CHANGES (view raw)
10.6.0: (Future)
2Bugfixes:
3 - GB MBC: Fix MBC7 when size is incorrectly specified
4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
5 - GBA Cheats: Fix holding onto pointers that may get invalidated
6 - Qt: Fix "close" button on Overrides view
7 - Qt: Fix saving overrides
8 - FFmpeg: Fix encoding AAC
9 - GB Video: Fix video frames getting missed when LCDC is off
10 - LR35902: Fix events running with the wrong cycle active
11 - GB Video: Clear screen when LCDC is off
12 - GBA Cheats: Fix key-activated CodeBreaker cheats
13 - GB SIO: Don't auto-clock external shift clock
14 - Qt: Fix directory set unloading when replacing the ROM
15 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
16 - Core: Fix importing save games as read-only
17 - Util: Fix PNG identification on files too small to be a PNG
18Misc:
19 - All: Only update version info if needed
20 - FFmpeg: Encoding cleanup
21 - GB Memory: Initialize RAM pattern for GBC
22 - SDL: Remove scancode key input
23
240.5.0: (2016-09-19)
25Features:
26 - Game Boy support
27 - Support for encrypted CodeBreaker GBA cheats
28 - Emulation of Vast Fame protected GBA carts (taizou)
29 - Tile viewer
30 - Threaded rendering mode
31 - Libretro: Memory map and achievement support (leiradel)
32 - GUI: Add UI control remapping
33 - GUI: Add fast-forward
34 - Wii: 240p support
35 - 3DS: Adjustable screen darkening
36 - Ability to temporarily load a savegame
37 - Load specific files out of archives
38 - Automatic BIOS detection
39Bugfixes:
40 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
41 - Debugger: Fix GDB breakpoints
42 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
43 - GBA: Fix filehandle leak with savegames
44 - GBA: Timer 0 cannot be count up
45 - GBA: Count up timers should not count themselves
46 - GBA Memory: Fix mirror on non-overdumped Classic NES games
47 - GBA Memory: Fix ldm {pc}
48 - GBA Savedata: Fix savedata sync timer
49 - GBA Savedata: Only unmap savedata if present
50 - GBA Serialize: Savestates now properly store prefetch
51 - GBA Video: WIN0/1 take priority over OBJWIN
52 - GBA Video: Fix out-of-order OBJWIN
53 - PSP2: Fix GPU crash while exiting
54 - PSP2: Fix VSync
55 - PSP2: Fix accelerometer range
56 - PSP2: Actually load screen mode setting
57 - PSP2: Fix gyroscope direction
58 - PSP2: Delete threads after they return
59 - PSP2: Fix mapping/unmapping from not at 0
60 - Qt: Fix bug in software renderer scaling
61 - Qt: Fix hanging key press after disabling autofire
62 - Qt: Fix being unable to pause manually when using auto-pausing
63 - SDL: Fix axes being mapped wrong
64 - Util: Fix realloc semantics in utf16to8
65 - Util: Fix inserting too many items into a hash table
66 - VFS: Fix uninitialized varaible reading from 7z
67 - VFS: Fix reading multiple files from a 7z archive
68 - Wii: Fix framelimiting after a slowdown
69 - Wii: Fix garbage flash at startup
70Misc:
71 - 3DS: Use blip_add_delta_fast for a small speed improvement
72 - 3DS: Allow UTF-16 filenames
73 - 3DS: Port to using citro3D
74 - 3DS: Use system font for menus
75 - 3DS: Attempt to use Core 2 for threads
76 - 3DS: Adjustable filering
77 - 3DS: 3D banner
78 - All: Add QUIET parameter to silence CMake
79 - All: Faster memory read/write
80 - ARM7: Support forcing Thumb mode via MSR
81 - ARM7: Flush prefetch cache when loading CPSR via MSR
82 - ARM7: Clean up instruction decoding for future expandability
83 - Debugger: Support register and memory writes via GDB stub
84 - Debugger: Add software breakpoint support to gdb
85 - FFmpeg: Full support for libavcodec 56+
86 - GBA: Better debug logging if event processing breaks
87 - GBA Audio: Force audio DMAs to not increment destination
88 - GBA BIOS: Use custom ArcTan, not relying on OS
89 - GBA Hardware: Clean up dead code in GBP
90 - GBA Memory: Optimize stalling behavior
91 - GBA Memory: Optimize Load-/StoreMultiple
92 - GBA Savedata: Add realistic timing for EEPROM
93 - GBA Serialize: Savestates now store if CPU was halted
94 - GBA Video: Remove old slow path fallback
95 - GBA Video: Optimize sprite drawing
96 - GBA Video: Optimize mode 0 rendering
97 - GBA Video: Optimize compositing cases slightly
98 - GUI: Screenshot dimensions are now passed through
99 - GUI: Add back logging
100 - GUI: Only reload config if manually saved
101 - GUI: Increase scrolling speed
102 - OpenGL: Log shader compilation failure
103 - OpenGL: Add texSize uniform
104 - Qt: Make -g flag work in Qt build
105 - Qt: Simplify OpenGL context creation
106 - Qt: Thread startup improvements
107 - Qt: Make audio channel/video layer options shortcut mappable
108 - Qt: Remove some C99isms from C++ code
109 - Qt: Remove default autofire mappings
110 - Qt: Make reseting when pasued frame-accurate
111 - Qt: Rearchitect game closing codepath
112 - PSP2: Use system font for menus
113 - PSP2: Add rumble for PS TV
114 - PSP2: Add fit-to-height screen mode
115 - PSP2: Sync files per descriptor
116 - PSP2: Allow UTF-8 filenames
117 - PSP2: Screenshots are now saved into the Photo Gallery
118 - PSP2: Stop underclocking when menuing
119 - SDL: Increase default audio buffer size to 1024 samples
120 - SDL: More responsive rumble
121 - Util: Add Vector GetConstPointer
122 - Util: Add rtrim
123 - Util: Add endswith
124 - VFS: Improve zip file detection
125 - Wii: Add pixelated resample filter
126 - Windows: Add native VDir support
127 - Util: Add PRIz macro for libc versions that don't support %z
128
1290.4.1: (2016-07-11)
130Bugfixes:
131 - All: Fix several file handle leaks
132 - All: Fix instruction tables getting zeroed when linking sometimes
133 - ARM7: Fix flags on SBC/RSC
134 - ARM7: Fix setting spsr privilege bits when spsr is empty
135 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
136 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
137 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
138 - GBA Memory: Fix executing code from OBJ region of VRAM
139 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
140 - GBA Serialize: Fix loading savegames from savestates
141 - OpenGL: Correct boolean vector strcmp strings for uniforms
142 - Qt: Fix sending gameStopped twice
143 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
144 - Qt: Fix initial state of key mapping
145 - Qt: Initialize m_useBios
146 - SDL: Fix joystick initialization on BSD
147 - SDL: Fix potential joystick crash in games with rumble
148 - SDL: Fix SDL 1.2 build
149 - SDL: Fix sporadic crash when deinitializing audio
150 - Shaders: Fix AGS-001 shader with some bad drivers
151 - Util: Use closesocket on Windows
152 - Util: Fix socket bind addresses
153 - VFS: Fix reading 7z archives without rewinding first
154 - VFS: VFileFromFD should not open directories
155 - Wii: Fix tilting direction
156 - Util: Fix realloc semantics in utf16to8
157Misc:
158 - All: Allow use of external minizip library
159 - Debugger: CLI debugger now exits when end-of-stream is reached
160 - FFmpeg: Update dependencies on Ubuntu
161 - GBA: Slightly optimize GBAProcessEvents
162 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
163 - GBA Video: Null renderer should return proper register values
164 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
165 - Qt: Add preset for DualShock 4
166 - Qt: Update 360 input profile on OS X to reflect newer drivers
167 - Qt: Remove use of NaN
168 - Qt: Canonicalize file paths when loading games
169 - Qt: Add refresh button to controller editing
170 - SDL: Remove default gamepad mappings
171 - Util: Fix intermittent build failure on OS X
172 - VFS: VFile.sync now updates modified time
173
1740.4.0: (2016-02-02)
175Features:
176 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
177 - I/O viewer
178 - Booting of multiboot images
179 - Customization of GIF recording
180 - Libretro: Cheat code support
181 - Support for GLSL shaders
182 - ROM information view
183 - Support for VBA-style cheat codes
184 - Savestates now store creation timestamps
185 - Key autofire
186 - Libretro: Allow blocking opposing directional input
187 - OpenEmu core for OS X
188 - Libretro: Settings for using BIOS and skipping intro
189 - Libretro: Customizable idle loop removal
190 - Implemented cycle counting for sprite rendering
191 - Cleaner, unified settings window
192 - Added a setting for pausing when the emulator is not in focus
193 - Customizable paths for save games, save states, screenshots and patches
194 - Controller hotplugging
195 - Ability to store save games and active cheats within savestates
196Bugfixes:
197 - ARM7: Fix sign of unaligned LDRSH
198 - ARM7: Fix decoding of some ARM ALU instructions with shifters
199 - Debugger: Fix watchpoints in gdb
200 - GBA: Fix warnings when creating and loading savestates
201 - GBA: Fix Iridion II savetype
202 - GBA BIOS: Fix misaligned CpuSet
203 - GBA Cheats: Fix cheats setting the Action Replay version
204 - GBA Hardware: Fix GPIO on big endian
205 - GBA Memory: Fix DMA register writing behavior
206 - GBA Memory: Fix DMAs triggering two cycles early
207 - Libretro: Fix aspect ratio
208 - Qt: Fix some potential crashes with the gamepad mapping
209 - Qt: Fix keys being mapped incorrectly when loading configuration file
210 - Util: Fix PowerPC PNG read/write pixel order
211 - Util: Fix excessive memory allocation when decoding a PNG
212 - VFS: Fix VFileReadline and remove _vfdReadline
213Misc:
214 - All: Improved PowerPC support
215 - All: Fix some undefined behavior warnings
216 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
217 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
218 - GBA: Implement bad I/O register loading
219 - GBA: Allow jumping to OAM and palette RAM
220 - GBA BIOS: Finish implementing RegisterRamReset
221 - GBA Config: Add "override" layer for better one-time configuration
222 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
223 - GBA Memory: Use a dynamically sized mask for ROM memory
224 - GBA Memory: Implement several unimplemented memory access types
225 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
226 - GBA RR: Starting from savestate now embeds the savegame
227 - GBA RR: Add preliminary SRAM support for VBM loading
228 - GBA RR: Add support for resets in movies
229 - GBA Video: Remove lastHblank, as it is implied
230 - Libretro: Use anonymous memory mappers for large blocks of memory
231 - Libretro: Add install target for libretro core
232 - Qt: Window size command line options are now supported
233 - Qt: Increase usability of key mapper
234 - Qt: Add 'Apply' button to settings window
235 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
236 - Qt: Allow use of modifier keys as input
237 - Qt: Optimize log viewer
238 - Qt: Added button for breaking into the GDB debugger
239 - Qt: Add box for showing duration of rewind
240 - SDL: Support fullscreen in SDL 1.2
241 - SDL: Allow GBASDLAudio to be used without a thread context
242 - Util: Use VFile for configuration
243 - Util: Add MutexTryLock
244
2450.3.2: (2015-12-16)
246Bugfixes:
247 - ARM7: Fix STRT/STRBT
248 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
249 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
250 - Libretro: Fix problems with rumble not turning off
251 - GBA: Fix idle skip state being retained between games
252 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
253 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
254 - GBA BIOS: Fix Sqrt sign
255 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
256 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
257 - GBA Memory: Fix DMA behavior for SRAM accesses
258 - GBA Memory: Fix Store8 to OBJ VRAM
259 - GBA Memory: Fix alignment of LDM/STM on SRAM
260 - GBA Memory: Fix unaligned out-of-bounds ROM loads
261 - GBA Memory: Fix timing of DMAs
262 - GBA Video: Fix _mix for 15-bit color
263 - GBA Video: Fix OAM and palette initialization
264 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
265 - Qt: Use safer isLoaded check in GameController
266 - Qt: Fix a race condition in PainterGL that could lead to a crash
267 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
268 - Qt: Fix font size in memory viewer
269 - Qt: Fix a crash in the memory viewer
270 - Qt: Add additional checks in CheatModel to prevent crashes
271 - Qt: Fix race condition with setting sample rate
272 - Qt: Fix crash when closing multiplayer windows
273 - Qt: Fix resetting while paused
274Misc:
275 - GBA Audio: Implement missing flags on SOUNDCNT_X register
276 - Qt: Add mute option to menu
277
2780.3.1: (2015-10-24)
279Bugfixes:
280 - ARM7: Fix instruction decoding of Thumb shifts
281 - GBA: Deinit savegame when unloading a ROM
282 - GBA: Fix BIOS check on big endian
283 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
284 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
285 - GBA Audio: Fix audio channels being silenced at the wrong time
286 - GBA Memory: Fix bad BIOS Load16 on big endian
287 - GBA Memory: Fix bad Load8 on big endian
288 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
289 - GBA Video: Fix edge case with sprite blend modes and semitransparency
290 - GBA Video: Fix objwin and blending interaction on sprites
291 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
292 - Libretro: Fix a memory leak with the render buffer
293 - Qt: Windows no longer spawn in the top left on first launch
294 - Qt: Fix install path of XDG desktop file with DESTDIR
295 - Qt: Fix drag and drop on Windows
296 - Qt: Reenable double buffering, as disabling it broke some Windows configs
297 - VFS: Fix return values of VFileFILE.read and .write
298Misc:
299 - All: Reset next event to cycles instead of zero to interrupt
300 - All: Add --version flag
301 - ARM7: Force disable LTO on two files to work around a GCC bug
302 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
303 - GBA: Better memory handling with PNG savestates
304 - GBA: Additional savestate sanity checks
305 - GBA: Check for cycle count being too high
306 - GBA Audio: Allow GBAAVStream to have no video callback
307 - GBA BIOS: Implement RegisterRamReset for SIO registers
308 - Qt: Remove useless help icons in dialogs
309 - Qt: Prevent savestate window from opening while in multiplayer
310 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
311 - Qt: Dropping multiplayer windows works more cleanly now
312
3130.3.0: (2015-08-16)
314Features:
315 - Ability to hide individual background layers, or OBJs
316 - Ability to mute individual audio channels
317 - Palette viewer and exporter
318 - Volume control
319 - More shortcuts are editable (e.g. quick save/load)
320 - Rewind now shows the frame after rewinding
321 - Import/Export of GameShark/Action Replay snapshots
322 - Add "Step backwards" item for single increment rewind
323 - Deadzone estimation for game controllers
324 - Analog inputs can be used for shortcuts
325 - Menu items for specific solar sensor brightness levels
326 - Remappable controls for tilt and gyroscope sensors
327 - Status messages for actions taken while a game is running (e.g. save/load state)
328 - Memory inspector
329 - Screensaver can now be suspended while a game is running
330 - Load/save the most recent savestate slot
331 - Support varible speed (PWM) rumble
332 - Ability to cap fast forward speed
333 - Finer control over FPS target
334 - Holdable shortcut for rewinding one frame at a time
335 - Ability to boot directly into the BIOS
336 - Preliminary support for yanking out the game pak while a game is running
337 - Thumb-drive mode by putting a file called portable.ini in the same folder
338 - Configurable display driver, between software and OpenGL
339 - Undo-able savestate loading and saving
340 - Controller profiles now store shortcut settings
341 - Default controller profiles for several common controllers
342 - Libretro now supports BIOS, rumble and solar sensor
343 - Implement BIOS call Stop, for sleep mode
344 - Automatically load patches, if found
345 - Improved video synchronization
346 - Configurable audio output sample rate
347Bugfixes:
348 - ARM7: Fix SWI and IRQ timings
349 - ARM7: Fix Thumb MUL timing
350 - ARM7: Fix timing of multiplies to use N cycles
351 - ARM7: ARMHotplugDetach should call deinit
352 - Debugger: Fix use-after-free in breakpoint clearing code
353 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
354 - GBA: Cap audio FIFO read size during deserialization
355 - GBA: Check for corrupted savestates when loading
356 - GBA: Check for improperly sized savestates when loading
357 - GBA: Check for savestates made from differently sized ROMs
358 - GBA: Fix calls to endian-independent loadstores
359 - GBA: Fix timing of reading from timer registers
360 - GBA: Ensure cycles never go negative
361 - GBA Audio: Force audio FIFOs to 32-bit
362 - GBA Audio: Fix audio pitch changing when adjusting buffer size
363 - GBA Audio: Fix sample order in audio channel 3
364 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
365 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
366 - GBA Memory: Improve Thumb open bus behavior
367 - GBA Memory: Fix potential DMA issue when loading a savestate
368 - GBA Memory: Fix load/store multiple video memory waitstates
369 - GBA SIO: Fix reseting when there are SIO devices attached
370 - GBA Video: Blended sprites should never have other effects applied
371 - GBA Video: Fix out-of-bounds tiles in mosaic
372 - GBA Video: Fix windows not affecting sprites
373 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
374 - GBA Video: Fix timing on first scanline
375 - Qt: Better cleanup when a game crashes
376 - Qt: Fix open ROM dialog filtering for archive formats
377 - Qt: Cap the maximum number of multiplayer windows
378 - Qt: Fix maximum year in sensor override
379 - Qt: Fix window being too tall after exiting fullscreen
380 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
381 - Qt: Fix analog buttons not getting unmapped
382 - Qt: Fix passing command line options
383 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
384 - SDL: Fix SDL build when OpenGL is missing
385 - Util: Allow loading IPS patches that grow the ROM
386 - VFS: Fix resource leaks if some allocations fail
387 - VFS: Fix line-reading to return proper values
388 - Video: Fix an issue with very long filenames
389 - Util: Fix formatting of floats
390Misc:
391 - All: Add --help flag for command line programs
392 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
393 - All: Enable static linking for Windows
394 - All: Enable static linking for OS X
395 - All: Threads are now named
396 - All: Proper handling of Unicode file paths
397 - ARM7: Add emulation for Undefined CPU mode
398 - ARM7: Reduce the size of the Thumb instruction table
399 - GBA: Add status log level
400 - GBA: GBARewind now returns how many states it has rewound
401 - GBA: SIO logging layer
402 - GBA BIOS: Stub out SoundBias
403 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
404 - GBA: Don't include GBACLIDebugger struct unless needed
405 - GBA: Savedata is now synced shortly after data finishes being written
406 - GBA: Process multiple timer events at once, if necessary
407 - GBA Audio: Implement audio reset for channels A/B
408 - GBA Audio: Process multiple audio events at once, if necessary
409 - GBA Hardware: Backport generic RTC source into core
410 - GBA Input: Allow axes and buttons to be mapped to the same key
411 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
412 - GBA SIO: Add a dummy driver for Normal mode
413 - GBA Thread: Add functionality for running callbacks on the GBA thread
414 - GBA Thread: Split GBASync into a separate file
415 - GBA Video: Refactor software renderer into separate files
416 - GBA Video: Slightly optimize mode 0 mosaic rendering
417 - Debugger: Free watchpoints in addition to breakpoints
418 - Qt: Handle saving input settings better
419 - Qt: Move GL frame drawing back onto its own thread
420 - Qt: Fast forward (held) option moved from Other to Emulation menu
421 - Qt: Show version info in window title
422 - Qt: Migrate multiplayer window handling into GBAApp
423 - Qt: Unified file opening and saving with last location
424 - Qt: Fix windows being resizable when they shouldn't have been
425 - Qt: Only hide cursor in full screen
426 - Qt: Replace pause-after-frame mutex with an atomic
427 - Qt: Add application icon and XDG desktop files
428 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
429 - Qt: Don't save window size when entering fullscreen
430 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
431 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
432 - Qt: Increase usability of key mapper
433 - Qt: Show checkmark for window sizes
434 - Qt: Set window path to loaded ROM
435 - Perf: Ability to load savestates immediately on launch
436 - SDL: Properly check for initialization
437 - SDL: Clean up initialization functions
438 - SDL: Clean up GL context
439 - Util: Allow disabling the threading code entirely
440 - VFS: Add sync method to force syncing with backing
441
4420.2.1: (2015-05-13)
443Bugfixes:
444 - All: Fix sanitize-deb script not cleaning up after itself
445 - All: Fix dependencies for libavcodec on Debian-derived platforms
446 - ARM7: Handle writeback for PC in addressing modes 2 and 3
447 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
448 - ARM7: Fix ARM multiply instructions when PC is a destination register
449 - Debugger: Fix use-after-free in breakpoint clearing code
450 - Debugger: Fix boundary conditions in tab completion
451 - GBA: Fix timers not updating timing when writing to only the reload register
452 - GBA: Fix rewind boundary conditions
453 - GBA: Add initial I/O register settings for background matrix registers
454 - GBA: Fix hang when loading a savestate if sync to video is enabled
455 - GBA: Handle out-of-bounds I/O access
456 - GBA: Fix bounds-checking on EEPROM access
457 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
458 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
459 - GBA Memory: Allow SRAM to be 64kB
460 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
461 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
462 - GBA Video: Fix second frame mode 5
463 - Perf: Fix race condition if a game crashes immediately on start
464 - Qt: Fix Display object leak when closing a window
465 - Qt: Fix .deb dependencies
466 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
467 - Qt: Fix window not regaining focus after exiting savestate window
468 - Qt: Fix regression where video would not record if the game had already started
469 - Qt: Fix potential crash if a gamepad causes focus to change
470 - Qt: Fix controller axis querying
471 - Qt: Fix multiplayer windows opening as the wrong size
472 - Qt: Fix controllers sometimes not loading the right profile
473 - SDL: Fix boundary conditions for joystick adjustments
474 - SDL: Allocate properly sized input maps
475 - SDL: Fix potential build issues when Qt and SDL2 are in use
476 - Util: Fix resource leak in UTF-8 handling code
477 - Util: Fix a null-pointer issue when attempting to delete a key
478 - VFS: Fix resource leaks if some allocations fail
479 - Video: Fix an issue with very long filenames
480Misc:
481 - GBA Memory: Soft-crash if jumping past the end of a ROM
482 - Qt: Show multiplayer numbers in window title
483 - Qt: Solar sensor can have shortcuts set
484
4850.2.0: (2015-04-03)
486Features:
487 - Support for gamepad axes, e.g. analog sticks or triggers
488 - Add scale presets for up to 6x
489 - Settings window
490 - Bilinear resampling option
491 - Add option to skip BIOS start screen
492 - List of recently opened games
493 - Support for games using the Solar Sensor
494 - Better audio resampling via blip-buf
495 - Game Pak overrides dialog for setting savetype and sensor values
496 - Support for games using the tilt sensor
497 - Remappable shortcuts for keyboard and gamepad
498 - Rewinding of emulation
499 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
500 - Support IPv6
501 - Save directory of last loaded file
502 - Support BPS patches
503 - Automatically detect and optimize out idle loops
504 - Configurable game overrides
505 - Support loading 7-Zip files
506 - Drag and drop game loading
507 - Cheat code support
508 - Runtime configurable audio driver
509 - Libretro core for use with RetroArch and other front-ends
510 - Controller profiles for setting different bindings for different controllers
511 - Ability to lock aspect ratio
512 - Local link cable support
513 - Ability to switch which game controller is in use per instance
514 - Ability to prevent opposing directional input
515 - Warning dialog if an unimplemented BIOS feature is called
516 - Debugger: Add CLI "frame", frame advance command
517 - Debugger: Add CLI functions for writing to memory
518 - Debugger: Add CLI functions for examining memory regions
519 - Debugger: Add CLI function for writing a register
520Bugfixes:
521 - ARM7: Extend prefetch by one stage
522 - ARM7: Fix cycle counting for loads
523 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
524 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
525 - GBA: Initialize gba.sync to null
526 - GBA: Fix timer initialization
527 - GBA Audio: Support 16-bit writes to FIFO audio
528 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
529 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
530 - GBA BIOS: Fix BIOS prefetch after reset
531 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
532 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
533 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
534 - GBA Memory: Fix I cycles that had been moved to ARM7 core
535 - GBA Memory: Fix cycle counting for 32-bit load/stores
536 - GBA RR: Fix fallthrough error when reading tags from a movie
537 - GBA Thread: Fix possible hang when loading an archive
538 - GBA Thread: Fix possible deadlock in video sync
539 - Perf: Fix crash when the GBA thread fails to start
540 - Qt: Fix crash starting a GDB stub if a game isn't loaded
541 - Qt: Fix crash when adjusting settings after closing a game
542 - Qt: Fix crash when starting GDB stub after closing a game
543 - Qt: Fix patch loading while a game is running
544 - Qt: Fix crash when loading a game after stopping GDB server
545 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
546 - Qt: Fix crash when attempting to pause if a game is not running
547 - SDL: Properly clean up if a game doesn't launch
548 - Util: Fix sockets on Windows
549Misc:
550 - All: Enable link-time optimization
551 - Debugger: Watchpoints now work on STM/LDM instructions
552 - Debugger: Clean up GDB stub network interfacing
553 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
554 - Debugger: Merge Thumb BL instructions when disassembling
555 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
556 - Debugger: Watchpoints now report address watched (fixes #68)
557 - Debugger: Add support for soft breakpoints
558 - Debugger: Make I/O register names be addresses instead of values
559 - Debugger: Rename read/write commands
560 - GBA: Improve accuracy of event timing
561 - GBA: Add API for getting Configuration structs for overrides and input
562 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
563 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
564 - GBA: Move A/V stream interface into core
565 - GBA: Savestates now take into account savedata state machines (fixes #109)
566 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
567 - GBA Memory: Simplify memory API and use fixed bus width
568 - GBA Thread: Make GBASyncWaitFrameStart time out
569 - GBA Video: Start video at the last scanline instead of the first
570 - Qt: Optimize logo drawing
571 - Qt: Move frame upload back onto main thread
572 - Qt: Remember window position
573 - Qt: Double-clicking on the window toggles full screen
574 - Util: Use proper locale for reading and writing float values
575
5760.1.1: (2015-01-24)
577Bugfixes:
578 - ARM7: Fix LDM writeback to a register already written
579 - GBA: Fix timers 2 and 3 updating incorrectly
580 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
581 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
582 - GBA Audio: Properly initialize audio FIFO channels
583 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
584 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
585 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
586 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
587 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
588 - GBA BIOS: Fix HuffUnComp boundary conditions
589 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
590 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
591 - GBA Memory: Filter out top nybble of DMA addresses
592 - GBA Memory: Properly bounds-check VRAM accesses
593 - GBA Memory: Fix initial DMA state
594 - GBA Thread: Allow halted games to exit cleanly
595 - GBA Video: Fix blend issues with obscured middle layers
596 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
597 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
598 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
599 - GBA Video: Fix sprite boundary conditions with mosaic
600 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
601 - Qt: Fix issue with set frame sizes being the wrong height
602 - Qt: Fix emulator crashing when full screen if a game is not running
603 - Qt: Fix window focus issues
604 - Qt: Properly set default video recording settings
605 - Qt: Fix a race condition when a game crashes immediately
606 - Qt: Fix some cases where key mapping can break if focus is adjusted
607 - Qt: Fix crash if a game pauses before any frames are shown
608 - Debugger: Negative PC-relative loads now properly subtract the offset
609 - Debugger: Align PC-relative loads in Thumb
610 - Debugger: Fix watchpoints triggering too late
611 - Debugger: Fix binary print putting spaces between digits
612 - Video: Ensure FFmpeg encoder has audio frames
613 - Video: Fix uncompressed PCM audio recording
614 - Video: Fix FFmpeg crashing when the file extension is wrong
615 - Util: Fix SOCKET_FAILED macro
616Misc:
617 - GBA: Exit cleanly on FATAL if the port supports it
618 - GBA Memory: Implement 16- and 32-bit loads from SRAM
619 - Qt: Disable sync to video by default
620 - Qt: Handle a game crash without crashing
621 - Qt: Set default log level to FATAL, ERROR and WARN
622 - Qt: Clarify some phrasing in the menus
623 - Qt: Clear active buttons when focus is lost
624
6250.1.0: (2014-12-13)
626 - Initial release