all repos — mgba @ c7fdb1e87246e15ca56319f4d0b1efa2a760c406

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10 - Map viewer
 11 - Automatic cheat loading and saving
 12 - GameShark and Action Replay button support
 13Bugfixes:
 14 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 15 - GB Serialize: Fix audio state loading
 16 - GB Video: Fix dot clock timing being slightly wrong
 17 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 18 - ARM: Fix MSR when T bit is set
 19 - GB Serialize: Fix game title check
 20 - GB: Revamp IRQ handling based on new information
 21 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 22 - GBA Video: Force align 256-color tiles
 23 - GBA DMA: ROM reads are forced to increment
 24 - GB Video: Fix loading states while in mode 3
 25 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 26 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 27 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 28 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 29 - GBA Savedata: Fix crash when resizing flash
 30 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 31 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 32 - GBA Cheats: Fix slide codes not initializing properly
 33 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 34 - LR35902: Fix watchpoints not reporting new value
 35 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 36Misc:
 37 - GBA Timer: Use global cycles for timers
 38 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 39 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 40 - Qt: Redo GameController into multiple classes
 41 - Test: Restructure test suite into multiple executables
 42 - Python: Integrate tests from cinema test suite
 43 - Util: Don't build crc32 if the function already exists
 44 - GBA: Implement display start DMAs
 45 - Qt: Prevent window from being created off-screen
 46 - Qt: Add option to disable FPS display
 47 - GBA: Improve multiboot image detection
 48 - GB MBC: Remove erroneous bank 0 wrapping
 49 - GBA Cheats: Allow multiple ROM patches in the same slot
 50
 510.6.1: (2017-10-01)
 52Bugfixes:
 53 - GB, GBA: Fix crashes when attempting to identify null VFiles
 54 - GB, GBA: Fix sync to video with frameskip
 55 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 56 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 57 - GB Core: Fix palette loading when loading a foreign config
 58 - GB MBC: Pocket Cam memory should be accessible without enabling
 59 - GB MBC: Fix SRAM sizes 4 and 5
 60 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 61 - GB MBC: Fix RTC loading when file size is off
 62 - GB Memory: Initialize peripheral pointers
 63 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 64 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 65 - GB Memory: Actually load latch time from savestate
 66 - GB Serialize: Fix deserializing video STAT
 67 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 68 - GB Video: Fix potential hang when ending mode 0
 69 - GB Video: Fix read mode when enabling LCD
 70 - GBA: Reset active region as needed when loading a ROM
 71 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 72 - GBA BIOS: Use core's VRAM variable instead of renderer's
 73 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 74 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 75 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 76 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 77 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 78 - Python: Fix importing .gb or .gba before .core
 79 - Qt: Fix command line debugger closing second game
 80 - Qt: Fix LOG argument order
 81 - Qt: Fix timezone issues with time overrides
 82 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 83 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 84Misc:
 85 - CMake: Fix CPack dependencies for libpng 1.6
 86 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 87 - GBA Cheats: Improve detection of raw cheats
 88 - Qt: Don't rebuild library view if style hasn't changed
 89 - Qt: Allow overrides to be saved before a game is loaded
 90 - Qt: Hide mouse immediately when loading
 91 - SDL: Fix 2.0.5 build on macOS under some circumstances
 92 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 93
 940.6.0: (2017-07-16)
 95Features:
 96 - Library view
 97 - Sprite viewer
 98 - Debugging console
 99 - Improved memory viewer
100 - Memory search
101 - Command line ability to override configuration values
102 - Add option to allow preloading the entire ROM before running
103 - Add option for whether rewinding restores save games
104 - Savestates now contain any RTC override data
105 - Add option to lock video to integer scaling
106 - LR35902: Watchpoints
107 - LR35902/GB-Z80 disassembler
108 - GB: Tile viewer
109 - GB: Video/audio channel enabling/disabling
110 - GB: Symbol table support
111 - GB MBC: Add MBC1 multicart support
112 - GBA: Support printing debug strings from inside a game
113 - GBA: Better cheat type autodetection
114 - Implement keypad interrupts
115 - Configuration of gamepad hats
116 - Video log recording for testing and bug reporting
117 - Debugger: Segment/bank support
118 - Debugger: Execution tracing
119 - Qt: German translation (by Lothar Serra Mari)
120 - Qt: Spanish translation (by Kevin López)
121 - Qt: Italian translation (by theheroGAC)
122Bugfixes:
123 - ARM7: Fix MLA/*MULL/*MLAL timing
124 - Core: Fix crash with rewind if savestates shrink
125 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
126 - Core: Fix directory sets crashing on close if base isn't properly detached
127 - FFmpeg: Fix overflow and general issues with audio encoding
128 - GB: Fix flickering when screen is strobed quickly
129 - GB: Fix STAT blocking
130 - GB MBC: Fix ROM bank overflows getting set to bank 0
131 - GB MBC: Fix swapping carts not detect new MBC
132 - GB Timer: Improve DIV reset behavior
133 - GB Timer: Fix DIV batching if TAC changes
134 - GB Video: Reset renderer when loading state
135 - GBA: Fix multiboot ROM loading
136 - GBA: Fix multiboot loading resulting in too small WRAM
137 - GBA BIOS: Implement BitUnPack
138 - GBA BIOS: Fix ArcTan sign in HLE BIOS
139 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
140 - GBA BIOS: Fix INT_MIN/-1 crash
141 - GBA Hardware: Fix crash if a savestate lies about game hardware
142 - GBA I/O: Handle audio registers specially when deserializing
143 - GBA Memory: Improve initial skipped BIOS state
144 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
145 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
146 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
147 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
148 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
149 - LR35902: Fix core never exiting with certain event patterns
150 - LR35902: Fix pc overflowing current region off-by-one
151 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
152 - OpenGL: Fix some shaders causing offset graphics
153 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
154 - Qt: Fix window icon being stretched
155 - Qt: Fix data directory path
156 - Qt: Fix timing issues on high refresh rate monitors
157 - Qt: Fix linking after some windows have been closed
158 - Qt: Fix crash when changing audio settings after a game is closed
159 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
160 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
161 - Qt: Fix game unpausing after frame advancing and refocusing
162 - SDL: Fix game crash check
163 - SDL: Fix race condition with audio thread when starting
164 - SDL: Fix showing version number
165 - Test: Fix crash when loading invalid file
166 - Test: Fix crash when fuzzing fails to load a file
167 - Test: Don't rely on core for frames elapsed
168 - Test: Fix crash when loading invalid file
169 - Test: Fix crash when fuzzing fails to load a file
170 - Tools: Fix recurring multiple times over the same library
171 - Util: Fix overflow when loading invalid UPS patches
172 - Util: Fix highest-fd socket not being returned by SocketAccept
173 - Windows: Fix VDir.rewind
174Misc:
175 - All: Add C++ header guards
176 - All: Move time.h include to common.h
177 - 3DS, PSP2, Wii: Last directory loaded is saved
178 - CMake: Add ability to just print version string
179 - Core: New, faster event timing subsystem
180 - Core: Clean up some thread state checks
181 - Core: Add generic checksum function
182 - Core: Cores can now have multiple sets of callbacks
183 - Core: Restore sleep callback
184 - Core: Move rewind diffing to its own thread
185 - Core: Ability to enumerate and modify video and audio channels
186 - Core: List memory segments in the core
187 - Core: Move savestate creation time to extdata
188 - Core: Config values can now be hexadecimal
189 - Core: Improved threading interrupted detection
190 - Debugger: Modularize CLI debugger
191 - Debugger: Make building with debugging aspects optional
192 - Debugger: Add functions for read- or write-only watchpoints
193 - Debugger: Make attaching a backend idempotent
194 - Debugger: Add mDebuggerRunFrame convenience function
195 - Feature: Move game database from flatfile to SQLite3
196 - Feature: Support ImageMagick 7
197 - Feature: Make -l option explicit
198 - FFmpeg: Return false if a file fails to open
199 - FFmpeg: Force MP4 files to YUV420P
200 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
201 - GB: Reset with initial state of DIV register
202 - GB MBC: New MBC7 implementation
203 - GB Audio: Simplify envelope code
204 - GB Audio: Improve initial envelope samples
205 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
206 - GB Video: Improved video timings
207 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
208 - GBA, GB: ROM is now unloaded if a patch is applied
209 - GBA DMA: Refactor DMA out of memory.c
210 - GBA DMA: Move DMAs to using absolute timing
211 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
212 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
213 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
214 - GBA Memory: Support reading/writing POSTFLG
215 - GBA Memory: Remove unused prefetch cruft
216 - GBA Timer: Improve accuracy of timers
217 - GBA Video: Clean up unused timers
218 - GBA Video: Allow multiple handles into the same tile cache
219 - GBA Video, GB Video: Colors are now fully scaled
220 - GBA Video: Optimize when BLD* registers are written frequently
221 - OpenGL: Add xBR-lv2 shader
222 - Qt: Move last directory setting from qt.ini to config.ini
223 - Qt: Improved HiDPI support
224 - Qt: Expose configuration directory
225 - Qt: Merge "Save" and "OK" buttons in shader options
226 - Qt: Automatically load controller profile when plugged in
227 - Qt: Rename "Resample video" option to "Bilinear filtering"
228 - Qt: Remove audio thread
229 - Qt: Remove audio buffer sizing in AudioProcessorQt
230 - Qt: Re-enable QtMultimedia on Windows
231 - Qt: Make "Mute" able to be bound to a key
232 - Qt: Add .gb/.gbc files to the extension list in Info.plist
233 - Qt: Relax hard dependency on OpenGL
234 - Qt: Better highlight active key in control binding
235 - SDL: Remove scancode key input
236 - SDL: Automatically map controllers when plugged in
237 - Test: Add a basic test suite
238 - Util: Add size counting to Table
239 - Util: Add 8-bit PNG write support
240 - Util: Tune patch-fast extent sizes
241 - VFS: Call msync when syncing mapped data
242 - VFS: Allow truncating memory chunk VFiles
243 - VFS: Fix some minor VFile issues with FILEs
244 - VFS: Optimize expanding in-memory files
245 - VFS: Add VFileFIFO for operating on circle buffers
246Changes from beta 1:
247Features:
248 - Qt: Italian translation (by theheroGAC)
249 - Qt: Updated German translation
250Bugfixes:
251 - GB Audio: Fix incorrect channel 4 iteration
252 - GB Audio: Fix zombie mode bit masking
253 - GB Serialize: Fix timer serialization
254 - GB Video: Fix LYC regression
255 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
256 - GBA Timer: Fix count-up timing overflowing timer 3
257 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
258 - Qt: Fix memory search close button (fixes mgba.io/i/769)
259 - Qt: Fix window icon being stretched
260 - Qt: Fix initial window size (fixes mgba.io/i/766)
261 - Qt: Fix data directory path
262 - Qt: Fix controls not saving on non-SDL builds
263 - Qt: Fix translation initialization (fixes mgba.io/i/776)
264 - Qt: Fix patch loading while a game is running
265 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
266 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
267 - Qt: Fix GL-less build
268 - Qt: Fix Software renderer not handling alpha bits properly
269 - Qt: Fix screen background improperly stretching
270 - SDL: Fix cheats not loading
271Misc:
272 - GB Serialize: Add MBC state serialization
273 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
274 - GBA Timer: Improve accuracy of timers
275 - PSP2: Update toolchain to use vita.cmake
276 - Qt: Add language selector
277 - Qt: Minor test fixes
278 - Qt: Move shader settings into main settings window
279 - Qt: Dismiss game crashing/failing dialogs when a new game loads
280 - Qt: Properly ship Qt translations
281 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
282
2830.6 beta 1: (2017-06-29)
284 - Initial beta for 0.6
285
2860.5.2: (2016-12-31)
287Bugfixes:
288 - All: Fix fullscreen config option being ignored
289 - ARM7: PSR mode bits should not get sign extended
290 - GB: Fix audio not being deinitialized
291 - GB: Fix crash when masking savedata
292 - GB: Properly initialize sramRealVf variable
293 - GB Audio: Fix serialization of channel 3 and NR52 properties
294 - GB Audio: Reset envelope timer when reseting sound channel
295 - GB MBC: Fix SRAM dangling pointer with RTC games
296 - GB MBC: Fix initializing MBC when no ROM is loaded
297 - GB Memory: Fix patching ROM bank 0
298 - GB Memory: Fix starting HDMAs during mode 0
299 - GB Memory: Fix HDMA5 value after DMA completes
300 - GB Video: Initialize LCDC in renderer
301 - GB Video: Hblank IRQs should mask LYC=LY IRQs
302 - GBA: Fix IRQs firing after already being cleared
303 - GBA: Only unhalt CPU if appropriate bit is set in IE
304 - GBA: Add savegame override for Crash Bandicoot 2
305 - GBA BIOS: Fix MidiKey2Freq BIOS reads
306 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
307 - GBA Cheats: Fix GameShark ROM patches
308 - GBA I/O: Mask off WAITCNT bits that cannot be written
309 - GBA Memory: Fix misaligned BIOS reads
310 - GBA Memory: Fix VCOUNT being writable
311 - GBA Video: Fix out of bounds sprite transforms
312 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
313 - Libretro: Fix disabling BIOS
314 - Libretro: Fix Game Boy savestates and audio
315 - Qt: Fix changing resolution of software renderer
316 - Qt: Fix setting overrides
317 - Qt: Fix cut off tiles and alignment issues in tile viewer
318 - Qt: Only reset window dimensions when first shown
319 - Qt: Fix Qt Multimedia audio driver on big endian
320 - Qt: Fix Apply button for key and controller configurations
321 - VFS: Fix resizing memory chunks when not needed
322 - Windows: Fix Unicode directory handling
323Misc:
324 - GB, GBA: Prevent loading null ROMs
325 - GB Audio: Initialize wave RAM to GBC values
326 - GB Memory: Reset ROM bank when loading a ROM
327 - PSP2: Improved controller rumble
328
3290.5.1: (2016-10-05)
330Bugfixes:
331 - Core: Fix importing save games as read-only
332 - FFmpeg: Fix encoding AAC
333 - GB: Fix invalid STOP behavior on Game Boy Color
334 - GB: Initialize audio properly
335 - GB: Properly clear KEY1 bit 0 when switching speeds
336 - GB: Properly unload save files when unloading a ROM
337 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
338 - GB MBC: Fix MBC7 when size is incorrectly specified
339 - GB MBC: Fix RTC access when no save file is loaded
340 - GB SIO: Don't auto-clock external shift clock
341 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
342 - GB Video: Fix video frames getting missed when LCDC is off
343 - GB Video: Clear screen when LCDC is off
344 - GBA Cheats: Fix holding onto pointers that may get invalidated
345 - GBA Cheats: Fix key-activated CodeBreaker cheats
346 - GBA Cheats: Fix uninitialized memory getting freed when saving
347 - GBA Hardware: Improve Game Boy Player rumble behavior
348 - GBA Memory: Fix several unused I/O register read values
349 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
350 - LR35902: Fix events running with the wrong cycle active
351 - Qt: Fix "close" button on Overrides view
352 - Qt: Fix saving overrides
353 - Qt: Fix directory set unloading when replacing the ROM
354 - Qt: Fix patch loading
355 - Qt: Fix crash when saving an override if a game isn't loaded
356 - Qt: Fix showing default display driver as OpenGL (force 1.x)
357 - SDL: Attach rumble in SDL frontend
358 - Util: Fix PNG identification on files too small to be a PNG
359Misc:
360 - All: Only update version info if needed
361 - All: Split out install locations for Libretro and OpenEmu
362 - FFmpeg: Encoding cleanup
363 - GB: Reset active region when reloading ROM
364 - GB Memory: Initialize RAM pattern for GBC
365 - GB Video: Improved video timings
366 - Qt: Manage window sizes slightly better
367 - Qt: Remember scale option independent of core dimensions
368
3690.5.0: (2016-09-19)
370Features:
371 - Game Boy support
372 - Support for encrypted CodeBreaker GBA cheats
373 - Emulation of Vast Fame protected GBA carts (taizou)
374 - Tile viewer
375 - Threaded rendering mode
376 - Libretro: Memory map and achievement support (leiradel)
377 - GUI: Add UI control remapping
378 - GUI: Add fast-forward
379 - Wii: 240p support
380 - 3DS: Adjustable screen darkening
381 - Ability to temporarily load a savegame
382 - Load specific files out of archives
383 - Automatic BIOS detection
384Bugfixes:
385 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
386 - Debugger: Fix GDB breakpoints
387 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
388 - GBA: Fix filehandle leak with savegames
389 - GBA: Timer 0 cannot be count up
390 - GBA: Count up timers should not count themselves
391 - GBA Memory: Fix mirror on non-overdumped Classic NES games
392 - GBA Memory: Fix ldm {pc}
393 - GBA Savedata: Fix savedata sync timer
394 - GBA Savedata: Only unmap savedata if present
395 - GBA Serialize: Savestates now properly store prefetch
396 - GBA Video: WIN0/1 take priority over OBJWIN
397 - GBA Video: Fix out-of-order OBJWIN
398 - PSP2: Fix GPU crash while exiting
399 - PSP2: Fix VSync
400 - PSP2: Fix accelerometer range
401 - PSP2: Actually load screen mode setting
402 - PSP2: Fix gyroscope direction
403 - PSP2: Delete threads after they return
404 - PSP2: Fix mapping/unmapping from not at 0
405 - Qt: Fix bug in software renderer scaling
406 - Qt: Fix hanging key press after disabling autofire
407 - Qt: Fix being unable to pause manually when using auto-pausing
408 - SDL: Fix axes being mapped wrong
409 - Util: Fix realloc semantics in utf16to8
410 - Util: Fix inserting too many items into a hash table
411 - VFS: Fix uninitialized varaible reading from 7z
412 - VFS: Fix reading multiple files from a 7z archive
413 - Wii: Fix framelimiting after a slowdown
414 - Wii: Fix garbage flash at startup
415Misc:
416 - 3DS: Use blip_add_delta_fast for a small speed improvement
417 - 3DS: Allow UTF-16 filenames
418 - 3DS: Port to using citro3D
419 - 3DS: Use system font for menus
420 - 3DS: Attempt to use Core 2 for threads
421 - 3DS: Adjustable filering
422 - 3DS: 3D banner
423 - All: Add QUIET parameter to silence CMake
424 - All: Faster memory read/write
425 - ARM7: Support forcing Thumb mode via MSR
426 - ARM7: Flush prefetch cache when loading CPSR via MSR
427 - ARM7: Clean up instruction decoding for future expandability
428 - Debugger: Support register and memory writes via GDB stub
429 - Debugger: Add software breakpoint support to gdb
430 - FFmpeg: Full support for libavcodec 56+
431 - GBA: Better debug logging if event processing breaks
432 - GBA Audio: Force audio DMAs to not increment destination
433 - GBA BIOS: Use custom ArcTan, not relying on OS
434 - GBA Hardware: Clean up dead code in GBP
435 - GBA Memory: Optimize stalling behavior
436 - GBA Memory: Optimize Load-/StoreMultiple
437 - GBA Savedata: Add realistic timing for EEPROM
438 - GBA Serialize: Savestates now store if CPU was halted
439 - GBA Video: Remove old slow path fallback
440 - GBA Video: Optimize sprite drawing
441 - GBA Video: Optimize mode 0 rendering
442 - GBA Video: Optimize compositing cases slightly
443 - GUI: Screenshot dimensions are now passed through
444 - GUI: Add back logging
445 - GUI: Only reload config if manually saved
446 - GUI: Increase scrolling speed
447 - OpenGL: Log shader compilation failure
448 - OpenGL: Add texSize uniform
449 - Qt: Make -g flag work in Qt build
450 - Qt: Simplify OpenGL context creation
451 - Qt: Thread startup improvements
452 - Qt: Make audio channel/video layer options shortcut mappable
453 - Qt: Remove some C99isms from C++ code
454 - Qt: Remove default autofire mappings
455 - Qt: Make reseting when pasued frame-accurate
456 - Qt: Rearchitect game closing codepath
457 - PSP2: Use system font for menus
458 - PSP2: Add rumble for PS TV
459 - PSP2: Add fit-to-height screen mode
460 - PSP2: Sync files per descriptor
461 - PSP2: Allow UTF-8 filenames
462 - PSP2: Screenshots are now saved into the Photo Gallery
463 - PSP2: Stop underclocking when menuing
464 - SDL: Increase default audio buffer size to 1024 samples
465 - SDL: More responsive rumble
466 - Util: Add Vector GetConstPointer
467 - Util: Add rtrim
468 - Util: Add endswith
469 - VFS: Improve zip file detection
470 - Wii: Add pixelated resample filter
471 - Windows: Add native VDir support
472 - Util: Add PRIz macro for libc versions that don't support %z
473
4740.4.1: (2016-07-11)
475Bugfixes:
476 - All: Fix several file handle leaks
477 - All: Fix instruction tables getting zeroed when linking sometimes
478 - ARM7: Fix flags on SBC/RSC
479 - ARM7: Fix setting spsr privilege bits when spsr is empty
480 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
481 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
482 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
483 - GBA Memory: Fix executing code from OBJ region of VRAM
484 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
485 - GBA Serialize: Fix loading savegames from savestates
486 - OpenGL: Correct boolean vector strcmp strings for uniforms
487 - Qt: Fix sending gameStopped twice
488 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
489 - Qt: Fix initial state of key mapping
490 - Qt: Initialize m_useBios
491 - SDL: Fix joystick initialization on BSD
492 - SDL: Fix potential joystick crash in games with rumble
493 - SDL: Fix SDL 1.2 build
494 - SDL: Fix sporadic crash when deinitializing audio
495 - Shaders: Fix AGS-001 shader with some bad drivers
496 - Util: Use closesocket on Windows
497 - Util: Fix socket bind addresses
498 - VFS: Fix reading 7z archives without rewinding first
499 - VFS: VFileFromFD should not open directories
500 - Wii: Fix tilting direction
501 - Util: Fix realloc semantics in utf16to8
502Misc:
503 - All: Allow use of external minizip library
504 - Debugger: CLI debugger now exits when end-of-stream is reached
505 - FFmpeg: Update dependencies on Ubuntu
506 - GBA: Slightly optimize GBAProcessEvents
507 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
508 - GBA Video: Null renderer should return proper register values
509 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
510 - Qt: Add preset for DualShock 4
511 - Qt: Update 360 input profile on OS X to reflect newer drivers
512 - Qt: Remove use of NaN
513 - Qt: Canonicalize file paths when loading games
514 - Qt: Add refresh button to controller editing
515 - SDL: Remove default gamepad mappings
516 - Util: Fix intermittent build failure on OS X
517 - VFS: VFile.sync now updates modified time
518
5190.4.0: (2016-02-02)
520Features:
521 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
522 - I/O viewer
523 - Booting of multiboot images
524 - Customization of GIF recording
525 - Libretro: Cheat code support
526 - Support for GLSL shaders
527 - ROM information view
528 - Support for VBA-style cheat codes
529 - Savestates now store creation timestamps
530 - Key autofire
531 - Libretro: Allow blocking opposing directional input
532 - OpenEmu core for OS X
533 - Libretro: Settings for using BIOS and skipping intro
534 - Libretro: Customizable idle loop removal
535 - Implemented cycle counting for sprite rendering
536 - Cleaner, unified settings window
537 - Added a setting for pausing when the emulator is not in focus
538 - Customizable paths for save games, save states, screenshots and patches
539 - Controller hotplugging
540 - Ability to store save games and active cheats within savestates
541Bugfixes:
542 - ARM7: Fix sign of unaligned LDRSH
543 - ARM7: Fix decoding of some ARM ALU instructions with shifters
544 - Debugger: Fix watchpoints in gdb
545 - GBA: Fix warnings when creating and loading savestates
546 - GBA: Fix Iridion II savetype
547 - GBA BIOS: Fix misaligned CpuSet
548 - GBA Cheats: Fix cheats setting the Action Replay version
549 - GBA Hardware: Fix GPIO on big endian
550 - GBA Memory: Fix DMA register writing behavior
551 - GBA Memory: Fix DMAs triggering two cycles early
552 - Libretro: Fix aspect ratio
553 - Qt: Fix some potential crashes with the gamepad mapping
554 - Qt: Fix keys being mapped incorrectly when loading configuration file
555 - Util: Fix PowerPC PNG read/write pixel order
556 - Util: Fix excessive memory allocation when decoding a PNG
557 - VFS: Fix VFileReadline and remove _vfdReadline
558Misc:
559 - All: Improved PowerPC support
560 - All: Fix some undefined behavior warnings
561 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
562 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
563 - GBA: Implement bad I/O register loading
564 - GBA: Allow jumping to OAM and palette RAM
565 - GBA BIOS: Finish implementing RegisterRamReset
566 - GBA Config: Add "override" layer for better one-time configuration
567 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
568 - GBA Memory: Use a dynamically sized mask for ROM memory
569 - GBA Memory: Implement several unimplemented memory access types
570 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
571 - GBA RR: Starting from savestate now embeds the savegame
572 - GBA RR: Add preliminary SRAM support for VBM loading
573 - GBA RR: Add support for resets in movies
574 - GBA Video: Remove lastHblank, as it is implied
575 - Libretro: Use anonymous memory mappers for large blocks of memory
576 - Libretro: Add install target for libretro core
577 - Qt: Window size command line options are now supported
578 - Qt: Increase usability of key mapper
579 - Qt: Add 'Apply' button to settings window
580 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
581 - Qt: Allow use of modifier keys as input
582 - Qt: Optimize log viewer
583 - Qt: Added button for breaking into the GDB debugger
584 - Qt: Add box for showing duration of rewind
585 - SDL: Support fullscreen in SDL 1.2
586 - SDL: Allow GBASDLAudio to be used without a thread context
587 - Util: Use VFile for configuration
588 - Util: Add MutexTryLock
589
5900.3.2: (2015-12-16)
591Bugfixes:
592 - ARM7: Fix STRT/STRBT
593 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
594 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
595 - Libretro: Fix problems with rumble not turning off
596 - GBA: Fix idle skip state being retained between games
597 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
598 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
599 - GBA BIOS: Fix Sqrt sign
600 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
601 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
602 - GBA Memory: Fix DMA behavior for SRAM accesses
603 - GBA Memory: Fix Store8 to OBJ VRAM
604 - GBA Memory: Fix alignment of LDM/STM on SRAM
605 - GBA Memory: Fix unaligned out-of-bounds ROM loads
606 - GBA Memory: Fix timing of DMAs
607 - GBA Video: Fix _mix for 15-bit color
608 - GBA Video: Fix OAM and palette initialization
609 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
610 - Qt: Use safer isLoaded check in GameController
611 - Qt: Fix a race condition in PainterGL that could lead to a crash
612 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
613 - Qt: Fix font size in memory viewer
614 - Qt: Fix a crash in the memory viewer
615 - Qt: Add additional checks in CheatModel to prevent crashes
616 - Qt: Fix race condition with setting sample rate
617 - Qt: Fix crash when closing multiplayer windows
618 - Qt: Fix resetting while paused
619Misc:
620 - GBA Audio: Implement missing flags on SOUNDCNT_X register
621 - Qt: Add mute option to menu
622
6230.3.1: (2015-10-24)
624Bugfixes:
625 - ARM7: Fix instruction decoding of Thumb shifts
626 - GBA: Deinit savegame when unloading a ROM
627 - GBA: Fix BIOS check on big endian
628 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
629 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
630 - GBA Audio: Fix audio channels being silenced at the wrong time
631 - GBA Memory: Fix bad BIOS Load16 on big endian
632 - GBA Memory: Fix bad Load8 on big endian
633 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
634 - GBA Video: Fix edge case with sprite blend modes and semitransparency
635 - GBA Video: Fix objwin and blending interaction on sprites
636 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
637 - Libretro: Fix a memory leak with the render buffer
638 - Qt: Windows no longer spawn in the top left on first launch
639 - Qt: Fix install path of XDG desktop file with DESTDIR
640 - Qt: Fix drag and drop on Windows
641 - Qt: Reenable double buffering, as disabling it broke some Windows configs
642 - VFS: Fix return values of VFileFILE.read and .write
643Misc:
644 - All: Reset next event to cycles instead of zero to interrupt
645 - All: Add --version flag
646 - ARM7: Force disable LTO on two files to work around a GCC bug
647 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
648 - GBA: Better memory handling with PNG savestates
649 - GBA: Additional savestate sanity checks
650 - GBA: Check for cycle count being too high
651 - GBA Audio: Allow GBAAVStream to have no video callback
652 - GBA BIOS: Implement RegisterRamReset for SIO registers
653 - Qt: Remove useless help icons in dialogs
654 - Qt: Prevent savestate window from opening while in multiplayer
655 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
656 - Qt: Dropping multiplayer windows works more cleanly now
657
6580.3.0: (2015-08-16)
659Features:
660 - Ability to hide individual background layers, or OBJs
661 - Ability to mute individual audio channels
662 - Palette viewer and exporter
663 - Volume control
664 - More shortcuts are editable (e.g. quick save/load)
665 - Rewind now shows the frame after rewinding
666 - Import/Export of GameShark/Action Replay snapshots
667 - Add "Step backwards" item for single increment rewind
668 - Deadzone estimation for game controllers
669 - Analog inputs can be used for shortcuts
670 - Menu items for specific solar sensor brightness levels
671 - Remappable controls for tilt and gyroscope sensors
672 - Status messages for actions taken while a game is running (e.g. save/load state)
673 - Memory inspector
674 - Screensaver can now be suspended while a game is running
675 - Load/save the most recent savestate slot
676 - Support varible speed (PWM) rumble
677 - Ability to cap fast forward speed
678 - Finer control over FPS target
679 - Holdable shortcut for rewinding one frame at a time
680 - Ability to boot directly into the BIOS
681 - Preliminary support for yanking out the game pak while a game is running
682 - Thumb-drive mode by putting a file called portable.ini in the same folder
683 - Configurable display driver, between software and OpenGL
684 - Undo-able savestate loading and saving
685 - Controller profiles now store shortcut settings
686 - Default controller profiles for several common controllers
687 - Libretro now supports BIOS, rumble and solar sensor
688 - Implement BIOS call Stop, for sleep mode
689 - Automatically load patches, if found
690 - Improved video synchronization
691 - Configurable audio output sample rate
692Bugfixes:
693 - ARM7: Fix SWI and IRQ timings
694 - ARM7: Fix Thumb MUL timing
695 - ARM7: Fix timing of multiplies to use N cycles
696 - ARM7: ARMHotplugDetach should call deinit
697 - Debugger: Fix use-after-free in breakpoint clearing code
698 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
699 - GBA: Cap audio FIFO read size during deserialization
700 - GBA: Check for corrupted savestates when loading
701 - GBA: Check for improperly sized savestates when loading
702 - GBA: Check for savestates made from differently sized ROMs
703 - GBA: Fix calls to endian-independent loadstores
704 - GBA: Fix timing of reading from timer registers
705 - GBA: Ensure cycles never go negative
706 - GBA Audio: Force audio FIFOs to 32-bit
707 - GBA Audio: Fix audio pitch changing when adjusting buffer size
708 - GBA Audio: Fix sample order in audio channel 3
709 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
710 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
711 - GBA Memory: Improve Thumb open bus behavior
712 - GBA Memory: Fix potential DMA issue when loading a savestate
713 - GBA Memory: Fix load/store multiple video memory waitstates
714 - GBA SIO: Fix reseting when there are SIO devices attached
715 - GBA Video: Blended sprites should never have other effects applied
716 - GBA Video: Fix out-of-bounds tiles in mosaic
717 - GBA Video: Fix windows not affecting sprites
718 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
719 - GBA Video: Fix timing on first scanline
720 - Qt: Better cleanup when a game crashes
721 - Qt: Fix open ROM dialog filtering for archive formats
722 - Qt: Cap the maximum number of multiplayer windows
723 - Qt: Fix maximum year in sensor override
724 - Qt: Fix window being too tall after exiting fullscreen
725 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
726 - Qt: Fix analog buttons not getting unmapped
727 - Qt: Fix passing command line options
728 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
729 - SDL: Fix SDL build when OpenGL is missing
730 - Util: Allow loading IPS patches that grow the ROM
731 - VFS: Fix resource leaks if some allocations fail
732 - VFS: Fix line-reading to return proper values
733 - Video: Fix an issue with very long filenames
734 - Util: Fix formatting of floats
735Misc:
736 - All: Add --help flag for command line programs
737 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
738 - All: Enable static linking for Windows
739 - All: Enable static linking for OS X
740 - All: Threads are now named
741 - All: Proper handling of Unicode file paths
742 - ARM7: Add emulation for Undefined CPU mode
743 - ARM7: Reduce the size of the Thumb instruction table
744 - GBA: Add status log level
745 - GBA: GBARewind now returns how many states it has rewound
746 - GBA: SIO logging layer
747 - GBA BIOS: Stub out SoundBias
748 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
749 - GBA: Don't include GBACLIDebugger struct unless needed
750 - GBA: Savedata is now synced shortly after data finishes being written
751 - GBA: Process multiple timer events at once, if necessary
752 - GBA Audio: Implement audio reset for channels A/B
753 - GBA Audio: Process multiple audio events at once, if necessary
754 - GBA Hardware: Backport generic RTC source into core
755 - GBA Input: Allow axes and buttons to be mapped to the same key
756 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
757 - GBA SIO: Add a dummy driver for Normal mode
758 - GBA Thread: Add functionality for running callbacks on the GBA thread
759 - GBA Thread: Split GBASync into a separate file
760 - GBA Video: Refactor software renderer into separate files
761 - GBA Video: Slightly optimize mode 0 mosaic rendering
762 - Debugger: Free watchpoints in addition to breakpoints
763 - Qt: Handle saving input settings better
764 - Qt: Move GL frame drawing back onto its own thread
765 - Qt: Fast forward (held) option moved from Other to Emulation menu
766 - Qt: Show version info in window title
767 - Qt: Migrate multiplayer window handling into GBAApp
768 - Qt: Unified file opening and saving with last location
769 - Qt: Fix windows being resizable when they shouldn't have been
770 - Qt: Only hide cursor in full screen
771 - Qt: Replace pause-after-frame mutex with an atomic
772 - Qt: Add application icon and XDG desktop files
773 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
774 - Qt: Don't save window size when entering fullscreen
775 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
776 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
777 - Qt: Increase usability of key mapper
778 - Qt: Show checkmark for window sizes
779 - Qt: Set window path to loaded ROM
780 - Perf: Ability to load savestates immediately on launch
781 - SDL: Properly check for initialization
782 - SDL: Clean up initialization functions
783 - SDL: Clean up GL context
784 - Util: Allow disabling the threading code entirely
785 - VFS: Add sync method to force syncing with backing
786
7870.2.1: (2015-05-13)
788Bugfixes:
789 - All: Fix sanitize-deb script not cleaning up after itself
790 - All: Fix dependencies for libavcodec on Debian-derived platforms
791 - ARM7: Handle writeback for PC in addressing modes 2 and 3
792 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
793 - ARM7: Fix ARM multiply instructions when PC is a destination register
794 - Debugger: Fix use-after-free in breakpoint clearing code
795 - Debugger: Fix boundary conditions in tab completion
796 - GBA: Fix timers not updating timing when writing to only the reload register
797 - GBA: Fix rewind boundary conditions
798 - GBA: Add initial I/O register settings for background matrix registers
799 - GBA: Fix hang when loading a savestate if sync to video is enabled
800 - GBA: Handle out-of-bounds I/O access
801 - GBA: Fix bounds-checking on EEPROM access
802 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
803 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
804 - GBA Memory: Allow SRAM to be 64kB
805 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
806 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
807 - GBA Video: Fix second frame mode 5
808 - Perf: Fix race condition if a game crashes immediately on start
809 - Qt: Fix Display object leak when closing a window
810 - Qt: Fix .deb dependencies
811 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
812 - Qt: Fix window not regaining focus after exiting savestate window
813 - Qt: Fix regression where video would not record if the game had already started
814 - Qt: Fix potential crash if a gamepad causes focus to change
815 - Qt: Fix controller axis querying
816 - Qt: Fix multiplayer windows opening as the wrong size
817 - Qt: Fix controllers sometimes not loading the right profile
818 - SDL: Fix boundary conditions for joystick adjustments
819 - SDL: Allocate properly sized input maps
820 - SDL: Fix potential build issues when Qt and SDL2 are in use
821 - Util: Fix resource leak in UTF-8 handling code
822 - Util: Fix a null-pointer issue when attempting to delete a key
823 - VFS: Fix resource leaks if some allocations fail
824 - Video: Fix an issue with very long filenames
825Misc:
826 - GBA Memory: Soft-crash if jumping past the end of a ROM
827 - Qt: Show multiplayer numbers in window title
828 - Qt: Solar sensor can have shortcuts set
829
8300.2.0: (2015-04-03)
831Features:
832 - Support for gamepad axes, e.g. analog sticks or triggers
833 - Add scale presets for up to 6x
834 - Settings window
835 - Bilinear resampling option
836 - Add option to skip BIOS start screen
837 - List of recently opened games
838 - Support for games using the Solar Sensor
839 - Better audio resampling via blip-buf
840 - Game Pak overrides dialog for setting savetype and sensor values
841 - Support for games using the tilt sensor
842 - Remappable shortcuts for keyboard and gamepad
843 - Rewinding of emulation
844 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
845 - Support IPv6
846 - Save directory of last loaded file
847 - Support BPS patches
848 - Automatically detect and optimize out idle loops
849 - Configurable game overrides
850 - Support loading 7-Zip files
851 - Drag and drop game loading
852 - Cheat code support
853 - Runtime configurable audio driver
854 - Libretro core for use with RetroArch and other front-ends
855 - Controller profiles for setting different bindings for different controllers
856 - Ability to lock aspect ratio
857 - Local link cable support
858 - Ability to switch which game controller is in use per instance
859 - Ability to prevent opposing directional input
860 - Warning dialog if an unimplemented BIOS feature is called
861 - Debugger: Add CLI "frame", frame advance command
862 - Debugger: Add CLI functions for writing to memory
863 - Debugger: Add CLI functions for examining memory regions
864 - Debugger: Add CLI function for writing a register
865Bugfixes:
866 - ARM7: Extend prefetch by one stage
867 - ARM7: Fix cycle counting for loads
868 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
869 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
870 - GBA: Initialize gba.sync to null
871 - GBA: Fix timer initialization
872 - GBA Audio: Support 16-bit writes to FIFO audio
873 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
874 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
875 - GBA BIOS: Fix BIOS prefetch after reset
876 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
877 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
878 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
879 - GBA Memory: Fix I cycles that had been moved to ARM7 core
880 - GBA Memory: Fix cycle counting for 32-bit load/stores
881 - GBA RR: Fix fallthrough error when reading tags from a movie
882 - GBA Thread: Fix possible hang when loading an archive
883 - GBA Thread: Fix possible deadlock in video sync
884 - Perf: Fix crash when the GBA thread fails to start
885 - Qt: Fix crash starting a GDB stub if a game isn't loaded
886 - Qt: Fix crash when adjusting settings after closing a game
887 - Qt: Fix crash when starting GDB stub after closing a game
888 - Qt: Fix patch loading while a game is running
889 - Qt: Fix crash when loading a game after stopping GDB server
890 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
891 - Qt: Fix crash when attempting to pause if a game is not running
892 - SDL: Properly clean up if a game doesn't launch
893 - Util: Fix sockets on Windows
894Misc:
895 - All: Enable link-time optimization
896 - Debugger: Watchpoints now work on STM/LDM instructions
897 - Debugger: Clean up GDB stub network interfacing
898 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
899 - Debugger: Merge Thumb BL instructions when disassembling
900 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
901 - Debugger: Watchpoints now report address watched (fixes #68)
902 - Debugger: Add support for soft breakpoints
903 - Debugger: Make I/O register names be addresses instead of values
904 - Debugger: Rename read/write commands
905 - GBA: Improve accuracy of event timing
906 - GBA: Add API for getting Configuration structs for overrides and input
907 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
908 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
909 - GBA: Move A/V stream interface into core
910 - GBA: Savestates now take into account savedata state machines (fixes #109)
911 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
912 - GBA Memory: Simplify memory API and use fixed bus width
913 - GBA Thread: Make GBASyncWaitFrameStart time out
914 - GBA Video: Start video at the last scanline instead of the first
915 - Qt: Optimize logo drawing
916 - Qt: Move frame upload back onto main thread
917 - Qt: Remember window position
918 - Qt: Double-clicking on the window toggles full screen
919 - Util: Use proper locale for reading and writing float values
920
9210.1.1: (2015-01-24)
922Bugfixes:
923 - ARM7: Fix LDM writeback to a register already written
924 - GBA: Fix timers 2 and 3 updating incorrectly
925 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
926 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
927 - GBA Audio: Properly initialize audio FIFO channels
928 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
929 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
930 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
931 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
932 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
933 - GBA BIOS: Fix HuffUnComp boundary conditions
934 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
935 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
936 - GBA Memory: Filter out top nybble of DMA addresses
937 - GBA Memory: Properly bounds-check VRAM accesses
938 - GBA Memory: Fix initial DMA state
939 - GBA Thread: Allow halted games to exit cleanly
940 - GBA Video: Fix blend issues with obscured middle layers
941 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
942 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
943 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
944 - GBA Video: Fix sprite boundary conditions with mosaic
945 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
946 - Qt: Fix issue with set frame sizes being the wrong height
947 - Qt: Fix emulator crashing when full screen if a game is not running
948 - Qt: Fix window focus issues
949 - Qt: Properly set default video recording settings
950 - Qt: Fix a race condition when a game crashes immediately
951 - Qt: Fix some cases where key mapping can break if focus is adjusted
952 - Qt: Fix crash if a game pauses before any frames are shown
953 - Debugger: Negative PC-relative loads now properly subtract the offset
954 - Debugger: Align PC-relative loads in Thumb
955 - Debugger: Fix watchpoints triggering too late
956 - Debugger: Fix binary print putting spaces between digits
957 - Video: Ensure FFmpeg encoder has audio frames
958 - Video: Fix uncompressed PCM audio recording
959 - Video: Fix FFmpeg crashing when the file extension is wrong
960 - Util: Fix SOCKET_FAILED macro
961Misc:
962 - GBA: Exit cleanly on FATAL if the port supports it
963 - GBA Memory: Implement 16- and 32-bit loads from SRAM
964 - Qt: Disable sync to video by default
965 - Qt: Handle a game crash without crashing
966 - Qt: Set default log level to FATAL, ERROR and WARN
967 - Qt: Clarify some phrasing in the menus
968 - Qt: Clear active buttons when focus is lost
969
9700.1.0: (2014-12-13)
971 - Initial release