all repos — mgba @ caee44a592c9bc56b18c53e16e7114fef6bd8eb9

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#endif
  21#include "CheatsView.h"
  22#include "ConfigController.h"
  23#include "DebuggerConsole.h"
  24#include "DebuggerConsoleController.h"
  25#include "Display.h"
  26#include "GameController.h"
  27#include "GBAApp.h"
  28#include "GDBController.h"
  29#include "GDBWindow.h"
  30#include "GIFView.h"
  31#include "IOViewer.h"
  32#include "LoadSaveState.h"
  33#include "LogView.h"
  34#include "MultiplayerController.h"
  35#include "MemoryView.h"
  36#include "OverrideView.h"
  37#include "ObjView.h"
  38#include "PaletteView.h"
  39#include "ROMInfo.h"
  40#include "SensorView.h"
  41#include "SettingsView.h"
  42#include "ShaderSelector.h"
  43#include "ShortcutController.h"
  44#include "TileView.h"
  45#include "VideoView.h"
  46
  47#include <mgba/core/version.h>
  48#ifdef M_CORE_GB
  49#include <mgba/internal/gb/gb.h>
  50#include <mgba/internal/gb/video.h>
  51#endif
  52#include "feature/commandline.h"
  53#include "feature/sqlite3/no-intro.h"
  54#include <mgba-util/vfs.h>
  55
  56using namespace QGBA;
  57
  58Window::Window(ConfigController* config, int playerId, QWidget* parent)
  59	: QMainWindow(parent)
  60	, m_log(0)
  61	, m_logView(new LogView(&m_log))
  62	, m_stateWindow(nullptr)
  63	, m_screenWidget(new WindowBackground())
  64	, m_logo(":/res/mgba-1024.png")
  65	, m_config(config)
  66	, m_inputController(playerId, this)
  67#ifdef USE_FFMPEG
  68	, m_videoView(nullptr)
  69#endif
  70#ifdef USE_MAGICK
  71	, m_gifView(nullptr)
  72#endif
  73#ifdef USE_GDB_STUB
  74	, m_gdbController(nullptr)
  75#endif
  76#ifdef USE_DEBUGGERS
  77	, m_console(nullptr)
  78#endif
  79	, m_mruMenu(nullptr)
  80	, m_shortcutController(new ShortcutController(this))
  81	, m_fullscreenOnStart(false)
  82	, m_autoresume(false)
  83	, m_wasOpened(false)
  84{
  85	setFocusPolicy(Qt::StrongFocus);
  86	setAcceptDrops(true);
  87	setAttribute(Qt::WA_DeleteOnClose);
  88	m_controller = new GameController(this);
  89	m_controller->setInputController(&m_inputController);
  90	updateTitle();
  91
  92	m_display = Display::create(this);
  93	m_shaderView = new ShaderSelector(m_display, m_config);
  94
  95	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  96	m_logo = m_logo; // Free memory left over in old pixmap
  97
  98	m_screenWidget->setMinimumSize(m_display->minimumSize());
  99	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 100	int i = 2;
 101	QVariant multiplier = m_config->getOption("scaleMultiplier");
 102	if (!multiplier.isNull()) {
 103		m_savedScale = multiplier.toInt();
 104		i = m_savedScale;
 105	}
 106#ifdef M_CORE_GBA
 107	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 108#endif
 109	m_screenWidget->setPixmap(m_logo);
 110	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 111	setCentralWidget(m_screenWidget);
 112
 113	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
 114	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
 115	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 116	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 117	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 118	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 119	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 120	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 121		unsigned width, height;
 122		context->core->desiredVideoDimensions(context->core, &width, &height);
 123		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 124		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 125		QPixmap pixmap;
 126		pixmap.convertFromImage(currentImage);
 127		m_screenWidget->setPixmap(pixmap);
 128		m_screenWidget->setLockAspectRatio(width, height);
 129	});
 130	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 131#ifndef Q_OS_MAC
 132	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 133	connect(m_controller, &GameController::gameUnpaused, [this]() {
 134		if(isFullScreen()) {
 135			menuBar()->hide();
 136		}
 137	});
 138#endif
 139	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 140	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 141	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 142	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 143	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 144	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 145	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 146	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 147	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 148	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 149	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 150	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 151	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 152	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 153	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 154	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 155	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 156	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 157	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 158	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 159	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 160	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 161	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 162	connect(m_display, &Display::hideCursor, [this]() {
 163		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 164			m_screenWidget->setCursor(Qt::BlankCursor);
 165		}
 166	});
 167	connect(m_display, &Display::showCursor, [this]() {
 168		m_screenWidget->unsetCursor();
 169	});
 170	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 171
 172	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 173	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 174	m_focusCheck.setInterval(200);
 175
 176	m_shortcutController->setConfigController(m_config);
 177	setupMenu(menuBar());
 178}
 179
 180Window::~Window() {
 181	delete m_logView;
 182
 183#ifdef USE_FFMPEG
 184	delete m_videoView;
 185#endif
 186
 187#ifdef USE_MAGICK
 188	delete m_gifView;
 189#endif
 190}
 191
 192void Window::argumentsPassed(mArguments* args) {
 193	loadConfig();
 194
 195	if (args->patch) {
 196		m_controller->loadPatch(args->patch);
 197	}
 198
 199	if (args->fname) {
 200		m_controller->loadGame(args->fname);
 201	}
 202
 203#ifdef USE_GDB_STUB
 204	if (args->debuggerType == DEBUGGER_GDB) {
 205		if (!m_gdbController) {
 206			m_gdbController = new GDBController(m_controller, this);
 207			m_gdbController->listen();
 208		}
 209	}
 210#endif
 211}
 212
 213void Window::resizeFrame(const QSize& size) {
 214	QSize newSize(size);
 215#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 216	newSize /= m_screenWidget->devicePixelRatioF();
 217#endif
 218	m_screenWidget->setSizeHint(newSize);
 219	newSize -= m_screenWidget->size();
 220	newSize += this->size();
 221	resize(newSize);
 222}
 223
 224void Window::setConfig(ConfigController* config) {
 225	m_config = config;
 226}
 227
 228void Window::loadConfig() {
 229	const mCoreOptions* opts = m_config->options();
 230	reloadConfig();
 231
 232	// TODO: Move these to ConfigController
 233	if (opts->fpsTarget) {
 234		emit fpsTargetChanged(opts->fpsTarget);
 235	}
 236
 237	if (opts->audioBuffers) {
 238		emit audioBufferSamplesChanged(opts->audioBuffers);
 239	}
 240
 241	if (opts->sampleRate) {
 242		emit sampleRateChanged(opts->sampleRate);
 243	}
 244
 245	if (opts->width && opts->height) {
 246		resizeFrame(QSize(opts->width, opts->height));
 247	}
 248
 249	if (opts->fullscreen) {
 250		enterFullScreen();
 251	}
 252
 253	if (opts->shader) {
 254		struct VDir* shader = VDirOpen(opts->shader);
 255		if (shader) {
 256			m_display->setShaders(shader);
 257			m_shaderView->refreshShaders();
 258			shader->close(shader);
 259		}
 260	}
 261
 262	m_mruFiles = m_config->getMRU();
 263	updateMRU();
 264
 265	m_inputController.setConfiguration(m_config);
 266	m_controller->setUseBIOS(opts->useBios);
 267}
 268
 269void Window::reloadConfig() {
 270	const mCoreOptions* opts = m_config->options();
 271
 272	m_log.setLevels(opts->logLevel);
 273
 274	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 275	bool ok;
 276	int flags = saveStateExtdata.toInt(&ok);
 277	if (ok) {
 278		m_controller->setSaveStateExtdata(flags);
 279	}
 280
 281	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 282	flags = loadStateExtdata.toInt(&ok);
 283	if (ok) {
 284		m_controller->setLoadStateExtdata(flags);
 285	}
 286
 287	m_controller->setConfig(m_config->config());
 288	m_display->lockAspectRatio(opts->lockAspectRatio);
 289	m_display->filter(opts->resampleVideo);
 290
 291	if (opts->bios) {
 292		m_controller->loadBIOS(opts->bios);
 293	}
 294
 295	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 296}
 297
 298void Window::saveConfig() {
 299	m_inputController.saveConfiguration();
 300	m_config->write();
 301}
 302
 303QString Window::getFilters() const {
 304	QStringList filters;
 305	QStringList formats;
 306
 307#ifdef M_CORE_GBA
 308	QStringList gbaFormats{
 309		"*.gba",
 310#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 311		"*.zip",
 312#endif
 313#ifdef USE_LZMA
 314		"*.7z",
 315#endif
 316		"*.agb",
 317		"*.mb",
 318		"*.rom",
 319		"*.bin"};
 320	formats.append(gbaFormats);
 321	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 322#endif
 323
 324#ifdef M_CORE_GB
 325	QStringList gbFormats{
 326		"*.gb",
 327		"*.gbc",
 328#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 329		"*.zip",
 330#endif
 331#ifdef USE_LZMA
 332		"*.7z",
 333#endif
 334		"*.rom",
 335		"*.bin"};
 336	formats.append(gbFormats);
 337	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 338#endif
 339
 340	formats.removeDuplicates();
 341	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 342	return filters.join(";;");
 343}
 344
 345QString Window::getFiltersArchive() const {
 346	QStringList filters;
 347
 348	QStringList formats{
 349#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 350		"*.zip",
 351#endif
 352#ifdef USE_LZMA
 353		"*.7z",
 354#endif
 355	};
 356	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 357	return filters.join(";;");
 358}
 359
 360void Window::selectROM() {
 361	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 362	if (!filename.isEmpty()) {
 363		m_controller->loadGame(filename);
 364	}
 365}
 366
 367#ifdef USE_SQLITE3
 368void Window::selectROMInArchive() {
 369	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 370	if (filename.isEmpty()) {
 371		return;
 372	}
 373	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 374	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector, filename]() {
 375		VFile* output = archiveInspector->selectedVFile();
 376		if (output) {
 377			m_controller->loadGame(output, filename);
 378		}
 379		archiveInspector->close();
 380	});
 381	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 382	archiveInspector->show();
 383}
 384#endif
 385
 386void Window::replaceROM() {
 387	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 388	if (!filename.isEmpty()) {
 389		m_controller->replaceGame(filename);
 390	}
 391}
 392
 393void Window::selectSave(bool temporary) {
 394	QStringList formats{"*.sav"};
 395	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 396	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 397	if (!filename.isEmpty()) {
 398		m_controller->loadSave(filename, temporary);
 399	}
 400}
 401
 402void Window::multiplayerChanged() {
 403	int attached = 1;
 404	MultiplayerController* multiplayer = m_controller->multiplayerController();
 405	if (multiplayer) {
 406		attached = multiplayer->attached();
 407	}
 408	if (m_controller->isLoaded()) {
 409		for (QAction* action : m_nonMpActions) {
 410			action->setDisabled(attached > 1);
 411		}
 412	}
 413}
 414
 415void Window::selectBIOS() {
 416	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 417	if (!filename.isEmpty()) {
 418		QFileInfo info(filename);
 419		m_config->setOption("bios", info.canonicalFilePath());
 420		m_config->updateOption("bios");
 421		m_config->setOption("useBios", true);
 422		m_config->updateOption("useBios");
 423		m_controller->loadBIOS(info.canonicalFilePath());
 424	}
 425}
 426
 427void Window::selectPatch() {
 428	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 429	if (!filename.isEmpty()) {
 430		m_controller->loadPatch(filename);
 431	}
 432}
 433
 434void Window::openView(QWidget* widget) {
 435	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 436	widget->setAttribute(Qt::WA_DeleteOnClose);
 437	widget->show();
 438}
 439
 440void Window::importSharkport() {
 441	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 442	if (!filename.isEmpty()) {
 443		m_controller->importSharkport(filename);
 444	}
 445}
 446
 447void Window::exportSharkport() {
 448	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 449	if (!filename.isEmpty()) {
 450		m_controller->exportSharkport(filename);
 451	}
 452}
 453
 454void Window::openSettingsWindow() {
 455	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 456	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 457	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 458	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 459	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 460	openView(settingsWindow);
 461}
 462
 463void Window::openAboutScreen() {
 464	AboutScreen* about = new AboutScreen();
 465	openView(about);
 466}
 467
 468template <typename T, typename A>
 469std::function<void()> Window::openTView(A arg) {
 470	return [=]() {
 471		T* view = new T(m_controller, arg);
 472		openView(view);
 473	};
 474}
 475
 476template <typename T>
 477std::function<void()> Window::openTView() {
 478	return [=]() {
 479		T* view = new T(m_controller);
 480		openView(view);
 481	};
 482}
 483
 484#ifdef USE_FFMPEG
 485void Window::openVideoWindow() {
 486	if (!m_videoView) {
 487		m_videoView = new VideoView();
 488		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 489		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 490		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 491		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 492		connect(m_controller, &GameController::gameStarted, [this]() {
 493			m_videoView->setNativeResolution(m_controller->screenDimensions());
 494		});
 495		if (m_controller->isLoaded()) {
 496			m_videoView->setNativeResolution(m_controller->screenDimensions());
 497		}
 498		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 499	}
 500	m_videoView->show();
 501}
 502#endif
 503
 504#ifdef USE_MAGICK
 505void Window::openGIFWindow() {
 506	if (!m_gifView) {
 507		m_gifView = new GIFView();
 508		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 509		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 510		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 511		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 512		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 513	}
 514	m_gifView->show();
 515}
 516#endif
 517
 518#ifdef USE_GDB_STUB
 519void Window::gdbOpen() {
 520	if (!m_gdbController) {
 521		m_gdbController = new GDBController(m_controller, this);
 522	}
 523	GDBWindow* window = new GDBWindow(m_gdbController);
 524	openView(window);
 525}
 526#endif
 527
 528#ifdef USE_DEBUGGERS
 529void Window::consoleOpen() {
 530	if (!m_console) {
 531		m_console = new DebuggerConsoleController(m_controller, this);
 532	}
 533	DebuggerConsole* window = new DebuggerConsole(m_console);
 534	openView(window);
 535}
 536#endif
 537
 538void Window::keyPressEvent(QKeyEvent* event) {
 539	if (event->isAutoRepeat()) {
 540		QWidget::keyPressEvent(event);
 541		return;
 542	}
 543	GBAKey key = m_inputController.mapKeyboard(event->key());
 544	if (key == GBA_KEY_NONE) {
 545		QWidget::keyPressEvent(event);
 546		return;
 547	}
 548	m_controller->keyPressed(key);
 549	event->accept();
 550}
 551
 552void Window::keyReleaseEvent(QKeyEvent* event) {
 553	if (event->isAutoRepeat()) {
 554		QWidget::keyReleaseEvent(event);
 555		return;
 556	}
 557	GBAKey key = m_inputController.mapKeyboard(event->key());
 558	if (key == GBA_KEY_NONE) {
 559		QWidget::keyPressEvent(event);
 560		return;
 561	}
 562	m_controller->keyReleased(key);
 563	event->accept();
 564}
 565
 566void Window::resizeEvent(QResizeEvent* event) {
 567	if (!isFullScreen()) {
 568		m_config->setOption("height", m_screenWidget->height());
 569		m_config->setOption("width", m_screenWidget->width());
 570	}
 571
 572	int factor = 0;
 573	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 574	if (m_controller->isLoaded()) {
 575		size = m_controller->screenDimensions();
 576	}
 577	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 578	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 579		factor = m_screenWidget->width() / size.width();
 580	} else {
 581		m_savedScale = 0;
 582	}
 583	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 584		bool enableSignals = iter.value()->blockSignals(true);
 585		iter.value()->setChecked(iter.key() == factor);
 586		iter.value()->blockSignals(enableSignals);
 587	}
 588
 589	m_config->setOption("fullscreen", isFullScreen());
 590}
 591
 592void Window::showEvent(QShowEvent* event) {
 593	if (m_wasOpened) {
 594		return;
 595	}
 596	m_wasOpened = true;
 597	resizeFrame(m_screenWidget->sizeHint());
 598	QVariant windowPos = m_config->getQtOption("windowPos");
 599	if (!windowPos.isNull()) {
 600		move(windowPos.toPoint());
 601	} else {
 602		QRect rect = frameGeometry();
 603		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 604		move(rect.topLeft());
 605	}
 606	if (m_fullscreenOnStart) {
 607		enterFullScreen();
 608		m_fullscreenOnStart = false;
 609	}
 610}
 611
 612void Window::closeEvent(QCloseEvent* event) {
 613	emit shutdown();
 614	m_config->setQtOption("windowPos", pos());
 615
 616	if (m_savedScale > 0) {
 617		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 618		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 619	}
 620	saveConfig();
 621	QMainWindow::closeEvent(event);
 622}
 623
 624void Window::focusInEvent(QFocusEvent*) {
 625	m_display->forceDraw();
 626}
 627
 628void Window::focusOutEvent(QFocusEvent*) {
 629	m_controller->setTurbo(false, false);
 630	m_controller->stopRewinding();
 631	m_controller->clearKeys();
 632}
 633
 634void Window::dragEnterEvent(QDragEnterEvent* event) {
 635	if (event->mimeData()->hasFormat("text/uri-list")) {
 636		event->acceptProposedAction();
 637	}
 638}
 639
 640void Window::dropEvent(QDropEvent* event) {
 641	QString uris = event->mimeData()->data("text/uri-list");
 642	uris = uris.trimmed();
 643	if (uris.contains("\n")) {
 644		// Only one file please
 645		return;
 646	}
 647	QUrl url(uris);
 648	if (!url.isLocalFile()) {
 649		// No remote loading
 650		return;
 651	}
 652	event->accept();
 653	m_controller->loadGame(url.toLocalFile());
 654}
 655
 656void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 657	if (event->button() != Qt::LeftButton) {
 658		return;
 659	}
 660	toggleFullScreen();
 661}
 662
 663void Window::enterFullScreen() {
 664	if (!isVisible()) {
 665		m_fullscreenOnStart = true;
 666		return;
 667	}
 668	if (isFullScreen()) {
 669		return;
 670	}
 671	showFullScreen();
 672#ifndef Q_OS_MAC
 673	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 674		menuBar()->hide();
 675	}
 676#endif
 677}
 678
 679void Window::exitFullScreen() {
 680	if (!isFullScreen()) {
 681		return;
 682	}
 683	m_screenWidget->unsetCursor();
 684	menuBar()->show();
 685	showNormal();
 686}
 687
 688void Window::toggleFullScreen() {
 689	if (isFullScreen()) {
 690		exitFullScreen();
 691	} else {
 692		enterFullScreen();
 693	}
 694}
 695
 696void Window::gameStarted(mCoreThread* context, const QString& fname) {
 697	MutexLock(&context->stateMutex);
 698	if (context->state < THREAD_EXITING) {
 699		emit startDrawing(context);
 700	} else {
 701		MutexUnlock(&context->stateMutex);
 702		return;
 703	}
 704	MutexUnlock(&context->stateMutex);
 705	foreach (QAction* action, m_gameActions) {
 706		action->setDisabled(false);
 707	}
 708#ifdef M_CORE_GBA
 709	foreach (QAction* action, m_gbaActions) {
 710		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 711	}
 712#endif
 713	multiplayerChanged();
 714	if (!fname.isEmpty()) {
 715		setWindowFilePath(fname);
 716		appendMRU(fname);
 717	}
 718	updateTitle();
 719	unsigned width, height;
 720	context->core->desiredVideoDimensions(context->core, &width, &height);
 721	m_display->setMinimumSize(width, height);
 722	m_screenWidget->setMinimumSize(m_display->minimumSize());
 723	if (m_savedScale > 0) {
 724		resizeFrame(QSize(width, height) * m_savedScale);
 725	}
 726	attachWidget(m_display);
 727
 728#ifndef Q_OS_MAC
 729	if (isFullScreen()) {
 730		menuBar()->hide();
 731	}
 732#endif
 733
 734	m_hitUnimplementedBiosCall = false;
 735	m_fpsTimer.start();
 736	m_focusCheck.start();
 737}
 738
 739void Window::gameStopped() {
 740#ifdef M_CORE_GBA
 741	foreach (QAction* action, m_gbaActions) {
 742		action->setDisabled(false);
 743	}
 744#endif
 745	foreach (QAction* action, m_gameActions) {
 746		action->setDisabled(true);
 747	}
 748	setWindowFilePath(QString());
 749	updateTitle();
 750	detachWidget(m_display);
 751	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 752	m_screenWidget->setPixmap(m_logo);
 753	m_screenWidget->unsetCursor();
 754#ifdef M_CORE_GB
 755	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 756#elif defined(M_CORE_GBA)
 757	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 758#endif
 759	m_screenWidget->setMinimumSize(m_display->minimumSize());
 760
 761	m_fpsTimer.stop();
 762	m_focusCheck.stop();
 763}
 764
 765void Window::gameCrashed(const QString& errorMessage) {
 766	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 767	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 768	                                     QMessageBox::Ok, this, Qt::Sheet);
 769	crash->setAttribute(Qt::WA_DeleteOnClose);
 770	crash->show();
 771}
 772
 773void Window::gameFailed() {
 774	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 775	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 776	                                    QMessageBox::Ok, this, Qt::Sheet);
 777	fail->setAttribute(Qt::WA_DeleteOnClose);
 778	fail->show();
 779}
 780
 781void Window::unimplementedBiosCall(int call) {
 782	if (m_hitUnimplementedBiosCall) {
 783		return;
 784	}
 785	m_hitUnimplementedBiosCall = true;
 786
 787	QMessageBox* fail = new QMessageBox(
 788	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 789	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 790	    QMessageBox::Ok, this, Qt::Sheet);
 791	fail->setAttribute(Qt::WA_DeleteOnClose);
 792	fail->show();
 793}
 794
 795void Window::tryMakePortable() {
 796	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 797	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 798	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 799	confirm->setAttribute(Qt::WA_DeleteOnClose);
 800	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 801	confirm->show();
 802}
 803
 804void Window::mustRestart() {
 805	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 806	                                      tr("Some changes will not take effect until the emulator is restarted."),
 807	                                      QMessageBox::Ok, this, Qt::Sheet);
 808	dialog->setAttribute(Qt::WA_DeleteOnClose);
 809	dialog->show();
 810}
 811
 812void Window::recordFrame() {
 813	m_frameList.append(QDateTime::currentDateTime());
 814	while (m_frameList.count() > FRAME_LIST_SIZE) {
 815		m_frameList.removeFirst();
 816	}
 817}
 818
 819void Window::showFPS() {
 820	if (m_frameList.isEmpty()) {
 821		updateTitle();
 822		return;
 823	}
 824	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 825	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 826	fps = round(fps) / 10.f;
 827	updateTitle(fps);
 828}
 829
 830void Window::updateTitle(float fps) {
 831	QString title;
 832
 833	m_controller->threadInterrupt();
 834	if (m_controller->isLoaded()) {
 835		const NoIntroDB* db = GBAApp::app()->gameDB();
 836		NoIntroGame game{};
 837		uint32_t crc32 = 0;
 838		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 839
 840		char gameTitle[17] = { '\0' };
 841		mCore* core = m_controller->thread()->core;
 842		core->getGameTitle(core, gameTitle);
 843		title = gameTitle;
 844
 845#ifdef USE_SQLITE3
 846		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 847			title = QLatin1String(game.name);
 848		}
 849#endif
 850	}
 851	MultiplayerController* multiplayer = m_controller->multiplayerController();
 852	if (multiplayer && multiplayer->attached() > 1) {
 853		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 854		for (QAction* action : m_nonMpActions) {
 855			action->setDisabled(true);
 856		}
 857	} else if (m_controller->isLoaded()) {
 858		for (QAction* action : m_nonMpActions) {
 859			action->setDisabled(false);
 860		}
 861	}
 862	m_controller->threadContinue();
 863	if (title.isNull()) {
 864		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 865	} else if (fps < 0) {
 866		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 867	} else {
 868		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 869	}
 870}
 871
 872void Window::openStateWindow(LoadSave ls) {
 873	if (m_stateWindow) {
 874		return;
 875	}
 876	MultiplayerController* multiplayer = m_controller->multiplayerController();
 877	if (multiplayer && multiplayer->attached() > 1) {
 878		return;
 879	}
 880	bool wasPaused = m_controller->isPaused();
 881	m_stateWindow = new LoadSaveState(m_controller);
 882	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 883	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 884	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 885		detachWidget(m_stateWindow);
 886		m_stateWindow = nullptr;
 887		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 888	});
 889	if (!wasPaused) {
 890		m_controller->setPaused(true);
 891		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 892	}
 893	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 894	m_stateWindow->setMode(ls);
 895	attachWidget(m_stateWindow);
 896}
 897
 898void Window::setupMenu(QMenuBar* menubar) {
 899	menubar->clear();
 900	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 901	m_shortcutController->addMenu(fileMenu);
 902	installEventFilter(m_shortcutController);
 903	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 904	                    "loadROM");
 905	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 906	                    "loadROMInArchive");
 907
 908	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 909
 910	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 911	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 912	m_gameActions.append(loadTemporarySave);
 913	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 914
 915	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 916	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 917
 918	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 919
 920	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 921	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
 922	m_gameActions.append(romInfo);
 923	addControlledAction(fileMenu, romInfo, "romInfo");
 924
 925	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 926
 927	fileMenu->addSeparator();
 928
 929	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 930
 931	fileMenu->addSeparator();
 932
 933	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 934	loadState->setShortcut(tr("F10"));
 935	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 936	m_gameActions.append(loadState);
 937	m_nonMpActions.append(loadState);
 938	addControlledAction(fileMenu, loadState, "loadState");
 939
 940	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 941	saveState->setShortcut(tr("Shift+F10"));
 942	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 943	m_gameActions.append(saveState);
 944	m_nonMpActions.append(saveState);
 945	addControlledAction(fileMenu, saveState, "saveState");
 946
 947	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 948	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 949	m_shortcutController->addMenu(quickLoadMenu);
 950	m_shortcutController->addMenu(quickSaveMenu);
 951
 952	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 953	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 954	m_gameActions.append(quickLoad);
 955	m_nonMpActions.append(quickLoad);
 956	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 957
 958	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 959	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 960	m_gameActions.append(quickSave);
 961	m_nonMpActions.append(quickSave);
 962	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 963
 964	quickLoadMenu->addSeparator();
 965	quickSaveMenu->addSeparator();
 966
 967	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 968	undoLoadState->setShortcut(tr("F11"));
 969	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 970	m_gameActions.append(undoLoadState);
 971	m_nonMpActions.append(undoLoadState);
 972	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 973
 974	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 975	undoSaveState->setShortcut(tr("Shift+F11"));
 976	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 977	m_gameActions.append(undoSaveState);
 978	m_nonMpActions.append(undoSaveState);
 979	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 980
 981	quickLoadMenu->addSeparator();
 982	quickSaveMenu->addSeparator();
 983
 984	int i;
 985	for (i = 1; i < 10; ++i) {
 986		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 987		quickLoad->setShortcut(tr("F%1").arg(i));
 988		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 989		m_gameActions.append(quickLoad);
 990		m_nonMpActions.append(quickLoad);
 991		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 992
 993		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 994		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 995		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 996		m_gameActions.append(quickSave);
 997		m_nonMpActions.append(quickSave);
 998		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 999	}
1000
1001#ifdef M_CORE_GBA
1002	fileMenu->addSeparator();
1003	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1004	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1005	m_gameActions.append(importShark);
1006	m_gbaActions.append(importShark);
1007	addControlledAction(fileMenu, importShark, "importShark");
1008
1009	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1010	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1011	m_gameActions.append(exportShark);
1012	m_gbaActions.append(exportShark);
1013	addControlledAction(fileMenu, exportShark, "exportShark");
1014#endif
1015
1016	fileMenu->addSeparator();
1017	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1018	connect(multiWindow, &QAction::triggered, [this]() {
1019		GBAApp::app()->newWindow();
1020	});
1021	addControlledAction(fileMenu, multiWindow, "multiWindow");
1022
1023#ifndef Q_OS_MAC
1024	fileMenu->addSeparator();
1025#endif
1026
1027	QAction* about = new QAction(tr("About"), fileMenu);
1028	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1029	fileMenu->addAction(about);
1030
1031#ifndef Q_OS_MAC
1032	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1033#endif
1034
1035	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1036	m_shortcutController->addMenu(emulationMenu);
1037	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1038	reset->setShortcut(tr("Ctrl+R"));
1039	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1040	m_gameActions.append(reset);
1041	addControlledAction(emulationMenu, reset, "reset");
1042
1043	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1044	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1045	m_gameActions.append(shutdown);
1046	addControlledAction(emulationMenu, shutdown, "shutdown");
1047
1048#ifdef M_CORE_GBA
1049	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1050	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1051	m_gameActions.append(yank);
1052	m_gbaActions.append(yank);
1053	addControlledAction(emulationMenu, yank, "yank");
1054#endif
1055	emulationMenu->addSeparator();
1056
1057	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1058	pause->setChecked(false);
1059	pause->setCheckable(true);
1060	pause->setShortcut(tr("Ctrl+P"));
1061	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1062	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1063		pause->setChecked(true);
1064	});
1065	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1066	m_gameActions.append(pause);
1067	addControlledAction(emulationMenu, pause, "pause");
1068
1069	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1070	frameAdvance->setShortcut(tr("Ctrl+N"));
1071	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1072	m_gameActions.append(frameAdvance);
1073	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1074
1075	emulationMenu->addSeparator();
1076
1077	m_shortcutController->addFunctions(emulationMenu, [this]() {
1078		m_controller->setTurbo(true, false);
1079	}, [this]() {
1080		m_controller->setTurbo(false, false);
1081	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1082
1083	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1084	turbo->setCheckable(true);
1085	turbo->setChecked(false);
1086	turbo->setShortcut(tr("Shift+Tab"));
1087	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1088	addControlledAction(emulationMenu, turbo, "fastForward");
1089
1090	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1091	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1092	ffspeed->connect([this](const QVariant& value) {
1093		m_controller->setTurboSpeed(value.toFloat());
1094	}, this);
1095	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1096	ffspeed->setValue(QVariant(-1.0f));
1097	ffspeedMenu->addSeparator();
1098	for (i = 2; i < 11; ++i) {
1099		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1100	}
1101	m_config->updateOption("fastForwardRatio");
1102
1103	m_shortcutController->addFunctions(emulationMenu, [this]() {
1104		m_controller->startRewinding();
1105	}, [this]() {
1106		m_controller->stopRewinding();
1107	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1108
1109	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1110	rewind->setShortcut(tr("~"));
1111	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1112	m_gameActions.append(rewind);
1113	m_nonMpActions.append(rewind);
1114	addControlledAction(emulationMenu, rewind, "rewind");
1115
1116	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1117	frameRewind->setShortcut(tr("Ctrl+B"));
1118	connect(frameRewind, &QAction::triggered, [this] () {
1119		m_controller->rewind(1);
1120	});
1121	m_gameActions.append(frameRewind);
1122	m_nonMpActions.append(frameRewind);
1123	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1124
1125	ConfigOption* videoSync = m_config->addOption("videoSync");
1126	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1127	videoSync->connect([this](const QVariant& value) {
1128		reloadConfig();
1129	}, this);
1130	m_config->updateOption("videoSync");
1131
1132	ConfigOption* audioSync = m_config->addOption("audioSync");
1133	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1134	audioSync->connect([this](const QVariant& value) {
1135		reloadConfig();
1136	}, this);
1137	m_config->updateOption("audioSync");
1138
1139	emulationMenu->addSeparator();
1140
1141	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1142	m_shortcutController->addMenu(solarMenu);
1143	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1144	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1145	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1146
1147	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1148	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1149	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1150
1151	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1152	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1153	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1154
1155	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1156	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1157	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1158
1159	solarMenu->addSeparator();
1160	for (int i = 0; i <= 10; ++i) {
1161		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1162		connect(setSolar, &QAction::triggered, [this, i]() {
1163			m_controller->setLuminanceLevel(i);
1164		});
1165		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1166	}
1167
1168	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1169	m_shortcutController->addMenu(avMenu);
1170	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1171	m_shortcutController->addMenu(frameMenu, avMenu);
1172	for (int i = 1; i <= 6; ++i) {
1173		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1174		setSize->setCheckable(true);
1175		if (m_savedScale == i) {
1176			setSize->setChecked(true);
1177		}
1178		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1179			showNormal();
1180			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1181			if (m_controller->isLoaded()) {
1182				size = m_controller->screenDimensions();
1183			}
1184			size *= i;
1185			m_savedScale = i;
1186			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1187			resizeFrame(size);
1188			bool enableSignals = setSize->blockSignals(true);
1189			setSize->setChecked(true);
1190			setSize->blockSignals(enableSignals);
1191		});
1192		m_frameSizes[i] = setSize;
1193		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1194	}
1195	QKeySequence fullscreenKeys;
1196#ifdef Q_OS_WIN
1197	fullscreenKeys = QKeySequence("Alt+Return");
1198#else
1199	fullscreenKeys = QKeySequence("Ctrl+F");
1200#endif
1201	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1202
1203	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1204	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1205	lockAspectRatio->connect([this](const QVariant& value) {
1206		m_display->lockAspectRatio(value.toBool());
1207	}, this);
1208	m_config->updateOption("lockAspectRatio");
1209
1210	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1211	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1212	resampleVideo->connect([this](const QVariant& value) {
1213		m_display->filter(value.toBool());
1214	}, this);
1215	m_config->updateOption("resampleVideo");
1216
1217	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1218	ConfigOption* skip = m_config->addOption("frameskip");
1219	skip->connect([this](const QVariant& value) {
1220		reloadConfig();
1221	}, this);
1222	for (int i = 0; i <= 10; ++i) {
1223		skip->addValue(QString::number(i), i, skipMenu);
1224	}
1225	m_config->updateOption("frameskip");
1226
1227	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1228	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1229	if (!m_display->supportsShaders()) {
1230		shaderView->setEnabled(false);
1231	}
1232	addControlledAction(avMenu, shaderView, "shaderSelector");
1233
1234	avMenu->addSeparator();
1235
1236	ConfigOption* mute = m_config->addOption("mute");
1237	mute->addBoolean(tr("Mute"), avMenu);
1238	mute->connect([this](const QVariant& value) {
1239		reloadConfig();
1240	}, this);
1241	m_config->updateOption("mute");
1242
1243	QMenu* target = avMenu->addMenu(tr("FPS target"));
1244	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1245	fpsTargetOption->connect([this](const QVariant& value) {
1246		emit fpsTargetChanged(value.toFloat());
1247	}, this);
1248	fpsTargetOption->addValue(tr("15"), 15, target);
1249	fpsTargetOption->addValue(tr("30"), 30, target);
1250	fpsTargetOption->addValue(tr("45"), 45, target);
1251	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1252	fpsTargetOption->addValue(tr("60"), 60, target);
1253	fpsTargetOption->addValue(tr("90"), 90, target);
1254	fpsTargetOption->addValue(tr("120"), 120, target);
1255	fpsTargetOption->addValue(tr("240"), 240, target);
1256	m_config->updateOption("fpsTarget");
1257
1258#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1259	avMenu->addSeparator();
1260#endif
1261
1262#ifdef USE_PNG
1263	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1264	screenshot->setShortcut(tr("F12"));
1265	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1266	m_gameActions.append(screenshot);
1267	addControlledAction(avMenu, screenshot, "screenshot");
1268#endif
1269
1270#ifdef USE_FFMPEG
1271	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1272	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1273	addControlledAction(avMenu, recordOutput, "recordOutput");
1274	m_gameActions.append(recordOutput);
1275#endif
1276
1277#ifdef USE_MAGICK
1278	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1279	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1280	addControlledAction(avMenu, recordGIF, "recordGIF");
1281#endif
1282
1283	avMenu->addSeparator();
1284	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1285	m_shortcutController->addMenu(videoLayers, avMenu);
1286
1287	for (int i = 0; i < 4; ++i) {
1288		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1289		enableBg->setCheckable(true);
1290		enableBg->setChecked(true);
1291		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1292		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1293	}
1294
1295	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1296	enableObj->setCheckable(true);
1297	enableObj->setChecked(true);
1298	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1299	addControlledAction(videoLayers, enableObj, "enableOBJ");
1300
1301	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1302	m_shortcutController->addMenu(audioChannels, avMenu);
1303
1304	for (int i = 0; i < 4; ++i) {
1305		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1306		enableCh->setCheckable(true);
1307		enableCh->setChecked(true);
1308		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1309		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1310	}
1311
1312	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1313	enableChA->setCheckable(true);
1314	enableChA->setChecked(true);
1315	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1316	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1317
1318	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1319	enableChB->setCheckable(true);
1320	enableChB->setChecked(true);
1321	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1322	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1323
1324	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1325	m_shortcutController->addMenu(toolsMenu);
1326	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1327	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1328	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1329
1330	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1331	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1332	addControlledAction(toolsMenu, overrides, "overrideWindow");
1333
1334	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1335	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1336	addControlledAction(toolsMenu, sensors, "sensorWindow");
1337
1338	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1339	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1340	m_gameActions.append(cheats);
1341	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1342
1343	toolsMenu->addSeparator();
1344	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1345	                    "settings");
1346
1347	toolsMenu->addSeparator();
1348
1349#ifdef USE_DEBUGGERS
1350	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1351	connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1352	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1353#endif
1354
1355#ifdef USE_GDB_STUB
1356	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1357	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1358	m_gbaActions.append(gdbWindow);
1359	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1360#endif
1361	toolsMenu->addSeparator();
1362
1363	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1364	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1365	m_gameActions.append(paletteView);
1366	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1367
1368	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1369	connect(objView, &QAction::triggered, openTView<ObjView>());
1370	m_gameActions.append(objView);
1371	addControlledAction(toolsMenu, objView, "spriteWindow");
1372
1373	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1374	connect(tileView, &QAction::triggered, openTView<TileView>());
1375	m_gameActions.append(tileView);
1376	addControlledAction(toolsMenu, tileView, "tileWindow");
1377
1378	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1379	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1380	m_gameActions.append(memoryView);
1381	addControlledAction(toolsMenu, memoryView, "memoryView");
1382
1383#ifdef M_CORE_GBA
1384	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1385	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1386	m_gameActions.append(ioViewer);
1387	m_gbaActions.append(ioViewer);
1388	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1389#endif
1390
1391	ConfigOption* skipBios = m_config->addOption("skipBios");
1392	skipBios->connect([this](const QVariant& value) {
1393		reloadConfig();
1394	}, this);
1395
1396	ConfigOption* useBios = m_config->addOption("useBios");
1397	useBios->connect([this](const QVariant& value) {
1398		m_controller->setUseBIOS(value.toBool());
1399	}, this);
1400
1401	ConfigOption* buffers = m_config->addOption("audioBuffers");
1402	buffers->connect([this](const QVariant& value) {
1403		emit audioBufferSamplesChanged(value.toInt());
1404	}, this);
1405
1406	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1407	sampleRate->connect([this](const QVariant& value) {
1408		emit sampleRateChanged(value.toUInt());
1409	}, this);
1410
1411	ConfigOption* volume = m_config->addOption("volume");
1412	volume->connect([this](const QVariant& value) {
1413		reloadConfig();
1414	}, this);
1415
1416	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1417	rewindEnable->connect([this](const QVariant& value) {
1418		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt());
1419	}, this);
1420
1421	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1422	rewindBufferCapacity->connect([this](const QVariant& value) {
1423		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt());
1424	}, this);
1425
1426	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1427	allowOpposingDirections->connect([this](const QVariant& value) {
1428		m_inputController.setAllowOpposing(value.toBool());
1429	}, this);
1430
1431	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1432	saveStateExtdata->connect([this](const QVariant& value) {
1433		m_controller->setSaveStateExtdata(value.toInt());
1434	}, this);
1435
1436	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1437	loadStateExtdata->connect([this](const QVariant& value) {
1438		m_controller->setLoadStateExtdata(value.toInt());
1439	}, this);
1440
1441	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1442	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1443	exitFullScreen->setShortcut(QKeySequence("Esc"));
1444	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1445
1446	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1447	m_shortcutController->addMenu(autofireMenu);
1448
1449	m_shortcutController->addFunctions(autofireMenu, [this]() {
1450		m_controller->setAutofire(GBA_KEY_A, true);
1451	}, [this]() {
1452		m_controller->setAutofire(GBA_KEY_A, false);
1453	}, QKeySequence(), tr("Autofire A"), "autofireA");
1454
1455	m_shortcutController->addFunctions(autofireMenu, [this]() {
1456		m_controller->setAutofire(GBA_KEY_B, true);
1457	}, [this]() {
1458		m_controller->setAutofire(GBA_KEY_B, false);
1459	}, QKeySequence(), tr("Autofire B"), "autofireB");
1460
1461	m_shortcutController->addFunctions(autofireMenu, [this]() {
1462		m_controller->setAutofire(GBA_KEY_L, true);
1463	}, [this]() {
1464		m_controller->setAutofire(GBA_KEY_L, false);
1465	}, QKeySequence(), tr("Autofire L"), "autofireL");
1466
1467	m_shortcutController->addFunctions(autofireMenu, [this]() {
1468		m_controller->setAutofire(GBA_KEY_R, true);
1469	}, [this]() {
1470		m_controller->setAutofire(GBA_KEY_R, false);
1471	}, QKeySequence(), tr("Autofire R"), "autofireR");
1472
1473	m_shortcutController->addFunctions(autofireMenu, [this]() {
1474		m_controller->setAutofire(GBA_KEY_START, true);
1475	}, [this]() {
1476		m_controller->setAutofire(GBA_KEY_START, false);
1477	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1478
1479	m_shortcutController->addFunctions(autofireMenu, [this]() {
1480		m_controller->setAutofire(GBA_KEY_SELECT, true);
1481	}, [this]() {
1482		m_controller->setAutofire(GBA_KEY_SELECT, false);
1483	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1484
1485	m_shortcutController->addFunctions(autofireMenu, [this]() {
1486		m_controller->setAutofire(GBA_KEY_UP, true);
1487	}, [this]() {
1488		m_controller->setAutofire(GBA_KEY_UP, false);
1489	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1490
1491	m_shortcutController->addFunctions(autofireMenu, [this]() {
1492		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1493	}, [this]() {
1494		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1495	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1496
1497	m_shortcutController->addFunctions(autofireMenu, [this]() {
1498		m_controller->setAutofire(GBA_KEY_DOWN, true);
1499	}, [this]() {
1500		m_controller->setAutofire(GBA_KEY_DOWN, false);
1501	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1502
1503	m_shortcutController->addFunctions(autofireMenu, [this]() {
1504		m_controller->setAutofire(GBA_KEY_LEFT, true);
1505	}, [this]() {
1506		m_controller->setAutofire(GBA_KEY_LEFT, false);
1507	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1508
1509	foreach (QAction* action, m_gameActions) {
1510		action->setDisabled(true);
1511	}
1512}
1513
1514void Window::attachWidget(QWidget* widget) {
1515	m_screenWidget->layout()->addWidget(widget);
1516	m_screenWidget->unsetCursor();
1517	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1518}
1519
1520void Window::detachWidget(QWidget* widget) {
1521	m_screenWidget->layout()->removeWidget(widget);
1522}
1523
1524void Window::appendMRU(const QString& fname) {
1525	int index = m_mruFiles.indexOf(fname);
1526	if (index >= 0) {
1527		m_mruFiles.removeAt(index);
1528	}
1529	m_mruFiles.prepend(fname);
1530	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1531		m_mruFiles.removeLast();
1532	}
1533	updateMRU();
1534}
1535
1536void Window::updateMRU() {
1537	if (!m_mruMenu) {
1538		return;
1539	}
1540	for (QAction* action : m_mruMenu->actions()) {
1541		delete action;
1542	}
1543	m_mruMenu->clear();
1544	int i = 0;
1545	for (const QString& file : m_mruFiles) {
1546		QAction* item = new QAction(file, m_mruMenu);
1547		item->setShortcut(QString("Ctrl+%1").arg(i));
1548		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1549		m_mruMenu->addAction(item);
1550		++i;
1551	}
1552	m_config->setMRU(m_mruFiles);
1553	m_config->write();
1554	m_mruMenu->setEnabled(i > 0);
1555}
1556
1557QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1558	addHiddenAction(menu, action, name);
1559	menu->addAction(action);
1560	return action;
1561}
1562
1563QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1564	m_shortcutController->addAction(menu, action, name);
1565	action->setShortcutContext(Qt::WidgetShortcut);
1566	addAction(action);
1567	return action;
1568}
1569
1570void Window::focusCheck() {
1571	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1572		return;
1573	}
1574	if (QGuiApplication::focusWindow() && m_autoresume) {
1575		m_controller->setPaused(false);
1576		m_autoresume = false;
1577	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1578		m_autoresume = true;
1579		m_controller->setPaused(true);
1580	}
1581}
1582
1583WindowBackground::WindowBackground(QWidget* parent)
1584	: QLabel(parent)
1585{
1586	setLayout(new QStackedLayout());
1587	layout()->setContentsMargins(0, 0, 0, 0);
1588	setAlignment(Qt::AlignCenter);
1589}
1590
1591void WindowBackground::setSizeHint(const QSize& hint) {
1592	m_sizeHint = hint;
1593}
1594
1595QSize WindowBackground::sizeHint() const {
1596	return m_sizeHint;
1597}
1598
1599void WindowBackground::setLockAspectRatio(int width, int height) {
1600	m_aspectWidth = width;
1601	m_aspectHeight = height;
1602}
1603
1604void WindowBackground::paintEvent(QPaintEvent*) {
1605	const QPixmap* logo = pixmap();
1606	if (!logo) {
1607		return;
1608	}
1609	QPainter painter(this);
1610	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1611	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1612	QSize s = size();
1613	QSize ds = s;
1614	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1615		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1616	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1617		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1618	}
1619	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1620	QRect full(origin, ds);
1621	painter.drawPixmap(full, *logo);
1622}