all repos — mgba @ c82ee873e1f12b83b9017caeb3c872015ec38cde

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6Bugfixes:
  7 - VFS: Fix reading 7z archives without rewinding first
  8 - Qt: Fix sending gameStopped twice
  9 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 10 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 11 - OpenGL: Correct boolean vector strcmp strings for uniforms
 12 - Wii: Fix tilting direction
 13 - SDL: Fix joystick initialization on BSD
 14 - SDL: Fix potential joystick crash in games with rumble
 15 - SDL: Fix axes being mapped wrong
 16 - Qt: Fix initial state of key mapping
 17 - Shaders: Fix AGS-001 shader with some bad drivers
 18 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 19 - Qt: Initialize m_useBios
 20 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 21 - GBA Serialize: Fix loading savegames from savestates
 22 - All: Fix several file handle leaks
 23 - Util: Use closesocket on Windows
 24 - GBA Memory: Fix executing code from OBJ region of VRAM
 25 - Util: Fix socket bind addresses
 26 - All: Fix instruction tables getting zeroed when linking sometimes
 27 - SDL: Fix SDL 1.2 build
 28 - ARM7: Fix flags on SBC/RSC
 29 - Util: Fix realloc semantics in utf16to8
 30 - ARM7: Fix setting spsr privilege bits when spsr is empty
 31 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 32Misc:
 33 - GBA: Slightly optimize GBAProcessEvents
 34 - Qt: Add preset for DualShock 4
 35 - SDL: Remove default gamepad mappings
 36 - Qt: Update 360 input profile on OS X to reflect newer drivers
 37 - Qt: Remove use of NaN
 38 - 3DS: Use blip_add_delta_fast for a small speed improvement
 39 - FFmpeg: Update dependencies on Ubuntu
 40 - OpenGL: Log shader compilation failure
 41 - All: Allow use of external minizip library
 42 - Qt: Remove some C99isms from C++ code
 43 - Windows: Add native VDir support
 44 - All: Add QUIET parameter to silence CMake
 45 - GBA Video: Null renderer should return proper register values
 46 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 47 - ARM7: Support forcing Thumb mode via MSR
 48 - ARM7: Flush prefetch cache when loading CPSR via MSR
 49 - Qt: Canonicalize file paths when loading games
 50 - OpenGL: Add texSize uniform
 51 - Qt: Add refresh button to controller editing
 52 - ARM7: Clean up instruction decoding for future expandability
 53 - Debugger: CLI debugger now exits when end-of-stream is reached
 54 - VFS: VFile.sync now updates modified time
 55 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 56 - Util: Fix intermittent build failure on OS X
 57
 580.4.0: (2016-02-02)
 59Features:
 60 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 61 - I/O viewer
 62 - Booting of multiboot images
 63 - Customization of GIF recording
 64 - Libretro: Cheat code support
 65 - Support for GLSL shaders
 66 - ROM information view
 67 - Support for VBA-style cheat codes
 68 - Savestates now store creation timestamps
 69 - Key autofire
 70 - Libretro: Allow blocking opposing directional input
 71 - OpenEmu core for OS X
 72 - Libretro: Settings for using BIOS and skipping intro
 73 - Libretro: Customizable idle loop removal
 74 - Implemented cycle counting for sprite rendering
 75 - Cleaner, unified settings window
 76 - Added a setting for pausing when the emulator is not in focus
 77 - Customizable paths for save games, save states, screenshots and patches
 78 - Controller hotplugging
 79 - Ability to store save games and active cheats within savestates
 80Bugfixes:
 81 - ARM7: Fix sign of unaligned LDRSH
 82 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 83 - Debugger: Fix watchpoints in gdb
 84 - GBA: Fix warnings when creating and loading savestates
 85 - GBA: Fix Iridion II savetype
 86 - GBA BIOS: Fix misaligned CpuSet
 87 - GBA Cheats: Fix cheats setting the Action Replay version
 88 - GBA Hardware: Fix GPIO on big endian
 89 - GBA Memory: Fix DMA register writing behavior
 90 - GBA Memory: Fix DMAs triggering two cycles early
 91 - Libretro: Fix aspect ratio
 92 - Qt: Fix some potential crashes with the gamepad mapping
 93 - Qt: Fix keys being mapped incorrectly when loading configuration file
 94 - Util: Fix PowerPC PNG read/write pixel order
 95 - Util: Fix excessive memory allocation when decoding a PNG
 96 - VFS: Fix VFileReadline and remove _vfdReadline
 97Misc:
 98 - All: Improved PowerPC support
 99 - All: Fix some undefined behavior warnings
100 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
101 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
102 - GBA: Implement bad I/O register loading
103 - GBA: Allow jumping to OAM and palette RAM
104 - GBA BIOS: Finish implementing RegisterRamReset
105 - GBA Config: Add "override" layer for better one-time configuration
106 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
107 - GBA Memory: Use a dynamically sized mask for ROM memory
108 - GBA Memory: Implement several unimplemented memory access types
109 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
110 - GBA RR: Starting from savestate now embeds the savegame
111 - GBA RR: Add preliminary SRAM support for VBM loading
112 - GBA RR: Add support for resets in movies
113 - GBA Video: Remove lastHblank, as it is implied
114 - Libretro: Use anonymous memory mappers for large blocks of memory
115 - Libretro: Add install target for libretro core
116 - Qt: Window size command line options are now supported
117 - Qt: Increase usability of key mapper
118 - Qt: Add 'Apply' button to settings window
119 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
120 - Qt: Allow use of modifier keys as input
121 - Qt: Optimize log viewer
122 - Qt: Added button for breaking into the GDB debugger
123 - Qt: Add box for showing duration of rewind
124 - SDL: Support fullscreen in SDL 1.2
125 - SDL: Allow GBASDLAudio to be used without a thread context
126 - Util: Use VFile for configuration
127 - Util: Add MutexTryLock
128
1290.3.2: (2015-12-16)
130Bugfixes:
131 - ARM7: Fix STRT/STRBT
132 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
133 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
134 - Libretro: Fix problems with rumble not turning off
135 - GBA: Fix idle skip state being retained between games
136 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
137 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
138 - GBA BIOS: Fix Sqrt sign
139 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
140 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
141 - GBA Memory: Fix DMA behavior for SRAM accesses
142 - GBA Memory: Fix Store8 to OBJ VRAM
143 - GBA Memory: Fix alignment of LDM/STM on SRAM
144 - GBA Memory: Fix unaligned out-of-bounds ROM loads
145 - GBA Memory: Fix timing of DMAs
146 - GBA Video: Fix _mix for 15-bit color
147 - GBA Video: Fix OAM and palette initialization
148 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
149 - Qt: Use safer isLoaded check in GameController
150 - Qt: Fix a race condition in PainterGL that could lead to a crash
151 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
152 - Qt: Fix font size in memory viewer
153 - Qt: Fix a crash in the memory viewer
154 - Qt: Add additional checks in CheatModel to prevent crashes
155 - Qt: Fix race condition with setting sample rate
156 - Qt: Fix crash when closing multiplayer windows
157 - Qt: Fix resetting while paused
158Misc:
159 - GBA Audio: Implement missing flags on SOUNDCNT_X register
160 - Qt: Add mute option to menu
161
1620.3.1: (2015-10-24)
163Bugfixes:
164 - ARM7: Fix instruction decoding of Thumb shifts
165 - GBA: Deinit savegame when unloading a ROM
166 - GBA: Fix BIOS check on big endian
167 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
168 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
169 - GBA Audio: Fix audio channels being silenced at the wrong time
170 - GBA Memory: Fix bad BIOS Load16 on big endian
171 - GBA Memory: Fix bad Load8 on big endian
172 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
173 - GBA Video: Fix edge case with sprite blend modes and semitransparency
174 - GBA Video: Fix objwin and blending interaction on sprites
175 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
176 - Libretro: Fix a memory leak with the render buffer
177 - Qt: Windows no longer spawn in the top left on first launch
178 - Qt: Fix install path of XDG desktop file with DESTDIR
179 - Qt: Fix drag and drop on Windows
180 - Qt: Reenable double buffering, as disabling it broke some Windows configs
181 - VFS: Fix return values of VFileFILE.read and .write
182Misc:
183 - All: Reset next event to cycles instead of zero to interrupt
184 - All: Add --version flag
185 - ARM7: Force disable LTO on two files to work around a GCC bug
186 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
187 - GBA: Better memory handling with PNG savestates
188 - GBA: Additional savestate sanity checks
189 - GBA: Check for cycle count being too high
190 - GBA Audio: Allow GBAAVStream to have no video callback
191 - GBA BIOS: Implement RegisterRamReset for SIO registers
192 - Qt: Remove useless help icons in dialogs
193 - Qt: Prevent savestate window from opening while in multiplayer
194 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
195 - Qt: Dropping multiplayer windows works more cleanly now
196
1970.3.0: (2015-08-16)
198Features:
199 - Ability to hide individual background layers, or OBJs
200 - Ability to mute individual audio channels
201 - Palette viewer and exporter
202 - Volume control
203 - More shortcuts are editable (e.g. quick save/load)
204 - Rewind now shows the frame after rewinding
205 - Import/Export of GameShark/Action Replay snapshots
206 - Add "Step backwards" item for single increment rewind
207 - Deadzone estimation for game controllers
208 - Analog inputs can be used for shortcuts
209 - Menu items for specific solar sensor brightness levels
210 - Remappable controls for tilt and gyroscope sensors
211 - Status messages for actions taken while a game is running (e.g. save/load state)
212 - Memory inspector
213 - Screensaver can now be suspended while a game is running
214 - Load/save the most recent savestate slot
215 - Support varible speed (PWM) rumble
216 - Ability to cap fast forward speed
217 - Finer control over FPS target
218 - Holdable shortcut for rewinding one frame at a time
219 - Ability to boot directly into the BIOS
220 - Preliminary support for yanking out the game pak while a game is running
221 - Thumb-drive mode by putting a file called portable.ini in the same folder
222 - Configurable display driver, between software and OpenGL
223 - Undo-able savestate loading and saving
224 - Controller profiles now store shortcut settings
225 - Default controller profiles for several common controllers
226 - Libretro now supports BIOS, rumble and solar sensor
227 - Implement BIOS call Stop, for sleep mode
228 - Automatically load patches, if found
229 - Improved video synchronization
230 - Configurable audio output sample rate
231Bugfixes:
232 - ARM7: Fix SWI and IRQ timings
233 - ARM7: Fix Thumb MUL timing
234 - ARM7: Fix timing of multiplies to use N cycles
235 - ARM7: ARMHotplugDetach should call deinit
236 - Debugger: Fix use-after-free in breakpoint clearing code
237 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
238 - GBA: Cap audio FIFO read size during deserialization
239 - GBA: Check for corrupted savestates when loading
240 - GBA: Check for improperly sized savestates when loading
241 - GBA: Check for savestates made from differently sized ROMs
242 - GBA: Fix calls to endian-independent loadstores
243 - GBA: Fix timing of reading from timer registers
244 - GBA: Ensure cycles never go negative
245 - GBA Audio: Force audio FIFOs to 32-bit
246 - GBA Audio: Fix audio pitch changing when adjusting buffer size
247 - GBA Audio: Fix sample order in audio channel 3
248 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
249 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
250 - GBA Memory: Improve Thumb open bus behavior
251 - GBA Memory: Fix potential DMA issue when loading a savestate
252 - GBA Memory: Fix load/store multiple video memory waitstates
253 - GBA SIO: Fix reseting when there are SIO devices attached
254 - GBA Video: Blended sprites should never have other effects applied
255 - GBA Video: Fix out-of-bounds tiles in mosaic
256 - GBA Video: Fix windows not affecting sprites
257 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
258 - GBA Video: Fix timing on first scanline
259 - Qt: Better cleanup when a game crashes
260 - Qt: Fix open ROM dialog filtering for archive formats
261 - Qt: Cap the maximum number of multiplayer windows
262 - Qt: Fix maximum year in sensor override
263 - Qt: Fix window being too tall after exiting fullscreen
264 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
265 - Qt: Fix analog buttons not getting unmapped
266 - Qt: Fix passing command line options
267 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
268 - SDL: Fix SDL build when OpenGL is missing
269 - Util: Allow loading IPS patches that grow the ROM
270 - VFS: Fix resource leaks if some allocations fail
271 - VFS: Fix line-reading to return proper values
272 - Video: Fix an issue with very long filenames
273 - Util: Fix formatting of floats
274Misc:
275 - All: Add --help flag for command line programs
276 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
277 - All: Enable static linking for Windows
278 - All: Enable static linking for OS X
279 - All: Threads are now named
280 - All: Proper handling of Unicode file paths
281 - ARM7: Add emulation for Undefined CPU mode
282 - ARM7: Reduce the size of the Thumb instruction table
283 - GBA: Add status log level
284 - GBA: GBARewind now returns how many states it has rewound
285 - GBA: SIO logging layer
286 - GBA BIOS: Stub out SoundBias
287 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
288 - GBA: Don't include GBACLIDebugger struct unless needed
289 - GBA: Savedata is now synced shortly after data finishes being written
290 - GBA: Process multiple timer events at once, if necessary
291 - GBA Audio: Implement audio reset for channels A/B
292 - GBA Audio: Process multiple audio events at once, if necessary
293 - GBA Hardware: Backport generic RTC source into core
294 - GBA Input: Allow axes and buttons to be mapped to the same key
295 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
296 - GBA SIO: Add a dummy driver for Normal mode
297 - GBA Thread: Add functionality for running callbacks on the GBA thread
298 - GBA Thread: Split GBASync into a separate file
299 - GBA Video: Refactor software renderer into separate files
300 - GBA Video: Slightly optimize mode 0 mosaic rendering
301 - Debugger: Free watchpoints in addition to breakpoints
302 - Qt: Handle saving input settings better
303 - Qt: Move GL frame drawing back onto its own thread
304 - Qt: Fast forward (held) option moved from Other to Emulation menu
305 - Qt: Show version info in window title
306 - Qt: Migrate multiplayer window handling into GBAApp
307 - Qt: Unified file opening and saving with last location
308 - Qt: Fix windows being resizable when they shouldn't have been
309 - Qt: Only hide cursor in full screen
310 - Qt: Replace pause-after-frame mutex with an atomic
311 - Qt: Add application icon and XDG desktop files
312 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
313 - Qt: Don't save window size when entering fullscreen
314 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
315 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
316 - Qt: Increase usability of key mapper
317 - Qt: Show checkmark for window sizes
318 - Qt: Set window path to loaded ROM
319 - Perf: Ability to load savestates immediately on launch
320 - SDL: Properly check for initialization
321 - SDL: Clean up initialization functions
322 - SDL: Clean up GL context
323 - Util: Allow disabling the threading code entirely
324 - VFS: Add sync method to force syncing with backing
325
3260.2.1: (2015-05-13)
327Bugfixes:
328 - All: Fix sanitize-deb script not cleaning up after itself
329 - All: Fix dependencies for libavcodec on Debian-derived platforms
330 - ARM7: Handle writeback for PC in addressing modes 2 and 3
331 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
332 - ARM7: Fix ARM multiply instructions when PC is a destination register
333 - Debugger: Fix use-after-free in breakpoint clearing code
334 - Debugger: Fix boundary conditions in tab completion
335 - GBA: Fix timers not updating timing when writing to only the reload register
336 - GBA: Fix rewind boundary conditions
337 - GBA: Add initial I/O register settings for background matrix registers
338 - GBA: Fix hang when loading a savestate if sync to video is enabled
339 - GBA: Handle out-of-bounds I/O access
340 - GBA: Fix bounds-checking on EEPROM access
341 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
342 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
343 - GBA Memory: Allow SRAM to be 64kB
344 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
345 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
346 - GBA Video: Fix second frame mode 5
347 - Perf: Fix race condition if a game crashes immediately on start
348 - Qt: Fix Display object leak when closing a window
349 - Qt: Fix .deb dependencies
350 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
351 - Qt: Fix window not regaining focus after exiting savestate window
352 - Qt: Fix regression where video would not record if the game had already started
353 - Qt: Fix potential crash if a gamepad causes focus to change
354 - Qt: Fix controller axis querying
355 - Qt: Fix multiplayer windows opening as the wrong size
356 - Qt: Fix controllers sometimes not loading the right profile
357 - SDL: Fix boundary conditions for joystick adjustments
358 - SDL: Allocate properly sized input maps
359 - SDL: Fix potential build issues when Qt and SDL2 are in use
360 - Util: Fix resource leak in UTF-8 handling code
361 - Util: Fix a null-pointer issue when attempting to delete a key
362 - VFS: Fix resource leaks if some allocations fail
363 - Video: Fix an issue with very long filenames
364Misc:
365 - GBA Memory: Soft-crash if jumping past the end of a ROM
366 - Qt: Show multiplayer numbers in window title
367 - Qt: Solar sensor can have shortcuts set
368
3690.2.0: (2015-04-03)
370Features:
371 - Support for gamepad axes, e.g. analog sticks or triggers
372 - Add scale presets for up to 6x
373 - Settings window
374 - Bilinear resampling option
375 - Add option to skip BIOS start screen
376 - List of recently opened games
377 - Support for games using the Solar Sensor
378 - Better audio resampling via blip-buf
379 - Game Pak overrides dialog for setting savetype and sensor values
380 - Support for games using the tilt sensor
381 - Remappable shortcuts for keyboard and gamepad
382 - Rewinding of emulation
383 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
384 - Support IPv6
385 - Save directory of last loaded file
386 - Support BPS patches
387 - Automatically detect and optimize out idle loops
388 - Configurable game overrides
389 - Support loading 7-Zip files
390 - Drag and drop game loading
391 - Cheat code support
392 - Runtime configurable audio driver
393 - Libretro core for use with RetroArch and other front-ends
394 - Controller profiles for setting different bindings for different controllers
395 - Ability to lock aspect ratio
396 - Local link cable support
397 - Ability to switch which game controller is in use per instance
398 - Ability to prevent opposing directional input
399 - Warning dialog if an unimplemented BIOS feature is called
400 - Debugger: Add CLI "frame", frame advance command
401 - Debugger: Add CLI functions for writing to memory
402 - Debugger: Add CLI functions for examining memory regions
403 - Debugger: Add CLI function for writing a register
404Bugfixes:
405 - ARM7: Extend prefetch by one stage
406 - ARM7: Fix cycle counting for loads
407 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
408 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
409 - GBA: Initialize gba.sync to null
410 - GBA: Fix timer initialization
411 - GBA Audio: Support 16-bit writes to FIFO audio
412 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
413 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
414 - GBA BIOS: Fix BIOS prefetch after reset
415 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
416 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
417 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
418 - GBA Memory: Fix I cycles that had been moved to ARM7 core
419 - GBA Memory: Fix cycle counting for 32-bit load/stores
420 - GBA RR: Fix fallthrough error when reading tags from a movie
421 - GBA Thread: Fix possible hang when loading an archive
422 - GBA Thread: Fix possible deadlock in video sync
423 - Perf: Fix crash when the GBA thread fails to start
424 - Qt: Fix crash starting a GDB stub if a game isn't loaded
425 - Qt: Fix crash when adjusting settings after closing a game
426 - Qt: Fix crash when starting GDB stub after closing a game
427 - Qt: Fix patch loading while a game is running
428 - Qt: Fix crash when loading a game after stopping GDB server
429 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
430 - Qt: Fix crash when attempting to pause if a game is not running
431 - SDL: Properly clean up if a game doesn't launch
432 - Util: Fix sockets on Windows
433Misc:
434 - All: Enable link-time optimization
435 - Debugger: Watchpoints now work on STM/LDM instructions
436 - Debugger: Clean up GDB stub network interfacing
437 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
438 - Debugger: Merge Thumb BL instructions when disassembling
439 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
440 - Debugger: Watchpoints now report address watched (fixes #68)
441 - Debugger: Add support for soft breakpoints
442 - Debugger: Make I/O register names be addresses instead of values
443 - Debugger: Rename read/write commands
444 - GBA: Improve accuracy of event timing
445 - GBA: Add API for getting Configuration structs for overrides and input
446 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
447 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
448 - GBA: Move A/V stream interface into core
449 - GBA: Savestates now take into account savedata state machines (fixes #109)
450 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
451 - GBA Memory: Simplify memory API and use fixed bus width
452 - GBA Thread: Make GBASyncWaitFrameStart time out
453 - GBA Video: Start video at the last scanline instead of the first
454 - Qt: Optimize logo drawing
455 - Qt: Move frame upload back onto main thread
456 - Qt: Remember window position
457 - Qt: Double-clicking on the window toggles full screen
458 - Util: Use proper locale for reading and writing float values
459
4600.1.1: (2015-01-24)
461Bugfixes:
462 - ARM7: Fix LDM writeback to a register already written
463 - GBA: Fix timers 2 and 3 updating incorrectly
464 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
465 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
466 - GBA Audio: Properly initialize audio FIFO channels
467 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
468 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
469 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
470 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
471 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
472 - GBA BIOS: Fix HuffUnComp boundary conditions
473 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
474 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
475 - GBA Memory: Filter out top nybble of DMA addresses
476 - GBA Memory: Properly bounds-check VRAM accesses
477 - GBA Memory: Fix initial DMA state
478 - GBA Thread: Allow halted games to exit cleanly
479 - GBA Video: Fix blend issues with obscured middle layers
480 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
481 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
482 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
483 - GBA Video: Fix sprite boundary conditions with mosaic
484 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
485 - Qt: Fix issue with set frame sizes being the wrong height
486 - Qt: Fix emulator crashing when full screen if a game is not running
487 - Qt: Fix window focus issues
488 - Qt: Properly set default video recording settings
489 - Qt: Fix a race condition when a game crashes immediately
490 - Qt: Fix some cases where key mapping can break if focus is adjusted
491 - Qt: Fix crash if a game pauses before any frames are shown
492 - Debugger: Negative PC-relative loads now properly subtract the offset
493 - Debugger: Align PC-relative loads in Thumb
494 - Debugger: Fix watchpoints triggering too late
495 - Debugger: Fix binary print putting spaces between digits
496 - Video: Ensure FFmpeg encoder has audio frames
497 - Video: Fix uncompressed PCM audio recording
498 - Video: Fix FFmpeg crashing when the file extension is wrong
499 - Util: Fix SOCKET_FAILED macro
500Misc:
501 - GBA: Exit cleanly on FATAL if the port supports it
502 - GBA Memory: Implement 16- and 32-bit loads from SRAM
503 - Qt: Disable sync to video by default
504 - Qt: Handle a game crash without crashing
505 - Qt: Set default log level to FATAL, ERROR and WARN
506 - Qt: Clarify some phrasing in the menus
507 - Qt: Clear active buttons when focus is lost
508
5090.1.0: (2014-12-13)
510 - Initial release