all repos — mgba @ cb0f95b07053e63e817bd05df0a36bf917667d09

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#include <QApplication>
  9#include <QResizeEvent>
 10#include <QTimer>
 11
 12#include <mgba/core/core.h>
 13#include <mgba/core/thread.h>
 14#ifdef BUILD_GL
 15#include "platform/opengl/gl.h"
 16#endif
 17#if !defined(_WIN32) || defined(USE_EPOXY)
 18#include "platform/opengl/gles2.h"
 19#ifdef _WIN32
 20#include <epoxy/wgl.h>
 21#endif
 22#endif
 23
 24using namespace QGBA;
 25
 26DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
 27	: Display(parent)
 28	, m_isDrawing(false)
 29	, m_gl(new EmptyGLWidget(format, this))
 30	, m_drawThread(nullptr)
 31	, m_context(nullptr)
 32{
 33	m_painter = new PainterGL(format.majorVersion() < 2 ? 1 : m_gl->format().majorVersion(), m_gl);
 34	m_gl->setMouseTracking(true);
 35	m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
 36}
 37
 38DisplayGL::~DisplayGL() {
 39	delete m_painter;
 40}
 41
 42bool DisplayGL::supportsShaders() const {
 43	return m_painter->supportsShaders();
 44}
 45
 46VideoShader* DisplayGL::shaders() {
 47	VideoShader* shaders = nullptr;
 48	if (m_drawThread) {
 49		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 50	} else {
 51		shaders = m_painter->shaders();
 52	}
 53	return shaders;
 54}
 55
 56void DisplayGL::startDrawing(mCoreThread* thread) {
 57	if (m_drawThread) {
 58		return;
 59	}
 60	m_isDrawing = true;
 61	m_painter->setContext(thread);
 62	m_painter->setMessagePainter(messagePainter());
 63	m_context = thread;
 64	m_painter->resize(size());
 65	m_gl->move(0, 0);
 66	m_drawThread = new QThread(this);
 67	m_drawThread->setObjectName("Painter Thread");
 68	m_gl->context()->doneCurrent();
 69	m_gl->context()->moveToThread(m_drawThread);
 70	m_painter->moveToThread(m_drawThread);
 71	connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
 72	m_drawThread->start();
 73	mCoreSyncSetVideoSync(&m_context->sync, false);
 74
 75	lockAspectRatio(isAspectRatioLocked());
 76	unsigned width, height;
 77	thread->core->desiredVideoDimensions(thread->core, &width, &height);
 78	setSystemDimensions(width, height);
 79
 80	filter(isFiltered());
 81#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 82	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
 83#else
 84	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
 85#endif
 86	resizePainter();
 87}
 88
 89void DisplayGL::stopDrawing() {
 90	if (m_drawThread) {
 91		m_isDrawing = false;
 92		if (mCoreThreadIsActive(m_context)) {
 93			mCoreThreadInterrupt(m_context);
 94		}
 95		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
 96		m_drawThread->exit();
 97		m_drawThread = nullptr;
 98		if (mCoreThreadIsActive(m_context)) {
 99			mCoreThreadContinue(m_context);
100		}
101	}
102}
103
104void DisplayGL::pauseDrawing() {
105	if (m_drawThread) {
106		m_isDrawing = false;
107		if (mCoreThreadIsActive(m_context)) {
108			mCoreThreadInterrupt(m_context);
109		}
110		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
111		if (mCoreThreadIsActive(m_context)) {
112			mCoreThreadContinue(m_context);
113		}
114	}
115}
116
117void DisplayGL::unpauseDrawing() {
118	if (m_drawThread) {
119		m_isDrawing = true;
120		if (mCoreThreadIsActive(m_context)) {
121			mCoreThreadInterrupt(m_context);
122		}
123		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
124		if (mCoreThreadIsActive(m_context)) {
125			mCoreThreadContinue(m_context);
126		}
127	}
128}
129
130void DisplayGL::forceDraw() {
131	if (m_drawThread) {
132		QMetaObject::invokeMethod(m_painter, "forceDraw");
133	}
134}
135
136void DisplayGL::lockAspectRatio(bool lock) {
137	Display::lockAspectRatio(lock);
138	if (m_drawThread) {
139		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
140	}
141}
142
143void DisplayGL::filter(bool filter) {
144	Display::filter(filter);
145	if (m_drawThread) {
146		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
147	}
148}
149
150void DisplayGL::framePosted(const uint32_t* buffer) {
151	if (m_drawThread && buffer) {
152		m_painter->enqueue(buffer);
153		QMetaObject::invokeMethod(m_painter, "draw");
154	}
155}
156
157void DisplayGL::setShaders(struct VDir* shaders) {
158	if (m_drawThread) {
159		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
160	} else {
161		m_painter->setShaders(shaders);
162	}
163}
164
165void DisplayGL::clearShaders() {
166	QMetaObject::invokeMethod(m_painter, "clearShaders");
167}
168
169void DisplayGL::resizeEvent(QResizeEvent* event) {
170	Display::resizeEvent(event);
171	resizePainter();
172}
173
174void DisplayGL::resizePainter() {
175	m_gl->resize(size());
176	if (m_drawThread) {
177		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
178	}
179}
180
181PainterGL::PainterGL(int majorVersion, QGLWidget* parent)
182	: m_gl(parent)
183	, m_active(false)
184	, m_started(false)
185	, m_context(nullptr)
186	, m_shader{}
187	, m_backend(nullptr)
188	, m_messagePainter(nullptr)
189{
190#ifdef BUILD_GL
191	mGLContext* glBackend;
192#endif
193#if !defined(_WIN32) || defined(USE_EPOXY)
194	mGLES2Context* gl2Backend;
195#endif
196
197#if !defined(_WIN32) || defined(USE_EPOXY)
198	if (majorVersion >= 2) {
199		gl2Backend = new mGLES2Context;
200		mGLES2ContextCreate(gl2Backend);
201		m_backend = &gl2Backend->d;
202		m_supportsShaders = true;
203	}
204#endif
205
206#ifdef BUILD_GL
207	 if (!m_backend) {
208		glBackend = new mGLContext;
209		mGLContextCreate(glBackend);
210		m_backend = &glBackend->d;
211		m_supportsShaders = false;
212	}
213#endif
214	m_backend->swap = [](VideoBackend* v) {
215		PainterGL* painter = static_cast<PainterGL*>(v->user);
216		painter->m_gl->swapBuffers();
217	};
218
219	m_gl->makeCurrent();
220#if defined(_WIN32) && defined(USE_EPOXY)
221	epoxy_handle_external_wglMakeCurrent();
222#endif
223	m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
224#if !defined(_WIN32) || defined(USE_EPOXY)
225	if (m_supportsShaders) {
226		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
227	}
228#endif
229	m_gl->doneCurrent();
230
231	m_backend->user = this;
232	m_backend->filter = false;
233	m_backend->lockAspectRatio = false;
234
235	for (int i = 0; i < 2; ++i) {
236		m_free.append(new uint32_t[256 * 384]);
237	}
238}
239
240PainterGL::~PainterGL() {
241	while (!m_queue.isEmpty()) {
242		delete[] m_queue.dequeue();
243	}
244	for (auto item : m_free) {
245		delete[] item;
246	}
247	m_gl->makeCurrent();
248#if defined(_WIN32) && defined(USE_EPOXY)
249	epoxy_handle_external_wglMakeCurrent();
250#endif
251#if !defined(_WIN32) || defined(USE_EPOXY)
252	if (m_shader.passes) {
253		mGLES2ShaderFree(&m_shader);
254	}
255#endif
256	m_backend->deinit(m_backend);
257	m_gl->doneCurrent();
258	delete m_backend;
259	m_backend = nullptr;
260}
261
262void PainterGL::setContext(mCoreThread* context) {
263	m_context = context;
264
265	if (!context) {
266		return;
267	}
268
269	m_gl->makeCurrent();
270#if defined(_WIN32) && defined(USE_EPOXY)
271	epoxy_handle_external_wglMakeCurrent();
272#endif
273	unsigned width, height;
274	context->core->desiredVideoDimensions(context->core, &width, &height);
275	m_backend->setDimensions(m_backend, width, height);
276	m_gl->doneCurrent();
277}
278
279void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
280	m_messagePainter = messagePainter;
281}
282
283void PainterGL::resize(const QSize& size) {
284	m_size = size;
285	if (m_started && !m_active) {
286		forceDraw();
287	}
288}
289
290void PainterGL::lockAspectRatio(bool lock) {
291	m_backend->lockAspectRatio = lock;
292	if (m_started && !m_active) {
293		forceDraw();
294	}
295}
296
297void PainterGL::filter(bool filter) {
298	m_backend->filter = filter;
299	if (m_started && !m_active) {
300		forceDraw();
301	}
302}
303
304void PainterGL::start() {
305	m_gl->makeCurrent();
306#if defined(_WIN32) && defined(USE_EPOXY)
307	epoxy_handle_external_wglMakeCurrent();
308#endif
309
310#if !defined(_WIN32) || defined(USE_EPOXY)
311	if (m_supportsShaders && m_shader.passes) {
312		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
313	}
314#endif
315
316	m_gl->doneCurrent();
317	m_active = true;
318	m_started = true;
319}
320
321void PainterGL::draw() {
322	if (m_queue.isEmpty() || !mCoreThreadIsActive(m_context)) {
323		return;
324	}
325
326	if (mCoreSyncWaitFrameStart(&m_context->sync) || !m_queue.isEmpty()) {
327		dequeue();
328		mCoreSyncWaitFrameEnd(&m_context->sync);
329		m_painter.begin(m_gl->context()->device());
330		performDraw();
331		m_painter.end();
332		m_backend->swap(m_backend);
333		if (!m_delayTimer.isValid()) {
334			m_delayTimer.start();
335		} else {
336			while (m_delayTimer.elapsed() < 15) {
337				QThread::usleep(100);
338			}
339			m_delayTimer.restart();
340		}
341	} else {
342		mCoreSyncWaitFrameEnd(&m_context->sync);
343	}
344	if (!m_queue.isEmpty()) {
345		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
346	}
347}
348
349void PainterGL::forceDraw() {
350	m_painter.begin(m_gl->context()->device());
351	performDraw();
352	m_painter.end();
353	m_backend->swap(m_backend);
354}
355
356void PainterGL::stop() {
357	m_active = false;
358	m_started = false;
359	m_gl->makeCurrent();
360#if defined(_WIN32) && defined(USE_EPOXY)
361	epoxy_handle_external_wglMakeCurrent();
362#endif
363	dequeueAll();
364	m_backend->clear(m_backend);
365	m_backend->swap(m_backend);
366	m_gl->doneCurrent();
367	m_gl->context()->moveToThread(m_gl->thread());
368	moveToThread(m_gl->thread());
369}
370
371void PainterGL::pause() {
372	m_active = false;
373}
374
375void PainterGL::unpause() {
376	m_active = true;
377}
378
379void PainterGL::performDraw() {
380	m_painter.beginNativePainting();
381#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
382	float r = m_gl->devicePixelRatioF();
383#else
384	float r = m_gl->devicePixelRatio();
385#endif
386	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
387	m_backend->drawFrame(m_backend);
388	m_painter.endNativePainting();
389	if (m_messagePainter) {
390		m_messagePainter->paint(&m_painter);
391	}
392}
393
394void PainterGL::enqueue(const uint32_t* backing) {
395	m_mutex.lock();
396	uint32_t* buffer;
397	if (m_free.isEmpty()) {
398		buffer = m_queue.dequeue();
399	} else {
400		buffer = m_free.takeLast();
401	}
402	unsigned width, height;
403	m_context->core->desiredVideoDimensions(m_context->core, &width, &height);
404	memcpy(buffer, backing, width * height * BYTES_PER_PIXEL);
405	m_queue.enqueue(buffer);
406	m_mutex.unlock();
407}
408
409void PainterGL::dequeue() {
410	m_mutex.lock();
411	if (m_queue.isEmpty()) {
412		m_mutex.unlock();
413		return;
414	}
415	uint32_t* buffer = m_queue.dequeue();
416	m_backend->postFrame(m_backend, buffer);
417	m_free.append(buffer);
418	m_mutex.unlock();
419}
420
421void PainterGL::dequeueAll() {
422	uint32_t* buffer = 0;
423	m_mutex.lock();
424	while (!m_queue.isEmpty()) {
425		buffer = m_queue.dequeue();
426		m_free.append(buffer);
427	}
428	if (buffer) {
429		m_backend->postFrame(m_backend, buffer);
430	}
431	m_mutex.unlock();
432}
433
434void PainterGL::setShaders(struct VDir* dir) {
435	if (!supportsShaders()) {
436		return;
437	}
438#if !defined(_WIN32) || defined(USE_EPOXY)
439	m_gl->makeCurrent();
440#if defined(_WIN32) && defined(USE_EPOXY)
441	epoxy_handle_external_wglMakeCurrent();
442#endif
443	if (m_shader.passes) {
444		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
445		mGLES2ShaderFree(&m_shader);
446	}
447	mGLES2ShaderLoad(&m_shader, dir);
448	if (m_started) {
449		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
450	}
451	m_gl->doneCurrent();
452#endif
453}
454
455void PainterGL::clearShaders() {
456	if (!supportsShaders()) {
457		return;
458	}
459#if !defined(_WIN32) || defined(USE_EPOXY)
460	m_gl->makeCurrent();
461#if defined(_WIN32) && defined(USE_EPOXY)
462	epoxy_handle_external_wglMakeCurrent();
463#endif
464	if (m_shader.passes) {
465		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
466		mGLES2ShaderFree(&m_shader);
467	}
468	m_gl->doneCurrent();
469#endif
470}
471
472VideoShader* PainterGL::shaders() {
473	return &m_shader;
474}