src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_WINDOW
7#define QGBA_WINDOW
8
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14#include <functional>
15
16extern "C" {
17#include "gba/gba.h"
18}
19
20#include "GDBController.h"
21#include "Display.h"
22#include "InputController.h"
23#include "LoadSaveState.h"
24
25struct GBAOptions;
26struct GBAArguments;
27
28namespace QGBA {
29
30class ConfigController;
31class GameController;
32class GIFView;
33class LogView;
34class ShortcutController;
35class VideoView;
36class WindowBackground;
37
38class Window : public QMainWindow {
39Q_OBJECT
40
41public:
42 Window(ConfigController* config, QWidget* parent = nullptr);
43 virtual ~Window();
44
45 GameController* controller() { return m_controller; }
46
47 void setConfig(ConfigController*);
48 void argumentsPassed(GBAArguments*);
49
50 void resizeFrame(int width, int height);
51
52signals:
53 void startDrawing(const uint32_t*, GBAThread*);
54 void shutdown();
55 void audioBufferSamplesChanged(int samples);
56 void fpsTargetChanged(float target);
57
58public slots:
59 void selectROM();
60 void selectBIOS();
61 void selectPatch();
62 void toggleFullScreen();
63 void loadConfig();
64 void saveConfig();
65
66 void openKeymapWindow();
67 void openSettingsWindow();
68 void openShortcutWindow();
69
70 void openOverrideWindow();
71 void openSensorWindow();
72 void openCheatsWindow();
73
74#ifdef BUILD_SDL
75 void openGamepadWindow();
76#endif
77
78#ifdef USE_FFMPEG
79 void openVideoWindow();
80#endif
81
82#ifdef USE_MAGICK
83 void openGIFWindow();
84#endif
85
86#ifdef USE_GDB_STUB
87 void gdbOpen();
88#endif
89
90protected:
91 virtual void keyPressEvent(QKeyEvent* event) override;
92 virtual void keyReleaseEvent(QKeyEvent* event) override;
93 virtual void resizeEvent(QResizeEvent*) override;
94 virtual void closeEvent(QCloseEvent*) override;
95 virtual void focusOutEvent(QFocusEvent*) override;
96 virtual void dragEnterEvent(QDragEnterEvent*) override;
97 virtual void dropEvent(QDropEvent*) override;
98
99private slots:
100 void gameStarted(GBAThread*);
101 void gameStopped();
102 void gameCrashed(const QString&);
103 void gameFailed();
104 void redoLogo();
105
106 void recordFrame();
107 void showFPS();
108
109private:
110 static const int FPS_TIMER_INTERVAL = 2000;
111 static const int FRAME_LIST_SIZE = 120;
112
113 void setupMenu(QMenuBar*);
114 void openStateWindow(LoadSave);
115
116 void attachWidget(QWidget* widget);
117 void detachWidget(QWidget* widget);
118
119 void appendMRU(const QString& fname);
120 void updateMRU();
121
122 QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
123
124 GameController* m_controller;
125 Display* m_display;
126 QList<QAction*> m_gameActions;
127 LogView* m_logView;
128 LoadSaveState* m_stateWindow;
129 WindowBackground* m_screenWidget;
130 QPixmap m_logo;
131 ConfigController* m_config;
132 InputController m_inputController;
133 QList<QDateTime> m_frameList;
134 QTimer m_fpsTimer;
135 QList<QString> m_mruFiles;
136 QMenu* m_mruMenu;
137 ShortcutController* m_shortcutController;
138
139#ifdef USE_FFMPEG
140 VideoView* m_videoView;
141#endif
142
143#ifdef USE_MAGICK
144 GIFView* m_gifView;
145#endif
146
147#ifdef USE_GDB_STUB
148 GDBController* m_gdbController;
149#endif
150};
151
152class WindowBackground : public QLabel {
153Q_OBJECT
154
155public:
156 WindowBackground(QWidget* parent = 0);
157
158 void setSizeHint(const QSize& size);
159 virtual QSize sizeHint() const override;
160
161private:
162 QSize m_sizeHint;
163};
164
165}
166
167#endif