CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10Bugfixes:
11 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
12 - Python: Fix importing .gb or .gba before .core
13 - GBA: Reset active region as needed when loading a ROM
14 - Qt: Fix command line debugger closing second game
15 - GB Serialize: Fix audio state loading
16 - GB Video: Fix dot clock timing being slightly wrong
17 - GB MBC: Pocket Cam memory should be accessible without enabling
18 - GB Memory: Initialize peripheral pointers
19 - GB MBC: Fix SRAM sizes 4 and 5
20 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
21 - GB Core: Fix palette loading when loading a foreign config
22 - Qt: Fix LOG argument order
23 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
24 - GB, GBA: Fix crashes when attempting to identify null VFiles
25 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
26 - GB MBC: Fix RTC loading when file size is off
27 - GB Serialize: Fix deserializing video STAT
28 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
29 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
30 - Qt: Fix timezone issues with time overrides
31 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
32 - ARM: Fix MSR when T bit is set
33 - GB Video: Fix potential hang when ending mode 0
34 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
35 - GB Memory: Actually load latch time from savestate
36 - GB Serialize: Fix game title check
37 - GB, GBA: Fix sync to video with frameskip
38 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
39Misc:
40 - GBA Timer: Use global cycles for timers
41 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
42 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
43 - Qt: Don't rebuild library view if style hasn't changed
44 - Qt: Redo GameController into multiple classes
45 - SDL: Fix 2.0.5 build on macOS under some circumstances
46 - Test: Restructure test suite into multiple executables
47 - Python: Integrate tests from cinema test suite
48 - Util: Don't build crc32 if the function already exists
49 - GBA: Detect hardware for Pokémon FireRed ROM hacks
50
510.6.0: (2017-07-16)
52Features:
53 - Library view
54 - Sprite viewer
55 - Debugging console
56 - Improved memory viewer
57 - Memory search
58 - Command line ability to override configuration values
59 - Add option to allow preloading the entire ROM before running
60 - Add option for whether rewinding restores save games
61 - Savestates now contain any RTC override data
62 - Add option to lock video to integer scaling
63 - LR35902: Watchpoints
64 - LR35902/GB-Z80 disassembler
65 - GB: Tile viewer
66 - GB: Video/audio channel enabling/disabling
67 - GB: Symbol table support
68 - GB MBC: Add MBC1 multicart support
69 - GBA: Support printing debug strings from inside a game
70 - GBA: Better cheat type autodetection
71 - Implement keypad interrupts
72 - Configuration of gamepad hats
73 - Video log recording for testing and bug reporting
74 - Debugger: Segment/bank support
75 - Debugger: Execution tracing
76 - Qt: German translation (by Lothar Serra Mari)
77 - Qt: Spanish translation (by Kevin López)
78 - Qt: Italian translation (by theheroGAC)
79Bugfixes:
80 - ARM7: Fix MLA/*MULL/*MLAL timing
81 - Core: Fix crash with rewind if savestates shrink
82 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
83 - Core: Fix directory sets crashing on close if base isn't properly detached
84 - FFmpeg: Fix overflow and general issues with audio encoding
85 - GB: Fix flickering when screen is strobed quickly
86 - GB: Fix STAT blocking
87 - GB MBC: Fix ROM bank overflows getting set to bank 0
88 - GB MBC: Fix swapping carts not detect new MBC
89 - GB Timer: Improve DIV reset behavior
90 - GB Timer: Fix DIV batching if TAC changes
91 - GB Video: Reset renderer when loading state
92 - GBA: Fix multiboot ROM loading
93 - GBA: Fix multiboot loading resulting in too small WRAM
94 - GBA BIOS: Implement BitUnPack
95 - GBA BIOS: Fix ArcTan sign in HLE BIOS
96 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
97 - GBA BIOS: Fix INT_MIN/-1 crash
98 - GBA Hardware: Fix crash if a savestate lies about game hardware
99 - GBA I/O: Handle audio registers specially when deserializing
100 - GBA Memory: Improve initial skipped BIOS state
101 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
102 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
103 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
104 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
105 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
106 - LR35902: Fix core never exiting with certain event patterns
107 - LR35902: Fix pc overflowing current region off-by-one
108 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
109 - OpenGL: Fix some shaders causing offset graphics
110 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
111 - Qt: Fix window icon being stretched
112 - Qt: Fix data directory path
113 - Qt: Fix timing issues on high refresh rate monitors
114 - Qt: Fix linking after some windows have been closed
115 - Qt: Fix crash when changing audio settings after a game is closed
116 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
117 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
118 - Qt: Fix game unpausing after frame advancing and refocusing
119 - SDL: Fix game crash check
120 - SDL: Fix race condition with audio thread when starting
121 - SDL: Fix showing version number
122 - Test: Fix crash when loading invalid file
123 - Test: Fix crash when fuzzing fails to load a file
124 - Test: Don't rely on core for frames elapsed
125 - Test: Fix crash when loading invalid file
126 - Test: Fix crash when fuzzing fails to load a file
127 - Tools: Fix recurring multiple times over the same library
128 - Util: Fix overflow when loading invalid UPS patches
129 - Util: Fix highest-fd socket not being returned by SocketAccept
130 - Windows: Fix VDir.rewind
131Misc:
132 - All: Add C++ header guards
133 - All: Move time.h include to common.h
134 - 3DS, PSP2, Wii: Last directory loaded is saved
135 - CMake: Add ability to just print version string
136 - Core: New, faster event timing subsystem
137 - Core: Clean up some thread state checks
138 - Core: Add generic checksum function
139 - Core: Cores can now have multiple sets of callbacks
140 - Core: Restore sleep callback
141 - Core: Move rewind diffing to its own thread
142 - Core: Ability to enumerate and modify video and audio channels
143 - Core: List memory segments in the core
144 - Core: Move savestate creation time to extdata
145 - Core: Config values can now be hexadecimal
146 - Core: Improved threading interrupted detection
147 - Debugger: Modularize CLI debugger
148 - Debugger: Make building with debugging aspects optional
149 - Debugger: Add functions for read- or write-only watchpoints
150 - Debugger: Make attaching a backend idempotent
151 - Debugger: Add mDebuggerRunFrame convenience function
152 - Feature: Move game database from flatfile to SQLite3
153 - Feature: Support ImageMagick 7
154 - Feature: Make -l option explicit
155 - FFmpeg: Return false if a file fails to open
156 - FFmpeg: Force MP4 files to YUV420P
157 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
158 - GB: Reset with initial state of DIV register
159 - GB MBC: New MBC7 implementation
160 - GB Audio: Simplify envelope code
161 - GB Audio: Improve initial envelope samples
162 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
163 - GB Video: Improved video timings
164 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
165 - GBA, GB: ROM is now unloaded if a patch is applied
166 - GBA DMA: Refactor DMA out of memory.c
167 - GBA DMA: Move DMAs to using absolute timing
168 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
169 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
170 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
171 - GBA Memory: Support reading/writing POSTFLG
172 - GBA Memory: Remove unused prefetch cruft
173 - GBA Timer: Improve accuracy of timers
174 - GBA Video: Clean up unused timers
175 - GBA Video: Allow multiple handles into the same tile cache
176 - GBA Video, GB Video: Colors are now fully scaled
177 - GBA Video: Optimize when BLD* registers are written frequently
178 - OpenGL: Add xBR-lv2 shader
179 - Qt: Move last directory setting from qt.ini to config.ini
180 - Qt: Improved HiDPI support
181 - Qt: Expose configuration directory
182 - Qt: Merge "Save" and "OK" buttons in shader options
183 - Qt: Automatically load controller profile when plugged in
184 - Qt: Rename "Resample video" option to "Bilinear filtering"
185 - Qt: Remove audio thread
186 - Qt: Remove audio buffer sizing in AudioProcessorQt
187 - Qt: Re-enable QtMultimedia on Windows
188 - Qt: Make "Mute" able to be bound to a key
189 - Qt: Add .gb/.gbc files to the extension list in Info.plist
190 - Qt: Relax hard dependency on OpenGL
191 - Qt: Better highlight active key in control binding
192 - SDL: Remove scancode key input
193 - SDL: Automatically map controllers when plugged in
194 - Test: Add a basic test suite
195 - Util: Add size counting to Table
196 - Util: Add 8-bit PNG write support
197 - Util: Tune patch-fast extent sizes
198 - VFS: Call msync when syncing mapped data
199 - VFS: Allow truncating memory chunk VFiles
200 - VFS: Fix some minor VFile issues with FILEs
201 - VFS: Optimize expanding in-memory files
202 - VFS: Add VFileFIFO for operating on circle buffers
203Changes from beta 1:
204Features:
205 - Qt: Italian translation (by theheroGAC)
206 - Qt: Updated German translation
207Bugfixes:
208 - GB Audio: Fix incorrect channel 4 iteration
209 - GB Audio: Fix zombie mode bit masking
210 - GB Serialize: Fix timer serialization
211 - GB Video: Fix LYC regression
212 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
213 - GBA Timer: Fix count-up timing overflowing timer 3
214 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
215 - Qt: Fix memory search close button (fixes mgba.io/i/769)
216 - Qt: Fix window icon being stretched
217 - Qt: Fix initial window size (fixes mgba.io/i/766)
218 - Qt: Fix data directory path
219 - Qt: Fix controls not saving on non-SDL builds
220 - Qt: Fix translation initialization (fixes mgba.io/i/776)
221 - Qt: Fix patch loading while a game is running
222 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
223 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
224 - Qt: Fix GL-less build
225 - Qt: Fix Software renderer not handling alpha bits properly
226 - Qt: Fix screen background improperly stretching
227 - SDL: Fix cheats not loading
228Misc:
229 - GB Serialize: Add MBC state serialization
230 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
231 - GBA Timer: Improve accuracy of timers
232 - PSP2: Update toolchain to use vita.cmake
233 - Qt: Add language selector
234 - Qt: Minor test fixes
235 - Qt: Move shader settings into main settings window
236 - Qt: Dismiss game crashing/failing dialogs when a new game loads
237 - Qt: Properly ship Qt translations
238 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
239
2400.6 beta 1: (2017-06-29)
241 - Initial beta for 0.6
242
2430.5.2: (2016-12-31)
244Bugfixes:
245 - All: Fix fullscreen config option being ignored
246 - ARM7: PSR mode bits should not get sign extended
247 - GB: Fix audio not being deinitialized
248 - GB: Fix crash when masking savedata
249 - GB: Properly initialize sramRealVf variable
250 - GB Audio: Fix serialization of channel 3 and NR52 properties
251 - GB Audio: Reset envelope timer when reseting sound channel
252 - GB MBC: Fix SRAM dangling pointer with RTC games
253 - GB MBC: Fix initializing MBC when no ROM is loaded
254 - GB Memory: Fix patching ROM bank 0
255 - GB Memory: Fix starting HDMAs during mode 0
256 - GB Memory: Fix HDMA5 value after DMA completes
257 - GB Video: Initialize LCDC in renderer
258 - GB Video: Hblank IRQs should mask LYC=LY IRQs
259 - GBA: Fix IRQs firing after already being cleared
260 - GBA: Only unhalt CPU if appropriate bit is set in IE
261 - GBA: Add savegame override for Crash Bandicoot 2
262 - GBA BIOS: Fix MidiKey2Freq BIOS reads
263 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
264 - GBA Cheats: Fix GameShark ROM patches
265 - GBA I/O: Mask off WAITCNT bits that cannot be written
266 - GBA Memory: Fix misaligned BIOS reads
267 - GBA Memory: Fix VCOUNT being writable
268 - GBA Video: Fix out of bounds sprite transforms
269 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
270 - Libretro: Fix disabling BIOS
271 - Libretro: Fix Game Boy savestates and audio
272 - Qt: Fix changing resolution of software renderer
273 - Qt: Fix setting overrides
274 - Qt: Fix cut off tiles and alignment issues in tile viewer
275 - Qt: Only reset window dimensions when first shown
276 - Qt: Fix Qt Multimedia audio driver on big endian
277 - Qt: Fix Apply button for key and controller configurations
278 - VFS: Fix resizing memory chunks when not needed
279 - Windows: Fix Unicode directory handling
280Misc:
281 - GB, GBA: Prevent loading null ROMs
282 - GB Audio: Initialize wave RAM to GBC values
283 - GB Memory: Reset ROM bank when loading a ROM
284 - PSP2: Improved controller rumble
285
2860.5.1: (2016-10-05)
287Bugfixes:
288 - Core: Fix importing save games as read-only
289 - FFmpeg: Fix encoding AAC
290 - GB: Fix invalid STOP behavior on Game Boy Color
291 - GB: Initialize audio properly
292 - GB: Properly clear KEY1 bit 0 when switching speeds
293 - GB: Properly unload save files when unloading a ROM
294 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
295 - GB MBC: Fix MBC7 when size is incorrectly specified
296 - GB MBC: Fix RTC access when no save file is loaded
297 - GB SIO: Don't auto-clock external shift clock
298 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
299 - GB Video: Fix video frames getting missed when LCDC is off
300 - GB Video: Clear screen when LCDC is off
301 - GBA Cheats: Fix holding onto pointers that may get invalidated
302 - GBA Cheats: Fix key-activated CodeBreaker cheats
303 - GBA Cheats: Fix uninitialized memory getting freed when saving
304 - GBA Hardware: Improve Game Boy Player rumble behavior
305 - GBA Memory: Fix several unused I/O register read values
306 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
307 - LR35902: Fix events running with the wrong cycle active
308 - Qt: Fix "close" button on Overrides view
309 - Qt: Fix saving overrides
310 - Qt: Fix directory set unloading when replacing the ROM
311 - Qt: Fix patch loading
312 - Qt: Fix crash when saving an override if a game isn't loaded
313 - Qt: Fix showing default display driver as OpenGL (force 1.x)
314 - SDL: Attach rumble in SDL frontend
315 - Util: Fix PNG identification on files too small to be a PNG
316Misc:
317 - All: Only update version info if needed
318 - All: Split out install locations for Libretro and OpenEmu
319 - FFmpeg: Encoding cleanup
320 - GB: Reset active region when reloading ROM
321 - GB Memory: Initialize RAM pattern for GBC
322 - GB Video: Improved video timings
323 - Qt: Manage window sizes slightly better
324 - Qt: Remember scale option independent of core dimensions
325
3260.5.0: (2016-09-19)
327Features:
328 - Game Boy support
329 - Support for encrypted CodeBreaker GBA cheats
330 - Emulation of Vast Fame protected GBA carts (taizou)
331 - Tile viewer
332 - Threaded rendering mode
333 - Libretro: Memory map and achievement support (leiradel)
334 - GUI: Add UI control remapping
335 - GUI: Add fast-forward
336 - Wii: 240p support
337 - 3DS: Adjustable screen darkening
338 - Ability to temporarily load a savegame
339 - Load specific files out of archives
340 - Automatic BIOS detection
341Bugfixes:
342 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
343 - Debugger: Fix GDB breakpoints
344 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
345 - GBA: Fix filehandle leak with savegames
346 - GBA: Timer 0 cannot be count up
347 - GBA: Count up timers should not count themselves
348 - GBA Memory: Fix mirror on non-overdumped Classic NES games
349 - GBA Memory: Fix ldm {pc}
350 - GBA Savedata: Fix savedata sync timer
351 - GBA Savedata: Only unmap savedata if present
352 - GBA Serialize: Savestates now properly store prefetch
353 - GBA Video: WIN0/1 take priority over OBJWIN
354 - GBA Video: Fix out-of-order OBJWIN
355 - PSP2: Fix GPU crash while exiting
356 - PSP2: Fix VSync
357 - PSP2: Fix accelerometer range
358 - PSP2: Actually load screen mode setting
359 - PSP2: Fix gyroscope direction
360 - PSP2: Delete threads after they return
361 - PSP2: Fix mapping/unmapping from not at 0
362 - Qt: Fix bug in software renderer scaling
363 - Qt: Fix hanging key press after disabling autofire
364 - Qt: Fix being unable to pause manually when using auto-pausing
365 - SDL: Fix axes being mapped wrong
366 - Util: Fix realloc semantics in utf16to8
367 - Util: Fix inserting too many items into a hash table
368 - VFS: Fix uninitialized varaible reading from 7z
369 - VFS: Fix reading multiple files from a 7z archive
370 - Wii: Fix framelimiting after a slowdown
371 - Wii: Fix garbage flash at startup
372Misc:
373 - 3DS: Use blip_add_delta_fast for a small speed improvement
374 - 3DS: Allow UTF-16 filenames
375 - 3DS: Port to using citro3D
376 - 3DS: Use system font for menus
377 - 3DS: Attempt to use Core 2 for threads
378 - 3DS: Adjustable filering
379 - 3DS: 3D banner
380 - All: Add QUIET parameter to silence CMake
381 - All: Faster memory read/write
382 - ARM7: Support forcing Thumb mode via MSR
383 - ARM7: Flush prefetch cache when loading CPSR via MSR
384 - ARM7: Clean up instruction decoding for future expandability
385 - Debugger: Support register and memory writes via GDB stub
386 - Debugger: Add software breakpoint support to gdb
387 - FFmpeg: Full support for libavcodec 56+
388 - GBA: Better debug logging if event processing breaks
389 - GBA Audio: Force audio DMAs to not increment destination
390 - GBA BIOS: Use custom ArcTan, not relying on OS
391 - GBA Hardware: Clean up dead code in GBP
392 - GBA Memory: Optimize stalling behavior
393 - GBA Memory: Optimize Load-/StoreMultiple
394 - GBA Savedata: Add realistic timing for EEPROM
395 - GBA Serialize: Savestates now store if CPU was halted
396 - GBA Video: Remove old slow path fallback
397 - GBA Video: Optimize sprite drawing
398 - GBA Video: Optimize mode 0 rendering
399 - GBA Video: Optimize compositing cases slightly
400 - GUI: Screenshot dimensions are now passed through
401 - GUI: Add back logging
402 - GUI: Only reload config if manually saved
403 - GUI: Increase scrolling speed
404 - OpenGL: Log shader compilation failure
405 - OpenGL: Add texSize uniform
406 - Qt: Make -g flag work in Qt build
407 - Qt: Simplify OpenGL context creation
408 - Qt: Thread startup improvements
409 - Qt: Make audio channel/video layer options shortcut mappable
410 - Qt: Remove some C99isms from C++ code
411 - Qt: Remove default autofire mappings
412 - Qt: Make reseting when pasued frame-accurate
413 - Qt: Rearchitect game closing codepath
414 - PSP2: Use system font for menus
415 - PSP2: Add rumble for PS TV
416 - PSP2: Add fit-to-height screen mode
417 - PSP2: Sync files per descriptor
418 - PSP2: Allow UTF-8 filenames
419 - PSP2: Screenshots are now saved into the Photo Gallery
420 - PSP2: Stop underclocking when menuing
421 - SDL: Increase default audio buffer size to 1024 samples
422 - SDL: More responsive rumble
423 - Util: Add Vector GetConstPointer
424 - Util: Add rtrim
425 - Util: Add endswith
426 - VFS: Improve zip file detection
427 - Wii: Add pixelated resample filter
428 - Windows: Add native VDir support
429 - Util: Add PRIz macro for libc versions that don't support %z
430
4310.4.1: (2016-07-11)
432Bugfixes:
433 - All: Fix several file handle leaks
434 - All: Fix instruction tables getting zeroed when linking sometimes
435 - ARM7: Fix flags on SBC/RSC
436 - ARM7: Fix setting spsr privilege bits when spsr is empty
437 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
438 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
439 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
440 - GBA Memory: Fix executing code from OBJ region of VRAM
441 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
442 - GBA Serialize: Fix loading savegames from savestates
443 - OpenGL: Correct boolean vector strcmp strings for uniforms
444 - Qt: Fix sending gameStopped twice
445 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
446 - Qt: Fix initial state of key mapping
447 - Qt: Initialize m_useBios
448 - SDL: Fix joystick initialization on BSD
449 - SDL: Fix potential joystick crash in games with rumble
450 - SDL: Fix SDL 1.2 build
451 - SDL: Fix sporadic crash when deinitializing audio
452 - Shaders: Fix AGS-001 shader with some bad drivers
453 - Util: Use closesocket on Windows
454 - Util: Fix socket bind addresses
455 - VFS: Fix reading 7z archives without rewinding first
456 - VFS: VFileFromFD should not open directories
457 - Wii: Fix tilting direction
458 - Util: Fix realloc semantics in utf16to8
459Misc:
460 - All: Allow use of external minizip library
461 - Debugger: CLI debugger now exits when end-of-stream is reached
462 - FFmpeg: Update dependencies on Ubuntu
463 - GBA: Slightly optimize GBAProcessEvents
464 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
465 - GBA Video: Null renderer should return proper register values
466 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
467 - Qt: Add preset for DualShock 4
468 - Qt: Update 360 input profile on OS X to reflect newer drivers
469 - Qt: Remove use of NaN
470 - Qt: Canonicalize file paths when loading games
471 - Qt: Add refresh button to controller editing
472 - SDL: Remove default gamepad mappings
473 - Util: Fix intermittent build failure on OS X
474 - VFS: VFile.sync now updates modified time
475
4760.4.0: (2016-02-02)
477Features:
478 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
479 - I/O viewer
480 - Booting of multiboot images
481 - Customization of GIF recording
482 - Libretro: Cheat code support
483 - Support for GLSL shaders
484 - ROM information view
485 - Support for VBA-style cheat codes
486 - Savestates now store creation timestamps
487 - Key autofire
488 - Libretro: Allow blocking opposing directional input
489 - OpenEmu core for OS X
490 - Libretro: Settings for using BIOS and skipping intro
491 - Libretro: Customizable idle loop removal
492 - Implemented cycle counting for sprite rendering
493 - Cleaner, unified settings window
494 - Added a setting for pausing when the emulator is not in focus
495 - Customizable paths for save games, save states, screenshots and patches
496 - Controller hotplugging
497 - Ability to store save games and active cheats within savestates
498Bugfixes:
499 - ARM7: Fix sign of unaligned LDRSH
500 - ARM7: Fix decoding of some ARM ALU instructions with shifters
501 - Debugger: Fix watchpoints in gdb
502 - GBA: Fix warnings when creating and loading savestates
503 - GBA: Fix Iridion II savetype
504 - GBA BIOS: Fix misaligned CpuSet
505 - GBA Cheats: Fix cheats setting the Action Replay version
506 - GBA Hardware: Fix GPIO on big endian
507 - GBA Memory: Fix DMA register writing behavior
508 - GBA Memory: Fix DMAs triggering two cycles early
509 - Libretro: Fix aspect ratio
510 - Qt: Fix some potential crashes with the gamepad mapping
511 - Qt: Fix keys being mapped incorrectly when loading configuration file
512 - Util: Fix PowerPC PNG read/write pixel order
513 - Util: Fix excessive memory allocation when decoding a PNG
514 - VFS: Fix VFileReadline and remove _vfdReadline
515Misc:
516 - All: Improved PowerPC support
517 - All: Fix some undefined behavior warnings
518 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
519 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
520 - GBA: Implement bad I/O register loading
521 - GBA: Allow jumping to OAM and palette RAM
522 - GBA BIOS: Finish implementing RegisterRamReset
523 - GBA Config: Add "override" layer for better one-time configuration
524 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
525 - GBA Memory: Use a dynamically sized mask for ROM memory
526 - GBA Memory: Implement several unimplemented memory access types
527 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
528 - GBA RR: Starting from savestate now embeds the savegame
529 - GBA RR: Add preliminary SRAM support for VBM loading
530 - GBA RR: Add support for resets in movies
531 - GBA Video: Remove lastHblank, as it is implied
532 - Libretro: Use anonymous memory mappers for large blocks of memory
533 - Libretro: Add install target for libretro core
534 - Qt: Window size command line options are now supported
535 - Qt: Increase usability of key mapper
536 - Qt: Add 'Apply' button to settings window
537 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
538 - Qt: Allow use of modifier keys as input
539 - Qt: Optimize log viewer
540 - Qt: Added button for breaking into the GDB debugger
541 - Qt: Add box for showing duration of rewind
542 - SDL: Support fullscreen in SDL 1.2
543 - SDL: Allow GBASDLAudio to be used without a thread context
544 - Util: Use VFile for configuration
545 - Util: Add MutexTryLock
546
5470.3.2: (2015-12-16)
548Bugfixes:
549 - ARM7: Fix STRT/STRBT
550 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
551 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
552 - Libretro: Fix problems with rumble not turning off
553 - GBA: Fix idle skip state being retained between games
554 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
555 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
556 - GBA BIOS: Fix Sqrt sign
557 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
558 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
559 - GBA Memory: Fix DMA behavior for SRAM accesses
560 - GBA Memory: Fix Store8 to OBJ VRAM
561 - GBA Memory: Fix alignment of LDM/STM on SRAM
562 - GBA Memory: Fix unaligned out-of-bounds ROM loads
563 - GBA Memory: Fix timing of DMAs
564 - GBA Video: Fix _mix for 15-bit color
565 - GBA Video: Fix OAM and palette initialization
566 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
567 - Qt: Use safer isLoaded check in GameController
568 - Qt: Fix a race condition in PainterGL that could lead to a crash
569 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
570 - Qt: Fix font size in memory viewer
571 - Qt: Fix a crash in the memory viewer
572 - Qt: Add additional checks in CheatModel to prevent crashes
573 - Qt: Fix race condition with setting sample rate
574 - Qt: Fix crash when closing multiplayer windows
575 - Qt: Fix resetting while paused
576Misc:
577 - GBA Audio: Implement missing flags on SOUNDCNT_X register
578 - Qt: Add mute option to menu
579
5800.3.1: (2015-10-24)
581Bugfixes:
582 - ARM7: Fix instruction decoding of Thumb shifts
583 - GBA: Deinit savegame when unloading a ROM
584 - GBA: Fix BIOS check on big endian
585 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
586 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
587 - GBA Audio: Fix audio channels being silenced at the wrong time
588 - GBA Memory: Fix bad BIOS Load16 on big endian
589 - GBA Memory: Fix bad Load8 on big endian
590 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
591 - GBA Video: Fix edge case with sprite blend modes and semitransparency
592 - GBA Video: Fix objwin and blending interaction on sprites
593 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
594 - Libretro: Fix a memory leak with the render buffer
595 - Qt: Windows no longer spawn in the top left on first launch
596 - Qt: Fix install path of XDG desktop file with DESTDIR
597 - Qt: Fix drag and drop on Windows
598 - Qt: Reenable double buffering, as disabling it broke some Windows configs
599 - VFS: Fix return values of VFileFILE.read and .write
600Misc:
601 - All: Reset next event to cycles instead of zero to interrupt
602 - All: Add --version flag
603 - ARM7: Force disable LTO on two files to work around a GCC bug
604 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
605 - GBA: Better memory handling with PNG savestates
606 - GBA: Additional savestate sanity checks
607 - GBA: Check for cycle count being too high
608 - GBA Audio: Allow GBAAVStream to have no video callback
609 - GBA BIOS: Implement RegisterRamReset for SIO registers
610 - Qt: Remove useless help icons in dialogs
611 - Qt: Prevent savestate window from opening while in multiplayer
612 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
613 - Qt: Dropping multiplayer windows works more cleanly now
614
6150.3.0: (2015-08-16)
616Features:
617 - Ability to hide individual background layers, or OBJs
618 - Ability to mute individual audio channels
619 - Palette viewer and exporter
620 - Volume control
621 - More shortcuts are editable (e.g. quick save/load)
622 - Rewind now shows the frame after rewinding
623 - Import/Export of GameShark/Action Replay snapshots
624 - Add "Step backwards" item for single increment rewind
625 - Deadzone estimation for game controllers
626 - Analog inputs can be used for shortcuts
627 - Menu items for specific solar sensor brightness levels
628 - Remappable controls for tilt and gyroscope sensors
629 - Status messages for actions taken while a game is running (e.g. save/load state)
630 - Memory inspector
631 - Screensaver can now be suspended while a game is running
632 - Load/save the most recent savestate slot
633 - Support varible speed (PWM) rumble
634 - Ability to cap fast forward speed
635 - Finer control over FPS target
636 - Holdable shortcut for rewinding one frame at a time
637 - Ability to boot directly into the BIOS
638 - Preliminary support for yanking out the game pak while a game is running
639 - Thumb-drive mode by putting a file called portable.ini in the same folder
640 - Configurable display driver, between software and OpenGL
641 - Undo-able savestate loading and saving
642 - Controller profiles now store shortcut settings
643 - Default controller profiles for several common controllers
644 - Libretro now supports BIOS, rumble and solar sensor
645 - Implement BIOS call Stop, for sleep mode
646 - Automatically load patches, if found
647 - Improved video synchronization
648 - Configurable audio output sample rate
649Bugfixes:
650 - ARM7: Fix SWI and IRQ timings
651 - ARM7: Fix Thumb MUL timing
652 - ARM7: Fix timing of multiplies to use N cycles
653 - ARM7: ARMHotplugDetach should call deinit
654 - Debugger: Fix use-after-free in breakpoint clearing code
655 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
656 - GBA: Cap audio FIFO read size during deserialization
657 - GBA: Check for corrupted savestates when loading
658 - GBA: Check for improperly sized savestates when loading
659 - GBA: Check for savestates made from differently sized ROMs
660 - GBA: Fix calls to endian-independent loadstores
661 - GBA: Fix timing of reading from timer registers
662 - GBA: Ensure cycles never go negative
663 - GBA Audio: Force audio FIFOs to 32-bit
664 - GBA Audio: Fix audio pitch changing when adjusting buffer size
665 - GBA Audio: Fix sample order in audio channel 3
666 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
667 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
668 - GBA Memory: Improve Thumb open bus behavior
669 - GBA Memory: Fix potential DMA issue when loading a savestate
670 - GBA Memory: Fix load/store multiple video memory waitstates
671 - GBA SIO: Fix reseting when there are SIO devices attached
672 - GBA Video: Blended sprites should never have other effects applied
673 - GBA Video: Fix out-of-bounds tiles in mosaic
674 - GBA Video: Fix windows not affecting sprites
675 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
676 - GBA Video: Fix timing on first scanline
677 - Qt: Better cleanup when a game crashes
678 - Qt: Fix open ROM dialog filtering for archive formats
679 - Qt: Cap the maximum number of multiplayer windows
680 - Qt: Fix maximum year in sensor override
681 - Qt: Fix window being too tall after exiting fullscreen
682 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
683 - Qt: Fix analog buttons not getting unmapped
684 - Qt: Fix passing command line options
685 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
686 - SDL: Fix SDL build when OpenGL is missing
687 - Util: Allow loading IPS patches that grow the ROM
688 - VFS: Fix resource leaks if some allocations fail
689 - VFS: Fix line-reading to return proper values
690 - Video: Fix an issue with very long filenames
691 - Util: Fix formatting of floats
692Misc:
693 - All: Add --help flag for command line programs
694 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
695 - All: Enable static linking for Windows
696 - All: Enable static linking for OS X
697 - All: Threads are now named
698 - All: Proper handling of Unicode file paths
699 - ARM7: Add emulation for Undefined CPU mode
700 - ARM7: Reduce the size of the Thumb instruction table
701 - GBA: Add status log level
702 - GBA: GBARewind now returns how many states it has rewound
703 - GBA: SIO logging layer
704 - GBA BIOS: Stub out SoundBias
705 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
706 - GBA: Don't include GBACLIDebugger struct unless needed
707 - GBA: Savedata is now synced shortly after data finishes being written
708 - GBA: Process multiple timer events at once, if necessary
709 - GBA Audio: Implement audio reset for channels A/B
710 - GBA Audio: Process multiple audio events at once, if necessary
711 - GBA Hardware: Backport generic RTC source into core
712 - GBA Input: Allow axes and buttons to be mapped to the same key
713 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
714 - GBA SIO: Add a dummy driver for Normal mode
715 - GBA Thread: Add functionality for running callbacks on the GBA thread
716 - GBA Thread: Split GBASync into a separate file
717 - GBA Video: Refactor software renderer into separate files
718 - GBA Video: Slightly optimize mode 0 mosaic rendering
719 - Debugger: Free watchpoints in addition to breakpoints
720 - Qt: Handle saving input settings better
721 - Qt: Move GL frame drawing back onto its own thread
722 - Qt: Fast forward (held) option moved from Other to Emulation menu
723 - Qt: Show version info in window title
724 - Qt: Migrate multiplayer window handling into GBAApp
725 - Qt: Unified file opening and saving with last location
726 - Qt: Fix windows being resizable when they shouldn't have been
727 - Qt: Only hide cursor in full screen
728 - Qt: Replace pause-after-frame mutex with an atomic
729 - Qt: Add application icon and XDG desktop files
730 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
731 - Qt: Don't save window size when entering fullscreen
732 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
733 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
734 - Qt: Increase usability of key mapper
735 - Qt: Show checkmark for window sizes
736 - Qt: Set window path to loaded ROM
737 - Perf: Ability to load savestates immediately on launch
738 - SDL: Properly check for initialization
739 - SDL: Clean up initialization functions
740 - SDL: Clean up GL context
741 - Util: Allow disabling the threading code entirely
742 - VFS: Add sync method to force syncing with backing
743
7440.2.1: (2015-05-13)
745Bugfixes:
746 - All: Fix sanitize-deb script not cleaning up after itself
747 - All: Fix dependencies for libavcodec on Debian-derived platforms
748 - ARM7: Handle writeback for PC in addressing modes 2 and 3
749 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
750 - ARM7: Fix ARM multiply instructions when PC is a destination register
751 - Debugger: Fix use-after-free in breakpoint clearing code
752 - Debugger: Fix boundary conditions in tab completion
753 - GBA: Fix timers not updating timing when writing to only the reload register
754 - GBA: Fix rewind boundary conditions
755 - GBA: Add initial I/O register settings for background matrix registers
756 - GBA: Fix hang when loading a savestate if sync to video is enabled
757 - GBA: Handle out-of-bounds I/O access
758 - GBA: Fix bounds-checking on EEPROM access
759 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
760 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
761 - GBA Memory: Allow SRAM to be 64kB
762 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
763 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
764 - GBA Video: Fix second frame mode 5
765 - Perf: Fix race condition if a game crashes immediately on start
766 - Qt: Fix Display object leak when closing a window
767 - Qt: Fix .deb dependencies
768 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
769 - Qt: Fix window not regaining focus after exiting savestate window
770 - Qt: Fix regression where video would not record if the game had already started
771 - Qt: Fix potential crash if a gamepad causes focus to change
772 - Qt: Fix controller axis querying
773 - Qt: Fix multiplayer windows opening as the wrong size
774 - Qt: Fix controllers sometimes not loading the right profile
775 - SDL: Fix boundary conditions for joystick adjustments
776 - SDL: Allocate properly sized input maps
777 - SDL: Fix potential build issues when Qt and SDL2 are in use
778 - Util: Fix resource leak in UTF-8 handling code
779 - Util: Fix a null-pointer issue when attempting to delete a key
780 - VFS: Fix resource leaks if some allocations fail
781 - Video: Fix an issue with very long filenames
782Misc:
783 - GBA Memory: Soft-crash if jumping past the end of a ROM
784 - Qt: Show multiplayer numbers in window title
785 - Qt: Solar sensor can have shortcuts set
786
7870.2.0: (2015-04-03)
788Features:
789 - Support for gamepad axes, e.g. analog sticks or triggers
790 - Add scale presets for up to 6x
791 - Settings window
792 - Bilinear resampling option
793 - Add option to skip BIOS start screen
794 - List of recently opened games
795 - Support for games using the Solar Sensor
796 - Better audio resampling via blip-buf
797 - Game Pak overrides dialog for setting savetype and sensor values
798 - Support for games using the tilt sensor
799 - Remappable shortcuts for keyboard and gamepad
800 - Rewinding of emulation
801 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
802 - Support IPv6
803 - Save directory of last loaded file
804 - Support BPS patches
805 - Automatically detect and optimize out idle loops
806 - Configurable game overrides
807 - Support loading 7-Zip files
808 - Drag and drop game loading
809 - Cheat code support
810 - Runtime configurable audio driver
811 - Libretro core for use with RetroArch and other front-ends
812 - Controller profiles for setting different bindings for different controllers
813 - Ability to lock aspect ratio
814 - Local link cable support
815 - Ability to switch which game controller is in use per instance
816 - Ability to prevent opposing directional input
817 - Warning dialog if an unimplemented BIOS feature is called
818 - Debugger: Add CLI "frame", frame advance command
819 - Debugger: Add CLI functions for writing to memory
820 - Debugger: Add CLI functions for examining memory regions
821 - Debugger: Add CLI function for writing a register
822Bugfixes:
823 - ARM7: Extend prefetch by one stage
824 - ARM7: Fix cycle counting for loads
825 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
826 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
827 - GBA: Initialize gba.sync to null
828 - GBA: Fix timer initialization
829 - GBA Audio: Support 16-bit writes to FIFO audio
830 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
831 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
832 - GBA BIOS: Fix BIOS prefetch after reset
833 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
834 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
835 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
836 - GBA Memory: Fix I cycles that had been moved to ARM7 core
837 - GBA Memory: Fix cycle counting for 32-bit load/stores
838 - GBA RR: Fix fallthrough error when reading tags from a movie
839 - GBA Thread: Fix possible hang when loading an archive
840 - GBA Thread: Fix possible deadlock in video sync
841 - Perf: Fix crash when the GBA thread fails to start
842 - Qt: Fix crash starting a GDB stub if a game isn't loaded
843 - Qt: Fix crash when adjusting settings after closing a game
844 - Qt: Fix crash when starting GDB stub after closing a game
845 - Qt: Fix patch loading while a game is running
846 - Qt: Fix crash when loading a game after stopping GDB server
847 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
848 - Qt: Fix crash when attempting to pause if a game is not running
849 - SDL: Properly clean up if a game doesn't launch
850 - Util: Fix sockets on Windows
851Misc:
852 - All: Enable link-time optimization
853 - Debugger: Watchpoints now work on STM/LDM instructions
854 - Debugger: Clean up GDB stub network interfacing
855 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
856 - Debugger: Merge Thumb BL instructions when disassembling
857 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
858 - Debugger: Watchpoints now report address watched (fixes #68)
859 - Debugger: Add support for soft breakpoints
860 - Debugger: Make I/O register names be addresses instead of values
861 - Debugger: Rename read/write commands
862 - GBA: Improve accuracy of event timing
863 - GBA: Add API for getting Configuration structs for overrides and input
864 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
865 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
866 - GBA: Move A/V stream interface into core
867 - GBA: Savestates now take into account savedata state machines (fixes #109)
868 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
869 - GBA Memory: Simplify memory API and use fixed bus width
870 - GBA Thread: Make GBASyncWaitFrameStart time out
871 - GBA Video: Start video at the last scanline instead of the first
872 - Qt: Optimize logo drawing
873 - Qt: Move frame upload back onto main thread
874 - Qt: Remember window position
875 - Qt: Double-clicking on the window toggles full screen
876 - Util: Use proper locale for reading and writing float values
877
8780.1.1: (2015-01-24)
879Bugfixes:
880 - ARM7: Fix LDM writeback to a register already written
881 - GBA: Fix timers 2 and 3 updating incorrectly
882 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
883 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
884 - GBA Audio: Properly initialize audio FIFO channels
885 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
886 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
887 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
888 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
889 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
890 - GBA BIOS: Fix HuffUnComp boundary conditions
891 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
892 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
893 - GBA Memory: Filter out top nybble of DMA addresses
894 - GBA Memory: Properly bounds-check VRAM accesses
895 - GBA Memory: Fix initial DMA state
896 - GBA Thread: Allow halted games to exit cleanly
897 - GBA Video: Fix blend issues with obscured middle layers
898 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
899 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
900 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
901 - GBA Video: Fix sprite boundary conditions with mosaic
902 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
903 - Qt: Fix issue with set frame sizes being the wrong height
904 - Qt: Fix emulator crashing when full screen if a game is not running
905 - Qt: Fix window focus issues
906 - Qt: Properly set default video recording settings
907 - Qt: Fix a race condition when a game crashes immediately
908 - Qt: Fix some cases where key mapping can break if focus is adjusted
909 - Qt: Fix crash if a game pauses before any frames are shown
910 - Debugger: Negative PC-relative loads now properly subtract the offset
911 - Debugger: Align PC-relative loads in Thumb
912 - Debugger: Fix watchpoints triggering too late
913 - Debugger: Fix binary print putting spaces between digits
914 - Video: Ensure FFmpeg encoder has audio frames
915 - Video: Fix uncompressed PCM audio recording
916 - Video: Fix FFmpeg crashing when the file extension is wrong
917 - Util: Fix SOCKET_FAILED macro
918Misc:
919 - GBA: Exit cleanly on FATAL if the port supports it
920 - GBA Memory: Implement 16- and 32-bit loads from SRAM
921 - Qt: Disable sync to video by default
922 - Qt: Handle a game crash without crashing
923 - Qt: Set default log level to FATAL, ERROR and WARN
924 - Qt: Clarify some phrasing in the menus
925 - Qt: Clear active buttons when focus is lost
926
9270.1.0: (2014-12-13)
928 - Initial release