CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6Bugfixes:
7 - Util: Fix PowerPC PNG read/write pixel order
8Misc:
9 - Qt: Window size command line options are now supported
10 - Qt: Increase usability of key mapper
11 - GBA Memory: Use a dynamically sized mask for ROM memory
12 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
13 - SDL: Support fullscreen in SDL 1.2
14 - Libretro: Use anonymous memory mappers for large blocks of memory
15 - Qt: Add 'Apply' button to settings window
16 - GBA Video: Remove lastHblank, as it is implied
17 - GBA Config: Add "override" layer for better one-time configuration
18 - SDL: Allow GBASDLAudio to be used without a thread context
19 - All: Improved PowerPC support
20 - All: Fix some undefined behavior warnings
21
220.3.1: (2015-10-24)
23Bugfixes:
24 - ARM7: Fix instruction decoding of Thumb shifts
25 - GBA: Deinit savegame when unloading a ROM
26 - GBA: Fix BIOS check on big endian
27 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
28 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
29 - GBA Audio: Fix audio channels being silenced at the wrong time
30 - GBA Memory: Fix bad BIOS Load16 on big endian
31 - GBA Memory: Fix bad Load8 on big endian
32 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
33 - GBA Video: Fix edge case with sprite blend modes and semitransparency
34 - GBA Video: Fix objwin and blending interaction on sprites
35 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
36 - Libretro: Fix a memory leak with the render buffer
37 - Qt: Windows no longer spawn in the top left on first launch
38 - Qt: Fix install path of XDG desktop file with DESTDIR
39 - Qt: Fix drag and drop on Windows
40 - Qt: Reenable double buffering, as disabling it broke some Windows configs
41 - VFS: Fix return values of VFileFILE.read and .write
42Misc:
43 - All: Reset next event to cycles instead of zero to interrupt
44 - All: Add --version flag
45 - ARM7: Force disable LTO on two files to work around a GCC bug
46 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
47 - GBA: Better memory handling with PNG savestates
48 - GBA: Additional savestate sanity checks
49 - GBA: Check for cycle count being too high
50 - GBA Audio: Allow GBAAVStream to have no video callback
51 - GBA BIOS: Implement RegisterRamReset for SIO registers
52 - Qt: Remove useless help icons in dialogs
53 - Qt: Prevent savestate window from opening while in multiplayer
54 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
55 - Qt: Dropping multiplayer windows works more cleanly now
56
570.3.0: (2015-08-16)
58Features:
59 - Ability to hide individual background layers, or OBJs
60 - Ability to mute individual audio channels
61 - Palette viewer and exporter
62 - Volume control
63 - More shortcuts are editable (e.g. quick save/load)
64 - Rewind now shows the frame after rewinding
65 - Import/Export of GameShark/Action Replay snapshots
66 - Add "Step backwards" item for single increment rewind
67 - Deadzone estimation for game controllers
68 - Analog inputs can be used for shortcuts
69 - Menu items for specific solar sensor brightness levels
70 - Remappable controls for tilt and gyroscope sensors
71 - Status messages for actions taken while a game is running (e.g. save/load state)
72 - Memory inspector
73 - Screensaver can now be suspended while a game is running
74 - Load/save the most recent savestate slot
75 - Support varible speed (PWM) rumble
76 - Ability to cap fast forward speed
77 - Finer control over FPS target
78 - Holdable shortcut for rewinding one frame at a time
79 - Ability to boot directly into the BIOS
80 - Preliminary support for yanking out the game pak while a game is running
81 - Thumb-drive mode by putting a file called portable.ini in the same folder
82 - Configurable display driver, between software and OpenGL
83 - Undo-able savestate loading and saving
84 - Controller profiles now store shortcut settings
85 - Default controller profiles for several common controllers
86 - Libretro now supports BIOS, rumble and solar sensor
87 - Implement BIOS call Stop, for sleep mode
88 - Automatically load patches, if found
89 - Improved video synchronization
90 - Configurable audio output sample rate
91Bugfixes:
92 - ARM7: Fix SWI and IRQ timings
93 - ARM7: Fix Thumb MUL timing
94 - ARM7: Fix timing of multiplies to use N cycles
95 - ARM7: ARMHotplugDetach should call deinit
96 - Debugger: Fix use-after-free in breakpoint clearing code
97 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
98 - GBA: Cap audio FIFO read size during deserialization
99 - GBA: Check for corrupted savestates when loading
100 - GBA: Check for improperly sized savestates when loading
101 - GBA: Check for savestates made from differently sized ROMs
102 - GBA: Fix calls to endian-independent loadstores
103 - GBA: Fix timing of reading from timer registers
104 - GBA: Ensure cycles never go negative
105 - GBA Audio: Force audio FIFOs to 32-bit
106 - GBA Audio: Fix audio pitch changing when adjusting buffer size
107 - GBA Audio: Fix sample order in audio channel 3
108 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
109 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
110 - GBA Memory: Improve Thumb open bus behavior
111 - GBA Memory: Fix potential DMA issue when loading a savestate
112 - GBA Memory: Fix load/store multiple video memory waitstates
113 - GBA SIO: Fix reseting when there are SIO devices attached
114 - GBA Video: Blended sprites should never have other effects applied
115 - GBA Video: Fix out-of-bounds tiles in mosaic
116 - GBA Video: Fix windows not affecting sprites
117 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
118 - GBA Video: Fix timing on first scanline
119 - Qt: Better cleanup when a game crashes
120 - Qt: Fix open ROM dialog filtering for archive formats
121 - Qt: Cap the maximum number of multiplayer windows
122 - Qt: Fix maximum year in sensor override
123 - Qt: Fix window being too tall after exiting fullscreen
124 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
125 - Qt: Fix analog buttons not getting unmapped
126 - Qt: Fix passing command line options
127 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
128 - SDL: Fix SDL build when OpenGL is missing
129 - Util: Allow loading IPS patches that grow the ROM
130 - VFS: Fix resource leaks if some allocations fail
131 - VFS: Fix line-reading to return proper values
132 - Video: Fix an issue with very long filenames
133 - Util: Fix formatting of floats
134Misc:
135 - All: Add --help flag for command line programs
136 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
137 - All: Enable static linking for Windows
138 - All: Enable static linking for OS X
139 - All: Threads are now named
140 - All: Proper handling of Unicode file paths
141 - ARM7: Add emulation for Undefined CPU mode
142 - ARM7: Reduce the size of the Thumb instruction table
143 - GBA: Add status log level
144 - GBA: GBARewind now returns how many states it has rewound
145 - GBA: SIO logging layer
146 - GBA BIOS: Stub out SoundBias
147 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
148 - GBA: Don't include GBACLIDebugger struct unless needed
149 - GBA: Savedata is now synced shortly after data finishes being written
150 - GBA: Process multiple timer events at once, if necessary
151 - GBA Audio: Implement audio reset for channels A/B
152 - GBA Audio: Process multiple audio events at once, if necessary
153 - GBA Hardware: Backport generic RTC source into core
154 - GBA Input: Allow axes and buttons to be mapped to the same key
155 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
156 - GBA SIO: Add a dummy driver for Normal mode
157 - GBA Thread: Add functionality for running callbacks on the GBA thread
158 - GBA Thread: Split GBASync into a separate file
159 - GBA Video: Refactor software renderer into separate files
160 - GBA Video: Slightly optimize mode 0 mosaic rendering
161 - Debugger: Free watchpoints in addition to breakpoints
162 - Qt: Handle saving input settings better
163 - Qt: Move GL frame drawing back onto its own thread
164 - Qt: Fast forward (held) option moved from Other to Emulation menu
165 - Qt: Show version info in window title
166 - Qt: Migrate multiplayer window handling into GBAApp
167 - Qt: Unified file opening and saving with last location
168 - Qt: Fix windows being resizable when they shouldn't have been
169 - Qt: Only hide cursor in full screen
170 - Qt: Replace pause-after-frame mutex with an atomic
171 - Qt: Add application icon and XDG desktop files
172 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
173 - Qt: Don't save window size when entering fullscreen
174 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
175 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
176 - Qt: Increase usability of key mapper
177 - Qt: Show checkmark for window sizes
178 - Qt: Set window path to loaded ROM
179 - Perf: Ability to load savestates immediately on launch
180 - SDL: Properly check for initialization
181 - SDL: Clean up initialization functions
182 - SDL: Clean up GL context
183 - Util: Allow disabling the threading code entirely
184 - VFS: Add sync method to force syncing with backing
185
1860.2.1: (2015-05-13)
187Bugfixes:
188 - All: Fix sanitize-deb script not cleaning up after itself
189 - All: Fix dependencies for libavcodec on Debian-derived platforms
190 - ARM7: Handle writeback for PC in addressing modes 2 and 3
191 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
192 - ARM7: Fix ARM multiply instructions when PC is a destination register
193 - Debugger: Fix use-after-free in breakpoint clearing code
194 - Debugger: Fix boundary conditions in tab completion
195 - GBA: Fix timers not updating timing when writing to only the reload register
196 - GBA: Fix rewind boundary conditions
197 - GBA: Add initial I/O register settings for background matrix registers
198 - GBA: Fix hang when loading a savestate if sync to video is enabled
199 - GBA: Handle out-of-bounds I/O access
200 - GBA: Fix bounds-checking on EEPROM access
201 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
202 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
203 - GBA Memory: Allow SRAM to be 64kB
204 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
205 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
206 - GBA Video: Fix second frame mode 5
207 - Perf: Fix race condition if a game crashes immediately on start
208 - Qt: Fix Display object leak when closing a window
209 - Qt: Fix .deb dependencies
210 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
211 - Qt: Fix window not regaining focus after exiting savestate window
212 - Qt: Fix regression where video would not record if the game had already started
213 - Qt: Fix potential crash if a gamepad causes focus to change
214 - Qt: Fix controller axis querying
215 - Qt: Fix multiplayer windows opening as the wrong size
216 - Qt: Fix controllers sometimes not loading the right profile
217 - SDL: Fix boundary conditions for joystick adjustments
218 - SDL: Allocate properly sized input maps
219 - SDL: Fix potential build issues when Qt and SDL2 are in use
220 - Util: Fix resource leak in UTF-8 handling code
221 - Util: Fix a null-pointer issue when attempting to delete a key
222 - VFS: Fix resource leaks if some allocations fail
223 - Video: Fix an issue with very long filenames
224Misc:
225 - GBA Memory: Soft-crash if jumping past the end of a ROM
226 - Qt: Show multiplayer numbers in window title
227 - Qt: Solar sensor can have shortcuts set
228
2290.2.0: (2015-04-03)
230Features:
231 - Support for gamepad axes, e.g. analog sticks or triggers
232 - Add scale presets for up to 6x
233 - Settings window
234 - Bilinear resampling option
235 - Add option to skip BIOS start screen
236 - List of recently opened games
237 - Support for games using the Solar Sensor
238 - Better audio resampling via blip-buf
239 - Game Pak overrides dialog for setting savetype and sensor values
240 - Support for games using the tilt sensor
241 - Remappable shortcuts for keyboard and gamepad
242 - Rewinding of emulation
243 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
244 - Support IPv6
245 - Save directory of last loaded file
246 - Support BPS patches
247 - Automatically detect and optimize out idle loops
248 - Configurable game overrides
249 - Support loading 7-Zip files
250 - Drag and drop game loading
251 - Cheat code support
252 - Runtime configurable audio driver
253 - Libretro core for use with RetroArch and other front-ends
254 - Controller profiles for setting different bindings for different controllers
255 - Ability to lock aspect ratio
256 - Local link cable support
257 - Ability to switch which game controller is in use per instance
258 - Ability to prevent opposing directional input
259 - Warning dialog if an unimplemented BIOS feature is called
260 - Debugger: Add CLI "frame", frame advance command
261 - Debugger: Add CLI functions for writing to memory
262 - Debugger: Add CLI functions for examining memory regions
263 - Debugger: Add CLI function for writing a register
264Bugfixes:
265 - ARM7: Extend prefetch by one stage
266 - ARM7: Fix cycle counting for loads
267 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
268 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
269 - GBA: Initialize gba.sync to null
270 - GBA: Fix timer initialization
271 - GBA Audio: Support 16-bit writes to FIFO audio
272 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
273 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
274 - GBA BIOS: Fix BIOS prefetch after reset
275 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
276 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
277 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
278 - GBA Memory: Fix I cycles that had been moved to ARM7 core
279 - GBA Memory: Fix cycle counting for 32-bit load/stores
280 - GBA RR: Fix fallthrough error when reading tags from a movie
281 - GBA Thread: Fix possible hang when loading an archive
282 - GBA Thread: Fix possible deadlock in video sync
283 - Perf: Fix crash when the GBA thread fails to start
284 - Qt: Fix crash starting a GDB stub if a game isn't loaded
285 - Qt: Fix crash when adjusting settings after closing a game
286 - Qt: Fix crash when starting GDB stub after closing a game
287 - Qt: Fix patch loading while a game is running
288 - Qt: Fix crash when loading a game after stopping GDB server
289 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
290 - Qt: Fix crash when attempting to pause if a game is not running
291 - SDL: Properly clean up if a game doesn't launch
292 - Util: Fix sockets on Windows
293Misc:
294 - All: Enable link-time optimization
295 - Debugger: Watchpoints now work on STM/LDM instructions
296 - Debugger: Clean up GDB stub network interfacing
297 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
298 - Debugger: Merge Thumb BL instructions when disassembling
299 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
300 - Debugger: Watchpoints now report address watched (fixes #68)
301 - Debugger: Add support for soft breakpoints
302 - Debugger: Make I/O register names be addresses instead of values
303 - Debugger: Rename read/write commands
304 - GBA: Improve accuracy of event timing
305 - GBA: Add API for getting Configuration structs for overrides and input
306 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
307 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
308 - GBA: Move A/V stream interface into core
309 - GBA: Savestates now take into account savedata state machines (fixes #109)
310 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
311 - GBA Memory: Simplify memory API and use fixed bus width
312 - GBA Thread: Make GBASyncWaitFrameStart time out
313 - GBA Video: Start video at the last scanline instead of the first
314 - Qt: Optimize logo drawing
315 - Qt: Move frame upload back onto main thread
316 - Qt: Remember window position
317 - Qt: Double-clicking on the window toggles full screen
318 - Util: Use proper locale for reading and writing float values
319
3200.1.1: (2015-01-24)
321Bugfixes:
322 - ARM7: Fix LDM writeback to a register already written
323 - GBA: Fix timers 2 and 3 updating incorrectly
324 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
325 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
326 - GBA Audio: Properly initialize audio FIFO channels
327 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
328 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
329 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
330 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
331 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
332 - GBA BIOS: Fix HuffUnComp boundary conditions
333 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
334 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
335 - GBA Memory: Filter out top nybble of DMA addresses
336 - GBA Memory: Properly bounds-check VRAM accesses
337 - GBA Memory: Fix initial DMA state
338 - GBA Thread: Allow halted games to exit cleanly
339 - GBA Video: Fix blend issues with obscured middle layers
340 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
341 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
342 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
343 - GBA Video: Fix sprite boundary conditions with mosaic
344 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
345 - Qt: Fix issue with set frame sizes being the wrong height
346 - Qt: Fix emulator crashing when full screen if a game is not running
347 - Qt: Fix window focus issues
348 - Qt: Properly set default video recording settings
349 - Qt: Fix a race condition when a game crashes immediately
350 - Qt: Fix some cases where key mapping can break if focus is adjusted
351 - Qt: Fix crash if a game pauses before any frames are shown
352 - Debugger: Negative PC-relative loads now properly subtract the offset
353 - Debugger: Align PC-relative loads in Thumb
354 - Debugger: Fix watchpoints triggering too late
355 - Debugger: Fix binary print putting spaces between digits
356 - Video: Ensure FFmpeg encoder has audio frames
357 - Video: Fix uncompressed PCM audio recording
358 - Video: Fix FFmpeg crashing when the file extension is wrong
359 - Util: Fix SOCKET_FAILED macro
360Misc:
361 - GBA: Exit cleanly on FATAL if the port supports it
362 - GBA Memory: Implement 16- and 32-bit loads from SRAM
363 - Qt: Disable sync to video by default
364 - Qt: Handle a game crash without crashing
365 - Qt: Set default log level to FATAL, ERROR and WARN
366 - Qt: Clarify some phrasing in the menus
367 - Qt: Clear active buttons when focus is lost
368
3690.1.0: (2014-12-13)
370 - Initial release