARM7: Fix LDM writeback to a register already written
185 - GBA: Fix timers 2 and 3 updating incorrectly
186 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
187 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
188 - GBA Audio: Properly initialize audio FIFO channels
189 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
190 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
191 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
192 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
193 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
194 - GBA BIOS: Fix HuffUnComp boundary conditions
195 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
196 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
197 - GBA Memory: Filter out top nybble of DMA addresses
198 - GBA Memory: Properly bounds-check VRAM accesses
199 - GBA Memory: Fix initial DMA state
200 - GBA Thread: Allow halted games to exit cleanly
201 - GBA Video: Fix blend issues with obscured middle layers
202 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
203 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
204 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
205 - GBA Video: Fix sprite boundary conditions with mosaic
206 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
207 - Qt: Fix issue with set frame sizes being the wrong height
208 - Qt: Fix emulator crashing when full screen if a game is not running
209 - Qt: Fix window focus issues
210 - Qt: Properly set default video recording settings
211 - Qt: Fix a race condition when a game crashes immediately
212 - Qt: Fix some cases where key mapping can break if focus is adjusted
213 - Qt: Fix crash if a game pauses before any frames are shown
214 - Debugger: Negative PC-relative loads now properly subtract the offset
215 - Debugger: Align PC-relative loads in Thumb
216 - Debugger: Fix watchpoints triggering too late
217 - Debugger: Fix binary print putting spaces between digits
218 - Video: Ensure FFmpeg encoder has audio frames
219 - Video: Fix uncompressed PCM audio recording
220 - Video: Fix FFmpeg crashing when the file extension is wrong
221 - Util: Fix SOCKET_FAILED macro
222Misc:
223 - GBA: Exit cleanly on FATAL if the port supports it
224 - GBA Memory: Implement 16- and 32-bit loads from SRAM
225 - Qt: Disable sync to video by default
226 - Qt: Handle a game crash without crashing
227 - Qt: Set default log level to FATAL, ERROR and WARN
228 - Qt: Clarify some phrasing in the menus
229 - Qt: Clear active buttons when focus is lost
230
2310.1.0: (2014-12-13)
232 - Initial release