src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#endif
21#include "CheatsView.h"
22#include "ConfigController.h"
23#include "DebuggerConsole.h"
24#include "DebuggerConsoleController.h"
25#include "Display.h"
26#include "GameController.h"
27#include "GBAApp.h"
28#include "GDBController.h"
29#include "GDBWindow.h"
30#include "GIFView.h"
31#include "InputModel.h"
32#include "IOViewer.h"
33#include "LoadSaveState.h"
34#include "LogView.h"
35#include "MultiplayerController.h"
36#include "MemoryView.h"
37#include "OverrideView.h"
38#include "ObjView.h"
39#include "PaletteView.h"
40#include "ROMInfo.h"
41#include "SensorView.h"
42#include "SettingsView.h"
43#include "ShaderSelector.h"
44#include "TileView.h"
45#include "VideoView.h"
46
47#include <mgba/core/version.h>
48#ifdef M_CORE_GB
49#include <mgba/internal/gb/gb.h>
50#include <mgba/internal/gb/input.h>
51#include <mgba/internal/gb/video.h>
52#endif
53#ifdef M_CORE_GBA
54#include <mgba/internal/gba/gba.h>
55#include <mgba/internal/gba/input.h>
56#include <mgba/internal/gba/video.h>
57#endif
58#ifdef M_CORE_DS
59#include <mgba/internal/ds/input.h>
60#endif
61#include "feature/commandline.h"
62#include "feature/sqlite3/no-intro.h"
63#include <mgba-util/vfs.h>
64
65#ifdef M_CORE_GB
66#define SUPPORT_GB (1 << PLATFORM_GB)
67#else
68#define SUPPORT_GB 0
69#endif
70
71#ifdef M_CORE_GBA
72#define SUPPORT_GBA (1 << PLATFORM_GBA)
73#else
74#define SUPPORT_GBA 0
75#endif
76
77#ifdef M_CORE_DS
78#define SUPPORT_DS (1 << PLATFORM_DS)
79#else
80#define SUPPORT_DS 0
81#endif
82
83using namespace QGBA;
84
85Window::Window(ConfigController* config, int playerId, QWidget* parent)
86 : QMainWindow(parent)
87 , m_log(0)
88 , m_logView(new LogView(&m_log))
89 , m_stateWindow(nullptr)
90 , m_screenWidget(new WindowBackground())
91 , m_logo(":/res/medusa-bg.jpg")
92 , m_config(config)
93 , m_inputModel(new InputModel(this))
94 , m_inputController(m_inputModel, playerId, this)
95#ifdef USE_FFMPEG
96 , m_videoView(nullptr)
97#endif
98#ifdef USE_MAGICK
99 , m_gifView(nullptr)
100#endif
101#ifdef USE_GDB_STUB
102 , m_gdbController(nullptr)
103#endif
104#ifdef USE_DEBUGGERS
105 , m_console(nullptr)
106#endif
107 , m_mruMenu(nullptr)
108 , m_fullscreenOnStart(false)
109 , m_autoresume(false)
110 , m_wasOpened(false)
111{
112 setFocusPolicy(Qt::StrongFocus);
113 setAcceptDrops(true);
114 setAttribute(Qt::WA_DeleteOnClose);
115 m_controller = new GameController(this);
116 m_controller->setInputController(&m_inputController);
117 updateTitle();
118
119 m_display = Display::create(this);
120 m_shaderView = new ShaderSelector(m_display, m_config);
121
122 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
123 m_logo = m_logo; // Free memory left over in old pixmap
124
125 m_screenWidget->setMinimumSize(m_display->minimumSize());
126 m_screenWidget->setSizePolicy(m_display->sizePolicy());
127 int i = 2;
128 QVariant multiplier = m_config->getOption("scaleMultiplier");
129 if (!multiplier.isNull()) {
130 m_savedScale = multiplier.toInt();
131 i = m_savedScale;
132 }
133#ifdef USE_SQLITE3
134 m_libraryView = new LibraryView();
135 ConfigOption* showLibrary = m_config->addOption("showLibrary");
136 showLibrary->connect([this](const QVariant& value) {
137 if (value.toBool()) {
138 if (m_controller->isLoaded()) {
139 m_screenWidget->layout()->addWidget(m_libraryView);
140 } else {
141 attachWidget(m_libraryView);
142 }
143 } else {
144 detachWidget(m_libraryView);
145 }
146 }, this);
147 m_config->updateOption("showLibrary");
148
149 connect(m_libraryView, &LibraryView::accepted, [this]() {
150 VFile* output = m_libraryView->selectedVFile();
151 QPair<QString, QString> path = m_libraryView->selectedPath();
152 if (output) {
153 m_controller->loadGame(output, path.first, path.second);
154 }
155 });
156#elif defined(M_CORE_GBA)
157 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
158#endif
159 m_screenWidget->setPixmap(m_logo);
160 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
161 setCentralWidget(m_screenWidget);
162
163 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
164 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
165 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
166 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
167 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
168 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
169 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
170 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
171 unsigned width, height;
172 context->core->desiredVideoDimensions(context->core, &width, &height);
173 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
174 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
175 QPixmap pixmap;
176 pixmap.convertFromImage(currentImage);
177 m_screenWidget->setPixmap(pixmap);
178 m_screenWidget->setLockAspectRatio(width, height);
179 });
180 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
181#ifndef Q_OS_MAC
182 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
183 connect(m_controller, &GameController::gameUnpaused, [this]() {
184 if(isFullScreen()) {
185 menuBar()->hide();
186 }
187 });
188#endif
189 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
190 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
191 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
192 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
193 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
194 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
195 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
196 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
197 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
198 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
199 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
200 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
201 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
202 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
203 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
204 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
205 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
206 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
207 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
208 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
209 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
210 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
211 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
212 connect(m_display, &Display::hideCursor, [this]() {
213 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
214 m_screenWidget->setCursor(Qt::BlankCursor);
215 }
216 });
217 connect(m_display, &Display::showCursor, [this]() {
218 m_screenWidget->unsetCursor();
219 });
220
221 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
222 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
223 m_focusCheck.setInterval(200);
224
225 m_inputModel->setConfigController(m_config);
226 setupMenu(menuBar());
227
228#ifdef M_CORE_GBA
229 m_inputController.addPlatform(PLATFORM_GBA, tr("Game Boy Advance"), &GBAInputInfo);
230#endif
231#ifdef M_CORE_GB
232 m_inputController.addPlatform(PLATFORM_GB, tr("Game Boy"), &GBInputInfo);
233#endif
234#ifdef M_CORE_DS
235 m_inputController.addPlatform(PLATFORM_DS, tr("DS"), &DSInputInfo);
236#endif
237 m_inputController.setupCallback(m_controller);
238}
239
240Window::~Window() {
241 delete m_logView;
242
243#ifdef USE_FFMPEG
244 delete m_videoView;
245#endif
246
247#ifdef USE_MAGICK
248 delete m_gifView;
249#endif
250
251#ifdef USE_SQLITE3
252 delete m_libraryView;
253#endif
254}
255
256void Window::argumentsPassed(mArguments* args) {
257 loadConfig();
258
259 if (args->patch) {
260 m_controller->loadPatch(args->patch);
261 }
262
263 if (args->fname) {
264 m_controller->loadGame(args->fname);
265 }
266
267#ifdef USE_GDB_STUB
268 if (args->debuggerType == DEBUGGER_GDB) {
269 if (!m_gdbController) {
270 m_gdbController = new GDBController(m_controller, this);
271 m_gdbController->listen();
272 }
273 }
274#endif
275}
276
277void Window::resizeFrame(const QSize& size) {
278 QSize newSize(size);
279#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
280 newSize /= m_screenWidget->devicePixelRatioF();
281#endif
282 m_screenWidget->setSizeHint(newSize);
283 newSize -= m_screenWidget->size();
284 newSize += this->size();
285 resize(newSize);
286}
287
288void Window::setConfig(ConfigController* config) {
289 m_config = config;
290}
291
292void Window::loadConfig() {
293 const mCoreOptions* opts = m_config->options();
294 reloadConfig();
295
296 // TODO: Move these to ConfigController
297 if (opts->fpsTarget) {
298 emit fpsTargetChanged(opts->fpsTarget);
299 }
300
301 if (opts->audioBuffers) {
302 emit audioBufferSamplesChanged(opts->audioBuffers);
303 }
304
305 if (opts->sampleRate) {
306 emit sampleRateChanged(opts->sampleRate);
307 }
308
309 if (opts->width && opts->height) {
310 resizeFrame(QSize(opts->width, opts->height));
311 }
312
313 if (opts->fullscreen) {
314 enterFullScreen();
315 }
316
317 if (opts->shader) {
318 struct VDir* shader = VDirOpen(opts->shader);
319 if (shader) {
320 m_display->setShaders(shader);
321 m_shaderView->refreshShaders();
322 shader->close(shader);
323 }
324 }
325
326 m_mruFiles = m_config->getMRU();
327 updateMRU();
328
329 m_inputController.setConfiguration(m_config);
330 m_controller->setUseBIOS(opts->useBios);
331}
332
333void Window::reloadConfig() {
334 const mCoreOptions* opts = m_config->options();
335
336 m_log.setLevels(opts->logLevel);
337
338 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
339 bool ok;
340 int flags = saveStateExtdata.toInt(&ok);
341 if (ok) {
342 m_controller->setSaveStateExtdata(flags);
343 }
344
345 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
346 flags = loadStateExtdata.toInt(&ok);
347 if (ok) {
348 m_controller->setLoadStateExtdata(flags);
349 }
350
351 m_controller->setConfig(m_config->config());
352 m_display->lockAspectRatio(opts->lockAspectRatio);
353 m_display->filter(opts->resampleVideo);
354
355 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
356}
357
358void Window::saveConfig() {
359 m_inputController.saveConfiguration();
360 m_config->write();
361}
362
363QString Window::getFilters() const {
364 QStringList filters;
365 QStringList formats;
366
367#ifdef M_CORE_GBA
368 QStringList gbaFormats{
369 "*.gba",
370#if defined(USE_LIBZIP) || defined(USE_ZLIB)
371 "*.zip",
372#endif
373#ifdef USE_LZMA
374 "*.7z",
375#endif
376 "*.agb",
377 "*.mb",
378 "*.rom",
379 "*.bin"};
380 formats.append(gbaFormats);
381 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
382#endif
383
384#ifdef M_CORE_DS
385 QStringList dsFormats{
386 "*.nds",
387 "*.srl",
388#if defined(USE_LIBZIP) || defined(USE_ZLIB)
389 "*.zip",
390#endif
391#ifdef USE_LZMA
392 "*.7z",
393#endif
394 "*.rom",
395 "*.bin"};
396 formats.append(dsFormats);
397 filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
398#endif
399
400#ifdef M_CORE_GB
401 QStringList gbFormats{
402 "*.gb",
403 "*.gbc",
404#if defined(USE_LIBZIP) || defined(USE_ZLIB)
405 "*.zip",
406#endif
407#ifdef USE_LZMA
408 "*.7z",
409#endif
410 "*.rom",
411 "*.bin"};
412 formats.append(gbFormats);
413 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
414#endif
415
416 formats.removeDuplicates();
417 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
418 return filters.join(";;");
419}
420
421QString Window::getFiltersArchive() const {
422 QStringList filters;
423
424 QStringList formats{
425#if defined(USE_LIBZIP) || defined(USE_ZLIB)
426 "*.zip",
427#endif
428#ifdef USE_LZMA
429 "*.7z",
430#endif
431 };
432 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
433 return filters.join(";;");
434}
435
436void Window::selectROM() {
437 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
438 if (!filename.isEmpty()) {
439 m_controller->loadGame(filename);
440 }
441}
442
443#ifdef USE_SQLITE3
444void Window::selectROMInArchive() {
445 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
446 if (filename.isEmpty()) {
447 return;
448 }
449 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
450 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
451 VFile* output = archiveInspector->selectedVFile();
452 QPair<QString, QString> path = archiveInspector->selectedPath();
453 if (output) {
454 m_controller->loadGame(output, path.second, path.first);
455 }
456 archiveInspector->close();
457 });
458 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
459 archiveInspector->show();
460}
461
462void Window::addDirToLibrary() {
463 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
464 if (filename.isEmpty()) {
465 return;
466 }
467 m_libraryView->addDirectory(filename);
468}
469#endif
470
471void Window::replaceROM() {
472 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
473 if (!filename.isEmpty()) {
474 m_controller->replaceGame(filename);
475 }
476}
477
478void Window::selectSave(bool temporary) {
479 QStringList formats{"*.sav"};
480 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
481 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
482 if (!filename.isEmpty()) {
483 m_controller->loadSave(filename, temporary);
484 }
485}
486
487void Window::multiplayerChanged() {
488 int attached = 1;
489 MultiplayerController* multiplayer = m_controller->multiplayerController();
490 if (multiplayer) {
491 attached = multiplayer->attached();
492 }
493 if (m_controller->isLoaded()) {
494 for (QAction* action : m_nonMpActions) {
495 action->setDisabled(attached > 1);
496 }
497 }
498}
499
500void Window::selectPatch() {
501 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
502 if (!filename.isEmpty()) {
503 m_controller->loadPatch(filename);
504 }
505}
506
507void Window::openView(QWidget* widget) {
508 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
509 widget->setAttribute(Qt::WA_DeleteOnClose);
510 widget->show();
511}
512
513void Window::importSharkport() {
514 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
515 if (!filename.isEmpty()) {
516 m_controller->importSharkport(filename);
517 }
518}
519
520void Window::exportSharkport() {
521 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
522 if (!filename.isEmpty()) {
523 m_controller->exportSharkport(filename);
524 }
525}
526
527void Window::openSettingsWindow() {
528 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_inputModel);
529 connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
530 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
531 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
532 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
533 openView(settingsWindow);
534}
535
536void Window::openAboutScreen() {
537 AboutScreen* about = new AboutScreen();
538 openView(about);
539}
540
541template <typename T, typename A>
542std::function<void()> Window::openTView(A arg) {
543 return [=]() {
544 T* view = new T(m_controller, arg);
545 openView(view);
546 };
547}
548
549template <typename T>
550std::function<void()> Window::openTView() {
551 return [=]() {
552 T* view = new T(m_controller);
553 openView(view);
554 };
555}
556
557#ifdef USE_FFMPEG
558void Window::openVideoWindow() {
559 if (!m_videoView) {
560 m_videoView = new VideoView();
561 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
562 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
563 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
564 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
565 connect(m_controller, &GameController::gameStarted, [this]() {
566 m_videoView->setNativeResolution(m_controller->screenDimensions());
567 });
568 if (m_controller->isLoaded()) {
569 m_videoView->setNativeResolution(m_controller->screenDimensions());
570 }
571 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
572 }
573 m_videoView->show();
574}
575#endif
576
577#ifdef USE_MAGICK
578void Window::openGIFWindow() {
579 if (!m_gifView) {
580 m_gifView = new GIFView();
581 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
582 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
583 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
584 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
585 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
586 }
587 m_gifView->show();
588}
589#endif
590
591#ifdef USE_GDB_STUB
592void Window::gdbOpen() {
593 if (!m_gdbController) {
594 m_gdbController = new GDBController(m_controller, this);
595 }
596 GDBWindow* window = new GDBWindow(m_gdbController);
597 openView(window);
598}
599#endif
600
601#ifdef USE_DEBUGGERS
602void Window::consoleOpen() {
603 if (!m_console) {
604 m_console = new DebuggerConsoleController(m_controller, this);
605 }
606 DebuggerConsole* window = new DebuggerConsole(m_console);
607 openView(window);
608}
609#endif
610
611void Window::resizeEvent(QResizeEvent* event) {
612 if (!isFullScreen()) {
613 m_config->setOption("height", m_screenWidget->height());
614 m_config->setOption("width", m_screenWidget->width());
615 }
616
617 int factor = 0;
618 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
619 if (m_controller->isLoaded()) {
620 size = m_controller->screenDimensions();
621 }
622 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
623 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
624 factor = m_screenWidget->width() / size.width();
625 } else {
626 m_savedScale = 0;
627 }
628 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
629 bool enableSignals = iter.value()->blockSignals(true);
630 iter.value()->setChecked(iter.key() == factor);
631 iter.value()->blockSignals(enableSignals);
632 }
633
634 m_config->setOption("fullscreen", isFullScreen());
635}
636
637void Window::showEvent(QShowEvent* event) {
638 if (m_wasOpened) {
639 return;
640 }
641 m_wasOpened = true;
642 resizeFrame(m_screenWidget->sizeHint());
643 QVariant windowPos = m_config->getQtOption("windowPos");
644 if (!windowPos.isNull()) {
645 move(windowPos.toPoint());
646 } else {
647 QRect rect = frameGeometry();
648 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
649 move(rect.topLeft());
650 }
651 if (m_fullscreenOnStart) {
652 enterFullScreen();
653 m_fullscreenOnStart = false;
654 }
655}
656
657void Window::closeEvent(QCloseEvent* event) {
658 emit shutdown();
659 m_config->setQtOption("windowPos", pos());
660
661 if (m_savedScale > 0) {
662 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
663 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
664 }
665 saveConfig();
666 QMainWindow::closeEvent(event);
667}
668
669void Window::focusInEvent(QFocusEvent*) {
670 m_display->forceDraw();
671}
672
673void Window::focusOutEvent(QFocusEvent*) {
674 m_controller->setTurbo(false, false);
675 m_controller->stopRewinding();
676 m_controller->clearKeys();
677}
678
679void Window::dragEnterEvent(QDragEnterEvent* event) {
680 if (event->mimeData()->hasFormat("text/uri-list")) {
681 event->acceptProposedAction();
682 }
683}
684
685void Window::dropEvent(QDropEvent* event) {
686 QString uris = event->mimeData()->data("text/uri-list");
687 uris = uris.trimmed();
688 if (uris.contains("\n")) {
689 // Only one file please
690 return;
691 }
692 QUrl url(uris);
693 if (!url.isLocalFile()) {
694 // No remote loading
695 return;
696 }
697 event->accept();
698 m_controller->loadGame(url.toLocalFile());
699}
700
701void Window::mouseMoveEvent(QMouseEvent* event) {
702 if (!m_controller->isLoaded()) {
703 return;
704 }
705 QPoint pos = event->pos();
706 pos = m_screenWidget->mapFrom(this, pos);
707 QSize dimensions = m_controller->screenDimensions();
708 QSize viewportDimensions = m_display->viewportSize();
709 QSize screenDimensions = m_screenWidget->size();
710 int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
711 int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
712 m_controller->cursorLocation(x, y);
713 event->accept();
714}
715
716void Window::mousePressEvent(QMouseEvent* event) {
717 if (event->button() != Qt::LeftButton) {
718 return;
719 }
720 if (!m_controller->isLoaded()) {
721 return;
722 }
723 mouseMoveEvent(event);
724 m_controller->cursorDown(true);
725}
726
727void Window::mouseReleaseEvent(QMouseEvent* event) {
728 if (event->button() != Qt::LeftButton) {
729 return;
730 }
731 if (!m_controller->isLoaded()) {
732 return;
733 }
734 mouseMoveEvent(event);
735 m_controller->cursorDown(false);
736}
737
738void Window::enterFullScreen() {
739 if (!isVisible()) {
740 m_fullscreenOnStart = true;
741 return;
742 }
743 if (isFullScreen()) {
744 return;
745 }
746 showFullScreen();
747#ifndef Q_OS_MAC
748 if (m_controller->isLoaded() && !m_controller->isPaused()) {
749 menuBar()->hide();
750 }
751#endif
752}
753
754void Window::exitFullScreen() {
755 if (!isFullScreen()) {
756 return;
757 }
758 m_screenWidget->unsetCursor();
759 menuBar()->show();
760 showNormal();
761}
762
763void Window::toggleFullScreen() {
764 if (isFullScreen()) {
765 exitFullScreen();
766 } else {
767 enterFullScreen();
768 }
769}
770
771void Window::gameStarted(mCoreThread* context, const QString& fname) {
772 MutexLock(&context->stateMutex);
773 if (context->state < THREAD_EXITING) {
774 emit startDrawing(context);
775 } else {
776 MutexUnlock(&context->stateMutex);
777 return;
778 }
779 MutexUnlock(&context->stateMutex);
780 int platform = 1 << context->core->platform(context->core);
781#ifdef M_CORE_DS
782 if ((platform & SUPPORT_DS) && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
783 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
784 tr("DS support requires dumps of the BIOS and firmware."),
785 QMessageBox::Ok, this, Qt::Sheet);
786 fail->setAttribute(Qt::WA_DeleteOnClose);
787 fail->show();
788 m_controller->closeGame();
789 return;
790 }
791#endif
792 foreach (QAction* action, m_gameActions) {
793 action->setDisabled(false);
794 }
795 for (QPair<QAction*, int> action : m_platformActions) {
796 action.first->setEnabled(action.second & platform);
797 }
798 multiplayerChanged();
799 if (!fname.isEmpty()) {
800 setWindowFilePath(fname);
801 appendMRU(fname);
802 }
803 updateTitle();
804 unsigned width, height;
805 context->core->desiredVideoDimensions(context->core, &width, &height);
806 m_display->setMinimumSize(width, height);
807 m_screenWidget->setMinimumSize(m_display->minimumSize());
808 if (m_savedScale > 0) {
809 resizeFrame(QSize(width, height) * m_savedScale);
810 }
811 attachWidget(m_display);
812 setMouseTracking(true);
813
814#ifndef Q_OS_MAC
815 if (isFullScreen()) {
816 menuBar()->hide();
817 }
818#endif
819
820 m_inputController.setPlatform(m_controller->platform());
821
822 m_hitUnimplementedBiosCall = false;
823 m_fpsTimer.start();
824 m_focusCheck.start();
825}
826
827void Window::gameStopped() {
828 for (QPair<QAction*, int> action : m_platformActions) {
829 action.first->setDisabled(false);
830 }
831 foreach (QAction* action, m_gameActions) {
832 action->setDisabled(true);
833 }
834 setWindowFilePath(QString());
835 updateTitle();
836 detachWidget(m_display);
837 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
838 m_screenWidget->setPixmap(m_logo);
839 m_screenWidget->unsetCursor();
840#ifdef M_CORE_GB
841 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
842#elif defined(M_CORE_GBA)
843 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
844#endif
845 m_screenWidget->setMinimumSize(m_display->minimumSize());
846
847 setMouseTracking(false);
848 m_fpsTimer.stop();
849 m_focusCheck.stop();
850}
851
852void Window::gameCrashed(const QString& errorMessage) {
853 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
854 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
855 QMessageBox::Ok, this, Qt::Sheet);
856 crash->setAttribute(Qt::WA_DeleteOnClose);
857 crash->show();
858}
859
860void Window::gameFailed() {
861 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
862 tr("Could not load game. Are you sure it's in the correct format?"),
863 QMessageBox::Ok, this, Qt::Sheet);
864 fail->setAttribute(Qt::WA_DeleteOnClose);
865 fail->show();
866}
867
868void Window::unimplementedBiosCall(int call) {
869 if (m_hitUnimplementedBiosCall) {
870 return;
871 }
872 m_hitUnimplementedBiosCall = true;
873
874 QMessageBox* fail = new QMessageBox(
875 QMessageBox::Warning, tr("Unimplemented BIOS call"),
876 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
877 QMessageBox::Ok, this, Qt::Sheet);
878 fail->setAttribute(Qt::WA_DeleteOnClose);
879 fail->show();
880}
881
882void Window::tryMakePortable() {
883 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
884 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
885 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
886 confirm->setAttribute(Qt::WA_DeleteOnClose);
887 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
888 confirm->show();
889}
890
891void Window::mustRestart() {
892 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
893 tr("Some changes will not take effect until the emulator is restarted."),
894 QMessageBox::Ok, this, Qt::Sheet);
895 dialog->setAttribute(Qt::WA_DeleteOnClose);
896 dialog->show();
897}
898
899void Window::recordFrame() {
900 m_frameList.append(QDateTime::currentDateTime());
901 while (m_frameList.count() > FRAME_LIST_SIZE) {
902 m_frameList.removeFirst();
903 }
904}
905
906void Window::showFPS() {
907 if (m_frameList.isEmpty()) {
908 updateTitle();
909 return;
910 }
911 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
912 float fps = (m_frameList.count() - 1) * 10000.f / interval;
913 fps = round(fps) / 10.f;
914 updateTitle(fps);
915}
916
917void Window::updateTitle(float fps) {
918 QString title;
919
920 m_controller->threadInterrupt();
921 if (m_controller->isLoaded()) {
922 const NoIntroDB* db = GBAApp::app()->gameDB();
923 NoIntroGame game{};
924 uint32_t crc32 = 0;
925 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
926
927 char gameTitle[17] = { '\0' };
928 mCore* core = m_controller->thread()->core;
929 core->getGameTitle(core, gameTitle);
930 title = gameTitle;
931
932#ifdef USE_SQLITE3
933 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
934 title = QLatin1String(game.name);
935 }
936#endif
937 }
938 MultiplayerController* multiplayer = m_controller->multiplayerController();
939 if (multiplayer && multiplayer->attached() > 1) {
940 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
941 for (QAction* action : m_nonMpActions) {
942 action->setDisabled(true);
943 }
944 } else if (m_controller->isLoaded()) {
945 for (QAction* action : m_nonMpActions) {
946 action->setDisabled(false);
947 }
948 }
949 m_controller->threadContinue();
950 if (title.isNull()) {
951 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
952 } else if (fps < 0) {
953 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
954 } else {
955 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
956 }
957}
958
959void Window::openStateWindow(LoadSave ls) {
960 if (m_stateWindow) {
961 return;
962 }
963 MultiplayerController* multiplayer = m_controller->multiplayerController();
964 if (multiplayer && multiplayer->attached() > 1) {
965 return;
966 }
967 bool wasPaused = m_controller->isPaused();
968 m_stateWindow = new LoadSaveState(m_controller);
969 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
970 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
971 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
972 detachWidget(m_stateWindow);
973 m_stateWindow = nullptr;
974 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
975 });
976 if (!wasPaused) {
977 m_controller->setPaused(true);
978 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
979 }
980 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
981 m_stateWindow->setMode(ls);
982 attachWidget(m_stateWindow);
983}
984
985void Window::setupMenu(QMenuBar* menubar) {
986 menubar->clear();
987 QMenu* fileMenu = menubar->addMenu(tr("&File"));
988 m_inputModel->addMenu(fileMenu);
989 installEventFilter(&m_inputController);
990 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
991 "loadROM");
992#ifdef USE_SQLITE3
993 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
994 "loadROMInArchive");
995 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
996 "addDirToLibrary");
997#endif
998
999 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1000 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1001 m_gameActions.append(loadTemporarySave);
1002 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1003
1004 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1005
1006 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1007 connect(bootBIOS, &QAction::triggered, [this]() {
1008 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
1009 m_controller->bootBIOS();
1010 });
1011 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1012
1013 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1014
1015 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1016 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
1017 m_gameActions.append(romInfo);
1018 addControlledAction(fileMenu, romInfo, "romInfo");
1019
1020 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1021
1022 fileMenu->addSeparator();
1023
1024 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1025
1026 fileMenu->addSeparator();
1027
1028 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1029 loadState->setShortcut(tr("F10"));
1030 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1031 m_gameActions.append(loadState);
1032 m_nonMpActions.append(loadState);
1033 m_platformActions.append(qMakePair(loadState, SUPPORT_GB | SUPPORT_GBA));
1034 addControlledAction(fileMenu, loadState, "loadState");
1035
1036 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1037 saveState->setShortcut(tr("Shift+F10"));
1038 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1039 m_gameActions.append(saveState);
1040 m_nonMpActions.append(saveState);
1041 m_platformActions.append(qMakePair(saveState, SUPPORT_GB | SUPPORT_GBA));
1042 addControlledAction(fileMenu, saveState, "saveState");
1043
1044 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1045 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1046 m_inputModel->addMenu(quickLoadMenu);
1047 m_inputModel->addMenu(quickSaveMenu);
1048
1049 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1050 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
1051 m_gameActions.append(quickLoad);
1052 m_nonMpActions.append(quickLoad);
1053 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1054 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1055
1056 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1057 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
1058 m_gameActions.append(quickSave);
1059 m_nonMpActions.append(quickSave);
1060 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1061 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1062
1063 quickLoadMenu->addSeparator();
1064 quickSaveMenu->addSeparator();
1065
1066 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1067 undoLoadState->setShortcut(tr("F11"));
1068 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1069 m_gameActions.append(undoLoadState);
1070 m_nonMpActions.append(undoLoadState);
1071 m_platformActions.append(qMakePair(undoLoadState, SUPPORT_GB | SUPPORT_GBA));
1072 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1073
1074 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1075 undoSaveState->setShortcut(tr("Shift+F11"));
1076 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1077 m_gameActions.append(undoSaveState);
1078 m_nonMpActions.append(undoSaveState);
1079 m_platformActions.append(qMakePair(undoSaveState, SUPPORT_GB | SUPPORT_GBA));
1080 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1081
1082 quickLoadMenu->addSeparator();
1083 quickSaveMenu->addSeparator();
1084
1085 int i;
1086 for (i = 1; i < 10; ++i) {
1087 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1088 quickLoad->setShortcut(tr("F%1").arg(i));
1089 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1090 m_gameActions.append(quickLoad);
1091 m_nonMpActions.append(quickLoad);
1092 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1093 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1094
1095 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1096 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1097 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1098 m_gameActions.append(quickSave);
1099 m_nonMpActions.append(quickSave);
1100 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1101 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1102 }
1103
1104#ifdef M_CORE_GBA
1105 fileMenu->addSeparator();
1106 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1107 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1108 m_gameActions.append(importShark);
1109 m_platformActions.append(qMakePair(importShark, SUPPORT_GBA));
1110 addControlledAction(fileMenu, importShark, "importShark");
1111
1112 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1113 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1114 m_gameActions.append(exportShark);
1115 m_platformActions.append(qMakePair(exportShark, SUPPORT_GBA));
1116 addControlledAction(fileMenu, exportShark, "exportShark");
1117#endif
1118
1119 fileMenu->addSeparator();
1120 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1121 connect(multiWindow, &QAction::triggered, [this]() {
1122 GBAApp::app()->newWindow();
1123 });
1124 addControlledAction(fileMenu, multiWindow, "multiWindow");
1125
1126#ifndef Q_OS_MAC
1127 fileMenu->addSeparator();
1128#endif
1129
1130 QAction* about = new QAction(tr("About"), fileMenu);
1131 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1132 fileMenu->addAction(about);
1133
1134#ifndef Q_OS_MAC
1135 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1136#endif
1137
1138 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1139 m_inputModel->addMenu(emulationMenu);
1140 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1141 reset->setShortcut(tr("Ctrl+R"));
1142 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1143 m_gameActions.append(reset);
1144 addControlledAction(emulationMenu, reset, "reset");
1145
1146 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1147 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1148 m_gameActions.append(shutdown);
1149 addControlledAction(emulationMenu, shutdown, "shutdown");
1150
1151#ifdef M_CORE_GBA
1152 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1153 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1154 m_gameActions.append(yank);
1155 m_platformActions.append(qMakePair(yank, SUPPORT_GBA));
1156 addControlledAction(emulationMenu, yank, "yank");
1157#endif
1158 emulationMenu->addSeparator();
1159
1160 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1161 pause->setChecked(false);
1162 pause->setCheckable(true);
1163 pause->setShortcut(tr("Ctrl+P"));
1164 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1165 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1166 pause->setChecked(true);
1167 });
1168 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1169 m_gameActions.append(pause);
1170 addControlledAction(emulationMenu, pause, "pause");
1171
1172 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1173 frameAdvance->setShortcut(tr("Ctrl+N"));
1174 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1175 m_gameActions.append(frameAdvance);
1176 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1177
1178 emulationMenu->addSeparator();
1179
1180 m_inputModel->addFunctions(emulationMenu, [this]() {
1181 m_controller->setTurbo(true, false);
1182 }, [this]() {
1183 m_controller->setTurbo(false, false);
1184 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1185
1186 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1187 turbo->setCheckable(true);
1188 turbo->setChecked(false);
1189 turbo->setShortcut(tr("Shift+Tab"));
1190 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1191 addControlledAction(emulationMenu, turbo, "fastForward");
1192
1193 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1194 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1195 ffspeed->connect([this](const QVariant& value) {
1196 m_controller->setTurboSpeed(value.toFloat());
1197 }, this);
1198 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1199 ffspeed->setValue(QVariant(-1.0f));
1200 ffspeedMenu->addSeparator();
1201 for (i = 2; i < 11; ++i) {
1202 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1203 }
1204 m_config->updateOption("fastForwardRatio");
1205
1206 m_inputModel->addFunctions(emulationMenu, [this]() {
1207 m_controller->startRewinding();
1208 }, [this]() {
1209 m_controller->stopRewinding();
1210 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1211
1212 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1213 rewind->setShortcut(tr("~"));
1214 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1215 m_gameActions.append(rewind);
1216 m_nonMpActions.append(rewind);
1217 m_platformActions.append(qMakePair(rewind, SUPPORT_GB | SUPPORT_GBA));
1218 addControlledAction(emulationMenu, rewind, "rewind");
1219
1220 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1221 frameRewind->setShortcut(tr("Ctrl+B"));
1222 connect(frameRewind, &QAction::triggered, [this] () {
1223 m_controller->rewind(1);
1224 });
1225 m_gameActions.append(frameRewind);
1226 m_nonMpActions.append(frameRewind);
1227 m_platformActions.append(qMakePair(frameRewind, SUPPORT_GB | SUPPORT_GBA));
1228 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1229
1230 ConfigOption* videoSync = m_config->addOption("videoSync");
1231 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1232 videoSync->connect([this](const QVariant& value) {
1233 m_controller->setVideoSync(value.toBool());
1234 }, this);
1235 m_config->updateOption("videoSync");
1236
1237 ConfigOption* audioSync = m_config->addOption("audioSync");
1238 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1239 audioSync->connect([this](const QVariant& value) {
1240 m_controller->setAudioSync(value.toBool());
1241 }, this);
1242 m_config->updateOption("audioSync");
1243
1244 emulationMenu->addSeparator();
1245
1246 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1247 m_inputModel->addMenu(solarMenu);
1248 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1249 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1250 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1251
1252 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1253 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1254 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1255
1256 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1257 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1258 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1259
1260 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1261 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1262 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1263
1264 solarMenu->addSeparator();
1265 for (int i = 0; i <= 10; ++i) {
1266 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1267 connect(setSolar, &QAction::triggered, [this, i]() {
1268 m_controller->setLuminanceLevel(i);
1269 });
1270 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1271 }
1272
1273 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1274 m_inputModel->addMenu(avMenu);
1275 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1276 m_inputModel->addMenu(frameMenu, avMenu);
1277 for (int i = 1; i <= 6; ++i) {
1278 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1279 setSize->setCheckable(true);
1280 if (m_savedScale == i) {
1281 setSize->setChecked(true);
1282 }
1283 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1284 showNormal();
1285 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1286 if (m_controller->isLoaded()) {
1287 size = m_controller->screenDimensions();
1288 }
1289 size *= i;
1290 m_savedScale = i;
1291 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1292 resizeFrame(size);
1293 bool enableSignals = setSize->blockSignals(true);
1294 setSize->setChecked(true);
1295 setSize->blockSignals(enableSignals);
1296 });
1297 m_frameSizes[i] = setSize;
1298 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1299 }
1300 QKeySequence fullscreenKeys;
1301#ifdef Q_OS_WIN
1302 fullscreenKeys = QKeySequence("Alt+Return");
1303#else
1304 fullscreenKeys = QKeySequence("Ctrl+F");
1305#endif
1306 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1307
1308 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1309 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1310 lockAspectRatio->connect([this](const QVariant& value) {
1311 m_display->lockAspectRatio(value.toBool());
1312 }, this);
1313 m_config->updateOption("lockAspectRatio");
1314
1315 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1316 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1317 resampleVideo->connect([this](const QVariant& value) {
1318 m_display->filter(value.toBool());
1319 }, this);
1320 m_config->updateOption("resampleVideo");
1321
1322 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1323 ConfigOption* skip = m_config->addOption("frameskip");
1324 skip->connect([this](const QVariant& value) {
1325 reloadConfig();
1326 }, this);
1327 for (int i = 0; i <= 10; ++i) {
1328 skip->addValue(QString::number(i), i, skipMenu);
1329 }
1330 m_config->updateOption("frameskip");
1331
1332 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1333 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1334 if (!m_display->supportsShaders()) {
1335 shaderView->setEnabled(false);
1336 }
1337 addControlledAction(avMenu, shaderView, "shaderSelector");
1338
1339 avMenu->addSeparator();
1340
1341 ConfigOption* mute = m_config->addOption("mute");
1342 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1343 mute->connect([this](const QVariant& value) {
1344 reloadConfig();
1345 }, this);
1346 m_config->updateOption("mute");
1347 addControlledAction(avMenu, muteAction, "mute");
1348
1349 QMenu* target = avMenu->addMenu(tr("FPS target"));
1350 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1351 fpsTargetOption->connect([this](const QVariant& value) {
1352 emit fpsTargetChanged(value.toFloat());
1353 }, this);
1354 fpsTargetOption->addValue(tr("15"), 15, target);
1355 fpsTargetOption->addValue(tr("30"), 30, target);
1356 fpsTargetOption->addValue(tr("45"), 45, target);
1357 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1358 fpsTargetOption->addValue(tr("60"), 60, target);
1359 fpsTargetOption->addValue(tr("90"), 90, target);
1360 fpsTargetOption->addValue(tr("120"), 120, target);
1361 fpsTargetOption->addValue(tr("240"), 240, target);
1362 m_config->updateOption("fpsTarget");
1363
1364#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1365 avMenu->addSeparator();
1366#endif
1367
1368#ifdef USE_PNG
1369 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1370 screenshot->setShortcut(tr("F12"));
1371 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1372 m_gameActions.append(screenshot);
1373 addControlledAction(avMenu, screenshot, "screenshot");
1374#endif
1375
1376#ifdef USE_FFMPEG
1377 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1378 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1379 addControlledAction(avMenu, recordOutput, "recordOutput");
1380 m_gameActions.append(recordOutput);
1381#endif
1382
1383#ifdef USE_MAGICK
1384 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1385 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1386 addControlledAction(avMenu, recordGIF, "recordGIF");
1387#endif
1388
1389 avMenu->addSeparator();
1390 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1391 m_inputModel->addMenu(videoLayers, avMenu);
1392
1393 for (int i = 0; i < 4; ++i) {
1394 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1395 enableBg->setCheckable(true);
1396 enableBg->setChecked(true);
1397 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1398 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1399 }
1400
1401 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1402 enableObj->setCheckable(true);
1403 enableObj->setChecked(true);
1404 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1405 addControlledAction(videoLayers, enableObj, "enableOBJ");
1406
1407 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1408 m_inputModel->addMenu(audioChannels, avMenu);
1409
1410 for (int i = 0; i < 4; ++i) {
1411 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1412 enableCh->setCheckable(true);
1413 enableCh->setChecked(true);
1414 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1415 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1416 }
1417
1418 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1419 enableChA->setCheckable(true);
1420 enableChA->setChecked(true);
1421 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1422 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1423
1424 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1425 enableChB->setCheckable(true);
1426 enableChB->setChecked(true);
1427 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1428 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1429
1430 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1431 m_inputModel->addMenu(toolsMenu);
1432 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1433 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1434 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1435
1436 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1437 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1438 addControlledAction(toolsMenu, overrides, "overrideWindow");
1439
1440 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1441 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1442 addControlledAction(toolsMenu, sensors, "sensorWindow");
1443
1444 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1445 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1446 m_gameActions.append(cheats);
1447 m_platformActions.append(qMakePair(cheats, SUPPORT_GB | SUPPORT_GBA));
1448 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1449
1450 toolsMenu->addSeparator();
1451 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1452 "settings");
1453
1454 toolsMenu->addSeparator();
1455
1456#ifdef USE_DEBUGGERS
1457 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1458 connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1459 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1460#endif
1461
1462#ifdef USE_GDB_STUB
1463 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1464 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1465 m_platformActions.append(qMakePair(gdbWindow, SUPPORT_GBA | SUPPORT_DS));
1466 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1467#endif
1468 toolsMenu->addSeparator();
1469
1470 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1471 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1472 m_gameActions.append(paletteView);
1473 m_platformActions.append(qMakePair(paletteView, SUPPORT_GB | SUPPORT_GBA));
1474 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1475
1476 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1477 connect(objView, &QAction::triggered, openTView<ObjView>());
1478 m_gameActions.append(objView);
1479 m_platformActions.append(qMakePair(objView, SUPPORT_GB | SUPPORT_GBA));
1480 addControlledAction(toolsMenu, objView, "spriteWindow");
1481
1482 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1483 connect(tileView, &QAction::triggered, openTView<TileView>());
1484 m_gameActions.append(tileView);
1485 m_platformActions.append(qMakePair(tileView, SUPPORT_GB | SUPPORT_GBA));
1486 addControlledAction(toolsMenu, tileView, "tileWindow");
1487
1488 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1489 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1490 m_gameActions.append(memoryView);
1491 addControlledAction(toolsMenu, memoryView, "memoryView");
1492
1493#ifdef M_CORE_GBA
1494 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1495 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1496 m_gameActions.append(ioViewer);
1497 m_platformActions.append(qMakePair(ioViewer, SUPPORT_GBA));
1498 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1499#endif
1500
1501 ConfigOption* skipBios = m_config->addOption("skipBios");
1502 skipBios->connect([this](const QVariant& value) {
1503 reloadConfig();
1504 }, this);
1505
1506 ConfigOption* useBios = m_config->addOption("useBios");
1507 useBios->connect([this](const QVariant& value) {
1508 m_controller->setUseBIOS(value.toBool());
1509 }, this);
1510
1511 ConfigOption* buffers = m_config->addOption("audioBuffers");
1512 buffers->connect([this](const QVariant& value) {
1513 emit audioBufferSamplesChanged(value.toInt());
1514 }, this);
1515
1516 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1517 sampleRate->connect([this](const QVariant& value) {
1518 emit sampleRateChanged(value.toUInt());
1519 }, this);
1520
1521 ConfigOption* volume = m_config->addOption("volume");
1522 volume->connect([this](const QVariant& value) {
1523 reloadConfig();
1524 }, this);
1525
1526 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1527 rewindEnable->connect([this](const QVariant& value) {
1528 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1529 }, this);
1530
1531 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1532 rewindBufferCapacity->connect([this](const QVariant& value) {
1533 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1534 }, this);
1535
1536 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1537 rewindBufferCapacity->connect([this](const QVariant& value) {
1538 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1539 }, this);
1540
1541 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1542 allowOpposingDirections->connect([this](const QVariant& value) {
1543 m_inputController.setAllowOpposing(value.toBool());
1544 }, this);
1545
1546 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1547 saveStateExtdata->connect([this](const QVariant& value) {
1548 m_controller->setSaveStateExtdata(value.toInt());
1549 }, this);
1550
1551 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1552 loadStateExtdata->connect([this](const QVariant& value) {
1553 m_controller->setLoadStateExtdata(value.toInt());
1554 }, this);
1555
1556 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1557 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1558 exitFullScreen->setShortcut(QKeySequence("Esc"));
1559 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1560
1561 foreach (QAction* action, m_gameActions) {
1562 action->setDisabled(true);
1563 }
1564}
1565
1566void Window::attachWidget(QWidget* widget) {
1567 m_screenWidget->layout()->addWidget(widget);
1568 m_screenWidget->unsetCursor();
1569 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1570}
1571
1572void Window::detachWidget(QWidget* widget) {
1573 m_screenWidget->layout()->removeWidget(widget);
1574}
1575
1576void Window::appendMRU(const QString& fname) {
1577 int index = m_mruFiles.indexOf(fname);
1578 if (index >= 0) {
1579 m_mruFiles.removeAt(index);
1580 }
1581 m_mruFiles.prepend(fname);
1582 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1583 m_mruFiles.removeLast();
1584 }
1585 updateMRU();
1586}
1587
1588void Window::updateMRU() {
1589 if (!m_mruMenu) {
1590 return;
1591 }
1592 for (QAction* action : m_mruMenu->actions()) {
1593 delete action;
1594 }
1595 m_mruMenu->clear();
1596 int i = 0;
1597 for (const QString& file : m_mruFiles) {
1598 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1599 item->setShortcut(QString("Ctrl+%1").arg(i));
1600 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1601 m_mruMenu->addAction(item);
1602 ++i;
1603 }
1604 m_config->setMRU(m_mruFiles);
1605 m_config->write();
1606 m_mruMenu->setEnabled(i > 0);
1607}
1608
1609QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1610 addHiddenAction(menu, action, name);
1611 menu->addAction(action);
1612 return action;
1613}
1614
1615QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1616 m_inputModel->addAction(menu, action, name);
1617 action->setShortcutContext(Qt::WidgetShortcut);
1618 addAction(action);
1619 return action;
1620}
1621
1622void Window::focusCheck() {
1623 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1624 return;
1625 }
1626 if (QGuiApplication::focusWindow() && m_autoresume) {
1627 m_controller->setPaused(false);
1628 m_autoresume = false;
1629 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1630 m_autoresume = true;
1631 m_controller->setPaused(true);
1632 }
1633}
1634
1635WindowBackground::WindowBackground(QWidget* parent)
1636 : QLabel(parent)
1637{
1638 setLayout(new QStackedLayout());
1639 layout()->setContentsMargins(0, 0, 0, 0);
1640 setAlignment(Qt::AlignCenter);
1641}
1642
1643void WindowBackground::setSizeHint(const QSize& hint) {
1644 m_sizeHint = hint;
1645}
1646
1647QSize WindowBackground::sizeHint() const {
1648 return m_sizeHint;
1649}
1650
1651void WindowBackground::setLockAspectRatio(int width, int height) {
1652 m_centered = false;
1653 m_aspectWidth = width;
1654 m_aspectHeight = height;
1655}
1656
1657void WindowBackground::setCenteredAspectRatio(int width, int height) {
1658 m_centered = true;
1659 m_aspectWidth = width;
1660 m_aspectHeight = height;
1661}
1662
1663void WindowBackground::paintEvent(QPaintEvent*) {
1664 const QPixmap* logo = pixmap();
1665 if (!logo) {
1666 return;
1667 }
1668 QPainter painter(this);
1669 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1670 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1671 QSize s = size();
1672 QSize ds = s;
1673 if (m_centered) {
1674 if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1675 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1676 } else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1677 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1678 }
1679 } else {
1680 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1681 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1682 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1683 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1684 }
1685 }
1686 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1687 QRect full(origin, ds);
1688 painter.drawPixmap(full, *logo);
1689}