all repos — mgba @ c9ec91b75fa4cb4f1042e930d14dc43bf680df85

mGBA Game Boy Advance Emulator

src/gba/gba-thread.c (view raw)

  1#include "gba-thread.h"
  2
  3#include "arm.h"
  4#include "gba.h"
  5#include "gba-serialize.h"
  6
  7#include "debugger/debugger.h"
  8
  9#include "util/patch.h"
 10#include "util/vfs.h"
 11
 12#include <signal.h>
 13
 14#ifdef USE_PTHREADS
 15static pthread_key_t _contextKey;
 16static pthread_once_t _contextOnce = PTHREAD_ONCE_INIT;
 17
 18static void _createTLS(void) {
 19	pthread_key_create(&_contextKey, 0);
 20}
 21#else
 22static DWORD _contextKey;
 23static INIT_ONCE _contextOnce = INIT_ONCE_STATIC_INIT;
 24
 25static BOOL CALLBACK _createTLS(PINIT_ONCE once, PVOID param, PVOID* context) {
 26	UNUSED(once);
 27	UNUSED(param);
 28	UNUSED(context);
 29	_contextKey = TlsAlloc();
 30	return TRUE;
 31}
 32#endif
 33
 34static void _changeState(struct GBAThread* threadContext, enum ThreadState newState, int broadcast) {
 35	MutexLock(&threadContext->stateMutex);
 36	threadContext->state = newState;
 37	if (broadcast) {
 38		ConditionWake(&threadContext->stateCond);
 39	}
 40	MutexUnlock(&threadContext->stateMutex);
 41}
 42
 43static void _waitOnInterrupt(struct GBAThread* threadContext) {
 44	while (threadContext->state == THREAD_INTERRUPTED) {
 45		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
 46	}
 47}
 48
 49static THREAD_ENTRY _GBAThreadRun(void* context) {
 50#ifdef USE_PTHREADS
 51	pthread_once(&_contextOnce, _createTLS);
 52#else
 53	InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
 54#endif
 55
 56	struct GBA gba;
 57	struct ARMCore cpu;
 58	struct Patch patch;
 59	struct GBAThread* threadContext = context;
 60	struct ARMComponent* components[1] = {};
 61	int numComponents = 0;
 62
 63	if (threadContext->debugger) {
 64		components[numComponents] = &threadContext->debugger->d;
 65		++numComponents;
 66	}
 67
 68#if !defined(_WIN32) && defined(USE_PTHREADS)
 69	sigset_t signals;
 70	sigemptyset(&signals);
 71	pthread_sigmask(SIG_SETMASK, &signals, 0);
 72#endif
 73
 74	gba.logHandler = threadContext->logHandler;
 75	GBACreate(&gba);
 76	ARMSetComponents(&cpu, &gba.d, numComponents, components);
 77	ARMInit(&cpu);
 78	ARMReset(&cpu);
 79	threadContext->gba = &gba;
 80	gba.sync = &threadContext->sync;
 81	gba.logLevel = threadContext->logLevel;
 82#ifdef USE_PTHREADS
 83	pthread_setspecific(_contextKey, threadContext);
 84#else
 85	TlsSetValue(_contextKey, threadContext);
 86#endif
 87	if (threadContext->renderer) {
 88		GBAVideoAssociateRenderer(&gba.video, threadContext->renderer);
 89	}
 90
 91	if (threadContext->rom) {
 92		GBALoadROM(&gba, threadContext->rom, threadContext->save, threadContext->fname);
 93		if (threadContext->bios) {
 94			GBALoadBIOS(&gba, threadContext->bios);
 95		}
 96
 97		if (threadContext->patch && loadPatch(threadContext->patch, &patch)) {
 98			GBAApplyPatch(&gba, &patch);
 99		}
100	}
101
102	if (threadContext->debugger) {
103		GBAAttachDebugger(&gba, threadContext->debugger);
104		ARMDebuggerEnter(threadContext->debugger, DEBUGGER_ENTER_ATTACHED);
105	}
106
107	GBASIOSetDriverSet(&gba.sio, &threadContext->sioDrivers);
108
109	gba.keySource = &threadContext->activeKeys;
110
111	if (threadContext->startCallback) {
112		threadContext->startCallback(threadContext);
113	}
114
115	_changeState(threadContext, THREAD_RUNNING, 1);
116
117	while (threadContext->state < THREAD_EXITING) {
118		if (threadContext->debugger) {
119			struct ARMDebugger* debugger = threadContext->debugger;
120			ARMDebuggerRun(debugger);
121			if (debugger->state == DEBUGGER_SHUTDOWN) {
122				_changeState(threadContext, THREAD_EXITING, 0);
123			}
124		} else {
125			while (threadContext->state == THREAD_RUNNING) {
126				ARMRun(&cpu);
127			}
128		}
129
130		int resetScheduled = 0;
131		MutexLock(&threadContext->stateMutex);
132		if (threadContext->state == THREAD_PAUSING) {
133			threadContext->state = THREAD_PAUSED;
134			ConditionWake(&threadContext->stateCond);
135		}
136		if (threadContext->state == THREAD_INTERRUPTING) {
137			threadContext->state = THREAD_INTERRUPTED;
138			ConditionWake(&threadContext->stateCond);
139		}
140		if (threadContext->state == THREAD_RESETING) {
141			threadContext->state = THREAD_RUNNING;
142			resetScheduled = 1;
143		}
144		while (threadContext->state == THREAD_PAUSED) {
145			ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
146		}
147		MutexUnlock(&threadContext->stateMutex);
148		if (resetScheduled) {
149			ARMReset(&cpu);
150		}
151	}
152
153	while (threadContext->state != THREAD_SHUTDOWN) {
154		_changeState(threadContext, THREAD_SHUTDOWN, 0);
155	}
156
157	if (threadContext->cleanCallback) {
158		threadContext->cleanCallback(threadContext);
159	}
160
161	threadContext->gba = 0;
162	ARMDeinit(&cpu);
163	GBADestroy(&gba);
164
165	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
166	ConditionWake(&threadContext->sync.audioRequiredCond);
167
168	return 0;
169}
170
171void GBAMapOptionsToContext(struct StartupOptions* opts, struct GBAThread* threadContext) {
172	if (opts->dirmode) {
173		threadContext->gamedir = VDirOpen(opts->fname);
174	} else {
175		threadContext->rom = VFileOpen(opts->fname, O_RDONLY);
176#if ENABLE_LIBZIP
177		threadContext->gamedir = VDirOpenZip(opts->fname, 0);
178#endif
179	}
180	threadContext->fname = opts->fname;
181	threadContext->bios = VFileOpen(opts->bios, O_RDONLY);
182	threadContext->patch = VFileOpen(opts->patch, O_RDONLY);
183	threadContext->frameskip = opts->frameskip;
184	threadContext->logLevel = opts->logLevel;
185	threadContext->rewindBufferCapacity = opts->rewindBufferCapacity;
186	threadContext->rewindBufferInterval = opts->rewindBufferInterval;
187}
188
189bool GBAThreadStart(struct GBAThread* threadContext) {
190	// TODO: error check
191	threadContext->activeKeys = 0;
192	threadContext->state = THREAD_INITIALIZED;
193	threadContext->sync.videoFrameOn = 1;
194	threadContext->sync.videoFrameSkip = 0;
195
196	threadContext->rewindBufferNext = threadContext->rewindBufferInterval;
197	threadContext->rewindBufferSize = 0;
198	if (threadContext->rewindBufferCapacity) {
199		threadContext->rewindBuffer = calloc(threadContext->rewindBufferCapacity, sizeof(void*));
200	} else {
201		threadContext->rewindBuffer = 0;
202	}
203
204	if (threadContext->rom && !GBAIsROM(threadContext->rom)) {
205		threadContext->rom->close(threadContext->rom);
206		threadContext->rom = 0;
207	}
208
209	if (threadContext->gamedir) {
210		threadContext->gamedir->rewind(threadContext->gamedir);
211		struct VDirEntry* dirent = threadContext->gamedir->listNext(threadContext->gamedir);
212		while (dirent) {
213			struct Patch patchTemp;
214			struct VFile* vf = threadContext->gamedir->openFile(threadContext->gamedir, dirent->name(dirent), O_RDONLY);
215			if (!vf) {
216				continue;
217			}
218			if (!threadContext->rom && GBAIsROM(vf)) {
219				threadContext->rom = vf;
220			} else if (!threadContext->patch && loadPatch(vf, &patchTemp)) {
221				threadContext->patch = vf;
222			} else {
223				vf->close(vf);
224			}
225			dirent = threadContext->gamedir->listNext(threadContext->gamedir);
226		}
227	}
228
229	if (!threadContext->rom) {
230		return false;
231	}
232
233	if (threadContext->fname && !threadContext->save) {
234		char* savedata = 0;
235		char* dotPoint = strrchr(threadContext->fname, '.');
236		if (dotPoint > strrchr(threadContext->fname, '/') && dotPoint[1] && dotPoint[2] && dotPoint[3]) {
237			savedata = strdup(threadContext->fname);
238			dotPoint = strrchr(savedata, '.');
239			dotPoint[1] = 's';
240			dotPoint[2] = 'a';
241			dotPoint[3] = 'v';
242			dotPoint[4] = '\0';
243		} else if (dotPoint) {
244			savedata = malloc((dotPoint - threadContext->fname + 5) * sizeof(char));
245			strncpy(savedata, threadContext->fname, dotPoint - threadContext->fname + 1);
246			strcat(savedata, "sav");
247		} else {
248			savedata = malloc(strlen(threadContext->fname + 5));
249			strcpy(savedata, threadContext->fname);
250			strcat(savedata, "sav");
251		}
252		threadContext->save = VFileOpen(savedata, O_RDWR | O_CREAT);
253		free(savedata);
254	}
255
256	MutexInit(&threadContext->stateMutex);
257	ConditionInit(&threadContext->stateCond);
258
259	MutexInit(&threadContext->sync.videoFrameMutex);
260	ConditionInit(&threadContext->sync.videoFrameAvailableCond);
261	ConditionInit(&threadContext->sync.videoFrameRequiredCond);
262	MutexInit(&threadContext->sync.audioBufferMutex);
263	ConditionInit(&threadContext->sync.audioRequiredCond);
264
265#ifndef _WIN32
266	sigset_t signals;
267	sigemptyset(&signals);
268	sigaddset(&signals, SIGINT);
269	sigaddset(&signals, SIGTRAP);
270	pthread_sigmask(SIG_BLOCK, &signals, 0);
271#endif
272
273	MutexLock(&threadContext->stateMutex);
274	ThreadCreate(&threadContext->thread, _GBAThreadRun, threadContext);
275	while (threadContext->state < THREAD_RUNNING) {
276		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
277	}
278	MutexUnlock(&threadContext->stateMutex);
279
280	return true;
281}
282
283bool GBAThreadHasStarted(struct GBAThread* threadContext) {
284	bool hasStarted;
285	MutexLock(&threadContext->stateMutex);
286	hasStarted = threadContext->state > THREAD_INITIALIZED;
287	MutexUnlock(&threadContext->stateMutex);
288	return hasStarted;
289}
290
291void GBAThreadEnd(struct GBAThread* threadContext) {
292	MutexLock(&threadContext->stateMutex);
293	if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
294		threadContext->debugger->state = DEBUGGER_EXITING;
295	}
296	threadContext->state = THREAD_EXITING;
297	MutexUnlock(&threadContext->stateMutex);
298	MutexLock(&threadContext->sync.audioBufferMutex);
299	threadContext->sync.audioWait = 0;
300	ConditionWake(&threadContext->sync.audioRequiredCond);
301	MutexUnlock(&threadContext->sync.audioBufferMutex);
302}
303
304void GBAThreadReset(struct GBAThread* threadContext) {
305	MutexLock(&threadContext->stateMutex);
306	_waitOnInterrupt(threadContext);
307	threadContext->state = THREAD_RESETING;
308	ConditionWake(&threadContext->stateCond);
309	MutexUnlock(&threadContext->stateMutex);
310}
311
312void GBAThreadJoin(struct GBAThread* threadContext) {
313	MutexLock(&threadContext->sync.videoFrameMutex);
314	threadContext->sync.videoFrameWait = 0;
315	ConditionWake(&threadContext->sync.videoFrameRequiredCond);
316	MutexUnlock(&threadContext->sync.videoFrameMutex);
317
318	ThreadJoin(threadContext->thread);
319
320	MutexDeinit(&threadContext->stateMutex);
321	ConditionDeinit(&threadContext->stateCond);
322
323	MutexDeinit(&threadContext->sync.videoFrameMutex);
324	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
325	ConditionDeinit(&threadContext->sync.videoFrameAvailableCond);
326	ConditionWake(&threadContext->sync.videoFrameRequiredCond);
327	ConditionDeinit(&threadContext->sync.videoFrameRequiredCond);
328
329	ConditionWake(&threadContext->sync.audioRequiredCond);
330	ConditionDeinit(&threadContext->sync.audioRequiredCond);
331	MutexDeinit(&threadContext->sync.audioBufferMutex);
332
333	int i;
334	for (i = 0; i < threadContext->rewindBufferCapacity; ++i) {
335		if (threadContext->rewindBuffer[i]) {
336			GBADeallocateState(threadContext->rewindBuffer[i]);
337		}
338	}
339	free(threadContext->rewindBuffer);
340
341	if (threadContext->rom) {
342		threadContext->rom->close(threadContext->rom);
343		threadContext->rom = 0;
344	}
345
346	if (threadContext->save) {
347		threadContext->save->close(threadContext->save);
348		threadContext->save = 0;
349	}
350
351	if (threadContext->bios) {
352		threadContext->bios->close(threadContext->bios);
353		threadContext->bios = 0;
354	}
355
356	if (threadContext->patch) {
357		threadContext->patch->close(threadContext->patch);
358		threadContext->patch = 0;
359	}
360}
361
362void GBAThreadInterrupt(struct GBAThread* threadContext) {
363	MutexLock(&threadContext->stateMutex);
364	threadContext->savedState = threadContext->state;
365	_waitOnInterrupt(threadContext);
366	threadContext->state = THREAD_INTERRUPTING;
367	if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
368		threadContext->debugger->state = DEBUGGER_EXITING;
369	}
370	ConditionWake(&threadContext->stateCond);
371	while (threadContext->state == THREAD_INTERRUPTING) {
372		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
373	}
374	MutexUnlock(&threadContext->stateMutex);
375}
376
377void GBAThreadContinue(struct GBAThread* threadContext) {
378	_changeState(threadContext, threadContext->savedState, 1);
379}
380
381void GBAThreadPause(struct GBAThread* threadContext) {
382	int frameOn = 1;
383	MutexLock(&threadContext->stateMutex);
384	_waitOnInterrupt(threadContext);
385	if (threadContext->state == THREAD_RUNNING) {
386		if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
387			threadContext->debugger->state = DEBUGGER_EXITING;
388		}
389		threadContext->state = THREAD_PAUSING;
390		frameOn = 0;
391	}
392	MutexUnlock(&threadContext->stateMutex);
393	MutexLock(&threadContext->sync.videoFrameMutex);
394	if (frameOn != threadContext->sync.videoFrameOn) {
395		threadContext->sync.videoFrameOn = frameOn;
396		ConditionWake(&threadContext->sync.videoFrameAvailableCond);
397	}
398	MutexUnlock(&threadContext->sync.videoFrameMutex);
399}
400
401void GBAThreadUnpause(struct GBAThread* threadContext) {
402	int frameOn = 1;
403	MutexLock(&threadContext->stateMutex);
404	_waitOnInterrupt(threadContext);
405	if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
406		threadContext->state = THREAD_RUNNING;
407		ConditionWake(&threadContext->stateCond);
408	}
409	MutexUnlock(&threadContext->stateMutex);
410	MutexLock(&threadContext->sync.videoFrameMutex);
411	if (frameOn != threadContext->sync.videoFrameOn) {
412		threadContext->sync.videoFrameOn = frameOn;
413		ConditionWake(&threadContext->sync.videoFrameAvailableCond);
414	}
415	MutexUnlock(&threadContext->sync.videoFrameMutex);
416}
417
418bool GBAThreadIsPaused(struct GBAThread* threadContext) {
419	bool isPaused;
420	MutexLock(&threadContext->stateMutex);
421	_waitOnInterrupt(threadContext);
422	isPaused = threadContext->state == THREAD_PAUSED;
423	MutexUnlock(&threadContext->stateMutex);
424	return isPaused;
425}
426
427void GBAThreadTogglePause(struct GBAThread* threadContext) {
428	bool frameOn = true;
429	MutexLock(&threadContext->stateMutex);
430	_waitOnInterrupt(threadContext);
431	if (threadContext->state == THREAD_PAUSED) {
432		threadContext->state = THREAD_RUNNING;
433		ConditionWake(&threadContext->stateCond);
434	} else if (threadContext->state == THREAD_RUNNING) {
435		if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
436			threadContext->debugger->state = DEBUGGER_EXITING;
437		}
438		threadContext->state = THREAD_PAUSED;
439		frameOn = false;
440	}
441	MutexUnlock(&threadContext->stateMutex);
442	MutexLock(&threadContext->sync.videoFrameMutex);
443	if (frameOn != threadContext->sync.videoFrameOn) {
444		threadContext->sync.videoFrameOn = frameOn;
445		ConditionWake(&threadContext->sync.videoFrameAvailableCond);
446	}
447	MutexUnlock(&threadContext->sync.videoFrameMutex);
448}
449
450#ifdef USE_PTHREADS
451struct GBAThread* GBAThreadGetContext(void) {
452	pthread_once(&_contextOnce, _createTLS);
453	return pthread_getspecific(_contextKey);
454}
455#else
456struct GBAThread* GBAThreadGetContext(void) {
457	InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
458	return TlsGetValue(_contextKey);
459}
460#endif
461
462void GBASyncPostFrame(struct GBASync* sync) {
463	if (!sync) {
464		return;
465	}
466
467	MutexLock(&sync->videoFrameMutex);
468	++sync->videoFramePending;
469	--sync->videoFrameSkip;
470	if (sync->videoFrameSkip < 0) {
471		ConditionWake(&sync->videoFrameAvailableCond);
472		while (sync->videoFrameWait && sync->videoFramePending) {
473			ConditionWait(&sync->videoFrameRequiredCond, &sync->videoFrameMutex);
474		}
475	}
476	MutexUnlock(&sync->videoFrameMutex);
477
478	struct GBAThread* thread = GBAThreadGetContext();
479	if (thread->rewindBuffer) {
480		--thread->rewindBufferNext;
481		if (thread->rewindBufferNext <= 0) {
482			thread->rewindBufferNext = thread->rewindBufferInterval;
483			GBARecordFrame(thread);
484		}
485	}
486	if (thread->frameCallback) {
487		thread->frameCallback(thread);
488	}
489}
490
491bool GBASyncWaitFrameStart(struct GBASync* sync, int frameskip) {
492	if (!sync) {
493		return true;
494	}
495
496	MutexLock(&sync->videoFrameMutex);
497	ConditionWake(&sync->videoFrameRequiredCond);
498	if (!sync->videoFrameOn) {
499		return false;
500	}
501	ConditionWait(&sync->videoFrameAvailableCond, &sync->videoFrameMutex);
502	sync->videoFramePending = 0;
503	sync->videoFrameSkip = frameskip;
504	return true;
505}
506
507void GBASyncWaitFrameEnd(struct GBASync* sync) {
508	if (!sync) {
509		return;
510	}
511
512	MutexUnlock(&sync->videoFrameMutex);
513}
514
515bool GBASyncDrawingFrame(struct GBASync* sync) {
516	return sync->videoFrameSkip <= 0;
517}
518
519void GBASyncProduceAudio(struct GBASync* sync, int wait) {
520	if (sync->audioWait && wait) {
521		// TODO loop properly in event of spurious wakeups
522		ConditionWait(&sync->audioRequiredCond, &sync->audioBufferMutex);
523	}
524	MutexUnlock(&sync->audioBufferMutex);
525}
526
527void GBASyncLockAudio(struct GBASync* sync) {
528	MutexLock(&sync->audioBufferMutex);
529}
530
531void GBASyncConsumeAudio(struct GBASync* sync) {
532	ConditionWake(&sync->audioRequiredCond);
533	MutexUnlock(&sync->audioBufferMutex);
534}