CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9Bugfixes:
10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
11 - LR35902: Fix core never exiting with certain event patterns
12 - GB Timer: Improve DIV reset behavior
13 - GBA Memory: Fix misaligned BIOS reads
14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
16 - GB MBC: Fix SRAM dangling pointer with RTC games
17 - Windows: Fix Unicode directory handling
18 - Qt: Fix changing resolution of software renderer
19 - Qt: Fix setting overrides
20 - GBA Cheats: Fix GameShark ROM patches
21 - Qt: Fix cut off tiles and alignment issues in tile viewer
22 - GB MBC: Fix initializing MBC when no ROM is loaded
23 - VFS: Fix resizing memory chunks when not needed
24 - GB Memory: Fix patching ROM bank 0
25 - GB: Fix audio not being deinitialized
26 - GBA Memory: Fix VCOUNT being writable
27 - GBA Memory: Improve initial skipped BIOS state
28 - Qt: Only reset window dimensions when first shown
29 - GB Memory: Fix starting HDMAs during mode 0
30 - Qt: Fix Qt Multimedia audio driver on big endian
31 - GBA: Fix IRQs firing after already being cleared
32Misc:
33 - SDL: Remove scancode key input
34 - GBA Video: Clean up unused timers
35 - Test: Add a basic test suite
36 - GBA Video: Allow multiple handles into the same tile cache
37 - VFS: Call msync when syncing mapped data
38 - GBA Video, GB Video: Colors are now fully scaled
39 - PSP2: Improved controller rumble
40 - GB, GBA: Prevent loading null ROMs
41 - VFS: Allow truncating memory chunk VFiles
42 - Debugger: Modularize CLI debugger
43 - Core: Clean up some thread state checks
44 - Debugger: Make building with debugging aspects optional
45 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
46 - GBA Memory: Support reading/writing POSTFLG
47 - Util: Add size counting to Table
48
490.5.1: (2016-10-05)
50Bugfixes:
51 - Core: Fix importing save games as read-only
52 - FFmpeg: Fix encoding AAC
53 - GB: Fix invalid STOP behavior on Game Boy Color
54 - GB: Initialize audio properly
55 - GB: Properly clear KEY1 bit 0 when switching speeds
56 - GB: Properly unload save files when unloading a ROM
57 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
58 - GB MBC: Fix MBC7 when size is incorrectly specified
59 - GB MBC: Fix RTC access when no save file is loaded
60 - GB SIO: Don't auto-clock external shift clock
61 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
62 - GB Video: Fix video frames getting missed when LCDC is off
63 - GB Video: Clear screen when LCDC is off
64 - GBA Cheats: Fix holding onto pointers that may get invalidated
65 - GBA Cheats: Fix key-activated CodeBreaker cheats
66 - GBA Cheats: Fix uninitialized memory getting freed when saving
67 - GBA Hardware: Improve Game Boy Player rumble behavior
68 - GBA Memory: Fix several unused I/O register read values
69 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
70 - LR35902: Fix events running with the wrong cycle active
71 - Qt: Fix "close" button on Overrides view
72 - Qt: Fix saving overrides
73 - Qt: Fix directory set unloading when replacing the ROM
74 - Qt: Fix patch loading
75 - Qt: Fix crash when saving an override if a game isn't loaded
76 - Qt: Fix showing default display driver as OpenGL (force 1.x)
77 - SDL: Attach rumble in SDL frontend
78 - Util: Fix PNG identification on files too small to be a PNG
79Misc:
80 - All: Only update version info if needed
81 - All: Split out install locations for Libretro and OpenEmu
82 - FFmpeg: Encoding cleanup
83 - GB: Reset active region when reloading ROM
84 - GB Memory: Initialize RAM pattern for GBC
85 - GB Video: Improved video timings
86 - Qt: Manage window sizes slightly better
87 - Qt: Remember scale option independent of core dimensions
88
890.5.0: (2016-09-19)
90Features:
91 - Game Boy support
92 - Support for encrypted CodeBreaker GBA cheats
93 - Emulation of Vast Fame protected GBA carts (taizou)
94 - Tile viewer
95 - Threaded rendering mode
96 - Libretro: Memory map and achievement support (leiradel)
97 - GUI: Add UI control remapping
98 - GUI: Add fast-forward
99 - Wii: 240p support
100 - 3DS: Adjustable screen darkening
101 - Ability to temporarily load a savegame
102 - Load specific files out of archives
103 - Automatic BIOS detection
104Bugfixes:
105 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
106 - Debugger: Fix GDB breakpoints
107 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
108 - GBA: Fix filehandle leak with savegames
109 - GBA: Timer 0 cannot be count up
110 - GBA: Count up timers should not count themselves
111 - GBA Memory: Fix mirror on non-overdumped Classic NES games
112 - GBA Memory: Fix ldm {pc}
113 - GBA Savedata: Fix savedata sync timer
114 - GBA Savedata: Only unmap savedata if present
115 - GBA Serialize: Savestates now properly store prefetch
116 - GBA Video: WIN0/1 take priority over OBJWIN
117 - GBA Video: Fix out-of-order OBJWIN
118 - PSP2: Fix GPU crash while exiting
119 - PSP2: Fix VSync
120 - PSP2: Fix accelerometer range
121 - PSP2: Actually load screen mode setting
122 - PSP2: Fix gyroscope direction
123 - PSP2: Delete threads after they return
124 - PSP2: Fix mapping/unmapping from not at 0
125 - Qt: Fix bug in software renderer scaling
126 - Qt: Fix hanging key press after disabling autofire
127 - Qt: Fix being unable to pause manually when using auto-pausing
128 - SDL: Fix axes being mapped wrong
129 - Util: Fix realloc semantics in utf16to8
130 - Util: Fix inserting too many items into a hash table
131 - VFS: Fix uninitialized varaible reading from 7z
132 - VFS: Fix reading multiple files from a 7z archive
133 - Wii: Fix framelimiting after a slowdown
134 - Wii: Fix garbage flash at startup
135Misc:
136 - 3DS: Use blip_add_delta_fast for a small speed improvement
137 - 3DS: Allow UTF-16 filenames
138 - 3DS: Port to using citro3D
139 - 3DS: Use system font for menus
140 - 3DS: Attempt to use Core 2 for threads
141 - 3DS: Adjustable filering
142 - 3DS: 3D banner
143 - All: Add QUIET parameter to silence CMake
144 - All: Faster memory read/write
145 - ARM7: Support forcing Thumb mode via MSR
146 - ARM7: Flush prefetch cache when loading CPSR via MSR
147 - ARM7: Clean up instruction decoding for future expandability
148 - Debugger: Support register and memory writes via GDB stub
149 - Debugger: Add software breakpoint support to gdb
150 - FFmpeg: Full support for libavcodec 56+
151 - GBA: Better debug logging if event processing breaks
152 - GBA Audio: Force audio DMAs to not increment destination
153 - GBA BIOS: Use custom ArcTan, not relying on OS
154 - GBA Hardware: Clean up dead code in GBP
155 - GBA Memory: Optimize stalling behavior
156 - GBA Memory: Optimize Load-/StoreMultiple
157 - GBA Savedata: Add realistic timing for EEPROM
158 - GBA Serialize: Savestates now store if CPU was halted
159 - GBA Video: Remove old slow path fallback
160 - GBA Video: Optimize sprite drawing
161 - GBA Video: Optimize mode 0 rendering
162 - GBA Video: Optimize compositing cases slightly
163 - GUI: Screenshot dimensions are now passed through
164 - GUI: Add back logging
165 - GUI: Only reload config if manually saved
166 - GUI: Increase scrolling speed
167 - OpenGL: Log shader compilation failure
168 - OpenGL: Add texSize uniform
169 - Qt: Make -g flag work in Qt build
170 - Qt: Simplify OpenGL context creation
171 - Qt: Thread startup improvements
172 - Qt: Make audio channel/video layer options shortcut mappable
173 - Qt: Remove some C99isms from C++ code
174 - Qt: Remove default autofire mappings
175 - Qt: Make reseting when pasued frame-accurate
176 - Qt: Rearchitect game closing codepath
177 - PSP2: Use system font for menus
178 - PSP2: Add rumble for PS TV
179 - PSP2: Add fit-to-height screen mode
180 - PSP2: Sync files per descriptor
181 - PSP2: Allow UTF-8 filenames
182 - PSP2: Screenshots are now saved into the Photo Gallery
183 - PSP2: Stop underclocking when menuing
184 - SDL: Increase default audio buffer size to 1024 samples
185 - SDL: More responsive rumble
186 - Util: Add Vector GetConstPointer
187 - Util: Add rtrim
188 - Util: Add endswith
189 - VFS: Improve zip file detection
190 - Wii: Add pixelated resample filter
191 - Windows: Add native VDir support
192 - Util: Add PRIz macro for libc versions that don't support %z
193
1940.4.1: (2016-07-11)
195Bugfixes:
196 - All: Fix several file handle leaks
197 - All: Fix instruction tables getting zeroed when linking sometimes
198 - ARM7: Fix flags on SBC/RSC
199 - ARM7: Fix setting spsr privilege bits when spsr is empty
200 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
201 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
202 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
203 - GBA Memory: Fix executing code from OBJ region of VRAM
204 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
205 - GBA Serialize: Fix loading savegames from savestates
206 - OpenGL: Correct boolean vector strcmp strings for uniforms
207 - Qt: Fix sending gameStopped twice
208 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
209 - Qt: Fix initial state of key mapping
210 - Qt: Initialize m_useBios
211 - SDL: Fix joystick initialization on BSD
212 - SDL: Fix potential joystick crash in games with rumble
213 - SDL: Fix SDL 1.2 build
214 - SDL: Fix sporadic crash when deinitializing audio
215 - Shaders: Fix AGS-001 shader with some bad drivers
216 - Util: Use closesocket on Windows
217 - Util: Fix socket bind addresses
218 - VFS: Fix reading 7z archives without rewinding first
219 - VFS: VFileFromFD should not open directories
220 - Wii: Fix tilting direction
221 - Util: Fix realloc semantics in utf16to8
222Misc:
223 - All: Allow use of external minizip library
224 - Debugger: CLI debugger now exits when end-of-stream is reached
225 - FFmpeg: Update dependencies on Ubuntu
226 - GBA: Slightly optimize GBAProcessEvents
227 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
228 - GBA Video: Null renderer should return proper register values
229 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
230 - Qt: Add preset for DualShock 4
231 - Qt: Update 360 input profile on OS X to reflect newer drivers
232 - Qt: Remove use of NaN
233 - Qt: Canonicalize file paths when loading games
234 - Qt: Add refresh button to controller editing
235 - SDL: Remove default gamepad mappings
236 - Util: Fix intermittent build failure on OS X
237 - VFS: VFile.sync now updates modified time
238
2390.4.0: (2016-02-02)
240Features:
241 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
242 - I/O viewer
243 - Booting of multiboot images
244 - Customization of GIF recording
245 - Libretro: Cheat code support
246 - Support for GLSL shaders
247 - ROM information view
248 - Support for VBA-style cheat codes
249 - Savestates now store creation timestamps
250 - Key autofire
251 - Libretro: Allow blocking opposing directional input
252 - OpenEmu core for OS X
253 - Libretro: Settings for using BIOS and skipping intro
254 - Libretro: Customizable idle loop removal
255 - Implemented cycle counting for sprite rendering
256 - Cleaner, unified settings window
257 - Added a setting for pausing when the emulator is not in focus
258 - Customizable paths for save games, save states, screenshots and patches
259 - Controller hotplugging
260 - Ability to store save games and active cheats within savestates
261Bugfixes:
262 - ARM7: Fix sign of unaligned LDRSH
263 - ARM7: Fix decoding of some ARM ALU instructions with shifters
264 - Debugger: Fix watchpoints in gdb
265 - GBA: Fix warnings when creating and loading savestates
266 - GBA: Fix Iridion II savetype
267 - GBA BIOS: Fix misaligned CpuSet
268 - GBA Cheats: Fix cheats setting the Action Replay version
269 - GBA Hardware: Fix GPIO on big endian
270 - GBA Memory: Fix DMA register writing behavior
271 - GBA Memory: Fix DMAs triggering two cycles early
272 - Libretro: Fix aspect ratio
273 - Qt: Fix some potential crashes with the gamepad mapping
274 - Qt: Fix keys being mapped incorrectly when loading configuration file
275 - Util: Fix PowerPC PNG read/write pixel order
276 - Util: Fix excessive memory allocation when decoding a PNG
277 - VFS: Fix VFileReadline and remove _vfdReadline
278Misc:
279 - All: Improved PowerPC support
280 - All: Fix some undefined behavior warnings
281 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
282 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
283 - GBA: Implement bad I/O register loading
284 - GBA: Allow jumping to OAM and palette RAM
285 - GBA BIOS: Finish implementing RegisterRamReset
286 - GBA Config: Add "override" layer for better one-time configuration
287 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
288 - GBA Memory: Use a dynamically sized mask for ROM memory
289 - GBA Memory: Implement several unimplemented memory access types
290 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
291 - GBA RR: Starting from savestate now embeds the savegame
292 - GBA RR: Add preliminary SRAM support for VBM loading
293 - GBA RR: Add support for resets in movies
294 - GBA Video: Remove lastHblank, as it is implied
295 - Libretro: Use anonymous memory mappers for large blocks of memory
296 - Libretro: Add install target for libretro core
297 - Qt: Window size command line options are now supported
298 - Qt: Increase usability of key mapper
299 - Qt: Add 'Apply' button to settings window
300 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
301 - Qt: Allow use of modifier keys as input
302 - Qt: Optimize log viewer
303 - Qt: Added button for breaking into the GDB debugger
304 - Qt: Add box for showing duration of rewind
305 - SDL: Support fullscreen in SDL 1.2
306 - SDL: Allow GBASDLAudio to be used without a thread context
307 - Util: Use VFile for configuration
308 - Util: Add MutexTryLock
309
3100.3.2: (2015-12-16)
311Bugfixes:
312 - ARM7: Fix STRT/STRBT
313 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
314 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
315 - Libretro: Fix problems with rumble not turning off
316 - GBA: Fix idle skip state being retained between games
317 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
318 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
319 - GBA BIOS: Fix Sqrt sign
320 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
321 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
322 - GBA Memory: Fix DMA behavior for SRAM accesses
323 - GBA Memory: Fix Store8 to OBJ VRAM
324 - GBA Memory: Fix alignment of LDM/STM on SRAM
325 - GBA Memory: Fix unaligned out-of-bounds ROM loads
326 - GBA Memory: Fix timing of DMAs
327 - GBA Video: Fix _mix for 15-bit color
328 - GBA Video: Fix OAM and palette initialization
329 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
330 - Qt: Use safer isLoaded check in GameController
331 - Qt: Fix a race condition in PainterGL that could lead to a crash
332 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
333 - Qt: Fix font size in memory viewer
334 - Qt: Fix a crash in the memory viewer
335 - Qt: Add additional checks in CheatModel to prevent crashes
336 - Qt: Fix race condition with setting sample rate
337 - Qt: Fix crash when closing multiplayer windows
338 - Qt: Fix resetting while paused
339Misc:
340 - GBA Audio: Implement missing flags on SOUNDCNT_X register
341 - Qt: Add mute option to menu
342
3430.3.1: (2015-10-24)
344Bugfixes:
345 - ARM7: Fix instruction decoding of Thumb shifts
346 - GBA: Deinit savegame when unloading a ROM
347 - GBA: Fix BIOS check on big endian
348 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
349 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
350 - GBA Audio: Fix audio channels being silenced at the wrong time
351 - GBA Memory: Fix bad BIOS Load16 on big endian
352 - GBA Memory: Fix bad Load8 on big endian
353 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
354 - GBA Video: Fix edge case with sprite blend modes and semitransparency
355 - GBA Video: Fix objwin and blending interaction on sprites
356 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
357 - Libretro: Fix a memory leak with the render buffer
358 - Qt: Windows no longer spawn in the top left on first launch
359 - Qt: Fix install path of XDG desktop file with DESTDIR
360 - Qt: Fix drag and drop on Windows
361 - Qt: Reenable double buffering, as disabling it broke some Windows configs
362 - VFS: Fix return values of VFileFILE.read and .write
363Misc:
364 - All: Reset next event to cycles instead of zero to interrupt
365 - All: Add --version flag
366 - ARM7: Force disable LTO on two files to work around a GCC bug
367 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
368 - GBA: Better memory handling with PNG savestates
369 - GBA: Additional savestate sanity checks
370 - GBA: Check for cycle count being too high
371 - GBA Audio: Allow GBAAVStream to have no video callback
372 - GBA BIOS: Implement RegisterRamReset for SIO registers
373 - Qt: Remove useless help icons in dialogs
374 - Qt: Prevent savestate window from opening while in multiplayer
375 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
376 - Qt: Dropping multiplayer windows works more cleanly now
377
3780.3.0: (2015-08-16)
379Features:
380 - Ability to hide individual background layers, or OBJs
381 - Ability to mute individual audio channels
382 - Palette viewer and exporter
383 - Volume control
384 - More shortcuts are editable (e.g. quick save/load)
385 - Rewind now shows the frame after rewinding
386 - Import/Export of GameShark/Action Replay snapshots
387 - Add "Step backwards" item for single increment rewind
388 - Deadzone estimation for game controllers
389 - Analog inputs can be used for shortcuts
390 - Menu items for specific solar sensor brightness levels
391 - Remappable controls for tilt and gyroscope sensors
392 - Status messages for actions taken while a game is running (e.g. save/load state)
393 - Memory inspector
394 - Screensaver can now be suspended while a game is running
395 - Load/save the most recent savestate slot
396 - Support varible speed (PWM) rumble
397 - Ability to cap fast forward speed
398 - Finer control over FPS target
399 - Holdable shortcut for rewinding one frame at a time
400 - Ability to boot directly into the BIOS
401 - Preliminary support for yanking out the game pak while a game is running
402 - Thumb-drive mode by putting a file called portable.ini in the same folder
403 - Configurable display driver, between software and OpenGL
404 - Undo-able savestate loading and saving
405 - Controller profiles now store shortcut settings
406 - Default controller profiles for several common controllers
407 - Libretro now supports BIOS, rumble and solar sensor
408 - Implement BIOS call Stop, for sleep mode
409 - Automatically load patches, if found
410 - Improved video synchronization
411 - Configurable audio output sample rate
412Bugfixes:
413 - ARM7: Fix SWI and IRQ timings
414 - ARM7: Fix Thumb MUL timing
415 - ARM7: Fix timing of multiplies to use N cycles
416 - ARM7: ARMHotplugDetach should call deinit
417 - Debugger: Fix use-after-free in breakpoint clearing code
418 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
419 - GBA: Cap audio FIFO read size during deserialization
420 - GBA: Check for corrupted savestates when loading
421 - GBA: Check for improperly sized savestates when loading
422 - GBA: Check for savestates made from differently sized ROMs
423 - GBA: Fix calls to endian-independent loadstores
424 - GBA: Fix timing of reading from timer registers
425 - GBA: Ensure cycles never go negative
426 - GBA Audio: Force audio FIFOs to 32-bit
427 - GBA Audio: Fix audio pitch changing when adjusting buffer size
428 - GBA Audio: Fix sample order in audio channel 3
429 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
430 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
431 - GBA Memory: Improve Thumb open bus behavior
432 - GBA Memory: Fix potential DMA issue when loading a savestate
433 - GBA Memory: Fix load/store multiple video memory waitstates
434 - GBA SIO: Fix reseting when there are SIO devices attached
435 - GBA Video: Blended sprites should never have other effects applied
436 - GBA Video: Fix out-of-bounds tiles in mosaic
437 - GBA Video: Fix windows not affecting sprites
438 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
439 - GBA Video: Fix timing on first scanline
440 - Qt: Better cleanup when a game crashes
441 - Qt: Fix open ROM dialog filtering for archive formats
442 - Qt: Cap the maximum number of multiplayer windows
443 - Qt: Fix maximum year in sensor override
444 - Qt: Fix window being too tall after exiting fullscreen
445 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
446 - Qt: Fix analog buttons not getting unmapped
447 - Qt: Fix passing command line options
448 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
449 - SDL: Fix SDL build when OpenGL is missing
450 - Util: Allow loading IPS patches that grow the ROM
451 - VFS: Fix resource leaks if some allocations fail
452 - VFS: Fix line-reading to return proper values
453 - Video: Fix an issue with very long filenames
454 - Util: Fix formatting of floats
455Misc:
456 - All: Add --help flag for command line programs
457 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
458 - All: Enable static linking for Windows
459 - All: Enable static linking for OS X
460 - All: Threads are now named
461 - All: Proper handling of Unicode file paths
462 - ARM7: Add emulation for Undefined CPU mode
463 - ARM7: Reduce the size of the Thumb instruction table
464 - GBA: Add status log level
465 - GBA: GBARewind now returns how many states it has rewound
466 - GBA: SIO logging layer
467 - GBA BIOS: Stub out SoundBias
468 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
469 - GBA: Don't include GBACLIDebugger struct unless needed
470 - GBA: Savedata is now synced shortly after data finishes being written
471 - GBA: Process multiple timer events at once, if necessary
472 - GBA Audio: Implement audio reset for channels A/B
473 - GBA Audio: Process multiple audio events at once, if necessary
474 - GBA Hardware: Backport generic RTC source into core
475 - GBA Input: Allow axes and buttons to be mapped to the same key
476 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
477 - GBA SIO: Add a dummy driver for Normal mode
478 - GBA Thread: Add functionality for running callbacks on the GBA thread
479 - GBA Thread: Split GBASync into a separate file
480 - GBA Video: Refactor software renderer into separate files
481 - GBA Video: Slightly optimize mode 0 mosaic rendering
482 - Debugger: Free watchpoints in addition to breakpoints
483 - Qt: Handle saving input settings better
484 - Qt: Move GL frame drawing back onto its own thread
485 - Qt: Fast forward (held) option moved from Other to Emulation menu
486 - Qt: Show version info in window title
487 - Qt: Migrate multiplayer window handling into GBAApp
488 - Qt: Unified file opening and saving with last location
489 - Qt: Fix windows being resizable when they shouldn't have been
490 - Qt: Only hide cursor in full screen
491 - Qt: Replace pause-after-frame mutex with an atomic
492 - Qt: Add application icon and XDG desktop files
493 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
494 - Qt: Don't save window size when entering fullscreen
495 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
496 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
497 - Qt: Increase usability of key mapper
498 - Qt: Show checkmark for window sizes
499 - Qt: Set window path to loaded ROM
500 - Perf: Ability to load savestates immediately on launch
501 - SDL: Properly check for initialization
502 - SDL: Clean up initialization functions
503 - SDL: Clean up GL context
504 - Util: Allow disabling the threading code entirely
505 - VFS: Add sync method to force syncing with backing
506
5070.2.1: (2015-05-13)
508Bugfixes:
509 - All: Fix sanitize-deb script not cleaning up after itself
510 - All: Fix dependencies for libavcodec on Debian-derived platforms
511 - ARM7: Handle writeback for PC in addressing modes 2 and 3
512 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
513 - ARM7: Fix ARM multiply instructions when PC is a destination register
514 - Debugger: Fix use-after-free in breakpoint clearing code
515 - Debugger: Fix boundary conditions in tab completion
516 - GBA: Fix timers not updating timing when writing to only the reload register
517 - GBA: Fix rewind boundary conditions
518 - GBA: Add initial I/O register settings for background matrix registers
519 - GBA: Fix hang when loading a savestate if sync to video is enabled
520 - GBA: Handle out-of-bounds I/O access
521 - GBA: Fix bounds-checking on EEPROM access
522 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
523 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
524 - GBA Memory: Allow SRAM to be 64kB
525 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
526 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
527 - GBA Video: Fix second frame mode 5
528 - Perf: Fix race condition if a game crashes immediately on start
529 - Qt: Fix Display object leak when closing a window
530 - Qt: Fix .deb dependencies
531 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
532 - Qt: Fix window not regaining focus after exiting savestate window
533 - Qt: Fix regression where video would not record if the game had already started
534 - Qt: Fix potential crash if a gamepad causes focus to change
535 - Qt: Fix controller axis querying
536 - Qt: Fix multiplayer windows opening as the wrong size
537 - Qt: Fix controllers sometimes not loading the right profile
538 - SDL: Fix boundary conditions for joystick adjustments
539 - SDL: Allocate properly sized input maps
540 - SDL: Fix potential build issues when Qt and SDL2 are in use
541 - Util: Fix resource leak in UTF-8 handling code
542 - Util: Fix a null-pointer issue when attempting to delete a key
543 - VFS: Fix resource leaks if some allocations fail
544 - Video: Fix an issue with very long filenames
545Misc:
546 - GBA Memory: Soft-crash if jumping past the end of a ROM
547 - Qt: Show multiplayer numbers in window title
548 - Qt: Solar sensor can have shortcuts set
549
5500.2.0: (2015-04-03)
551Features:
552 - Support for gamepad axes, e.g. analog sticks or triggers
553 - Add scale presets for up to 6x
554 - Settings window
555 - Bilinear resampling option
556 - Add option to skip BIOS start screen
557 - List of recently opened games
558 - Support for games using the Solar Sensor
559 - Better audio resampling via blip-buf
560 - Game Pak overrides dialog for setting savetype and sensor values
561 - Support for games using the tilt sensor
562 - Remappable shortcuts for keyboard and gamepad
563 - Rewinding of emulation
564 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
565 - Support IPv6
566 - Save directory of last loaded file
567 - Support BPS patches
568 - Automatically detect and optimize out idle loops
569 - Configurable game overrides
570 - Support loading 7-Zip files
571 - Drag and drop game loading
572 - Cheat code support
573 - Runtime configurable audio driver
574 - Libretro core for use with RetroArch and other front-ends
575 - Controller profiles for setting different bindings for different controllers
576 - Ability to lock aspect ratio
577 - Local link cable support
578 - Ability to switch which game controller is in use per instance
579 - Ability to prevent opposing directional input
580 - Warning dialog if an unimplemented BIOS feature is called
581 - Debugger: Add CLI "frame", frame advance command
582 - Debugger: Add CLI functions for writing to memory
583 - Debugger: Add CLI functions for examining memory regions
584 - Debugger: Add CLI function for writing a register
585Bugfixes:
586 - ARM7: Extend prefetch by one stage
587 - ARM7: Fix cycle counting for loads
588 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
589 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
590 - GBA: Initialize gba.sync to null
591 - GBA: Fix timer initialization
592 - GBA Audio: Support 16-bit writes to FIFO audio
593 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
594 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
595 - GBA BIOS: Fix BIOS prefetch after reset
596 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
597 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
598 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
599 - GBA Memory: Fix I cycles that had been moved to ARM7 core
600 - GBA Memory: Fix cycle counting for 32-bit load/stores
601 - GBA RR: Fix fallthrough error when reading tags from a movie
602 - GBA Thread: Fix possible hang when loading an archive
603 - GBA Thread: Fix possible deadlock in video sync
604 - Perf: Fix crash when the GBA thread fails to start
605 - Qt: Fix crash starting a GDB stub if a game isn't loaded
606 - Qt: Fix crash when adjusting settings after closing a game
607 - Qt: Fix crash when starting GDB stub after closing a game
608 - Qt: Fix patch loading while a game is running
609 - Qt: Fix crash when loading a game after stopping GDB server
610 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
611 - Qt: Fix crash when attempting to pause if a game is not running
612 - SDL: Properly clean up if a game doesn't launch
613 - Util: Fix sockets on Windows
614Misc:
615 - All: Enable link-time optimization
616 - Debugger: Watchpoints now work on STM/LDM instructions
617 - Debugger: Clean up GDB stub network interfacing
618 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
619 - Debugger: Merge Thumb BL instructions when disassembling
620 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
621 - Debugger: Watchpoints now report address watched (fixes #68)
622 - Debugger: Add support for soft breakpoints
623 - Debugger: Make I/O register names be addresses instead of values
624 - Debugger: Rename read/write commands
625 - GBA: Improve accuracy of event timing
626 - GBA: Add API for getting Configuration structs for overrides and input
627 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
628 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
629 - GBA: Move A/V stream interface into core
630 - GBA: Savestates now take into account savedata state machines (fixes #109)
631 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
632 - GBA Memory: Simplify memory API and use fixed bus width
633 - GBA Thread: Make GBASyncWaitFrameStart time out
634 - GBA Video: Start video at the last scanline instead of the first
635 - Qt: Optimize logo drawing
636 - Qt: Move frame upload back onto main thread
637 - Qt: Remember window position
638 - Qt: Double-clicking on the window toggles full screen
639 - Util: Use proper locale for reading and writing float values
640
6410.1.1: (2015-01-24)
642Bugfixes:
643 - ARM7: Fix LDM writeback to a register already written
644 - GBA: Fix timers 2 and 3 updating incorrectly
645 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
646 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
647 - GBA Audio: Properly initialize audio FIFO channels
648 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
649 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
650 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
651 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
652 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
653 - GBA BIOS: Fix HuffUnComp boundary conditions
654 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
655 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
656 - GBA Memory: Filter out top nybble of DMA addresses
657 - GBA Memory: Properly bounds-check VRAM accesses
658 - GBA Memory: Fix initial DMA state
659 - GBA Thread: Allow halted games to exit cleanly
660 - GBA Video: Fix blend issues with obscured middle layers
661 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
662 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
663 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
664 - GBA Video: Fix sprite boundary conditions with mosaic
665 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
666 - Qt: Fix issue with set frame sizes being the wrong height
667 - Qt: Fix emulator crashing when full screen if a game is not running
668 - Qt: Fix window focus issues
669 - Qt: Properly set default video recording settings
670 - Qt: Fix a race condition when a game crashes immediately
671 - Qt: Fix some cases where key mapping can break if focus is adjusted
672 - Qt: Fix crash if a game pauses before any frames are shown
673 - Debugger: Negative PC-relative loads now properly subtract the offset
674 - Debugger: Align PC-relative loads in Thumb
675 - Debugger: Fix watchpoints triggering too late
676 - Debugger: Fix binary print putting spaces between digits
677 - Video: Ensure FFmpeg encoder has audio frames
678 - Video: Fix uncompressed PCM audio recording
679 - Video: Fix FFmpeg crashing when the file extension is wrong
680 - Util: Fix SOCKET_FAILED macro
681Misc:
682 - GBA: Exit cleanly on FATAL if the port supports it
683 - GBA Memory: Implement 16- and 32-bit loads from SRAM
684 - Qt: Disable sync to video by default
685 - Qt: Handle a game crash without crashing
686 - Qt: Set default log level to FATAL, ERROR and WARN
687 - Qt: Clarify some phrasing in the menus
688 - Qt: Clear active buttons when focus is lost
689
6900.1.0: (2014-12-13)
691 - Initial release