CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18Bugfixes:
19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
20 - GB Serialize: Fix audio state loading
21 - GB Video: Fix dot clock timing being slightly wrong
22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
23 - ARM: Fix MSR when T bit is set
24 - GB Serialize: Fix game title check
25 - GB: Revamp IRQ handling based on new information
26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
27 - GB Video: Fix loading states while in mode 3
28 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
29 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
30 - GB Timer: Minor accuracy improvements
31 - GB Audio: Clock frame events on DIV
32 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
33 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
34Misc:
35 - GBA Timer: Use global cycles for timers
36 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
37 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
38 - Qt: Redo GameController into multiple classes
39 - Test: Restructure test suite into multiple executables
40 - Python: Integrate tests from cinema test suite
41 - Util: Don't build crc32 if the function already exists
42 - GBA: Implement display start DMAs
43 - Qt: Prevent window from being created off-screen
44 - Qt: Add option to disable FPS display
45 - GBA: Improve multiboot image detection
46 - GB MBC: Remove erroneous bank 0 wrapping
47 - GBA Cheats: Allow multiple ROM patches in the same slot
48 - GB: Skip BIOS option now works
49 - Libretro: Add frameskip option
50 - GBA Memory: 64 MiB GBA Video cartridge support
51 - PSP2: Use system enter key by default
52 - 3DS: Remove deprecated CSND interface
53 - Qt: Options to mess around with layer placement
54
550.6.3: (2017-04-14)
56Bugfixes:
57 - GB Audio: Revert unsigned audio changes
58 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
59 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
60
610.6.2: (2017-04-03)
62Bugfixes:
63 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
64 - 3DS: Fix opening files in directory names with trailing slashes
65 - LR35902: Fix watchpoints not reporting new value
66 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
67 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
68 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
69 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
70 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
71 - GBA: Fix SharkPort saves for EEPROM games
72 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
73 - GBA BIOS: Fix incorrect exit condition in LZ77
74 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
75 - GBA Cheats: Fix slide codes not initializing properly
76 - GBA DMA: ROM reads are forced to increment
77 - GBA Hardware: RTC accuracy improvements
78 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
79 - GBA Memory: Fix copy-on-write memory leak
80 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
81 - GBA Savedata: Fix crash when resizing flash
82 - GBA Video: Force align 256-color tiles
83 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
84 - PSP2: Fix issues causing poor audio
85 - Python: Fix package directory
86 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
87 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
88 - Wii: Fix screen tear when unpausing
89 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
90Misc:
91 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
92 - GB MBC: Remove erroneous bank 0 wrapping
93 - GBA: Improve multiboot image detection
94 - PSP2: Use system enter key by default
95
960.6.1: (2017-10-01)
97Bugfixes:
98 - GB, GBA: Fix crashes when attempting to identify null VFiles
99 - GB, GBA: Fix sync to video with frameskip
100 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
101 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
102 - GB Core: Fix palette loading when loading a foreign config
103 - GB MBC: Pocket Cam memory should be accessible without enabling
104 - GB MBC: Fix SRAM sizes 4 and 5
105 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
106 - GB MBC: Fix RTC loading when file size is off
107 - GB Memory: Initialize peripheral pointers
108 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
109 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
110 - GB Memory: Actually load latch time from savestate
111 - GB Serialize: Fix deserializing video STAT
112 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
113 - GB Video: Fix potential hang when ending mode 0
114 - GB Video: Fix read mode when enabling LCD
115 - GBA: Reset active region as needed when loading a ROM
116 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
117 - GBA BIOS: Use core's VRAM variable instead of renderer's
118 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
119 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
120 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
121 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
122 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
123 - Python: Fix importing .gb or .gba before .core
124 - Qt: Fix command line debugger closing second game
125 - Qt: Fix LOG argument order
126 - Qt: Fix timezone issues with time overrides
127 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
128 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
129Misc:
130 - CMake: Fix CPack dependencies for libpng 1.6
131 - GBA: Detect hardware for Pokémon FireRed ROM hacks
132 - GBA Cheats: Improve detection of raw cheats
133 - Qt: Don't rebuild library view if style hasn't changed
134 - Qt: Allow overrides to be saved before a game is loaded
135 - Qt: Hide mouse immediately when loading
136 - SDL: Fix 2.0.5 build on macOS under some circumstances
137 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
138
1390.6.0: (2017-07-16)
140Features:
141 - Library view
142 - Sprite viewer
143 - Debugging console
144 - Improved memory viewer
145 - Memory search
146 - Command line ability to override configuration values
147 - Add option to allow preloading the entire ROM before running
148 - Add option for whether rewinding restores save games
149 - Savestates now contain any RTC override data
150 - Add option to lock video to integer scaling
151 - LR35902: Watchpoints
152 - LR35902/GB-Z80 disassembler
153 - GB: Tile viewer
154 - GB: Video/audio channel enabling/disabling
155 - GB: Symbol table support
156 - GB MBC: Add MBC1 multicart support
157 - GBA: Support printing debug strings from inside a game
158 - GBA: Better cheat type autodetection
159 - Implement keypad interrupts
160 - Configuration of gamepad hats
161 - Video log recording for testing and bug reporting
162 - Debugger: Segment/bank support
163 - Debugger: Execution tracing
164 - Qt: German translation (by Lothar Serra Mari)
165 - Qt: Spanish translation (by Kevin López)
166 - Qt: Italian translation (by theheroGAC)
167Bugfixes:
168 - ARM7: Fix MLA/*MULL/*MLAL timing
169 - Core: Fix crash with rewind if savestates shrink
170 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
171 - Core: Fix directory sets crashing on close if base isn't properly detached
172 - FFmpeg: Fix overflow and general issues with audio encoding
173 - GB: Fix flickering when screen is strobed quickly
174 - GB: Fix STAT blocking
175 - GB MBC: Fix ROM bank overflows getting set to bank 0
176 - GB MBC: Fix swapping carts not detect new MBC
177 - GB Timer: Improve DIV reset behavior
178 - GB Timer: Fix DIV batching if TAC changes
179 - GB Video: Reset renderer when loading state
180 - GBA: Fix multiboot ROM loading
181 - GBA: Fix multiboot loading resulting in too small WRAM
182 - GBA BIOS: Implement BitUnPack
183 - GBA BIOS: Fix ArcTan sign in HLE BIOS
184 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
185 - GBA BIOS: Fix INT_MIN/-1 crash
186 - GBA Hardware: Fix crash if a savestate lies about game hardware
187 - GBA I/O: Handle audio registers specially when deserializing
188 - GBA Memory: Improve initial skipped BIOS state
189 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
190 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
191 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
192 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
193 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
194 - LR35902: Fix core never exiting with certain event patterns
195 - LR35902: Fix pc overflowing current region off-by-one
196 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
197 - OpenGL: Fix some shaders causing offset graphics
198 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
199 - Qt: Fix window icon being stretched
200 - Qt: Fix data directory path
201 - Qt: Fix timing issues on high refresh rate monitors
202 - Qt: Fix linking after some windows have been closed
203 - Qt: Fix crash when changing audio settings after a game is closed
204 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
205 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
206 - Qt: Fix game unpausing after frame advancing and refocusing
207 - SDL: Fix game crash check
208 - SDL: Fix race condition with audio thread when starting
209 - SDL: Fix showing version number
210 - Test: Fix crash when loading invalid file
211 - Test: Fix crash when fuzzing fails to load a file
212 - Test: Don't rely on core for frames elapsed
213 - Test: Fix crash when loading invalid file
214 - Test: Fix crash when fuzzing fails to load a file
215 - Tools: Fix recurring multiple times over the same library
216 - Util: Fix overflow when loading invalid UPS patches
217 - Util: Fix highest-fd socket not being returned by SocketAccept
218 - Windows: Fix VDir.rewind
219Misc:
220 - All: Add C++ header guards
221 - All: Move time.h include to common.h
222 - 3DS, PSP2, Wii: Last directory loaded is saved
223 - CMake: Add ability to just print version string
224 - Core: New, faster event timing subsystem
225 - Core: Clean up some thread state checks
226 - Core: Add generic checksum function
227 - Core: Cores can now have multiple sets of callbacks
228 - Core: Restore sleep callback
229 - Core: Move rewind diffing to its own thread
230 - Core: Ability to enumerate and modify video and audio channels
231 - Core: List memory segments in the core
232 - Core: Move savestate creation time to extdata
233 - Core: Config values can now be hexadecimal
234 - Core: Improved threading interrupted detection
235 - Debugger: Modularize CLI debugger
236 - Debugger: Make building with debugging aspects optional
237 - Debugger: Add functions for read- or write-only watchpoints
238 - Debugger: Make attaching a backend idempotent
239 - Debugger: Add mDebuggerRunFrame convenience function
240 - Feature: Move game database from flatfile to SQLite3
241 - Feature: Support ImageMagick 7
242 - Feature: Make -l option explicit
243 - FFmpeg: Return false if a file fails to open
244 - FFmpeg: Force MP4 files to YUV420P
245 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
246 - GB: Reset with initial state of DIV register
247 - GB MBC: New MBC7 implementation
248 - GB Audio: Simplify envelope code
249 - GB Audio: Improve initial envelope samples
250 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
251 - GB Video: Improved video timings
252 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
253 - GBA, GB: ROM is now unloaded if a patch is applied
254 - GBA DMA: Refactor DMA out of memory.c
255 - GBA DMA: Move DMAs to using absolute timing
256 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
257 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
258 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
259 - GBA Memory: Support reading/writing POSTFLG
260 - GBA Memory: Remove unused prefetch cruft
261 - GBA Timer: Improve accuracy of timers
262 - GBA Video: Clean up unused timers
263 - GBA Video: Allow multiple handles into the same tile cache
264 - GBA Video, GB Video: Colors are now fully scaled
265 - GBA Video: Optimize when BLD* registers are written frequently
266 - OpenGL: Add xBR-lv2 shader
267 - Qt: Move last directory setting from qt.ini to config.ini
268 - Qt: Improved HiDPI support
269 - Qt: Expose configuration directory
270 - Qt: Merge "Save" and "OK" buttons in shader options
271 - Qt: Automatically load controller profile when plugged in
272 - Qt: Rename "Resample video" option to "Bilinear filtering"
273 - Qt: Remove audio thread
274 - Qt: Remove audio buffer sizing in AudioProcessorQt
275 - Qt: Re-enable QtMultimedia on Windows
276 - Qt: Make "Mute" able to be bound to a key
277 - Qt: Add .gb/.gbc files to the extension list in Info.plist
278 - Qt: Relax hard dependency on OpenGL
279 - Qt: Better highlight active key in control binding
280 - SDL: Remove scancode key input
281 - SDL: Automatically map controllers when plugged in
282 - Test: Add a basic test suite
283 - Util: Add size counting to Table
284 - Util: Add 8-bit PNG write support
285 - Util: Tune patch-fast extent sizes
286 - VFS: Call msync when syncing mapped data
287 - VFS: Allow truncating memory chunk VFiles
288 - VFS: Fix some minor VFile issues with FILEs
289 - VFS: Optimize expanding in-memory files
290 - VFS: Add VFileFIFO for operating on circle buffers
291Changes from beta 1:
292Features:
293 - Qt: Italian translation (by theheroGAC)
294 - Qt: Updated German translation
295Bugfixes:
296 - GB Audio: Fix incorrect channel 4 iteration
297 - GB Audio: Fix zombie mode bit masking
298 - GB Serialize: Fix timer serialization
299 - GB Video: Fix LYC regression
300 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
301 - GBA Timer: Fix count-up timing overflowing timer 3
302 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
303 - Qt: Fix memory search close button (fixes mgba.io/i/769)
304 - Qt: Fix window icon being stretched
305 - Qt: Fix initial window size (fixes mgba.io/i/766)
306 - Qt: Fix data directory path
307 - Qt: Fix controls not saving on non-SDL builds
308 - Qt: Fix translation initialization (fixes mgba.io/i/776)
309 - Qt: Fix patch loading while a game is running
310 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
311 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
312 - Qt: Fix GL-less build
313 - Qt: Fix Software renderer not handling alpha bits properly
314 - Qt: Fix screen background improperly stretching
315 - SDL: Fix cheats not loading
316Misc:
317 - GB Serialize: Add MBC state serialization
318 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
319 - GBA Timer: Improve accuracy of timers
320 - PSP2: Update toolchain to use vita.cmake
321 - Qt: Add language selector
322 - Qt: Minor test fixes
323 - Qt: Move shader settings into main settings window
324 - Qt: Dismiss game crashing/failing dialogs when a new game loads
325 - Qt: Properly ship Qt translations
326 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
327
3280.6 beta 1: (2017-06-29)
329 - Initial beta for 0.6
330
3310.5.2: (2016-12-31)
332Bugfixes:
333 - All: Fix fullscreen config option being ignored
334 - ARM7: PSR mode bits should not get sign extended
335 - GB: Fix audio not being deinitialized
336 - GB: Fix crash when masking savedata
337 - GB: Properly initialize sramRealVf variable
338 - GB Audio: Fix serialization of channel 3 and NR52 properties
339 - GB Audio: Reset envelope timer when reseting sound channel
340 - GB MBC: Fix SRAM dangling pointer with RTC games
341 - GB MBC: Fix initializing MBC when no ROM is loaded
342 - GB Memory: Fix patching ROM bank 0
343 - GB Memory: Fix starting HDMAs during mode 0
344 - GB Memory: Fix HDMA5 value after DMA completes
345 - GB Video: Initialize LCDC in renderer
346 - GB Video: Hblank IRQs should mask LYC=LY IRQs
347 - GBA: Fix IRQs firing after already being cleared
348 - GBA: Only unhalt CPU if appropriate bit is set in IE
349 - GBA: Add savegame override for Crash Bandicoot 2
350 - GBA BIOS: Fix MidiKey2Freq BIOS reads
351 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
352 - GBA Cheats: Fix GameShark ROM patches
353 - GBA I/O: Mask off WAITCNT bits that cannot be written
354 - GBA Memory: Fix misaligned BIOS reads
355 - GBA Memory: Fix VCOUNT being writable
356 - GBA Video: Fix out of bounds sprite transforms
357 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
358 - Libretro: Fix disabling BIOS
359 - Libretro: Fix Game Boy savestates and audio
360 - Qt: Fix changing resolution of software renderer
361 - Qt: Fix setting overrides
362 - Qt: Fix cut off tiles and alignment issues in tile viewer
363 - Qt: Only reset window dimensions when first shown
364 - Qt: Fix Qt Multimedia audio driver on big endian
365 - Qt: Fix Apply button for key and controller configurations
366 - VFS: Fix resizing memory chunks when not needed
367 - Windows: Fix Unicode directory handling
368Misc:
369 - GB, GBA: Prevent loading null ROMs
370 - GB Audio: Initialize wave RAM to GBC values
371 - GB Memory: Reset ROM bank when loading a ROM
372 - PSP2: Improved controller rumble
373
3740.5.1: (2016-10-05)
375Bugfixes:
376 - Core: Fix importing save games as read-only
377 - FFmpeg: Fix encoding AAC
378 - GB: Fix invalid STOP behavior on Game Boy Color
379 - GB: Initialize audio properly
380 - GB: Properly clear KEY1 bit 0 when switching speeds
381 - GB: Properly unload save files when unloading a ROM
382 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
383 - GB MBC: Fix MBC7 when size is incorrectly specified
384 - GB MBC: Fix RTC access when no save file is loaded
385 - GB SIO: Don't auto-clock external shift clock
386 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
387 - GB Video: Fix video frames getting missed when LCDC is off
388 - GB Video: Clear screen when LCDC is off
389 - GBA Cheats: Fix holding onto pointers that may get invalidated
390 - GBA Cheats: Fix key-activated CodeBreaker cheats
391 - GBA Cheats: Fix uninitialized memory getting freed when saving
392 - GBA Hardware: Improve Game Boy Player rumble behavior
393 - GBA Memory: Fix several unused I/O register read values
394 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
395 - LR35902: Fix events running with the wrong cycle active
396 - Qt: Fix "close" button on Overrides view
397 - Qt: Fix saving overrides
398 - Qt: Fix directory set unloading when replacing the ROM
399 - Qt: Fix patch loading
400 - Qt: Fix crash when saving an override if a game isn't loaded
401 - Qt: Fix showing default display driver as OpenGL (force 1.x)
402 - SDL: Attach rumble in SDL frontend
403 - Util: Fix PNG identification on files too small to be a PNG
404Misc:
405 - All: Only update version info if needed
406 - All: Split out install locations for Libretro and OpenEmu
407 - FFmpeg: Encoding cleanup
408 - GB: Reset active region when reloading ROM
409 - GB Memory: Initialize RAM pattern for GBC
410 - GB Video: Improved video timings
411 - Qt: Manage window sizes slightly better
412 - Qt: Remember scale option independent of core dimensions
413
4140.5.0: (2016-09-19)
415Features:
416 - Game Boy support
417 - Support for encrypted CodeBreaker GBA cheats
418 - Emulation of Vast Fame protected GBA carts (taizou)
419 - Tile viewer
420 - Threaded rendering mode
421 - Libretro: Memory map and achievement support (leiradel)
422 - GUI: Add UI control remapping
423 - GUI: Add fast-forward
424 - Wii: 240p support
425 - 3DS: Adjustable screen darkening
426 - Ability to temporarily load a savegame
427 - Load specific files out of archives
428 - Automatic BIOS detection
429Bugfixes:
430 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
431 - Debugger: Fix GDB breakpoints
432 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
433 - GBA: Fix filehandle leak with savegames
434 - GBA: Timer 0 cannot be count up
435 - GBA: Count up timers should not count themselves
436 - GBA Memory: Fix mirror on non-overdumped Classic NES games
437 - GBA Memory: Fix ldm {pc}
438 - GBA Savedata: Fix savedata sync timer
439 - GBA Savedata: Only unmap savedata if present
440 - GBA Serialize: Savestates now properly store prefetch
441 - GBA Video: WIN0/1 take priority over OBJWIN
442 - GBA Video: Fix out-of-order OBJWIN
443 - PSP2: Fix GPU crash while exiting
444 - PSP2: Fix VSync
445 - PSP2: Fix accelerometer range
446 - PSP2: Actually load screen mode setting
447 - PSP2: Fix gyroscope direction
448 - PSP2: Delete threads after they return
449 - PSP2: Fix mapping/unmapping from not at 0
450 - Qt: Fix bug in software renderer scaling
451 - Qt: Fix hanging key press after disabling autofire
452 - Qt: Fix being unable to pause manually when using auto-pausing
453 - SDL: Fix axes being mapped wrong
454 - Util: Fix realloc semantics in utf16to8
455 - Util: Fix inserting too many items into a hash table
456 - VFS: Fix uninitialized varaible reading from 7z
457 - VFS: Fix reading multiple files from a 7z archive
458 - Wii: Fix framelimiting after a slowdown
459 - Wii: Fix garbage flash at startup
460Misc:
461 - 3DS: Use blip_add_delta_fast for a small speed improvement
462 - 3DS: Allow UTF-16 filenames
463 - 3DS: Port to using citro3D
464 - 3DS: Use system font for menus
465 - 3DS: Attempt to use Core 2 for threads
466 - 3DS: Adjustable filering
467 - 3DS: 3D banner
468 - All: Add QUIET parameter to silence CMake
469 - All: Faster memory read/write
470 - ARM7: Support forcing Thumb mode via MSR
471 - ARM7: Flush prefetch cache when loading CPSR via MSR
472 - ARM7: Clean up instruction decoding for future expandability
473 - Debugger: Support register and memory writes via GDB stub
474 - Debugger: Add software breakpoint support to gdb
475 - FFmpeg: Full support for libavcodec 56+
476 - GBA: Better debug logging if event processing breaks
477 - GBA Audio: Force audio DMAs to not increment destination
478 - GBA BIOS: Use custom ArcTan, not relying on OS
479 - GBA Hardware: Clean up dead code in GBP
480 - GBA Memory: Optimize stalling behavior
481 - GBA Memory: Optimize Load-/StoreMultiple
482 - GBA Savedata: Add realistic timing for EEPROM
483 - GBA Serialize: Savestates now store if CPU was halted
484 - GBA Video: Remove old slow path fallback
485 - GBA Video: Optimize sprite drawing
486 - GBA Video: Optimize mode 0 rendering
487 - GBA Video: Optimize compositing cases slightly
488 - GUI: Screenshot dimensions are now passed through
489 - GUI: Add back logging
490 - GUI: Only reload config if manually saved
491 - GUI: Increase scrolling speed
492 - OpenGL: Log shader compilation failure
493 - OpenGL: Add texSize uniform
494 - Qt: Make -g flag work in Qt build
495 - Qt: Simplify OpenGL context creation
496 - Qt: Thread startup improvements
497 - Qt: Make audio channel/video layer options shortcut mappable
498 - Qt: Remove some C99isms from C++ code
499 - Qt: Remove default autofire mappings
500 - Qt: Make reseting when pasued frame-accurate
501 - Qt: Rearchitect game closing codepath
502 - PSP2: Use system font for menus
503 - PSP2: Add rumble for PS TV
504 - PSP2: Add fit-to-height screen mode
505 - PSP2: Sync files per descriptor
506 - PSP2: Allow UTF-8 filenames
507 - PSP2: Screenshots are now saved into the Photo Gallery
508 - PSP2: Stop underclocking when menuing
509 - SDL: Increase default audio buffer size to 1024 samples
510 - SDL: More responsive rumble
511 - Util: Add Vector GetConstPointer
512 - Util: Add rtrim
513 - Util: Add endswith
514 - VFS: Improve zip file detection
515 - Wii: Add pixelated resample filter
516 - Windows: Add native VDir support
517 - Util: Add PRIz macro for libc versions that don't support %z
518
5190.4.1: (2016-07-11)
520Bugfixes:
521 - All: Fix several file handle leaks
522 - All: Fix instruction tables getting zeroed when linking sometimes
523 - ARM7: Fix flags on SBC/RSC
524 - ARM7: Fix setting spsr privilege bits when spsr is empty
525 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
526 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
527 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
528 - GBA Memory: Fix executing code from OBJ region of VRAM
529 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
530 - GBA Serialize: Fix loading savegames from savestates
531 - OpenGL: Correct boolean vector strcmp strings for uniforms
532 - Qt: Fix sending gameStopped twice
533 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
534 - Qt: Fix initial state of key mapping
535 - Qt: Initialize m_useBios
536 - SDL: Fix joystick initialization on BSD
537 - SDL: Fix potential joystick crash in games with rumble
538 - SDL: Fix SDL 1.2 build
539 - SDL: Fix sporadic crash when deinitializing audio
540 - Shaders: Fix AGS-001 shader with some bad drivers
541 - Util: Use closesocket on Windows
542 - Util: Fix socket bind addresses
543 - VFS: Fix reading 7z archives without rewinding first
544 - VFS: VFileFromFD should not open directories
545 - Wii: Fix tilting direction
546 - Util: Fix realloc semantics in utf16to8
547Misc:
548 - All: Allow use of external minizip library
549 - Debugger: CLI debugger now exits when end-of-stream is reached
550 - FFmpeg: Update dependencies on Ubuntu
551 - GBA: Slightly optimize GBAProcessEvents
552 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
553 - GBA Video: Null renderer should return proper register values
554 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
555 - Qt: Add preset for DualShock 4
556 - Qt: Update 360 input profile on OS X to reflect newer drivers
557 - Qt: Remove use of NaN
558 - Qt: Canonicalize file paths when loading games
559 - Qt: Add refresh button to controller editing
560 - SDL: Remove default gamepad mappings
561 - Util: Fix intermittent build failure on OS X
562 - VFS: VFile.sync now updates modified time
563
5640.4.0: (2016-02-02)
565Features:
566 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
567 - I/O viewer
568 - Booting of multiboot images
569 - Customization of GIF recording
570 - Libretro: Cheat code support
571 - Support for GLSL shaders
572 - ROM information view
573 - Support for VBA-style cheat codes
574 - Savestates now store creation timestamps
575 - Key autofire
576 - Libretro: Allow blocking opposing directional input
577 - OpenEmu core for OS X
578 - Libretro: Settings for using BIOS and skipping intro
579 - Libretro: Customizable idle loop removal
580 - Implemented cycle counting for sprite rendering
581 - Cleaner, unified settings window
582 - Added a setting for pausing when the emulator is not in focus
583 - Customizable paths for save games, save states, screenshots and patches
584 - Controller hotplugging
585 - Ability to store save games and active cheats within savestates
586Bugfixes:
587 - ARM7: Fix sign of unaligned LDRSH
588 - ARM7: Fix decoding of some ARM ALU instructions with shifters
589 - Debugger: Fix watchpoints in gdb
590 - GBA: Fix warnings when creating and loading savestates
591 - GBA: Fix Iridion II savetype
592 - GBA BIOS: Fix misaligned CpuSet
593 - GBA Cheats: Fix cheats setting the Action Replay version
594 - GBA Hardware: Fix GPIO on big endian
595 - GBA Memory: Fix DMA register writing behavior
596 - GBA Memory: Fix DMAs triggering two cycles early
597 - Libretro: Fix aspect ratio
598 - Qt: Fix some potential crashes with the gamepad mapping
599 - Qt: Fix keys being mapped incorrectly when loading configuration file
600 - Util: Fix PowerPC PNG read/write pixel order
601 - Util: Fix excessive memory allocation when decoding a PNG
602 - VFS: Fix VFileReadline and remove _vfdReadline
603Misc:
604 - All: Improved PowerPC support
605 - All: Fix some undefined behavior warnings
606 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
607 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
608 - GBA: Implement bad I/O register loading
609 - GBA: Allow jumping to OAM and palette RAM
610 - GBA BIOS: Finish implementing RegisterRamReset
611 - GBA Config: Add "override" layer for better one-time configuration
612 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
613 - GBA Memory: Use a dynamically sized mask for ROM memory
614 - GBA Memory: Implement several unimplemented memory access types
615 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
616 - GBA RR: Starting from savestate now embeds the savegame
617 - GBA RR: Add preliminary SRAM support for VBM loading
618 - GBA RR: Add support for resets in movies
619 - GBA Video: Remove lastHblank, as it is implied
620 - Libretro: Use anonymous memory mappers for large blocks of memory
621 - Libretro: Add install target for libretro core
622 - Qt: Window size command line options are now supported
623 - Qt: Increase usability of key mapper
624 - Qt: Add 'Apply' button to settings window
625 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
626 - Qt: Allow use of modifier keys as input
627 - Qt: Optimize log viewer
628 - Qt: Added button for breaking into the GDB debugger
629 - Qt: Add box for showing duration of rewind
630 - SDL: Support fullscreen in SDL 1.2
631 - SDL: Allow GBASDLAudio to be used without a thread context
632 - Util: Use VFile for configuration
633 - Util: Add MutexTryLock
634
6350.3.2: (2015-12-16)
636Bugfixes:
637 - ARM7: Fix STRT/STRBT
638 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
639 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
640 - Libretro: Fix problems with rumble not turning off
641 - GBA: Fix idle skip state being retained between games
642 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
643 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
644 - GBA BIOS: Fix Sqrt sign
645 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
646 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
647 - GBA Memory: Fix DMA behavior for SRAM accesses
648 - GBA Memory: Fix Store8 to OBJ VRAM
649 - GBA Memory: Fix alignment of LDM/STM on SRAM
650 - GBA Memory: Fix unaligned out-of-bounds ROM loads
651 - GBA Memory: Fix timing of DMAs
652 - GBA Video: Fix _mix for 15-bit color
653 - GBA Video: Fix OAM and palette initialization
654 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
655 - Qt: Use safer isLoaded check in GameController
656 - Qt: Fix a race condition in PainterGL that could lead to a crash
657 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
658 - Qt: Fix font size in memory viewer
659 - Qt: Fix a crash in the memory viewer
660 - Qt: Add additional checks in CheatModel to prevent crashes
661 - Qt: Fix race condition with setting sample rate
662 - Qt: Fix crash when closing multiplayer windows
663 - Qt: Fix resetting while paused
664Misc:
665 - GBA Audio: Implement missing flags on SOUNDCNT_X register
666 - Qt: Add mute option to menu
667
6680.3.1: (2015-10-24)
669Bugfixes:
670 - ARM7: Fix instruction decoding of Thumb shifts
671 - GBA: Deinit savegame when unloading a ROM
672 - GBA: Fix BIOS check on big endian
673 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
674 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
675 - GBA Audio: Fix audio channels being silenced at the wrong time
676 - GBA Memory: Fix bad BIOS Load16 on big endian
677 - GBA Memory: Fix bad Load8 on big endian
678 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
679 - GBA Video: Fix edge case with sprite blend modes and semitransparency
680 - GBA Video: Fix objwin and blending interaction on sprites
681 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
682 - Libretro: Fix a memory leak with the render buffer
683 - Qt: Windows no longer spawn in the top left on first launch
684 - Qt: Fix install path of XDG desktop file with DESTDIR
685 - Qt: Fix drag and drop on Windows
686 - Qt: Reenable double buffering, as disabling it broke some Windows configs
687 - VFS: Fix return values of VFileFILE.read and .write
688Misc:
689 - All: Reset next event to cycles instead of zero to interrupt
690 - All: Add --version flag
691 - ARM7: Force disable LTO on two files to work around a GCC bug
692 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
693 - GBA: Better memory handling with PNG savestates
694 - GBA: Additional savestate sanity checks
695 - GBA: Check for cycle count being too high
696 - GBA Audio: Allow GBAAVStream to have no video callback
697 - GBA BIOS: Implement RegisterRamReset for SIO registers
698 - Qt: Remove useless help icons in dialogs
699 - Qt: Prevent savestate window from opening while in multiplayer
700 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
701 - Qt: Dropping multiplayer windows works more cleanly now
702
7030.3.0: (2015-08-16)
704Features:
705 - Ability to hide individual background layers, or OBJs
706 - Ability to mute individual audio channels
707 - Palette viewer and exporter
708 - Volume control
709 - More shortcuts are editable (e.g. quick save/load)
710 - Rewind now shows the frame after rewinding
711 - Import/Export of GameShark/Action Replay snapshots
712 - Add "Step backwards" item for single increment rewind
713 - Deadzone estimation for game controllers
714 - Analog inputs can be used for shortcuts
715 - Menu items for specific solar sensor brightness levels
716 - Remappable controls for tilt and gyroscope sensors
717 - Status messages for actions taken while a game is running (e.g. save/load state)
718 - Memory inspector
719 - Screensaver can now be suspended while a game is running
720 - Load/save the most recent savestate slot
721 - Support varible speed (PWM) rumble
722 - Ability to cap fast forward speed
723 - Finer control over FPS target
724 - Holdable shortcut for rewinding one frame at a time
725 - Ability to boot directly into the BIOS
726 - Preliminary support for yanking out the game pak while a game is running
727 - Thumb-drive mode by putting a file called portable.ini in the same folder
728 - Configurable display driver, between software and OpenGL
729 - Undo-able savestate loading and saving
730 - Controller profiles now store shortcut settings
731 - Default controller profiles for several common controllers
732 - Libretro now supports BIOS, rumble and solar sensor
733 - Implement BIOS call Stop, for sleep mode
734 - Automatically load patches, if found
735 - Improved video synchronization
736 - Configurable audio output sample rate
737Bugfixes:
738 - ARM7: Fix SWI and IRQ timings
739 - ARM7: Fix Thumb MUL timing
740 - ARM7: Fix timing of multiplies to use N cycles
741 - ARM7: ARMHotplugDetach should call deinit
742 - Debugger: Fix use-after-free in breakpoint clearing code
743 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
744 - GBA: Cap audio FIFO read size during deserialization
745 - GBA: Check for corrupted savestates when loading
746 - GBA: Check for improperly sized savestates when loading
747 - GBA: Check for savestates made from differently sized ROMs
748 - GBA: Fix calls to endian-independent loadstores
749 - GBA: Fix timing of reading from timer registers
750 - GBA: Ensure cycles never go negative
751 - GBA Audio: Force audio FIFOs to 32-bit
752 - GBA Audio: Fix audio pitch changing when adjusting buffer size
753 - GBA Audio: Fix sample order in audio channel 3
754 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
755 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
756 - GBA Memory: Improve Thumb open bus behavior
757 - GBA Memory: Fix potential DMA issue when loading a savestate
758 - GBA Memory: Fix load/store multiple video memory waitstates
759 - GBA SIO: Fix reseting when there are SIO devices attached
760 - GBA Video: Blended sprites should never have other effects applied
761 - GBA Video: Fix out-of-bounds tiles in mosaic
762 - GBA Video: Fix windows not affecting sprites
763 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
764 - GBA Video: Fix timing on first scanline
765 - Qt: Better cleanup when a game crashes
766 - Qt: Fix open ROM dialog filtering for archive formats
767 - Qt: Cap the maximum number of multiplayer windows
768 - Qt: Fix maximum year in sensor override
769 - Qt: Fix window being too tall after exiting fullscreen
770 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
771 - Qt: Fix analog buttons not getting unmapped
772 - Qt: Fix passing command line options
773 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
774 - SDL: Fix SDL build when OpenGL is missing
775 - Util: Allow loading IPS patches that grow the ROM
776 - VFS: Fix resource leaks if some allocations fail
777 - VFS: Fix line-reading to return proper values
778 - Video: Fix an issue with very long filenames
779 - Util: Fix formatting of floats
780Misc:
781 - All: Add --help flag for command line programs
782 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
783 - All: Enable static linking for Windows
784 - All: Enable static linking for OS X
785 - All: Threads are now named
786 - All: Proper handling of Unicode file paths
787 - ARM7: Add emulation for Undefined CPU mode
788 - ARM7: Reduce the size of the Thumb instruction table
789 - GBA: Add status log level
790 - GBA: GBARewind now returns how many states it has rewound
791 - GBA: SIO logging layer
792 - GBA BIOS: Stub out SoundBias
793 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
794 - GBA: Don't include GBACLIDebugger struct unless needed
795 - GBA: Savedata is now synced shortly after data finishes being written
796 - GBA: Process multiple timer events at once, if necessary
797 - GBA Audio: Implement audio reset for channels A/B
798 - GBA Audio: Process multiple audio events at once, if necessary
799 - GBA Hardware: Backport generic RTC source into core
800 - GBA Input: Allow axes and buttons to be mapped to the same key
801 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
802 - GBA SIO: Add a dummy driver for Normal mode
803 - GBA Thread: Add functionality for running callbacks on the GBA thread
804 - GBA Thread: Split GBASync into a separate file
805 - GBA Video: Refactor software renderer into separate files
806 - GBA Video: Slightly optimize mode 0 mosaic rendering
807 - Debugger: Free watchpoints in addition to breakpoints
808 - Qt: Handle saving input settings better
809 - Qt: Move GL frame drawing back onto its own thread
810 - Qt: Fast forward (held) option moved from Other to Emulation menu
811 - Qt: Show version info in window title
812 - Qt: Migrate multiplayer window handling into GBAApp
813 - Qt: Unified file opening and saving with last location
814 - Qt: Fix windows being resizable when they shouldn't have been
815 - Qt: Only hide cursor in full screen
816 - Qt: Replace pause-after-frame mutex with an atomic
817 - Qt: Add application icon and XDG desktop files
818 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
819 - Qt: Don't save window size when entering fullscreen
820 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
821 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
822 - Qt: Increase usability of key mapper
823 - Qt: Show checkmark for window sizes
824 - Qt: Set window path to loaded ROM
825 - Perf: Ability to load savestates immediately on launch
826 - SDL: Properly check for initialization
827 - SDL: Clean up initialization functions
828 - SDL: Clean up GL context
829 - Util: Allow disabling the threading code entirely
830 - VFS: Add sync method to force syncing with backing
831
8320.2.1: (2015-05-13)
833Bugfixes:
834 - All: Fix sanitize-deb script not cleaning up after itself
835 - All: Fix dependencies for libavcodec on Debian-derived platforms
836 - ARM7: Handle writeback for PC in addressing modes 2 and 3
837 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
838 - ARM7: Fix ARM multiply instructions when PC is a destination register
839 - Debugger: Fix use-after-free in breakpoint clearing code
840 - Debugger: Fix boundary conditions in tab completion
841 - GBA: Fix timers not updating timing when writing to only the reload register
842 - GBA: Fix rewind boundary conditions
843 - GBA: Add initial I/O register settings for background matrix registers
844 - GBA: Fix hang when loading a savestate if sync to video is enabled
845 - GBA: Handle out-of-bounds I/O access
846 - GBA: Fix bounds-checking on EEPROM access
847 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
848 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
849 - GBA Memory: Allow SRAM to be 64kB
850 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
851 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
852 - GBA Video: Fix second frame mode 5
853 - Perf: Fix race condition if a game crashes immediately on start
854 - Qt: Fix Display object leak when closing a window
855 - Qt: Fix .deb dependencies
856 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
857 - Qt: Fix window not regaining focus after exiting savestate window
858 - Qt: Fix regression where video would not record if the game had already started
859 - Qt: Fix potential crash if a gamepad causes focus to change
860 - Qt: Fix controller axis querying
861 - Qt: Fix multiplayer windows opening as the wrong size
862 - Qt: Fix controllers sometimes not loading the right profile
863 - SDL: Fix boundary conditions for joystick adjustments
864 - SDL: Allocate properly sized input maps
865 - SDL: Fix potential build issues when Qt and SDL2 are in use
866 - Util: Fix resource leak in UTF-8 handling code
867 - Util: Fix a null-pointer issue when attempting to delete a key
868 - VFS: Fix resource leaks if some allocations fail
869 - Video: Fix an issue with very long filenames
870Misc:
871 - GBA Memory: Soft-crash if jumping past the end of a ROM
872 - Qt: Show multiplayer numbers in window title
873 - Qt: Solar sensor can have shortcuts set
874
8750.2.0: (2015-04-03)
876Features:
877 - Support for gamepad axes, e.g. analog sticks or triggers
878 - Add scale presets for up to 6x
879 - Settings window
880 - Bilinear resampling option
881 - Add option to skip BIOS start screen
882 - List of recently opened games
883 - Support for games using the Solar Sensor
884 - Better audio resampling via blip-buf
885 - Game Pak overrides dialog for setting savetype and sensor values
886 - Support for games using the tilt sensor
887 - Remappable shortcuts for keyboard and gamepad
888 - Rewinding of emulation
889 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
890 - Support IPv6
891 - Save directory of last loaded file
892 - Support BPS patches
893 - Automatically detect and optimize out idle loops
894 - Configurable game overrides
895 - Support loading 7-Zip files
896 - Drag and drop game loading
897 - Cheat code support
898 - Runtime configurable audio driver
899 - Libretro core for use with RetroArch and other front-ends
900 - Controller profiles for setting different bindings for different controllers
901 - Ability to lock aspect ratio
902 - Local link cable support
903 - Ability to switch which game controller is in use per instance
904 - Ability to prevent opposing directional input
905 - Warning dialog if an unimplemented BIOS feature is called
906 - Debugger: Add CLI "frame", frame advance command
907 - Debugger: Add CLI functions for writing to memory
908 - Debugger: Add CLI functions for examining memory regions
909 - Debugger: Add CLI function for writing a register
910Bugfixes:
911 - ARM7: Extend prefetch by one stage
912 - ARM7: Fix cycle counting for loads
913 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
914 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
915 - GBA: Initialize gba.sync to null
916 - GBA: Fix timer initialization
917 - GBA Audio: Support 16-bit writes to FIFO audio
918 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
919 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
920 - GBA BIOS: Fix BIOS prefetch after reset
921 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
922 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
923 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
924 - GBA Memory: Fix I cycles that had been moved to ARM7 core
925 - GBA Memory: Fix cycle counting for 32-bit load/stores
926 - GBA RR: Fix fallthrough error when reading tags from a movie
927 - GBA Thread: Fix possible hang when loading an archive
928 - GBA Thread: Fix possible deadlock in video sync
929 - Perf: Fix crash when the GBA thread fails to start
930 - Qt: Fix crash starting a GDB stub if a game isn't loaded
931 - Qt: Fix crash when adjusting settings after closing a game
932 - Qt: Fix crash when starting GDB stub after closing a game
933 - Qt: Fix patch loading while a game is running
934 - Qt: Fix crash when loading a game after stopping GDB server
935 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
936 - Qt: Fix crash when attempting to pause if a game is not running
937 - SDL: Properly clean up if a game doesn't launch
938 - Util: Fix sockets on Windows
939Misc:
940 - All: Enable link-time optimization
941 - Debugger: Watchpoints now work on STM/LDM instructions
942 - Debugger: Clean up GDB stub network interfacing
943 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
944 - Debugger: Merge Thumb BL instructions when disassembling
945 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
946 - Debugger: Watchpoints now report address watched (fixes #68)
947 - Debugger: Add support for soft breakpoints
948 - Debugger: Make I/O register names be addresses instead of values
949 - Debugger: Rename read/write commands
950 - GBA: Improve accuracy of event timing
951 - GBA: Add API for getting Configuration structs for overrides and input
952 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
953 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
954 - GBA: Move A/V stream interface into core
955 - GBA: Savestates now take into account savedata state machines (fixes #109)
956 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
957 - GBA Memory: Simplify memory API and use fixed bus width
958 - GBA Thread: Make GBASyncWaitFrameStart time out
959 - GBA Video: Start video at the last scanline instead of the first
960 - Qt: Optimize logo drawing
961 - Qt: Move frame upload back onto main thread
962 - Qt: Remember window position
963 - Qt: Double-clicking on the window toggles full screen
964 - Util: Use proper locale for reading and writing float values
965
9660.1.1: (2015-01-24)
967Bugfixes:
968 - ARM7: Fix LDM writeback to a register already written
969 - GBA: Fix timers 2 and 3 updating incorrectly
970 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
971 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
972 - GBA Audio: Properly initialize audio FIFO channels
973 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
974 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
975 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
976 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
977 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
978 - GBA BIOS: Fix HuffUnComp boundary conditions
979 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
980 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
981 - GBA Memory: Filter out top nybble of DMA addresses
982 - GBA Memory: Properly bounds-check VRAM accesses
983 - GBA Memory: Fix initial DMA state
984 - GBA Thread: Allow halted games to exit cleanly
985 - GBA Video: Fix blend issues with obscured middle layers
986 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
987 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
988 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
989 - GBA Video: Fix sprite boundary conditions with mosaic
990 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
991 - Qt: Fix issue with set frame sizes being the wrong height
992 - Qt: Fix emulator crashing when full screen if a game is not running
993 - Qt: Fix window focus issues
994 - Qt: Properly set default video recording settings
995 - Qt: Fix a race condition when a game crashes immediately
996 - Qt: Fix some cases where key mapping can break if focus is adjusted
997 - Qt: Fix crash if a game pauses before any frames are shown
998 - Debugger: Negative PC-relative loads now properly subtract the offset
999 - Debugger: Align PC-relative loads in Thumb
1000 - Debugger: Fix watchpoints triggering too late
1001 - Debugger: Fix binary print putting spaces between digits
1002 - Video: Ensure FFmpeg encoder has audio frames
1003 - Video: Fix uncompressed PCM audio recording
1004 - Video: Fix FFmpeg crashing when the file extension is wrong
1005 - Util: Fix SOCKET_FAILED macro
1006Misc:
1007 - GBA: Exit cleanly on FATAL if the port supports it
1008 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1009 - Qt: Disable sync to video by default
1010 - Qt: Handle a game crash without crashing
1011 - Qt: Set default log level to FATAL, ERROR and WARN
1012 - Qt: Clarify some phrasing in the menus
1013 - Qt: Clear active buttons when focus is lost
1014
10150.1.0: (2014-12-13)
1016 - Initial release