CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12Bugfixes:
13 - LR35902: Fix core never exiting with certain event patterns
14 - GB Timer: Improve DIV reset behavior
15 - GBA Memory: Improve initial skipped BIOS state
16 - GBA BIOS: Implement BitUnPack
17 - ARM7: Fix MLA/*MULL/*MLAL timing
18 - GBA: Fix multiboot ROM loading
19 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
20 - LR35902: Fix pc overflowing current region off-by-one
21 - GB MBC: Fix ROM bank overflows getting set to bank 0
22 - Qt: Fix timing issues on high refresh rate monitors
23 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
24 - Util: Fix overflow when loading invalid UPS patches
25 - Tools: Fix recurring multiple times over the same library
26Misc:
27 - SDL: Remove scancode key input
28 - GBA Video: Clean up unused timers
29 - Test: Add a basic test suite
30 - GBA Video: Allow multiple handles into the same tile cache
31 - VFS: Call msync when syncing mapped data
32 - GBA Video, GB Video: Colors are now fully scaled
33 - VFS: Allow truncating memory chunk VFiles
34 - Debugger: Modularize CLI debugger
35 - Core: Clean up some thread state checks
36 - Debugger: Make building with debugging aspects optional
37 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
38 - GBA Memory: Support reading/writing POSTFLG
39 - Util: Add size counting to Table
40 - Qt: Move last directory setting from qt.ini to config.ini
41 - 3DS, PSP2, Wii: Last directory loaded is saved
42 - GB Audio: Simplify envelope code
43 - GB Audio: Improve initial envelope samples
44 - Debugger: Add functions for read- or write-only watchpoints
45 - GBA DMA: Refactor DMA out of memory.c
46 - GBA DMA: Move DMAs to using absolute timing
47 - All: Add C++ header guards
48 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
49 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
50 - Qt: Improved HiDPI support
51 - Qt: Expose configuration directory
52 - Feature: Move game database from flatfile to SQLite3
53 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
54 - VFS: Fix some minor VFile issues with FILEs
55 - Core: Add generic checksum function
56 - Feature: Support ImageMagick 7
57 - All: Move time.h include to common.h
58 - CMake: Add ability to just print version string
59 - Qt: Merge "Save" and "OK" buttons in shader options
60 - SDL: Automatically map controllers when plugged in
61 - Qt: Automatically load controller profile when plugged in
62 - OpenGL: Add xBR-lv2 shader
63 - GBA, GB: ROM is now unloaded if a patch is applied
64 - Util: Add 8-bit PNG write support
65 - Qt: Rename "Resample video" option to "Bilinear filtering"
66 - GBA Video: Optimize when BLD* registers are written frequently
67
680.5.2: (2016-12-31)
69Bugfixes:
70 - All: Fix fullscreen config option being ignored
71 - ARM7: PSR mode bits should not get sign extended
72 - GB: Fix audio not being deinitialized
73 - GB: Fix crash when masking savedata
74 - GB: Properly initialize sramRealVf variable
75 - GB Audio: Fix serialization of channel 3 and NR52 properties
76 - GB Audio: Reset envelope timer when reseting sound channel
77 - GB MBC: Fix SRAM dangling pointer with RTC games
78 - GB MBC: Fix initializing MBC when no ROM is loaded
79 - GB Memory: Fix patching ROM bank 0
80 - GB Memory: Fix starting HDMAs during mode 0
81 - GB Memory: Fix HDMA5 value after DMA completes
82 - GB Video: Initialize LCDC in renderer
83 - GB Video: Hblank IRQs should mask LYC=LY IRQs
84 - GBA: Fix IRQs firing after already being cleared
85 - GBA: Only unhalt CPU if appropriate bit is set in IE
86 - GBA: Add savegame override for Crash Bandicoot 2
87 - GBA BIOS: Fix MidiKey2Freq BIOS reads
88 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
89 - GBA Cheats: Fix GameShark ROM patches
90 - GBA I/O: Mask off WAITCNT bits that cannot be written
91 - GBA Memory: Fix misaligned BIOS reads
92 - GBA Memory: Fix VCOUNT being writable
93 - GBA Video: Fix out of bounds sprite transforms
94 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
95 - Libretro: Fix disabling BIOS
96 - Libretro: Fix Game Boy savestates and audio
97 - Qt: Fix changing resolution of software renderer
98 - Qt: Fix setting overrides
99 - Qt: Fix cut off tiles and alignment issues in tile viewer
100 - Qt: Only reset window dimensions when first shown
101 - Qt: Fix Qt Multimedia audio driver on big endian
102 - Qt: Fix Apply button for key and controller configurations
103 - VFS: Fix resizing memory chunks when not needed
104 - Windows: Fix Unicode directory handling
105Misc:
106 - GB, GBA: Prevent loading null ROMs
107 - GB Audio: Initialize wave RAM to GBC values
108 - GB Memory: Reset ROM bank when loading a ROM
109 - PSP2: Improved controller rumble
110
1110.5.1: (2016-10-05)
112Bugfixes:
113 - Core: Fix importing save games as read-only
114 - FFmpeg: Fix encoding AAC
115 - GB: Fix invalid STOP behavior on Game Boy Color
116 - GB: Initialize audio properly
117 - GB: Properly clear KEY1 bit 0 when switching speeds
118 - GB: Properly unload save files when unloading a ROM
119 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
120 - GB MBC: Fix MBC7 when size is incorrectly specified
121 - GB MBC: Fix RTC access when no save file is loaded
122 - GB SIO: Don't auto-clock external shift clock
123 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
124 - GB Video: Fix video frames getting missed when LCDC is off
125 - GB Video: Clear screen when LCDC is off
126 - GBA Cheats: Fix holding onto pointers that may get invalidated
127 - GBA Cheats: Fix key-activated CodeBreaker cheats
128 - GBA Cheats: Fix uninitialized memory getting freed when saving
129 - GBA Hardware: Improve Game Boy Player rumble behavior
130 - GBA Memory: Fix several unused I/O register read values
131 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
132 - LR35902: Fix events running with the wrong cycle active
133 - Qt: Fix "close" button on Overrides view
134 - Qt: Fix saving overrides
135 - Qt: Fix directory set unloading when replacing the ROM
136 - Qt: Fix patch loading
137 - Qt: Fix crash when saving an override if a game isn't loaded
138 - Qt: Fix showing default display driver as OpenGL (force 1.x)
139 - SDL: Attach rumble in SDL frontend
140 - Util: Fix PNG identification on files too small to be a PNG
141Misc:
142 - All: Only update version info if needed
143 - All: Split out install locations for Libretro and OpenEmu
144 - FFmpeg: Encoding cleanup
145 - GB: Reset active region when reloading ROM
146 - GB Memory: Initialize RAM pattern for GBC
147 - GB Video: Improved video timings
148 - Qt: Manage window sizes slightly better
149 - Qt: Remember scale option independent of core dimensions
150
1510.5.0: (2016-09-19)
152Features:
153 - Game Boy support
154 - Support for encrypted CodeBreaker GBA cheats
155 - Emulation of Vast Fame protected GBA carts (taizou)
156 - Tile viewer
157 - Threaded rendering mode
158 - Libretro: Memory map and achievement support (leiradel)
159 - GUI: Add UI control remapping
160 - GUI: Add fast-forward
161 - Wii: 240p support
162 - 3DS: Adjustable screen darkening
163 - Ability to temporarily load a savegame
164 - Load specific files out of archives
165 - Automatic BIOS detection
166Bugfixes:
167 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
168 - Debugger: Fix GDB breakpoints
169 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
170 - GBA: Fix filehandle leak with savegames
171 - GBA: Timer 0 cannot be count up
172 - GBA: Count up timers should not count themselves
173 - GBA Memory: Fix mirror on non-overdumped Classic NES games
174 - GBA Memory: Fix ldm {pc}
175 - GBA Savedata: Fix savedata sync timer
176 - GBA Savedata: Only unmap savedata if present
177 - GBA Serialize: Savestates now properly store prefetch
178 - GBA Video: WIN0/1 take priority over OBJWIN
179 - GBA Video: Fix out-of-order OBJWIN
180 - PSP2: Fix GPU crash while exiting
181 - PSP2: Fix VSync
182 - PSP2: Fix accelerometer range
183 - PSP2: Actually load screen mode setting
184 - PSP2: Fix gyroscope direction
185 - PSP2: Delete threads after they return
186 - PSP2: Fix mapping/unmapping from not at 0
187 - Qt: Fix bug in software renderer scaling
188 - Qt: Fix hanging key press after disabling autofire
189 - Qt: Fix being unable to pause manually when using auto-pausing
190 - SDL: Fix axes being mapped wrong
191 - Util: Fix realloc semantics in utf16to8
192 - Util: Fix inserting too many items into a hash table
193 - VFS: Fix uninitialized varaible reading from 7z
194 - VFS: Fix reading multiple files from a 7z archive
195 - Wii: Fix framelimiting after a slowdown
196 - Wii: Fix garbage flash at startup
197Misc:
198 - 3DS: Use blip_add_delta_fast for a small speed improvement
199 - 3DS: Allow UTF-16 filenames
200 - 3DS: Port to using citro3D
201 - 3DS: Use system font for menus
202 - 3DS: Attempt to use Core 2 for threads
203 - 3DS: Adjustable filering
204 - 3DS: 3D banner
205 - All: Add QUIET parameter to silence CMake
206 - All: Faster memory read/write
207 - ARM7: Support forcing Thumb mode via MSR
208 - ARM7: Flush prefetch cache when loading CPSR via MSR
209 - ARM7: Clean up instruction decoding for future expandability
210 - Debugger: Support register and memory writes via GDB stub
211 - Debugger: Add software breakpoint support to gdb
212 - FFmpeg: Full support for libavcodec 56+
213 - GBA: Better debug logging if event processing breaks
214 - GBA Audio: Force audio DMAs to not increment destination
215 - GBA BIOS: Use custom ArcTan, not relying on OS
216 - GBA Hardware: Clean up dead code in GBP
217 - GBA Memory: Optimize stalling behavior
218 - GBA Memory: Optimize Load-/StoreMultiple
219 - GBA Savedata: Add realistic timing for EEPROM
220 - GBA Serialize: Savestates now store if CPU was halted
221 - GBA Video: Remove old slow path fallback
222 - GBA Video: Optimize sprite drawing
223 - GBA Video: Optimize mode 0 rendering
224 - GBA Video: Optimize compositing cases slightly
225 - GUI: Screenshot dimensions are now passed through
226 - GUI: Add back logging
227 - GUI: Only reload config if manually saved
228 - GUI: Increase scrolling speed
229 - OpenGL: Log shader compilation failure
230 - OpenGL: Add texSize uniform
231 - Qt: Make -g flag work in Qt build
232 - Qt: Simplify OpenGL context creation
233 - Qt: Thread startup improvements
234 - Qt: Make audio channel/video layer options shortcut mappable
235 - Qt: Remove some C99isms from C++ code
236 - Qt: Remove default autofire mappings
237 - Qt: Make reseting when pasued frame-accurate
238 - Qt: Rearchitect game closing codepath
239 - PSP2: Use system font for menus
240 - PSP2: Add rumble for PS TV
241 - PSP2: Add fit-to-height screen mode
242 - PSP2: Sync files per descriptor
243 - PSP2: Allow UTF-8 filenames
244 - PSP2: Screenshots are now saved into the Photo Gallery
245 - PSP2: Stop underclocking when menuing
246 - SDL: Increase default audio buffer size to 1024 samples
247 - SDL: More responsive rumble
248 - Util: Add Vector GetConstPointer
249 - Util: Add rtrim
250 - Util: Add endswith
251 - VFS: Improve zip file detection
252 - Wii: Add pixelated resample filter
253 - Windows: Add native VDir support
254 - Util: Add PRIz macro for libc versions that don't support %z
255
2560.4.1: (2016-07-11)
257Bugfixes:
258 - All: Fix several file handle leaks
259 - All: Fix instruction tables getting zeroed when linking sometimes
260 - ARM7: Fix flags on SBC/RSC
261 - ARM7: Fix setting spsr privilege bits when spsr is empty
262 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
263 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
264 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
265 - GBA Memory: Fix executing code from OBJ region of VRAM
266 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
267 - GBA Serialize: Fix loading savegames from savestates
268 - OpenGL: Correct boolean vector strcmp strings for uniforms
269 - Qt: Fix sending gameStopped twice
270 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
271 - Qt: Fix initial state of key mapping
272 - Qt: Initialize m_useBios
273 - SDL: Fix joystick initialization on BSD
274 - SDL: Fix potential joystick crash in games with rumble
275 - SDL: Fix SDL 1.2 build
276 - SDL: Fix sporadic crash when deinitializing audio
277 - Shaders: Fix AGS-001 shader with some bad drivers
278 - Util: Use closesocket on Windows
279 - Util: Fix socket bind addresses
280 - VFS: Fix reading 7z archives without rewinding first
281 - VFS: VFileFromFD should not open directories
282 - Wii: Fix tilting direction
283 - Util: Fix realloc semantics in utf16to8
284Misc:
285 - All: Allow use of external minizip library
286 - Debugger: CLI debugger now exits when end-of-stream is reached
287 - FFmpeg: Update dependencies on Ubuntu
288 - GBA: Slightly optimize GBAProcessEvents
289 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
290 - GBA Video: Null renderer should return proper register values
291 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
292 - Qt: Add preset for DualShock 4
293 - Qt: Update 360 input profile on OS X to reflect newer drivers
294 - Qt: Remove use of NaN
295 - Qt: Canonicalize file paths when loading games
296 - Qt: Add refresh button to controller editing
297 - SDL: Remove default gamepad mappings
298 - Util: Fix intermittent build failure on OS X
299 - VFS: VFile.sync now updates modified time
300
3010.4.0: (2016-02-02)
302Features:
303 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
304 - I/O viewer
305 - Booting of multiboot images
306 - Customization of GIF recording
307 - Libretro: Cheat code support
308 - Support for GLSL shaders
309 - ROM information view
310 - Support for VBA-style cheat codes
311 - Savestates now store creation timestamps
312 - Key autofire
313 - Libretro: Allow blocking opposing directional input
314 - OpenEmu core for OS X
315 - Libretro: Settings for using BIOS and skipping intro
316 - Libretro: Customizable idle loop removal
317 - Implemented cycle counting for sprite rendering
318 - Cleaner, unified settings window
319 - Added a setting for pausing when the emulator is not in focus
320 - Customizable paths for save games, save states, screenshots and patches
321 - Controller hotplugging
322 - Ability to store save games and active cheats within savestates
323Bugfixes:
324 - ARM7: Fix sign of unaligned LDRSH
325 - ARM7: Fix decoding of some ARM ALU instructions with shifters
326 - Debugger: Fix watchpoints in gdb
327 - GBA: Fix warnings when creating and loading savestates
328 - GBA: Fix Iridion II savetype
329 - GBA BIOS: Fix misaligned CpuSet
330 - GBA Cheats: Fix cheats setting the Action Replay version
331 - GBA Hardware: Fix GPIO on big endian
332 - GBA Memory: Fix DMA register writing behavior
333 - GBA Memory: Fix DMAs triggering two cycles early
334 - Libretro: Fix aspect ratio
335 - Qt: Fix some potential crashes with the gamepad mapping
336 - Qt: Fix keys being mapped incorrectly when loading configuration file
337 - Util: Fix PowerPC PNG read/write pixel order
338 - Util: Fix excessive memory allocation when decoding a PNG
339 - VFS: Fix VFileReadline and remove _vfdReadline
340Misc:
341 - All: Improved PowerPC support
342 - All: Fix some undefined behavior warnings
343 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
344 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
345 - GBA: Implement bad I/O register loading
346 - GBA: Allow jumping to OAM and palette RAM
347 - GBA BIOS: Finish implementing RegisterRamReset
348 - GBA Config: Add "override" layer for better one-time configuration
349 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
350 - GBA Memory: Use a dynamically sized mask for ROM memory
351 - GBA Memory: Implement several unimplemented memory access types
352 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
353 - GBA RR: Starting from savestate now embeds the savegame
354 - GBA RR: Add preliminary SRAM support for VBM loading
355 - GBA RR: Add support for resets in movies
356 - GBA Video: Remove lastHblank, as it is implied
357 - Libretro: Use anonymous memory mappers for large blocks of memory
358 - Libretro: Add install target for libretro core
359 - Qt: Window size command line options are now supported
360 - Qt: Increase usability of key mapper
361 - Qt: Add 'Apply' button to settings window
362 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
363 - Qt: Allow use of modifier keys as input
364 - Qt: Optimize log viewer
365 - Qt: Added button for breaking into the GDB debugger
366 - Qt: Add box for showing duration of rewind
367 - SDL: Support fullscreen in SDL 1.2
368 - SDL: Allow GBASDLAudio to be used without a thread context
369 - Util: Use VFile for configuration
370 - Util: Add MutexTryLock
371
3720.3.2: (2015-12-16)
373Bugfixes:
374 - ARM7: Fix STRT/STRBT
375 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
376 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
377 - Libretro: Fix problems with rumble not turning off
378 - GBA: Fix idle skip state being retained between games
379 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
380 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
381 - GBA BIOS: Fix Sqrt sign
382 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
383 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
384 - GBA Memory: Fix DMA behavior for SRAM accesses
385 - GBA Memory: Fix Store8 to OBJ VRAM
386 - GBA Memory: Fix alignment of LDM/STM on SRAM
387 - GBA Memory: Fix unaligned out-of-bounds ROM loads
388 - GBA Memory: Fix timing of DMAs
389 - GBA Video: Fix _mix for 15-bit color
390 - GBA Video: Fix OAM and palette initialization
391 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
392 - Qt: Use safer isLoaded check in GameController
393 - Qt: Fix a race condition in PainterGL that could lead to a crash
394 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
395 - Qt: Fix font size in memory viewer
396 - Qt: Fix a crash in the memory viewer
397 - Qt: Add additional checks in CheatModel to prevent crashes
398 - Qt: Fix race condition with setting sample rate
399 - Qt: Fix crash when closing multiplayer windows
400 - Qt: Fix resetting while paused
401Misc:
402 - GBA Audio: Implement missing flags on SOUNDCNT_X register
403 - Qt: Add mute option to menu
404
4050.3.1: (2015-10-24)
406Bugfixes:
407 - ARM7: Fix instruction decoding of Thumb shifts
408 - GBA: Deinit savegame when unloading a ROM
409 - GBA: Fix BIOS check on big endian
410 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
411 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
412 - GBA Audio: Fix audio channels being silenced at the wrong time
413 - GBA Memory: Fix bad BIOS Load16 on big endian
414 - GBA Memory: Fix bad Load8 on big endian
415 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
416 - GBA Video: Fix edge case with sprite blend modes and semitransparency
417 - GBA Video: Fix objwin and blending interaction on sprites
418 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
419 - Libretro: Fix a memory leak with the render buffer
420 - Qt: Windows no longer spawn in the top left on first launch
421 - Qt: Fix install path of XDG desktop file with DESTDIR
422 - Qt: Fix drag and drop on Windows
423 - Qt: Reenable double buffering, as disabling it broke some Windows configs
424 - VFS: Fix return values of VFileFILE.read and .write
425Misc:
426 - All: Reset next event to cycles instead of zero to interrupt
427 - All: Add --version flag
428 - ARM7: Force disable LTO on two files to work around a GCC bug
429 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
430 - GBA: Better memory handling with PNG savestates
431 - GBA: Additional savestate sanity checks
432 - GBA: Check for cycle count being too high
433 - GBA Audio: Allow GBAAVStream to have no video callback
434 - GBA BIOS: Implement RegisterRamReset for SIO registers
435 - Qt: Remove useless help icons in dialogs
436 - Qt: Prevent savestate window from opening while in multiplayer
437 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
438 - Qt: Dropping multiplayer windows works more cleanly now
439
4400.3.0: (2015-08-16)
441Features:
442 - Ability to hide individual background layers, or OBJs
443 - Ability to mute individual audio channels
444 - Palette viewer and exporter
445 - Volume control
446 - More shortcuts are editable (e.g. quick save/load)
447 - Rewind now shows the frame after rewinding
448 - Import/Export of GameShark/Action Replay snapshots
449 - Add "Step backwards" item for single increment rewind
450 - Deadzone estimation for game controllers
451 - Analog inputs can be used for shortcuts
452 - Menu items for specific solar sensor brightness levels
453 - Remappable controls for tilt and gyroscope sensors
454 - Status messages for actions taken while a game is running (e.g. save/load state)
455 - Memory inspector
456 - Screensaver can now be suspended while a game is running
457 - Load/save the most recent savestate slot
458 - Support varible speed (PWM) rumble
459 - Ability to cap fast forward speed
460 - Finer control over FPS target
461 - Holdable shortcut for rewinding one frame at a time
462 - Ability to boot directly into the BIOS
463 - Preliminary support for yanking out the game pak while a game is running
464 - Thumb-drive mode by putting a file called portable.ini in the same folder
465 - Configurable display driver, between software and OpenGL
466 - Undo-able savestate loading and saving
467 - Controller profiles now store shortcut settings
468 - Default controller profiles for several common controllers
469 - Libretro now supports BIOS, rumble and solar sensor
470 - Implement BIOS call Stop, for sleep mode
471 - Automatically load patches, if found
472 - Improved video synchronization
473 - Configurable audio output sample rate
474Bugfixes:
475 - ARM7: Fix SWI and IRQ timings
476 - ARM7: Fix Thumb MUL timing
477 - ARM7: Fix timing of multiplies to use N cycles
478 - ARM7: ARMHotplugDetach should call deinit
479 - Debugger: Fix use-after-free in breakpoint clearing code
480 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
481 - GBA: Cap audio FIFO read size during deserialization
482 - GBA: Check for corrupted savestates when loading
483 - GBA: Check for improperly sized savestates when loading
484 - GBA: Check for savestates made from differently sized ROMs
485 - GBA: Fix calls to endian-independent loadstores
486 - GBA: Fix timing of reading from timer registers
487 - GBA: Ensure cycles never go negative
488 - GBA Audio: Force audio FIFOs to 32-bit
489 - GBA Audio: Fix audio pitch changing when adjusting buffer size
490 - GBA Audio: Fix sample order in audio channel 3
491 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
492 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
493 - GBA Memory: Improve Thumb open bus behavior
494 - GBA Memory: Fix potential DMA issue when loading a savestate
495 - GBA Memory: Fix load/store multiple video memory waitstates
496 - GBA SIO: Fix reseting when there are SIO devices attached
497 - GBA Video: Blended sprites should never have other effects applied
498 - GBA Video: Fix out-of-bounds tiles in mosaic
499 - GBA Video: Fix windows not affecting sprites
500 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
501 - GBA Video: Fix timing on first scanline
502 - Qt: Better cleanup when a game crashes
503 - Qt: Fix open ROM dialog filtering for archive formats
504 - Qt: Cap the maximum number of multiplayer windows
505 - Qt: Fix maximum year in sensor override
506 - Qt: Fix window being too tall after exiting fullscreen
507 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
508 - Qt: Fix analog buttons not getting unmapped
509 - Qt: Fix passing command line options
510 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
511 - SDL: Fix SDL build when OpenGL is missing
512 - Util: Allow loading IPS patches that grow the ROM
513 - VFS: Fix resource leaks if some allocations fail
514 - VFS: Fix line-reading to return proper values
515 - Video: Fix an issue with very long filenames
516 - Util: Fix formatting of floats
517Misc:
518 - All: Add --help flag for command line programs
519 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
520 - All: Enable static linking for Windows
521 - All: Enable static linking for OS X
522 - All: Threads are now named
523 - All: Proper handling of Unicode file paths
524 - ARM7: Add emulation for Undefined CPU mode
525 - ARM7: Reduce the size of the Thumb instruction table
526 - GBA: Add status log level
527 - GBA: GBARewind now returns how many states it has rewound
528 - GBA: SIO logging layer
529 - GBA BIOS: Stub out SoundBias
530 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
531 - GBA: Don't include GBACLIDebugger struct unless needed
532 - GBA: Savedata is now synced shortly after data finishes being written
533 - GBA: Process multiple timer events at once, if necessary
534 - GBA Audio: Implement audio reset for channels A/B
535 - GBA Audio: Process multiple audio events at once, if necessary
536 - GBA Hardware: Backport generic RTC source into core
537 - GBA Input: Allow axes and buttons to be mapped to the same key
538 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
539 - GBA SIO: Add a dummy driver for Normal mode
540 - GBA Thread: Add functionality for running callbacks on the GBA thread
541 - GBA Thread: Split GBASync into a separate file
542 - GBA Video: Refactor software renderer into separate files
543 - GBA Video: Slightly optimize mode 0 mosaic rendering
544 - Debugger: Free watchpoints in addition to breakpoints
545 - Qt: Handle saving input settings better
546 - Qt: Move GL frame drawing back onto its own thread
547 - Qt: Fast forward (held) option moved from Other to Emulation menu
548 - Qt: Show version info in window title
549 - Qt: Migrate multiplayer window handling into GBAApp
550 - Qt: Unified file opening and saving with last location
551 - Qt: Fix windows being resizable when they shouldn't have been
552 - Qt: Only hide cursor in full screen
553 - Qt: Replace pause-after-frame mutex with an atomic
554 - Qt: Add application icon and XDG desktop files
555 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
556 - Qt: Don't save window size when entering fullscreen
557 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
558 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
559 - Qt: Increase usability of key mapper
560 - Qt: Show checkmark for window sizes
561 - Qt: Set window path to loaded ROM
562 - Perf: Ability to load savestates immediately on launch
563 - SDL: Properly check for initialization
564 - SDL: Clean up initialization functions
565 - SDL: Clean up GL context
566 - Util: Allow disabling the threading code entirely
567 - VFS: Add sync method to force syncing with backing
568
5690.2.1: (2015-05-13)
570Bugfixes:
571 - All: Fix sanitize-deb script not cleaning up after itself
572 - All: Fix dependencies for libavcodec on Debian-derived platforms
573 - ARM7: Handle writeback for PC in addressing modes 2 and 3
574 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
575 - ARM7: Fix ARM multiply instructions when PC is a destination register
576 - Debugger: Fix use-after-free in breakpoint clearing code
577 - Debugger: Fix boundary conditions in tab completion
578 - GBA: Fix timers not updating timing when writing to only the reload register
579 - GBA: Fix rewind boundary conditions
580 - GBA: Add initial I/O register settings for background matrix registers
581 - GBA: Fix hang when loading a savestate if sync to video is enabled
582 - GBA: Handle out-of-bounds I/O access
583 - GBA: Fix bounds-checking on EEPROM access
584 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
585 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
586 - GBA Memory: Allow SRAM to be 64kB
587 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
588 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
589 - GBA Video: Fix second frame mode 5
590 - Perf: Fix race condition if a game crashes immediately on start
591 - Qt: Fix Display object leak when closing a window
592 - Qt: Fix .deb dependencies
593 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
594 - Qt: Fix window not regaining focus after exiting savestate window
595 - Qt: Fix regression where video would not record if the game had already started
596 - Qt: Fix potential crash if a gamepad causes focus to change
597 - Qt: Fix controller axis querying
598 - Qt: Fix multiplayer windows opening as the wrong size
599 - Qt: Fix controllers sometimes not loading the right profile
600 - SDL: Fix boundary conditions for joystick adjustments
601 - SDL: Allocate properly sized input maps
602 - SDL: Fix potential build issues when Qt and SDL2 are in use
603 - Util: Fix resource leak in UTF-8 handling code
604 - Util: Fix a null-pointer issue when attempting to delete a key
605 - VFS: Fix resource leaks if some allocations fail
606 - Video: Fix an issue with very long filenames
607Misc:
608 - GBA Memory: Soft-crash if jumping past the end of a ROM
609 - Qt: Show multiplayer numbers in window title
610 - Qt: Solar sensor can have shortcuts set
611
6120.2.0: (2015-04-03)
613Features:
614 - Support for gamepad axes, e.g. analog sticks or triggers
615 - Add scale presets for up to 6x
616 - Settings window
617 - Bilinear resampling option
618 - Add option to skip BIOS start screen
619 - List of recently opened games
620 - Support for games using the Solar Sensor
621 - Better audio resampling via blip-buf
622 - Game Pak overrides dialog for setting savetype and sensor values
623 - Support for games using the tilt sensor
624 - Remappable shortcuts for keyboard and gamepad
625 - Rewinding of emulation
626 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
627 - Support IPv6
628 - Save directory of last loaded file
629 - Support BPS patches
630 - Automatically detect and optimize out idle loops
631 - Configurable game overrides
632 - Support loading 7-Zip files
633 - Drag and drop game loading
634 - Cheat code support
635 - Runtime configurable audio driver
636 - Libretro core for use with RetroArch and other front-ends
637 - Controller profiles for setting different bindings for different controllers
638 - Ability to lock aspect ratio
639 - Local link cable support
640 - Ability to switch which game controller is in use per instance
641 - Ability to prevent opposing directional input
642 - Warning dialog if an unimplemented BIOS feature is called
643 - Debugger: Add CLI "frame", frame advance command
644 - Debugger: Add CLI functions for writing to memory
645 - Debugger: Add CLI functions for examining memory regions
646 - Debugger: Add CLI function for writing a register
647Bugfixes:
648 - ARM7: Extend prefetch by one stage
649 - ARM7: Fix cycle counting for loads
650 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
651 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
652 - GBA: Initialize gba.sync to null
653 - GBA: Fix timer initialization
654 - GBA Audio: Support 16-bit writes to FIFO audio
655 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
656 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
657 - GBA BIOS: Fix BIOS prefetch after reset
658 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
659 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
660 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
661 - GBA Memory: Fix I cycles that had been moved to ARM7 core
662 - GBA Memory: Fix cycle counting for 32-bit load/stores
663 - GBA RR: Fix fallthrough error when reading tags from a movie
664 - GBA Thread: Fix possible hang when loading an archive
665 - GBA Thread: Fix possible deadlock in video sync
666 - Perf: Fix crash when the GBA thread fails to start
667 - Qt: Fix crash starting a GDB stub if a game isn't loaded
668 - Qt: Fix crash when adjusting settings after closing a game
669 - Qt: Fix crash when starting GDB stub after closing a game
670 - Qt: Fix patch loading while a game is running
671 - Qt: Fix crash when loading a game after stopping GDB server
672 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
673 - Qt: Fix crash when attempting to pause if a game is not running
674 - SDL: Properly clean up if a game doesn't launch
675 - Util: Fix sockets on Windows
676Misc:
677 - All: Enable link-time optimization
678 - Debugger: Watchpoints now work on STM/LDM instructions
679 - Debugger: Clean up GDB stub network interfacing
680 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
681 - Debugger: Merge Thumb BL instructions when disassembling
682 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
683 - Debugger: Watchpoints now report address watched (fixes #68)
684 - Debugger: Add support for soft breakpoints
685 - Debugger: Make I/O register names be addresses instead of values
686 - Debugger: Rename read/write commands
687 - GBA: Improve accuracy of event timing
688 - GBA: Add API for getting Configuration structs for overrides and input
689 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
690 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
691 - GBA: Move A/V stream interface into core
692 - GBA: Savestates now take into account savedata state machines (fixes #109)
693 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
694 - GBA Memory: Simplify memory API and use fixed bus width
695 - GBA Thread: Make GBASyncWaitFrameStart time out
696 - GBA Video: Start video at the last scanline instead of the first
697 - Qt: Optimize logo drawing
698 - Qt: Move frame upload back onto main thread
699 - Qt: Remember window position
700 - Qt: Double-clicking on the window toggles full screen
701 - Util: Use proper locale for reading and writing float values
702
7030.1.1: (2015-01-24)
704Bugfixes:
705 - ARM7: Fix LDM writeback to a register already written
706 - GBA: Fix timers 2 and 3 updating incorrectly
707 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
708 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
709 - GBA Audio: Properly initialize audio FIFO channels
710 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
711 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
712 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
713 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
714 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
715 - GBA BIOS: Fix HuffUnComp boundary conditions
716 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
717 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
718 - GBA Memory: Filter out top nybble of DMA addresses
719 - GBA Memory: Properly bounds-check VRAM accesses
720 - GBA Memory: Fix initial DMA state
721 - GBA Thread: Allow halted games to exit cleanly
722 - GBA Video: Fix blend issues with obscured middle layers
723 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
724 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
725 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
726 - GBA Video: Fix sprite boundary conditions with mosaic
727 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
728 - Qt: Fix issue with set frame sizes being the wrong height
729 - Qt: Fix emulator crashing when full screen if a game is not running
730 - Qt: Fix window focus issues
731 - Qt: Properly set default video recording settings
732 - Qt: Fix a race condition when a game crashes immediately
733 - Qt: Fix some cases where key mapping can break if focus is adjusted
734 - Qt: Fix crash if a game pauses before any frames are shown
735 - Debugger: Negative PC-relative loads now properly subtract the offset
736 - Debugger: Align PC-relative loads in Thumb
737 - Debugger: Fix watchpoints triggering too late
738 - Debugger: Fix binary print putting spaces between digits
739 - Video: Ensure FFmpeg encoder has audio frames
740 - Video: Fix uncompressed PCM audio recording
741 - Video: Fix FFmpeg crashing when the file extension is wrong
742 - Util: Fix SOCKET_FAILED macro
743Misc:
744 - GBA: Exit cleanly on FATAL if the port supports it
745 - GBA Memory: Implement 16- and 32-bit loads from SRAM
746 - Qt: Disable sync to video by default
747 - Qt: Handle a game crash without crashing
748 - Qt: Set default log level to FATAL, ERROR and WARN
749 - Qt: Clarify some phrasing in the menus
750 - Qt: Clear active buttons when focus is lost
751
7520.1.0: (2014-12-13)
753 - Initial release