all repos — mgba @ cb76e56a51bc558ce0b6c6a99a0f00febb906ebd

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2014 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "CheatsView.h"
  19#include "ConfigController.h"
  20#include "Display.h"
  21#include "GameController.h"
  22#include "GBAApp.h"
  23#include "GBAKeyEditor.h"
  24#include "GDBController.h"
  25#include "GDBWindow.h"
  26#include "GIFView.h"
  27#include "IOViewer.h"
  28#include "LoadSaveState.h"
  29#include "LogView.h"
  30#include "MultiplayerController.h"
  31#include "MemoryView.h"
  32#include "OverrideView.h"
  33#include "PaletteView.h"
  34#include "SensorView.h"
  35#include "SettingsView.h"
  36#include "ShaderSelector.h"
  37#include "ShortcutController.h"
  38#include "ShortcutView.h"
  39#include "VideoView.h"
  40
  41extern "C" {
  42#include "platform/commandline.h"
  43#include "util/vfs.h"
  44}
  45
  46using namespace QGBA;
  47
  48#if defined(__WIN32) || defined(__OpenBSD__)
  49// This is a macro everywhere except MinGW and OpenBSD, it seems
  50using std::isnan;
  51#endif
  52
  53Window::Window(ConfigController* config, int playerId, QWidget* parent)
  54	: QMainWindow(parent)
  55	, m_log(0)
  56	, m_logView(new LogView(&m_log))
  57	, m_stateWindow(nullptr)
  58	, m_screenWidget(new WindowBackground())
  59	, m_logo(":/res/mgba-1024.png")
  60	, m_config(config)
  61	, m_inputController(playerId, this)
  62#ifdef USE_FFMPEG
  63	, m_videoView(nullptr)
  64#endif
  65#ifdef USE_MAGICK
  66	, m_gifView(nullptr)
  67#endif
  68#ifdef USE_GDB_STUB
  69	, m_gdbController(nullptr)
  70#endif
  71	, m_mruMenu(nullptr)
  72	, m_shortcutController(new ShortcutController(this))
  73	, m_playerId(playerId)
  74	, m_fullscreenOnStart(false)
  75{
  76	setFocusPolicy(Qt::StrongFocus);
  77	setAcceptDrops(true);
  78	setAttribute(Qt::WA_DeleteOnClose);
  79	m_controller = new GameController(this);
  80	m_controller->setInputController(&m_inputController);
  81	m_controller->setOverrides(m_config->overrides());
  82	updateTitle();
  83
  84	m_display = Display::create(this);
  85	m_shaderView = new ShaderSelector(m_display, m_config);
  86
  87	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  88	m_logo = m_logo; // Free memory left over in old pixmap
  89
  90	m_screenWidget->setMinimumSize(m_display->minimumSize());
  91	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  92	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
  93	m_screenWidget->setPixmap(m_logo);
  94	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
  95	setCentralWidget(m_screenWidget);
  96
  97	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
  98	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
  99	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 100	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 101	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
 102	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 103	connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
 104	connect(m_controller, &GameController::gamePaused, [this]() {
 105		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
 106		                    VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGBX8888);
 107		QPixmap pixmap;
 108		pixmap.convertFromImage(currentImage);
 109		m_screenWidget->setPixmap(pixmap);
 110		m_screenWidget->setLockAspectRatio(3, 2);
 111	});
 112	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 113#ifndef Q_OS_MAC
 114	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 115	connect(m_controller, &GameController::gameUnpaused, [this]() {
 116		if(isFullScreen()) {
 117			menuBar()->hide();
 118		}
 119	});
 120#endif
 121	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
 122	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 123	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
 124	connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
 125	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 126	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 127	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 128	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 129	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 130	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 131	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 132	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 133	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 134	connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
 135	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 136	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 137	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 138	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 139	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 140	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 141	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 142	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 143	connect(m_display, &Display::hideCursor, [this]() {
 144		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 145			m_screenWidget->setCursor(Qt::BlankCursor);
 146		}
 147	});
 148	connect(m_display, &Display::showCursor, [this]() {
 149		m_screenWidget->unsetCursor();
 150	});
 151	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 152
 153	m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
 154	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 155
 156	m_shortcutController->setConfigController(m_config);
 157	setupMenu(menuBar());
 158}
 159
 160Window::~Window() {
 161	delete m_logView;
 162
 163#ifdef USE_FFMPEG
 164	delete m_videoView;
 165#endif
 166
 167#ifdef USE_MAGICK
 168	delete m_gifView;
 169#endif
 170}
 171
 172void Window::argumentsPassed(GBAArguments* args) {
 173	loadConfig();
 174
 175	if (args->patch) {
 176		m_controller->loadPatch(args->patch);
 177	}
 178
 179	if (args->fname) {
 180		m_controller->loadGame(args->fname, args->dirmode);
 181	}
 182}
 183
 184void Window::resizeFrame(int width, int height) {
 185	QSize newSize(width, height);
 186	m_screenWidget->setSizeHint(newSize);
 187	newSize -= m_screenWidget->size();
 188	newSize += size();
 189	resize(newSize);
 190}
 191
 192void Window::setConfig(ConfigController* config) {
 193	m_config = config;
 194}
 195
 196void Window::loadConfig() {
 197	const GBAOptions* opts = m_config->options();
 198
 199	m_log.setLevels(opts->logLevel);
 200
 201	m_controller->setOptions(opts);
 202	m_display->lockAspectRatio(opts->lockAspectRatio);
 203	m_display->filter(opts->resampleVideo);
 204
 205	if (opts->bios) {
 206		m_controller->loadBIOS(opts->bios);
 207	}
 208
 209	// TODO: Move these to ConfigController
 210	if (opts->fpsTarget) {
 211		emit fpsTargetChanged(opts->fpsTarget);
 212	}
 213
 214	if (opts->audioBuffers) {
 215		emit audioBufferSamplesChanged(opts->audioBuffers);
 216	}
 217
 218	if (opts->sampleRate) {
 219		emit sampleRateChanged(opts->sampleRate);
 220	}
 221
 222	if (opts->width && opts->height) {
 223		resizeFrame(opts->width, opts->height);
 224	}
 225
 226	if (opts->fullscreen) {
 227		enterFullScreen();
 228	}
 229
 230	if (opts->shader) {
 231		struct VDir* shader = VDirOpen(opts->shader);
 232		if (shader) {
 233			m_display->setShaders(shader);
 234			m_shaderView->refreshShaders();
 235			shader->close(shader);
 236		}
 237	}
 238
 239	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 240
 241	m_mruFiles = m_config->getMRU();
 242	updateMRU();
 243
 244	m_inputController.setConfiguration(m_config);
 245}
 246
 247void Window::saveConfig() {
 248	m_inputController.saveConfiguration();
 249	m_config->write();
 250}
 251
 252void Window::selectROM() {
 253	QStringList formats{
 254		"*.gba",
 255#ifdef USE_LIBZIP
 256		"*.zip",
 257#endif
 258#ifdef USE_LZMA
 259		"*.7z",
 260#endif
 261		"*.agb",
 262		"*.mb",
 263		"*.rom",
 264		"*.bin"};
 265	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 266	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 267	if (!filename.isEmpty()) {
 268		m_controller->loadGame(filename);
 269	}
 270}
 271
 272void Window::replaceROM() {
 273	QStringList formats{
 274		"*.gba",
 275#ifdef USE_LIBZIP
 276		"*.zip",
 277#endif
 278#ifdef USE_LZMA
 279		"*.7z",
 280#endif
 281		"*.rom",
 282		"*.bin"};
 283	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 284	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 285	if (!filename.isEmpty()) {
 286		m_controller->replaceGame(filename);
 287	}
 288}
 289
 290void Window::multiplayerChanged() {
 291	disconnect(nullptr, this, SLOT(multiplayerChanged()));
 292	int attached = 1;
 293	MultiplayerController* multiplayer = m_controller->multiplayerController();
 294	if (multiplayer) {
 295		attached = multiplayer->attached();
 296		connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
 297		connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
 298		m_playerId = multiplayer->playerId(m_controller);
 299	}
 300	if (m_controller->isLoaded()) {
 301		for (QAction* action : m_nonMpActions) {
 302			action->setDisabled(attached > 1);
 303		}
 304	}
 305}
 306
 307void Window::selectBIOS() {
 308	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 309	if (!filename.isEmpty()) {
 310		m_config->setOption("bios", filename);
 311		m_config->updateOption("bios");
 312		m_config->setOption("useBios", true);
 313		m_config->updateOption("useBios");
 314		m_controller->loadBIOS(filename);
 315	}
 316}
 317
 318void Window::selectPatch() {
 319	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 320	if (!filename.isEmpty()) {
 321		m_controller->loadPatch(filename);
 322	}
 323}
 324
 325void Window::openView(QWidget* widget) {
 326	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 327	widget->setAttribute(Qt::WA_DeleteOnClose);
 328	widget->show();
 329}
 330
 331void Window::importSharkport() {
 332	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 333	if (!filename.isEmpty()) {
 334		m_controller->importSharkport(filename);
 335	}
 336}
 337
 338void Window::exportSharkport() {
 339	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 340	if (!filename.isEmpty()) {
 341		m_controller->exportSharkport(filename);
 342	}
 343}
 344
 345void Window::openKeymapWindow() {
 346	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
 347	openView(keyEditor);
 348}
 349
 350void Window::openSettingsWindow() {
 351	SettingsView* settingsWindow = new SettingsView(m_config);
 352	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 353	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 354	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 355	openView(settingsWindow);
 356}
 357
 358void Window::openShortcutWindow() {
 359#ifdef BUILD_SDL
 360	m_inputController.recalibrateAxes();
 361#endif
 362	ShortcutView* shortcutView = new ShortcutView();
 363	shortcutView->setController(m_shortcutController);
 364	shortcutView->setInputController(&m_inputController);
 365	openView(shortcutView);
 366}
 367
 368void Window::openOverrideWindow() {
 369	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
 370	openView(overrideWindow);
 371}
 372
 373void Window::openSensorWindow() {
 374	SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
 375	openView(sensorWindow);
 376}
 377
 378void Window::openCheatsWindow() {
 379	CheatsView* cheatsWindow = new CheatsView(m_controller);
 380	openView(cheatsWindow);
 381}
 382
 383void Window::openPaletteWindow() {
 384	PaletteView* paletteWindow = new PaletteView(m_controller);
 385	openView(paletteWindow);
 386}
 387
 388void Window::openMemoryWindow() {
 389	MemoryView* memoryWindow = new MemoryView(m_controller);
 390	openView(memoryWindow);
 391}
 392
 393void Window::openIOViewer() {
 394	IOViewer* ioViewer = new IOViewer(m_controller);
 395	openView(ioViewer);
 396}
 397
 398void Window::openAboutScreen() {
 399	AboutScreen* about = new AboutScreen();
 400	openView(about);
 401}
 402
 403#ifdef BUILD_SDL
 404void Window::openGamepadWindow() {
 405	const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
 406	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
 407	openView(keyEditor);
 408}
 409#endif
 410
 411#ifdef USE_FFMPEG
 412void Window::openVideoWindow() {
 413	if (!m_videoView) {
 414		m_videoView = new VideoView();
 415		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 416		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 417		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
 418		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
 419		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 420	}
 421	m_videoView->show();
 422}
 423#endif
 424
 425#ifdef USE_MAGICK
 426void Window::openGIFWindow() {
 427	if (!m_gifView) {
 428		m_gifView = new GIFView();
 429		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 430		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 431		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
 432		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
 433		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 434	}
 435	m_gifView->show();
 436}
 437#endif
 438
 439#ifdef USE_GDB_STUB
 440void Window::gdbOpen() {
 441	if (!m_gdbController) {
 442		m_gdbController = new GDBController(m_controller, this);
 443	}
 444	GDBWindow* window = new GDBWindow(m_gdbController);
 445	openView(window);
 446}
 447#endif
 448
 449void Window::keyPressEvent(QKeyEvent* event) {
 450	if (event->isAutoRepeat()) {
 451		QWidget::keyPressEvent(event);
 452		return;
 453	}
 454	GBAKey key = m_inputController.mapKeyboard(event->key());
 455	if (key == GBA_KEY_NONE) {
 456		QWidget::keyPressEvent(event);
 457		return;
 458	}
 459	m_controller->keyPressed(key);
 460	event->accept();
 461}
 462
 463void Window::keyReleaseEvent(QKeyEvent* event) {
 464	if (event->isAutoRepeat()) {
 465		QWidget::keyReleaseEvent(event);
 466		return;
 467	}
 468	GBAKey key = m_inputController.mapKeyboard(event->key());
 469	if (key == GBA_KEY_NONE) {
 470		QWidget::keyPressEvent(event);
 471		return;
 472	}
 473	m_controller->keyReleased(key);
 474	event->accept();
 475}
 476
 477void Window::resizeEvent(QResizeEvent* event) {
 478	if (!isFullScreen()) {
 479		m_config->setOption("height", m_screenWidget->height());
 480		m_config->setOption("width", m_screenWidget->width());
 481	}
 482
 483	int factor = 0;
 484	if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
 485	    event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
 486		factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
 487	}
 488	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 489		bool enableSignals = iter.value()->blockSignals(true);
 490		if (iter.key() == factor) {
 491			iter.value()->setChecked(true);
 492		} else {
 493			iter.value()->setChecked(false);
 494		}
 495		iter.value()->blockSignals(enableSignals);
 496	}
 497
 498	m_config->setOption("fullscreen", isFullScreen());
 499}
 500
 501void Window::showEvent(QShowEvent* event) {
 502	resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
 503	QVariant windowPos = m_config->getQtOption("windowPos");
 504	if (!windowPos.isNull()) {
 505		move(windowPos.toPoint());
 506	} else {
 507		QRect rect = frameGeometry();
 508		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 509		move(rect.topLeft());
 510	}
 511	if (m_fullscreenOnStart) {
 512		enterFullScreen();
 513		m_fullscreenOnStart = false;
 514	}
 515}
 516
 517void Window::closeEvent(QCloseEvent* event) {
 518	emit shutdown();
 519	m_config->setQtOption("windowPos", pos());
 520	saveConfig();
 521	QMainWindow::closeEvent(event);
 522}
 523
 524void Window::focusInEvent(QFocusEvent*) {
 525	m_display->forceDraw();
 526}
 527
 528void Window::focusOutEvent(QFocusEvent*) {
 529	m_controller->setTurbo(false, false);
 530	m_controller->stopRewinding();
 531	m_controller->clearKeys();
 532}
 533
 534void Window::dragEnterEvent(QDragEnterEvent* event) {
 535	if (event->mimeData()->hasFormat("text/uri-list")) {
 536		event->acceptProposedAction();
 537	}
 538}
 539
 540void Window::dropEvent(QDropEvent* event) {
 541	QString uris = event->mimeData()->data("text/uri-list");
 542	uris = uris.trimmed();
 543	if (uris.contains("\n")) {
 544		// Only one file please
 545		return;
 546	}
 547	QUrl url(uris);
 548	if (!url.isLocalFile()) {
 549		// No remote loading
 550		return;
 551	}
 552	event->accept();
 553	m_controller->loadGame(url.toLocalFile());
 554}
 555
 556void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 557	if (event->button() != Qt::LeftButton) {
 558		return;
 559	}
 560	toggleFullScreen();
 561}
 562
 563void Window::enterFullScreen() {
 564	if (!isVisible()) {
 565		m_fullscreenOnStart = true;
 566		return;
 567	}
 568	if (isFullScreen()) {
 569		return;
 570	}
 571	showFullScreen();
 572#ifndef Q_OS_MAC
 573	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 574		menuBar()->hide();
 575	}
 576#endif
 577}
 578
 579void Window::exitFullScreen() {
 580	if (!isFullScreen()) {
 581		return;
 582	}
 583	m_screenWidget->unsetCursor();
 584	menuBar()->show();
 585	showNormal();
 586}
 587
 588void Window::toggleFullScreen() {
 589	if (isFullScreen()) {
 590		exitFullScreen();
 591	} else {
 592		enterFullScreen();
 593	}
 594}
 595
 596void Window::gameStarted(GBAThread* context) {
 597	char title[13] = { '\0' };
 598	MutexLock(&context->stateMutex);
 599	if (context->state < THREAD_EXITING) {
 600		emit startDrawing(context);
 601		GBAGetGameTitle(context->gba, title);
 602	} else {
 603		MutexUnlock(&context->stateMutex);
 604		return;
 605	}
 606	MutexUnlock(&context->stateMutex);
 607	foreach (QAction* action, m_gameActions) {
 608		action->setDisabled(false);
 609	}
 610	multiplayerChanged();
 611	if (context->fname) {
 612		setWindowFilePath(context->fname);
 613		appendMRU(context->fname);
 614	}
 615	updateTitle();
 616	attachWidget(m_display);
 617
 618#ifndef Q_OS_MAC
 619	if (isFullScreen()) {
 620		menuBar()->hide();
 621	}
 622#endif
 623
 624	m_hitUnimplementedBiosCall = false;
 625	m_fpsTimer.start();
 626}
 627
 628void Window::gameStopped() {
 629	foreach (QAction* action, m_gameActions) {
 630		action->setDisabled(true);
 631	}
 632	setWindowFilePath(QString());
 633	updateTitle();
 634	detachWidget(m_display);
 635	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 636	m_screenWidget->setPixmap(m_logo);
 637	m_screenWidget->unsetCursor();
 638
 639	m_fpsTimer.stop();
 640}
 641
 642void Window::gameCrashed(const QString& errorMessage) {
 643	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 644	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 645	                                     QMessageBox::Ok, this, Qt::Sheet);
 646	crash->setAttribute(Qt::WA_DeleteOnClose);
 647	crash->show();
 648}
 649
 650void Window::gameFailed() {
 651	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 652	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 653	                                    QMessageBox::Ok, this, Qt::Sheet);
 654	fail->setAttribute(Qt::WA_DeleteOnClose);
 655	fail->show();
 656}
 657
 658void Window::unimplementedBiosCall(int call) {
 659	if (m_hitUnimplementedBiosCall) {
 660		return;
 661	}
 662	m_hitUnimplementedBiosCall = true;
 663
 664	QMessageBox* fail = new QMessageBox(
 665	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 666	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 667	    QMessageBox::Ok, this, Qt::Sheet);
 668	fail->setAttribute(Qt::WA_DeleteOnClose);
 669	fail->show();
 670}
 671
 672void Window::tryMakePortable() {
 673	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 674	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 675	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 676	confirm->setAttribute(Qt::WA_DeleteOnClose);
 677	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 678	confirm->show();
 679}
 680
 681void Window::mustRestart() {
 682	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 683	                                      tr("Some changes will not take effect until the emulator is restarted."),
 684	                                      QMessageBox::Ok, this, Qt::Sheet);
 685	dialog->setAttribute(Qt::WA_DeleteOnClose);
 686	dialog->show();
 687}
 688
 689void Window::recordFrame() {
 690	m_frameList.append(QDateTime::currentDateTime());
 691	while (m_frameList.count() > FRAME_LIST_SIZE) {
 692		m_frameList.removeFirst();
 693	}
 694}
 695
 696void Window::showFPS() {
 697	if (m_frameList.isEmpty()) {
 698		updateTitle();
 699		return;
 700	}
 701	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 702	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 703	fps = round(fps) / 10.f;
 704	updateTitle(fps);
 705}
 706
 707void Window::updateTitle(float fps) {
 708	QString title;
 709
 710	m_controller->threadInterrupt();
 711	if (m_controller->isLoaded()) {
 712		char gameTitle[13] = { '\0' };
 713		GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
 714
 715		title = (gameTitle);
 716	}
 717	MultiplayerController* multiplayer = m_controller->multiplayerController();
 718	if (multiplayer && multiplayer->attached() > 1) {
 719		title += tr(" -  Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
 720	}
 721	m_controller->threadContinue();
 722	if (title.isNull()) {
 723		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 724	} else if (isnan(fps)) {
 725		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 726	} else {
 727		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 728	}
 729}
 730
 731void Window::openStateWindow(LoadSave ls) {
 732	if (m_stateWindow) {
 733		return;
 734	}
 735	MultiplayerController* multiplayer = m_controller->multiplayerController();
 736	if (multiplayer && multiplayer->attached() > 1) {
 737		return;
 738	}
 739	bool wasPaused = m_controller->isPaused();
 740	m_stateWindow = new LoadSaveState(m_controller);
 741	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 742	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
 743	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 744		detachWidget(m_stateWindow);
 745		m_stateWindow = nullptr;
 746		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 747	});
 748	if (!wasPaused) {
 749		m_controller->setPaused(true);
 750		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 751	}
 752	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 753	m_stateWindow->setMode(ls);
 754	attachWidget(m_stateWindow);
 755}
 756
 757void Window::setupMenu(QMenuBar* menubar) {
 758	menubar->clear();
 759	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 760	m_shortcutController->addMenu(fileMenu);
 761	installEventFilter(m_shortcutController);
 762	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 763	                    "loadROM");
 764	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 765	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 766	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 767
 768	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 769
 770	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 771
 772	fileMenu->addSeparator();
 773
 774	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 775
 776	fileMenu->addSeparator();
 777
 778	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 779	loadState->setShortcut(tr("F10"));
 780	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 781	m_gameActions.append(loadState);
 782	m_nonMpActions.append(loadState);
 783	addControlledAction(fileMenu, loadState, "loadState");
 784
 785	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 786	saveState->setShortcut(tr("Shift+F10"));
 787	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 788	m_gameActions.append(saveState);
 789	m_nonMpActions.append(saveState);
 790	addControlledAction(fileMenu, saveState, "saveState");
 791
 792	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 793	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 794	m_shortcutController->addMenu(quickLoadMenu);
 795	m_shortcutController->addMenu(quickSaveMenu);
 796
 797	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 798	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 799	m_gameActions.append(quickLoad);
 800	m_nonMpActions.append(quickLoad);
 801	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 802
 803	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 804	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 805	m_gameActions.append(quickSave);
 806	m_nonMpActions.append(quickSave);
 807	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 808
 809	quickLoadMenu->addSeparator();
 810	quickSaveMenu->addSeparator();
 811
 812	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 813	undoLoadState->setShortcut(tr("F11"));
 814	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 815	m_gameActions.append(undoLoadState);
 816	m_nonMpActions.append(undoLoadState);
 817	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 818
 819	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 820	undoSaveState->setShortcut(tr("Shift+F11"));
 821	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 822	m_gameActions.append(undoSaveState);
 823	m_nonMpActions.append(undoSaveState);
 824	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 825
 826	quickLoadMenu->addSeparator();
 827	quickSaveMenu->addSeparator();
 828
 829	int i;
 830	for (i = 1; i < 10; ++i) {
 831		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 832		quickLoad->setShortcut(tr("F%1").arg(i));
 833		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 834		m_gameActions.append(quickLoad);
 835		m_nonMpActions.append(quickLoad);
 836		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 837
 838		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 839		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 840		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 841		m_gameActions.append(quickSave);
 842		m_nonMpActions.append(quickSave);
 843		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 844	}
 845
 846	fileMenu->addSeparator();
 847	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
 848	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
 849	m_gameActions.append(importShark);
 850	addControlledAction(fileMenu, importShark, "importShark");
 851
 852	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
 853	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
 854	m_gameActions.append(exportShark);
 855	addControlledAction(fileMenu, exportShark, "exportShark");
 856
 857	fileMenu->addSeparator();
 858	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
 859	connect(multiWindow, &QAction::triggered, [this]() {
 860		GBAApp::app()->newWindow();
 861	});
 862	addControlledAction(fileMenu, multiWindow, "multiWindow");
 863
 864#ifndef Q_OS_MAC
 865	fileMenu->addSeparator();
 866#endif
 867
 868	QAction* about = new QAction(tr("About"), fileMenu);
 869	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
 870	fileMenu->addAction(about);
 871
 872#ifndef Q_OS_MAC
 873	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
 874#endif
 875
 876	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
 877	m_shortcutController->addMenu(emulationMenu);
 878	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
 879	reset->setShortcut(tr("Ctrl+R"));
 880	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
 881	m_gameActions.append(reset);
 882	addControlledAction(emulationMenu, reset, "reset");
 883
 884	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
 885	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
 886	m_gameActions.append(shutdown);
 887	addControlledAction(emulationMenu, shutdown, "shutdown");
 888
 889	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
 890	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
 891	m_gameActions.append(yank);
 892	addControlledAction(emulationMenu, yank, "yank");
 893	emulationMenu->addSeparator();
 894
 895	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
 896	pause->setChecked(false);
 897	pause->setCheckable(true);
 898	pause->setShortcut(tr("Ctrl+P"));
 899	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
 900	connect(m_controller, &GameController::gamePaused, [this, pause]() {
 901		pause->setChecked(true);
 902	});
 903	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
 904	m_gameActions.append(pause);
 905	addControlledAction(emulationMenu, pause, "pause");
 906
 907	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
 908	frameAdvance->setShortcut(tr("Ctrl+N"));
 909	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
 910	m_gameActions.append(frameAdvance);
 911	m_nonMpActions.append(frameAdvance);
 912	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
 913
 914	emulationMenu->addSeparator();
 915
 916	m_shortcutController->addFunctions(emulationMenu, [this]() {
 917		m_controller->setTurbo(true, false);
 918	}, [this]() {
 919		m_controller->setTurbo(false, false);
 920	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
 921
 922	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
 923	turbo->setCheckable(true);
 924	turbo->setChecked(false);
 925	turbo->setShortcut(tr("Shift+Tab"));
 926	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
 927	addControlledAction(emulationMenu, turbo, "fastForward");
 928
 929	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
 930	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
 931	ffspeed->connect([this](const QVariant& value) {
 932		m_controller->setTurboSpeed(value.toFloat());
 933	}, this);
 934	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
 935	ffspeed->setValue(QVariant(-1.0f));
 936	ffspeedMenu->addSeparator();
 937	for (i = 2; i < 11; ++i) {
 938		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
 939	}
 940	m_config->updateOption("fastForwardRatio");
 941
 942	m_shortcutController->addFunctions(emulationMenu, [this]() {
 943		m_controller->startRewinding();
 944	}, [this]() {
 945		m_controller->stopRewinding();
 946	}, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
 947
 948	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
 949	rewind->setShortcut(tr("`"));
 950	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
 951	m_gameActions.append(rewind);
 952	m_nonMpActions.append(rewind);
 953	addControlledAction(emulationMenu, rewind, "rewind");
 954
 955	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
 956	frameRewind->setShortcut(tr("Ctrl+B"));
 957	connect(frameRewind, &QAction::triggered, [this] () {
 958		m_controller->rewind(1);
 959	});
 960	m_gameActions.append(frameRewind);
 961	m_nonMpActions.append(frameRewind);
 962	addControlledAction(emulationMenu, frameRewind, "frameRewind");
 963
 964	ConfigOption* videoSync = m_config->addOption("videoSync");
 965	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
 966	videoSync->connect([this](const QVariant& value) {
 967		m_controller->setVideoSync(value.toBool());
 968	}, this);
 969	m_config->updateOption("videoSync");
 970
 971	ConfigOption* audioSync = m_config->addOption("audioSync");
 972	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
 973	audioSync->connect([this](const QVariant& value) {
 974		m_controller->setAudioSync(value.toBool());
 975	}, this);
 976	m_config->updateOption("audioSync");
 977
 978	emulationMenu->addSeparator();
 979
 980	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
 981	m_shortcutController->addMenu(solarMenu);
 982	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
 983	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
 984	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
 985
 986	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
 987	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
 988	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
 989
 990	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
 991	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
 992	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
 993
 994	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
 995	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
 996	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
 997
 998	solarMenu->addSeparator();
 999	for (int i = 0; i <= 10; ++i) {
1000		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1001		connect(setSolar, &QAction::triggered, [this, i]() {
1002			m_controller->setLuminanceLevel(i);
1003		});
1004		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1005	}
1006
1007	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1008	m_shortcutController->addMenu(avMenu);
1009	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1010	m_shortcutController->addMenu(frameMenu, avMenu);
1011	for (int i = 1; i <= 6; ++i) {
1012		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1013		setSize->setCheckable(true);
1014		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1015			showNormal();
1016			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
1017			bool enableSignals = setSize->blockSignals(true);
1018			setSize->setChecked(true);
1019			setSize->blockSignals(enableSignals);
1020		});
1021		m_frameSizes[i] = setSize;
1022		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1023	}
1024	QKeySequence fullscreenKeys;
1025#ifdef Q_OS_WIN
1026	fullscreenKeys = QKeySequence("Alt+Return");
1027#else
1028	fullscreenKeys = QKeySequence("Ctrl+F");
1029#endif
1030	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1031
1032	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1033	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1034	lockAspectRatio->connect([this](const QVariant& value) {
1035		m_display->lockAspectRatio(value.toBool());
1036	}, this);
1037	m_config->updateOption("lockAspectRatio");
1038
1039	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1040	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1041	resampleVideo->connect([this](const QVariant& value) {
1042		m_display->filter(value.toBool());
1043	}, this);
1044	m_config->updateOption("resampleVideo");
1045
1046	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1047	ConfigOption* skip = m_config->addOption("frameskip");
1048	skip->connect([this](const QVariant& value) {
1049		m_controller->setFrameskip(value.toInt());
1050	}, this);
1051	for (int i = 0; i <= 10; ++i) {
1052		skip->addValue(QString::number(i), i, skipMenu);
1053	}
1054	m_config->updateOption("frameskip");
1055
1056	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1057	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1058	if (!m_display->supportsShaders()) {
1059		shaderView->setEnabled(false);
1060	}
1061	addControlledAction(avMenu, shaderView, "shaderSelector");
1062
1063	avMenu->addSeparator();
1064
1065	ConfigOption* mute = m_config->addOption("mute");
1066	mute->addBoolean(tr("Mute"), avMenu);
1067	mute->connect([this](const QVariant& value) {
1068		m_controller->setMute(value.toBool());
1069	}, this);
1070	m_config->updateOption("mute");
1071
1072	QMenu* target = avMenu->addMenu(tr("FPS target"));
1073	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1074	fpsTargetOption->connect([this](const QVariant& value) {
1075		emit fpsTargetChanged(value.toFloat());
1076	}, this);
1077	fpsTargetOption->addValue(tr("15"), 15, target);
1078	fpsTargetOption->addValue(tr("30"), 30, target);
1079	fpsTargetOption->addValue(tr("45"), 45, target);
1080	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1081	fpsTargetOption->addValue(tr("60"), 60, target);
1082	fpsTargetOption->addValue(tr("90"), 90, target);
1083	fpsTargetOption->addValue(tr("120"), 120, target);
1084	fpsTargetOption->addValue(tr("240"), 240, target);
1085	m_config->updateOption("fpsTarget");
1086
1087#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1088	avMenu->addSeparator();
1089#endif
1090
1091#ifdef USE_PNG
1092	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1093	screenshot->setShortcut(tr("F12"));
1094	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1095	m_gameActions.append(screenshot);
1096	addControlledAction(avMenu, screenshot, "screenshot");
1097#endif
1098
1099#ifdef USE_FFMPEG
1100	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1101	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1102	addControlledAction(avMenu, recordOutput, "recordOutput");
1103#endif
1104
1105#ifdef USE_MAGICK
1106	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1107	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1108	addControlledAction(avMenu, recordGIF, "recordGIF");
1109#endif
1110
1111	avMenu->addSeparator();
1112	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1113
1114	for (int i = 0; i < 4; ++i) {
1115		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1116		enableBg->setCheckable(true);
1117		enableBg->setChecked(true);
1118		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1119		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1120	}
1121
1122	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1123	enableObj->setCheckable(true);
1124	enableObj->setChecked(true);
1125	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1126	addControlledAction(videoLayers, enableObj, "enableOBJ");
1127
1128	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1129
1130	for (int i = 0; i < 4; ++i) {
1131		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1132		enableCh->setCheckable(true);
1133		enableCh->setChecked(true);
1134		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1135		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1136	}
1137
1138	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1139	enableChA->setCheckable(true);
1140	enableChA->setChecked(true);
1141	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1142	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1143
1144	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1145	enableChB->setCheckable(true);
1146	enableChB->setChecked(true);
1147	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1148	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1149
1150	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1151	m_shortcutController->addMenu(toolsMenu);
1152	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1153	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1154	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1155
1156	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1157	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1158	addControlledAction(toolsMenu, overrides, "overrideWindow");
1159
1160	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1161	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1162	addControlledAction(toolsMenu, sensors, "sensorWindow");
1163
1164	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1165	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1166	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1167
1168#ifdef USE_GDB_STUB
1169	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1170	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1171	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1172#endif
1173
1174	toolsMenu->addSeparator();
1175	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1176	                    "settings");
1177	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1178	                    "shortcuts");
1179
1180	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1181	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1182	addControlledAction(toolsMenu, keymap, "remapKeyboard");
1183
1184#ifdef BUILD_SDL
1185	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1186	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1187	addControlledAction(toolsMenu, gamepad, "remapGamepad");
1188#endif
1189
1190	toolsMenu->addSeparator();
1191
1192	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1193	connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1194	m_gameActions.append(paletteView);
1195	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1196
1197	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1198	connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1199	m_gameActions.append(memoryView);
1200	addControlledAction(toolsMenu, memoryView, "memoryView");
1201
1202	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1203	connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1204	m_gameActions.append(ioViewer);
1205	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1206
1207	ConfigOption* skipBios = m_config->addOption("skipBios");
1208	skipBios->connect([this](const QVariant& value) {
1209		m_controller->setSkipBIOS(value.toBool());
1210	}, this);
1211
1212	ConfigOption* useBios = m_config->addOption("useBios");
1213	useBios->connect([this](const QVariant& value) {
1214		m_controller->setUseBIOS(value.toBool());
1215	}, this);
1216
1217	ConfigOption* buffers = m_config->addOption("audioBuffers");
1218	buffers->connect([this](const QVariant& value) {
1219		emit audioBufferSamplesChanged(value.toInt());
1220	}, this);
1221
1222	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1223	sampleRate->connect([this](const QVariant& value) {
1224		emit sampleRateChanged(value.toUInt());
1225	}, this);
1226
1227	ConfigOption* volume = m_config->addOption("volume");
1228	volume->connect([this](const QVariant& value) {
1229		m_controller->setVolume(value.toInt());
1230	}, this);
1231
1232	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1233	rewindEnable->connect([this](const QVariant& value) {
1234		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1235	}, this);
1236
1237	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1238	rewindBufferCapacity->connect([this](const QVariant& value) {
1239		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1240	}, this);
1241
1242	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1243	rewindBufferInterval->connect([this](const QVariant& value) {
1244		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1245	}, this);
1246
1247	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1248	allowOpposingDirections->connect([this](const QVariant& value) {
1249		m_inputController.setAllowOpposing(value.toBool());
1250	}, this);
1251
1252	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1253	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1254	exitFullScreen->setShortcut(QKeySequence("Esc"));
1255	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1256
1257	foreach (QAction* action, m_gameActions) {
1258		action->setDisabled(true);
1259	}
1260}
1261
1262void Window::attachWidget(QWidget* widget) {
1263	m_screenWidget->layout()->addWidget(widget);
1264	m_screenWidget->unsetCursor();
1265	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1266}
1267
1268void Window::detachWidget(QWidget* widget) {
1269	m_screenWidget->layout()->removeWidget(widget);
1270}
1271
1272void Window::appendMRU(const QString& fname) {
1273	int index = m_mruFiles.indexOf(fname);
1274	if (index >= 0) {
1275		m_mruFiles.removeAt(index);
1276	}
1277	m_mruFiles.prepend(fname);
1278	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1279		m_mruFiles.removeLast();
1280	}
1281	updateMRU();
1282}
1283
1284void Window::updateMRU() {
1285	if (!m_mruMenu) {
1286		return;
1287	}
1288	m_mruMenu->clear();
1289	int i = 0;
1290	for (const QString& file : m_mruFiles) {
1291		QAction* item = new QAction(file, m_mruMenu);
1292		item->setShortcut(QString("Ctrl+%1").arg(i));
1293		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1294		m_mruMenu->addAction(item);
1295		++i;
1296	}
1297	m_config->setMRU(m_mruFiles);
1298	m_config->write();
1299	m_mruMenu->setEnabled(i > 0);
1300}
1301
1302QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1303	addHiddenAction(menu, action, name);
1304	menu->addAction(action);
1305	return action;
1306}
1307
1308QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1309	m_shortcutController->addAction(menu, action, name);
1310	action->setShortcutContext(Qt::WidgetShortcut);
1311	addAction(action);
1312	return action;
1313}
1314
1315WindowBackground::WindowBackground(QWidget* parent)
1316	: QLabel(parent)
1317{
1318	setLayout(new QStackedLayout());
1319	layout()->setContentsMargins(0, 0, 0, 0);
1320	setAlignment(Qt::AlignCenter);
1321}
1322
1323void WindowBackground::setSizeHint(const QSize& hint) {
1324	m_sizeHint = hint;
1325}
1326
1327QSize WindowBackground::sizeHint() const {
1328	return m_sizeHint;
1329}
1330
1331void WindowBackground::setLockAspectRatio(int width, int height) {
1332	m_aspectWidth = width;
1333	m_aspectHeight = height;
1334}
1335
1336void WindowBackground::paintEvent(QPaintEvent*) {
1337	const QPixmap* logo = pixmap();
1338	if (!logo) {
1339		return;
1340	}
1341	QPainter painter(this);
1342	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1343	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1344	QSize s = size();
1345	QSize ds = s;
1346	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1347		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1348	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1349		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1350	}
1351	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1352	QRect full(origin, ds);
1353	painter.drawPixmap(full, *logo);
1354}