all repos — mgba @ c9d411a762ec6ef13c3108d0479408f8326df442

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17Bugfixes:
 18 - LR35902: Fix core never exiting with certain event patterns
 19 - GB Timer: Improve DIV reset behavior
 20 - GBA Memory: Improve initial skipped BIOS state
 21 - GBA BIOS: Implement BitUnPack
 22 - ARM7: Fix MLA/*MULL/*MLAL timing
 23 - GBA: Fix multiboot ROM loading
 24 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 25 - LR35902: Fix pc overflowing current region off-by-one
 26 - GB MBC: Fix ROM bank overflows getting set to bank 0
 27 - Qt: Fix timing issues on high refresh rate monitors
 28 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 29 - Util: Fix overflow when loading invalid UPS patches
 30 - Tools: Fix recurring multiple times over the same library
 31 - GBA I/O: Handle audio registers specially when deserializing
 32 - Util: Fix highest-fd socket not being returned by SocketAccept
 33 - Qt: Fix linking after some windows have been closed
 34 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 35 - Windows: Fix VDir.rewind
 36 - SDL: Fix game crash check
 37 - SDL: Fix race condition with audio thread when starting
 38 - GB: Fix flickering when screen is strobed quickly
 39 - FFmpeg: Fix overflow and general issues with audio encoding
 40 - Qt: Fix crash when changing audio settings after a game is closed
 41 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 42Misc:
 43 - SDL: Remove scancode key input
 44 - GBA Video: Clean up unused timers
 45 - Test: Add a basic test suite
 46 - GBA Video: Allow multiple handles into the same tile cache
 47 - VFS: Call msync when syncing mapped data
 48 - GBA Video, GB Video: Colors are now fully scaled
 49 - VFS: Allow truncating memory chunk VFiles
 50 - Debugger: Modularize CLI debugger
 51 - Core: Clean up some thread state checks
 52 - Debugger: Make building with debugging aspects optional
 53 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 54 - GBA Memory: Support reading/writing POSTFLG
 55 - Util: Add size counting to Table
 56 - Qt: Move last directory setting from qt.ini to config.ini
 57 - 3DS, PSP2, Wii: Last directory loaded is saved
 58 - GB Audio: Simplify envelope code
 59 - GB Audio: Improve initial envelope samples
 60 - Debugger: Add functions for read- or write-only watchpoints
 61 - GBA DMA: Refactor DMA out of memory.c
 62 - GBA DMA: Move DMAs to using absolute timing
 63 - All: Add C++ header guards
 64 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 65 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 66 - Qt: Improved HiDPI support
 67 - Qt: Expose configuration directory
 68 - Feature: Move game database from flatfile to SQLite3
 69 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 70 - VFS: Fix some minor VFile issues with FILEs
 71 - Core: Add generic checksum function
 72 - Feature: Support ImageMagick 7
 73 - All: Move time.h include to common.h
 74 - CMake: Add ability to just print version string
 75 - Qt: Merge "Save" and "OK" buttons in shader options
 76 - SDL: Automatically map controllers when plugged in
 77 - Qt: Automatically load controller profile when plugged in
 78 - OpenGL: Add xBR-lv2 shader
 79 - GBA, GB: ROM is now unloaded if a patch is applied
 80 - Util: Add 8-bit PNG write support
 81 - Qt: Rename "Resample video" option to "Bilinear filtering"
 82 - GBA Video: Optimize when BLD* registers are written frequently
 83 - Core: Cores can now have multiple sets of callbacks
 84 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 85 - Qt: Remove audio thread
 86 - Qt: Remove audio buffer sizing in AudioProcessorQt
 87 - Qt: Re-enable QtMultimedia on Windows
 88 - FFmpeg: Return false if a file fails to open
 89 - FFmpeg: Force MP4 files to YUV420P
 90 - Qt: Make "Mute" able to be bound to a key
 91 - Core: Restore sleep callback
 92 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 93 - Feature: Make -l option explicit
 94 - Core: Ability to enumerate and modify video and audio channels
 95
 960.5.2: (2016-12-31)
 97Bugfixes:
 98 - All: Fix fullscreen config option being ignored
 99 - ARM7: PSR mode bits should not get sign extended
100 - GB: Fix audio not being deinitialized
101 - GB: Fix crash when masking savedata
102 - GB: Properly initialize sramRealVf variable
103 - GB Audio: Fix serialization of channel 3 and NR52 properties
104 - GB Audio: Reset envelope timer when reseting sound channel
105 - GB MBC: Fix SRAM dangling pointer with RTC games
106 - GB MBC: Fix initializing MBC when no ROM is loaded
107 - GB Memory: Fix patching ROM bank 0
108 - GB Memory: Fix starting HDMAs during mode 0
109 - GB Memory: Fix HDMA5 value after DMA completes
110 - GB Video: Initialize LCDC in renderer
111 - GB Video: Hblank IRQs should mask LYC=LY IRQs
112 - GBA: Fix IRQs firing after already being cleared
113 - GBA: Only unhalt CPU if appropriate bit is set in IE
114 - GBA: Add savegame override for Crash Bandicoot 2
115 - GBA BIOS: Fix MidiKey2Freq BIOS reads
116 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
117 - GBA Cheats: Fix GameShark ROM patches
118 - GBA I/O: Mask off WAITCNT bits that cannot be written
119 - GBA Memory: Fix misaligned BIOS reads
120 - GBA Memory: Fix VCOUNT being writable
121 - GBA Video: Fix out of bounds sprite transforms
122 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
123 - Libretro: Fix disabling BIOS
124 - Libretro: Fix Game Boy savestates and audio
125 - Qt: Fix changing resolution of software renderer
126 - Qt: Fix setting overrides
127 - Qt: Fix cut off tiles and alignment issues in tile viewer
128 - Qt: Only reset window dimensions when first shown
129 - Qt: Fix Qt Multimedia audio driver on big endian
130 - Qt: Fix Apply button for key and controller configurations
131 - VFS: Fix resizing memory chunks when not needed
132 - Windows: Fix Unicode directory handling
133Misc:
134 - GB, GBA: Prevent loading null ROMs
135 - GB Audio: Initialize wave RAM to GBC values
136 - GB Memory: Reset ROM bank when loading a ROM
137 - PSP2: Improved controller rumble
138
1390.5.1: (2016-10-05)
140Bugfixes:
141 - Core: Fix importing save games as read-only
142 - FFmpeg: Fix encoding AAC
143 - GB: Fix invalid STOP behavior on Game Boy Color
144 - GB: Initialize audio properly
145 - GB: Properly clear KEY1 bit 0 when switching speeds
146 - GB: Properly unload save files when unloading a ROM
147 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
148 - GB MBC: Fix MBC7 when size is incorrectly specified
149 - GB MBC: Fix RTC access when no save file is loaded
150 - GB SIO: Don't auto-clock external shift clock
151 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
152 - GB Video: Fix video frames getting missed when LCDC is off
153 - GB Video: Clear screen when LCDC is off
154 - GBA Cheats: Fix holding onto pointers that may get invalidated
155 - GBA Cheats: Fix key-activated CodeBreaker cheats
156 - GBA Cheats: Fix uninitialized memory getting freed when saving
157 - GBA Hardware: Improve Game Boy Player rumble behavior
158 - GBA Memory: Fix several unused I/O register read values
159 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
160 - LR35902: Fix events running with the wrong cycle active
161 - Qt: Fix "close" button on Overrides view
162 - Qt: Fix saving overrides
163 - Qt: Fix directory set unloading when replacing the ROM
164 - Qt: Fix patch loading
165 - Qt: Fix crash when saving an override if a game isn't loaded
166 - Qt: Fix showing default display driver as OpenGL (force 1.x)
167 - SDL: Attach rumble in SDL frontend
168 - Util: Fix PNG identification on files too small to be a PNG
169Misc:
170 - All: Only update version info if needed
171 - All: Split out install locations for Libretro and OpenEmu
172 - FFmpeg: Encoding cleanup
173 - GB: Reset active region when reloading ROM
174 - GB Memory: Initialize RAM pattern for GBC
175 - GB Video: Improved video timings
176 - Qt: Manage window sizes slightly better
177 - Qt: Remember scale option independent of core dimensions
178
1790.5.0: (2016-09-19)
180Features:
181 - Game Boy support
182 - Support for encrypted CodeBreaker GBA cheats
183 - Emulation of Vast Fame protected GBA carts (taizou)
184 - Tile viewer
185 - Threaded rendering mode
186 - Libretro: Memory map and achievement support (leiradel)
187 - GUI: Add UI control remapping
188 - GUI: Add fast-forward
189 - Wii: 240p support
190 - 3DS: Adjustable screen darkening
191 - Ability to temporarily load a savegame
192 - Load specific files out of archives
193 - Automatic BIOS detection
194Bugfixes:
195 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
196 - Debugger: Fix GDB breakpoints
197 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
198 - GBA: Fix filehandle leak with savegames
199 - GBA: Timer 0 cannot be count up
200 - GBA: Count up timers should not count themselves
201 - GBA Memory: Fix mirror on non-overdumped Classic NES games
202 - GBA Memory: Fix ldm {pc}
203 - GBA Savedata: Fix savedata sync timer
204 - GBA Savedata: Only unmap savedata if present
205 - GBA Serialize: Savestates now properly store prefetch
206 - GBA Video: WIN0/1 take priority over OBJWIN
207 - GBA Video: Fix out-of-order OBJWIN
208 - PSP2: Fix GPU crash while exiting
209 - PSP2: Fix VSync
210 - PSP2: Fix accelerometer range
211 - PSP2: Actually load screen mode setting
212 - PSP2: Fix gyroscope direction
213 - PSP2: Delete threads after they return
214 - PSP2: Fix mapping/unmapping from not at 0
215 - Qt: Fix bug in software renderer scaling
216 - Qt: Fix hanging key press after disabling autofire
217 - Qt: Fix being unable to pause manually when using auto-pausing
218 - SDL: Fix axes being mapped wrong
219 - Util: Fix realloc semantics in utf16to8
220 - Util: Fix inserting too many items into a hash table
221 - VFS: Fix uninitialized varaible reading from 7z
222 - VFS: Fix reading multiple files from a 7z archive
223 - Wii: Fix framelimiting after a slowdown
224 - Wii: Fix garbage flash at startup
225Misc:
226 - 3DS: Use blip_add_delta_fast for a small speed improvement
227 - 3DS: Allow UTF-16 filenames
228 - 3DS: Port to using citro3D
229 - 3DS: Use system font for menus
230 - 3DS: Attempt to use Core 2 for threads
231 - 3DS: Adjustable filering
232 - 3DS: 3D banner
233 - All: Add QUIET parameter to silence CMake
234 - All: Faster memory read/write
235 - ARM7: Support forcing Thumb mode via MSR
236 - ARM7: Flush prefetch cache when loading CPSR via MSR
237 - ARM7: Clean up instruction decoding for future expandability
238 - Debugger: Support register and memory writes via GDB stub
239 - Debugger: Add software breakpoint support to gdb
240 - FFmpeg: Full support for libavcodec 56+
241 - GBA: Better debug logging if event processing breaks
242 - GBA Audio: Force audio DMAs to not increment destination
243 - GBA BIOS: Use custom ArcTan, not relying on OS
244 - GBA Hardware: Clean up dead code in GBP
245 - GBA Memory: Optimize stalling behavior
246 - GBA Memory: Optimize Load-/StoreMultiple
247 - GBA Savedata: Add realistic timing for EEPROM
248 - GBA Serialize: Savestates now store if CPU was halted
249 - GBA Video: Remove old slow path fallback
250 - GBA Video: Optimize sprite drawing
251 - GBA Video: Optimize mode 0 rendering
252 - GBA Video: Optimize compositing cases slightly
253 - GUI: Screenshot dimensions are now passed through
254 - GUI: Add back logging
255 - GUI: Only reload config if manually saved
256 - GUI: Increase scrolling speed
257 - OpenGL: Log shader compilation failure
258 - OpenGL: Add texSize uniform
259 - Qt: Make -g flag work in Qt build
260 - Qt: Simplify OpenGL context creation
261 - Qt: Thread startup improvements
262 - Qt: Make audio channel/video layer options shortcut mappable
263 - Qt: Remove some C99isms from C++ code
264 - Qt: Remove default autofire mappings
265 - Qt: Make reseting when pasued frame-accurate
266 - Qt: Rearchitect game closing codepath
267 - PSP2: Use system font for menus
268 - PSP2: Add rumble for PS TV
269 - PSP2: Add fit-to-height screen mode
270 - PSP2: Sync files per descriptor
271 - PSP2: Allow UTF-8 filenames
272 - PSP2: Screenshots are now saved into the Photo Gallery
273 - PSP2: Stop underclocking when menuing
274 - SDL: Increase default audio buffer size to 1024 samples
275 - SDL: More responsive rumble
276 - Util: Add Vector GetConstPointer
277 - Util: Add rtrim
278 - Util: Add endswith
279 - VFS: Improve zip file detection
280 - Wii: Add pixelated resample filter
281 - Windows: Add native VDir support
282 - Util: Add PRIz macro for libc versions that don't support %z
283
2840.4.1: (2016-07-11)
285Bugfixes:
286 - All: Fix several file handle leaks
287 - All: Fix instruction tables getting zeroed when linking sometimes
288 - ARM7: Fix flags on SBC/RSC
289 - ARM7: Fix setting spsr privilege bits when spsr is empty
290 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
291 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
292 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
293 - GBA Memory: Fix executing code from OBJ region of VRAM
294 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
295 - GBA Serialize: Fix loading savegames from savestates
296 - OpenGL: Correct boolean vector strcmp strings for uniforms
297 - Qt: Fix sending gameStopped twice
298 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
299 - Qt: Fix initial state of key mapping
300 - Qt: Initialize m_useBios
301 - SDL: Fix joystick initialization on BSD
302 - SDL: Fix potential joystick crash in games with rumble
303 - SDL: Fix SDL 1.2 build
304 - SDL: Fix sporadic crash when deinitializing audio
305 - Shaders: Fix AGS-001 shader with some bad drivers
306 - Util: Use closesocket on Windows
307 - Util: Fix socket bind addresses
308 - VFS: Fix reading 7z archives without rewinding first
309 - VFS: VFileFromFD should not open directories
310 - Wii: Fix tilting direction
311 - Util: Fix realloc semantics in utf16to8
312Misc:
313 - All: Allow use of external minizip library
314 - Debugger: CLI debugger now exits when end-of-stream is reached
315 - FFmpeg: Update dependencies on Ubuntu
316 - GBA: Slightly optimize GBAProcessEvents
317 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
318 - GBA Video: Null renderer should return proper register values
319 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
320 - Qt: Add preset for DualShock 4
321 - Qt: Update 360 input profile on OS X to reflect newer drivers
322 - Qt: Remove use of NaN
323 - Qt: Canonicalize file paths when loading games
324 - Qt: Add refresh button to controller editing
325 - SDL: Remove default gamepad mappings
326 - Util: Fix intermittent build failure on OS X
327 - VFS: VFile.sync now updates modified time
328
3290.4.0: (2016-02-02)
330Features:
331 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
332 - I/O viewer
333 - Booting of multiboot images
334 - Customization of GIF recording
335 - Libretro: Cheat code support
336 - Support for GLSL shaders
337 - ROM information view
338 - Support for VBA-style cheat codes
339 - Savestates now store creation timestamps
340 - Key autofire
341 - Libretro: Allow blocking opposing directional input
342 - OpenEmu core for OS X
343 - Libretro: Settings for using BIOS and skipping intro
344 - Libretro: Customizable idle loop removal
345 - Implemented cycle counting for sprite rendering
346 - Cleaner, unified settings window
347 - Added a setting for pausing when the emulator is not in focus
348 - Customizable paths for save games, save states, screenshots and patches
349 - Controller hotplugging
350 - Ability to store save games and active cheats within savestates
351Bugfixes:
352 - ARM7: Fix sign of unaligned LDRSH
353 - ARM7: Fix decoding of some ARM ALU instructions with shifters
354 - Debugger: Fix watchpoints in gdb
355 - GBA: Fix warnings when creating and loading savestates
356 - GBA: Fix Iridion II savetype
357 - GBA BIOS: Fix misaligned CpuSet
358 - GBA Cheats: Fix cheats setting the Action Replay version
359 - GBA Hardware: Fix GPIO on big endian
360 - GBA Memory: Fix DMA register writing behavior
361 - GBA Memory: Fix DMAs triggering two cycles early
362 - Libretro: Fix aspect ratio
363 - Qt: Fix some potential crashes with the gamepad mapping
364 - Qt: Fix keys being mapped incorrectly when loading configuration file
365 - Util: Fix PowerPC PNG read/write pixel order
366 - Util: Fix excessive memory allocation when decoding a PNG
367 - VFS: Fix VFileReadline and remove _vfdReadline
368Misc:
369 - All: Improved PowerPC support
370 - All: Fix some undefined behavior warnings
371 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
372 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
373 - GBA: Implement bad I/O register loading
374 - GBA: Allow jumping to OAM and palette RAM
375 - GBA BIOS: Finish implementing RegisterRamReset
376 - GBA Config: Add "override" layer for better one-time configuration
377 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
378 - GBA Memory: Use a dynamically sized mask for ROM memory
379 - GBA Memory: Implement several unimplemented memory access types
380 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
381 - GBA RR: Starting from savestate now embeds the savegame
382 - GBA RR: Add preliminary SRAM support for VBM loading
383 - GBA RR: Add support for resets in movies
384 - GBA Video: Remove lastHblank, as it is implied
385 - Libretro: Use anonymous memory mappers for large blocks of memory
386 - Libretro: Add install target for libretro core
387 - Qt: Window size command line options are now supported
388 - Qt: Increase usability of key mapper
389 - Qt: Add 'Apply' button to settings window
390 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
391 - Qt: Allow use of modifier keys as input
392 - Qt: Optimize log viewer
393 - Qt: Added button for breaking into the GDB debugger
394 - Qt: Add box for showing duration of rewind
395 - SDL: Support fullscreen in SDL 1.2
396 - SDL: Allow GBASDLAudio to be used without a thread context
397 - Util: Use VFile for configuration
398 - Util: Add MutexTryLock
399
4000.3.2: (2015-12-16)
401Bugfixes:
402 - ARM7: Fix STRT/STRBT
403 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
404 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
405 - Libretro: Fix problems with rumble not turning off
406 - GBA: Fix idle skip state being retained between games
407 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
408 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
409 - GBA BIOS: Fix Sqrt sign
410 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
411 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
412 - GBA Memory: Fix DMA behavior for SRAM accesses
413 - GBA Memory: Fix Store8 to OBJ VRAM
414 - GBA Memory: Fix alignment of LDM/STM on SRAM
415 - GBA Memory: Fix unaligned out-of-bounds ROM loads
416 - GBA Memory: Fix timing of DMAs
417 - GBA Video: Fix _mix for 15-bit color
418 - GBA Video: Fix OAM and palette initialization
419 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
420 - Qt: Use safer isLoaded check in GameController
421 - Qt: Fix a race condition in PainterGL that could lead to a crash
422 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
423 - Qt: Fix font size in memory viewer
424 - Qt: Fix a crash in the memory viewer
425 - Qt: Add additional checks in CheatModel to prevent crashes
426 - Qt: Fix race condition with setting sample rate
427 - Qt: Fix crash when closing multiplayer windows
428 - Qt: Fix resetting while paused
429Misc:
430 - GBA Audio: Implement missing flags on SOUNDCNT_X register
431 - Qt: Add mute option to menu
432
4330.3.1: (2015-10-24)
434Bugfixes:
435 - ARM7: Fix instruction decoding of Thumb shifts
436 - GBA: Deinit savegame when unloading a ROM
437 - GBA: Fix BIOS check on big endian
438 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
439 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
440 - GBA Audio: Fix audio channels being silenced at the wrong time
441 - GBA Memory: Fix bad BIOS Load16 on big endian
442 - GBA Memory: Fix bad Load8 on big endian
443 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
444 - GBA Video: Fix edge case with sprite blend modes and semitransparency
445 - GBA Video: Fix objwin and blending interaction on sprites
446 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
447 - Libretro: Fix a memory leak with the render buffer
448 - Qt: Windows no longer spawn in the top left on first launch
449 - Qt: Fix install path of XDG desktop file with DESTDIR
450 - Qt: Fix drag and drop on Windows
451 - Qt: Reenable double buffering, as disabling it broke some Windows configs
452 - VFS: Fix return values of VFileFILE.read and .write
453Misc:
454 - All: Reset next event to cycles instead of zero to interrupt
455 - All: Add --version flag
456 - ARM7: Force disable LTO on two files to work around a GCC bug
457 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
458 - GBA: Better memory handling with PNG savestates
459 - GBA: Additional savestate sanity checks
460 - GBA: Check for cycle count being too high
461 - GBA Audio: Allow GBAAVStream to have no video callback
462 - GBA BIOS: Implement RegisterRamReset for SIO registers
463 - Qt: Remove useless help icons in dialogs
464 - Qt: Prevent savestate window from opening while in multiplayer
465 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
466 - Qt: Dropping multiplayer windows works more cleanly now
467
4680.3.0: (2015-08-16)
469Features:
470 - Ability to hide individual background layers, or OBJs
471 - Ability to mute individual audio channels
472 - Palette viewer and exporter
473 - Volume control
474 - More shortcuts are editable (e.g. quick save/load)
475 - Rewind now shows the frame after rewinding
476 - Import/Export of GameShark/Action Replay snapshots
477 - Add "Step backwards" item for single increment rewind
478 - Deadzone estimation for game controllers
479 - Analog inputs can be used for shortcuts
480 - Menu items for specific solar sensor brightness levels
481 - Remappable controls for tilt and gyroscope sensors
482 - Status messages for actions taken while a game is running (e.g. save/load state)
483 - Memory inspector
484 - Screensaver can now be suspended while a game is running
485 - Load/save the most recent savestate slot
486 - Support varible speed (PWM) rumble
487 - Ability to cap fast forward speed
488 - Finer control over FPS target
489 - Holdable shortcut for rewinding one frame at a time
490 - Ability to boot directly into the BIOS
491 - Preliminary support for yanking out the game pak while a game is running
492 - Thumb-drive mode by putting a file called portable.ini in the same folder
493 - Configurable display driver, between software and OpenGL
494 - Undo-able savestate loading and saving
495 - Controller profiles now store shortcut settings
496 - Default controller profiles for several common controllers
497 - Libretro now supports BIOS, rumble and solar sensor
498 - Implement BIOS call Stop, for sleep mode
499 - Automatically load patches, if found
500 - Improved video synchronization
501 - Configurable audio output sample rate
502Bugfixes:
503 - ARM7: Fix SWI and IRQ timings
504 - ARM7: Fix Thumb MUL timing
505 - ARM7: Fix timing of multiplies to use N cycles
506 - ARM7: ARMHotplugDetach should call deinit
507 - Debugger: Fix use-after-free in breakpoint clearing code
508 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
509 - GBA: Cap audio FIFO read size during deserialization
510 - GBA: Check for corrupted savestates when loading
511 - GBA: Check for improperly sized savestates when loading
512 - GBA: Check for savestates made from differently sized ROMs
513 - GBA: Fix calls to endian-independent loadstores
514 - GBA: Fix timing of reading from timer registers
515 - GBA: Ensure cycles never go negative
516 - GBA Audio: Force audio FIFOs to 32-bit
517 - GBA Audio: Fix audio pitch changing when adjusting buffer size
518 - GBA Audio: Fix sample order in audio channel 3
519 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
520 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
521 - GBA Memory: Improve Thumb open bus behavior
522 - GBA Memory: Fix potential DMA issue when loading a savestate
523 - GBA Memory: Fix load/store multiple video memory waitstates
524 - GBA SIO: Fix reseting when there are SIO devices attached
525 - GBA Video: Blended sprites should never have other effects applied
526 - GBA Video: Fix out-of-bounds tiles in mosaic
527 - GBA Video: Fix windows not affecting sprites
528 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
529 - GBA Video: Fix timing on first scanline
530 - Qt: Better cleanup when a game crashes
531 - Qt: Fix open ROM dialog filtering for archive formats
532 - Qt: Cap the maximum number of multiplayer windows
533 - Qt: Fix maximum year in sensor override
534 - Qt: Fix window being too tall after exiting fullscreen
535 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
536 - Qt: Fix analog buttons not getting unmapped
537 - Qt: Fix passing command line options
538 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
539 - SDL: Fix SDL build when OpenGL is missing
540 - Util: Allow loading IPS patches that grow the ROM
541 - VFS: Fix resource leaks if some allocations fail
542 - VFS: Fix line-reading to return proper values
543 - Video: Fix an issue with very long filenames
544 - Util: Fix formatting of floats
545Misc:
546 - All: Add --help flag for command line programs
547 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
548 - All: Enable static linking for Windows
549 - All: Enable static linking for OS X
550 - All: Threads are now named
551 - All: Proper handling of Unicode file paths
552 - ARM7: Add emulation for Undefined CPU mode
553 - ARM7: Reduce the size of the Thumb instruction table
554 - GBA: Add status log level
555 - GBA: GBARewind now returns how many states it has rewound
556 - GBA: SIO logging layer
557 - GBA BIOS: Stub out SoundBias
558 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
559 - GBA: Don't include GBACLIDebugger struct unless needed
560 - GBA: Savedata is now synced shortly after data finishes being written
561 - GBA: Process multiple timer events at once, if necessary
562 - GBA Audio: Implement audio reset for channels A/B
563 - GBA Audio: Process multiple audio events at once, if necessary
564 - GBA Hardware: Backport generic RTC source into core
565 - GBA Input: Allow axes and buttons to be mapped to the same key
566 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
567 - GBA SIO: Add a dummy driver for Normal mode
568 - GBA Thread: Add functionality for running callbacks on the GBA thread
569 - GBA Thread: Split GBASync into a separate file
570 - GBA Video: Refactor software renderer into separate files
571 - GBA Video: Slightly optimize mode 0 mosaic rendering
572 - Debugger: Free watchpoints in addition to breakpoints
573 - Qt: Handle saving input settings better
574 - Qt: Move GL frame drawing back onto its own thread
575 - Qt: Fast forward (held) option moved from Other to Emulation menu
576 - Qt: Show version info in window title
577 - Qt: Migrate multiplayer window handling into GBAApp
578 - Qt: Unified file opening and saving with last location
579 - Qt: Fix windows being resizable when they shouldn't have been
580 - Qt: Only hide cursor in full screen
581 - Qt: Replace pause-after-frame mutex with an atomic
582 - Qt: Add application icon and XDG desktop files
583 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
584 - Qt: Don't save window size when entering fullscreen
585 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
586 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
587 - Qt: Increase usability of key mapper
588 - Qt: Show checkmark for window sizes
589 - Qt: Set window path to loaded ROM
590 - Perf: Ability to load savestates immediately on launch
591 - SDL: Properly check for initialization
592 - SDL: Clean up initialization functions
593 - SDL: Clean up GL context
594 - Util: Allow disabling the threading code entirely
595 - VFS: Add sync method to force syncing with backing
596
5970.2.1: (2015-05-13)
598Bugfixes:
599 - All: Fix sanitize-deb script not cleaning up after itself
600 - All: Fix dependencies for libavcodec on Debian-derived platforms
601 - ARM7: Handle writeback for PC in addressing modes 2 and 3
602 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
603 - ARM7: Fix ARM multiply instructions when PC is a destination register
604 - Debugger: Fix use-after-free in breakpoint clearing code
605 - Debugger: Fix boundary conditions in tab completion
606 - GBA: Fix timers not updating timing when writing to only the reload register
607 - GBA: Fix rewind boundary conditions
608 - GBA: Add initial I/O register settings for background matrix registers
609 - GBA: Fix hang when loading a savestate if sync to video is enabled
610 - GBA: Handle out-of-bounds I/O access
611 - GBA: Fix bounds-checking on EEPROM access
612 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
613 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
614 - GBA Memory: Allow SRAM to be 64kB
615 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
616 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
617 - GBA Video: Fix second frame mode 5
618 - Perf: Fix race condition if a game crashes immediately on start
619 - Qt: Fix Display object leak when closing a window
620 - Qt: Fix .deb dependencies
621 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
622 - Qt: Fix window not regaining focus after exiting savestate window
623 - Qt: Fix regression where video would not record if the game had already started
624 - Qt: Fix potential crash if a gamepad causes focus to change
625 - Qt: Fix controller axis querying
626 - Qt: Fix multiplayer windows opening as the wrong size
627 - Qt: Fix controllers sometimes not loading the right profile
628 - SDL: Fix boundary conditions for joystick adjustments
629 - SDL: Allocate properly sized input maps
630 - SDL: Fix potential build issues when Qt and SDL2 are in use
631 - Util: Fix resource leak in UTF-8 handling code
632 - Util: Fix a null-pointer issue when attempting to delete a key
633 - VFS: Fix resource leaks if some allocations fail
634 - Video: Fix an issue with very long filenames
635Misc:
636 - GBA Memory: Soft-crash if jumping past the end of a ROM
637 - Qt: Show multiplayer numbers in window title
638 - Qt: Solar sensor can have shortcuts set
639
6400.2.0: (2015-04-03)
641Features:
642 - Support for gamepad axes, e.g. analog sticks or triggers
643 - Add scale presets for up to 6x
644 - Settings window
645 - Bilinear resampling option
646 - Add option to skip BIOS start screen
647 - List of recently opened games
648 - Support for games using the Solar Sensor
649 - Better audio resampling via blip-buf
650 - Game Pak overrides dialog for setting savetype and sensor values
651 - Support for games using the tilt sensor
652 - Remappable shortcuts for keyboard and gamepad
653 - Rewinding of emulation
654 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
655 - Support IPv6
656 - Save directory of last loaded file
657 - Support BPS patches
658 - Automatically detect and optimize out idle loops
659 - Configurable game overrides
660 - Support loading 7-Zip files
661 - Drag and drop game loading
662 - Cheat code support
663 - Runtime configurable audio driver
664 - Libretro core for use with RetroArch and other front-ends
665 - Controller profiles for setting different bindings for different controllers
666 - Ability to lock aspect ratio
667 - Local link cable support
668 - Ability to switch which game controller is in use per instance
669 - Ability to prevent opposing directional input
670 - Warning dialog if an unimplemented BIOS feature is called
671 - Debugger: Add CLI "frame", frame advance command
672 - Debugger: Add CLI functions for writing to memory
673 - Debugger: Add CLI functions for examining memory regions
674 - Debugger: Add CLI function for writing a register
675Bugfixes:
676 - ARM7: Extend prefetch by one stage
677 - ARM7: Fix cycle counting for loads
678 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
679 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
680 - GBA: Initialize gba.sync to null
681 - GBA: Fix timer initialization
682 - GBA Audio: Support 16-bit writes to FIFO audio
683 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
684 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
685 - GBA BIOS: Fix BIOS prefetch after reset
686 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
687 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
688 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
689 - GBA Memory: Fix I cycles that had been moved to ARM7 core
690 - GBA Memory: Fix cycle counting for 32-bit load/stores
691 - GBA RR: Fix fallthrough error when reading tags from a movie
692 - GBA Thread: Fix possible hang when loading an archive
693 - GBA Thread: Fix possible deadlock in video sync
694 - Perf: Fix crash when the GBA thread fails to start
695 - Qt: Fix crash starting a GDB stub if a game isn't loaded
696 - Qt: Fix crash when adjusting settings after closing a game
697 - Qt: Fix crash when starting GDB stub after closing a game
698 - Qt: Fix patch loading while a game is running
699 - Qt: Fix crash when loading a game after stopping GDB server
700 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
701 - Qt: Fix crash when attempting to pause if a game is not running
702 - SDL: Properly clean up if a game doesn't launch
703 - Util: Fix sockets on Windows
704Misc:
705 - All: Enable link-time optimization
706 - Debugger: Watchpoints now work on STM/LDM instructions
707 - Debugger: Clean up GDB stub network interfacing
708 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
709 - Debugger: Merge Thumb BL instructions when disassembling
710 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
711 - Debugger: Watchpoints now report address watched (fixes #68)
712 - Debugger: Add support for soft breakpoints
713 - Debugger: Make I/O register names be addresses instead of values
714 - Debugger: Rename read/write commands
715 - GBA: Improve accuracy of event timing
716 - GBA: Add API for getting Configuration structs for overrides and input
717 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
718 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
719 - GBA: Move A/V stream interface into core
720 - GBA: Savestates now take into account savedata state machines (fixes #109)
721 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
722 - GBA Memory: Simplify memory API and use fixed bus width
723 - GBA Thread: Make GBASyncWaitFrameStart time out
724 - GBA Video: Start video at the last scanline instead of the first
725 - Qt: Optimize logo drawing
726 - Qt: Move frame upload back onto main thread
727 - Qt: Remember window position
728 - Qt: Double-clicking on the window toggles full screen
729 - Util: Use proper locale for reading and writing float values
730
7310.1.1: (2015-01-24)
732Bugfixes:
733 - ARM7: Fix LDM writeback to a register already written
734 - GBA: Fix timers 2 and 3 updating incorrectly
735 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
736 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
737 - GBA Audio: Properly initialize audio FIFO channels
738 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
739 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
740 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
741 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
742 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
743 - GBA BIOS: Fix HuffUnComp boundary conditions
744 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
745 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
746 - GBA Memory: Filter out top nybble of DMA addresses
747 - GBA Memory: Properly bounds-check VRAM accesses
748 - GBA Memory: Fix initial DMA state
749 - GBA Thread: Allow halted games to exit cleanly
750 - GBA Video: Fix blend issues with obscured middle layers
751 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
752 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
753 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
754 - GBA Video: Fix sprite boundary conditions with mosaic
755 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
756 - Qt: Fix issue with set frame sizes being the wrong height
757 - Qt: Fix emulator crashing when full screen if a game is not running
758 - Qt: Fix window focus issues
759 - Qt: Properly set default video recording settings
760 - Qt: Fix a race condition when a game crashes immediately
761 - Qt: Fix some cases where key mapping can break if focus is adjusted
762 - Qt: Fix crash if a game pauses before any frames are shown
763 - Debugger: Negative PC-relative loads now properly subtract the offset
764 - Debugger: Align PC-relative loads in Thumb
765 - Debugger: Fix watchpoints triggering too late
766 - Debugger: Fix binary print putting spaces between digits
767 - Video: Ensure FFmpeg encoder has audio frames
768 - Video: Fix uncompressed PCM audio recording
769 - Video: Fix FFmpeg crashing when the file extension is wrong
770 - Util: Fix SOCKET_FAILED macro
771Misc:
772 - GBA: Exit cleanly on FATAL if the port supports it
773 - GBA Memory: Implement 16- and 32-bit loads from SRAM
774 - Qt: Disable sync to video by default
775 - Qt: Handle a game crash without crashing
776 - Qt: Set default log level to FATAL, ERROR and WARN
777 - Qt: Clarify some phrasing in the menus
778 - Qt: Clear active buttons when focus is lost
779
7800.1.0: (2014-12-13)
781 - Initial release