CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8Emulation fixes:
9 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
10 - GBA: Reset now reloads multiboot ROMs
11 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
12 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
13 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
14 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
15 - GBA Video: Fix scanline cache with scale factor change edge cases
16 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
17 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
18 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
19Other fixes:
20 - Qt: More app metadata fixes
21 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
22 - LR35902: Fix disassembly of several CB-prefix instructions
23Misc:
24 - GBA Savedata: EEPROM performance fixes
25 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
26 - GB Memory: Support running from blocked memory
27 - Qt: Don't unload ROM immediately if it crashes
28 - Debugger: Add breakpoint and watchpoint listing
29 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
30 - LR35902: Support PC-relative opcode decoding
31 - Qt: Improve camera initialization
32 - Qt: Support switching webcams
33 - Core: Add keysRead callback
34
350.7.1: (2019-02-24)
36Bugfixes:
37 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
38 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
39 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
40 - GB, GBA Serialize: Fix loading two states in a row
41 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
42 - GBA DMA: Fix Display Start DMAs
43 - GBA DMA: Fix DMA start/end timing
44 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
45 - GBA Memory: Fix a few AGBPrint crashes
46 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
47 - GBA SIO: Prevent writing read-only multiplayer bits
48 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
49 - Python: Fix crash when deleting files owned by library
50 - Python: Make sure GB link object isn't GC'd before GB object
51 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
52 - Qt: Fix tile and sprite views not always displaying at first
53 - Qt: Fix audio context holding onto closed game controller
54 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
55 - Qt: Fix window icon on X11
56 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
57 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
58 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
59Misc:
60 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
61 - Qt: Updated Italian translation (by Vecna)
62
630.7.0: (2019-01-26)
64Features:
65 - ELF support
66 - Game Boy Camera support
67 - Qt: Set default Game Boy colors
68 - Game Boy Printer support
69 - Super Game Boy support
70 - Customizable autofire speed
71 - Ability to set default Game Boy model
72 - Map viewer
73 - Automatic cheat loading and saving
74 - GameShark and Action Replay button support
75 - AGBPrint support
76 - Debugger: Conditional breakpoints and watchpoints
77 - Ability to select GB/GBC/SGB BIOS on console ports
78 - Optional automatic state saving/loading
79 - Access to ur0 and uma0 partitions on the Vita
80 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
81 - GBA: ARMIPS/A22i-style and ELF symbol table support
82 - Initial Switch port
83Bugfixes:
84 - ARM: Fix MSR when T bit is set
85 - Core: Fix audio sync breaking when interrupted
86 - Core: Fix ordering events when scheduling during events
87 - FFmpeg: Fix encoding audio/video queue issues
88 - GB: Revamp IRQ handling based on new information
89 - GB: Fix IRQ disabling on the same T-cycle as an assert
90 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
91 - GB Audio: Clock frame events on DIV
92 - GB Audio: Fix channel 3 reset value
93 - GB Audio: Fix channel 4 initial LFSR
94 - GB Audio: Fix channel 1, 2 and 4 reset timing
95 - GB I/O: DMA register is R/W
96 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
97 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
98 - GB, GBA Savedata: Fix unmasking savedata crash
99 - GB Serialize: Fix audio state loading
100 - GB Serialize: Fix game title check
101 - GB Serialize: Fix IRQ pending/EI pending confusion
102 - GB Timer: Minor accuracy improvements
103 - GB Video: Fix dot clock timing being slightly wrong
104 - GB Video: Fix loading states while in mode 3
105 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
106 - GB Video: Fix SCX timing
107 - GB, GBA Video: Don't call finishFrame twice in thread proxy
108 - GBA: Reset WAITCNT properly
109 - GBA BIOS: Fix BitUnPack final byte
110 - GBA BIOS: Fix BitUnPack narrowing
111 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
112 - GBA DMA: Fix temporal sorting of DMAs of different priorities
113 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
114 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
115 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
116 - GBA Savedata: Fix savedata modified time updating when read-only
117 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
118 - GBA Serialize: Fix loading states in Hblank
119 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
120 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
121 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
122 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
123 - GBA Video: Start timing mid-scanline when skipping BIOS
124 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
125 - GBA Video: Make layer disabling work consistently
126 - PSP2: Fix more issues causing poor audio
127 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
128 - Qt: Improve FPS timer stability
129 - Util: Fix wrapping edge cases in RingFIFO
130Misc:
131 - 3DS: Remove deprecated CSND interface
132 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
133 - Core: Remove broken option for whether rewinding restores save games
134 - Feature: Added loading savestates from command line
135 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
136 - FFmpeg: Support lossless h.264 encoding
137 - FFmpeg: Support lossless VP9 encoding
138 - GBA Cheats: Allow multiple ROM patches in the same slot
139 - GB: Skip BIOS option now works
140 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
141 - GB Audio: Improved audio quality
142 - GB, GBA Audio: Increase max audio volume
143 - GB MBC: Remove erroneous bank 0 wrapping
144 - GB Video: Darken colors in GBA mode
145 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
146 - GBA: Implement display start DMAs
147 - GBA: Improve multiboot image detection
148 - GBA Memory: 64 MiB GBA Video cartridge support
149 - GBA Savedata: Remove ability to disable realistic timing
150 - GBA Timer: Use global cycles for timers
151 - Libretro: Add frameskip option
152 - mGUI: Add fast forward toggle
153 - PSP2: Use system enter key by default
154 - Python: Integrate tests from cinema test suite
155 - Qt: Redo GameController into multiple classes
156 - Qt: Prevent window from being created off-screen
157 - Qt: Add option to disable FPS display
158 - Qt: Options to mess around with layer placement
159 - Qt: Add load alternate save option
160 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
161 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
162 - Test: Restructure test suite into multiple executables
163 - Util: Don't build crc32 if the function already exists
164 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
165Changes from beta 1:
166Features:
167 - Libretro: Add Game Boy cheat support
168 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
169 - Switch: Rumble support
170 - Switch: Rotation support
171 - Switch: Screen stretching options
172 - Qt: State file load/save menu options
173 - Windows installer
174 - Tile viewer now has adjustable width
175 - Python: Experimental audio API
176Bugfixes:
177 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
178 - Core: Remember to deinit proxy ring FIFO
179 - Core: Reroot timing list when (de)scheduling
180 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
181 - GB MBC: Fix MBC30 SRAM
182 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
183 - GB Video: Fix SGB border hole size
184 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
185 - GBA: Fix GB Player features
186 - GBA I/O: SOUNDCNT_HI is readable when sound is off
187 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
188 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
189 - Libretro: Fix adding codes with hooks
190 - PSP2: Fix audio crackling after fast forward
191 - PSP2: Fix audio crackling when buffer is full
192 - Qt: Fix jumbled background when paused
193 - Qt: Fix FPS counter on Windows
194 - Qt: Fix focus issues with load/save state overlay
195 - Switch: Fix incorrect mapping for fast forward cap
196 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
197 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
198 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
199 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
200 - Qt: Ensure FATAL logs reach log view
201 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
202Misc:
203 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
204 - Debugger: Minor text fixes
205 - Debugger: Readability improvements (fixes mgba.io/i/1238)
206 - GB: Improved SGB2 support
207 - GB Audio: Skip frame if enabled when clock is high
208 - Libretro: Reduce rumble callbacks
209 - mGUI: Add SGB border configuration option
210 - mGUI: Add support for different settings types
211 - Python: Minor API improvements
212 - Qt: Ensure camera image is valid
213 - Qt: Debugger console history
214 - Qt: Detect presence of GL_ARB_framebuffer_object
215 - Qt: Minor memory view tweaks
216 - Res: Improve modeling of AGB/AGS screen in shaders
217 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
218 - Wii: Expose stretch configuration in settings
219 - Wii: Stretch now sets pixel-accurate mode size cap
220
2210.7 beta 1: (2018-09-24)
222- Initial beta for 0.7
223
2240.6.3: (2018-04-14)
225Bugfixes:
226 - GB Audio: Revert unsigned audio changes
227 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
228 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
229
2300.6.2: (2018-04-03)
231Bugfixes:
232 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
233 - 3DS: Fix opening files in directory names with trailing slashes
234 - LR35902: Fix watchpoints not reporting new value
235 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
236 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
237 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
238 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
239 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
240 - GBA: Fix SharkPort saves for EEPROM games
241 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
242 - GBA BIOS: Fix incorrect exit condition in LZ77
243 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
244 - GBA Cheats: Fix slide codes not initializing properly
245 - GBA DMA: ROM reads are forced to increment
246 - GBA Hardware: RTC accuracy improvements
247 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
248 - GBA Memory: Fix copy-on-write memory leak
249 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
250 - GBA Savedata: Fix crash when resizing flash
251 - GBA Video: Force align 256-color tiles
252 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
253 - PSP2: Fix issues causing poor audio
254 - Python: Fix package directory
255 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
256 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
257 - Wii: Fix screen tear when unpausing
258 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
259Misc:
260 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
261 - GB MBC: Remove erroneous bank 0 wrapping
262 - GBA: Improve multiboot image detection
263 - PSP2: Use system enter key by default
264
2650.6.1: (2017-10-01)
266Bugfixes:
267 - GB, GBA: Fix crashes when attempting to identify null VFiles
268 - GB, GBA: Fix sync to video with frameskip
269 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
270 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
271 - GB Core: Fix palette loading when loading a foreign config
272 - GB MBC: Pocket Cam memory should be accessible without enabling
273 - GB MBC: Fix SRAM sizes 4 and 5
274 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
275 - GB MBC: Fix RTC loading when file size is off
276 - GB Memory: Initialize peripheral pointers
277 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
278 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
279 - GB Memory: Actually load latch time from savestate
280 - GB Serialize: Fix deserializing video STAT
281 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
282 - GB Video: Fix potential hang when ending mode 0
283 - GB Video: Fix read mode when enabling LCD
284 - GBA: Reset active region as needed when loading a ROM
285 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
286 - GBA BIOS: Use core's VRAM variable instead of renderer's
287 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
288 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
289 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
290 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
291 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
292 - Python: Fix importing .gb or .gba before .core
293 - Qt: Fix command line debugger closing second game
294 - Qt: Fix LOG argument order
295 - Qt: Fix timezone issues with time overrides
296 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
297 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
298Misc:
299 - CMake: Fix CPack dependencies for libpng 1.6
300 - GBA: Detect hardware for Pokémon FireRed ROM hacks
301 - GBA Cheats: Improve detection of raw cheats
302 - Qt: Don't rebuild library view if style hasn't changed
303 - Qt: Allow overrides to be saved before a game is loaded
304 - Qt: Hide mouse immediately when loading
305 - SDL: Fix 2.0.5 build on macOS under some circumstances
306 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
307
3080.6.0: (2017-07-16)
309Features:
310 - Library view
311 - Sprite viewer
312 - Debugging console
313 - Improved memory viewer
314 - Memory search
315 - Command line ability to override configuration values
316 - Add option to allow preloading the entire ROM before running
317 - Add option for whether rewinding restores save games
318 - Savestates now contain any RTC override data
319 - Add option to lock video to integer scaling
320 - LR35902: Watchpoints
321 - LR35902/GB-Z80 disassembler
322 - GB: Tile viewer
323 - GB: Video/audio channel enabling/disabling
324 - GB: Symbol table support
325 - GB MBC: Add MBC1 multicart support
326 - GBA: Support printing debug strings from inside a game
327 - GBA: Better cheat type autodetection
328 - Implement keypad interrupts
329 - Configuration of gamepad hats
330 - Video log recording for testing and bug reporting
331 - Debugger: Segment/bank support
332 - Debugger: Execution tracing
333 - Qt: German translation (by Lothar Serra Mari)
334 - Qt: Spanish translation (by Kevin López)
335 - Qt: Italian translation (by theheroGAC)
336Bugfixes:
337 - ARM7: Fix MLA/*MULL/*MLAL timing
338 - Core: Fix crash with rewind if savestates shrink
339 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
340 - Core: Fix directory sets crashing on close if base isn't properly detached
341 - FFmpeg: Fix overflow and general issues with audio encoding
342 - GB: Fix flickering when screen is strobed quickly
343 - GB: Fix STAT blocking
344 - GB MBC: Fix ROM bank overflows getting set to bank 0
345 - GB MBC: Fix swapping carts not detect new MBC
346 - GB Timer: Improve DIV reset behavior
347 - GB Timer: Fix DIV batching if TAC changes
348 - GB Video: Reset renderer when loading state
349 - GBA: Fix multiboot ROM loading
350 - GBA: Fix multiboot loading resulting in too small WRAM
351 - GBA BIOS: Implement BitUnPack
352 - GBA BIOS: Fix ArcTan sign in HLE BIOS
353 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
354 - GBA BIOS: Fix INT_MIN/-1 crash
355 - GBA Hardware: Fix crash if a savestate lies about game hardware
356 - GBA I/O: Handle audio registers specially when deserializing
357 - GBA Memory: Improve initial skipped BIOS state
358 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
359 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
360 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
361 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
362 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
363 - LR35902: Fix core never exiting with certain event patterns
364 - LR35902: Fix pc overflowing current region off-by-one
365 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
366 - OpenGL: Fix some shaders causing offset graphics
367 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
368 - Qt: Fix window icon being stretched
369 - Qt: Fix data directory path
370 - Qt: Fix timing issues on high refresh rate monitors
371 - Qt: Fix linking after some windows have been closed
372 - Qt: Fix crash when changing audio settings after a game is closed
373 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
374 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
375 - Qt: Fix game unpausing after frame advancing and refocusing
376 - SDL: Fix game crash check
377 - SDL: Fix race condition with audio thread when starting
378 - SDL: Fix showing version number
379 - Test: Fix crash when loading invalid file
380 - Test: Fix crash when fuzzing fails to load a file
381 - Test: Don't rely on core for frames elapsed
382 - Test: Fix crash when loading invalid file
383 - Test: Fix crash when fuzzing fails to load a file
384 - Tools: Fix recurring multiple times over the same library
385 - Util: Fix overflow when loading invalid UPS patches
386 - Util: Fix highest-fd socket not being returned by SocketAccept
387 - Windows: Fix VDir.rewind
388Misc:
389 - All: Add C++ header guards
390 - All: Move time.h include to common.h
391 - 3DS, PSP2, Wii: Last directory loaded is saved
392 - CMake: Add ability to just print version string
393 - Core: New, faster event timing subsystem
394 - Core: Clean up some thread state checks
395 - Core: Add generic checksum function
396 - Core: Cores can now have multiple sets of callbacks
397 - Core: Restore sleep callback
398 - Core: Move rewind diffing to its own thread
399 - Core: Ability to enumerate and modify video and audio channels
400 - Core: List memory segments in the core
401 - Core: Move savestate creation time to extdata
402 - Core: Config values can now be hexadecimal
403 - Core: Improved threading interrupted detection
404 - Debugger: Modularize CLI debugger
405 - Debugger: Make building with debugging aspects optional
406 - Debugger: Add functions for read- or write-only watchpoints
407 - Debugger: Make attaching a backend idempotent
408 - Debugger: Add mDebuggerRunFrame convenience function
409 - Feature: Move game database from flatfile to SQLite3
410 - Feature: Support ImageMagick 7
411 - Feature: Make -l option explicit
412 - FFmpeg: Return false if a file fails to open
413 - FFmpeg: Force MP4 files to YUV420P
414 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
415 - GB: Reset with initial state of DIV register
416 - GB MBC: New MBC7 implementation
417 - GB Audio: Simplify envelope code
418 - GB Audio: Improve initial envelope samples
419 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
420 - GB Video: Improved video timings
421 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
422 - GBA, GB: ROM is now unloaded if a patch is applied
423 - GBA DMA: Refactor DMA out of memory.c
424 - GBA DMA: Move DMAs to using absolute timing
425 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
426 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
427 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
428 - GBA Memory: Support reading/writing POSTFLG
429 - GBA Memory: Remove unused prefetch cruft
430 - GBA Timer: Improve accuracy of timers
431 - GBA Video: Clean up unused timers
432 - GBA Video: Allow multiple handles into the same tile cache
433 - GBA Video, GB Video: Colors are now fully scaled
434 - GBA Video: Optimize when BLD* registers are written frequently
435 - OpenGL: Add xBR-lv2 shader
436 - Qt: Move last directory setting from qt.ini to config.ini
437 - Qt: Improved HiDPI support
438 - Qt: Expose configuration directory
439 - Qt: Merge "Save" and "OK" buttons in shader options
440 - Qt: Automatically load controller profile when plugged in
441 - Qt: Rename "Resample video" option to "Bilinear filtering"
442 - Qt: Remove audio thread
443 - Qt: Remove audio buffer sizing in AudioProcessorQt
444 - Qt: Re-enable QtMultimedia on Windows
445 - Qt: Make "Mute" able to be bound to a key
446 - Qt: Add .gb/.gbc files to the extension list in Info.plist
447 - Qt: Relax hard dependency on OpenGL
448 - Qt: Better highlight active key in control binding
449 - SDL: Remove scancode key input
450 - SDL: Automatically map controllers when plugged in
451 - Test: Add a basic test suite
452 - Util: Add size counting to Table
453 - Util: Add 8-bit PNG write support
454 - Util: Tune patch-fast extent sizes
455 - VFS: Call msync when syncing mapped data
456 - VFS: Allow truncating memory chunk VFiles
457 - VFS: Fix some minor VFile issues with FILEs
458 - VFS: Optimize expanding in-memory files
459 - VFS: Add VFileFIFO for operating on circle buffers
460Changes from beta 1:
461Features:
462 - Qt: Italian translation (by theheroGAC)
463 - Qt: Updated German translation
464Bugfixes:
465 - GB Audio: Fix incorrect channel 4 iteration
466 - GB Audio: Fix zombie mode bit masking
467 - GB Serialize: Fix timer serialization
468 - GB Video: Fix LYC regression
469 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
470 - GBA Timer: Fix count-up timing overflowing timer 3
471 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
472 - Qt: Fix memory search close button (fixes mgba.io/i/769)
473 - Qt: Fix window icon being stretched
474 - Qt: Fix initial window size (fixes mgba.io/i/766)
475 - Qt: Fix data directory path
476 - Qt: Fix controls not saving on non-SDL builds
477 - Qt: Fix translation initialization (fixes mgba.io/i/776)
478 - Qt: Fix patch loading while a game is running
479 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
480 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
481 - Qt: Fix GL-less build
482 - Qt: Fix Software renderer not handling alpha bits properly
483 - Qt: Fix screen background improperly stretching
484 - SDL: Fix cheats not loading
485Misc:
486 - GB Serialize: Add MBC state serialization
487 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
488 - GBA Timer: Improve accuracy of timers
489 - PSP2: Update toolchain to use vita.cmake
490 - Qt: Add language selector
491 - Qt: Minor test fixes
492 - Qt: Move shader settings into main settings window
493 - Qt: Dismiss game crashing/failing dialogs when a new game loads
494 - Qt: Properly ship Qt translations
495 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
496
4970.6 beta 1: (2017-06-29)
498 - Initial beta for 0.6
499
5000.5.2: (2016-12-31)
501Bugfixes:
502 - All: Fix fullscreen config option being ignored
503 - ARM7: PSR mode bits should not get sign extended
504 - GB: Fix audio not being deinitialized
505 - GB: Fix crash when masking savedata
506 - GB: Properly initialize sramRealVf variable
507 - GB Audio: Fix serialization of channel 3 and NR52 properties
508 - GB Audio: Reset envelope timer when reseting sound channel
509 - GB MBC: Fix SRAM dangling pointer with RTC games
510 - GB MBC: Fix initializing MBC when no ROM is loaded
511 - GB Memory: Fix patching ROM bank 0
512 - GB Memory: Fix starting HDMAs during mode 0
513 - GB Memory: Fix HDMA5 value after DMA completes
514 - GB Video: Initialize LCDC in renderer
515 - GB Video: Hblank IRQs should mask LYC=LY IRQs
516 - GBA: Fix IRQs firing after already being cleared
517 - GBA: Only unhalt CPU if appropriate bit is set in IE
518 - GBA: Add savegame override for Crash Bandicoot 2
519 - GBA BIOS: Fix MidiKey2Freq BIOS reads
520 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
521 - GBA Cheats: Fix GameShark ROM patches
522 - GBA I/O: Mask off WAITCNT bits that cannot be written
523 - GBA Memory: Fix misaligned BIOS reads
524 - GBA Memory: Fix VCOUNT being writable
525 - GBA Video: Fix out of bounds sprite transforms
526 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
527 - Libretro: Fix disabling BIOS
528 - Libretro: Fix Game Boy savestates and audio
529 - Qt: Fix changing resolution of software renderer
530 - Qt: Fix setting overrides
531 - Qt: Fix cut off tiles and alignment issues in tile viewer
532 - Qt: Only reset window dimensions when first shown
533 - Qt: Fix Qt Multimedia audio driver on big endian
534 - Qt: Fix Apply button for key and controller configurations
535 - VFS: Fix resizing memory chunks when not needed
536 - Windows: Fix Unicode directory handling
537Misc:
538 - GB, GBA: Prevent loading null ROMs
539 - GB Audio: Initialize wave RAM to GBC values
540 - GB Memory: Reset ROM bank when loading a ROM
541 - PSP2: Improved controller rumble
542
5430.5.1: (2016-10-05)
544Bugfixes:
545 - Core: Fix importing save games as read-only
546 - FFmpeg: Fix encoding AAC
547 - GB: Fix invalid STOP behavior on Game Boy Color
548 - GB: Initialize audio properly
549 - GB: Properly clear KEY1 bit 0 when switching speeds
550 - GB: Properly unload save files when unloading a ROM
551 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
552 - GB MBC: Fix MBC7 when size is incorrectly specified
553 - GB MBC: Fix RTC access when no save file is loaded
554 - GB SIO: Don't auto-clock external shift clock
555 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
556 - GB Video: Fix video frames getting missed when LCDC is off
557 - GB Video: Clear screen when LCDC is off
558 - GBA Cheats: Fix holding onto pointers that may get invalidated
559 - GBA Cheats: Fix key-activated CodeBreaker cheats
560 - GBA Cheats: Fix uninitialized memory getting freed when saving
561 - GBA Hardware: Improve Game Boy Player rumble behavior
562 - GBA Memory: Fix several unused I/O register read values
563 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
564 - LR35902: Fix events running with the wrong cycle active
565 - Qt: Fix "close" button on Overrides view
566 - Qt: Fix saving overrides
567 - Qt: Fix directory set unloading when replacing the ROM
568 - Qt: Fix patch loading
569 - Qt: Fix crash when saving an override if a game isn't loaded
570 - Qt: Fix showing default display driver as OpenGL (force 1.x)
571 - SDL: Attach rumble in SDL frontend
572 - Util: Fix PNG identification on files too small to be a PNG
573Misc:
574 - All: Only update version info if needed
575 - All: Split out install locations for Libretro and OpenEmu
576 - FFmpeg: Encoding cleanup
577 - GB: Reset active region when reloading ROM
578 - GB Memory: Initialize RAM pattern for GBC
579 - GB Video: Improved video timings
580 - Qt: Manage window sizes slightly better
581 - Qt: Remember scale option independent of core dimensions
582
5830.5.0: (2016-09-19)
584Features:
585 - Game Boy support
586 - Support for encrypted CodeBreaker GBA cheats
587 - Emulation of Vast Fame protected GBA carts (taizou)
588 - Tile viewer
589 - Threaded rendering mode
590 - Libretro: Memory map and achievement support (leiradel)
591 - GUI: Add UI control remapping
592 - GUI: Add fast-forward
593 - Wii: 240p support
594 - 3DS: Adjustable screen darkening
595 - Ability to temporarily load a savegame
596 - Load specific files out of archives
597 - Automatic BIOS detection
598Bugfixes:
599 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
600 - Debugger: Fix GDB breakpoints
601 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
602 - GBA: Fix filehandle leak with savegames
603 - GBA: Timer 0 cannot be count up
604 - GBA: Count up timers should not count themselves
605 - GBA Memory: Fix mirror on non-overdumped Classic NES games
606 - GBA Memory: Fix ldm {pc}
607 - GBA Savedata: Fix savedata sync timer
608 - GBA Savedata: Only unmap savedata if present
609 - GBA Serialize: Savestates now properly store prefetch
610 - GBA Video: WIN0/1 take priority over OBJWIN
611 - GBA Video: Fix out-of-order OBJWIN
612 - PSP2: Fix GPU crash while exiting
613 - PSP2: Fix VSync
614 - PSP2: Fix accelerometer range
615 - PSP2: Actually load screen mode setting
616 - PSP2: Fix gyroscope direction
617 - PSP2: Delete threads after they return
618 - PSP2: Fix mapping/unmapping from not at 0
619 - Qt: Fix bug in software renderer scaling
620 - Qt: Fix hanging key press after disabling autofire
621 - Qt: Fix being unable to pause manually when using auto-pausing
622 - SDL: Fix axes being mapped wrong
623 - Util: Fix realloc semantics in utf16to8
624 - Util: Fix inserting too many items into a hash table
625 - VFS: Fix uninitialized varaible reading from 7z
626 - VFS: Fix reading multiple files from a 7z archive
627 - Wii: Fix framelimiting after a slowdown
628 - Wii: Fix garbage flash at startup
629Misc:
630 - 3DS: Use blip_add_delta_fast for a small speed improvement
631 - 3DS: Allow UTF-16 filenames
632 - 3DS: Port to using citro3D
633 - 3DS: Use system font for menus
634 - 3DS: Attempt to use Core 2 for threads
635 - 3DS: Adjustable filering
636 - 3DS: 3D banner
637 - All: Add QUIET parameter to silence CMake
638 - All: Faster memory read/write
639 - ARM7: Support forcing Thumb mode via MSR
640 - ARM7: Flush prefetch cache when loading CPSR via MSR
641 - ARM7: Clean up instruction decoding for future expandability
642 - Debugger: Support register and memory writes via GDB stub
643 - Debugger: Add software breakpoint support to gdb
644 - FFmpeg: Full support for libavcodec 56+
645 - GBA: Better debug logging if event processing breaks
646 - GBA Audio: Force audio DMAs to not increment destination
647 - GBA BIOS: Use custom ArcTan, not relying on OS
648 - GBA Hardware: Clean up dead code in GBP
649 - GBA Memory: Optimize stalling behavior
650 - GBA Memory: Optimize Load-/StoreMultiple
651 - GBA Savedata: Add realistic timing for EEPROM
652 - GBA Serialize: Savestates now store if CPU was halted
653 - GBA Video: Remove old slow path fallback
654 - GBA Video: Optimize sprite drawing
655 - GBA Video: Optimize mode 0 rendering
656 - GBA Video: Optimize compositing cases slightly
657 - GUI: Screenshot dimensions are now passed through
658 - GUI: Add back logging
659 - GUI: Only reload config if manually saved
660 - GUI: Increase scrolling speed
661 - OpenGL: Log shader compilation failure
662 - OpenGL: Add texSize uniform
663 - Qt: Make -g flag work in Qt build
664 - Qt: Simplify OpenGL context creation
665 - Qt: Thread startup improvements
666 - Qt: Make audio channel/video layer options shortcut mappable
667 - Qt: Remove some C99isms from C++ code
668 - Qt: Remove default autofire mappings
669 - Qt: Make reseting when pasued frame-accurate
670 - Qt: Rearchitect game closing codepath
671 - PSP2: Use system font for menus
672 - PSP2: Add rumble for PS TV
673 - PSP2: Add fit-to-height screen mode
674 - PSP2: Sync files per descriptor
675 - PSP2: Allow UTF-8 filenames
676 - PSP2: Screenshots are now saved into the Photo Gallery
677 - PSP2: Stop underclocking when menuing
678 - SDL: Increase default audio buffer size to 1024 samples
679 - SDL: More responsive rumble
680 - Util: Add Vector GetConstPointer
681 - Util: Add rtrim
682 - Util: Add endswith
683 - VFS: Improve zip file detection
684 - Wii: Add pixelated resample filter
685 - Windows: Add native VDir support
686 - Util: Add PRIz macro for libc versions that don't support %z
687
6880.4.1: (2016-07-11)
689Bugfixes:
690 - All: Fix several file handle leaks
691 - All: Fix instruction tables getting zeroed when linking sometimes
692 - ARM7: Fix flags on SBC/RSC
693 - ARM7: Fix setting spsr privilege bits when spsr is empty
694 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
695 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
696 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
697 - GBA Memory: Fix executing code from OBJ region of VRAM
698 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
699 - GBA Serialize: Fix loading savegames from savestates
700 - OpenGL: Correct boolean vector strcmp strings for uniforms
701 - Qt: Fix sending gameStopped twice
702 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
703 - Qt: Fix initial state of key mapping
704 - Qt: Initialize m_useBios
705 - SDL: Fix joystick initialization on BSD
706 - SDL: Fix potential joystick crash in games with rumble
707 - SDL: Fix SDL 1.2 build
708 - SDL: Fix sporadic crash when deinitializing audio
709 - Shaders: Fix AGS-001 shader with some bad drivers
710 - Util: Use closesocket on Windows
711 - Util: Fix socket bind addresses
712 - VFS: Fix reading 7z archives without rewinding first
713 - VFS: VFileFromFD should not open directories
714 - Wii: Fix tilting direction
715 - Util: Fix realloc semantics in utf16to8
716Misc:
717 - All: Allow use of external minizip library
718 - Debugger: CLI debugger now exits when end-of-stream is reached
719 - FFmpeg: Update dependencies on Ubuntu
720 - GBA: Slightly optimize GBAProcessEvents
721 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
722 - GBA Video: Null renderer should return proper register values
723 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
724 - Qt: Add preset for DualShock 4
725 - Qt: Update 360 input profile on OS X to reflect newer drivers
726 - Qt: Remove use of NaN
727 - Qt: Canonicalize file paths when loading games
728 - Qt: Add refresh button to controller editing
729 - SDL: Remove default gamepad mappings
730 - Util: Fix intermittent build failure on OS X
731 - VFS: VFile.sync now updates modified time
732
7330.4.0: (2016-02-02)
734Features:
735 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
736 - I/O viewer
737 - Booting of multiboot images
738 - Customization of GIF recording
739 - Libretro: Cheat code support
740 - Support for GLSL shaders
741 - ROM information view
742 - Support for VBA-style cheat codes
743 - Savestates now store creation timestamps
744 - Key autofire
745 - Libretro: Allow blocking opposing directional input
746 - OpenEmu core for OS X
747 - Libretro: Settings for using BIOS and skipping intro
748 - Libretro: Customizable idle loop removal
749 - Implemented cycle counting for sprite rendering
750 - Cleaner, unified settings window
751 - Added a setting for pausing when the emulator is not in focus
752 - Customizable paths for save games, save states, screenshots and patches
753 - Controller hotplugging
754 - Ability to store save games and active cheats within savestates
755Bugfixes:
756 - ARM7: Fix sign of unaligned LDRSH
757 - ARM7: Fix decoding of some ARM ALU instructions with shifters
758 - Debugger: Fix watchpoints in gdb
759 - GBA: Fix warnings when creating and loading savestates
760 - GBA: Fix Iridion II savetype
761 - GBA BIOS: Fix misaligned CpuSet
762 - GBA Cheats: Fix cheats setting the Action Replay version
763 - GBA Hardware: Fix GPIO on big endian
764 - GBA Memory: Fix DMA register writing behavior
765 - GBA Memory: Fix DMAs triggering two cycles early
766 - Libretro: Fix aspect ratio
767 - Qt: Fix some potential crashes with the gamepad mapping
768 - Qt: Fix keys being mapped incorrectly when loading configuration file
769 - Util: Fix PowerPC PNG read/write pixel order
770 - Util: Fix excessive memory allocation when decoding a PNG
771 - VFS: Fix VFileReadline and remove _vfdReadline
772Misc:
773 - All: Improved PowerPC support
774 - All: Fix some undefined behavior warnings
775 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
776 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
777 - GBA: Implement bad I/O register loading
778 - GBA: Allow jumping to OAM and palette RAM
779 - GBA BIOS: Finish implementing RegisterRamReset
780 - GBA Config: Add "override" layer for better one-time configuration
781 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
782 - GBA Memory: Use a dynamically sized mask for ROM memory
783 - GBA Memory: Implement several unimplemented memory access types
784 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
785 - GBA RR: Starting from savestate now embeds the savegame
786 - GBA RR: Add preliminary SRAM support for VBM loading
787 - GBA RR: Add support for resets in movies
788 - GBA Video: Remove lastHblank, as it is implied
789 - Libretro: Use anonymous memory mappers for large blocks of memory
790 - Libretro: Add install target for libretro core
791 - Qt: Window size command line options are now supported
792 - Qt: Increase usability of key mapper
793 - Qt: Add 'Apply' button to settings window
794 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
795 - Qt: Allow use of modifier keys as input
796 - Qt: Optimize log viewer
797 - Qt: Added button for breaking into the GDB debugger
798 - Qt: Add box for showing duration of rewind
799 - SDL: Support fullscreen in SDL 1.2
800 - SDL: Allow GBASDLAudio to be used without a thread context
801 - Util: Use VFile for configuration
802 - Util: Add MutexTryLock
803
8040.3.2: (2015-12-16)
805Bugfixes:
806 - ARM7: Fix STRT/STRBT
807 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
808 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
809 - Libretro: Fix problems with rumble not turning off
810 - GBA: Fix idle skip state being retained between games
811 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
812 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
813 - GBA BIOS: Fix Sqrt sign
814 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
815 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
816 - GBA Memory: Fix DMA behavior for SRAM accesses
817 - GBA Memory: Fix Store8 to OBJ VRAM
818 - GBA Memory: Fix alignment of LDM/STM on SRAM
819 - GBA Memory: Fix unaligned out-of-bounds ROM loads
820 - GBA Memory: Fix timing of DMAs
821 - GBA Video: Fix _mix for 15-bit color
822 - GBA Video: Fix OAM and palette initialization
823 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
824 - Qt: Use safer isLoaded check in GameController
825 - Qt: Fix a race condition in PainterGL that could lead to a crash
826 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
827 - Qt: Fix font size in memory viewer
828 - Qt: Fix a crash in the memory viewer
829 - Qt: Add additional checks in CheatModel to prevent crashes
830 - Qt: Fix race condition with setting sample rate
831 - Qt: Fix crash when closing multiplayer windows
832 - Qt: Fix resetting while paused
833Misc:
834 - GBA Audio: Implement missing flags on SOUNDCNT_X register
835 - Qt: Add mute option to menu
836
8370.3.1: (2015-10-24)
838Bugfixes:
839 - ARM7: Fix instruction decoding of Thumb shifts
840 - GBA: Deinit savegame when unloading a ROM
841 - GBA: Fix BIOS check on big endian
842 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
843 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
844 - GBA Audio: Fix audio channels being silenced at the wrong time
845 - GBA Memory: Fix bad BIOS Load16 on big endian
846 - GBA Memory: Fix bad Load8 on big endian
847 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
848 - GBA Video: Fix edge case with sprite blend modes and semitransparency
849 - GBA Video: Fix objwin and blending interaction on sprites
850 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
851 - Libretro: Fix a memory leak with the render buffer
852 - Qt: Windows no longer spawn in the top left on first launch
853 - Qt: Fix install path of XDG desktop file with DESTDIR
854 - Qt: Fix drag and drop on Windows
855 - Qt: Reenable double buffering, as disabling it broke some Windows configs
856 - VFS: Fix return values of VFileFILE.read and .write
857Misc:
858 - All: Reset next event to cycles instead of zero to interrupt
859 - All: Add --version flag
860 - ARM7: Force disable LTO on two files to work around a GCC bug
861 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
862 - GBA: Better memory handling with PNG savestates
863 - GBA: Additional savestate sanity checks
864 - GBA: Check for cycle count being too high
865 - GBA Audio: Allow GBAAVStream to have no video callback
866 - GBA BIOS: Implement RegisterRamReset for SIO registers
867 - Qt: Remove useless help icons in dialogs
868 - Qt: Prevent savestate window from opening while in multiplayer
869 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
870 - Qt: Dropping multiplayer windows works more cleanly now
871
8720.3.0: (2015-08-16)
873Features:
874 - Ability to hide individual background layers, or OBJs
875 - Ability to mute individual audio channels
876 - Palette viewer and exporter
877 - Volume control
878 - More shortcuts are editable (e.g. quick save/load)
879 - Rewind now shows the frame after rewinding
880 - Import/Export of GameShark/Action Replay snapshots
881 - Add "Step backwards" item for single increment rewind
882 - Deadzone estimation for game controllers
883 - Analog inputs can be used for shortcuts
884 - Menu items for specific solar sensor brightness levels
885 - Remappable controls for tilt and gyroscope sensors
886 - Status messages for actions taken while a game is running (e.g. save/load state)
887 - Memory inspector
888 - Screensaver can now be suspended while a game is running
889 - Load/save the most recent savestate slot
890 - Support varible speed (PWM) rumble
891 - Ability to cap fast forward speed
892 - Finer control over FPS target
893 - Holdable shortcut for rewinding one frame at a time
894 - Ability to boot directly into the BIOS
895 - Preliminary support for yanking out the game pak while a game is running
896 - Thumb-drive mode by putting a file called portable.ini in the same folder
897 - Configurable display driver, between software and OpenGL
898 - Undo-able savestate loading and saving
899 - Controller profiles now store shortcut settings
900 - Default controller profiles for several common controllers
901 - Libretro now supports BIOS, rumble and solar sensor
902 - Implement BIOS call Stop, for sleep mode
903 - Automatically load patches, if found
904 - Improved video synchronization
905 - Configurable audio output sample rate
906Bugfixes:
907 - ARM7: Fix SWI and IRQ timings
908 - ARM7: Fix Thumb MUL timing
909 - ARM7: Fix timing of multiplies to use N cycles
910 - ARM7: ARMHotplugDetach should call deinit
911 - Debugger: Fix use-after-free in breakpoint clearing code
912 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
913 - GBA: Cap audio FIFO read size during deserialization
914 - GBA: Check for corrupted savestates when loading
915 - GBA: Check for improperly sized savestates when loading
916 - GBA: Check for savestates made from differently sized ROMs
917 - GBA: Fix calls to endian-independent loadstores
918 - GBA: Fix timing of reading from timer registers
919 - GBA: Ensure cycles never go negative
920 - GBA Audio: Force audio FIFOs to 32-bit
921 - GBA Audio: Fix audio pitch changing when adjusting buffer size
922 - GBA Audio: Fix sample order in audio channel 3
923 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
924 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
925 - GBA Memory: Improve Thumb open bus behavior
926 - GBA Memory: Fix potential DMA issue when loading a savestate
927 - GBA Memory: Fix load/store multiple video memory waitstates
928 - GBA SIO: Fix reseting when there are SIO devices attached
929 - GBA Video: Blended sprites should never have other effects applied
930 - GBA Video: Fix out-of-bounds tiles in mosaic
931 - GBA Video: Fix windows not affecting sprites
932 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
933 - GBA Video: Fix timing on first scanline
934 - Qt: Better cleanup when a game crashes
935 - Qt: Fix open ROM dialog filtering for archive formats
936 - Qt: Cap the maximum number of multiplayer windows
937 - Qt: Fix maximum year in sensor override
938 - Qt: Fix window being too tall after exiting fullscreen
939 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
940 - Qt: Fix analog buttons not getting unmapped
941 - Qt: Fix passing command line options
942 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
943 - SDL: Fix SDL build when OpenGL is missing
944 - Util: Allow loading IPS patches that grow the ROM
945 - VFS: Fix resource leaks if some allocations fail
946 - VFS: Fix line-reading to return proper values
947 - Video: Fix an issue with very long filenames
948 - Util: Fix formatting of floats
949Misc:
950 - All: Add --help flag for command line programs
951 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
952 - All: Enable static linking for Windows
953 - All: Enable static linking for OS X
954 - All: Threads are now named
955 - All: Proper handling of Unicode file paths
956 - ARM7: Add emulation for Undefined CPU mode
957 - ARM7: Reduce the size of the Thumb instruction table
958 - GBA: Add status log level
959 - GBA: GBARewind now returns how many states it has rewound
960 - GBA: SIO logging layer
961 - GBA BIOS: Stub out SoundBias
962 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
963 - GBA: Don't include GBACLIDebugger struct unless needed
964 - GBA: Savedata is now synced shortly after data finishes being written
965 - GBA: Process multiple timer events at once, if necessary
966 - GBA Audio: Implement audio reset for channels A/B
967 - GBA Audio: Process multiple audio events at once, if necessary
968 - GBA Hardware: Backport generic RTC source into core
969 - GBA Input: Allow axes and buttons to be mapped to the same key
970 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
971 - GBA SIO: Add a dummy driver for Normal mode
972 - GBA Thread: Add functionality for running callbacks on the GBA thread
973 - GBA Thread: Split GBASync into a separate file
974 - GBA Video: Refactor software renderer into separate files
975 - GBA Video: Slightly optimize mode 0 mosaic rendering
976 - Debugger: Free watchpoints in addition to breakpoints
977 - Qt: Handle saving input settings better
978 - Qt: Move GL frame drawing back onto its own thread
979 - Qt: Fast forward (held) option moved from Other to Emulation menu
980 - Qt: Show version info in window title
981 - Qt: Migrate multiplayer window handling into GBAApp
982 - Qt: Unified file opening and saving with last location
983 - Qt: Fix windows being resizable when they shouldn't have been
984 - Qt: Only hide cursor in full screen
985 - Qt: Replace pause-after-frame mutex with an atomic
986 - Qt: Add application icon and XDG desktop files
987 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
988 - Qt: Don't save window size when entering fullscreen
989 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
990 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
991 - Qt: Increase usability of key mapper
992 - Qt: Show checkmark for window sizes
993 - Qt: Set window path to loaded ROM
994 - Perf: Ability to load savestates immediately on launch
995 - SDL: Properly check for initialization
996 - SDL: Clean up initialization functions
997 - SDL: Clean up GL context
998 - Util: Allow disabling the threading code entirely
999 - VFS: Add sync method to force syncing with backing
1000
10010.2.1: (2015-05-13)
1002Bugfixes:
1003 - All: Fix sanitize-deb script not cleaning up after itself
1004 - All: Fix dependencies for libavcodec on Debian-derived platforms
1005 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1006 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1007 - ARM7: Fix ARM multiply instructions when PC is a destination register
1008 - Debugger: Fix use-after-free in breakpoint clearing code
1009 - Debugger: Fix boundary conditions in tab completion
1010 - GBA: Fix timers not updating timing when writing to only the reload register
1011 - GBA: Fix rewind boundary conditions
1012 - GBA: Add initial I/O register settings for background matrix registers
1013 - GBA: Fix hang when loading a savestate if sync to video is enabled
1014 - GBA: Handle out-of-bounds I/O access
1015 - GBA: Fix bounds-checking on EEPROM access
1016 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1017 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1018 - GBA Memory: Allow SRAM to be 64kB
1019 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1020 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1021 - GBA Video: Fix second frame mode 5
1022 - Perf: Fix race condition if a game crashes immediately on start
1023 - Qt: Fix Display object leak when closing a window
1024 - Qt: Fix .deb dependencies
1025 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1026 - Qt: Fix window not regaining focus after exiting savestate window
1027 - Qt: Fix regression where video would not record if the game had already started
1028 - Qt: Fix potential crash if a gamepad causes focus to change
1029 - Qt: Fix controller axis querying
1030 - Qt: Fix multiplayer windows opening as the wrong size
1031 - Qt: Fix controllers sometimes not loading the right profile
1032 - SDL: Fix boundary conditions for joystick adjustments
1033 - SDL: Allocate properly sized input maps
1034 - SDL: Fix potential build issues when Qt and SDL2 are in use
1035 - Util: Fix resource leak in UTF-8 handling code
1036 - Util: Fix a null-pointer issue when attempting to delete a key
1037 - VFS: Fix resource leaks if some allocations fail
1038 - Video: Fix an issue with very long filenames
1039Misc:
1040 - GBA Memory: Soft-crash if jumping past the end of a ROM
1041 - Qt: Show multiplayer numbers in window title
1042 - Qt: Solar sensor can have shortcuts set
1043
10440.2.0: (2015-04-03)
1045Features:
1046 - Support for gamepad axes, e.g. analog sticks or triggers
1047 - Add scale presets for up to 6x
1048 - Settings window
1049 - Bilinear resampling option
1050 - Add option to skip BIOS start screen
1051 - List of recently opened games
1052 - Support for games using the Solar Sensor
1053 - Better audio resampling via blip-buf
1054 - Game Pak overrides dialog for setting savetype and sensor values
1055 - Support for games using the tilt sensor
1056 - Remappable shortcuts for keyboard and gamepad
1057 - Rewinding of emulation
1058 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1059 - Support IPv6
1060 - Save directory of last loaded file
1061 - Support BPS patches
1062 - Automatically detect and optimize out idle loops
1063 - Configurable game overrides
1064 - Support loading 7-Zip files
1065 - Drag and drop game loading
1066 - Cheat code support
1067 - Runtime configurable audio driver
1068 - Libretro core for use with RetroArch and other front-ends
1069 - Controller profiles for setting different bindings for different controllers
1070 - Ability to lock aspect ratio
1071 - Local link cable support
1072 - Ability to switch which game controller is in use per instance
1073 - Ability to prevent opposing directional input
1074 - Warning dialog if an unimplemented BIOS feature is called
1075 - Debugger: Add CLI "frame", frame advance command
1076 - Debugger: Add CLI functions for writing to memory
1077 - Debugger: Add CLI functions for examining memory regions
1078 - Debugger: Add CLI function for writing a register
1079Bugfixes:
1080 - ARM7: Extend prefetch by one stage
1081 - ARM7: Fix cycle counting for loads
1082 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1083 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1084 - GBA: Initialize gba.sync to null
1085 - GBA: Fix timer initialization
1086 - GBA Audio: Support 16-bit writes to FIFO audio
1087 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1088 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1089 - GBA BIOS: Fix BIOS prefetch after reset
1090 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1091 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1092 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1093 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1094 - GBA Memory: Fix cycle counting for 32-bit load/stores
1095 - GBA RR: Fix fallthrough error when reading tags from a movie
1096 - GBA Thread: Fix possible hang when loading an archive
1097 - GBA Thread: Fix possible deadlock in video sync
1098 - Perf: Fix crash when the GBA thread fails to start
1099 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1100 - Qt: Fix crash when adjusting settings after closing a game
1101 - Qt: Fix crash when starting GDB stub after closing a game
1102 - Qt: Fix patch loading while a game is running
1103 - Qt: Fix crash when loading a game after stopping GDB server
1104 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1105 - Qt: Fix crash when attempting to pause if a game is not running
1106 - SDL: Properly clean up if a game doesn't launch
1107 - Util: Fix sockets on Windows
1108Misc:
1109 - All: Enable link-time optimization
1110 - Debugger: Watchpoints now work on STM/LDM instructions
1111 - Debugger: Clean up GDB stub network interfacing
1112 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1113 - Debugger: Merge Thumb BL instructions when disassembling
1114 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1115 - Debugger: Watchpoints now report address watched (fixes #68)
1116 - Debugger: Add support for soft breakpoints
1117 - Debugger: Make I/O register names be addresses instead of values
1118 - Debugger: Rename read/write commands
1119 - GBA: Improve accuracy of event timing
1120 - GBA: Add API for getting Configuration structs for overrides and input
1121 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1122 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1123 - GBA: Move A/V stream interface into core
1124 - GBA: Savestates now take into account savedata state machines (fixes #109)
1125 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1126 - GBA Memory: Simplify memory API and use fixed bus width
1127 - GBA Thread: Make GBASyncWaitFrameStart time out
1128 - GBA Video: Start video at the last scanline instead of the first
1129 - Qt: Optimize logo drawing
1130 - Qt: Move frame upload back onto main thread
1131 - Qt: Remember window position
1132 - Qt: Double-clicking on the window toggles full screen
1133 - Util: Use proper locale for reading and writing float values
1134
11350.1.1: (2015-01-24)
1136Bugfixes:
1137 - ARM7: Fix LDM writeback to a register already written
1138 - GBA: Fix timers 2 and 3 updating incorrectly
1139 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1140 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1141 - GBA Audio: Properly initialize audio FIFO channels
1142 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1143 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1144 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1145 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1146 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1147 - GBA BIOS: Fix HuffUnComp boundary conditions
1148 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1149 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1150 - GBA Memory: Filter out top nybble of DMA addresses
1151 - GBA Memory: Properly bounds-check VRAM accesses
1152 - GBA Memory: Fix initial DMA state
1153 - GBA Thread: Allow halted games to exit cleanly
1154 - GBA Video: Fix blend issues with obscured middle layers
1155 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1156 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1157 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1158 - GBA Video: Fix sprite boundary conditions with mosaic
1159 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1160 - Qt: Fix issue with set frame sizes being the wrong height
1161 - Qt: Fix emulator crashing when full screen if a game is not running
1162 - Qt: Fix window focus issues
1163 - Qt: Properly set default video recording settings
1164 - Qt: Fix a race condition when a game crashes immediately
1165 - Qt: Fix some cases where key mapping can break if focus is adjusted
1166 - Qt: Fix crash if a game pauses before any frames are shown
1167 - Debugger: Negative PC-relative loads now properly subtract the offset
1168 - Debugger: Align PC-relative loads in Thumb
1169 - Debugger: Fix watchpoints triggering too late
1170 - Debugger: Fix binary print putting spaces between digits
1171 - Video: Ensure FFmpeg encoder has audio frames
1172 - Video: Fix uncompressed PCM audio recording
1173 - Video: Fix FFmpeg crashing when the file extension is wrong
1174 - Util: Fix SOCKET_FAILED macro
1175Misc:
1176 - GBA: Exit cleanly on FATAL if the port supports it
1177 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1178 - Qt: Disable sync to video by default
1179 - Qt: Handle a game crash without crashing
1180 - Qt: Set default log level to FATAL, ERROR and WARN
1181 - Qt: Clarify some phrasing in the menus
1182 - Qt: Clear active buttons when focus is lost
1183
11840.1.0: (2014-12-13)
1185 - Initial release