CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9Bugfixes:
10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
11 - LR35902: Fix core never exiting with certain event patterns
12 - GB Timer: Improve DIV reset behavior
13 - GBA Memory: Fix misaligned BIOS reads
14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
16 - GB MBC: Fix SRAM dangling pointer with RTC games
17 - Windows: Fix Unicode directory handling
18 - Qt: Fix changing resolution of software renderer
19 - Qt: Fix setting overrides
20 - GBA Cheats: Fix GameShark ROM patches
21 - Qt: Fix cut off tiles and alignment issues in tile viewer
22 - GB MBC: Fix initializing MBC when no ROM is loaded
23 - VFS: Fix resizing memory chunks when not needed
24 - GB Memory: Fix patching ROM bank 0
25 - GB: Fix audio not being deinitialized
26 - GBA Memory: Fix VCOUNT being writable
27 - GBA Memory: Improve initial skipped BIOS state
28 - Qt: Only reset window dimensions when first shown
29 - GB Memory: Fix starting HDMAs during mode 0
30 - Qt: Fix Qt Multimedia audio driver on big endian
31 - GBA: Fix IRQs firing after already being cleared
32 - All: Fix fullscreen config option being ignored
33 - GBA BIOS: Implement BitUnPack
34 - GBA: Add savegame override for Crash Bandicoot 2
35 - ARM7: PSR mode bits should not get sign extended
36 - GBA: Only unhalt CPU if appropriate bit is set in IE
37 - GBA Video: Fix out of bounds sprite transforms
38 - GB: Fix crash when masking savedata
39 - GB Audio: Fix serialization of channel 3 and NR52 properties
40 - GB: Properly initialize sramRealVf variable
41 - Qt: Fix Apply button for key and controller configurations
42Misc:
43 - SDL: Remove scancode key input
44 - GBA Video: Clean up unused timers
45 - Test: Add a basic test suite
46 - GBA Video: Allow multiple handles into the same tile cache
47 - VFS: Call msync when syncing mapped data
48 - GBA Video, GB Video: Colors are now fully scaled
49 - PSP2: Improved controller rumble
50 - GB, GBA: Prevent loading null ROMs
51 - VFS: Allow truncating memory chunk VFiles
52 - Debugger: Modularize CLI debugger
53 - Core: Clean up some thread state checks
54 - Debugger: Make building with debugging aspects optional
55 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
56 - GBA Memory: Support reading/writing POSTFLG
57 - Util: Add size counting to Table
58 - Qt: Move last directory setting from qt.ini to config.ini
59 - 3DS, PSP2, Wii: Last directory loaded is saved
60
610.5.1: (2016-10-05)
62Bugfixes:
63 - Core: Fix importing save games as read-only
64 - FFmpeg: Fix encoding AAC
65 - GB: Fix invalid STOP behavior on Game Boy Color
66 - GB: Initialize audio properly
67 - GB: Properly clear KEY1 bit 0 when switching speeds
68 - GB: Properly unload save files when unloading a ROM
69 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
70 - GB MBC: Fix MBC7 when size is incorrectly specified
71 - GB MBC: Fix RTC access when no save file is loaded
72 - GB SIO: Don't auto-clock external shift clock
73 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
74 - GB Video: Fix video frames getting missed when LCDC is off
75 - GB Video: Clear screen when LCDC is off
76 - GBA Cheats: Fix holding onto pointers that may get invalidated
77 - GBA Cheats: Fix key-activated CodeBreaker cheats
78 - GBA Cheats: Fix uninitialized memory getting freed when saving
79 - GBA Hardware: Improve Game Boy Player rumble behavior
80 - GBA Memory: Fix several unused I/O register read values
81 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
82 - LR35902: Fix events running with the wrong cycle active
83 - Qt: Fix "close" button on Overrides view
84 - Qt: Fix saving overrides
85 - Qt: Fix directory set unloading when replacing the ROM
86 - Qt: Fix patch loading
87 - Qt: Fix crash when saving an override if a game isn't loaded
88 - Qt: Fix showing default display driver as OpenGL (force 1.x)
89 - SDL: Attach rumble in SDL frontend
90 - Util: Fix PNG identification on files too small to be a PNG
91Misc:
92 - All: Only update version info if needed
93 - All: Split out install locations for Libretro and OpenEmu
94 - FFmpeg: Encoding cleanup
95 - GB: Reset active region when reloading ROM
96 - GB Memory: Initialize RAM pattern for GBC
97 - GB Video: Improved video timings
98 - Qt: Manage window sizes slightly better
99 - Qt: Remember scale option independent of core dimensions
100
1010.5.0: (2016-09-19)
102Features:
103 - Game Boy support
104 - Support for encrypted CodeBreaker GBA cheats
105 - Emulation of Vast Fame protected GBA carts (taizou)
106 - Tile viewer
107 - Threaded rendering mode
108 - Libretro: Memory map and achievement support (leiradel)
109 - GUI: Add UI control remapping
110 - GUI: Add fast-forward
111 - Wii: 240p support
112 - 3DS: Adjustable screen darkening
113 - Ability to temporarily load a savegame
114 - Load specific files out of archives
115 - Automatic BIOS detection
116Bugfixes:
117 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
118 - Debugger: Fix GDB breakpoints
119 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
120 - GBA: Fix filehandle leak with savegames
121 - GBA: Timer 0 cannot be count up
122 - GBA: Count up timers should not count themselves
123 - GBA Memory: Fix mirror on non-overdumped Classic NES games
124 - GBA Memory: Fix ldm {pc}
125 - GBA Savedata: Fix savedata sync timer
126 - GBA Savedata: Only unmap savedata if present
127 - GBA Serialize: Savestates now properly store prefetch
128 - GBA Video: WIN0/1 take priority over OBJWIN
129 - GBA Video: Fix out-of-order OBJWIN
130 - PSP2: Fix GPU crash while exiting
131 - PSP2: Fix VSync
132 - PSP2: Fix accelerometer range
133 - PSP2: Actually load screen mode setting
134 - PSP2: Fix gyroscope direction
135 - PSP2: Delete threads after they return
136 - PSP2: Fix mapping/unmapping from not at 0
137 - Qt: Fix bug in software renderer scaling
138 - Qt: Fix hanging key press after disabling autofire
139 - Qt: Fix being unable to pause manually when using auto-pausing
140 - SDL: Fix axes being mapped wrong
141 - Util: Fix realloc semantics in utf16to8
142 - Util: Fix inserting too many items into a hash table
143 - VFS: Fix uninitialized varaible reading from 7z
144 - VFS: Fix reading multiple files from a 7z archive
145 - Wii: Fix framelimiting after a slowdown
146 - Wii: Fix garbage flash at startup
147Misc:
148 - 3DS: Use blip_add_delta_fast for a small speed improvement
149 - 3DS: Allow UTF-16 filenames
150 - 3DS: Port to using citro3D
151 - 3DS: Use system font for menus
152 - 3DS: Attempt to use Core 2 for threads
153 - 3DS: Adjustable filering
154 - 3DS: 3D banner
155 - All: Add QUIET parameter to silence CMake
156 - All: Faster memory read/write
157 - ARM7: Support forcing Thumb mode via MSR
158 - ARM7: Flush prefetch cache when loading CPSR via MSR
159 - ARM7: Clean up instruction decoding for future expandability
160 - Debugger: Support register and memory writes via GDB stub
161 - Debugger: Add software breakpoint support to gdb
162 - FFmpeg: Full support for libavcodec 56+
163 - GBA: Better debug logging if event processing breaks
164 - GBA Audio: Force audio DMAs to not increment destination
165 - GBA BIOS: Use custom ArcTan, not relying on OS
166 - GBA Hardware: Clean up dead code in GBP
167 - GBA Memory: Optimize stalling behavior
168 - GBA Memory: Optimize Load-/StoreMultiple
169 - GBA Savedata: Add realistic timing for EEPROM
170 - GBA Serialize: Savestates now store if CPU was halted
171 - GBA Video: Remove old slow path fallback
172 - GBA Video: Optimize sprite drawing
173 - GBA Video: Optimize mode 0 rendering
174 - GBA Video: Optimize compositing cases slightly
175 - GUI: Screenshot dimensions are now passed through
176 - GUI: Add back logging
177 - GUI: Only reload config if manually saved
178 - GUI: Increase scrolling speed
179 - OpenGL: Log shader compilation failure
180 - OpenGL: Add texSize uniform
181 - Qt: Make -g flag work in Qt build
182 - Qt: Simplify OpenGL context creation
183 - Qt: Thread startup improvements
184 - Qt: Make audio channel/video layer options shortcut mappable
185 - Qt: Remove some C99isms from C++ code
186 - Qt: Remove default autofire mappings
187 - Qt: Make reseting when pasued frame-accurate
188 - Qt: Rearchitect game closing codepath
189 - PSP2: Use system font for menus
190 - PSP2: Add rumble for PS TV
191 - PSP2: Add fit-to-height screen mode
192 - PSP2: Sync files per descriptor
193 - PSP2: Allow UTF-8 filenames
194 - PSP2: Screenshots are now saved into the Photo Gallery
195 - PSP2: Stop underclocking when menuing
196 - SDL: Increase default audio buffer size to 1024 samples
197 - SDL: More responsive rumble
198 - Util: Add Vector GetConstPointer
199 - Util: Add rtrim
200 - Util: Add endswith
201 - VFS: Improve zip file detection
202 - Wii: Add pixelated resample filter
203 - Windows: Add native VDir support
204 - Util: Add PRIz macro for libc versions that don't support %z
205
2060.4.1: (2016-07-11)
207Bugfixes:
208 - All: Fix several file handle leaks
209 - All: Fix instruction tables getting zeroed when linking sometimes
210 - ARM7: Fix flags on SBC/RSC
211 - ARM7: Fix setting spsr privilege bits when spsr is empty
212 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
213 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
214 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
215 - GBA Memory: Fix executing code from OBJ region of VRAM
216 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
217 - GBA Serialize: Fix loading savegames from savestates
218 - OpenGL: Correct boolean vector strcmp strings for uniforms
219 - Qt: Fix sending gameStopped twice
220 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
221 - Qt: Fix initial state of key mapping
222 - Qt: Initialize m_useBios
223 - SDL: Fix joystick initialization on BSD
224 - SDL: Fix potential joystick crash in games with rumble
225 - SDL: Fix SDL 1.2 build
226 - SDL: Fix sporadic crash when deinitializing audio
227 - Shaders: Fix AGS-001 shader with some bad drivers
228 - Util: Use closesocket on Windows
229 - Util: Fix socket bind addresses
230 - VFS: Fix reading 7z archives without rewinding first
231 - VFS: VFileFromFD should not open directories
232 - Wii: Fix tilting direction
233 - Util: Fix realloc semantics in utf16to8
234Misc:
235 - All: Allow use of external minizip library
236 - Debugger: CLI debugger now exits when end-of-stream is reached
237 - FFmpeg: Update dependencies on Ubuntu
238 - GBA: Slightly optimize GBAProcessEvents
239 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
240 - GBA Video: Null renderer should return proper register values
241 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
242 - Qt: Add preset for DualShock 4
243 - Qt: Update 360 input profile on OS X to reflect newer drivers
244 - Qt: Remove use of NaN
245 - Qt: Canonicalize file paths when loading games
246 - Qt: Add refresh button to controller editing
247 - SDL: Remove default gamepad mappings
248 - Util: Fix intermittent build failure on OS X
249 - VFS: VFile.sync now updates modified time
250
2510.4.0: (2016-02-02)
252Features:
253 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
254 - I/O viewer
255 - Booting of multiboot images
256 - Customization of GIF recording
257 - Libretro: Cheat code support
258 - Support for GLSL shaders
259 - ROM information view
260 - Support for VBA-style cheat codes
261 - Savestates now store creation timestamps
262 - Key autofire
263 - Libretro: Allow blocking opposing directional input
264 - OpenEmu core for OS X
265 - Libretro: Settings for using BIOS and skipping intro
266 - Libretro: Customizable idle loop removal
267 - Implemented cycle counting for sprite rendering
268 - Cleaner, unified settings window
269 - Added a setting for pausing when the emulator is not in focus
270 - Customizable paths for save games, save states, screenshots and patches
271 - Controller hotplugging
272 - Ability to store save games and active cheats within savestates
273Bugfixes:
274 - ARM7: Fix sign of unaligned LDRSH
275 - ARM7: Fix decoding of some ARM ALU instructions with shifters
276 - Debugger: Fix watchpoints in gdb
277 - GBA: Fix warnings when creating and loading savestates
278 - GBA: Fix Iridion II savetype
279 - GBA BIOS: Fix misaligned CpuSet
280 - GBA Cheats: Fix cheats setting the Action Replay version
281 - GBA Hardware: Fix GPIO on big endian
282 - GBA Memory: Fix DMA register writing behavior
283 - GBA Memory: Fix DMAs triggering two cycles early
284 - Libretro: Fix aspect ratio
285 - Qt: Fix some potential crashes with the gamepad mapping
286 - Qt: Fix keys being mapped incorrectly when loading configuration file
287 - Util: Fix PowerPC PNG read/write pixel order
288 - Util: Fix excessive memory allocation when decoding a PNG
289 - VFS: Fix VFileReadline and remove _vfdReadline
290Misc:
291 - All: Improved PowerPC support
292 - All: Fix some undefined behavior warnings
293 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
294 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
295 - GBA: Implement bad I/O register loading
296 - GBA: Allow jumping to OAM and palette RAM
297 - GBA BIOS: Finish implementing RegisterRamReset
298 - GBA Config: Add "override" layer for better one-time configuration
299 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
300 - GBA Memory: Use a dynamically sized mask for ROM memory
301 - GBA Memory: Implement several unimplemented memory access types
302 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
303 - GBA RR: Starting from savestate now embeds the savegame
304 - GBA RR: Add preliminary SRAM support for VBM loading
305 - GBA RR: Add support for resets in movies
306 - GBA Video: Remove lastHblank, as it is implied
307 - Libretro: Use anonymous memory mappers for large blocks of memory
308 - Libretro: Add install target for libretro core
309 - Qt: Window size command line options are now supported
310 - Qt: Increase usability of key mapper
311 - Qt: Add 'Apply' button to settings window
312 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
313 - Qt: Allow use of modifier keys as input
314 - Qt: Optimize log viewer
315 - Qt: Added button for breaking into the GDB debugger
316 - Qt: Add box for showing duration of rewind
317 - SDL: Support fullscreen in SDL 1.2
318 - SDL: Allow GBASDLAudio to be used without a thread context
319 - Util: Use VFile for configuration
320 - Util: Add MutexTryLock
321
3220.3.2: (2015-12-16)
323Bugfixes:
324 - ARM7: Fix STRT/STRBT
325 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
326 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
327 - Libretro: Fix problems with rumble not turning off
328 - GBA: Fix idle skip state being retained between games
329 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
330 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
331 - GBA BIOS: Fix Sqrt sign
332 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
333 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
334 - GBA Memory: Fix DMA behavior for SRAM accesses
335 - GBA Memory: Fix Store8 to OBJ VRAM
336 - GBA Memory: Fix alignment of LDM/STM on SRAM
337 - GBA Memory: Fix unaligned out-of-bounds ROM loads
338 - GBA Memory: Fix timing of DMAs
339 - GBA Video: Fix _mix for 15-bit color
340 - GBA Video: Fix OAM and palette initialization
341 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
342 - Qt: Use safer isLoaded check in GameController
343 - Qt: Fix a race condition in PainterGL that could lead to a crash
344 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
345 - Qt: Fix font size in memory viewer
346 - Qt: Fix a crash in the memory viewer
347 - Qt: Add additional checks in CheatModel to prevent crashes
348 - Qt: Fix race condition with setting sample rate
349 - Qt: Fix crash when closing multiplayer windows
350 - Qt: Fix resetting while paused
351Misc:
352 - GBA Audio: Implement missing flags on SOUNDCNT_X register
353 - Qt: Add mute option to menu
354
3550.3.1: (2015-10-24)
356Bugfixes:
357 - ARM7: Fix instruction decoding of Thumb shifts
358 - GBA: Deinit savegame when unloading a ROM
359 - GBA: Fix BIOS check on big endian
360 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
361 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
362 - GBA Audio: Fix audio channels being silenced at the wrong time
363 - GBA Memory: Fix bad BIOS Load16 on big endian
364 - GBA Memory: Fix bad Load8 on big endian
365 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
366 - GBA Video: Fix edge case with sprite blend modes and semitransparency
367 - GBA Video: Fix objwin and blending interaction on sprites
368 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
369 - Libretro: Fix a memory leak with the render buffer
370 - Qt: Windows no longer spawn in the top left on first launch
371 - Qt: Fix install path of XDG desktop file with DESTDIR
372 - Qt: Fix drag and drop on Windows
373 - Qt: Reenable double buffering, as disabling it broke some Windows configs
374 - VFS: Fix return values of VFileFILE.read and .write
375Misc:
376 - All: Reset next event to cycles instead of zero to interrupt
377 - All: Add --version flag
378 - ARM7: Force disable LTO on two files to work around a GCC bug
379 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
380 - GBA: Better memory handling with PNG savestates
381 - GBA: Additional savestate sanity checks
382 - GBA: Check for cycle count being too high
383 - GBA Audio: Allow GBAAVStream to have no video callback
384 - GBA BIOS: Implement RegisterRamReset for SIO registers
385 - Qt: Remove useless help icons in dialogs
386 - Qt: Prevent savestate window from opening while in multiplayer
387 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
388 - Qt: Dropping multiplayer windows works more cleanly now
389
3900.3.0: (2015-08-16)
391Features:
392 - Ability to hide individual background layers, or OBJs
393 - Ability to mute individual audio channels
394 - Palette viewer and exporter
395 - Volume control
396 - More shortcuts are editable (e.g. quick save/load)
397 - Rewind now shows the frame after rewinding
398 - Import/Export of GameShark/Action Replay snapshots
399 - Add "Step backwards" item for single increment rewind
400 - Deadzone estimation for game controllers
401 - Analog inputs can be used for shortcuts
402 - Menu items for specific solar sensor brightness levels
403 - Remappable controls for tilt and gyroscope sensors
404 - Status messages for actions taken while a game is running (e.g. save/load state)
405 - Memory inspector
406 - Screensaver can now be suspended while a game is running
407 - Load/save the most recent savestate slot
408 - Support varible speed (PWM) rumble
409 - Ability to cap fast forward speed
410 - Finer control over FPS target
411 - Holdable shortcut for rewinding one frame at a time
412 - Ability to boot directly into the BIOS
413 - Preliminary support for yanking out the game pak while a game is running
414 - Thumb-drive mode by putting a file called portable.ini in the same folder
415 - Configurable display driver, between software and OpenGL
416 - Undo-able savestate loading and saving
417 - Controller profiles now store shortcut settings
418 - Default controller profiles for several common controllers
419 - Libretro now supports BIOS, rumble and solar sensor
420 - Implement BIOS call Stop, for sleep mode
421 - Automatically load patches, if found
422 - Improved video synchronization
423 - Configurable audio output sample rate
424Bugfixes:
425 - ARM7: Fix SWI and IRQ timings
426 - ARM7: Fix Thumb MUL timing
427 - ARM7: Fix timing of multiplies to use N cycles
428 - ARM7: ARMHotplugDetach should call deinit
429 - Debugger: Fix use-after-free in breakpoint clearing code
430 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
431 - GBA: Cap audio FIFO read size during deserialization
432 - GBA: Check for corrupted savestates when loading
433 - GBA: Check for improperly sized savestates when loading
434 - GBA: Check for savestates made from differently sized ROMs
435 - GBA: Fix calls to endian-independent loadstores
436 - GBA: Fix timing of reading from timer registers
437 - GBA: Ensure cycles never go negative
438 - GBA Audio: Force audio FIFOs to 32-bit
439 - GBA Audio: Fix audio pitch changing when adjusting buffer size
440 - GBA Audio: Fix sample order in audio channel 3
441 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
442 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
443 - GBA Memory: Improve Thumb open bus behavior
444 - GBA Memory: Fix potential DMA issue when loading a savestate
445 - GBA Memory: Fix load/store multiple video memory waitstates
446 - GBA SIO: Fix reseting when there are SIO devices attached
447 - GBA Video: Blended sprites should never have other effects applied
448 - GBA Video: Fix out-of-bounds tiles in mosaic
449 - GBA Video: Fix windows not affecting sprites
450 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
451 - GBA Video: Fix timing on first scanline
452 - Qt: Better cleanup when a game crashes
453 - Qt: Fix open ROM dialog filtering for archive formats
454 - Qt: Cap the maximum number of multiplayer windows
455 - Qt: Fix maximum year in sensor override
456 - Qt: Fix window being too tall after exiting fullscreen
457 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
458 - Qt: Fix analog buttons not getting unmapped
459 - Qt: Fix passing command line options
460 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
461 - SDL: Fix SDL build when OpenGL is missing
462 - Util: Allow loading IPS patches that grow the ROM
463 - VFS: Fix resource leaks if some allocations fail
464 - VFS: Fix line-reading to return proper values
465 - Video: Fix an issue with very long filenames
466 - Util: Fix formatting of floats
467Misc:
468 - All: Add --help flag for command line programs
469 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
470 - All: Enable static linking for Windows
471 - All: Enable static linking for OS X
472 - All: Threads are now named
473 - All: Proper handling of Unicode file paths
474 - ARM7: Add emulation for Undefined CPU mode
475 - ARM7: Reduce the size of the Thumb instruction table
476 - GBA: Add status log level
477 - GBA: GBARewind now returns how many states it has rewound
478 - GBA: SIO logging layer
479 - GBA BIOS: Stub out SoundBias
480 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
481 - GBA: Don't include GBACLIDebugger struct unless needed
482 - GBA: Savedata is now synced shortly after data finishes being written
483 - GBA: Process multiple timer events at once, if necessary
484 - GBA Audio: Implement audio reset for channels A/B
485 - GBA Audio: Process multiple audio events at once, if necessary
486 - GBA Hardware: Backport generic RTC source into core
487 - GBA Input: Allow axes and buttons to be mapped to the same key
488 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
489 - GBA SIO: Add a dummy driver for Normal mode
490 - GBA Thread: Add functionality for running callbacks on the GBA thread
491 - GBA Thread: Split GBASync into a separate file
492 - GBA Video: Refactor software renderer into separate files
493 - GBA Video: Slightly optimize mode 0 mosaic rendering
494 - Debugger: Free watchpoints in addition to breakpoints
495 - Qt: Handle saving input settings better
496 - Qt: Move GL frame drawing back onto its own thread
497 - Qt: Fast forward (held) option moved from Other to Emulation menu
498 - Qt: Show version info in window title
499 - Qt: Migrate multiplayer window handling into GBAApp
500 - Qt: Unified file opening and saving with last location
501 - Qt: Fix windows being resizable when they shouldn't have been
502 - Qt: Only hide cursor in full screen
503 - Qt: Replace pause-after-frame mutex with an atomic
504 - Qt: Add application icon and XDG desktop files
505 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
506 - Qt: Don't save window size when entering fullscreen
507 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
508 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
509 - Qt: Increase usability of key mapper
510 - Qt: Show checkmark for window sizes
511 - Qt: Set window path to loaded ROM
512 - Perf: Ability to load savestates immediately on launch
513 - SDL: Properly check for initialization
514 - SDL: Clean up initialization functions
515 - SDL: Clean up GL context
516 - Util: Allow disabling the threading code entirely
517 - VFS: Add sync method to force syncing with backing
518
5190.2.1: (2015-05-13)
520Bugfixes:
521 - All: Fix sanitize-deb script not cleaning up after itself
522 - All: Fix dependencies for libavcodec on Debian-derived platforms
523 - ARM7: Handle writeback for PC in addressing modes 2 and 3
524 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
525 - ARM7: Fix ARM multiply instructions when PC is a destination register
526 - Debugger: Fix use-after-free in breakpoint clearing code
527 - Debugger: Fix boundary conditions in tab completion
528 - GBA: Fix timers not updating timing when writing to only the reload register
529 - GBA: Fix rewind boundary conditions
530 - GBA: Add initial I/O register settings for background matrix registers
531 - GBA: Fix hang when loading a savestate if sync to video is enabled
532 - GBA: Handle out-of-bounds I/O access
533 - GBA: Fix bounds-checking on EEPROM access
534 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
535 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
536 - GBA Memory: Allow SRAM to be 64kB
537 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
538 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
539 - GBA Video: Fix second frame mode 5
540 - Perf: Fix race condition if a game crashes immediately on start
541 - Qt: Fix Display object leak when closing a window
542 - Qt: Fix .deb dependencies
543 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
544 - Qt: Fix window not regaining focus after exiting savestate window
545 - Qt: Fix regression where video would not record if the game had already started
546 - Qt: Fix potential crash if a gamepad causes focus to change
547 - Qt: Fix controller axis querying
548 - Qt: Fix multiplayer windows opening as the wrong size
549 - Qt: Fix controllers sometimes not loading the right profile
550 - SDL: Fix boundary conditions for joystick adjustments
551 - SDL: Allocate properly sized input maps
552 - SDL: Fix potential build issues when Qt and SDL2 are in use
553 - Util: Fix resource leak in UTF-8 handling code
554 - Util: Fix a null-pointer issue when attempting to delete a key
555 - VFS: Fix resource leaks if some allocations fail
556 - Video: Fix an issue with very long filenames
557Misc:
558 - GBA Memory: Soft-crash if jumping past the end of a ROM
559 - Qt: Show multiplayer numbers in window title
560 - Qt: Solar sensor can have shortcuts set
561
5620.2.0: (2015-04-03)
563Features:
564 - Support for gamepad axes, e.g. analog sticks or triggers
565 - Add scale presets for up to 6x
566 - Settings window
567 - Bilinear resampling option
568 - Add option to skip BIOS start screen
569 - List of recently opened games
570 - Support for games using the Solar Sensor
571 - Better audio resampling via blip-buf
572 - Game Pak overrides dialog for setting savetype and sensor values
573 - Support for games using the tilt sensor
574 - Remappable shortcuts for keyboard and gamepad
575 - Rewinding of emulation
576 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
577 - Support IPv6
578 - Save directory of last loaded file
579 - Support BPS patches
580 - Automatically detect and optimize out idle loops
581 - Configurable game overrides
582 - Support loading 7-Zip files
583 - Drag and drop game loading
584 - Cheat code support
585 - Runtime configurable audio driver
586 - Libretro core for use with RetroArch and other front-ends
587 - Controller profiles for setting different bindings for different controllers
588 - Ability to lock aspect ratio
589 - Local link cable support
590 - Ability to switch which game controller is in use per instance
591 - Ability to prevent opposing directional input
592 - Warning dialog if an unimplemented BIOS feature is called
593 - Debugger: Add CLI "frame", frame advance command
594 - Debugger: Add CLI functions for writing to memory
595 - Debugger: Add CLI functions for examining memory regions
596 - Debugger: Add CLI function for writing a register
597Bugfixes:
598 - ARM7: Extend prefetch by one stage
599 - ARM7: Fix cycle counting for loads
600 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
601 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
602 - GBA: Initialize gba.sync to null
603 - GBA: Fix timer initialization
604 - GBA Audio: Support 16-bit writes to FIFO audio
605 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
606 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
607 - GBA BIOS: Fix BIOS prefetch after reset
608 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
609 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
610 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
611 - GBA Memory: Fix I cycles that had been moved to ARM7 core
612 - GBA Memory: Fix cycle counting for 32-bit load/stores
613 - GBA RR: Fix fallthrough error when reading tags from a movie
614 - GBA Thread: Fix possible hang when loading an archive
615 - GBA Thread: Fix possible deadlock in video sync
616 - Perf: Fix crash when the GBA thread fails to start
617 - Qt: Fix crash starting a GDB stub if a game isn't loaded
618 - Qt: Fix crash when adjusting settings after closing a game
619 - Qt: Fix crash when starting GDB stub after closing a game
620 - Qt: Fix patch loading while a game is running
621 - Qt: Fix crash when loading a game after stopping GDB server
622 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
623 - Qt: Fix crash when attempting to pause if a game is not running
624 - SDL: Properly clean up if a game doesn't launch
625 - Util: Fix sockets on Windows
626Misc:
627 - All: Enable link-time optimization
628 - Debugger: Watchpoints now work on STM/LDM instructions
629 - Debugger: Clean up GDB stub network interfacing
630 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
631 - Debugger: Merge Thumb BL instructions when disassembling
632 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
633 - Debugger: Watchpoints now report address watched (fixes #68)
634 - Debugger: Add support for soft breakpoints
635 - Debugger: Make I/O register names be addresses instead of values
636 - Debugger: Rename read/write commands
637 - GBA: Improve accuracy of event timing
638 - GBA: Add API for getting Configuration structs for overrides and input
639 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
640 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
641 - GBA: Move A/V stream interface into core
642 - GBA: Savestates now take into account savedata state machines (fixes #109)
643 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
644 - GBA Memory: Simplify memory API and use fixed bus width
645 - GBA Thread: Make GBASyncWaitFrameStart time out
646 - GBA Video: Start video at the last scanline instead of the first
647 - Qt: Optimize logo drawing
648 - Qt: Move frame upload back onto main thread
649 - Qt: Remember window position
650 - Qt: Double-clicking on the window toggles full screen
651 - Util: Use proper locale for reading and writing float values
652
6530.1.1: (2015-01-24)
654Bugfixes:
655 - ARM7: Fix LDM writeback to a register already written
656 - GBA: Fix timers 2 and 3 updating incorrectly
657 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
658 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
659 - GBA Audio: Properly initialize audio FIFO channels
660 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
661 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
662 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
663 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
664 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
665 - GBA BIOS: Fix HuffUnComp boundary conditions
666 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
667 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
668 - GBA Memory: Filter out top nybble of DMA addresses
669 - GBA Memory: Properly bounds-check VRAM accesses
670 - GBA Memory: Fix initial DMA state
671 - GBA Thread: Allow halted games to exit cleanly
672 - GBA Video: Fix blend issues with obscured middle layers
673 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
674 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
675 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
676 - GBA Video: Fix sprite boundary conditions with mosaic
677 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
678 - Qt: Fix issue with set frame sizes being the wrong height
679 - Qt: Fix emulator crashing when full screen if a game is not running
680 - Qt: Fix window focus issues
681 - Qt: Properly set default video recording settings
682 - Qt: Fix a race condition when a game crashes immediately
683 - Qt: Fix some cases where key mapping can break if focus is adjusted
684 - Qt: Fix crash if a game pauses before any frames are shown
685 - Debugger: Negative PC-relative loads now properly subtract the offset
686 - Debugger: Align PC-relative loads in Thumb
687 - Debugger: Fix watchpoints triggering too late
688 - Debugger: Fix binary print putting spaces between digits
689 - Video: Ensure FFmpeg encoder has audio frames
690 - Video: Fix uncompressed PCM audio recording
691 - Video: Fix FFmpeg crashing when the file extension is wrong
692 - Util: Fix SOCKET_FAILED macro
693Misc:
694 - GBA: Exit cleanly on FATAL if the port supports it
695 - GBA Memory: Implement 16- and 32-bit loads from SRAM
696 - Qt: Disable sync to video by default
697 - Qt: Handle a game crash without crashing
698 - Qt: Set default log level to FATAL, ERROR and WARN
699 - Qt: Clarify some phrasing in the menus
700 - Qt: Clear active buttons when focus is lost
701
7020.1.0: (2014-12-13)
703 - Initial release