/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "gui-runner.h" #include "gba/serialize.h" #include "util/gui/file-select.h" #include "util/gui/font.h" #include "util/gui/menu.h" #include "util/vfs.h" enum { RUNNER_CONTINUE, RUNNER_EXIT, RUNNER_SAVE_STATE, RUNNER_LOAD_STATE, }; void GBAGUIInit(struct GBAGUIRunner* runner, const char* port) { GUIInit(&runner->params); GBAContextInit(&runner->context, port); if (runner->setup) { runner->setup(runner); } } void GBAGUIDeinit(struct GBAGUIRunner* runner) { if (runner->teardown) { runner->teardown(runner); } GBAContextDeinit(&runner->context); } void GBAGUIRunloop(struct GBAGUIRunner* runner) { struct GUIMenu pauseMenu = { .title = "Game Paused", .index = 0, }; GUIMenuItemListInit(&pauseMenu.items, 0); *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE }; #if !(defined(__POWERPC__) || defined(__PPC__)) // PPC doesn't have working savestates yet *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .data = (void*) RUNNER_SAVE_STATE }; *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .data = (void*) RUNNER_LOAD_STATE }; #endif *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT }; while (true) { if (runner->params.guiPrepare) { runner->params.guiPrepare(); } char path[256]; if (!GUISelectFile(&runner->params, path, sizeof(path), GBAIsROM)) { if (runner->params.guiFinish) { runner->params.guiFinish(); } GUIMenuItemListDeinit(&pauseMenu.items); return; } // TODO: Message box API runner->params.drawStart(); GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading..."); runner->params.drawEnd(); runner->params.drawStart(); GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading..."); runner->params.drawEnd(); if (!GBAContextLoadROM(&runner->context, path, true)) { int i; for (i = 0; i < 300; ++i) { runner->params.drawStart(); GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Load failed!"); runner->params.drawEnd(); } } if (runner->params.guiFinish) { runner->params.guiFinish(); } GBAContextStart(&runner->context); if (runner->gameLoaded) { runner->gameLoaded(runner); } bool running = true; while (running) { while (true) { int guiKeys = runner->params.pollInput(); if (guiKeys & (1 << GUI_INPUT_CANCEL)) { break; } uint16_t keys = runner->pollGameInput(runner); if (runner->prepareForFrame) { runner->prepareForFrame(runner); } GBAContextFrame(&runner->context, keys); if (runner->drawFrame) { runner->drawFrame(runner, false); } } if (runner->params.guiPrepare) { runner->params.guiPrepare(); } GUIInvalidateKeys(&runner->params); int keys = -1; // Huge hack to avoid an extra variable! struct GUIMenuItem item; enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item); if (reason == GUI_MENU_EXIT_ACCEPT) { struct VFile* vf; switch ((int) item.data) { case RUNNER_EXIT: running = false; keys = 0; break; case RUNNER_SAVE_STATE: vf = GBAGetState(runner->context.gba, 0, 1, true); if (vf) { GBASaveStateNamed(runner->context.gba, vf, true); vf->close(vf); } break; case RUNNER_LOAD_STATE: vf = GBAGetState(runner->context.gba, 0, 1, false); if (vf) { GBALoadStateNamed(runner->context.gba, vf); vf->close(vf); } break; case RUNNER_CONTINUE: break; } } while (keys) { GUIPollInput(&runner->params, 0, &keys); } if (runner->params.guiFinish) { runner->params.guiFinish(); } } GBAContextStop(&runner->context); if (runner->gameUnloaded) { runner->gameUnloaded(runner); } GBAContextUnloadROM(&runner->context); } GUIMenuItemListDeinit(&pauseMenu.items); }