all repos — mgba @ c8d5219212667aebe4797171665b361830e653bd

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1#include "Window.h"
  2
  3#include <QFileDialog>
  4#include <QKeyEvent>
  5#include <QKeySequence>
  6#include <QMenuBar>
  7#include <QStackedLayout>
  8
  9#include "GameController.h"
 10#include "GDBWindow.h"
 11#include "GDBController.h"
 12#include "LoadSaveState.h"
 13#include "LogView.h"
 14
 15extern "C" {
 16#include "platform/commandline.h"
 17}
 18
 19using namespace QGBA;
 20
 21Window::Window(QWidget* parent)
 22	: QMainWindow(parent)
 23	, m_logView(new LogView())
 24	, m_stateWindow(nullptr)
 25	, m_screenWidget(new WindowBackground())
 26	, m_logo(":/res/mgba-1024.png")
 27#ifdef USE_GDB_STUB
 28	, m_gdbController(nullptr)
 29#endif
 30{
 31	setWindowTitle(PROJECT_NAME);
 32	m_controller = new GameController(this);
 33
 34	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 35	format.setSwapInterval(1);
 36	m_display = new Display(format);
 37
 38	m_screenWidget->setMinimumSize(m_display->minimumSize());
 39	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 40	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 41	setCentralWidget(m_screenWidget);
 42
 43	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 44	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 45	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 46	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 47	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 48	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
 49	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 50	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 51	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 52	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 53	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 54
 55	setupMenu(menuBar());
 56}
 57
 58Window::~Window() {
 59	delete m_logView;
 60}
 61
 62GBAKey Window::mapKey(int qtKey) {
 63	switch (qtKey) {
 64	case Qt::Key_Z:
 65		return GBA_KEY_A;
 66		break;
 67	case Qt::Key_X:
 68		return GBA_KEY_B;
 69		break;
 70	case Qt::Key_A:
 71		return GBA_KEY_L;
 72		break;
 73	case Qt::Key_S:
 74		return GBA_KEY_R;
 75		break;
 76	case Qt::Key_Return:
 77		return GBA_KEY_START;
 78		break;
 79	case Qt::Key_Backspace:
 80		return GBA_KEY_SELECT;
 81		break;
 82	case Qt::Key_Up:
 83		return GBA_KEY_UP;
 84		break;
 85	case Qt::Key_Down:
 86		return GBA_KEY_DOWN;
 87		break;
 88	case Qt::Key_Left:
 89		return GBA_KEY_LEFT;
 90		break;
 91	case Qt::Key_Right:
 92		return GBA_KEY_RIGHT;
 93		break;
 94	default:
 95		return GBA_KEY_NONE;
 96	}
 97}
 98
 99void Window::optionsPassed(StartupOptions* opts) {
100	if (opts->logLevel) {
101		m_logView->setLevels(opts->logLevel);
102	}
103
104	if (opts->frameskip) {
105		m_controller->setFrameskip(opts->frameskip);
106	}
107
108	if (opts->bios) {
109		m_controller->loadBIOS(opts->bios);
110	}
111
112	if (opts->patch) {
113		m_controller->loadPatch(opts->patch);
114	}
115
116	if (opts->fname) {
117		m_controller->loadGame(opts->fname, opts->dirmode);
118	}
119}
120
121void Window::selectROM() {
122	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
123	if (!filename.isEmpty()) {
124		m_controller->loadGame(filename);
125	}
126}
127
128void Window::selectBIOS() {
129	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
130	if (!filename.isEmpty()) {
131		m_controller->loadBIOS(filename);
132	}
133}
134
135void Window::selectPatch() {
136	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
137	if (!filename.isEmpty()) {
138		m_controller->loadPatch(filename);
139	}
140}
141
142#ifdef USE_GDB_STUB
143void Window::gdbOpen() {
144	if (!m_gdbController) {
145		m_gdbController = new GDBController(m_controller, this);
146	}
147	GDBWindow* window = new GDBWindow(m_gdbController);
148	window->show();
149}
150#endif
151
152void Window::keyPressEvent(QKeyEvent* event) {
153	if (event->isAutoRepeat()) {
154		QWidget::keyPressEvent(event);
155		return;
156	}
157	if (event->key() == Qt::Key_Tab) {
158		m_controller->setTurbo(true, false);
159	}
160	GBAKey key = mapKey(event->key());
161	if (key == GBA_KEY_NONE) {
162		QWidget::keyPressEvent(event);
163		return;
164	}
165	m_controller->keyPressed(key);
166	event->accept();
167}
168
169void Window::keyReleaseEvent(QKeyEvent* event) {
170	if (event->isAutoRepeat()) {
171		QWidget::keyReleaseEvent(event);
172		return;
173	}
174	if (event->key() == Qt::Key_Tab) {
175		m_controller->setTurbo(false, false);
176	}
177	GBAKey key = mapKey(event->key());
178	if (key == GBA_KEY_NONE) {
179		QWidget::keyPressEvent(event);
180		return;
181	}
182	m_controller->keyReleased(key);
183	event->accept();
184}
185
186void Window::resizeEvent(QResizeEvent*) {
187	redoLogo();
188}
189
190void Window::closeEvent(QCloseEvent* event) {
191	emit shutdown();
192	QMainWindow::closeEvent(event);
193}
194
195void Window::toggleFullScreen() {
196	if (isFullScreen()) {
197		showNormal();
198	} else {
199		showFullScreen();
200	}
201}
202
203void Window::gameStarted(GBAThread* context) {
204	emit startDrawing(m_controller->drawContext(), context);
205	foreach (QAction* action, m_gameActions) {
206		action->setDisabled(false);
207	}
208	char title[13] = { '\0' };
209	GBAGetGameTitle(context->gba, title);
210	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
211	attachWidget(m_display);
212	m_screenWidget->setScaledContents(true);
213}
214
215void Window::gameStopped() {
216	foreach (QAction* action, m_gameActions) {
217		action->setDisabled(true);
218	}
219	setWindowTitle(tr(PROJECT_NAME));
220	detachWidget(m_display);
221	m_screenWidget->setScaledContents(false);
222	redoLogo();
223}
224
225void Window::redoLogo() {
226	if (m_controller->isLoaded()) {
227		return;
228	}
229	QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
230	logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
231	m_screenWidget->setPixmap(logo);
232}
233
234void Window::openStateWindow(LoadSave ls) {
235	if (m_stateWindow) {
236		return;
237	}
238	bool wasPaused = m_controller->isPaused();
239	m_stateWindow = new LoadSaveState(m_controller);
240	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
241	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
242	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
243		m_screenWidget->layout()->removeWidget(m_stateWindow);
244		m_stateWindow = nullptr;
245		setFocus();
246	});
247	if (!wasPaused) {
248		m_controller->setPaused(true);
249		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
250	}
251	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
252	m_stateWindow->setMode(ls);
253	attachWidget(m_stateWindow);
254}
255
256void Window::setupMenu(QMenuBar* menubar) {
257	menubar->clear();
258	QMenu* fileMenu = menubar->addMenu(tr("&File"));
259	fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open);
260	fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
261	fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch()));
262
263	fileMenu->addSeparator();
264
265	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
266	loadState->setShortcut(tr("Ctrl+L"));
267	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
268	m_gameActions.append(loadState);
269	fileMenu->addAction(loadState);
270
271	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
272	saveState->setShortcut(tr("Ctrl+S"));
273	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
274	m_gameActions.append(saveState);
275	fileMenu->addAction(saveState);
276
277	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
278	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
279	int i;
280	for (i = 1; i < 10; ++i) {
281		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
282		quickLoad->setShortcut(tr("F%1").arg(i));
283		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
284		m_gameActions.append(quickLoad);
285		quickLoadMenu->addAction(quickLoad);
286
287		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
288		quickSave->setShortcut(tr("Shift+F%1").arg(i));
289		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
290		m_gameActions.append(quickSave);
291		quickSaveMenu->addAction(quickSave);
292	}
293
294#ifdef USE_PNG
295	fileMenu->addSeparator();
296	QAction* screenshot = new QAction(tr("Take &screenshot"), fileMenu);
297	screenshot->setShortcut(tr("F12"));
298	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
299	m_gameActions.append(screenshot);
300	fileMenu->addAction(screenshot);
301#endif
302
303#ifndef Q_OS_MAC
304	fileMenu->addSeparator();
305	fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
306#endif
307
308	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
309	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
310	reset->setShortcut(tr("Ctrl+R"));
311	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
312	m_gameActions.append(reset);
313	emulationMenu->addAction(reset);
314
315	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
316	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
317	m_gameActions.append(shutdown);
318	emulationMenu->addAction(shutdown);
319	emulationMenu->addSeparator();
320
321	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
322	pause->setChecked(false);
323	pause->setCheckable(true);
324	pause->setShortcut(tr("Ctrl+P"));
325	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
326	connect(m_controller, &GameController::gamePaused, [this, pause]() {
327		pause->setChecked(true);
328
329		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
330		QPixmap pixmap;
331		pixmap.convertFromImage(currentImage.rgbSwapped());
332		m_screenWidget->setPixmap(pixmap);
333	});
334	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
335	m_gameActions.append(pause);
336	emulationMenu->addAction(pause);
337
338	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
339	frameAdvance->setShortcut(tr("Ctrl+N"));
340	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
341	m_gameActions.append(frameAdvance);
342	emulationMenu->addAction(frameAdvance);
343
344	QMenu* target = emulationMenu->addMenu("FPS target");
345	QAction* setTarget = new QAction(tr("15"), emulationMenu);
346	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(15); });
347	target->addAction(setTarget);
348	setTarget = new QAction(tr("30"), emulationMenu);
349	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(30); });
350	target->addAction(setTarget);
351	setTarget = new QAction(tr("45"), emulationMenu);
352	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(45); });
353	target->addAction(setTarget);
354	setTarget = new QAction(tr("60"), emulationMenu);
355	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(60); });
356	target->addAction(setTarget);
357	setTarget = new QAction(tr("90"), emulationMenu);
358	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(90); });
359	target->addAction(setTarget);
360	setTarget = new QAction(tr("120"), emulationMenu);
361	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(120); });
362	target->addAction(setTarget);
363	setTarget = new QAction(tr("240"), emulationMenu);
364	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(240); });
365	target->addAction(setTarget);
366
367	emulationMenu->addSeparator();
368
369	QAction* turbo = new QAction(tr("T&urbo"), emulationMenu);
370	turbo->setCheckable(true);
371	turbo->setChecked(false);
372	turbo->setShortcut(tr("Shift+Tab"));
373	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
374	emulationMenu->addAction(turbo);
375
376	QAction* videoSync = new QAction(tr("Sync to &video"), emulationMenu);
377	videoSync->setCheckable(true);
378	videoSync->setChecked(GameController::VIDEO_SYNC);
379	connect(videoSync, SIGNAL(triggered(bool)), m_controller, SLOT(setVideoSync(bool)));
380	emulationMenu->addAction(videoSync);
381
382	QAction* audioSync = new QAction(tr("Sync to &audio"), emulationMenu);
383	audioSync->setCheckable(true);
384	audioSync->setChecked(GameController::AUDIO_SYNC);
385	connect(audioSync, SIGNAL(triggered(bool)), m_controller, SLOT(setAudioSync(bool)));
386	emulationMenu->addAction(audioSync);
387
388	QMenu* videoMenu = menubar->addMenu(tr("&Video"));
389	QMenu* frameMenu = videoMenu->addMenu(tr("Frame size"));
390	QAction* setSize = new QAction(tr("1x"), videoMenu);
391	connect(setSize, &QAction::triggered, [this]() {
392		showNormal();
393		resize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
394	});
395	frameMenu->addAction(setSize);
396	setSize = new QAction(tr("2x"), videoMenu);
397	connect(setSize, &QAction::triggered, [this]() {
398		showNormal();
399		resize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
400	});
401	frameMenu->addAction(setSize);
402	setSize = new QAction(tr("3x"), videoMenu);
403	connect(setSize, &QAction::triggered, [this]() {
404		showNormal();
405		resize(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
406	});
407	frameMenu->addAction(setSize);
408	setSize = new QAction(tr("4x"), videoMenu);
409	connect(setSize, &QAction::triggered, [this]() {
410		showNormal();
411		resize(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
412	});
413	frameMenu->addAction(setSize);
414	frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F"));
415
416	QMenu* skipMenu = videoMenu->addMenu(tr("Frame&skip"));
417	for (int i = 0; i <= 10; ++i) {
418		QAction* setSkip = new QAction(QString::number(i), skipMenu);
419		connect(setSkip, &QAction::triggered, [this, i]() {
420			m_controller->setFrameskip(i);
421		});
422		skipMenu->addAction(setSkip);
423	}
424
425	QMenu* soundMenu = menubar->addMenu(tr("&Sound"));
426	QMenu* buffersMenu = soundMenu->addMenu(tr("Buffer &size"));
427	QAction* setBuffer = new QAction(tr("512"), buffersMenu);
428	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(512); });
429	buffersMenu->addAction(setBuffer);
430	setBuffer = new QAction(tr("1024"), buffersMenu);
431	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(1024); });
432	buffersMenu->addAction(setBuffer);
433	setBuffer = new QAction(tr("2048"), buffersMenu);
434	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(2048); });
435	buffersMenu->addAction(setBuffer);
436
437	QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
438	QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
439	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
440	debuggingMenu->addAction(viewLogs);
441#ifdef USE_GDB_STUB
442	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
443	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
444	debuggingMenu->addAction(gdbWindow);
445#endif
446
447	foreach (QAction* action, m_gameActions) {
448		action->setDisabled(true);
449	}
450}
451
452void Window::attachWidget(QWidget* widget) {
453	m_screenWidget->layout()->addWidget(widget);
454	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
455}
456
457void Window::detachWidget(QWidget* widget) {
458	m_screenWidget->layout()->removeWidget(widget);
459}
460
461WindowBackground::WindowBackground(QWidget* parent)
462	: QLabel(parent)
463{
464	setLayout(new QStackedLayout());
465	layout()->setContentsMargins(0, 0, 0, 0);
466	setAlignment(Qt::AlignCenter);
467	QPalette p = palette();
468	p.setColor(backgroundRole(), Qt::black);
469	setPalette(p);
470	setAutoFillBackground(true);
471}
472
473void WindowBackground::setSizeHint(const QSize& hint) {
474	m_sizeHint = hint;
475}
476
477QSize WindowBackground::sizeHint() const {
478	return m_sizeHint;
479}