CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20 - Initial Switch port
21Bugfixes:
22 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
23 - GB Serialize: Fix audio state loading
24 - GB Video: Fix dot clock timing being slightly wrong
25 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
26 - ARM: Fix MSR when T bit is set
27 - GB Serialize: Fix game title check
28 - GB: Revamp IRQ handling based on new information
29 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
30 - GB Video: Fix loading states while in mode 3
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
33 - GB Timer: Minor accuracy improvements
34 - GB Audio: Clock frame events on DIV
35 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
36 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
37 - GBA Savedata: Fix savedata modified time updating when read-only
38 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
39 - GBA Video: Start timing mid-scanline when skipping BIOS
40 - Core: Fix audio sync breaking when interrupted
41 - Qt: Improve FPS timer stability
42 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
43 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
44 - GBA BIOS: Fix BitUnPack final byte
45 - GB I/O: DMA register is R/W
46 - GB Video: Fix SCX timing
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
48 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
49 - GBA Video: Make layer disabling work consistently
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - Core: Fix ordering events when scheduling during events
52 - GBA: Reset WAITCNT properly
53 - GBA Serialize: Fix loading states in Hblank
54 - PSP2: Fix more issues causing poor audio
55 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
56 - GB, GBA Savedata: Fix unmasking savedata crash
57 - GBA DMA: Fix temporal sorting of DMAs of different priorities
58 - FFmpeg: Fix encoding audio/video queue issues
59 - GB Serialize: Fix IRQ pending/EI pending confusion
60 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
61 - GB Audio: Fix channel 3 reset value
62 - GB Audio: Fix channel 4 initial LFSR
63 - GB, GBA Video: Don't call finishFrame twice in thread proxy
64 - GB Audio: Fix channel 1, 2 and 4 reset timing
65Misc:
66 - GBA Timer: Use global cycles for timers
67 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
68 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
69 - Qt: Redo GameController into multiple classes
70 - Test: Restructure test suite into multiple executables
71 - Python: Integrate tests from cinema test suite
72 - Util: Don't build crc32 if the function already exists
73 - GBA: Implement display start DMAs
74 - Qt: Prevent window from being created off-screen
75 - Qt: Add option to disable FPS display
76 - GBA: Improve multiboot image detection
77 - GB MBC: Remove erroneous bank 0 wrapping
78 - GBA Cheats: Allow multiple ROM patches in the same slot
79 - GB: Skip BIOS option now works
80 - Libretro: Add frameskip option
81 - GBA Memory: 64 MiB GBA Video cartridge support
82 - PSP2: Use system enter key by default
83 - 3DS: Remove deprecated CSND interface
84 - Qt: Options to mess around with layer placement
85 - GBA Savedata: Remove ability to disable realistic timing
86 - Qt: Add load alternate save option
87 - GB Audio: Improved audio quality
88 - GB, GBA Audio: Increase max audio volume
89 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
90 - GB Video: Darken colors in GBA mode
91 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
92 - FFmpeg: Support lossless h.264 encoding
93 - Feature: Added loading savestates from command line
94 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
95 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
96 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
97 - Core: Remove broken option for whether rewinding restores save games
98 - FFmpeg: Support lossless VP9 encoding
99 - mGUI: Add fast forward toggle
100
1010.6.3: (2017-04-14)
102Bugfixes:
103 - GB Audio: Revert unsigned audio changes
104 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
105 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
106
1070.6.2: (2017-04-03)
108Bugfixes:
109 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
110 - 3DS: Fix opening files in directory names with trailing slashes
111 - LR35902: Fix watchpoints not reporting new value
112 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
113 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
114 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
115 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
116 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
117 - GBA: Fix SharkPort saves for EEPROM games
118 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
119 - GBA BIOS: Fix incorrect exit condition in LZ77
120 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
121 - GBA Cheats: Fix slide codes not initializing properly
122 - GBA DMA: ROM reads are forced to increment
123 - GBA Hardware: RTC accuracy improvements
124 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
125 - GBA Memory: Fix copy-on-write memory leak
126 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
127 - GBA Savedata: Fix crash when resizing flash
128 - GBA Video: Force align 256-color tiles
129 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
130 - PSP2: Fix issues causing poor audio
131 - Python: Fix package directory
132 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
133 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
134 - Wii: Fix screen tear when unpausing
135 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
136Misc:
137 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
138 - GB MBC: Remove erroneous bank 0 wrapping
139 - GBA: Improve multiboot image detection
140 - PSP2: Use system enter key by default
141
1420.6.1: (2017-10-01)
143Bugfixes:
144 - GB, GBA: Fix crashes when attempting to identify null VFiles
145 - GB, GBA: Fix sync to video with frameskip
146 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
147 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
148 - GB Core: Fix palette loading when loading a foreign config
149 - GB MBC: Pocket Cam memory should be accessible without enabling
150 - GB MBC: Fix SRAM sizes 4 and 5
151 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
152 - GB MBC: Fix RTC loading when file size is off
153 - GB Memory: Initialize peripheral pointers
154 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
155 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
156 - GB Memory: Actually load latch time from savestate
157 - GB Serialize: Fix deserializing video STAT
158 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
159 - GB Video: Fix potential hang when ending mode 0
160 - GB Video: Fix read mode when enabling LCD
161 - GBA: Reset active region as needed when loading a ROM
162 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
163 - GBA BIOS: Use core's VRAM variable instead of renderer's
164 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
165 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
166 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
167 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
168 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
169 - Python: Fix importing .gb or .gba before .core
170 - Qt: Fix command line debugger closing second game
171 - Qt: Fix LOG argument order
172 - Qt: Fix timezone issues with time overrides
173 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
174 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
175Misc:
176 - CMake: Fix CPack dependencies for libpng 1.6
177 - GBA: Detect hardware for Pokémon FireRed ROM hacks
178 - GBA Cheats: Improve detection of raw cheats
179 - Qt: Don't rebuild library view if style hasn't changed
180 - Qt: Allow overrides to be saved before a game is loaded
181 - Qt: Hide mouse immediately when loading
182 - SDL: Fix 2.0.5 build on macOS under some circumstances
183 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
184
1850.6.0: (2017-07-16)
186Features:
187 - Library view
188 - Sprite viewer
189 - Debugging console
190 - Improved memory viewer
191 - Memory search
192 - Command line ability to override configuration values
193 - Add option to allow preloading the entire ROM before running
194 - Add option for whether rewinding restores save games
195 - Savestates now contain any RTC override data
196 - Add option to lock video to integer scaling
197 - LR35902: Watchpoints
198 - LR35902/GB-Z80 disassembler
199 - GB: Tile viewer
200 - GB: Video/audio channel enabling/disabling
201 - GB: Symbol table support
202 - GB MBC: Add MBC1 multicart support
203 - GBA: Support printing debug strings from inside a game
204 - GBA: Better cheat type autodetection
205 - Implement keypad interrupts
206 - Configuration of gamepad hats
207 - Video log recording for testing and bug reporting
208 - Debugger: Segment/bank support
209 - Debugger: Execution tracing
210 - Qt: German translation (by Lothar Serra Mari)
211 - Qt: Spanish translation (by Kevin López)
212 - Qt: Italian translation (by theheroGAC)
213Bugfixes:
214 - ARM7: Fix MLA/*MULL/*MLAL timing
215 - Core: Fix crash with rewind if savestates shrink
216 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
217 - Core: Fix directory sets crashing on close if base isn't properly detached
218 - FFmpeg: Fix overflow and general issues with audio encoding
219 - GB: Fix flickering when screen is strobed quickly
220 - GB: Fix STAT blocking
221 - GB MBC: Fix ROM bank overflows getting set to bank 0
222 - GB MBC: Fix swapping carts not detect new MBC
223 - GB Timer: Improve DIV reset behavior
224 - GB Timer: Fix DIV batching if TAC changes
225 - GB Video: Reset renderer when loading state
226 - GBA: Fix multiboot ROM loading
227 - GBA: Fix multiboot loading resulting in too small WRAM
228 - GBA BIOS: Implement BitUnPack
229 - GBA BIOS: Fix ArcTan sign in HLE BIOS
230 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
231 - GBA BIOS: Fix INT_MIN/-1 crash
232 - GBA Hardware: Fix crash if a savestate lies about game hardware
233 - GBA I/O: Handle audio registers specially when deserializing
234 - GBA Memory: Improve initial skipped BIOS state
235 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
236 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
237 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
238 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
239 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
240 - LR35902: Fix core never exiting with certain event patterns
241 - LR35902: Fix pc overflowing current region off-by-one
242 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
243 - OpenGL: Fix some shaders causing offset graphics
244 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
245 - Qt: Fix window icon being stretched
246 - Qt: Fix data directory path
247 - Qt: Fix timing issues on high refresh rate monitors
248 - Qt: Fix linking after some windows have been closed
249 - Qt: Fix crash when changing audio settings after a game is closed
250 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
251 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
252 - Qt: Fix game unpausing after frame advancing and refocusing
253 - SDL: Fix game crash check
254 - SDL: Fix race condition with audio thread when starting
255 - SDL: Fix showing version number
256 - Test: Fix crash when loading invalid file
257 - Test: Fix crash when fuzzing fails to load a file
258 - Test: Don't rely on core for frames elapsed
259 - Test: Fix crash when loading invalid file
260 - Test: Fix crash when fuzzing fails to load a file
261 - Tools: Fix recurring multiple times over the same library
262 - Util: Fix overflow when loading invalid UPS patches
263 - Util: Fix highest-fd socket not being returned by SocketAccept
264 - Windows: Fix VDir.rewind
265Misc:
266 - All: Add C++ header guards
267 - All: Move time.h include to common.h
268 - 3DS, PSP2, Wii: Last directory loaded is saved
269 - CMake: Add ability to just print version string
270 - Core: New, faster event timing subsystem
271 - Core: Clean up some thread state checks
272 - Core: Add generic checksum function
273 - Core: Cores can now have multiple sets of callbacks
274 - Core: Restore sleep callback
275 - Core: Move rewind diffing to its own thread
276 - Core: Ability to enumerate and modify video and audio channels
277 - Core: List memory segments in the core
278 - Core: Move savestate creation time to extdata
279 - Core: Config values can now be hexadecimal
280 - Core: Improved threading interrupted detection
281 - Debugger: Modularize CLI debugger
282 - Debugger: Make building with debugging aspects optional
283 - Debugger: Add functions for read- or write-only watchpoints
284 - Debugger: Make attaching a backend idempotent
285 - Debugger: Add mDebuggerRunFrame convenience function
286 - Feature: Move game database from flatfile to SQLite3
287 - Feature: Support ImageMagick 7
288 - Feature: Make -l option explicit
289 - FFmpeg: Return false if a file fails to open
290 - FFmpeg: Force MP4 files to YUV420P
291 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
292 - GB: Reset with initial state of DIV register
293 - GB MBC: New MBC7 implementation
294 - GB Audio: Simplify envelope code
295 - GB Audio: Improve initial envelope samples
296 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
297 - GB Video: Improved video timings
298 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
299 - GBA, GB: ROM is now unloaded if a patch is applied
300 - GBA DMA: Refactor DMA out of memory.c
301 - GBA DMA: Move DMAs to using absolute timing
302 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
303 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
304 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
305 - GBA Memory: Support reading/writing POSTFLG
306 - GBA Memory: Remove unused prefetch cruft
307 - GBA Timer: Improve accuracy of timers
308 - GBA Video: Clean up unused timers
309 - GBA Video: Allow multiple handles into the same tile cache
310 - GBA Video, GB Video: Colors are now fully scaled
311 - GBA Video: Optimize when BLD* registers are written frequently
312 - OpenGL: Add xBR-lv2 shader
313 - Qt: Move last directory setting from qt.ini to config.ini
314 - Qt: Improved HiDPI support
315 - Qt: Expose configuration directory
316 - Qt: Merge "Save" and "OK" buttons in shader options
317 - Qt: Automatically load controller profile when plugged in
318 - Qt: Rename "Resample video" option to "Bilinear filtering"
319 - Qt: Remove audio thread
320 - Qt: Remove audio buffer sizing in AudioProcessorQt
321 - Qt: Re-enable QtMultimedia on Windows
322 - Qt: Make "Mute" able to be bound to a key
323 - Qt: Add .gb/.gbc files to the extension list in Info.plist
324 - Qt: Relax hard dependency on OpenGL
325 - Qt: Better highlight active key in control binding
326 - SDL: Remove scancode key input
327 - SDL: Automatically map controllers when plugged in
328 - Test: Add a basic test suite
329 - Util: Add size counting to Table
330 - Util: Add 8-bit PNG write support
331 - Util: Tune patch-fast extent sizes
332 - VFS: Call msync when syncing mapped data
333 - VFS: Allow truncating memory chunk VFiles
334 - VFS: Fix some minor VFile issues with FILEs
335 - VFS: Optimize expanding in-memory files
336 - VFS: Add VFileFIFO for operating on circle buffers
337Changes from beta 1:
338Features:
339 - Qt: Italian translation (by theheroGAC)
340 - Qt: Updated German translation
341Bugfixes:
342 - GB Audio: Fix incorrect channel 4 iteration
343 - GB Audio: Fix zombie mode bit masking
344 - GB Serialize: Fix timer serialization
345 - GB Video: Fix LYC regression
346 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
347 - GBA Timer: Fix count-up timing overflowing timer 3
348 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
349 - Qt: Fix memory search close button (fixes mgba.io/i/769)
350 - Qt: Fix window icon being stretched
351 - Qt: Fix initial window size (fixes mgba.io/i/766)
352 - Qt: Fix data directory path
353 - Qt: Fix controls not saving on non-SDL builds
354 - Qt: Fix translation initialization (fixes mgba.io/i/776)
355 - Qt: Fix patch loading while a game is running
356 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
357 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
358 - Qt: Fix GL-less build
359 - Qt: Fix Software renderer not handling alpha bits properly
360 - Qt: Fix screen background improperly stretching
361 - SDL: Fix cheats not loading
362Misc:
363 - GB Serialize: Add MBC state serialization
364 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
365 - GBA Timer: Improve accuracy of timers
366 - PSP2: Update toolchain to use vita.cmake
367 - Qt: Add language selector
368 - Qt: Minor test fixes
369 - Qt: Move shader settings into main settings window
370 - Qt: Dismiss game crashing/failing dialogs when a new game loads
371 - Qt: Properly ship Qt translations
372 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
373
3740.6 beta 1: (2017-06-29)
375 - Initial beta for 0.6
376
3770.5.2: (2016-12-31)
378Bugfixes:
379 - All: Fix fullscreen config option being ignored
380 - ARM7: PSR mode bits should not get sign extended
381 - GB: Fix audio not being deinitialized
382 - GB: Fix crash when masking savedata
383 - GB: Properly initialize sramRealVf variable
384 - GB Audio: Fix serialization of channel 3 and NR52 properties
385 - GB Audio: Reset envelope timer when reseting sound channel
386 - GB MBC: Fix SRAM dangling pointer with RTC games
387 - GB MBC: Fix initializing MBC when no ROM is loaded
388 - GB Memory: Fix patching ROM bank 0
389 - GB Memory: Fix starting HDMAs during mode 0
390 - GB Memory: Fix HDMA5 value after DMA completes
391 - GB Video: Initialize LCDC in renderer
392 - GB Video: Hblank IRQs should mask LYC=LY IRQs
393 - GBA: Fix IRQs firing after already being cleared
394 - GBA: Only unhalt CPU if appropriate bit is set in IE
395 - GBA: Add savegame override for Crash Bandicoot 2
396 - GBA BIOS: Fix MidiKey2Freq BIOS reads
397 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
398 - GBA Cheats: Fix GameShark ROM patches
399 - GBA I/O: Mask off WAITCNT bits that cannot be written
400 - GBA Memory: Fix misaligned BIOS reads
401 - GBA Memory: Fix VCOUNT being writable
402 - GBA Video: Fix out of bounds sprite transforms
403 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
404 - Libretro: Fix disabling BIOS
405 - Libretro: Fix Game Boy savestates and audio
406 - Qt: Fix changing resolution of software renderer
407 - Qt: Fix setting overrides
408 - Qt: Fix cut off tiles and alignment issues in tile viewer
409 - Qt: Only reset window dimensions when first shown
410 - Qt: Fix Qt Multimedia audio driver on big endian
411 - Qt: Fix Apply button for key and controller configurations
412 - VFS: Fix resizing memory chunks when not needed
413 - Windows: Fix Unicode directory handling
414Misc:
415 - GB, GBA: Prevent loading null ROMs
416 - GB Audio: Initialize wave RAM to GBC values
417 - GB Memory: Reset ROM bank when loading a ROM
418 - PSP2: Improved controller rumble
419
4200.5.1: (2016-10-05)
421Bugfixes:
422 - Core: Fix importing save games as read-only
423 - FFmpeg: Fix encoding AAC
424 - GB: Fix invalid STOP behavior on Game Boy Color
425 - GB: Initialize audio properly
426 - GB: Properly clear KEY1 bit 0 when switching speeds
427 - GB: Properly unload save files when unloading a ROM
428 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
429 - GB MBC: Fix MBC7 when size is incorrectly specified
430 - GB MBC: Fix RTC access when no save file is loaded
431 - GB SIO: Don't auto-clock external shift clock
432 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
433 - GB Video: Fix video frames getting missed when LCDC is off
434 - GB Video: Clear screen when LCDC is off
435 - GBA Cheats: Fix holding onto pointers that may get invalidated
436 - GBA Cheats: Fix key-activated CodeBreaker cheats
437 - GBA Cheats: Fix uninitialized memory getting freed when saving
438 - GBA Hardware: Improve Game Boy Player rumble behavior
439 - GBA Memory: Fix several unused I/O register read values
440 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
441 - LR35902: Fix events running with the wrong cycle active
442 - Qt: Fix "close" button on Overrides view
443 - Qt: Fix saving overrides
444 - Qt: Fix directory set unloading when replacing the ROM
445 - Qt: Fix patch loading
446 - Qt: Fix crash when saving an override if a game isn't loaded
447 - Qt: Fix showing default display driver as OpenGL (force 1.x)
448 - SDL: Attach rumble in SDL frontend
449 - Util: Fix PNG identification on files too small to be a PNG
450Misc:
451 - All: Only update version info if needed
452 - All: Split out install locations for Libretro and OpenEmu
453 - FFmpeg: Encoding cleanup
454 - GB: Reset active region when reloading ROM
455 - GB Memory: Initialize RAM pattern for GBC
456 - GB Video: Improved video timings
457 - Qt: Manage window sizes slightly better
458 - Qt: Remember scale option independent of core dimensions
459
4600.5.0: (2016-09-19)
461Features:
462 - Game Boy support
463 - Support for encrypted CodeBreaker GBA cheats
464 - Emulation of Vast Fame protected GBA carts (taizou)
465 - Tile viewer
466 - Threaded rendering mode
467 - Libretro: Memory map and achievement support (leiradel)
468 - GUI: Add UI control remapping
469 - GUI: Add fast-forward
470 - Wii: 240p support
471 - 3DS: Adjustable screen darkening
472 - Ability to temporarily load a savegame
473 - Load specific files out of archives
474 - Automatic BIOS detection
475Bugfixes:
476 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
477 - Debugger: Fix GDB breakpoints
478 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
479 - GBA: Fix filehandle leak with savegames
480 - GBA: Timer 0 cannot be count up
481 - GBA: Count up timers should not count themselves
482 - GBA Memory: Fix mirror on non-overdumped Classic NES games
483 - GBA Memory: Fix ldm {pc}
484 - GBA Savedata: Fix savedata sync timer
485 - GBA Savedata: Only unmap savedata if present
486 - GBA Serialize: Savestates now properly store prefetch
487 - GBA Video: WIN0/1 take priority over OBJWIN
488 - GBA Video: Fix out-of-order OBJWIN
489 - PSP2: Fix GPU crash while exiting
490 - PSP2: Fix VSync
491 - PSP2: Fix accelerometer range
492 - PSP2: Actually load screen mode setting
493 - PSP2: Fix gyroscope direction
494 - PSP2: Delete threads after they return
495 - PSP2: Fix mapping/unmapping from not at 0
496 - Qt: Fix bug in software renderer scaling
497 - Qt: Fix hanging key press after disabling autofire
498 - Qt: Fix being unable to pause manually when using auto-pausing
499 - SDL: Fix axes being mapped wrong
500 - Util: Fix realloc semantics in utf16to8
501 - Util: Fix inserting too many items into a hash table
502 - VFS: Fix uninitialized varaible reading from 7z
503 - VFS: Fix reading multiple files from a 7z archive
504 - Wii: Fix framelimiting after a slowdown
505 - Wii: Fix garbage flash at startup
506Misc:
507 - 3DS: Use blip_add_delta_fast for a small speed improvement
508 - 3DS: Allow UTF-16 filenames
509 - 3DS: Port to using citro3D
510 - 3DS: Use system font for menus
511 - 3DS: Attempt to use Core 2 for threads
512 - 3DS: Adjustable filering
513 - 3DS: 3D banner
514 - All: Add QUIET parameter to silence CMake
515 - All: Faster memory read/write
516 - ARM7: Support forcing Thumb mode via MSR
517 - ARM7: Flush prefetch cache when loading CPSR via MSR
518 - ARM7: Clean up instruction decoding for future expandability
519 - Debugger: Support register and memory writes via GDB stub
520 - Debugger: Add software breakpoint support to gdb
521 - FFmpeg: Full support for libavcodec 56+
522 - GBA: Better debug logging if event processing breaks
523 - GBA Audio: Force audio DMAs to not increment destination
524 - GBA BIOS: Use custom ArcTan, not relying on OS
525 - GBA Hardware: Clean up dead code in GBP
526 - GBA Memory: Optimize stalling behavior
527 - GBA Memory: Optimize Load-/StoreMultiple
528 - GBA Savedata: Add realistic timing for EEPROM
529 - GBA Serialize: Savestates now store if CPU was halted
530 - GBA Video: Remove old slow path fallback
531 - GBA Video: Optimize sprite drawing
532 - GBA Video: Optimize mode 0 rendering
533 - GBA Video: Optimize compositing cases slightly
534 - GUI: Screenshot dimensions are now passed through
535 - GUI: Add back logging
536 - GUI: Only reload config if manually saved
537 - GUI: Increase scrolling speed
538 - OpenGL: Log shader compilation failure
539 - OpenGL: Add texSize uniform
540 - Qt: Make -g flag work in Qt build
541 - Qt: Simplify OpenGL context creation
542 - Qt: Thread startup improvements
543 - Qt: Make audio channel/video layer options shortcut mappable
544 - Qt: Remove some C99isms from C++ code
545 - Qt: Remove default autofire mappings
546 - Qt: Make reseting when pasued frame-accurate
547 - Qt: Rearchitect game closing codepath
548 - PSP2: Use system font for menus
549 - PSP2: Add rumble for PS TV
550 - PSP2: Add fit-to-height screen mode
551 - PSP2: Sync files per descriptor
552 - PSP2: Allow UTF-8 filenames
553 - PSP2: Screenshots are now saved into the Photo Gallery
554 - PSP2: Stop underclocking when menuing
555 - SDL: Increase default audio buffer size to 1024 samples
556 - SDL: More responsive rumble
557 - Util: Add Vector GetConstPointer
558 - Util: Add rtrim
559 - Util: Add endswith
560 - VFS: Improve zip file detection
561 - Wii: Add pixelated resample filter
562 - Windows: Add native VDir support
563 - Util: Add PRIz macro for libc versions that don't support %z
564
5650.4.1: (2016-07-11)
566Bugfixes:
567 - All: Fix several file handle leaks
568 - All: Fix instruction tables getting zeroed when linking sometimes
569 - ARM7: Fix flags on SBC/RSC
570 - ARM7: Fix setting spsr privilege bits when spsr is empty
571 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
572 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
573 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
574 - GBA Memory: Fix executing code from OBJ region of VRAM
575 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
576 - GBA Serialize: Fix loading savegames from savestates
577 - OpenGL: Correct boolean vector strcmp strings for uniforms
578 - Qt: Fix sending gameStopped twice
579 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
580 - Qt: Fix initial state of key mapping
581 - Qt: Initialize m_useBios
582 - SDL: Fix joystick initialization on BSD
583 - SDL: Fix potential joystick crash in games with rumble
584 - SDL: Fix SDL 1.2 build
585 - SDL: Fix sporadic crash when deinitializing audio
586 - Shaders: Fix AGS-001 shader with some bad drivers
587 - Util: Use closesocket on Windows
588 - Util: Fix socket bind addresses
589 - VFS: Fix reading 7z archives without rewinding first
590 - VFS: VFileFromFD should not open directories
591 - Wii: Fix tilting direction
592 - Util: Fix realloc semantics in utf16to8
593Misc:
594 - All: Allow use of external minizip library
595 - Debugger: CLI debugger now exits when end-of-stream is reached
596 - FFmpeg: Update dependencies on Ubuntu
597 - GBA: Slightly optimize GBAProcessEvents
598 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
599 - GBA Video: Null renderer should return proper register values
600 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
601 - Qt: Add preset for DualShock 4
602 - Qt: Update 360 input profile on OS X to reflect newer drivers
603 - Qt: Remove use of NaN
604 - Qt: Canonicalize file paths when loading games
605 - Qt: Add refresh button to controller editing
606 - SDL: Remove default gamepad mappings
607 - Util: Fix intermittent build failure on OS X
608 - VFS: VFile.sync now updates modified time
609
6100.4.0: (2016-02-02)
611Features:
612 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
613 - I/O viewer
614 - Booting of multiboot images
615 - Customization of GIF recording
616 - Libretro: Cheat code support
617 - Support for GLSL shaders
618 - ROM information view
619 - Support for VBA-style cheat codes
620 - Savestates now store creation timestamps
621 - Key autofire
622 - Libretro: Allow blocking opposing directional input
623 - OpenEmu core for OS X
624 - Libretro: Settings for using BIOS and skipping intro
625 - Libretro: Customizable idle loop removal
626 - Implemented cycle counting for sprite rendering
627 - Cleaner, unified settings window
628 - Added a setting for pausing when the emulator is not in focus
629 - Customizable paths for save games, save states, screenshots and patches
630 - Controller hotplugging
631 - Ability to store save games and active cheats within savestates
632Bugfixes:
633 - ARM7: Fix sign of unaligned LDRSH
634 - ARM7: Fix decoding of some ARM ALU instructions with shifters
635 - Debugger: Fix watchpoints in gdb
636 - GBA: Fix warnings when creating and loading savestates
637 - GBA: Fix Iridion II savetype
638 - GBA BIOS: Fix misaligned CpuSet
639 - GBA Cheats: Fix cheats setting the Action Replay version
640 - GBA Hardware: Fix GPIO on big endian
641 - GBA Memory: Fix DMA register writing behavior
642 - GBA Memory: Fix DMAs triggering two cycles early
643 - Libretro: Fix aspect ratio
644 - Qt: Fix some potential crashes with the gamepad mapping
645 - Qt: Fix keys being mapped incorrectly when loading configuration file
646 - Util: Fix PowerPC PNG read/write pixel order
647 - Util: Fix excessive memory allocation when decoding a PNG
648 - VFS: Fix VFileReadline and remove _vfdReadline
649Misc:
650 - All: Improved PowerPC support
651 - All: Fix some undefined behavior warnings
652 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
653 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
654 - GBA: Implement bad I/O register loading
655 - GBA: Allow jumping to OAM and palette RAM
656 - GBA BIOS: Finish implementing RegisterRamReset
657 - GBA Config: Add "override" layer for better one-time configuration
658 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
659 - GBA Memory: Use a dynamically sized mask for ROM memory
660 - GBA Memory: Implement several unimplemented memory access types
661 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
662 - GBA RR: Starting from savestate now embeds the savegame
663 - GBA RR: Add preliminary SRAM support for VBM loading
664 - GBA RR: Add support for resets in movies
665 - GBA Video: Remove lastHblank, as it is implied
666 - Libretro: Use anonymous memory mappers for large blocks of memory
667 - Libretro: Add install target for libretro core
668 - Qt: Window size command line options are now supported
669 - Qt: Increase usability of key mapper
670 - Qt: Add 'Apply' button to settings window
671 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
672 - Qt: Allow use of modifier keys as input
673 - Qt: Optimize log viewer
674 - Qt: Added button for breaking into the GDB debugger
675 - Qt: Add box for showing duration of rewind
676 - SDL: Support fullscreen in SDL 1.2
677 - SDL: Allow GBASDLAudio to be used without a thread context
678 - Util: Use VFile for configuration
679 - Util: Add MutexTryLock
680
6810.3.2: (2015-12-16)
682Bugfixes:
683 - ARM7: Fix STRT/STRBT
684 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
685 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
686 - Libretro: Fix problems with rumble not turning off
687 - GBA: Fix idle skip state being retained between games
688 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
689 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
690 - GBA BIOS: Fix Sqrt sign
691 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
692 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
693 - GBA Memory: Fix DMA behavior for SRAM accesses
694 - GBA Memory: Fix Store8 to OBJ VRAM
695 - GBA Memory: Fix alignment of LDM/STM on SRAM
696 - GBA Memory: Fix unaligned out-of-bounds ROM loads
697 - GBA Memory: Fix timing of DMAs
698 - GBA Video: Fix _mix for 15-bit color
699 - GBA Video: Fix OAM and palette initialization
700 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
701 - Qt: Use safer isLoaded check in GameController
702 - Qt: Fix a race condition in PainterGL that could lead to a crash
703 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
704 - Qt: Fix font size in memory viewer
705 - Qt: Fix a crash in the memory viewer
706 - Qt: Add additional checks in CheatModel to prevent crashes
707 - Qt: Fix race condition with setting sample rate
708 - Qt: Fix crash when closing multiplayer windows
709 - Qt: Fix resetting while paused
710Misc:
711 - GBA Audio: Implement missing flags on SOUNDCNT_X register
712 - Qt: Add mute option to menu
713
7140.3.1: (2015-10-24)
715Bugfixes:
716 - ARM7: Fix instruction decoding of Thumb shifts
717 - GBA: Deinit savegame when unloading a ROM
718 - GBA: Fix BIOS check on big endian
719 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
720 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
721 - GBA Audio: Fix audio channels being silenced at the wrong time
722 - GBA Memory: Fix bad BIOS Load16 on big endian
723 - GBA Memory: Fix bad Load8 on big endian
724 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
725 - GBA Video: Fix edge case with sprite blend modes and semitransparency
726 - GBA Video: Fix objwin and blending interaction on sprites
727 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
728 - Libretro: Fix a memory leak with the render buffer
729 - Qt: Windows no longer spawn in the top left on first launch
730 - Qt: Fix install path of XDG desktop file with DESTDIR
731 - Qt: Fix drag and drop on Windows
732 - Qt: Reenable double buffering, as disabling it broke some Windows configs
733 - VFS: Fix return values of VFileFILE.read and .write
734Misc:
735 - All: Reset next event to cycles instead of zero to interrupt
736 - All: Add --version flag
737 - ARM7: Force disable LTO on two files to work around a GCC bug
738 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
739 - GBA: Better memory handling with PNG savestates
740 - GBA: Additional savestate sanity checks
741 - GBA: Check for cycle count being too high
742 - GBA Audio: Allow GBAAVStream to have no video callback
743 - GBA BIOS: Implement RegisterRamReset for SIO registers
744 - Qt: Remove useless help icons in dialogs
745 - Qt: Prevent savestate window from opening while in multiplayer
746 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
747 - Qt: Dropping multiplayer windows works more cleanly now
748
7490.3.0: (2015-08-16)
750Features:
751 - Ability to hide individual background layers, or OBJs
752 - Ability to mute individual audio channels
753 - Palette viewer and exporter
754 - Volume control
755 - More shortcuts are editable (e.g. quick save/load)
756 - Rewind now shows the frame after rewinding
757 - Import/Export of GameShark/Action Replay snapshots
758 - Add "Step backwards" item for single increment rewind
759 - Deadzone estimation for game controllers
760 - Analog inputs can be used for shortcuts
761 - Menu items for specific solar sensor brightness levels
762 - Remappable controls for tilt and gyroscope sensors
763 - Status messages for actions taken while a game is running (e.g. save/load state)
764 - Memory inspector
765 - Screensaver can now be suspended while a game is running
766 - Load/save the most recent savestate slot
767 - Support varible speed (PWM) rumble
768 - Ability to cap fast forward speed
769 - Finer control over FPS target
770 - Holdable shortcut for rewinding one frame at a time
771 - Ability to boot directly into the BIOS
772 - Preliminary support for yanking out the game pak while a game is running
773 - Thumb-drive mode by putting a file called portable.ini in the same folder
774 - Configurable display driver, between software and OpenGL
775 - Undo-able savestate loading and saving
776 - Controller profiles now store shortcut settings
777 - Default controller profiles for several common controllers
778 - Libretro now supports BIOS, rumble and solar sensor
779 - Implement BIOS call Stop, for sleep mode
780 - Automatically load patches, if found
781 - Improved video synchronization
782 - Configurable audio output sample rate
783Bugfixes:
784 - ARM7: Fix SWI and IRQ timings
785 - ARM7: Fix Thumb MUL timing
786 - ARM7: Fix timing of multiplies to use N cycles
787 - ARM7: ARMHotplugDetach should call deinit
788 - Debugger: Fix use-after-free in breakpoint clearing code
789 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
790 - GBA: Cap audio FIFO read size during deserialization
791 - GBA: Check for corrupted savestates when loading
792 - GBA: Check for improperly sized savestates when loading
793 - GBA: Check for savestates made from differently sized ROMs
794 - GBA: Fix calls to endian-independent loadstores
795 - GBA: Fix timing of reading from timer registers
796 - GBA: Ensure cycles never go negative
797 - GBA Audio: Force audio FIFOs to 32-bit
798 - GBA Audio: Fix audio pitch changing when adjusting buffer size
799 - GBA Audio: Fix sample order in audio channel 3
800 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
801 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
802 - GBA Memory: Improve Thumb open bus behavior
803 - GBA Memory: Fix potential DMA issue when loading a savestate
804 - GBA Memory: Fix load/store multiple video memory waitstates
805 - GBA SIO: Fix reseting when there are SIO devices attached
806 - GBA Video: Blended sprites should never have other effects applied
807 - GBA Video: Fix out-of-bounds tiles in mosaic
808 - GBA Video: Fix windows not affecting sprites
809 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
810 - GBA Video: Fix timing on first scanline
811 - Qt: Better cleanup when a game crashes
812 - Qt: Fix open ROM dialog filtering for archive formats
813 - Qt: Cap the maximum number of multiplayer windows
814 - Qt: Fix maximum year in sensor override
815 - Qt: Fix window being too tall after exiting fullscreen
816 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
817 - Qt: Fix analog buttons not getting unmapped
818 - Qt: Fix passing command line options
819 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
820 - SDL: Fix SDL build when OpenGL is missing
821 - Util: Allow loading IPS patches that grow the ROM
822 - VFS: Fix resource leaks if some allocations fail
823 - VFS: Fix line-reading to return proper values
824 - Video: Fix an issue with very long filenames
825 - Util: Fix formatting of floats
826Misc:
827 - All: Add --help flag for command line programs
828 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
829 - All: Enable static linking for Windows
830 - All: Enable static linking for OS X
831 - All: Threads are now named
832 - All: Proper handling of Unicode file paths
833 - ARM7: Add emulation for Undefined CPU mode
834 - ARM7: Reduce the size of the Thumb instruction table
835 - GBA: Add status log level
836 - GBA: GBARewind now returns how many states it has rewound
837 - GBA: SIO logging layer
838 - GBA BIOS: Stub out SoundBias
839 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
840 - GBA: Don't include GBACLIDebugger struct unless needed
841 - GBA: Savedata is now synced shortly after data finishes being written
842 - GBA: Process multiple timer events at once, if necessary
843 - GBA Audio: Implement audio reset for channels A/B
844 - GBA Audio: Process multiple audio events at once, if necessary
845 - GBA Hardware: Backport generic RTC source into core
846 - GBA Input: Allow axes and buttons to be mapped to the same key
847 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
848 - GBA SIO: Add a dummy driver for Normal mode
849 - GBA Thread: Add functionality for running callbacks on the GBA thread
850 - GBA Thread: Split GBASync into a separate file
851 - GBA Video: Refactor software renderer into separate files
852 - GBA Video: Slightly optimize mode 0 mosaic rendering
853 - Debugger: Free watchpoints in addition to breakpoints
854 - Qt: Handle saving input settings better
855 - Qt: Move GL frame drawing back onto its own thread
856 - Qt: Fast forward (held) option moved from Other to Emulation menu
857 - Qt: Show version info in window title
858 - Qt: Migrate multiplayer window handling into GBAApp
859 - Qt: Unified file opening and saving with last location
860 - Qt: Fix windows being resizable when they shouldn't have been
861 - Qt: Only hide cursor in full screen
862 - Qt: Replace pause-after-frame mutex with an atomic
863 - Qt: Add application icon and XDG desktop files
864 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
865 - Qt: Don't save window size when entering fullscreen
866 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
867 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
868 - Qt: Increase usability of key mapper
869 - Qt: Show checkmark for window sizes
870 - Qt: Set window path to loaded ROM
871 - Perf: Ability to load savestates immediately on launch
872 - SDL: Properly check for initialization
873 - SDL: Clean up initialization functions
874 - SDL: Clean up GL context
875 - Util: Allow disabling the threading code entirely
876 - VFS: Add sync method to force syncing with backing
877
8780.2.1: (2015-05-13)
879Bugfixes:
880 - All: Fix sanitize-deb script not cleaning up after itself
881 - All: Fix dependencies for libavcodec on Debian-derived platforms
882 - ARM7: Handle writeback for PC in addressing modes 2 and 3
883 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
884 - ARM7: Fix ARM multiply instructions when PC is a destination register
885 - Debugger: Fix use-after-free in breakpoint clearing code
886 - Debugger: Fix boundary conditions in tab completion
887 - GBA: Fix timers not updating timing when writing to only the reload register
888 - GBA: Fix rewind boundary conditions
889 - GBA: Add initial I/O register settings for background matrix registers
890 - GBA: Fix hang when loading a savestate if sync to video is enabled
891 - GBA: Handle out-of-bounds I/O access
892 - GBA: Fix bounds-checking on EEPROM access
893 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
894 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
895 - GBA Memory: Allow SRAM to be 64kB
896 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
897 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
898 - GBA Video: Fix second frame mode 5
899 - Perf: Fix race condition if a game crashes immediately on start
900 - Qt: Fix Display object leak when closing a window
901 - Qt: Fix .deb dependencies
902 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
903 - Qt: Fix window not regaining focus after exiting savestate window
904 - Qt: Fix regression where video would not record if the game had already started
905 - Qt: Fix potential crash if a gamepad causes focus to change
906 - Qt: Fix controller axis querying
907 - Qt: Fix multiplayer windows opening as the wrong size
908 - Qt: Fix controllers sometimes not loading the right profile
909 - SDL: Fix boundary conditions for joystick adjustments
910 - SDL: Allocate properly sized input maps
911 - SDL: Fix potential build issues when Qt and SDL2 are in use
912 - Util: Fix resource leak in UTF-8 handling code
913 - Util: Fix a null-pointer issue when attempting to delete a key
914 - VFS: Fix resource leaks if some allocations fail
915 - Video: Fix an issue with very long filenames
916Misc:
917 - GBA Memory: Soft-crash if jumping past the end of a ROM
918 - Qt: Show multiplayer numbers in window title
919 - Qt: Solar sensor can have shortcuts set
920
9210.2.0: (2015-04-03)
922Features:
923 - Support for gamepad axes, e.g. analog sticks or triggers
924 - Add scale presets for up to 6x
925 - Settings window
926 - Bilinear resampling option
927 - Add option to skip BIOS start screen
928 - List of recently opened games
929 - Support for games using the Solar Sensor
930 - Better audio resampling via blip-buf
931 - Game Pak overrides dialog for setting savetype and sensor values
932 - Support for games using the tilt sensor
933 - Remappable shortcuts for keyboard and gamepad
934 - Rewinding of emulation
935 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
936 - Support IPv6
937 - Save directory of last loaded file
938 - Support BPS patches
939 - Automatically detect and optimize out idle loops
940 - Configurable game overrides
941 - Support loading 7-Zip files
942 - Drag and drop game loading
943 - Cheat code support
944 - Runtime configurable audio driver
945 - Libretro core for use with RetroArch and other front-ends
946 - Controller profiles for setting different bindings for different controllers
947 - Ability to lock aspect ratio
948 - Local link cable support
949 - Ability to switch which game controller is in use per instance
950 - Ability to prevent opposing directional input
951 - Warning dialog if an unimplemented BIOS feature is called
952 - Debugger: Add CLI "frame", frame advance command
953 - Debugger: Add CLI functions for writing to memory
954 - Debugger: Add CLI functions for examining memory regions
955 - Debugger: Add CLI function for writing a register
956Bugfixes:
957 - ARM7: Extend prefetch by one stage
958 - ARM7: Fix cycle counting for loads
959 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
960 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
961 - GBA: Initialize gba.sync to null
962 - GBA: Fix timer initialization
963 - GBA Audio: Support 16-bit writes to FIFO audio
964 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
965 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
966 - GBA BIOS: Fix BIOS prefetch after reset
967 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
968 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
969 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
970 - GBA Memory: Fix I cycles that had been moved to ARM7 core
971 - GBA Memory: Fix cycle counting for 32-bit load/stores
972 - GBA RR: Fix fallthrough error when reading tags from a movie
973 - GBA Thread: Fix possible hang when loading an archive
974 - GBA Thread: Fix possible deadlock in video sync
975 - Perf: Fix crash when the GBA thread fails to start
976 - Qt: Fix crash starting a GDB stub if a game isn't loaded
977 - Qt: Fix crash when adjusting settings after closing a game
978 - Qt: Fix crash when starting GDB stub after closing a game
979 - Qt: Fix patch loading while a game is running
980 - Qt: Fix crash when loading a game after stopping GDB server
981 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
982 - Qt: Fix crash when attempting to pause if a game is not running
983 - SDL: Properly clean up if a game doesn't launch
984 - Util: Fix sockets on Windows
985Misc:
986 - All: Enable link-time optimization
987 - Debugger: Watchpoints now work on STM/LDM instructions
988 - Debugger: Clean up GDB stub network interfacing
989 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
990 - Debugger: Merge Thumb BL instructions when disassembling
991 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
992 - Debugger: Watchpoints now report address watched (fixes #68)
993 - Debugger: Add support for soft breakpoints
994 - Debugger: Make I/O register names be addresses instead of values
995 - Debugger: Rename read/write commands
996 - GBA: Improve accuracy of event timing
997 - GBA: Add API for getting Configuration structs for overrides and input
998 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
999 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1000 - GBA: Move A/V stream interface into core
1001 - GBA: Savestates now take into account savedata state machines (fixes #109)
1002 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1003 - GBA Memory: Simplify memory API and use fixed bus width
1004 - GBA Thread: Make GBASyncWaitFrameStart time out
1005 - GBA Video: Start video at the last scanline instead of the first
1006 - Qt: Optimize logo drawing
1007 - Qt: Move frame upload back onto main thread
1008 - Qt: Remember window position
1009 - Qt: Double-clicking on the window toggles full screen
1010 - Util: Use proper locale for reading and writing float values
1011
10120.1.1: (2015-01-24)
1013Bugfixes:
1014 - ARM7: Fix LDM writeback to a register already written
1015 - GBA: Fix timers 2 and 3 updating incorrectly
1016 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1017 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1018 - GBA Audio: Properly initialize audio FIFO channels
1019 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1020 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1021 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1022 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1023 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1024 - GBA BIOS: Fix HuffUnComp boundary conditions
1025 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1026 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1027 - GBA Memory: Filter out top nybble of DMA addresses
1028 - GBA Memory: Properly bounds-check VRAM accesses
1029 - GBA Memory: Fix initial DMA state
1030 - GBA Thread: Allow halted games to exit cleanly
1031 - GBA Video: Fix blend issues with obscured middle layers
1032 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1033 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1034 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1035 - GBA Video: Fix sprite boundary conditions with mosaic
1036 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1037 - Qt: Fix issue with set frame sizes being the wrong height
1038 - Qt: Fix emulator crashing when full screen if a game is not running
1039 - Qt: Fix window focus issues
1040 - Qt: Properly set default video recording settings
1041 - Qt: Fix a race condition when a game crashes immediately
1042 - Qt: Fix some cases where key mapping can break if focus is adjusted
1043 - Qt: Fix crash if a game pauses before any frames are shown
1044 - Debugger: Negative PC-relative loads now properly subtract the offset
1045 - Debugger: Align PC-relative loads in Thumb
1046 - Debugger: Fix watchpoints triggering too late
1047 - Debugger: Fix binary print putting spaces between digits
1048 - Video: Ensure FFmpeg encoder has audio frames
1049 - Video: Fix uncompressed PCM audio recording
1050 - Video: Fix FFmpeg crashing when the file extension is wrong
1051 - Util: Fix SOCKET_FAILED macro
1052Misc:
1053 - GBA: Exit cleanly on FATAL if the port supports it
1054 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1055 - Qt: Disable sync to video by default
1056 - Qt: Handle a game crash without crashing
1057 - Qt: Set default log level to FATAL, ERROR and WARN
1058 - Qt: Clarify some phrasing in the menus
1059 - Qt: Clear active buttons when focus is lost
1060
10610.1.0: (2014-12-13)
1062 - Initial release