src/feature/gui/gui-runner.h (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef GUI_RUNNER_H
7#define GUI_RUNNER_H
8
9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13#include <mgba/core/config.h>
14#include "feature/gui/remap.h"
15#include <mgba/internal/gba/hardware.h>
16#include <mgba-util/circle-buffer.h>
17#include <mgba-util/gui.h>
18#include <mgba-util/threading.h>
19
20enum mGUIInput {
21 mGUI_INPUT_INCREASE_BRIGHTNESS = GUI_INPUT_USER_START,
22 mGUI_INPUT_DECREASE_BRIGHTNESS,
23 mGUI_INPUT_SCREEN_MODE,
24 mGUI_INPUT_SCREENSHOT,
25 mGUI_INPUT_FAST_FORWARD_HELD,
26 mGUI_INPUT_FAST_FORWARD_TOGGLE,
27 mGUI_INPUT_MUTE_TOGGLE,
28};
29
30struct mGUIBackground {
31 struct GUIBackground d;
32 struct mGUIRunner* p;
33
34 color_t* screenshot;
35 int screenshotId;
36};
37
38struct mCore;
39struct mGUIRunnerLux {
40 struct GBALuminanceSource d;
41 int luxLevel;
42};
43
44#ifndef DISABLE_THREADING
45struct VFile;
46struct mGUIAutosaveContext {
47 struct VFile* buffer;
48 struct mCore* core;
49 Thread thread;
50 Mutex mutex;
51 Condition cond;
52 bool running;
53};
54#endif
55
56struct mGUIRunner {
57 struct mCore* core;
58 struct GUIParams params;
59
60 struct mGUIBackground background;
61 struct mGUIRunnerLux luminanceSource;
62#ifndef DISABLE_THREADING
63 struct mGUIAutosaveContext autosave;
64#endif
65
66 struct mInputMap guiKeys;
67 struct mCoreConfig config;
68 struct GUIMenuItem* configExtra;
69 size_t nConfigExtra;
70
71 struct GUIInputKeys* keySources;
72
73 const char* port;
74 float fps;
75 int64_t lastFpsCheck;
76 int32_t totalDelta;
77 struct CircleBuffer fpsBuffer;
78
79 void (*setup)(struct mGUIRunner*);
80 void (*teardown)(struct mGUIRunner*);
81 void (*gameLoaded)(struct mGUIRunner*);
82 void (*gameUnloaded)(struct mGUIRunner*);
83 void (*prepareForFrame)(struct mGUIRunner*);
84 void (*drawFrame)(struct mGUIRunner*, bool faded);
85 void (*drawScreenshot)(struct mGUIRunner*, const color_t* pixels, unsigned width, unsigned height, bool faded);
86 void (*paused)(struct mGUIRunner*);
87 void (*unpaused)(struct mGUIRunner*);
88 void (*incrementScreenMode)(struct mGUIRunner*);
89 void (*setFrameLimiter)(struct mGUIRunner*, bool limit);
90 uint16_t (*pollGameInput)(struct mGUIRunner*);
91 bool (*running)(struct mGUIRunner*);
92};
93
94void mGUIInit(struct mGUIRunner*, const char* port);
95void mGUIDeinit(struct mGUIRunner*);
96void mGUIRun(struct mGUIRunner*, const char* path);
97void mGUIRunloop(struct mGUIRunner*);
98
99#ifndef DISABLE_THREADING
100THREAD_ENTRY mGUIAutosaveThread(void* context);
101#endif
102
103CXX_GUARD_END
104
105#endif