all repos — mgba @ c9dbbee24634a5b9cee44f3aab9113274d7784b8

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11Bugfixes:
 12 - LR35902: Fix core never exiting with certain event patterns
 13 - GB Timer: Improve DIV reset behavior
 14 - GBA Memory: Improve initial skipped BIOS state
 15 - GBA BIOS: Implement BitUnPack
 16 - ARM7: Fix MLA/*MULL/*MLAL timing
 17 - GBA: Fix multiboot ROM loading
 18 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 19 - LR35902: Fix pc overflowing current region off-by-one
 20 - GB MBC: Fix ROM bank overflows getting set to bank 0
 21 - Qt: Fix timing issues on high refresh rate monitors
 22Misc:
 23 - SDL: Remove scancode key input
 24 - GBA Video: Clean up unused timers
 25 - Test: Add a basic test suite
 26 - GBA Video: Allow multiple handles into the same tile cache
 27 - VFS: Call msync when syncing mapped data
 28 - GBA Video, GB Video: Colors are now fully scaled
 29 - VFS: Allow truncating memory chunk VFiles
 30 - Debugger: Modularize CLI debugger
 31 - Core: Clean up some thread state checks
 32 - Debugger: Make building with debugging aspects optional
 33 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 34 - GBA Memory: Support reading/writing POSTFLG
 35 - Util: Add size counting to Table
 36 - Qt: Move last directory setting from qt.ini to config.ini
 37 - 3DS, PSP2, Wii: Last directory loaded is saved
 38 - GB Audio: Simplify envelope code
 39 - GB Audio: Improve initial envelope samples
 40 - Debugger: Add functions for read- or write-only watchpoints
 41 - GBA DMA: Refactor DMA out of memory.c
 42 - GBA DMA: Move DMAs to using absolute timing
 43 - All: Add C++ header guards
 44 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 45 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 46 - Qt: Improved HiDPI support
 47 - Qt: Expose configuration directory
 48 - Feature: Move game database from flatfile to SQLite3
 49 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 50 - VFS: Fix some minor VFile issues with FILEs
 51 - Core: Add generic checksum function
 52 - Feature: Support ImageMagick 7
 53 - All: Move time.h include to common.h
 54 - CMake: Add ability to just print version string
 55 - Qt: Merge "Save" and "OK" buttons in shader options
 56 - SDL: Automatically map controllers when plugged in
 57 - Qt: Automatically load controller profile when plugged in
 58 - OpenGL: Add xBR-lv2 shader
 59 - ARM: Overhaul PSR bit access
 60
 610.5.2: (2016-12-31)
 62Bugfixes:
 63 - All: Fix fullscreen config option being ignored
 64 - ARM7: PSR mode bits should not get sign extended
 65 - GB: Fix audio not being deinitialized
 66 - GB: Fix crash when masking savedata
 67 - GB: Properly initialize sramRealVf variable
 68 - GB Audio: Fix serialization of channel 3 and NR52 properties
 69 - GB Audio: Reset envelope timer when reseting sound channel
 70 - GB MBC: Fix SRAM dangling pointer with RTC games
 71 - GB MBC: Fix initializing MBC when no ROM is loaded
 72 - GB Memory: Fix patching ROM bank 0
 73 - GB Memory: Fix starting HDMAs during mode 0
 74 - GB Memory: Fix HDMA5 value after DMA completes
 75 - GB Video: Initialize LCDC in renderer
 76 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 77 - GBA: Fix IRQs firing after already being cleared
 78 - GBA: Only unhalt CPU if appropriate bit is set in IE
 79 - GBA: Add savegame override for Crash Bandicoot 2
 80 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 81 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 82 - GBA Cheats: Fix GameShark ROM patches
 83 - GBA I/O: Mask off WAITCNT bits that cannot be written
 84 - GBA Memory: Fix misaligned BIOS reads
 85 - GBA Memory: Fix VCOUNT being writable
 86 - GBA Video: Fix out of bounds sprite transforms
 87 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 88 - Libretro: Fix disabling BIOS
 89 - Libretro: Fix Game Boy savestates and audio
 90 - Qt: Fix changing resolution of software renderer
 91 - Qt: Fix setting overrides
 92 - Qt: Fix cut off tiles and alignment issues in tile viewer
 93 - Qt: Only reset window dimensions when first shown
 94 - Qt: Fix Qt Multimedia audio driver on big endian
 95 - Qt: Fix Apply button for key and controller configurations
 96 - VFS: Fix resizing memory chunks when not needed
 97 - Windows: Fix Unicode directory handling
 98Misc:
 99 - GB, GBA: Prevent loading null ROMs
100 - GB Audio: Initialize wave RAM to GBC values
101 - GB Memory: Reset ROM bank when loading a ROM
102 - PSP2: Improved controller rumble
103
1040.5.1: (2016-10-05)
105Bugfixes:
106 - Core: Fix importing save games as read-only
107 - FFmpeg: Fix encoding AAC
108 - GB: Fix invalid STOP behavior on Game Boy Color
109 - GB: Initialize audio properly
110 - GB: Properly clear KEY1 bit 0 when switching speeds
111 - GB: Properly unload save files when unloading a ROM
112 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
113 - GB MBC: Fix MBC7 when size is incorrectly specified
114 - GB MBC: Fix RTC access when no save file is loaded
115 - GB SIO: Don't auto-clock external shift clock
116 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
117 - GB Video: Fix video frames getting missed when LCDC is off
118 - GB Video: Clear screen when LCDC is off
119 - GBA Cheats: Fix holding onto pointers that may get invalidated
120 - GBA Cheats: Fix key-activated CodeBreaker cheats
121 - GBA Cheats: Fix uninitialized memory getting freed when saving
122 - GBA Hardware: Improve Game Boy Player rumble behavior
123 - GBA Memory: Fix several unused I/O register read values
124 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
125 - LR35902: Fix events running with the wrong cycle active
126 - Qt: Fix "close" button on Overrides view
127 - Qt: Fix saving overrides
128 - Qt: Fix directory set unloading when replacing the ROM
129 - Qt: Fix patch loading
130 - Qt: Fix crash when saving an override if a game isn't loaded
131 - Qt: Fix showing default display driver as OpenGL (force 1.x)
132 - SDL: Attach rumble in SDL frontend
133 - Util: Fix PNG identification on files too small to be a PNG
134Misc:
135 - All: Only update version info if needed
136 - All: Split out install locations for Libretro and OpenEmu
137 - FFmpeg: Encoding cleanup
138 - GB: Reset active region when reloading ROM
139 - GB Memory: Initialize RAM pattern for GBC
140 - GB Video: Improved video timings
141 - Qt: Manage window sizes slightly better
142 - Qt: Remember scale option independent of core dimensions
143
1440.5.0: (2016-09-19)
145Features:
146 - Game Boy support
147 - Support for encrypted CodeBreaker GBA cheats
148 - Emulation of Vast Fame protected GBA carts (taizou)
149 - Tile viewer
150 - Threaded rendering mode
151 - Libretro: Memory map and achievement support (leiradel)
152 - GUI: Add UI control remapping
153 - GUI: Add fast-forward
154 - Wii: 240p support
155 - 3DS: Adjustable screen darkening
156 - Ability to temporarily load a savegame
157 - Load specific files out of archives
158 - Automatic BIOS detection
159Bugfixes:
160 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
161 - Debugger: Fix GDB breakpoints
162 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
163 - GBA: Fix filehandle leak with savegames
164 - GBA: Timer 0 cannot be count up
165 - GBA: Count up timers should not count themselves
166 - GBA Memory: Fix mirror on non-overdumped Classic NES games
167 - GBA Memory: Fix ldm {pc}
168 - GBA Savedata: Fix savedata sync timer
169 - GBA Savedata: Only unmap savedata if present
170 - GBA Serialize: Savestates now properly store prefetch
171 - GBA Video: WIN0/1 take priority over OBJWIN
172 - GBA Video: Fix out-of-order OBJWIN
173 - PSP2: Fix GPU crash while exiting
174 - PSP2: Fix VSync
175 - PSP2: Fix accelerometer range
176 - PSP2: Actually load screen mode setting
177 - PSP2: Fix gyroscope direction
178 - PSP2: Delete threads after they return
179 - PSP2: Fix mapping/unmapping from not at 0
180 - Qt: Fix bug in software renderer scaling
181 - Qt: Fix hanging key press after disabling autofire
182 - Qt: Fix being unable to pause manually when using auto-pausing
183 - SDL: Fix axes being mapped wrong
184 - Util: Fix realloc semantics in utf16to8
185 - Util: Fix inserting too many items into a hash table
186 - VFS: Fix uninitialized varaible reading from 7z
187 - VFS: Fix reading multiple files from a 7z archive
188 - Wii: Fix framelimiting after a slowdown
189 - Wii: Fix garbage flash at startup
190Misc:
191 - 3DS: Use blip_add_delta_fast for a small speed improvement
192 - 3DS: Allow UTF-16 filenames
193 - 3DS: Port to using citro3D
194 - 3DS: Use system font for menus
195 - 3DS: Attempt to use Core 2 for threads
196 - 3DS: Adjustable filering
197 - 3DS: 3D banner
198 - All: Add QUIET parameter to silence CMake
199 - All: Faster memory read/write
200 - ARM7: Support forcing Thumb mode via MSR
201 - ARM7: Flush prefetch cache when loading CPSR via MSR
202 - ARM7: Clean up instruction decoding for future expandability
203 - Debugger: Support register and memory writes via GDB stub
204 - Debugger: Add software breakpoint support to gdb
205 - FFmpeg: Full support for libavcodec 56+
206 - GBA: Better debug logging if event processing breaks
207 - GBA Audio: Force audio DMAs to not increment destination
208 - GBA BIOS: Use custom ArcTan, not relying on OS
209 - GBA Hardware: Clean up dead code in GBP
210 - GBA Memory: Optimize stalling behavior
211 - GBA Memory: Optimize Load-/StoreMultiple
212 - GBA Savedata: Add realistic timing for EEPROM
213 - GBA Serialize: Savestates now store if CPU was halted
214 - GBA Video: Remove old slow path fallback
215 - GBA Video: Optimize sprite drawing
216 - GBA Video: Optimize mode 0 rendering
217 - GBA Video: Optimize compositing cases slightly
218 - GUI: Screenshot dimensions are now passed through
219 - GUI: Add back logging
220 - GUI: Only reload config if manually saved
221 - GUI: Increase scrolling speed
222 - OpenGL: Log shader compilation failure
223 - OpenGL: Add texSize uniform
224 - Qt: Make -g flag work in Qt build
225 - Qt: Simplify OpenGL context creation
226 - Qt: Thread startup improvements
227 - Qt: Make audio channel/video layer options shortcut mappable
228 - Qt: Remove some C99isms from C++ code
229 - Qt: Remove default autofire mappings
230 - Qt: Make reseting when pasued frame-accurate
231 - Qt: Rearchitect game closing codepath
232 - PSP2: Use system font for menus
233 - PSP2: Add rumble for PS TV
234 - PSP2: Add fit-to-height screen mode
235 - PSP2: Sync files per descriptor
236 - PSP2: Allow UTF-8 filenames
237 - PSP2: Screenshots are now saved into the Photo Gallery
238 - PSP2: Stop underclocking when menuing
239 - SDL: Increase default audio buffer size to 1024 samples
240 - SDL: More responsive rumble
241 - Util: Add Vector GetConstPointer
242 - Util: Add rtrim
243 - Util: Add endswith
244 - VFS: Improve zip file detection
245 - Wii: Add pixelated resample filter
246 - Windows: Add native VDir support
247 - Util: Add PRIz macro for libc versions that don't support %z
248
2490.4.1: (2016-07-11)
250Bugfixes:
251 - All: Fix several file handle leaks
252 - All: Fix instruction tables getting zeroed when linking sometimes
253 - ARM7: Fix flags on SBC/RSC
254 - ARM7: Fix setting spsr privilege bits when spsr is empty
255 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
256 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
257 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
258 - GBA Memory: Fix executing code from OBJ region of VRAM
259 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
260 - GBA Serialize: Fix loading savegames from savestates
261 - OpenGL: Correct boolean vector strcmp strings for uniforms
262 - Qt: Fix sending gameStopped twice
263 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
264 - Qt: Fix initial state of key mapping
265 - Qt: Initialize m_useBios
266 - SDL: Fix joystick initialization on BSD
267 - SDL: Fix potential joystick crash in games with rumble
268 - SDL: Fix SDL 1.2 build
269 - SDL: Fix sporadic crash when deinitializing audio
270 - Shaders: Fix AGS-001 shader with some bad drivers
271 - Util: Use closesocket on Windows
272 - Util: Fix socket bind addresses
273 - VFS: Fix reading 7z archives without rewinding first
274 - VFS: VFileFromFD should not open directories
275 - Wii: Fix tilting direction
276 - Util: Fix realloc semantics in utf16to8
277Misc:
278 - All: Allow use of external minizip library
279 - Debugger: CLI debugger now exits when end-of-stream is reached
280 - FFmpeg: Update dependencies on Ubuntu
281 - GBA: Slightly optimize GBAProcessEvents
282 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
283 - GBA Video: Null renderer should return proper register values
284 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
285 - Qt: Add preset for DualShock 4
286 - Qt: Update 360 input profile on OS X to reflect newer drivers
287 - Qt: Remove use of NaN
288 - Qt: Canonicalize file paths when loading games
289 - Qt: Add refresh button to controller editing
290 - SDL: Remove default gamepad mappings
291 - Util: Fix intermittent build failure on OS X
292 - VFS: VFile.sync now updates modified time
293
2940.4.0: (2016-02-02)
295Features:
296 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
297 - I/O viewer
298 - Booting of multiboot images
299 - Customization of GIF recording
300 - Libretro: Cheat code support
301 - Support for GLSL shaders
302 - ROM information view
303 - Support for VBA-style cheat codes
304 - Savestates now store creation timestamps
305 - Key autofire
306 - Libretro: Allow blocking opposing directional input
307 - OpenEmu core for OS X
308 - Libretro: Settings for using BIOS and skipping intro
309 - Libretro: Customizable idle loop removal
310 - Implemented cycle counting for sprite rendering
311 - Cleaner, unified settings window
312 - Added a setting for pausing when the emulator is not in focus
313 - Customizable paths for save games, save states, screenshots and patches
314 - Controller hotplugging
315 - Ability to store save games and active cheats within savestates
316Bugfixes:
317 - ARM7: Fix sign of unaligned LDRSH
318 - ARM7: Fix decoding of some ARM ALU instructions with shifters
319 - Debugger: Fix watchpoints in gdb
320 - GBA: Fix warnings when creating and loading savestates
321 - GBA: Fix Iridion II savetype
322 - GBA BIOS: Fix misaligned CpuSet
323 - GBA Cheats: Fix cheats setting the Action Replay version
324 - GBA Hardware: Fix GPIO on big endian
325 - GBA Memory: Fix DMA register writing behavior
326 - GBA Memory: Fix DMAs triggering two cycles early
327 - Libretro: Fix aspect ratio
328 - Qt: Fix some potential crashes with the gamepad mapping
329 - Qt: Fix keys being mapped incorrectly when loading configuration file
330 - Util: Fix PowerPC PNG read/write pixel order
331 - Util: Fix excessive memory allocation when decoding a PNG
332 - VFS: Fix VFileReadline and remove _vfdReadline
333Misc:
334 - All: Improved PowerPC support
335 - All: Fix some undefined behavior warnings
336 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
337 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
338 - GBA: Implement bad I/O register loading
339 - GBA: Allow jumping to OAM and palette RAM
340 - GBA BIOS: Finish implementing RegisterRamReset
341 - GBA Config: Add "override" layer for better one-time configuration
342 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
343 - GBA Memory: Use a dynamically sized mask for ROM memory
344 - GBA Memory: Implement several unimplemented memory access types
345 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
346 - GBA RR: Starting from savestate now embeds the savegame
347 - GBA RR: Add preliminary SRAM support for VBM loading
348 - GBA RR: Add support for resets in movies
349 - GBA Video: Remove lastHblank, as it is implied
350 - Libretro: Use anonymous memory mappers for large blocks of memory
351 - Libretro: Add install target for libretro core
352 - Qt: Window size command line options are now supported
353 - Qt: Increase usability of key mapper
354 - Qt: Add 'Apply' button to settings window
355 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
356 - Qt: Allow use of modifier keys as input
357 - Qt: Optimize log viewer
358 - Qt: Added button for breaking into the GDB debugger
359 - Qt: Add box for showing duration of rewind
360 - SDL: Support fullscreen in SDL 1.2
361 - SDL: Allow GBASDLAudio to be used without a thread context
362 - Util: Use VFile for configuration
363 - Util: Add MutexTryLock
364
3650.3.2: (2015-12-16)
366Bugfixes:
367 - ARM7: Fix STRT/STRBT
368 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
369 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
370 - Libretro: Fix problems with rumble not turning off
371 - GBA: Fix idle skip state being retained between games
372 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
373 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
374 - GBA BIOS: Fix Sqrt sign
375 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
376 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
377 - GBA Memory: Fix DMA behavior for SRAM accesses
378 - GBA Memory: Fix Store8 to OBJ VRAM
379 - GBA Memory: Fix alignment of LDM/STM on SRAM
380 - GBA Memory: Fix unaligned out-of-bounds ROM loads
381 - GBA Memory: Fix timing of DMAs
382 - GBA Video: Fix _mix for 15-bit color
383 - GBA Video: Fix OAM and palette initialization
384 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
385 - Qt: Use safer isLoaded check in GameController
386 - Qt: Fix a race condition in PainterGL that could lead to a crash
387 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
388 - Qt: Fix font size in memory viewer
389 - Qt: Fix a crash in the memory viewer
390 - Qt: Add additional checks in CheatModel to prevent crashes
391 - Qt: Fix race condition with setting sample rate
392 - Qt: Fix crash when closing multiplayer windows
393 - Qt: Fix resetting while paused
394Misc:
395 - GBA Audio: Implement missing flags on SOUNDCNT_X register
396 - Qt: Add mute option to menu
397
3980.3.1: (2015-10-24)
399Bugfixes:
400 - ARM7: Fix instruction decoding of Thumb shifts
401 - GBA: Deinit savegame when unloading a ROM
402 - GBA: Fix BIOS check on big endian
403 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
404 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
405 - GBA Audio: Fix audio channels being silenced at the wrong time
406 - GBA Memory: Fix bad BIOS Load16 on big endian
407 - GBA Memory: Fix bad Load8 on big endian
408 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
409 - GBA Video: Fix edge case with sprite blend modes and semitransparency
410 - GBA Video: Fix objwin and blending interaction on sprites
411 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
412 - Libretro: Fix a memory leak with the render buffer
413 - Qt: Windows no longer spawn in the top left on first launch
414 - Qt: Fix install path of XDG desktop file with DESTDIR
415 - Qt: Fix drag and drop on Windows
416 - Qt: Reenable double buffering, as disabling it broke some Windows configs
417 - VFS: Fix return values of VFileFILE.read and .write
418Misc:
419 - All: Reset next event to cycles instead of zero to interrupt
420 - All: Add --version flag
421 - ARM7: Force disable LTO on two files to work around a GCC bug
422 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
423 - GBA: Better memory handling with PNG savestates
424 - GBA: Additional savestate sanity checks
425 - GBA: Check for cycle count being too high
426 - GBA Audio: Allow GBAAVStream to have no video callback
427 - GBA BIOS: Implement RegisterRamReset for SIO registers
428 - Qt: Remove useless help icons in dialogs
429 - Qt: Prevent savestate window from opening while in multiplayer
430 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
431 - Qt: Dropping multiplayer windows works more cleanly now
432
4330.3.0: (2015-08-16)
434Features:
435 - Ability to hide individual background layers, or OBJs
436 - Ability to mute individual audio channels
437 - Palette viewer and exporter
438 - Volume control
439 - More shortcuts are editable (e.g. quick save/load)
440 - Rewind now shows the frame after rewinding
441 - Import/Export of GameShark/Action Replay snapshots
442 - Add "Step backwards" item for single increment rewind
443 - Deadzone estimation for game controllers
444 - Analog inputs can be used for shortcuts
445 - Menu items for specific solar sensor brightness levels
446 - Remappable controls for tilt and gyroscope sensors
447 - Status messages for actions taken while a game is running (e.g. save/load state)
448 - Memory inspector
449 - Screensaver can now be suspended while a game is running
450 - Load/save the most recent savestate slot
451 - Support varible speed (PWM) rumble
452 - Ability to cap fast forward speed
453 - Finer control over FPS target
454 - Holdable shortcut for rewinding one frame at a time
455 - Ability to boot directly into the BIOS
456 - Preliminary support for yanking out the game pak while a game is running
457 - Thumb-drive mode by putting a file called portable.ini in the same folder
458 - Configurable display driver, between software and OpenGL
459 - Undo-able savestate loading and saving
460 - Controller profiles now store shortcut settings
461 - Default controller profiles for several common controllers
462 - Libretro now supports BIOS, rumble and solar sensor
463 - Implement BIOS call Stop, for sleep mode
464 - Automatically load patches, if found
465 - Improved video synchronization
466 - Configurable audio output sample rate
467Bugfixes:
468 - ARM7: Fix SWI and IRQ timings
469 - ARM7: Fix Thumb MUL timing
470 - ARM7: Fix timing of multiplies to use N cycles
471 - ARM7: ARMHotplugDetach should call deinit
472 - Debugger: Fix use-after-free in breakpoint clearing code
473 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
474 - GBA: Cap audio FIFO read size during deserialization
475 - GBA: Check for corrupted savestates when loading
476 - GBA: Check for improperly sized savestates when loading
477 - GBA: Check for savestates made from differently sized ROMs
478 - GBA: Fix calls to endian-independent loadstores
479 - GBA: Fix timing of reading from timer registers
480 - GBA: Ensure cycles never go negative
481 - GBA Audio: Force audio FIFOs to 32-bit
482 - GBA Audio: Fix audio pitch changing when adjusting buffer size
483 - GBA Audio: Fix sample order in audio channel 3
484 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
485 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
486 - GBA Memory: Improve Thumb open bus behavior
487 - GBA Memory: Fix potential DMA issue when loading a savestate
488 - GBA Memory: Fix load/store multiple video memory waitstates
489 - GBA SIO: Fix reseting when there are SIO devices attached
490 - GBA Video: Blended sprites should never have other effects applied
491 - GBA Video: Fix out-of-bounds tiles in mosaic
492 - GBA Video: Fix windows not affecting sprites
493 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
494 - GBA Video: Fix timing on first scanline
495 - Qt: Better cleanup when a game crashes
496 - Qt: Fix open ROM dialog filtering for archive formats
497 - Qt: Cap the maximum number of multiplayer windows
498 - Qt: Fix maximum year in sensor override
499 - Qt: Fix window being too tall after exiting fullscreen
500 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
501 - Qt: Fix analog buttons not getting unmapped
502 - Qt: Fix passing command line options
503 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
504 - SDL: Fix SDL build when OpenGL is missing
505 - Util: Allow loading IPS patches that grow the ROM
506 - VFS: Fix resource leaks if some allocations fail
507 - VFS: Fix line-reading to return proper values
508 - Video: Fix an issue with very long filenames
509 - Util: Fix formatting of floats
510Misc:
511 - All: Add --help flag for command line programs
512 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
513 - All: Enable static linking for Windows
514 - All: Enable static linking for OS X
515 - All: Threads are now named
516 - All: Proper handling of Unicode file paths
517 - ARM7: Add emulation for Undefined CPU mode
518 - ARM7: Reduce the size of the Thumb instruction table
519 - GBA: Add status log level
520 - GBA: GBARewind now returns how many states it has rewound
521 - GBA: SIO logging layer
522 - GBA BIOS: Stub out SoundBias
523 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
524 - GBA: Don't include GBACLIDebugger struct unless needed
525 - GBA: Savedata is now synced shortly after data finishes being written
526 - GBA: Process multiple timer events at once, if necessary
527 - GBA Audio: Implement audio reset for channels A/B
528 - GBA Audio: Process multiple audio events at once, if necessary
529 - GBA Hardware: Backport generic RTC source into core
530 - GBA Input: Allow axes and buttons to be mapped to the same key
531 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
532 - GBA SIO: Add a dummy driver for Normal mode
533 - GBA Thread: Add functionality for running callbacks on the GBA thread
534 - GBA Thread: Split GBASync into a separate file
535 - GBA Video: Refactor software renderer into separate files
536 - GBA Video: Slightly optimize mode 0 mosaic rendering
537 - Debugger: Free watchpoints in addition to breakpoints
538 - Qt: Handle saving input settings better
539 - Qt: Move GL frame drawing back onto its own thread
540 - Qt: Fast forward (held) option moved from Other to Emulation menu
541 - Qt: Show version info in window title
542 - Qt: Migrate multiplayer window handling into GBAApp
543 - Qt: Unified file opening and saving with last location
544 - Qt: Fix windows being resizable when they shouldn't have been
545 - Qt: Only hide cursor in full screen
546 - Qt: Replace pause-after-frame mutex with an atomic
547 - Qt: Add application icon and XDG desktop files
548 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
549 - Qt: Don't save window size when entering fullscreen
550 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
551 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
552 - Qt: Increase usability of key mapper
553 - Qt: Show checkmark for window sizes
554 - Qt: Set window path to loaded ROM
555 - Perf: Ability to load savestates immediately on launch
556 - SDL: Properly check for initialization
557 - SDL: Clean up initialization functions
558 - SDL: Clean up GL context
559 - Util: Allow disabling the threading code entirely
560 - VFS: Add sync method to force syncing with backing
561
5620.2.1: (2015-05-13)
563Bugfixes:
564 - All: Fix sanitize-deb script not cleaning up after itself
565 - All: Fix dependencies for libavcodec on Debian-derived platforms
566 - ARM7: Handle writeback for PC in addressing modes 2 and 3
567 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
568 - ARM7: Fix ARM multiply instructions when PC is a destination register
569 - Debugger: Fix use-after-free in breakpoint clearing code
570 - Debugger: Fix boundary conditions in tab completion
571 - GBA: Fix timers not updating timing when writing to only the reload register
572 - GBA: Fix rewind boundary conditions
573 - GBA: Add initial I/O register settings for background matrix registers
574 - GBA: Fix hang when loading a savestate if sync to video is enabled
575 - GBA: Handle out-of-bounds I/O access
576 - GBA: Fix bounds-checking on EEPROM access
577 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
578 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
579 - GBA Memory: Allow SRAM to be 64kB
580 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
581 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
582 - GBA Video: Fix second frame mode 5
583 - Perf: Fix race condition if a game crashes immediately on start
584 - Qt: Fix Display object leak when closing a window
585 - Qt: Fix .deb dependencies
586 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
587 - Qt: Fix window not regaining focus after exiting savestate window
588 - Qt: Fix regression where video would not record if the game had already started
589 - Qt: Fix potential crash if a gamepad causes focus to change
590 - Qt: Fix controller axis querying
591 - Qt: Fix multiplayer windows opening as the wrong size
592 - Qt: Fix controllers sometimes not loading the right profile
593 - SDL: Fix boundary conditions for joystick adjustments
594 - SDL: Allocate properly sized input maps
595 - SDL: Fix potential build issues when Qt and SDL2 are in use
596 - Util: Fix resource leak in UTF-8 handling code
597 - Util: Fix a null-pointer issue when attempting to delete a key
598 - VFS: Fix resource leaks if some allocations fail
599 - Video: Fix an issue with very long filenames
600Misc:
601 - GBA Memory: Soft-crash if jumping past the end of a ROM
602 - Qt: Show multiplayer numbers in window title
603 - Qt: Solar sensor can have shortcuts set
604
6050.2.0: (2015-04-03)
606Features:
607 - Support for gamepad axes, e.g. analog sticks or triggers
608 - Add scale presets for up to 6x
609 - Settings window
610 - Bilinear resampling option
611 - Add option to skip BIOS start screen
612 - List of recently opened games
613 - Support for games using the Solar Sensor
614 - Better audio resampling via blip-buf
615 - Game Pak overrides dialog for setting savetype and sensor values
616 - Support for games using the tilt sensor
617 - Remappable shortcuts for keyboard and gamepad
618 - Rewinding of emulation
619 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
620 - Support IPv6
621 - Save directory of last loaded file
622 - Support BPS patches
623 - Automatically detect and optimize out idle loops
624 - Configurable game overrides
625 - Support loading 7-Zip files
626 - Drag and drop game loading
627 - Cheat code support
628 - Runtime configurable audio driver
629 - Libretro core for use with RetroArch and other front-ends
630 - Controller profiles for setting different bindings for different controllers
631 - Ability to lock aspect ratio
632 - Local link cable support
633 - Ability to switch which game controller is in use per instance
634 - Ability to prevent opposing directional input
635 - Warning dialog if an unimplemented BIOS feature is called
636 - Debugger: Add CLI "frame", frame advance command
637 - Debugger: Add CLI functions for writing to memory
638 - Debugger: Add CLI functions for examining memory regions
639 - Debugger: Add CLI function for writing a register
640Bugfixes:
641 - ARM7: Extend prefetch by one stage
642 - ARM7: Fix cycle counting for loads
643 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
644 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
645 - GBA: Initialize gba.sync to null
646 - GBA: Fix timer initialization
647 - GBA Audio: Support 16-bit writes to FIFO audio
648 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
649 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
650 - GBA BIOS: Fix BIOS prefetch after reset
651 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
652 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
653 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
654 - GBA Memory: Fix I cycles that had been moved to ARM7 core
655 - GBA Memory: Fix cycle counting for 32-bit load/stores
656 - GBA RR: Fix fallthrough error when reading tags from a movie
657 - GBA Thread: Fix possible hang when loading an archive
658 - GBA Thread: Fix possible deadlock in video sync
659 - Perf: Fix crash when the GBA thread fails to start
660 - Qt: Fix crash starting a GDB stub if a game isn't loaded
661 - Qt: Fix crash when adjusting settings after closing a game
662 - Qt: Fix crash when starting GDB stub after closing a game
663 - Qt: Fix patch loading while a game is running
664 - Qt: Fix crash when loading a game after stopping GDB server
665 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
666 - Qt: Fix crash when attempting to pause if a game is not running
667 - SDL: Properly clean up if a game doesn't launch
668 - Util: Fix sockets on Windows
669Misc:
670 - All: Enable link-time optimization
671 - Debugger: Watchpoints now work on STM/LDM instructions
672 - Debugger: Clean up GDB stub network interfacing
673 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
674 - Debugger: Merge Thumb BL instructions when disassembling
675 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
676 - Debugger: Watchpoints now report address watched (fixes #68)
677 - Debugger: Add support for soft breakpoints
678 - Debugger: Make I/O register names be addresses instead of values
679 - Debugger: Rename read/write commands
680 - GBA: Improve accuracy of event timing
681 - GBA: Add API for getting Configuration structs for overrides and input
682 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
683 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
684 - GBA: Move A/V stream interface into core
685 - GBA: Savestates now take into account savedata state machines (fixes #109)
686 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
687 - GBA Memory: Simplify memory API and use fixed bus width
688 - GBA Thread: Make GBASyncWaitFrameStart time out
689 - GBA Video: Start video at the last scanline instead of the first
690 - Qt: Optimize logo drawing
691 - Qt: Move frame upload back onto main thread
692 - Qt: Remember window position
693 - Qt: Double-clicking on the window toggles full screen
694 - Util: Use proper locale for reading and writing float values
695
6960.1.1: (2015-01-24)
697Bugfixes:
698 - ARM7: Fix LDM writeback to a register already written
699 - GBA: Fix timers 2 and 3 updating incorrectly
700 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
701 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
702 - GBA Audio: Properly initialize audio FIFO channels
703 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
704 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
705 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
706 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
707 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
708 - GBA BIOS: Fix HuffUnComp boundary conditions
709 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
710 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
711 - GBA Memory: Filter out top nybble of DMA addresses
712 - GBA Memory: Properly bounds-check VRAM accesses
713 - GBA Memory: Fix initial DMA state
714 - GBA Thread: Allow halted games to exit cleanly
715 - GBA Video: Fix blend issues with obscured middle layers
716 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
717 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
718 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
719 - GBA Video: Fix sprite boundary conditions with mosaic
720 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
721 - Qt: Fix issue with set frame sizes being the wrong height
722 - Qt: Fix emulator crashing when full screen if a game is not running
723 - Qt: Fix window focus issues
724 - Qt: Properly set default video recording settings
725 - Qt: Fix a race condition when a game crashes immediately
726 - Qt: Fix some cases where key mapping can break if focus is adjusted
727 - Qt: Fix crash if a game pauses before any frames are shown
728 - Debugger: Negative PC-relative loads now properly subtract the offset
729 - Debugger: Align PC-relative loads in Thumb
730 - Debugger: Fix watchpoints triggering too late
731 - Debugger: Fix binary print putting spaces between digits
732 - Video: Ensure FFmpeg encoder has audio frames
733 - Video: Fix uncompressed PCM audio recording
734 - Video: Fix FFmpeg crashing when the file extension is wrong
735 - Util: Fix SOCKET_FAILED macro
736Misc:
737 - GBA: Exit cleanly on FATAL if the port supports it
738 - GBA Memory: Implement 16- and 32-bit loads from SRAM
739 - Qt: Disable sync to video by default
740 - Qt: Handle a game crash without crashing
741 - Qt: Set default log level to FATAL, ERROR and WARN
742 - Qt: Clarify some phrasing in the menus
743 - Qt: Clear active buttons when focus is lost
744
7450.1.0: (2014-12-13)
746 - Initial release