CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4Bugfixes:
5 - GB MBC: Fix MBC7 when size is incorrectly specified
6 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
7 - GBA Cheats: Fix holding onto pointers that may get invalidated
8 - Qt: Fix "close" button on Overrides view
9 - Qt: Fix saving overrides
10 - FFmpeg: Fix encoding AAC
11 - GB Video: Fix video frames getting missed when LCDC is off
12 - LR35902: Fix events running with the wrong cycle active
13 - GB Video: Clear screen when LCDC is off
14 - GBA Cheats: Fix key-activated CodeBreaker cheats
15 - GB SIO: Don't auto-clock external shift clock
16 - Qt: Fix directory set unloading when replacing the ROM
17 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
18 - Core: Fix importing save games as read-only
19 - Util: Fix PNG identification on files too small to be a PNG
20 - GB: Fix invalid STOP behavior on Game Boy Color
21 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
22 - SDL: Attach rumble in SDL frontend
23 - GBA Hardware: Improve Game Boy Player rumble behavior
24 - GB: Initialize audio properly
25 - GB MBC: Fix RTC access when no save file is loaded
26 - GB: Properly clear KEY1 bit 0 when switching speeds
27 - LR35902: Fix core never exiting with certain event patterns
28 - GBA Cheats: Fix uninitialized memory getting freed when saving
29 - GBA Memory: Fix several unused I/O register read values
30 - Qt: Fix patch loading
31Misc:
32 - All: Only update version info if needed
33 - FFmpeg: Encoding cleanup
34 - GB Memory: Initialize RAM pattern for GBC
35 - SDL: Remove scancode key input
36 - GB Video: Improved video timings
37 - All: Split out install locations for Libretro and OpenEmu
38 - GBA Video: Clean up unused timers
39 - Qt: Manage window sizes slightly better
40 - Qt: Remember scale option independent of core dimensions
41
420.5.0: (2016-09-19)
43Features:
44 - Game Boy support
45 - Support for encrypted CodeBreaker GBA cheats
46 - Emulation of Vast Fame protected GBA carts (taizou)
47 - Tile viewer
48 - Threaded rendering mode
49 - Libretro: Memory map and achievement support (leiradel)
50 - GUI: Add UI control remapping
51 - GUI: Add fast-forward
52 - Wii: 240p support
53 - 3DS: Adjustable screen darkening
54 - Ability to temporarily load a savegame
55 - Load specific files out of archives
56 - Automatic BIOS detection
57Bugfixes:
58 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
59 - Debugger: Fix GDB breakpoints
60 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
61 - GBA: Fix filehandle leak with savegames
62 - GBA: Timer 0 cannot be count up
63 - GBA: Count up timers should not count themselves
64 - GBA Memory: Fix mirror on non-overdumped Classic NES games
65 - GBA Memory: Fix ldm {pc}
66 - GBA Savedata: Fix savedata sync timer
67 - GBA Savedata: Only unmap savedata if present
68 - GBA Serialize: Savestates now properly store prefetch
69 - GBA Video: WIN0/1 take priority over OBJWIN
70 - GBA Video: Fix out-of-order OBJWIN
71 - PSP2: Fix GPU crash while exiting
72 - PSP2: Fix VSync
73 - PSP2: Fix accelerometer range
74 - PSP2: Actually load screen mode setting
75 - PSP2: Fix gyroscope direction
76 - PSP2: Delete threads after they return
77 - PSP2: Fix mapping/unmapping from not at 0
78 - Qt: Fix bug in software renderer scaling
79 - Qt: Fix hanging key press after disabling autofire
80 - Qt: Fix being unable to pause manually when using auto-pausing
81 - SDL: Fix axes being mapped wrong
82 - Util: Fix realloc semantics in utf16to8
83 - Util: Fix inserting too many items into a hash table
84 - VFS: Fix uninitialized varaible reading from 7z
85 - VFS: Fix reading multiple files from a 7z archive
86 - Wii: Fix framelimiting after a slowdown
87 - Wii: Fix garbage flash at startup
88Misc:
89 - 3DS: Use blip_add_delta_fast for a small speed improvement
90 - 3DS: Allow UTF-16 filenames
91 - 3DS: Port to using citro3D
92 - 3DS: Use system font for menus
93 - 3DS: Attempt to use Core 2 for threads
94 - 3DS: Adjustable filering
95 - 3DS: 3D banner
96 - All: Add QUIET parameter to silence CMake
97 - All: Faster memory read/write
98 - ARM7: Support forcing Thumb mode via MSR
99 - ARM7: Flush prefetch cache when loading CPSR via MSR
100 - ARM7: Clean up instruction decoding for future expandability
101 - Debugger: Support register and memory writes via GDB stub
102 - Debugger: Add software breakpoint support to gdb
103 - FFmpeg: Full support for libavcodec 56+
104 - GBA: Better debug logging if event processing breaks
105 - GBA Audio: Force audio DMAs to not increment destination
106 - GBA BIOS: Use custom ArcTan, not relying on OS
107 - GBA Hardware: Clean up dead code in GBP
108 - GBA Memory: Optimize stalling behavior
109 - GBA Memory: Optimize Load-/StoreMultiple
110 - GBA Savedata: Add realistic timing for EEPROM
111 - GBA Serialize: Savestates now store if CPU was halted
112 - GBA Video: Remove old slow path fallback
113 - GBA Video: Optimize sprite drawing
114 - GBA Video: Optimize mode 0 rendering
115 - GBA Video: Optimize compositing cases slightly
116 - GUI: Screenshot dimensions are now passed through
117 - GUI: Add back logging
118 - GUI: Only reload config if manually saved
119 - GUI: Increase scrolling speed
120 - OpenGL: Log shader compilation failure
121 - OpenGL: Add texSize uniform
122 - Qt: Make -g flag work in Qt build
123 - Qt: Simplify OpenGL context creation
124 - Qt: Thread startup improvements
125 - Qt: Make audio channel/video layer options shortcut mappable
126 - Qt: Remove some C99isms from C++ code
127 - Qt: Remove default autofire mappings
128 - Qt: Make reseting when pasued frame-accurate
129 - Qt: Rearchitect game closing codepath
130 - PSP2: Use system font for menus
131 - PSP2: Add rumble for PS TV
132 - PSP2: Add fit-to-height screen mode
133 - PSP2: Sync files per descriptor
134 - PSP2: Allow UTF-8 filenames
135 - PSP2: Screenshots are now saved into the Photo Gallery
136 - PSP2: Stop underclocking when menuing
137 - SDL: Increase default audio buffer size to 1024 samples
138 - SDL: More responsive rumble
139 - Util: Add Vector GetConstPointer
140 - Util: Add rtrim
141 - Util: Add endswith
142 - VFS: Improve zip file detection
143 - Wii: Add pixelated resample filter
144 - Windows: Add native VDir support
145 - Util: Add PRIz macro for libc versions that don't support %z
146
1470.4.1: (2016-07-11)
148Bugfixes:
149 - All: Fix several file handle leaks
150 - All: Fix instruction tables getting zeroed when linking sometimes
151 - ARM7: Fix flags on SBC/RSC
152 - ARM7: Fix setting spsr privilege bits when spsr is empty
153 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
154 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
155 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
156 - GBA Memory: Fix executing code from OBJ region of VRAM
157 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
158 - GBA Serialize: Fix loading savegames from savestates
159 - OpenGL: Correct boolean vector strcmp strings for uniforms
160 - Qt: Fix sending gameStopped twice
161 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
162 - Qt: Fix initial state of key mapping
163 - Qt: Initialize m_useBios
164 - SDL: Fix joystick initialization on BSD
165 - SDL: Fix potential joystick crash in games with rumble
166 - SDL: Fix SDL 1.2 build
167 - SDL: Fix sporadic crash when deinitializing audio
168 - Shaders: Fix AGS-001 shader with some bad drivers
169 - Util: Use closesocket on Windows
170 - Util: Fix socket bind addresses
171 - VFS: Fix reading 7z archives without rewinding first
172 - VFS: VFileFromFD should not open directories
173 - Wii: Fix tilting direction
174 - Util: Fix realloc semantics in utf16to8
175Misc:
176 - All: Allow use of external minizip library
177 - Debugger: CLI debugger now exits when end-of-stream is reached
178 - FFmpeg: Update dependencies on Ubuntu
179 - GBA: Slightly optimize GBAProcessEvents
180 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
181 - GBA Video: Null renderer should return proper register values
182 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
183 - Qt: Add preset for DualShock 4
184 - Qt: Update 360 input profile on OS X to reflect newer drivers
185 - Qt: Remove use of NaN
186 - Qt: Canonicalize file paths when loading games
187 - Qt: Add refresh button to controller editing
188 - SDL: Remove default gamepad mappings
189 - Util: Fix intermittent build failure on OS X
190 - VFS: VFile.sync now updates modified time
191
1920.4.0: (2016-02-02)
193Features:
194 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
195 - I/O viewer
196 - Booting of multiboot images
197 - Customization of GIF recording
198 - Libretro: Cheat code support
199 - Support for GLSL shaders
200 - ROM information view
201 - Support for VBA-style cheat codes
202 - Savestates now store creation timestamps
203 - Key autofire
204 - Libretro: Allow blocking opposing directional input
205 - OpenEmu core for OS X
206 - Libretro: Settings for using BIOS and skipping intro
207 - Libretro: Customizable idle loop removal
208 - Implemented cycle counting for sprite rendering
209 - Cleaner, unified settings window
210 - Added a setting for pausing when the emulator is not in focus
211 - Customizable paths for save games, save states, screenshots and patches
212 - Controller hotplugging
213 - Ability to store save games and active cheats within savestates
214Bugfixes:
215 - ARM7: Fix sign of unaligned LDRSH
216 - ARM7: Fix decoding of some ARM ALU instructions with shifters
217 - Debugger: Fix watchpoints in gdb
218 - GBA: Fix warnings when creating and loading savestates
219 - GBA: Fix Iridion II savetype
220 - GBA BIOS: Fix misaligned CpuSet
221 - GBA Cheats: Fix cheats setting the Action Replay version
222 - GBA Hardware: Fix GPIO on big endian
223 - GBA Memory: Fix DMA register writing behavior
224 - GBA Memory: Fix DMAs triggering two cycles early
225 - Libretro: Fix aspect ratio
226 - Qt: Fix some potential crashes with the gamepad mapping
227 - Qt: Fix keys being mapped incorrectly when loading configuration file
228 - Util: Fix PowerPC PNG read/write pixel order
229 - Util: Fix excessive memory allocation when decoding a PNG
230 - VFS: Fix VFileReadline and remove _vfdReadline
231Misc:
232 - All: Improved PowerPC support
233 - All: Fix some undefined behavior warnings
234 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
235 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
236 - GBA: Implement bad I/O register loading
237 - GBA: Allow jumping to OAM and palette RAM
238 - GBA BIOS: Finish implementing RegisterRamReset
239 - GBA Config: Add "override" layer for better one-time configuration
240 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
241 - GBA Memory: Use a dynamically sized mask for ROM memory
242 - GBA Memory: Implement several unimplemented memory access types
243 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
244 - GBA RR: Starting from savestate now embeds the savegame
245 - GBA RR: Add preliminary SRAM support for VBM loading
246 - GBA RR: Add support for resets in movies
247 - GBA Video: Remove lastHblank, as it is implied
248 - Libretro: Use anonymous memory mappers for large blocks of memory
249 - Libretro: Add install target for libretro core
250 - Qt: Window size command line options are now supported
251 - Qt: Increase usability of key mapper
252 - Qt: Add 'Apply' button to settings window
253 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
254 - Qt: Allow use of modifier keys as input
255 - Qt: Optimize log viewer
256 - Qt: Added button for breaking into the GDB debugger
257 - Qt: Add box for showing duration of rewind
258 - SDL: Support fullscreen in SDL 1.2
259 - SDL: Allow GBASDLAudio to be used without a thread context
260 - Util: Use VFile for configuration
261 - Util: Add MutexTryLock
262
2630.3.2: (2015-12-16)
264Bugfixes:
265 - ARM7: Fix STRT/STRBT
266 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
267 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
268 - Libretro: Fix problems with rumble not turning off
269 - GBA: Fix idle skip state being retained between games
270 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
271 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
272 - GBA BIOS: Fix Sqrt sign
273 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
274 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
275 - GBA Memory: Fix DMA behavior for SRAM accesses
276 - GBA Memory: Fix Store8 to OBJ VRAM
277 - GBA Memory: Fix alignment of LDM/STM on SRAM
278 - GBA Memory: Fix unaligned out-of-bounds ROM loads
279 - GBA Memory: Fix timing of DMAs
280 - GBA Video: Fix _mix for 15-bit color
281 - GBA Video: Fix OAM and palette initialization
282 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
283 - Qt: Use safer isLoaded check in GameController
284 - Qt: Fix a race condition in PainterGL that could lead to a crash
285 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
286 - Qt: Fix font size in memory viewer
287 - Qt: Fix a crash in the memory viewer
288 - Qt: Add additional checks in CheatModel to prevent crashes
289 - Qt: Fix race condition with setting sample rate
290 - Qt: Fix crash when closing multiplayer windows
291 - Qt: Fix resetting while paused
292Misc:
293 - GBA Audio: Implement missing flags on SOUNDCNT_X register
294 - Qt: Add mute option to menu
295
2960.3.1: (2015-10-24)
297Bugfixes:
298 - ARM7: Fix instruction decoding of Thumb shifts
299 - GBA: Deinit savegame when unloading a ROM
300 - GBA: Fix BIOS check on big endian
301 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
302 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
303 - GBA Audio: Fix audio channels being silenced at the wrong time
304 - GBA Memory: Fix bad BIOS Load16 on big endian
305 - GBA Memory: Fix bad Load8 on big endian
306 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
307 - GBA Video: Fix edge case with sprite blend modes and semitransparency
308 - GBA Video: Fix objwin and blending interaction on sprites
309 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
310 - Libretro: Fix a memory leak with the render buffer
311 - Qt: Windows no longer spawn in the top left on first launch
312 - Qt: Fix install path of XDG desktop file with DESTDIR
313 - Qt: Fix drag and drop on Windows
314 - Qt: Reenable double buffering, as disabling it broke some Windows configs
315 - VFS: Fix return values of VFileFILE.read and .write
316Misc:
317 - All: Reset next event to cycles instead of zero to interrupt
318 - All: Add --version flag
319 - ARM7: Force disable LTO on two files to work around a GCC bug
320 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
321 - GBA: Better memory handling with PNG savestates
322 - GBA: Additional savestate sanity checks
323 - GBA: Check for cycle count being too high
324 - GBA Audio: Allow GBAAVStream to have no video callback
325 - GBA BIOS: Implement RegisterRamReset for SIO registers
326 - Qt: Remove useless help icons in dialogs
327 - Qt: Prevent savestate window from opening while in multiplayer
328 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
329 - Qt: Dropping multiplayer windows works more cleanly now
330
3310.3.0: (2015-08-16)
332Features:
333 - Ability to hide individual background layers, or OBJs
334 - Ability to mute individual audio channels
335 - Palette viewer and exporter
336 - Volume control
337 - More shortcuts are editable (e.g. quick save/load)
338 - Rewind now shows the frame after rewinding
339 - Import/Export of GameShark/Action Replay snapshots
340 - Add "Step backwards" item for single increment rewind
341 - Deadzone estimation for game controllers
342 - Analog inputs can be used for shortcuts
343 - Menu items for specific solar sensor brightness levels
344 - Remappable controls for tilt and gyroscope sensors
345 - Status messages for actions taken while a game is running (e.g. save/load state)
346 - Memory inspector
347 - Screensaver can now be suspended while a game is running
348 - Load/save the most recent savestate slot
349 - Support varible speed (PWM) rumble
350 - Ability to cap fast forward speed
351 - Finer control over FPS target
352 - Holdable shortcut for rewinding one frame at a time
353 - Ability to boot directly into the BIOS
354 - Preliminary support for yanking out the game pak while a game is running
355 - Thumb-drive mode by putting a file called portable.ini in the same folder
356 - Configurable display driver, between software and OpenGL
357 - Undo-able savestate loading and saving
358 - Controller profiles now store shortcut settings
359 - Default controller profiles for several common controllers
360 - Libretro now supports BIOS, rumble and solar sensor
361 - Implement BIOS call Stop, for sleep mode
362 - Automatically load patches, if found
363 - Improved video synchronization
364 - Configurable audio output sample rate
365Bugfixes:
366 - ARM7: Fix SWI and IRQ timings
367 - ARM7: Fix Thumb MUL timing
368 - ARM7: Fix timing of multiplies to use N cycles
369 - ARM7: ARMHotplugDetach should call deinit
370 - Debugger: Fix use-after-free in breakpoint clearing code
371 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
372 - GBA: Cap audio FIFO read size during deserialization
373 - GBA: Check for corrupted savestates when loading
374 - GBA: Check for improperly sized savestates when loading
375 - GBA: Check for savestates made from differently sized ROMs
376 - GBA: Fix calls to endian-independent loadstores
377 - GBA: Fix timing of reading from timer registers
378 - GBA: Ensure cycles never go negative
379 - GBA Audio: Force audio FIFOs to 32-bit
380 - GBA Audio: Fix audio pitch changing when adjusting buffer size
381 - GBA Audio: Fix sample order in audio channel 3
382 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
383 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
384 - GBA Memory: Improve Thumb open bus behavior
385 - GBA Memory: Fix potential DMA issue when loading a savestate
386 - GBA Memory: Fix load/store multiple video memory waitstates
387 - GBA SIO: Fix reseting when there are SIO devices attached
388 - GBA Video: Blended sprites should never have other effects applied
389 - GBA Video: Fix out-of-bounds tiles in mosaic
390 - GBA Video: Fix windows not affecting sprites
391 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
392 - GBA Video: Fix timing on first scanline
393 - Qt: Better cleanup when a game crashes
394 - Qt: Fix open ROM dialog filtering for archive formats
395 - Qt: Cap the maximum number of multiplayer windows
396 - Qt: Fix maximum year in sensor override
397 - Qt: Fix window being too tall after exiting fullscreen
398 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
399 - Qt: Fix analog buttons not getting unmapped
400 - Qt: Fix passing command line options
401 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
402 - SDL: Fix SDL build when OpenGL is missing
403 - Util: Allow loading IPS patches that grow the ROM
404 - VFS: Fix resource leaks if some allocations fail
405 - VFS: Fix line-reading to return proper values
406 - Video: Fix an issue with very long filenames
407 - Util: Fix formatting of floats
408Misc:
409 - All: Add --help flag for command line programs
410 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
411 - All: Enable static linking for Windows
412 - All: Enable static linking for OS X
413 - All: Threads are now named
414 - All: Proper handling of Unicode file paths
415 - ARM7: Add emulation for Undefined CPU mode
416 - ARM7: Reduce the size of the Thumb instruction table
417 - GBA: Add status log level
418 - GBA: GBARewind now returns how many states it has rewound
419 - GBA: SIO logging layer
420 - GBA BIOS: Stub out SoundBias
421 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
422 - GBA: Don't include GBACLIDebugger struct unless needed
423 - GBA: Savedata is now synced shortly after data finishes being written
424 - GBA: Process multiple timer events at once, if necessary
425 - GBA Audio: Implement audio reset for channels A/B
426 - GBA Audio: Process multiple audio events at once, if necessary
427 - GBA Hardware: Backport generic RTC source into core
428 - GBA Input: Allow axes and buttons to be mapped to the same key
429 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
430 - GBA SIO: Add a dummy driver for Normal mode
431 - GBA Thread: Add functionality for running callbacks on the GBA thread
432 - GBA Thread: Split GBASync into a separate file
433 - GBA Video: Refactor software renderer into separate files
434 - GBA Video: Slightly optimize mode 0 mosaic rendering
435 - Debugger: Free watchpoints in addition to breakpoints
436 - Qt: Handle saving input settings better
437 - Qt: Move GL frame drawing back onto its own thread
438 - Qt: Fast forward (held) option moved from Other to Emulation menu
439 - Qt: Show version info in window title
440 - Qt: Migrate multiplayer window handling into GBAApp
441 - Qt: Unified file opening and saving with last location
442 - Qt: Fix windows being resizable when they shouldn't have been
443 - Qt: Only hide cursor in full screen
444 - Qt: Replace pause-after-frame mutex with an atomic
445 - Qt: Add application icon and XDG desktop files
446 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
447 - Qt: Don't save window size when entering fullscreen
448 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
449 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
450 - Qt: Increase usability of key mapper
451 - Qt: Show checkmark for window sizes
452 - Qt: Set window path to loaded ROM
453 - Perf: Ability to load savestates immediately on launch
454 - SDL: Properly check for initialization
455 - SDL: Clean up initialization functions
456 - SDL: Clean up GL context
457 - Util: Allow disabling the threading code entirely
458 - VFS: Add sync method to force syncing with backing
459
4600.2.1: (2015-05-13)
461Bugfixes:
462 - All: Fix sanitize-deb script not cleaning up after itself
463 - All: Fix dependencies for libavcodec on Debian-derived platforms
464 - ARM7: Handle writeback for PC in addressing modes 2 and 3
465 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
466 - ARM7: Fix ARM multiply instructions when PC is a destination register
467 - Debugger: Fix use-after-free in breakpoint clearing code
468 - Debugger: Fix boundary conditions in tab completion
469 - GBA: Fix timers not updating timing when writing to only the reload register
470 - GBA: Fix rewind boundary conditions
471 - GBA: Add initial I/O register settings for background matrix registers
472 - GBA: Fix hang when loading a savestate if sync to video is enabled
473 - GBA: Handle out-of-bounds I/O access
474 - GBA: Fix bounds-checking on EEPROM access
475 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
476 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
477 - GBA Memory: Allow SRAM to be 64kB
478 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
479 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
480 - GBA Video: Fix second frame mode 5
481 - Perf: Fix race condition if a game crashes immediately on start
482 - Qt: Fix Display object leak when closing a window
483 - Qt: Fix .deb dependencies
484 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
485 - Qt: Fix window not regaining focus after exiting savestate window
486 - Qt: Fix regression where video would not record if the game had already started
487 - Qt: Fix potential crash if a gamepad causes focus to change
488 - Qt: Fix controller axis querying
489 - Qt: Fix multiplayer windows opening as the wrong size
490 - Qt: Fix controllers sometimes not loading the right profile
491 - SDL: Fix boundary conditions for joystick adjustments
492 - SDL: Allocate properly sized input maps
493 - SDL: Fix potential build issues when Qt and SDL2 are in use
494 - Util: Fix resource leak in UTF-8 handling code
495 - Util: Fix a null-pointer issue when attempting to delete a key
496 - VFS: Fix resource leaks if some allocations fail
497 - Video: Fix an issue with very long filenames
498Misc:
499 - GBA Memory: Soft-crash if jumping past the end of a ROM
500 - Qt: Show multiplayer numbers in window title
501 - Qt: Solar sensor can have shortcuts set
502
5030.2.0: (2015-04-03)
504Features:
505 - Support for gamepad axes, e.g. analog sticks or triggers
506 - Add scale presets for up to 6x
507 - Settings window
508 - Bilinear resampling option
509 - Add option to skip BIOS start screen
510 - List of recently opened games
511 - Support for games using the Solar Sensor
512 - Better audio resampling via blip-buf
513 - Game Pak overrides dialog for setting savetype and sensor values
514 - Support for games using the tilt sensor
515 - Remappable shortcuts for keyboard and gamepad
516 - Rewinding of emulation
517 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
518 - Support IPv6
519 - Save directory of last loaded file
520 - Support BPS patches
521 - Automatically detect and optimize out idle loops
522 - Configurable game overrides
523 - Support loading 7-Zip files
524 - Drag and drop game loading
525 - Cheat code support
526 - Runtime configurable audio driver
527 - Libretro core for use with RetroArch and other front-ends
528 - Controller profiles for setting different bindings for different controllers
529 - Ability to lock aspect ratio
530 - Local link cable support
531 - Ability to switch which game controller is in use per instance
532 - Ability to prevent opposing directional input
533 - Warning dialog if an unimplemented BIOS feature is called
534 - Debugger: Add CLI "frame", frame advance command
535 - Debugger: Add CLI functions for writing to memory
536 - Debugger: Add CLI functions for examining memory regions
537 - Debugger: Add CLI function for writing a register
538Bugfixes:
539 - ARM7: Extend prefetch by one stage
540 - ARM7: Fix cycle counting for loads
541 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
542 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
543 - GBA: Initialize gba.sync to null
544 - GBA: Fix timer initialization
545 - GBA Audio: Support 16-bit writes to FIFO audio
546 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
547 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
548 - GBA BIOS: Fix BIOS prefetch after reset
549 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
550 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
551 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
552 - GBA Memory: Fix I cycles that had been moved to ARM7 core
553 - GBA Memory: Fix cycle counting for 32-bit load/stores
554 - GBA RR: Fix fallthrough error when reading tags from a movie
555 - GBA Thread: Fix possible hang when loading an archive
556 - GBA Thread: Fix possible deadlock in video sync
557 - Perf: Fix crash when the GBA thread fails to start
558 - Qt: Fix crash starting a GDB stub if a game isn't loaded
559 - Qt: Fix crash when adjusting settings after closing a game
560 - Qt: Fix crash when starting GDB stub after closing a game
561 - Qt: Fix patch loading while a game is running
562 - Qt: Fix crash when loading a game after stopping GDB server
563 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
564 - Qt: Fix crash when attempting to pause if a game is not running
565 - SDL: Properly clean up if a game doesn't launch
566 - Util: Fix sockets on Windows
567Misc:
568 - All: Enable link-time optimization
569 - Debugger: Watchpoints now work on STM/LDM instructions
570 - Debugger: Clean up GDB stub network interfacing
571 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
572 - Debugger: Merge Thumb BL instructions when disassembling
573 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
574 - Debugger: Watchpoints now report address watched (fixes #68)
575 - Debugger: Add support for soft breakpoints
576 - Debugger: Make I/O register names be addresses instead of values
577 - Debugger: Rename read/write commands
578 - GBA: Improve accuracy of event timing
579 - GBA: Add API for getting Configuration structs for overrides and input
580 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
581 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
582 - GBA: Move A/V stream interface into core
583 - GBA: Savestates now take into account savedata state machines (fixes #109)
584 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
585 - GBA Memory: Simplify memory API and use fixed bus width
586 - GBA Thread: Make GBASyncWaitFrameStart time out
587 - GBA Video: Start video at the last scanline instead of the first
588 - Qt: Optimize logo drawing
589 - Qt: Move frame upload back onto main thread
590 - Qt: Remember window position
591 - Qt: Double-clicking on the window toggles full screen
592 - Util: Use proper locale for reading and writing float values
593
5940.1.1: (2015-01-24)
595Bugfixes:
596 - ARM7: Fix LDM writeback to a register already written
597 - GBA: Fix timers 2 and 3 updating incorrectly
598 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
599 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
600 - GBA Audio: Properly initialize audio FIFO channels
601 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
602 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
603 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
604 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
605 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
606 - GBA BIOS: Fix HuffUnComp boundary conditions
607 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
608 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
609 - GBA Memory: Filter out top nybble of DMA addresses
610 - GBA Memory: Properly bounds-check VRAM accesses
611 - GBA Memory: Fix initial DMA state
612 - GBA Thread: Allow halted games to exit cleanly
613 - GBA Video: Fix blend issues with obscured middle layers
614 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
615 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
616 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
617 - GBA Video: Fix sprite boundary conditions with mosaic
618 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
619 - Qt: Fix issue with set frame sizes being the wrong height
620 - Qt: Fix emulator crashing when full screen if a game is not running
621 - Qt: Fix window focus issues
622 - Qt: Properly set default video recording settings
623 - Qt: Fix a race condition when a game crashes immediately
624 - Qt: Fix some cases where key mapping can break if focus is adjusted
625 - Qt: Fix crash if a game pauses before any frames are shown
626 - Debugger: Negative PC-relative loads now properly subtract the offset
627 - Debugger: Align PC-relative loads in Thumb
628 - Debugger: Fix watchpoints triggering too late
629 - Debugger: Fix binary print putting spaces between digits
630 - Video: Ensure FFmpeg encoder has audio frames
631 - Video: Fix uncompressed PCM audio recording
632 - Video: Fix FFmpeg crashing when the file extension is wrong
633 - Util: Fix SOCKET_FAILED macro
634Misc:
635 - GBA: Exit cleanly on FATAL if the port supports it
636 - GBA Memory: Implement 16- and 32-bit loads from SRAM
637 - Qt: Disable sync to video by default
638 - Qt: Handle a game crash without crashing
639 - Qt: Set default log level to FATAL, ERROR and WARN
640 - Qt: Clarify some phrasing in the menus
641 - Qt: Clear active buttons when focus is lost
642
6430.1.0: (2014-12-13)
644 - Initial release