src/platform/qt/Window.h (view raw)
1#ifndef QGBA_WINDOW
2#define QGBA_WINDOW
3
4#include <QAudioOutput>
5#include <QMainWindow>
6
7extern "C" {
8#include "gba.h"
9}
10
11#include "Display.h"
12#include "LoadSaveState.h"
13
14namespace QGBA {
15
16class GameController;
17class GDBController;
18class LogView;
19
20class Window : public QMainWindow {
21Q_OBJECT
22
23public:
24 Window(QWidget* parent = nullptr);
25 virtual ~Window();
26
27 static GBAKey mapKey(int qtKey);
28
29signals:
30 void startDrawing(const uint32_t*, GBAThread*);
31 void shutdown();
32
33public slots:
34 void selectROM();
35
36#ifdef USE_GDB_STUB
37 void gdbOpen();
38#endif
39
40protected:
41 virtual void keyPressEvent(QKeyEvent* event) override;
42 virtual void keyReleaseEvent(QKeyEvent* event) override;
43 virtual void closeEvent(QCloseEvent*) override;
44
45signals:
46 void audioBufferSamplesChanged(int samples);
47 void fpsTargetChanged(float target);
48
49public slots:
50 void toggleFullScreen();
51
52private slots:
53 void gameStarted(GBAThread*);
54 void gameStopped();
55
56private:
57 void setupMenu(QMenuBar*);
58 void openStateWindow(LoadSave);
59
60 void attachWidget(QWidget* widget);
61
62 GameController* m_controller;
63 Display* m_display;
64 QList<QAction*> m_gameActions;
65 LogView* m_logView;
66 LoadSaveState* m_stateWindow;
67 QLabel* m_screenWidget;
68
69#ifdef USE_GDB_STUB
70 GDBController* m_gdbController;
71#endif
72};
73
74}
75
76#endif