src/platform/qt/SettingsView.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "SettingsView.h"
7
8#include "AudioProcessor.h"
9#include "ConfigController.h"
10#include "Display.h"
11#include "GBAApp.h"
12#include "GBAKeyEditor.h"
13#include "InputController.h"
14#include "ShortcutView.h"
15
16extern "C" {
17#include "core/serialize.h"
18#include "gba/gba.h"
19}
20
21using namespace QGBA;
22
23SettingsView::SettingsView(ConfigController* controller, InputController* inputController, ShortcutController* shortcutController, QWidget* parent)
24 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
25 , m_controller(controller)
26{
27 m_ui.setupUi(this);
28
29 reloadConfig();
30
31 if (m_ui.savegamePath->text().isEmpty()) {
32 m_ui.savegameSameDir->setChecked(true);
33 }
34 connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
35 if (e) {
36 m_ui.savegamePath->clear();
37 }
38 });
39 connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
40 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
41 if (!path.isNull()) {
42 m_ui.savegameSameDir->setChecked(false);
43 m_ui.savegamePath->setText(path);
44 }
45 });
46
47 if (m_ui.savestatePath->text().isEmpty()) {
48 m_ui.savestateSameDir->setChecked(true);
49 }
50 connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
51 if (e) {
52 m_ui.savestatePath->clear();
53 }
54 });
55 connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
56 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
57 if (!path.isNull()) {
58 m_ui.savestateSameDir->setChecked(false);
59 m_ui.savestatePath->setText(path);
60 }
61 });
62
63 if (m_ui.screenshotPath->text().isEmpty()) {
64 m_ui.screenshotSameDir->setChecked(true);
65 }
66 connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
67 if (e) {
68 m_ui.screenshotPath->clear();
69 }
70 });
71 connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
72 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
73 if (!path.isNull()) {
74 m_ui.screenshotSameDir->setChecked(false);
75 m_ui.screenshotPath->setText(path);
76 }
77 });
78
79 if (m_ui.patchPath->text().isEmpty()) {
80 m_ui.patchSameDir->setChecked(true);
81 }
82 connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
83 if (e) {
84 m_ui.patchPath->clear();
85 }
86 });
87 connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
88 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
89 if (!path.isNull()) {
90 m_ui.patchSameDir->setChecked(false);
91 m_ui.patchPath->setText(path);
92 }
93 });
94
95 // TODO: Move to reloadConfig()
96 QVariant audioDriver = m_controller->getQtOption("audioDriver");
97#ifdef BUILD_QT_MULTIMEDIA
98 m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
99 if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
100 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
101 }
102#endif
103
104#ifdef BUILD_SDL
105 m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
106 if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
107 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
108 }
109#endif
110
111 // TODO: Move to reloadConfig()
112 QVariant displayDriver = m_controller->getQtOption("displayDriver");
113 m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
114 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
115 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
116 }
117
118#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
119 m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
120 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
121 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
122 }
123#endif
124
125#ifdef BUILD_GL
126 m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
127 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
128 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
129 }
130#endif
131
132 connect(m_ui.biosBrowse, SIGNAL(clicked()), this, SLOT(selectBios()));
133
134 GBAKeyEditor* editor = new GBAKeyEditor(inputController, InputController::KEYBOARD, QString(), this);
135 m_ui.stackedWidget->addWidget(editor);
136 m_ui.tabs->addItem("Keyboard");
137 connect(m_ui.buttonBox, SIGNAL(accepted()), editor, SLOT(save()));
138
139 GBAKeyEditor* buttonEditor = nullptr;
140#ifdef BUILD_SDL
141 inputController->recalibrateAxes();
142 const char* profile = inputController->profileForType(SDL_BINDING_BUTTON);
143 buttonEditor = new GBAKeyEditor(inputController, SDL_BINDING_BUTTON, profile);
144 m_ui.stackedWidget->addWidget(buttonEditor);
145 m_ui.tabs->addItem("Controllers");
146 connect(m_ui.buttonBox, SIGNAL(accepted()), buttonEditor, SLOT(save()));
147#endif
148
149 connect(m_ui.buttonBox, SIGNAL(accepted()), this, SLOT(updateConfig()));
150 connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this, editor, buttonEditor](QAbstractButton* button) {
151 if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
152 updateConfig();
153 editor->save();
154 if (buttonEditor) {
155 buttonEditor->save();
156 }
157 }
158 });
159
160 ShortcutView* shortcutView = new ShortcutView();
161 shortcutView->setController(shortcutController);
162 shortcutView->setInputController(inputController);
163 m_ui.stackedWidget->addWidget(shortcutView);
164 m_ui.tabs->addItem("Shortcuts");
165}
166
167void SettingsView::selectBios() {
168 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
169 if (!filename.isEmpty()) {
170 m_ui.bios->setText(filename);
171 }
172}
173
174void SettingsView::updateConfig() {
175 saveSetting("bios", m_ui.bios);
176 saveSetting("useBios", m_ui.useBios);
177 saveSetting("skipBios", m_ui.skipBios);
178 saveSetting("audioBuffers", m_ui.audioBufferSize);
179 saveSetting("sampleRate", m_ui.sampleRate);
180 saveSetting("videoSync", m_ui.videoSync);
181 saveSetting("audioSync", m_ui.audioSync);
182 saveSetting("frameskip", m_ui.frameskip);
183 saveSetting("fpsTarget", m_ui.fpsTarget);
184 saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
185 saveSetting("volume", m_ui.volume);
186 saveSetting("mute", m_ui.mute);
187 saveSetting("rewindEnable", m_ui.rewind);
188 saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
189 saveSetting("resampleVideo", m_ui.resampleVideo);
190 saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
191 saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
192 saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
193 saveSetting("savegamePath", m_ui.savegamePath);
194 saveSetting("savestatePath", m_ui.savestatePath);
195 saveSetting("screenshotPath", m_ui.screenshotPath);
196 saveSetting("patchPath", m_ui.patchPath);
197
198 if (m_ui.fastForwardUnbounded->isChecked()) {
199 saveSetting("fastForwardRatio", "-1");
200 } else {
201 saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
202 }
203
204 switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
205 case IDLE_LOOP_IGNORE:
206 saveSetting("idleOptimization", "ignore");
207 break;
208 case IDLE_LOOP_REMOVE:
209 saveSetting("idleOptimization", "remove");
210 break;
211 case IDLE_LOOP_DETECT:
212 saveSetting("idleOptimization", "detect");
213 break;
214 }
215
216 int loadState = 0;
217 loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
218 loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
219 loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
220 saveSetting("loadStateExtdata", loadState);
221
222 int saveState = 0;
223 saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
224 saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
225 saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
226 saveSetting("saveStateExtdata", saveState);
227
228 QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
229 if (audioDriver != m_controller->getQtOption("audioDriver")) {
230 m_controller->setQtOption("audioDriver", audioDriver);
231 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
232 emit audioDriverChanged();
233 }
234
235 QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
236 if (displayDriver != m_controller->getQtOption("displayDriver")) {
237 m_controller->setQtOption("displayDriver", displayDriver);
238 Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
239 emit displayDriverChanged();
240 }
241
242 m_controller->write();
243
244 emit pathsChanged();
245 emit biosLoaded(m_ui.bios->text());
246}
247
248void SettingsView::reloadConfig() {
249 loadSetting("bios", m_ui.bios);
250 loadSetting("useBios", m_ui.useBios);
251 loadSetting("skipBios", m_ui.skipBios);
252 loadSetting("audioBuffers", m_ui.audioBufferSize);
253 loadSetting("sampleRate", m_ui.sampleRate);
254 loadSetting("videoSync", m_ui.videoSync);
255 loadSetting("audioSync", m_ui.audioSync);
256 loadSetting("frameskip", m_ui.frameskip);
257 loadSetting("fpsTarget", m_ui.fpsTarget);
258 loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
259 loadSetting("volume", m_ui.volume);
260 loadSetting("mute", m_ui.mute);
261 loadSetting("rewindEnable", m_ui.rewind);
262 loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
263 loadSetting("resampleVideo", m_ui.resampleVideo);
264 loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
265 loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
266 loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
267 loadSetting("savegamePath", m_ui.savegamePath);
268 loadSetting("savestatePath", m_ui.savestatePath);
269 loadSetting("screenshotPath", m_ui.screenshotPath);
270 loadSetting("patchPath", m_ui.patchPath);
271
272 double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
273 if (fastForwardRatio <= 0) {
274 m_ui.fastForwardUnbounded->setChecked(true);
275 m_ui.fastForwardRatio->setEnabled(false);
276 } else {
277 m_ui.fastForwardUnbounded->setChecked(false);
278 m_ui.fastForwardRatio->setEnabled(true);
279 m_ui.fastForwardRatio->setValue(fastForwardRatio);
280 }
281
282 QString idleOptimization = loadSetting("idleOptimization");
283 if (idleOptimization == "ignore") {
284 m_ui.idleOptimization->setCurrentIndex(0);
285 } else if (idleOptimization == "remove") {
286 m_ui.idleOptimization->setCurrentIndex(1);
287 } else if (idleOptimization == "detect") {
288 m_ui.idleOptimization->setCurrentIndex(2);
289 }
290
291 bool ok;
292 int loadState = loadSetting("loadStateExtdata").toInt(&ok);
293 if (!ok) {
294 loadState = SAVESTATE_SCREENSHOT;
295 }
296 m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
297 m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
298 m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
299
300 int saveState = loadSetting("saveStateExtdata").toInt(&ok);
301 if (!ok) {
302 saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS;
303 }
304 m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
305 m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
306 m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
307}
308
309void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
310 m_controller->setOption(key, field->isChecked());
311 m_controller->updateOption(key);
312}
313
314void SettingsView::saveSetting(const char* key, const QComboBox* field) {
315 saveSetting(key, field->lineEdit());
316}
317
318void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
319 saveSetting(key, field->value());
320}
321
322void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
323 saveSetting(key, field->text());
324}
325
326void SettingsView::saveSetting(const char* key, const QSlider* field) {
327 saveSetting(key, field->value());
328}
329
330void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
331 saveSetting(key, field->value());
332}
333
334void SettingsView::saveSetting(const char* key, const QVariant& field) {
335 m_controller->setOption(key, field);
336 m_controller->updateOption(key);
337}
338
339void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
340 QString option = loadSetting(key);
341 field->setChecked(!option.isNull() && option != "0");
342}
343
344void SettingsView::loadSetting(const char* key, QComboBox* field) {
345 loadSetting(key, field->lineEdit());
346}
347
348void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
349 QString option = loadSetting(key);
350 field->setValue(option.toDouble());
351}
352
353void SettingsView::loadSetting(const char* key, QLineEdit* field) {
354 QString option = loadSetting(key);
355 field->setText(option);
356}
357
358void SettingsView::loadSetting(const char* key, QSlider* field) {
359 QString option = loadSetting(key);
360 field->setValue(option.toInt());
361}
362
363void SettingsView::loadSetting(const char* key, QSpinBox* field) {
364 QString option = loadSetting(key);
365 field->setValue(option.toInt());
366}
367
368QString SettingsView::loadSetting(const char* key) {
369 return m_controller->getOption(key);
370}