CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10Bugfixes:
11 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
12 - Python: Fix importing .gb or .gba before .core
13 - GBA: Reset active region as needed when loading a ROM
14 - Qt: Fix command line debugger closing second game
15 - GB Serialize: Fix audio state loading
16 - GB Video: Fix dot clock timing being slightly wrong
17 - GB MBC: Pocket Cam memory should be accessible without enabling
18 - GB Memory: Initialize peripheral pointers
19 - GB MBC: Fix SRAM sizes 4 and 5
20 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
21 - GB Core: Fix palette loading when loading a foreign config
22 - Qt: Fix LOG argument order
23 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
24 - GB, GBA: Fix crashes when attempting to identify null VFiles
25 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
26 - GB MBC: Fix RTC loading when file size is off
27 - GB Serialize: Fix deserializing video STAT
28 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
29 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
30 - Qt: Fix timezone issues with time overrides
31 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
32 - ARM: Fix MSR when T bit is set
33Misc:
34 - GBA Timer: Use global cycles for timers
35 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
36 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
37 - Qt: Don't rebuild library view if style hasn't changed
38 - Qt: Redo GameController into multiple classes
39 - SDL: Fix 2.0.5 build on macOS under some circumstances
40
410.6.0: (2017-07-16)
42Features:
43 - Library view
44 - Sprite viewer
45 - Debugging console
46 - Improved memory viewer
47 - Memory search
48 - Command line ability to override configuration values
49 - Add option to allow preloading the entire ROM before running
50 - Add option for whether rewinding restores save games
51 - Savestates now contain any RTC override data
52 - Add option to lock video to integer scaling
53 - LR35902: Watchpoints
54 - LR35902/GB-Z80 disassembler
55 - GB: Tile viewer
56 - GB: Video/audio channel enabling/disabling
57 - GB: Symbol table support
58 - GB MBC: Add MBC1 multicart support
59 - GBA: Support printing debug strings from inside a game
60 - GBA: Better cheat type autodetection
61 - Implement keypad interrupts
62 - Configuration of gamepad hats
63 - Video log recording for testing and bug reporting
64 - Debugger: Segment/bank support
65 - Debugger: Execution tracing
66 - Qt: German translation (by Lothar Serra Mari)
67 - Qt: Spanish translation (by Kevin López)
68 - Qt: Italian translation (by theheroGAC)
69Bugfixes:
70 - ARM7: Fix MLA/*MULL/*MLAL timing
71 - Core: Fix crash with rewind if savestates shrink
72 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
73 - Core: Fix directory sets crashing on close if base isn't properly detached
74 - FFmpeg: Fix overflow and general issues with audio encoding
75 - GB: Fix flickering when screen is strobed quickly
76 - GB: Fix STAT blocking
77 - GB MBC: Fix ROM bank overflows getting set to bank 0
78 - GB MBC: Fix swapping carts not detect new MBC
79 - GB Timer: Improve DIV reset behavior
80 - GB Timer: Fix DIV batching if TAC changes
81 - GB Video: Reset renderer when loading state
82 - GBA: Fix multiboot ROM loading
83 - GBA: Fix multiboot loading resulting in too small WRAM
84 - GBA BIOS: Implement BitUnPack
85 - GBA BIOS: Fix ArcTan sign in HLE BIOS
86 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
87 - GBA BIOS: Fix INT_MIN/-1 crash
88 - GBA Hardware: Fix crash if a savestate lies about game hardware
89 - GBA I/O: Handle audio registers specially when deserializing
90 - GBA Memory: Improve initial skipped BIOS state
91 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
92 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
93 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
94 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
95 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
96 - LR35902: Fix core never exiting with certain event patterns
97 - LR35902: Fix pc overflowing current region off-by-one
98 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
99 - OpenGL: Fix some shaders causing offset graphics
100 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
101 - Qt: Fix window icon being stretched
102 - Qt: Fix data directory path
103 - Qt: Fix timing issues on high refresh rate monitors
104 - Qt: Fix linking after some windows have been closed
105 - Qt: Fix crash when changing audio settings after a game is closed
106 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
107 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
108 - Qt: Fix game unpausing after frame advancing and refocusing
109 - SDL: Fix game crash check
110 - SDL: Fix race condition with audio thread when starting
111 - SDL: Fix showing version number
112 - Test: Fix crash when loading invalid file
113 - Test: Fix crash when fuzzing fails to load a file
114 - Test: Don't rely on core for frames elapsed
115 - Test: Fix crash when loading invalid file
116 - Test: Fix crash when fuzzing fails to load a file
117 - Tools: Fix recurring multiple times over the same library
118 - Util: Fix overflow when loading invalid UPS patches
119 - Util: Fix highest-fd socket not being returned by SocketAccept
120 - Windows: Fix VDir.rewind
121Misc:
122 - All: Add C++ header guards
123 - All: Move time.h include to common.h
124 - 3DS, PSP2, Wii: Last directory loaded is saved
125 - CMake: Add ability to just print version string
126 - Core: New, faster event timing subsystem
127 - Core: Clean up some thread state checks
128 - Core: Add generic checksum function
129 - Core: Cores can now have multiple sets of callbacks
130 - Core: Restore sleep callback
131 - Core: Move rewind diffing to its own thread
132 - Core: Ability to enumerate and modify video and audio channels
133 - Core: List memory segments in the core
134 - Core: Move savestate creation time to extdata
135 - Core: Config values can now be hexadecimal
136 - Core: Improved threading interrupted detection
137 - Debugger: Modularize CLI debugger
138 - Debugger: Make building with debugging aspects optional
139 - Debugger: Add functions for read- or write-only watchpoints
140 - Debugger: Make attaching a backend idempotent
141 - Debugger: Add mDebuggerRunFrame convenience function
142 - Feature: Move game database from flatfile to SQLite3
143 - Feature: Support ImageMagick 7
144 - Feature: Make -l option explicit
145 - FFmpeg: Return false if a file fails to open
146 - FFmpeg: Force MP4 files to YUV420P
147 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
148 - GB: Reset with initial state of DIV register
149 - GB MBC: New MBC7 implementation
150 - GB Audio: Simplify envelope code
151 - GB Audio: Improve initial envelope samples
152 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
153 - GB Video: Improved video timings
154 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
155 - GBA, GB: ROM is now unloaded if a patch is applied
156 - GBA DMA: Refactor DMA out of memory.c
157 - GBA DMA: Move DMAs to using absolute timing
158 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
159 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
160 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
161 - GBA Memory: Support reading/writing POSTFLG
162 - GBA Memory: Remove unused prefetch cruft
163 - GBA Timer: Improve accuracy of timers
164 - GBA Video: Clean up unused timers
165 - GBA Video: Allow multiple handles into the same tile cache
166 - GBA Video, GB Video: Colors are now fully scaled
167 - GBA Video: Optimize when BLD* registers are written frequently
168 - OpenGL: Add xBR-lv2 shader
169 - Qt: Move last directory setting from qt.ini to config.ini
170 - Qt: Improved HiDPI support
171 - Qt: Expose configuration directory
172 - Qt: Merge "Save" and "OK" buttons in shader options
173 - Qt: Automatically load controller profile when plugged in
174 - Qt: Rename "Resample video" option to "Bilinear filtering"
175 - Qt: Remove audio thread
176 - Qt: Remove audio buffer sizing in AudioProcessorQt
177 - Qt: Re-enable QtMultimedia on Windows
178 - Qt: Make "Mute" able to be bound to a key
179 - Qt: Add .gb/.gbc files to the extension list in Info.plist
180 - Qt: Relax hard dependency on OpenGL
181 - Qt: Better highlight active key in control binding
182 - SDL: Remove scancode key input
183 - SDL: Automatically map controllers when plugged in
184 - Test: Add a basic test suite
185 - Util: Add size counting to Table
186 - Util: Add 8-bit PNG write support
187 - Util: Tune patch-fast extent sizes
188 - VFS: Call msync when syncing mapped data
189 - VFS: Allow truncating memory chunk VFiles
190 - VFS: Fix some minor VFile issues with FILEs
191 - VFS: Optimize expanding in-memory files
192 - VFS: Add VFileFIFO for operating on circle buffers
193Changes from beta 1:
194Features:
195 - Qt: Italian translation (by theheroGAC)
196 - Qt: Updated German translation
197Bugfixes:
198 - GB Audio: Fix incorrect channel 4 iteration
199 - GB Audio: Fix zombie mode bit masking
200 - GB Serialize: Fix timer serialization
201 - GB Video: Fix LYC regression
202 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
203 - GBA Timer: Fix count-up timing overflowing timer 3
204 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
205 - Qt: Fix memory search close button (fixes mgba.io/i/769)
206 - Qt: Fix window icon being stretched
207 - Qt: Fix initial window size (fixes mgba.io/i/766)
208 - Qt: Fix data directory path
209 - Qt: Fix controls not saving on non-SDL builds
210 - Qt: Fix translation initialization (fixes mgba.io/i/776)
211 - Qt: Fix patch loading while a game is running
212 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
213 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
214 - Qt: Fix GL-less build
215 - Qt: Fix Software renderer not handling alpha bits properly
216 - Qt: Fix screen background improperly stretching
217 - SDL: Fix cheats not loading
218Misc:
219 - GB Serialize: Add MBC state serialization
220 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
221 - GBA Timer: Improve accuracy of timers
222 - PSP2: Update toolchain to use vita.cmake
223 - Qt: Add language selector
224 - Qt: Minor test fixes
225 - Qt: Move shader settings into main settings window
226 - Qt: Dismiss game crashing/failing dialogs when a new game loads
227 - Qt: Properly ship Qt translations
228 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
229
2300.6 beta 1: (2017-06-29)
231 - Initial beta for 0.6
232
2330.5.2: (2016-12-31)
234Bugfixes:
235 - All: Fix fullscreen config option being ignored
236 - ARM7: PSR mode bits should not get sign extended
237 - GB: Fix audio not being deinitialized
238 - GB: Fix crash when masking savedata
239 - GB: Properly initialize sramRealVf variable
240 - GB Audio: Fix serialization of channel 3 and NR52 properties
241 - GB Audio: Reset envelope timer when reseting sound channel
242 - GB MBC: Fix SRAM dangling pointer with RTC games
243 - GB MBC: Fix initializing MBC when no ROM is loaded
244 - GB Memory: Fix patching ROM bank 0
245 - GB Memory: Fix starting HDMAs during mode 0
246 - GB Memory: Fix HDMA5 value after DMA completes
247 - GB Video: Initialize LCDC in renderer
248 - GB Video: Hblank IRQs should mask LYC=LY IRQs
249 - GBA: Fix IRQs firing after already being cleared
250 - GBA: Only unhalt CPU if appropriate bit is set in IE
251 - GBA: Add savegame override for Crash Bandicoot 2
252 - GBA BIOS: Fix MidiKey2Freq BIOS reads
253 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
254 - GBA Cheats: Fix GameShark ROM patches
255 - GBA I/O: Mask off WAITCNT bits that cannot be written
256 - GBA Memory: Fix misaligned BIOS reads
257 - GBA Memory: Fix VCOUNT being writable
258 - GBA Video: Fix out of bounds sprite transforms
259 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
260 - Libretro: Fix disabling BIOS
261 - Libretro: Fix Game Boy savestates and audio
262 - Qt: Fix changing resolution of software renderer
263 - Qt: Fix setting overrides
264 - Qt: Fix cut off tiles and alignment issues in tile viewer
265 - Qt: Only reset window dimensions when first shown
266 - Qt: Fix Qt Multimedia audio driver on big endian
267 - Qt: Fix Apply button for key and controller configurations
268 - VFS: Fix resizing memory chunks when not needed
269 - Windows: Fix Unicode directory handling
270Misc:
271 - GB, GBA: Prevent loading null ROMs
272 - GB Audio: Initialize wave RAM to GBC values
273 - GB Memory: Reset ROM bank when loading a ROM
274 - PSP2: Improved controller rumble
275
2760.5.1: (2016-10-05)
277Bugfixes:
278 - Core: Fix importing save games as read-only
279 - FFmpeg: Fix encoding AAC
280 - GB: Fix invalid STOP behavior on Game Boy Color
281 - GB: Initialize audio properly
282 - GB: Properly clear KEY1 bit 0 when switching speeds
283 - GB: Properly unload save files when unloading a ROM
284 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
285 - GB MBC: Fix MBC7 when size is incorrectly specified
286 - GB MBC: Fix RTC access when no save file is loaded
287 - GB SIO: Don't auto-clock external shift clock
288 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
289 - GB Video: Fix video frames getting missed when LCDC is off
290 - GB Video: Clear screen when LCDC is off
291 - GBA Cheats: Fix holding onto pointers that may get invalidated
292 - GBA Cheats: Fix key-activated CodeBreaker cheats
293 - GBA Cheats: Fix uninitialized memory getting freed when saving
294 - GBA Hardware: Improve Game Boy Player rumble behavior
295 - GBA Memory: Fix several unused I/O register read values
296 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
297 - LR35902: Fix events running with the wrong cycle active
298 - Qt: Fix "close" button on Overrides view
299 - Qt: Fix saving overrides
300 - Qt: Fix directory set unloading when replacing the ROM
301 - Qt: Fix patch loading
302 - Qt: Fix crash when saving an override if a game isn't loaded
303 - Qt: Fix showing default display driver as OpenGL (force 1.x)
304 - SDL: Attach rumble in SDL frontend
305 - Util: Fix PNG identification on files too small to be a PNG
306Misc:
307 - All: Only update version info if needed
308 - All: Split out install locations for Libretro and OpenEmu
309 - FFmpeg: Encoding cleanup
310 - GB: Reset active region when reloading ROM
311 - GB Memory: Initialize RAM pattern for GBC
312 - GB Video: Improved video timings
313 - Qt: Manage window sizes slightly better
314 - Qt: Remember scale option independent of core dimensions
315
3160.5.0: (2016-09-19)
317Features:
318 - Game Boy support
319 - Support for encrypted CodeBreaker GBA cheats
320 - Emulation of Vast Fame protected GBA carts (taizou)
321 - Tile viewer
322 - Threaded rendering mode
323 - Libretro: Memory map and achievement support (leiradel)
324 - GUI: Add UI control remapping
325 - GUI: Add fast-forward
326 - Wii: 240p support
327 - 3DS: Adjustable screen darkening
328 - Ability to temporarily load a savegame
329 - Load specific files out of archives
330 - Automatic BIOS detection
331Bugfixes:
332 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
333 - Debugger: Fix GDB breakpoints
334 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
335 - GBA: Fix filehandle leak with savegames
336 - GBA: Timer 0 cannot be count up
337 - GBA: Count up timers should not count themselves
338 - GBA Memory: Fix mirror on non-overdumped Classic NES games
339 - GBA Memory: Fix ldm {pc}
340 - GBA Savedata: Fix savedata sync timer
341 - GBA Savedata: Only unmap savedata if present
342 - GBA Serialize: Savestates now properly store prefetch
343 - GBA Video: WIN0/1 take priority over OBJWIN
344 - GBA Video: Fix out-of-order OBJWIN
345 - PSP2: Fix GPU crash while exiting
346 - PSP2: Fix VSync
347 - PSP2: Fix accelerometer range
348 - PSP2: Actually load screen mode setting
349 - PSP2: Fix gyroscope direction
350 - PSP2: Delete threads after they return
351 - PSP2: Fix mapping/unmapping from not at 0
352 - Qt: Fix bug in software renderer scaling
353 - Qt: Fix hanging key press after disabling autofire
354 - Qt: Fix being unable to pause manually when using auto-pausing
355 - SDL: Fix axes being mapped wrong
356 - Util: Fix realloc semantics in utf16to8
357 - Util: Fix inserting too many items into a hash table
358 - VFS: Fix uninitialized varaible reading from 7z
359 - VFS: Fix reading multiple files from a 7z archive
360 - Wii: Fix framelimiting after a slowdown
361 - Wii: Fix garbage flash at startup
362Misc:
363 - 3DS: Use blip_add_delta_fast for a small speed improvement
364 - 3DS: Allow UTF-16 filenames
365 - 3DS: Port to using citro3D
366 - 3DS: Use system font for menus
367 - 3DS: Attempt to use Core 2 for threads
368 - 3DS: Adjustable filering
369 - 3DS: 3D banner
370 - All: Add QUIET parameter to silence CMake
371 - All: Faster memory read/write
372 - ARM7: Support forcing Thumb mode via MSR
373 - ARM7: Flush prefetch cache when loading CPSR via MSR
374 - ARM7: Clean up instruction decoding for future expandability
375 - Debugger: Support register and memory writes via GDB stub
376 - Debugger: Add software breakpoint support to gdb
377 - FFmpeg: Full support for libavcodec 56+
378 - GBA: Better debug logging if event processing breaks
379 - GBA Audio: Force audio DMAs to not increment destination
380 - GBA BIOS: Use custom ArcTan, not relying on OS
381 - GBA Hardware: Clean up dead code in GBP
382 - GBA Memory: Optimize stalling behavior
383 - GBA Memory: Optimize Load-/StoreMultiple
384 - GBA Savedata: Add realistic timing for EEPROM
385 - GBA Serialize: Savestates now store if CPU was halted
386 - GBA Video: Remove old slow path fallback
387 - GBA Video: Optimize sprite drawing
388 - GBA Video: Optimize mode 0 rendering
389 - GBA Video: Optimize compositing cases slightly
390 - GUI: Screenshot dimensions are now passed through
391 - GUI: Add back logging
392 - GUI: Only reload config if manually saved
393 - GUI: Increase scrolling speed
394 - OpenGL: Log shader compilation failure
395 - OpenGL: Add texSize uniform
396 - Qt: Make -g flag work in Qt build
397 - Qt: Simplify OpenGL context creation
398 - Qt: Thread startup improvements
399 - Qt: Make audio channel/video layer options shortcut mappable
400 - Qt: Remove some C99isms from C++ code
401 - Qt: Remove default autofire mappings
402 - Qt: Make reseting when pasued frame-accurate
403 - Qt: Rearchitect game closing codepath
404 - PSP2: Use system font for menus
405 - PSP2: Add rumble for PS TV
406 - PSP2: Add fit-to-height screen mode
407 - PSP2: Sync files per descriptor
408 - PSP2: Allow UTF-8 filenames
409 - PSP2: Screenshots are now saved into the Photo Gallery
410 - PSP2: Stop underclocking when menuing
411 - SDL: Increase default audio buffer size to 1024 samples
412 - SDL: More responsive rumble
413 - Util: Add Vector GetConstPointer
414 - Util: Add rtrim
415 - Util: Add endswith
416 - VFS: Improve zip file detection
417 - Wii: Add pixelated resample filter
418 - Windows: Add native VDir support
419 - Util: Add PRIz macro for libc versions that don't support %z
420
4210.4.1: (2016-07-11)
422Bugfixes:
423 - All: Fix several file handle leaks
424 - All: Fix instruction tables getting zeroed when linking sometimes
425 - ARM7: Fix flags on SBC/RSC
426 - ARM7: Fix setting spsr privilege bits when spsr is empty
427 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
428 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
429 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
430 - GBA Memory: Fix executing code from OBJ region of VRAM
431 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
432 - GBA Serialize: Fix loading savegames from savestates
433 - OpenGL: Correct boolean vector strcmp strings for uniforms
434 - Qt: Fix sending gameStopped twice
435 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
436 - Qt: Fix initial state of key mapping
437 - Qt: Initialize m_useBios
438 - SDL: Fix joystick initialization on BSD
439 - SDL: Fix potential joystick crash in games with rumble
440 - SDL: Fix SDL 1.2 build
441 - SDL: Fix sporadic crash when deinitializing audio
442 - Shaders: Fix AGS-001 shader with some bad drivers
443 - Util: Use closesocket on Windows
444 - Util: Fix socket bind addresses
445 - VFS: Fix reading 7z archives without rewinding first
446 - VFS: VFileFromFD should not open directories
447 - Wii: Fix tilting direction
448 - Util: Fix realloc semantics in utf16to8
449Misc:
450 - All: Allow use of external minizip library
451 - Debugger: CLI debugger now exits when end-of-stream is reached
452 - FFmpeg: Update dependencies on Ubuntu
453 - GBA: Slightly optimize GBAProcessEvents
454 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
455 - GBA Video: Null renderer should return proper register values
456 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
457 - Qt: Add preset for DualShock 4
458 - Qt: Update 360 input profile on OS X to reflect newer drivers
459 - Qt: Remove use of NaN
460 - Qt: Canonicalize file paths when loading games
461 - Qt: Add refresh button to controller editing
462 - SDL: Remove default gamepad mappings
463 - Util: Fix intermittent build failure on OS X
464 - VFS: VFile.sync now updates modified time
465
4660.4.0: (2016-02-02)
467Features:
468 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
469 - I/O viewer
470 - Booting of multiboot images
471 - Customization of GIF recording
472 - Libretro: Cheat code support
473 - Support for GLSL shaders
474 - ROM information view
475 - Support for VBA-style cheat codes
476 - Savestates now store creation timestamps
477 - Key autofire
478 - Libretro: Allow blocking opposing directional input
479 - OpenEmu core for OS X
480 - Libretro: Settings for using BIOS and skipping intro
481 - Libretro: Customizable idle loop removal
482 - Implemented cycle counting for sprite rendering
483 - Cleaner, unified settings window
484 - Added a setting for pausing when the emulator is not in focus
485 - Customizable paths for save games, save states, screenshots and patches
486 - Controller hotplugging
487 - Ability to store save games and active cheats within savestates
488Bugfixes:
489 - ARM7: Fix sign of unaligned LDRSH
490 - ARM7: Fix decoding of some ARM ALU instructions with shifters
491 - Debugger: Fix watchpoints in gdb
492 - GBA: Fix warnings when creating and loading savestates
493 - GBA: Fix Iridion II savetype
494 - GBA BIOS: Fix misaligned CpuSet
495 - GBA Cheats: Fix cheats setting the Action Replay version
496 - GBA Hardware: Fix GPIO on big endian
497 - GBA Memory: Fix DMA register writing behavior
498 - GBA Memory: Fix DMAs triggering two cycles early
499 - Libretro: Fix aspect ratio
500 - Qt: Fix some potential crashes with the gamepad mapping
501 - Qt: Fix keys being mapped incorrectly when loading configuration file
502 - Util: Fix PowerPC PNG read/write pixel order
503 - Util: Fix excessive memory allocation when decoding a PNG
504 - VFS: Fix VFileReadline and remove _vfdReadline
505Misc:
506 - All: Improved PowerPC support
507 - All: Fix some undefined behavior warnings
508 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
509 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
510 - GBA: Implement bad I/O register loading
511 - GBA: Allow jumping to OAM and palette RAM
512 - GBA BIOS: Finish implementing RegisterRamReset
513 - GBA Config: Add "override" layer for better one-time configuration
514 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
515 - GBA Memory: Use a dynamically sized mask for ROM memory
516 - GBA Memory: Implement several unimplemented memory access types
517 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
518 - GBA RR: Starting from savestate now embeds the savegame
519 - GBA RR: Add preliminary SRAM support for VBM loading
520 - GBA RR: Add support for resets in movies
521 - GBA Video: Remove lastHblank, as it is implied
522 - Libretro: Use anonymous memory mappers for large blocks of memory
523 - Libretro: Add install target for libretro core
524 - Qt: Window size command line options are now supported
525 - Qt: Increase usability of key mapper
526 - Qt: Add 'Apply' button to settings window
527 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
528 - Qt: Allow use of modifier keys as input
529 - Qt: Optimize log viewer
530 - Qt: Added button for breaking into the GDB debugger
531 - Qt: Add box for showing duration of rewind
532 - SDL: Support fullscreen in SDL 1.2
533 - SDL: Allow GBASDLAudio to be used without a thread context
534 - Util: Use VFile for configuration
535 - Util: Add MutexTryLock
536
5370.3.2: (2015-12-16)
538Bugfixes:
539 - ARM7: Fix STRT/STRBT
540 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
541 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
542 - Libretro: Fix problems with rumble not turning off
543 - GBA: Fix idle skip state being retained between games
544 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
545 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
546 - GBA BIOS: Fix Sqrt sign
547 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
548 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
549 - GBA Memory: Fix DMA behavior for SRAM accesses
550 - GBA Memory: Fix Store8 to OBJ VRAM
551 - GBA Memory: Fix alignment of LDM/STM on SRAM
552 - GBA Memory: Fix unaligned out-of-bounds ROM loads
553 - GBA Memory: Fix timing of DMAs
554 - GBA Video: Fix _mix for 15-bit color
555 - GBA Video: Fix OAM and palette initialization
556 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
557 - Qt: Use safer isLoaded check in GameController
558 - Qt: Fix a race condition in PainterGL that could lead to a crash
559 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
560 - Qt: Fix font size in memory viewer
561 - Qt: Fix a crash in the memory viewer
562 - Qt: Add additional checks in CheatModel to prevent crashes
563 - Qt: Fix race condition with setting sample rate
564 - Qt: Fix crash when closing multiplayer windows
565 - Qt: Fix resetting while paused
566Misc:
567 - GBA Audio: Implement missing flags on SOUNDCNT_X register
568 - Qt: Add mute option to menu
569
5700.3.1: (2015-10-24)
571Bugfixes:
572 - ARM7: Fix instruction decoding of Thumb shifts
573 - GBA: Deinit savegame when unloading a ROM
574 - GBA: Fix BIOS check on big endian
575 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
576 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
577 - GBA Audio: Fix audio channels being silenced at the wrong time
578 - GBA Memory: Fix bad BIOS Load16 on big endian
579 - GBA Memory: Fix bad Load8 on big endian
580 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
581 - GBA Video: Fix edge case with sprite blend modes and semitransparency
582 - GBA Video: Fix objwin and blending interaction on sprites
583 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
584 - Libretro: Fix a memory leak with the render buffer
585 - Qt: Windows no longer spawn in the top left on first launch
586 - Qt: Fix install path of XDG desktop file with DESTDIR
587 - Qt: Fix drag and drop on Windows
588 - Qt: Reenable double buffering, as disabling it broke some Windows configs
589 - VFS: Fix return values of VFileFILE.read and .write
590Misc:
591 - All: Reset next event to cycles instead of zero to interrupt
592 - All: Add --version flag
593 - ARM7: Force disable LTO on two files to work around a GCC bug
594 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
595 - GBA: Better memory handling with PNG savestates
596 - GBA: Additional savestate sanity checks
597 - GBA: Check for cycle count being too high
598 - GBA Audio: Allow GBAAVStream to have no video callback
599 - GBA BIOS: Implement RegisterRamReset for SIO registers
600 - Qt: Remove useless help icons in dialogs
601 - Qt: Prevent savestate window from opening while in multiplayer
602 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
603 - Qt: Dropping multiplayer windows works more cleanly now
604
6050.3.0: (2015-08-16)
606Features:
607 - Ability to hide individual background layers, or OBJs
608 - Ability to mute individual audio channels
609 - Palette viewer and exporter
610 - Volume control
611 - More shortcuts are editable (e.g. quick save/load)
612 - Rewind now shows the frame after rewinding
613 - Import/Export of GameShark/Action Replay snapshots
614 - Add "Step backwards" item for single increment rewind
615 - Deadzone estimation for game controllers
616 - Analog inputs can be used for shortcuts
617 - Menu items for specific solar sensor brightness levels
618 - Remappable controls for tilt and gyroscope sensors
619 - Status messages for actions taken while a game is running (e.g. save/load state)
620 - Memory inspector
621 - Screensaver can now be suspended while a game is running
622 - Load/save the most recent savestate slot
623 - Support varible speed (PWM) rumble
624 - Ability to cap fast forward speed
625 - Finer control over FPS target
626 - Holdable shortcut for rewinding one frame at a time
627 - Ability to boot directly into the BIOS
628 - Preliminary support for yanking out the game pak while a game is running
629 - Thumb-drive mode by putting a file called portable.ini in the same folder
630 - Configurable display driver, between software and OpenGL
631 - Undo-able savestate loading and saving
632 - Controller profiles now store shortcut settings
633 - Default controller profiles for several common controllers
634 - Libretro now supports BIOS, rumble and solar sensor
635 - Implement BIOS call Stop, for sleep mode
636 - Automatically load patches, if found
637 - Improved video synchronization
638 - Configurable audio output sample rate
639Bugfixes:
640 - ARM7: Fix SWI and IRQ timings
641 - ARM7: Fix Thumb MUL timing
642 - ARM7: Fix timing of multiplies to use N cycles
643 - ARM7: ARMHotplugDetach should call deinit
644 - Debugger: Fix use-after-free in breakpoint clearing code
645 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
646 - GBA: Cap audio FIFO read size during deserialization
647 - GBA: Check for corrupted savestates when loading
648 - GBA: Check for improperly sized savestates when loading
649 - GBA: Check for savestates made from differently sized ROMs
650 - GBA: Fix calls to endian-independent loadstores
651 - GBA: Fix timing of reading from timer registers
652 - GBA: Ensure cycles never go negative
653 - GBA Audio: Force audio FIFOs to 32-bit
654 - GBA Audio: Fix audio pitch changing when adjusting buffer size
655 - GBA Audio: Fix sample order in audio channel 3
656 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
657 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
658 - GBA Memory: Improve Thumb open bus behavior
659 - GBA Memory: Fix potential DMA issue when loading a savestate
660 - GBA Memory: Fix load/store multiple video memory waitstates
661 - GBA SIO: Fix reseting when there are SIO devices attached
662 - GBA Video: Blended sprites should never have other effects applied
663 - GBA Video: Fix out-of-bounds tiles in mosaic
664 - GBA Video: Fix windows not affecting sprites
665 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
666 - GBA Video: Fix timing on first scanline
667 - Qt: Better cleanup when a game crashes
668 - Qt: Fix open ROM dialog filtering for archive formats
669 - Qt: Cap the maximum number of multiplayer windows
670 - Qt: Fix maximum year in sensor override
671 - Qt: Fix window being too tall after exiting fullscreen
672 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
673 - Qt: Fix analog buttons not getting unmapped
674 - Qt: Fix passing command line options
675 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
676 - SDL: Fix SDL build when OpenGL is missing
677 - Util: Allow loading IPS patches that grow the ROM
678 - VFS: Fix resource leaks if some allocations fail
679 - VFS: Fix line-reading to return proper values
680 - Video: Fix an issue with very long filenames
681 - Util: Fix formatting of floats
682Misc:
683 - All: Add --help flag for command line programs
684 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
685 - All: Enable static linking for Windows
686 - All: Enable static linking for OS X
687 - All: Threads are now named
688 - All: Proper handling of Unicode file paths
689 - ARM7: Add emulation for Undefined CPU mode
690 - ARM7: Reduce the size of the Thumb instruction table
691 - GBA: Add status log level
692 - GBA: GBARewind now returns how many states it has rewound
693 - GBA: SIO logging layer
694 - GBA BIOS: Stub out SoundBias
695 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
696 - GBA: Don't include GBACLIDebugger struct unless needed
697 - GBA: Savedata is now synced shortly after data finishes being written
698 - GBA: Process multiple timer events at once, if necessary
699 - GBA Audio: Implement audio reset for channels A/B
700 - GBA Audio: Process multiple audio events at once, if necessary
701 - GBA Hardware: Backport generic RTC source into core
702 - GBA Input: Allow axes and buttons to be mapped to the same key
703 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
704 - GBA SIO: Add a dummy driver for Normal mode
705 - GBA Thread: Add functionality for running callbacks on the GBA thread
706 - GBA Thread: Split GBASync into a separate file
707 - GBA Video: Refactor software renderer into separate files
708 - GBA Video: Slightly optimize mode 0 mosaic rendering
709 - Debugger: Free watchpoints in addition to breakpoints
710 - Qt: Handle saving input settings better
711 - Qt: Move GL frame drawing back onto its own thread
712 - Qt: Fast forward (held) option moved from Other to Emulation menu
713 - Qt: Show version info in window title
714 - Qt: Migrate multiplayer window handling into GBAApp
715 - Qt: Unified file opening and saving with last location
716 - Qt: Fix windows being resizable when they shouldn't have been
717 - Qt: Only hide cursor in full screen
718 - Qt: Replace pause-after-frame mutex with an atomic
719 - Qt: Add application icon and XDG desktop files
720 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
721 - Qt: Don't save window size when entering fullscreen
722 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
723 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
724 - Qt: Increase usability of key mapper
725 - Qt: Show checkmark for window sizes
726 - Qt: Set window path to loaded ROM
727 - Perf: Ability to load savestates immediately on launch
728 - SDL: Properly check for initialization
729 - SDL: Clean up initialization functions
730 - SDL: Clean up GL context
731 - Util: Allow disabling the threading code entirely
732 - VFS: Add sync method to force syncing with backing
733
7340.2.1: (2015-05-13)
735Bugfixes:
736 - All: Fix sanitize-deb script not cleaning up after itself
737 - All: Fix dependencies for libavcodec on Debian-derived platforms
738 - ARM7: Handle writeback for PC in addressing modes 2 and 3
739 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
740 - ARM7: Fix ARM multiply instructions when PC is a destination register
741 - Debugger: Fix use-after-free in breakpoint clearing code
742 - Debugger: Fix boundary conditions in tab completion
743 - GBA: Fix timers not updating timing when writing to only the reload register
744 - GBA: Fix rewind boundary conditions
745 - GBA: Add initial I/O register settings for background matrix registers
746 - GBA: Fix hang when loading a savestate if sync to video is enabled
747 - GBA: Handle out-of-bounds I/O access
748 - GBA: Fix bounds-checking on EEPROM access
749 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
750 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
751 - GBA Memory: Allow SRAM to be 64kB
752 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
753 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
754 - GBA Video: Fix second frame mode 5
755 - Perf: Fix race condition if a game crashes immediately on start
756 - Qt: Fix Display object leak when closing a window
757 - Qt: Fix .deb dependencies
758 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
759 - Qt: Fix window not regaining focus after exiting savestate window
760 - Qt: Fix regression where video would not record if the game had already started
761 - Qt: Fix potential crash if a gamepad causes focus to change
762 - Qt: Fix controller axis querying
763 - Qt: Fix multiplayer windows opening as the wrong size
764 - Qt: Fix controllers sometimes not loading the right profile
765 - SDL: Fix boundary conditions for joystick adjustments
766 - SDL: Allocate properly sized input maps
767 - SDL: Fix potential build issues when Qt and SDL2 are in use
768 - Util: Fix resource leak in UTF-8 handling code
769 - Util: Fix a null-pointer issue when attempting to delete a key
770 - VFS: Fix resource leaks if some allocations fail
771 - Video: Fix an issue with very long filenames
772Misc:
773 - GBA Memory: Soft-crash if jumping past the end of a ROM
774 - Qt: Show multiplayer numbers in window title
775 - Qt: Solar sensor can have shortcuts set
776
7770.2.0: (2015-04-03)
778Features:
779 - Support for gamepad axes, e.g. analog sticks or triggers
780 - Add scale presets for up to 6x
781 - Settings window
782 - Bilinear resampling option
783 - Add option to skip BIOS start screen
784 - List of recently opened games
785 - Support for games using the Solar Sensor
786 - Better audio resampling via blip-buf
787 - Game Pak overrides dialog for setting savetype and sensor values
788 - Support for games using the tilt sensor
789 - Remappable shortcuts for keyboard and gamepad
790 - Rewinding of emulation
791 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
792 - Support IPv6
793 - Save directory of last loaded file
794 - Support BPS patches
795 - Automatically detect and optimize out idle loops
796 - Configurable game overrides
797 - Support loading 7-Zip files
798 - Drag and drop game loading
799 - Cheat code support
800 - Runtime configurable audio driver
801 - Libretro core for use with RetroArch and other front-ends
802 - Controller profiles for setting different bindings for different controllers
803 - Ability to lock aspect ratio
804 - Local link cable support
805 - Ability to switch which game controller is in use per instance
806 - Ability to prevent opposing directional input
807 - Warning dialog if an unimplemented BIOS feature is called
808 - Debugger: Add CLI "frame", frame advance command
809 - Debugger: Add CLI functions for writing to memory
810 - Debugger: Add CLI functions for examining memory regions
811 - Debugger: Add CLI function for writing a register
812Bugfixes:
813 - ARM7: Extend prefetch by one stage
814 - ARM7: Fix cycle counting for loads
815 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
816 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
817 - GBA: Initialize gba.sync to null
818 - GBA: Fix timer initialization
819 - GBA Audio: Support 16-bit writes to FIFO audio
820 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
821 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
822 - GBA BIOS: Fix BIOS prefetch after reset
823 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
824 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
825 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
826 - GBA Memory: Fix I cycles that had been moved to ARM7 core
827 - GBA Memory: Fix cycle counting for 32-bit load/stores
828 - GBA RR: Fix fallthrough error when reading tags from a movie
829 - GBA Thread: Fix possible hang when loading an archive
830 - GBA Thread: Fix possible deadlock in video sync
831 - Perf: Fix crash when the GBA thread fails to start
832 - Qt: Fix crash starting a GDB stub if a game isn't loaded
833 - Qt: Fix crash when adjusting settings after closing a game
834 - Qt: Fix crash when starting GDB stub after closing a game
835 - Qt: Fix patch loading while a game is running
836 - Qt: Fix crash when loading a game after stopping GDB server
837 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
838 - Qt: Fix crash when attempting to pause if a game is not running
839 - SDL: Properly clean up if a game doesn't launch
840 - Util: Fix sockets on Windows
841Misc:
842 - All: Enable link-time optimization
843 - Debugger: Watchpoints now work on STM/LDM instructions
844 - Debugger: Clean up GDB stub network interfacing
845 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
846 - Debugger: Merge Thumb BL instructions when disassembling
847 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
848 - Debugger: Watchpoints now report address watched (fixes #68)
849 - Debugger: Add support for soft breakpoints
850 - Debugger: Make I/O register names be addresses instead of values
851 - Debugger: Rename read/write commands
852 - GBA: Improve accuracy of event timing
853 - GBA: Add API for getting Configuration structs for overrides and input
854 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
855 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
856 - GBA: Move A/V stream interface into core
857 - GBA: Savestates now take into account savedata state machines (fixes #109)
858 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
859 - GBA Memory: Simplify memory API and use fixed bus width
860 - GBA Thread: Make GBASyncWaitFrameStart time out
861 - GBA Video: Start video at the last scanline instead of the first
862 - Qt: Optimize logo drawing
863 - Qt: Move frame upload back onto main thread
864 - Qt: Remember window position
865 - Qt: Double-clicking on the window toggles full screen
866 - Util: Use proper locale for reading and writing float values
867
8680.1.1: (2015-01-24)
869Bugfixes:
870 - ARM7: Fix LDM writeback to a register already written
871 - GBA: Fix timers 2 and 3 updating incorrectly
872 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
873 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
874 - GBA Audio: Properly initialize audio FIFO channels
875 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
876 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
877 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
878 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
879 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
880 - GBA BIOS: Fix HuffUnComp boundary conditions
881 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
882 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
883 - GBA Memory: Filter out top nybble of DMA addresses
884 - GBA Memory: Properly bounds-check VRAM accesses
885 - GBA Memory: Fix initial DMA state
886 - GBA Thread: Allow halted games to exit cleanly
887 - GBA Video: Fix blend issues with obscured middle layers
888 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
889 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
890 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
891 - GBA Video: Fix sprite boundary conditions with mosaic
892 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
893 - Qt: Fix issue with set frame sizes being the wrong height
894 - Qt: Fix emulator crashing when full screen if a game is not running
895 - Qt: Fix window focus issues
896 - Qt: Properly set default video recording settings
897 - Qt: Fix a race condition when a game crashes immediately
898 - Qt: Fix some cases where key mapping can break if focus is adjusted
899 - Qt: Fix crash if a game pauses before any frames are shown
900 - Debugger: Negative PC-relative loads now properly subtract the offset
901 - Debugger: Align PC-relative loads in Thumb
902 - Debugger: Fix watchpoints triggering too late
903 - Debugger: Fix binary print putting spaces between digits
904 - Video: Ensure FFmpeg encoder has audio frames
905 - Video: Fix uncompressed PCM audio recording
906 - Video: Fix FFmpeg crashing when the file extension is wrong
907 - Util: Fix SOCKET_FAILED macro
908Misc:
909 - GBA: Exit cleanly on FATAL if the port supports it
910 - GBA Memory: Implement 16- and 32-bit loads from SRAM
911 - Qt: Disable sync to video by default
912 - Qt: Handle a game crash without crashing
913 - Qt: Set default log level to FATAL, ERROR and WARN
914 - Qt: Clarify some phrasing in the menus
915 - Qt: Clear active buttons when focus is lost
916
9170.1.0: (2014-12-13)
918 - Initial release