all repos — mgba @ caea7e070015060014409ce804e1851f4983f800

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10 - Map viewer
 11 - Automatic cheat loading and saving
 12 - GameShark and Action Replay button support
 13 - AGBPrint support
 14 - Debugger: Conditional breakpoints and watchpoints
 15Bugfixes:
 16 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 17 - GB Serialize: Fix audio state loading
 18 - GB Video: Fix dot clock timing being slightly wrong
 19 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 20 - ARM: Fix MSR when T bit is set
 21 - GB Serialize: Fix game title check
 22 - GB: Revamp IRQ handling based on new information
 23 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 24 - GBA Video: Force align 256-color tiles
 25 - GBA DMA: ROM reads are forced to increment
 26 - GB Video: Fix loading states while in mode 3
 27 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 28 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 29 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 30 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 31 - GBA Savedata: Fix crash when resizing flash
 32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 33 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 34 - GBA Cheats: Fix slide codes not initializing properly
 35 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 36 - LR35902: Fix watchpoints not reporting new value
 37 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 38 - 3DS: Fix opening files in directory names with trailing slashes
 39Misc:
 40 - GBA Timer: Use global cycles for timers
 41 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 42 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 43 - Qt: Redo GameController into multiple classes
 44 - Test: Restructure test suite into multiple executables
 45 - Python: Integrate tests from cinema test suite
 46 - Util: Don't build crc32 if the function already exists
 47 - GBA: Implement display start DMAs
 48 - Qt: Prevent window from being created off-screen
 49 - Qt: Add option to disable FPS display
 50 - GBA: Improve multiboot image detection
 51 - GB MBC: Remove erroneous bank 0 wrapping
 52 - GBA Cheats: Allow multiple ROM patches in the same slot
 53 - GB: Skip BIOS option now works
 54
 550.6.1: (2017-10-01)
 56Bugfixes:
 57 - GB, GBA: Fix crashes when attempting to identify null VFiles
 58 - GB, GBA: Fix sync to video with frameskip
 59 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 60 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 61 - GB Core: Fix palette loading when loading a foreign config
 62 - GB MBC: Pocket Cam memory should be accessible without enabling
 63 - GB MBC: Fix SRAM sizes 4 and 5
 64 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 65 - GB MBC: Fix RTC loading when file size is off
 66 - GB Memory: Initialize peripheral pointers
 67 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 68 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 69 - GB Memory: Actually load latch time from savestate
 70 - GB Serialize: Fix deserializing video STAT
 71 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 72 - GB Video: Fix potential hang when ending mode 0
 73 - GB Video: Fix read mode when enabling LCD
 74 - GBA: Reset active region as needed when loading a ROM
 75 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 76 - GBA BIOS: Use core's VRAM variable instead of renderer's
 77 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 78 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 79 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 80 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 81 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 82 - Python: Fix importing .gb or .gba before .core
 83 - Qt: Fix command line debugger closing second game
 84 - Qt: Fix LOG argument order
 85 - Qt: Fix timezone issues with time overrides
 86 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 87 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 88Misc:
 89 - CMake: Fix CPack dependencies for libpng 1.6
 90 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 91 - GBA Cheats: Improve detection of raw cheats
 92 - Qt: Don't rebuild library view if style hasn't changed
 93 - Qt: Allow overrides to be saved before a game is loaded
 94 - Qt: Hide mouse immediately when loading
 95 - SDL: Fix 2.0.5 build on macOS under some circumstances
 96 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 97
 980.6.0: (2017-07-16)
 99Features:
100 - Library view
101 - Sprite viewer
102 - Debugging console
103 - Improved memory viewer
104 - Memory search
105 - Command line ability to override configuration values
106 - Add option to allow preloading the entire ROM before running
107 - Add option for whether rewinding restores save games
108 - Savestates now contain any RTC override data
109 - Add option to lock video to integer scaling
110 - LR35902: Watchpoints
111 - LR35902/GB-Z80 disassembler
112 - GB: Tile viewer
113 - GB: Video/audio channel enabling/disabling
114 - GB: Symbol table support
115 - GB MBC: Add MBC1 multicart support
116 - GBA: Support printing debug strings from inside a game
117 - GBA: Better cheat type autodetection
118 - Implement keypad interrupts
119 - Configuration of gamepad hats
120 - Video log recording for testing and bug reporting
121 - Debugger: Segment/bank support
122 - Debugger: Execution tracing
123 - Qt: German translation (by Lothar Serra Mari)
124 - Qt: Spanish translation (by Kevin López)
125 - Qt: Italian translation (by theheroGAC)
126Bugfixes:
127 - ARM7: Fix MLA/*MULL/*MLAL timing
128 - Core: Fix crash with rewind if savestates shrink
129 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
130 - Core: Fix directory sets crashing on close if base isn't properly detached
131 - FFmpeg: Fix overflow and general issues with audio encoding
132 - GB: Fix flickering when screen is strobed quickly
133 - GB: Fix STAT blocking
134 - GB MBC: Fix ROM bank overflows getting set to bank 0
135 - GB MBC: Fix swapping carts not detect new MBC
136 - GB Timer: Improve DIV reset behavior
137 - GB Timer: Fix DIV batching if TAC changes
138 - GB Video: Reset renderer when loading state
139 - GBA: Fix multiboot ROM loading
140 - GBA: Fix multiboot loading resulting in too small WRAM
141 - GBA BIOS: Implement BitUnPack
142 - GBA BIOS: Fix ArcTan sign in HLE BIOS
143 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
144 - GBA BIOS: Fix INT_MIN/-1 crash
145 - GBA Hardware: Fix crash if a savestate lies about game hardware
146 - GBA I/O: Handle audio registers specially when deserializing
147 - GBA Memory: Improve initial skipped BIOS state
148 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
149 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
150 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
151 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
152 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
153 - LR35902: Fix core never exiting with certain event patterns
154 - LR35902: Fix pc overflowing current region off-by-one
155 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
156 - OpenGL: Fix some shaders causing offset graphics
157 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
158 - Qt: Fix window icon being stretched
159 - Qt: Fix data directory path
160 - Qt: Fix timing issues on high refresh rate monitors
161 - Qt: Fix linking after some windows have been closed
162 - Qt: Fix crash when changing audio settings after a game is closed
163 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
164 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
165 - Qt: Fix game unpausing after frame advancing and refocusing
166 - SDL: Fix game crash check
167 - SDL: Fix race condition with audio thread when starting
168 - SDL: Fix showing version number
169 - Test: Fix crash when loading invalid file
170 - Test: Fix crash when fuzzing fails to load a file
171 - Test: Don't rely on core for frames elapsed
172 - Test: Fix crash when loading invalid file
173 - Test: Fix crash when fuzzing fails to load a file
174 - Tools: Fix recurring multiple times over the same library
175 - Util: Fix overflow when loading invalid UPS patches
176 - Util: Fix highest-fd socket not being returned by SocketAccept
177 - Windows: Fix VDir.rewind
178Misc:
179 - All: Add C++ header guards
180 - All: Move time.h include to common.h
181 - 3DS, PSP2, Wii: Last directory loaded is saved
182 - CMake: Add ability to just print version string
183 - Core: New, faster event timing subsystem
184 - Core: Clean up some thread state checks
185 - Core: Add generic checksum function
186 - Core: Cores can now have multiple sets of callbacks
187 - Core: Restore sleep callback
188 - Core: Move rewind diffing to its own thread
189 - Core: Ability to enumerate and modify video and audio channels
190 - Core: List memory segments in the core
191 - Core: Move savestate creation time to extdata
192 - Core: Config values can now be hexadecimal
193 - Core: Improved threading interrupted detection
194 - Debugger: Modularize CLI debugger
195 - Debugger: Make building with debugging aspects optional
196 - Debugger: Add functions for read- or write-only watchpoints
197 - Debugger: Make attaching a backend idempotent
198 - Debugger: Add mDebuggerRunFrame convenience function
199 - Feature: Move game database from flatfile to SQLite3
200 - Feature: Support ImageMagick 7
201 - Feature: Make -l option explicit
202 - FFmpeg: Return false if a file fails to open
203 - FFmpeg: Force MP4 files to YUV420P
204 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
205 - GB: Reset with initial state of DIV register
206 - GB MBC: New MBC7 implementation
207 - GB Audio: Simplify envelope code
208 - GB Audio: Improve initial envelope samples
209 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
210 - GB Video: Improved video timings
211 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
212 - GBA, GB: ROM is now unloaded if a patch is applied
213 - GBA DMA: Refactor DMA out of memory.c
214 - GBA DMA: Move DMAs to using absolute timing
215 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
216 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
217 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
218 - GBA Memory: Support reading/writing POSTFLG
219 - GBA Memory: Remove unused prefetch cruft
220 - GBA Timer: Improve accuracy of timers
221 - GBA Video: Clean up unused timers
222 - GBA Video: Allow multiple handles into the same tile cache
223 - GBA Video, GB Video: Colors are now fully scaled
224 - GBA Video: Optimize when BLD* registers are written frequently
225 - OpenGL: Add xBR-lv2 shader
226 - Qt: Move last directory setting from qt.ini to config.ini
227 - Qt: Improved HiDPI support
228 - Qt: Expose configuration directory
229 - Qt: Merge "Save" and "OK" buttons in shader options
230 - Qt: Automatically load controller profile when plugged in
231 - Qt: Rename "Resample video" option to "Bilinear filtering"
232 - Qt: Remove audio thread
233 - Qt: Remove audio buffer sizing in AudioProcessorQt
234 - Qt: Re-enable QtMultimedia on Windows
235 - Qt: Make "Mute" able to be bound to a key
236 - Qt: Add .gb/.gbc files to the extension list in Info.plist
237 - Qt: Relax hard dependency on OpenGL
238 - Qt: Better highlight active key in control binding
239 - SDL: Remove scancode key input
240 - SDL: Automatically map controllers when plugged in
241 - Test: Add a basic test suite
242 - Util: Add size counting to Table
243 - Util: Add 8-bit PNG write support
244 - Util: Tune patch-fast extent sizes
245 - VFS: Call msync when syncing mapped data
246 - VFS: Allow truncating memory chunk VFiles
247 - VFS: Fix some minor VFile issues with FILEs
248 - VFS: Optimize expanding in-memory files
249 - VFS: Add VFileFIFO for operating on circle buffers
250Changes from beta 1:
251Features:
252 - Qt: Italian translation (by theheroGAC)
253 - Qt: Updated German translation
254Bugfixes:
255 - GB Audio: Fix incorrect channel 4 iteration
256 - GB Audio: Fix zombie mode bit masking
257 - GB Serialize: Fix timer serialization
258 - GB Video: Fix LYC regression
259 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
260 - GBA Timer: Fix count-up timing overflowing timer 3
261 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
262 - Qt: Fix memory search close button (fixes mgba.io/i/769)
263 - Qt: Fix window icon being stretched
264 - Qt: Fix initial window size (fixes mgba.io/i/766)
265 - Qt: Fix data directory path
266 - Qt: Fix controls not saving on non-SDL builds
267 - Qt: Fix translation initialization (fixes mgba.io/i/776)
268 - Qt: Fix patch loading while a game is running
269 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
270 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
271 - Qt: Fix GL-less build
272 - Qt: Fix Software renderer not handling alpha bits properly
273 - Qt: Fix screen background improperly stretching
274 - SDL: Fix cheats not loading
275Misc:
276 - GB Serialize: Add MBC state serialization
277 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
278 - GBA Timer: Improve accuracy of timers
279 - PSP2: Update toolchain to use vita.cmake
280 - Qt: Add language selector
281 - Qt: Minor test fixes
282 - Qt: Move shader settings into main settings window
283 - Qt: Dismiss game crashing/failing dialogs when a new game loads
284 - Qt: Properly ship Qt translations
285 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
286
2870.6 beta 1: (2017-06-29)
288 - Initial beta for 0.6
289
2900.5.2: (2016-12-31)
291Bugfixes:
292 - All: Fix fullscreen config option being ignored
293 - ARM7: PSR mode bits should not get sign extended
294 - GB: Fix audio not being deinitialized
295 - GB: Fix crash when masking savedata
296 - GB: Properly initialize sramRealVf variable
297 - GB Audio: Fix serialization of channel 3 and NR52 properties
298 - GB Audio: Reset envelope timer when reseting sound channel
299 - GB MBC: Fix SRAM dangling pointer with RTC games
300 - GB MBC: Fix initializing MBC when no ROM is loaded
301 - GB Memory: Fix patching ROM bank 0
302 - GB Memory: Fix starting HDMAs during mode 0
303 - GB Memory: Fix HDMA5 value after DMA completes
304 - GB Video: Initialize LCDC in renderer
305 - GB Video: Hblank IRQs should mask LYC=LY IRQs
306 - GBA: Fix IRQs firing after already being cleared
307 - GBA: Only unhalt CPU if appropriate bit is set in IE
308 - GBA: Add savegame override for Crash Bandicoot 2
309 - GBA BIOS: Fix MidiKey2Freq BIOS reads
310 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
311 - GBA Cheats: Fix GameShark ROM patches
312 - GBA I/O: Mask off WAITCNT bits that cannot be written
313 - GBA Memory: Fix misaligned BIOS reads
314 - GBA Memory: Fix VCOUNT being writable
315 - GBA Video: Fix out of bounds sprite transforms
316 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
317 - Libretro: Fix disabling BIOS
318 - Libretro: Fix Game Boy savestates and audio
319 - Qt: Fix changing resolution of software renderer
320 - Qt: Fix setting overrides
321 - Qt: Fix cut off tiles and alignment issues in tile viewer
322 - Qt: Only reset window dimensions when first shown
323 - Qt: Fix Qt Multimedia audio driver on big endian
324 - Qt: Fix Apply button for key and controller configurations
325 - VFS: Fix resizing memory chunks when not needed
326 - Windows: Fix Unicode directory handling
327Misc:
328 - GB, GBA: Prevent loading null ROMs
329 - GB Audio: Initialize wave RAM to GBC values
330 - GB Memory: Reset ROM bank when loading a ROM
331 - PSP2: Improved controller rumble
332
3330.5.1: (2016-10-05)
334Bugfixes:
335 - Core: Fix importing save games as read-only
336 - FFmpeg: Fix encoding AAC
337 - GB: Fix invalid STOP behavior on Game Boy Color
338 - GB: Initialize audio properly
339 - GB: Properly clear KEY1 bit 0 when switching speeds
340 - GB: Properly unload save files when unloading a ROM
341 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
342 - GB MBC: Fix MBC7 when size is incorrectly specified
343 - GB MBC: Fix RTC access when no save file is loaded
344 - GB SIO: Don't auto-clock external shift clock
345 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
346 - GB Video: Fix video frames getting missed when LCDC is off
347 - GB Video: Clear screen when LCDC is off
348 - GBA Cheats: Fix holding onto pointers that may get invalidated
349 - GBA Cheats: Fix key-activated CodeBreaker cheats
350 - GBA Cheats: Fix uninitialized memory getting freed when saving
351 - GBA Hardware: Improve Game Boy Player rumble behavior
352 - GBA Memory: Fix several unused I/O register read values
353 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
354 - LR35902: Fix events running with the wrong cycle active
355 - Qt: Fix "close" button on Overrides view
356 - Qt: Fix saving overrides
357 - Qt: Fix directory set unloading when replacing the ROM
358 - Qt: Fix patch loading
359 - Qt: Fix crash when saving an override if a game isn't loaded
360 - Qt: Fix showing default display driver as OpenGL (force 1.x)
361 - SDL: Attach rumble in SDL frontend
362 - Util: Fix PNG identification on files too small to be a PNG
363Misc:
364 - All: Only update version info if needed
365 - All: Split out install locations for Libretro and OpenEmu
366 - FFmpeg: Encoding cleanup
367 - GB: Reset active region when reloading ROM
368 - GB Memory: Initialize RAM pattern for GBC
369 - GB Video: Improved video timings
370 - Qt: Manage window sizes slightly better
371 - Qt: Remember scale option independent of core dimensions
372
3730.5.0: (2016-09-19)
374Features:
375 - Game Boy support
376 - Support for encrypted CodeBreaker GBA cheats
377 - Emulation of Vast Fame protected GBA carts (taizou)
378 - Tile viewer
379 - Threaded rendering mode
380 - Libretro: Memory map and achievement support (leiradel)
381 - GUI: Add UI control remapping
382 - GUI: Add fast-forward
383 - Wii: 240p support
384 - 3DS: Adjustable screen darkening
385 - Ability to temporarily load a savegame
386 - Load specific files out of archives
387 - Automatic BIOS detection
388Bugfixes:
389 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
390 - Debugger: Fix GDB breakpoints
391 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
392 - GBA: Fix filehandle leak with savegames
393 - GBA: Timer 0 cannot be count up
394 - GBA: Count up timers should not count themselves
395 - GBA Memory: Fix mirror on non-overdumped Classic NES games
396 - GBA Memory: Fix ldm {pc}
397 - GBA Savedata: Fix savedata sync timer
398 - GBA Savedata: Only unmap savedata if present
399 - GBA Serialize: Savestates now properly store prefetch
400 - GBA Video: WIN0/1 take priority over OBJWIN
401 - GBA Video: Fix out-of-order OBJWIN
402 - PSP2: Fix GPU crash while exiting
403 - PSP2: Fix VSync
404 - PSP2: Fix accelerometer range
405 - PSP2: Actually load screen mode setting
406 - PSP2: Fix gyroscope direction
407 - PSP2: Delete threads after they return
408 - PSP2: Fix mapping/unmapping from not at 0
409 - Qt: Fix bug in software renderer scaling
410 - Qt: Fix hanging key press after disabling autofire
411 - Qt: Fix being unable to pause manually when using auto-pausing
412 - SDL: Fix axes being mapped wrong
413 - Util: Fix realloc semantics in utf16to8
414 - Util: Fix inserting too many items into a hash table
415 - VFS: Fix uninitialized varaible reading from 7z
416 - VFS: Fix reading multiple files from a 7z archive
417 - Wii: Fix framelimiting after a slowdown
418 - Wii: Fix garbage flash at startup
419Misc:
420 - 3DS: Use blip_add_delta_fast for a small speed improvement
421 - 3DS: Allow UTF-16 filenames
422 - 3DS: Port to using citro3D
423 - 3DS: Use system font for menus
424 - 3DS: Attempt to use Core 2 for threads
425 - 3DS: Adjustable filering
426 - 3DS: 3D banner
427 - All: Add QUIET parameter to silence CMake
428 - All: Faster memory read/write
429 - ARM7: Support forcing Thumb mode via MSR
430 - ARM7: Flush prefetch cache when loading CPSR via MSR
431 - ARM7: Clean up instruction decoding for future expandability
432 - Debugger: Support register and memory writes via GDB stub
433 - Debugger: Add software breakpoint support to gdb
434 - FFmpeg: Full support for libavcodec 56+
435 - GBA: Better debug logging if event processing breaks
436 - GBA Audio: Force audio DMAs to not increment destination
437 - GBA BIOS: Use custom ArcTan, not relying on OS
438 - GBA Hardware: Clean up dead code in GBP
439 - GBA Memory: Optimize stalling behavior
440 - GBA Memory: Optimize Load-/StoreMultiple
441 - GBA Savedata: Add realistic timing for EEPROM
442 - GBA Serialize: Savestates now store if CPU was halted
443 - GBA Video: Remove old slow path fallback
444 - GBA Video: Optimize sprite drawing
445 - GBA Video: Optimize mode 0 rendering
446 - GBA Video: Optimize compositing cases slightly
447 - GUI: Screenshot dimensions are now passed through
448 - GUI: Add back logging
449 - GUI: Only reload config if manually saved
450 - GUI: Increase scrolling speed
451 - OpenGL: Log shader compilation failure
452 - OpenGL: Add texSize uniform
453 - Qt: Make -g flag work in Qt build
454 - Qt: Simplify OpenGL context creation
455 - Qt: Thread startup improvements
456 - Qt: Make audio channel/video layer options shortcut mappable
457 - Qt: Remove some C99isms from C++ code
458 - Qt: Remove default autofire mappings
459 - Qt: Make reseting when pasued frame-accurate
460 - Qt: Rearchitect game closing codepath
461 - PSP2: Use system font for menus
462 - PSP2: Add rumble for PS TV
463 - PSP2: Add fit-to-height screen mode
464 - PSP2: Sync files per descriptor
465 - PSP2: Allow UTF-8 filenames
466 - PSP2: Screenshots are now saved into the Photo Gallery
467 - PSP2: Stop underclocking when menuing
468 - SDL: Increase default audio buffer size to 1024 samples
469 - SDL: More responsive rumble
470 - Util: Add Vector GetConstPointer
471 - Util: Add rtrim
472 - Util: Add endswith
473 - VFS: Improve zip file detection
474 - Wii: Add pixelated resample filter
475 - Windows: Add native VDir support
476 - Util: Add PRIz macro for libc versions that don't support %z
477
4780.4.1: (2016-07-11)
479Bugfixes:
480 - All: Fix several file handle leaks
481 - All: Fix instruction tables getting zeroed when linking sometimes
482 - ARM7: Fix flags on SBC/RSC
483 - ARM7: Fix setting spsr privilege bits when spsr is empty
484 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
485 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
486 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
487 - GBA Memory: Fix executing code from OBJ region of VRAM
488 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
489 - GBA Serialize: Fix loading savegames from savestates
490 - OpenGL: Correct boolean vector strcmp strings for uniforms
491 - Qt: Fix sending gameStopped twice
492 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
493 - Qt: Fix initial state of key mapping
494 - Qt: Initialize m_useBios
495 - SDL: Fix joystick initialization on BSD
496 - SDL: Fix potential joystick crash in games with rumble
497 - SDL: Fix SDL 1.2 build
498 - SDL: Fix sporadic crash when deinitializing audio
499 - Shaders: Fix AGS-001 shader with some bad drivers
500 - Util: Use closesocket on Windows
501 - Util: Fix socket bind addresses
502 - VFS: Fix reading 7z archives without rewinding first
503 - VFS: VFileFromFD should not open directories
504 - Wii: Fix tilting direction
505 - Util: Fix realloc semantics in utf16to8
506Misc:
507 - All: Allow use of external minizip library
508 - Debugger: CLI debugger now exits when end-of-stream is reached
509 - FFmpeg: Update dependencies on Ubuntu
510 - GBA: Slightly optimize GBAProcessEvents
511 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
512 - GBA Video: Null renderer should return proper register values
513 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
514 - Qt: Add preset for DualShock 4
515 - Qt: Update 360 input profile on OS X to reflect newer drivers
516 - Qt: Remove use of NaN
517 - Qt: Canonicalize file paths when loading games
518 - Qt: Add refresh button to controller editing
519 - SDL: Remove default gamepad mappings
520 - Util: Fix intermittent build failure on OS X
521 - VFS: VFile.sync now updates modified time
522
5230.4.0: (2016-02-02)
524Features:
525 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
526 - I/O viewer
527 - Booting of multiboot images
528 - Customization of GIF recording
529 - Libretro: Cheat code support
530 - Support for GLSL shaders
531 - ROM information view
532 - Support for VBA-style cheat codes
533 - Savestates now store creation timestamps
534 - Key autofire
535 - Libretro: Allow blocking opposing directional input
536 - OpenEmu core for OS X
537 - Libretro: Settings for using BIOS and skipping intro
538 - Libretro: Customizable idle loop removal
539 - Implemented cycle counting for sprite rendering
540 - Cleaner, unified settings window
541 - Added a setting for pausing when the emulator is not in focus
542 - Customizable paths for save games, save states, screenshots and patches
543 - Controller hotplugging
544 - Ability to store save games and active cheats within savestates
545Bugfixes:
546 - ARM7: Fix sign of unaligned LDRSH
547 - ARM7: Fix decoding of some ARM ALU instructions with shifters
548 - Debugger: Fix watchpoints in gdb
549 - GBA: Fix warnings when creating and loading savestates
550 - GBA: Fix Iridion II savetype
551 - GBA BIOS: Fix misaligned CpuSet
552 - GBA Cheats: Fix cheats setting the Action Replay version
553 - GBA Hardware: Fix GPIO on big endian
554 - GBA Memory: Fix DMA register writing behavior
555 - GBA Memory: Fix DMAs triggering two cycles early
556 - Libretro: Fix aspect ratio
557 - Qt: Fix some potential crashes with the gamepad mapping
558 - Qt: Fix keys being mapped incorrectly when loading configuration file
559 - Util: Fix PowerPC PNG read/write pixel order
560 - Util: Fix excessive memory allocation when decoding a PNG
561 - VFS: Fix VFileReadline and remove _vfdReadline
562Misc:
563 - All: Improved PowerPC support
564 - All: Fix some undefined behavior warnings
565 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
566 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
567 - GBA: Implement bad I/O register loading
568 - GBA: Allow jumping to OAM and palette RAM
569 - GBA BIOS: Finish implementing RegisterRamReset
570 - GBA Config: Add "override" layer for better one-time configuration
571 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
572 - GBA Memory: Use a dynamically sized mask for ROM memory
573 - GBA Memory: Implement several unimplemented memory access types
574 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
575 - GBA RR: Starting from savestate now embeds the savegame
576 - GBA RR: Add preliminary SRAM support for VBM loading
577 - GBA RR: Add support for resets in movies
578 - GBA Video: Remove lastHblank, as it is implied
579 - Libretro: Use anonymous memory mappers for large blocks of memory
580 - Libretro: Add install target for libretro core
581 - Qt: Window size command line options are now supported
582 - Qt: Increase usability of key mapper
583 - Qt: Add 'Apply' button to settings window
584 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
585 - Qt: Allow use of modifier keys as input
586 - Qt: Optimize log viewer
587 - Qt: Added button for breaking into the GDB debugger
588 - Qt: Add box for showing duration of rewind
589 - SDL: Support fullscreen in SDL 1.2
590 - SDL: Allow GBASDLAudio to be used without a thread context
591 - Util: Use VFile for configuration
592 - Util: Add MutexTryLock
593
5940.3.2: (2015-12-16)
595Bugfixes:
596 - ARM7: Fix STRT/STRBT
597 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
598 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
599 - Libretro: Fix problems with rumble not turning off
600 - GBA: Fix idle skip state being retained between games
601 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
602 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
603 - GBA BIOS: Fix Sqrt sign
604 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
605 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
606 - GBA Memory: Fix DMA behavior for SRAM accesses
607 - GBA Memory: Fix Store8 to OBJ VRAM
608 - GBA Memory: Fix alignment of LDM/STM on SRAM
609 - GBA Memory: Fix unaligned out-of-bounds ROM loads
610 - GBA Memory: Fix timing of DMAs
611 - GBA Video: Fix _mix for 15-bit color
612 - GBA Video: Fix OAM and palette initialization
613 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
614 - Qt: Use safer isLoaded check in GameController
615 - Qt: Fix a race condition in PainterGL that could lead to a crash
616 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
617 - Qt: Fix font size in memory viewer
618 - Qt: Fix a crash in the memory viewer
619 - Qt: Add additional checks in CheatModel to prevent crashes
620 - Qt: Fix race condition with setting sample rate
621 - Qt: Fix crash when closing multiplayer windows
622 - Qt: Fix resetting while paused
623Misc:
624 - GBA Audio: Implement missing flags on SOUNDCNT_X register
625 - Qt: Add mute option to menu
626
6270.3.1: (2015-10-24)
628Bugfixes:
629 - ARM7: Fix instruction decoding of Thumb shifts
630 - GBA: Deinit savegame when unloading a ROM
631 - GBA: Fix BIOS check on big endian
632 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
633 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
634 - GBA Audio: Fix audio channels being silenced at the wrong time
635 - GBA Memory: Fix bad BIOS Load16 on big endian
636 - GBA Memory: Fix bad Load8 on big endian
637 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
638 - GBA Video: Fix edge case with sprite blend modes and semitransparency
639 - GBA Video: Fix objwin and blending interaction on sprites
640 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
641 - Libretro: Fix a memory leak with the render buffer
642 - Qt: Windows no longer spawn in the top left on first launch
643 - Qt: Fix install path of XDG desktop file with DESTDIR
644 - Qt: Fix drag and drop on Windows
645 - Qt: Reenable double buffering, as disabling it broke some Windows configs
646 - VFS: Fix return values of VFileFILE.read and .write
647Misc:
648 - All: Reset next event to cycles instead of zero to interrupt
649 - All: Add --version flag
650 - ARM7: Force disable LTO on two files to work around a GCC bug
651 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
652 - GBA: Better memory handling with PNG savestates
653 - GBA: Additional savestate sanity checks
654 - GBA: Check for cycle count being too high
655 - GBA Audio: Allow GBAAVStream to have no video callback
656 - GBA BIOS: Implement RegisterRamReset for SIO registers
657 - Qt: Remove useless help icons in dialogs
658 - Qt: Prevent savestate window from opening while in multiplayer
659 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
660 - Qt: Dropping multiplayer windows works more cleanly now
661
6620.3.0: (2015-08-16)
663Features:
664 - Ability to hide individual background layers, or OBJs
665 - Ability to mute individual audio channels
666 - Palette viewer and exporter
667 - Volume control
668 - More shortcuts are editable (e.g. quick save/load)
669 - Rewind now shows the frame after rewinding
670 - Import/Export of GameShark/Action Replay snapshots
671 - Add "Step backwards" item for single increment rewind
672 - Deadzone estimation for game controllers
673 - Analog inputs can be used for shortcuts
674 - Menu items for specific solar sensor brightness levels
675 - Remappable controls for tilt and gyroscope sensors
676 - Status messages for actions taken while a game is running (e.g. save/load state)
677 - Memory inspector
678 - Screensaver can now be suspended while a game is running
679 - Load/save the most recent savestate slot
680 - Support varible speed (PWM) rumble
681 - Ability to cap fast forward speed
682 - Finer control over FPS target
683 - Holdable shortcut for rewinding one frame at a time
684 - Ability to boot directly into the BIOS
685 - Preliminary support for yanking out the game pak while a game is running
686 - Thumb-drive mode by putting a file called portable.ini in the same folder
687 - Configurable display driver, between software and OpenGL
688 - Undo-able savestate loading and saving
689 - Controller profiles now store shortcut settings
690 - Default controller profiles for several common controllers
691 - Libretro now supports BIOS, rumble and solar sensor
692 - Implement BIOS call Stop, for sleep mode
693 - Automatically load patches, if found
694 - Improved video synchronization
695 - Configurable audio output sample rate
696Bugfixes:
697 - ARM7: Fix SWI and IRQ timings
698 - ARM7: Fix Thumb MUL timing
699 - ARM7: Fix timing of multiplies to use N cycles
700 - ARM7: ARMHotplugDetach should call deinit
701 - Debugger: Fix use-after-free in breakpoint clearing code
702 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
703 - GBA: Cap audio FIFO read size during deserialization
704 - GBA: Check for corrupted savestates when loading
705 - GBA: Check for improperly sized savestates when loading
706 - GBA: Check for savestates made from differently sized ROMs
707 - GBA: Fix calls to endian-independent loadstores
708 - GBA: Fix timing of reading from timer registers
709 - GBA: Ensure cycles never go negative
710 - GBA Audio: Force audio FIFOs to 32-bit
711 - GBA Audio: Fix audio pitch changing when adjusting buffer size
712 - GBA Audio: Fix sample order in audio channel 3
713 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
714 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
715 - GBA Memory: Improve Thumb open bus behavior
716 - GBA Memory: Fix potential DMA issue when loading a savestate
717 - GBA Memory: Fix load/store multiple video memory waitstates
718 - GBA SIO: Fix reseting when there are SIO devices attached
719 - GBA Video: Blended sprites should never have other effects applied
720 - GBA Video: Fix out-of-bounds tiles in mosaic
721 - GBA Video: Fix windows not affecting sprites
722 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
723 - GBA Video: Fix timing on first scanline
724 - Qt: Better cleanup when a game crashes
725 - Qt: Fix open ROM dialog filtering for archive formats
726 - Qt: Cap the maximum number of multiplayer windows
727 - Qt: Fix maximum year in sensor override
728 - Qt: Fix window being too tall after exiting fullscreen
729 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
730 - Qt: Fix analog buttons not getting unmapped
731 - Qt: Fix passing command line options
732 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
733 - SDL: Fix SDL build when OpenGL is missing
734 - Util: Allow loading IPS patches that grow the ROM
735 - VFS: Fix resource leaks if some allocations fail
736 - VFS: Fix line-reading to return proper values
737 - Video: Fix an issue with very long filenames
738 - Util: Fix formatting of floats
739Misc:
740 - All: Add --help flag for command line programs
741 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
742 - All: Enable static linking for Windows
743 - All: Enable static linking for OS X
744 - All: Threads are now named
745 - All: Proper handling of Unicode file paths
746 - ARM7: Add emulation for Undefined CPU mode
747 - ARM7: Reduce the size of the Thumb instruction table
748 - GBA: Add status log level
749 - GBA: GBARewind now returns how many states it has rewound
750 - GBA: SIO logging layer
751 - GBA BIOS: Stub out SoundBias
752 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
753 - GBA: Don't include GBACLIDebugger struct unless needed
754 - GBA: Savedata is now synced shortly after data finishes being written
755 - GBA: Process multiple timer events at once, if necessary
756 - GBA Audio: Implement audio reset for channels A/B
757 - GBA Audio: Process multiple audio events at once, if necessary
758 - GBA Hardware: Backport generic RTC source into core
759 - GBA Input: Allow axes and buttons to be mapped to the same key
760 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
761 - GBA SIO: Add a dummy driver for Normal mode
762 - GBA Thread: Add functionality for running callbacks on the GBA thread
763 - GBA Thread: Split GBASync into a separate file
764 - GBA Video: Refactor software renderer into separate files
765 - GBA Video: Slightly optimize mode 0 mosaic rendering
766 - Debugger: Free watchpoints in addition to breakpoints
767 - Qt: Handle saving input settings better
768 - Qt: Move GL frame drawing back onto its own thread
769 - Qt: Fast forward (held) option moved from Other to Emulation menu
770 - Qt: Show version info in window title
771 - Qt: Migrate multiplayer window handling into GBAApp
772 - Qt: Unified file opening and saving with last location
773 - Qt: Fix windows being resizable when they shouldn't have been
774 - Qt: Only hide cursor in full screen
775 - Qt: Replace pause-after-frame mutex with an atomic
776 - Qt: Add application icon and XDG desktop files
777 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
778 - Qt: Don't save window size when entering fullscreen
779 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
780 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
781 - Qt: Increase usability of key mapper
782 - Qt: Show checkmark for window sizes
783 - Qt: Set window path to loaded ROM
784 - Perf: Ability to load savestates immediately on launch
785 - SDL: Properly check for initialization
786 - SDL: Clean up initialization functions
787 - SDL: Clean up GL context
788 - Util: Allow disabling the threading code entirely
789 - VFS: Add sync method to force syncing with backing
790
7910.2.1: (2015-05-13)
792Bugfixes:
793 - All: Fix sanitize-deb script not cleaning up after itself
794 - All: Fix dependencies for libavcodec on Debian-derived platforms
795 - ARM7: Handle writeback for PC in addressing modes 2 and 3
796 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
797 - ARM7: Fix ARM multiply instructions when PC is a destination register
798 - Debugger: Fix use-after-free in breakpoint clearing code
799 - Debugger: Fix boundary conditions in tab completion
800 - GBA: Fix timers not updating timing when writing to only the reload register
801 - GBA: Fix rewind boundary conditions
802 - GBA: Add initial I/O register settings for background matrix registers
803 - GBA: Fix hang when loading a savestate if sync to video is enabled
804 - GBA: Handle out-of-bounds I/O access
805 - GBA: Fix bounds-checking on EEPROM access
806 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
807 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
808 - GBA Memory: Allow SRAM to be 64kB
809 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
810 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
811 - GBA Video: Fix second frame mode 5
812 - Perf: Fix race condition if a game crashes immediately on start
813 - Qt: Fix Display object leak when closing a window
814 - Qt: Fix .deb dependencies
815 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
816 - Qt: Fix window not regaining focus after exiting savestate window
817 - Qt: Fix regression where video would not record if the game had already started
818 - Qt: Fix potential crash if a gamepad causes focus to change
819 - Qt: Fix controller axis querying
820 - Qt: Fix multiplayer windows opening as the wrong size
821 - Qt: Fix controllers sometimes not loading the right profile
822 - SDL: Fix boundary conditions for joystick adjustments
823 - SDL: Allocate properly sized input maps
824 - SDL: Fix potential build issues when Qt and SDL2 are in use
825 - Util: Fix resource leak in UTF-8 handling code
826 - Util: Fix a null-pointer issue when attempting to delete a key
827 - VFS: Fix resource leaks if some allocations fail
828 - Video: Fix an issue with very long filenames
829Misc:
830 - GBA Memory: Soft-crash if jumping past the end of a ROM
831 - Qt: Show multiplayer numbers in window title
832 - Qt: Solar sensor can have shortcuts set
833
8340.2.0: (2015-04-03)
835Features:
836 - Support for gamepad axes, e.g. analog sticks or triggers
837 - Add scale presets for up to 6x
838 - Settings window
839 - Bilinear resampling option
840 - Add option to skip BIOS start screen
841 - List of recently opened games
842 - Support for games using the Solar Sensor
843 - Better audio resampling via blip-buf
844 - Game Pak overrides dialog for setting savetype and sensor values
845 - Support for games using the tilt sensor
846 - Remappable shortcuts for keyboard and gamepad
847 - Rewinding of emulation
848 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
849 - Support IPv6
850 - Save directory of last loaded file
851 - Support BPS patches
852 - Automatically detect and optimize out idle loops
853 - Configurable game overrides
854 - Support loading 7-Zip files
855 - Drag and drop game loading
856 - Cheat code support
857 - Runtime configurable audio driver
858 - Libretro core for use with RetroArch and other front-ends
859 - Controller profiles for setting different bindings for different controllers
860 - Ability to lock aspect ratio
861 - Local link cable support
862 - Ability to switch which game controller is in use per instance
863 - Ability to prevent opposing directional input
864 - Warning dialog if an unimplemented BIOS feature is called
865 - Debugger: Add CLI "frame", frame advance command
866 - Debugger: Add CLI functions for writing to memory
867 - Debugger: Add CLI functions for examining memory regions
868 - Debugger: Add CLI function for writing a register
869Bugfixes:
870 - ARM7: Extend prefetch by one stage
871 - ARM7: Fix cycle counting for loads
872 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
873 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
874 - GBA: Initialize gba.sync to null
875 - GBA: Fix timer initialization
876 - GBA Audio: Support 16-bit writes to FIFO audio
877 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
878 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
879 - GBA BIOS: Fix BIOS prefetch after reset
880 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
881 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
882 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
883 - GBA Memory: Fix I cycles that had been moved to ARM7 core
884 - GBA Memory: Fix cycle counting for 32-bit load/stores
885 - GBA RR: Fix fallthrough error when reading tags from a movie
886 - GBA Thread: Fix possible hang when loading an archive
887 - GBA Thread: Fix possible deadlock in video sync
888 - Perf: Fix crash when the GBA thread fails to start
889 - Qt: Fix crash starting a GDB stub if a game isn't loaded
890 - Qt: Fix crash when adjusting settings after closing a game
891 - Qt: Fix crash when starting GDB stub after closing a game
892 - Qt: Fix patch loading while a game is running
893 - Qt: Fix crash when loading a game after stopping GDB server
894 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
895 - Qt: Fix crash when attempting to pause if a game is not running
896 - SDL: Properly clean up if a game doesn't launch
897 - Util: Fix sockets on Windows
898Misc:
899 - All: Enable link-time optimization
900 - Debugger: Watchpoints now work on STM/LDM instructions
901 - Debugger: Clean up GDB stub network interfacing
902 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
903 - Debugger: Merge Thumb BL instructions when disassembling
904 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
905 - Debugger: Watchpoints now report address watched (fixes #68)
906 - Debugger: Add support for soft breakpoints
907 - Debugger: Make I/O register names be addresses instead of values
908 - Debugger: Rename read/write commands
909 - GBA: Improve accuracy of event timing
910 - GBA: Add API for getting Configuration structs for overrides and input
911 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
912 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
913 - GBA: Move A/V stream interface into core
914 - GBA: Savestates now take into account savedata state machines (fixes #109)
915 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
916 - GBA Memory: Simplify memory API and use fixed bus width
917 - GBA Thread: Make GBASyncWaitFrameStart time out
918 - GBA Video: Start video at the last scanline instead of the first
919 - Qt: Optimize logo drawing
920 - Qt: Move frame upload back onto main thread
921 - Qt: Remember window position
922 - Qt: Double-clicking on the window toggles full screen
923 - Util: Use proper locale for reading and writing float values
924
9250.1.1: (2015-01-24)
926Bugfixes:
927 - ARM7: Fix LDM writeback to a register already written
928 - GBA: Fix timers 2 and 3 updating incorrectly
929 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
930 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
931 - GBA Audio: Properly initialize audio FIFO channels
932 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
933 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
934 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
935 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
936 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
937 - GBA BIOS: Fix HuffUnComp boundary conditions
938 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
939 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
940 - GBA Memory: Filter out top nybble of DMA addresses
941 - GBA Memory: Properly bounds-check VRAM accesses
942 - GBA Memory: Fix initial DMA state
943 - GBA Thread: Allow halted games to exit cleanly
944 - GBA Video: Fix blend issues with obscured middle layers
945 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
946 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
947 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
948 - GBA Video: Fix sprite boundary conditions with mosaic
949 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
950 - Qt: Fix issue with set frame sizes being the wrong height
951 - Qt: Fix emulator crashing when full screen if a game is not running
952 - Qt: Fix window focus issues
953 - Qt: Properly set default video recording settings
954 - Qt: Fix a race condition when a game crashes immediately
955 - Qt: Fix some cases where key mapping can break if focus is adjusted
956 - Qt: Fix crash if a game pauses before any frames are shown
957 - Debugger: Negative PC-relative loads now properly subtract the offset
958 - Debugger: Align PC-relative loads in Thumb
959 - Debugger: Fix watchpoints triggering too late
960 - Debugger: Fix binary print putting spaces between digits
961 - Video: Ensure FFmpeg encoder has audio frames
962 - Video: Fix uncompressed PCM audio recording
963 - Video: Fix FFmpeg crashing when the file extension is wrong
964 - Util: Fix SOCKET_FAILED macro
965Misc:
966 - GBA: Exit cleanly on FATAL if the port supports it
967 - GBA Memory: Implement 16- and 32-bit loads from SRAM
968 - Qt: Disable sync to video by default
969 - Qt: Handle a game crash without crashing
970 - Qt: Set default log level to FATAL, ERROR and WARN
971 - Qt: Clarify some phrasing in the menus
972 - Qt: Clear active buttons when focus is lost
973
9740.1.0: (2014-12-13)
975 - Initial release