CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16Misc:
17 - DS GX: Clean up and unify texture mapping
18 - DS Core: Add symbol loading
19 - DS Video: Simplify VRAM mapping
20
210.8.0: (Future)
22Features:
23 - Improved logging configuration
24 - One-Player BattleChip/Progress/Beast Link Gate support
25 - Add Game Boy Color palettes for original Game Boy games
26 - Debugger: Add unary operators and memory dereferencing
27 - GB: Expose platform information to CLI debugger
28Emulation fixes:
29 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
30 - GBA: Reset now reloads multiboot ROMs
31 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
34 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
35 - GBA Video: Fix scanline cache with scale factor change edge cases
36 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
37Other fixes:
38 - Qt: More app metadata fixes
39 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
40 - LR35902: Fix disassembly of several CB-prefix instructions
41Misc:
42 - GBA Savedata: EEPROM performance fixes
43 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
44 - GB Memory: Support running from blocked memory
45 - Qt: Don't unload ROM immediately if it crashes
46 - Debugger: Add breakpoint and watchpoint listing
47 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
48 - LR35902: Support PC-relative opcode decoding
49 - Qt: Improve camera initialization
50 - Qt: Support switching webcams
51 - Core: Add keysRead callback
52
530.7.1: (2019-02-24)
54Bugfixes:
55 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
56 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
57 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
58 - GB, GBA Serialize: Fix loading two states in a row
59 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
60 - GBA DMA: Fix Display Start DMAs
61 - GBA DMA: Fix DMA start/end timing
62 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
63 - GBA Memory: Fix a few AGBPrint crashes
64 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
65 - GBA SIO: Prevent writing read-only multiplayer bits
66 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
67 - Python: Fix crash when deleting files owned by library
68 - Python: Make sure GB link object isn't GC'd before GB object
69 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
70 - Qt: Fix tile and sprite views not always displaying at first
71 - Qt: Fix audio context holding onto closed game controller
72 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
73 - Qt: Fix window icon on X11
74 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
75 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
76 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
77Misc:
78 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
79 - Qt: Updated Italian translation (by Vecna)
80
810.7.0: (2019-01-26)
82Features:
83 - ELF support
84 - Game Boy Camera support
85 - Qt: Set default Game Boy colors
86 - Game Boy Printer support
87 - Super Game Boy support
88 - Customizable autofire speed
89 - Ability to set default Game Boy model
90 - Map viewer
91 - Automatic cheat loading and saving
92 - GameShark and Action Replay button support
93 - AGBPrint support
94 - Debugger: Conditional breakpoints and watchpoints
95 - Ability to select GB/GBC/SGB BIOS on console ports
96 - Optional automatic state saving/loading
97 - Access to ur0 and uma0 partitions on the Vita
98 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
99 - GBA: ARMIPS/A22i-style and ELF symbol table support
100 - Initial Switch port
101Bugfixes:
102 - ARM: Fix MSR when T bit is set
103 - Core: Fix audio sync breaking when interrupted
104 - Core: Fix ordering events when scheduling during events
105 - FFmpeg: Fix encoding audio/video queue issues
106 - GB: Revamp IRQ handling based on new information
107 - GB: Fix IRQ disabling on the same T-cycle as an assert
108 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
109 - GB Audio: Clock frame events on DIV
110 - GB Audio: Fix channel 3 reset value
111 - GB Audio: Fix channel 4 initial LFSR
112 - GB Audio: Fix channel 1, 2 and 4 reset timing
113 - GB I/O: DMA register is R/W
114 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
115 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
116 - GB, GBA Savedata: Fix unmasking savedata crash
117 - GB Serialize: Fix audio state loading
118 - GB Serialize: Fix game title check
119 - GB Serialize: Fix IRQ pending/EI pending confusion
120 - GB Timer: Minor accuracy improvements
121 - GB Video: Fix dot clock timing being slightly wrong
122 - GB Video: Fix loading states while in mode 3
123 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
124 - GB Video: Fix SCX timing
125 - GB, GBA Video: Don't call finishFrame twice in thread proxy
126 - GBA: Reset WAITCNT properly
127 - GBA BIOS: Fix BitUnPack final byte
128 - GBA BIOS: Fix BitUnPack narrowing
129 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
130 - GBA DMA: Fix temporal sorting of DMAs of different priorities
131 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
132 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
133 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
134 - GBA Savedata: Fix savedata modified time updating when read-only
135 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
136 - GBA Serialize: Fix loading states in Hblank
137 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
138 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
139 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
140 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
141 - GBA Video: Start timing mid-scanline when skipping BIOS
142 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
143 - GBA Video: Make layer disabling work consistently
144 - PSP2: Fix more issues causing poor audio
145 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
146 - Qt: Improve FPS timer stability
147 - Util: Fix wrapping edge cases in RingFIFO
148Misc:
149 - 3DS: Remove deprecated CSND interface
150 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
151 - Core: Remove broken option for whether rewinding restores save games
152 - Feature: Added loading savestates from command line
153 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
154 - FFmpeg: Support lossless h.264 encoding
155 - FFmpeg: Support lossless VP9 encoding
156 - GBA Cheats: Allow multiple ROM patches in the same slot
157 - GB: Skip BIOS option now works
158 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
159 - GB Audio: Improved audio quality
160 - GB, GBA Audio: Increase max audio volume
161 - GB MBC: Remove erroneous bank 0 wrapping
162 - GB Video: Darken colors in GBA mode
163 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
164 - GBA: Implement display start DMAs
165 - GBA: Improve multiboot image detection
166 - GBA Memory: 64 MiB GBA Video cartridge support
167 - GBA Savedata: Remove ability to disable realistic timing
168 - GBA Timer: Use global cycles for timers
169 - Libretro: Add frameskip option
170 - mGUI: Add fast forward toggle
171 - PSP2: Use system enter key by default
172 - Python: Integrate tests from cinema test suite
173 - Qt: Redo GameController into multiple classes
174 - Qt: Prevent window from being created off-screen
175 - Qt: Add option to disable FPS display
176 - Qt: Options to mess around with layer placement
177 - Qt: Add load alternate save option
178 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
179 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
180 - Test: Restructure test suite into multiple executables
181 - Util: Don't build crc32 if the function already exists
182 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
183Changes from beta 1:
184Features:
185 - Libretro: Add Game Boy cheat support
186 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
187 - Switch: Rumble support
188 - Switch: Rotation support
189 - Switch: Screen stretching options
190 - Qt: State file load/save menu options
191 - Windows installer
192 - Tile viewer now has adjustable width
193 - Python: Experimental audio API
194Bugfixes:
195 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
196 - Core: Remember to deinit proxy ring FIFO
197 - Core: Reroot timing list when (de)scheduling
198 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
199 - GB MBC: Fix MBC30 SRAM
200 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
201 - GB Video: Fix SGB border hole size
202 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
203 - GBA: Fix GB Player features
204 - GBA I/O: SOUNDCNT_HI is readable when sound is off
205 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
206 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
207 - Libretro: Fix adding codes with hooks
208 - PSP2: Fix audio crackling after fast forward
209 - PSP2: Fix audio crackling when buffer is full
210 - Qt: Fix jumbled background when paused
211 - Qt: Fix FPS counter on Windows
212 - Qt: Fix focus issues with load/save state overlay
213 - Switch: Fix incorrect mapping for fast forward cap
214 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
215 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
216 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
217 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
218 - Qt: Ensure FATAL logs reach log view
219 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
220Misc:
221 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
222 - Debugger: Minor text fixes
223 - Debugger: Readability improvements (fixes mgba.io/i/1238)
224 - GB: Improved SGB2 support
225 - GB Audio: Skip frame if enabled when clock is high
226 - Libretro: Reduce rumble callbacks
227 - mGUI: Add SGB border configuration option
228 - mGUI: Add support for different settings types
229 - Python: Minor API improvements
230 - Qt: Ensure camera image is valid
231 - Qt: Debugger console history
232 - Qt: Detect presence of GL_ARB_framebuffer_object
233 - Qt: Minor memory view tweaks
234 - Res: Improve modeling of AGB/AGS screen in shaders
235 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
236 - Wii: Expose stretch configuration in settings
237 - Wii: Stretch now sets pixel-accurate mode size cap
238
2390.7 beta 1: (2018-09-24)
240- Initial beta for 0.7
241
2420.6.3: (2018-04-14)
243Bugfixes:
244 - GB Audio: Revert unsigned audio changes
245 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
246 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
247
2480.6.2: (2018-04-03)
249Bugfixes:
250 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
251 - 3DS: Fix opening files in directory names with trailing slashes
252 - LR35902: Fix watchpoints not reporting new value
253 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
254 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
255 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
256 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
257 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
258 - GBA: Fix SharkPort saves for EEPROM games
259 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
260 - GBA BIOS: Fix incorrect exit condition in LZ77
261 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
262 - GBA Cheats: Fix slide codes not initializing properly
263 - GBA DMA: ROM reads are forced to increment
264 - GBA Hardware: RTC accuracy improvements
265 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
266 - GBA Memory: Fix copy-on-write memory leak
267 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
268 - GBA Savedata: Fix crash when resizing flash
269 - GBA Video: Force align 256-color tiles
270 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
271 - PSP2: Fix issues causing poor audio
272 - Python: Fix package directory
273 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
274 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
275 - Wii: Fix screen tear when unpausing
276 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
277Misc:
278 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
279 - GB MBC: Remove erroneous bank 0 wrapping
280 - GBA: Improve multiboot image detection
281 - PSP2: Use system enter key by default
282
2830.6.1: (2017-10-01)
284Bugfixes:
285 - GB, GBA: Fix crashes when attempting to identify null VFiles
286 - GB, GBA: Fix sync to video with frameskip
287 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
288 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
289 - GB Core: Fix palette loading when loading a foreign config
290 - GB MBC: Pocket Cam memory should be accessible without enabling
291 - GB MBC: Fix SRAM sizes 4 and 5
292 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
293 - GB MBC: Fix RTC loading when file size is off
294 - GB Memory: Initialize peripheral pointers
295 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
296 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
297 - GB Memory: Actually load latch time from savestate
298 - GB Serialize: Fix deserializing video STAT
299 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
300 - GB Video: Fix potential hang when ending mode 0
301 - GB Video: Fix read mode when enabling LCD
302 - GBA: Reset active region as needed when loading a ROM
303 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
304 - GBA BIOS: Use core's VRAM variable instead of renderer's
305 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
306 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
307 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
308 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
309 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
310 - Python: Fix importing .gb or .gba before .core
311 - Qt: Fix command line debugger closing second game
312 - Qt: Fix LOG argument order
313 - Qt: Fix timezone issues with time overrides
314 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
315 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
316Misc:
317 - CMake: Fix CPack dependencies for libpng 1.6
318 - GBA: Detect hardware for Pokémon FireRed ROM hacks
319 - GBA Cheats: Improve detection of raw cheats
320 - Qt: Don't rebuild library view if style hasn't changed
321 - Qt: Allow overrides to be saved before a game is loaded
322 - Qt: Hide mouse immediately when loading
323 - SDL: Fix 2.0.5 build on macOS under some circumstances
324 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
325
3260.6.0: (2017-07-16)
327Features:
328 - Library view
329 - Sprite viewer
330 - Debugging console
331 - Improved memory viewer
332 - Memory search
333 - Command line ability to override configuration values
334 - Add option to allow preloading the entire ROM before running
335 - Add option for whether rewinding restores save games
336 - Savestates now contain any RTC override data
337 - Add option to lock video to integer scaling
338 - LR35902: Watchpoints
339 - LR35902/GB-Z80 disassembler
340 - GB: Tile viewer
341 - GB: Video/audio channel enabling/disabling
342 - GB: Symbol table support
343 - GB MBC: Add MBC1 multicart support
344 - GBA: Support printing debug strings from inside a game
345 - GBA: Better cheat type autodetection
346 - Implement keypad interrupts
347 - Configuration of gamepad hats
348 - Video log recording for testing and bug reporting
349 - Debugger: Segment/bank support
350 - Debugger: Execution tracing
351 - Qt: German translation (by Lothar Serra Mari)
352 - Qt: Spanish translation (by Kevin López)
353 - Qt: Italian translation (by theheroGAC)
354Bugfixes:
355 - ARM7: Fix MLA/*MULL/*MLAL timing
356 - Core: Fix crash with rewind if savestates shrink
357 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
358 - Core: Fix directory sets crashing on close if base isn't properly detached
359 - FFmpeg: Fix overflow and general issues with audio encoding
360 - GB: Fix flickering when screen is strobed quickly
361 - GB: Fix STAT blocking
362 - GB MBC: Fix ROM bank overflows getting set to bank 0
363 - GB MBC: Fix swapping carts not detect new MBC
364 - GB Timer: Improve DIV reset behavior
365 - GB Timer: Fix DIV batching if TAC changes
366 - GB Video: Reset renderer when loading state
367 - GBA: Fix multiboot ROM loading
368 - GBA: Fix multiboot loading resulting in too small WRAM
369 - GBA BIOS: Implement BitUnPack
370 - GBA BIOS: Fix ArcTan sign in HLE BIOS
371 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
372 - GBA BIOS: Fix INT_MIN/-1 crash
373 - GBA Hardware: Fix crash if a savestate lies about game hardware
374 - GBA I/O: Handle audio registers specially when deserializing
375 - GBA Memory: Improve initial skipped BIOS state
376 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
377 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
378 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
379 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
380 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
381 - LR35902: Fix core never exiting with certain event patterns
382 - LR35902: Fix pc overflowing current region off-by-one
383 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
384 - OpenGL: Fix some shaders causing offset graphics
385 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
386 - Qt: Fix window icon being stretched
387 - Qt: Fix data directory path
388 - Qt: Fix timing issues on high refresh rate monitors
389 - Qt: Fix linking after some windows have been closed
390 - Qt: Fix crash when changing audio settings after a game is closed
391 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
392 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
393 - Qt: Fix game unpausing after frame advancing and refocusing
394 - SDL: Fix game crash check
395 - SDL: Fix race condition with audio thread when starting
396 - SDL: Fix showing version number
397 - Test: Fix crash when loading invalid file
398 - Test: Fix crash when fuzzing fails to load a file
399 - Test: Don't rely on core for frames elapsed
400 - Test: Fix crash when loading invalid file
401 - Test: Fix crash when fuzzing fails to load a file
402 - Tools: Fix recurring multiple times over the same library
403 - Util: Fix overflow when loading invalid UPS patches
404 - Util: Fix highest-fd socket not being returned by SocketAccept
405 - Windows: Fix VDir.rewind
406Misc:
407 - All: Add C++ header guards
408 - All: Move time.h include to common.h
409 - 3DS, PSP2, Wii: Last directory loaded is saved
410 - CMake: Add ability to just print version string
411 - Core: New, faster event timing subsystem
412 - Core: Clean up some thread state checks
413 - Core: Add generic checksum function
414 - Core: Cores can now have multiple sets of callbacks
415 - Core: Restore sleep callback
416 - Core: Move rewind diffing to its own thread
417 - Core: Ability to enumerate and modify video and audio channels
418 - Core: List memory segments in the core
419 - Core: Move savestate creation time to extdata
420 - Core: Config values can now be hexadecimal
421 - Core: Improved threading interrupted detection
422 - Debugger: Modularize CLI debugger
423 - Debugger: Make building with debugging aspects optional
424 - Debugger: Add functions for read- or write-only watchpoints
425 - Debugger: Make attaching a backend idempotent
426 - Debugger: Add mDebuggerRunFrame convenience function
427 - Feature: Move game database from flatfile to SQLite3
428 - Feature: Support ImageMagick 7
429 - Feature: Make -l option explicit
430 - FFmpeg: Return false if a file fails to open
431 - FFmpeg: Force MP4 files to YUV420P
432 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
433 - GB: Reset with initial state of DIV register
434 - GB MBC: New MBC7 implementation
435 - GB Audio: Simplify envelope code
436 - GB Audio: Improve initial envelope samples
437 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
438 - GB Video: Improved video timings
439 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
440 - GBA, GB: ROM is now unloaded if a patch is applied
441 - GBA DMA: Refactor DMA out of memory.c
442 - GBA DMA: Move DMAs to using absolute timing
443 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
444 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
445 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
446 - GBA Memory: Support reading/writing POSTFLG
447 - GBA Memory: Remove unused prefetch cruft
448 - GBA Timer: Improve accuracy of timers
449 - GBA Video: Clean up unused timers
450 - GBA Video: Allow multiple handles into the same tile cache
451 - GBA Video, GB Video: Colors are now fully scaled
452 - GBA Video: Optimize when BLD* registers are written frequently
453 - OpenGL: Add xBR-lv2 shader
454 - Qt: Move last directory setting from qt.ini to config.ini
455 - Qt: Improved HiDPI support
456 - Qt: Expose configuration directory
457 - Qt: Merge "Save" and "OK" buttons in shader options
458 - Qt: Automatically load controller profile when plugged in
459 - Qt: Rename "Resample video" option to "Bilinear filtering"
460 - Qt: Remove audio thread
461 - Qt: Remove audio buffer sizing in AudioProcessorQt
462 - Qt: Re-enable QtMultimedia on Windows
463 - Qt: Make "Mute" able to be bound to a key
464 - Qt: Add .gb/.gbc files to the extension list in Info.plist
465 - Qt: Relax hard dependency on OpenGL
466 - Qt: Better highlight active key in control binding
467 - SDL: Remove scancode key input
468 - SDL: Automatically map controllers when plugged in
469 - Test: Add a basic test suite
470 - Util: Add size counting to Table
471 - Util: Add 8-bit PNG write support
472 - Util: Tune patch-fast extent sizes
473 - VFS: Call msync when syncing mapped data
474 - VFS: Allow truncating memory chunk VFiles
475 - VFS: Fix some minor VFile issues with FILEs
476 - VFS: Optimize expanding in-memory files
477 - VFS: Add VFileFIFO for operating on circle buffers
478Changes from beta 1:
479Features:
480 - Qt: Italian translation (by theheroGAC)
481 - Qt: Updated German translation
482Bugfixes:
483 - GB Audio: Fix incorrect channel 4 iteration
484 - GB Audio: Fix zombie mode bit masking
485 - GB Serialize: Fix timer serialization
486 - GB Video: Fix LYC regression
487 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
488 - GBA Timer: Fix count-up timing overflowing timer 3
489 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
490 - Qt: Fix memory search close button (fixes mgba.io/i/769)
491 - Qt: Fix window icon being stretched
492 - Qt: Fix initial window size (fixes mgba.io/i/766)
493 - Qt: Fix data directory path
494 - Qt: Fix controls not saving on non-SDL builds
495 - Qt: Fix translation initialization (fixes mgba.io/i/776)
496 - Qt: Fix patch loading while a game is running
497 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
498 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
499 - Qt: Fix GL-less build
500 - Qt: Fix Software renderer not handling alpha bits properly
501 - Qt: Fix screen background improperly stretching
502 - SDL: Fix cheats not loading
503Misc:
504 - GB Serialize: Add MBC state serialization
505 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
506 - GBA Timer: Improve accuracy of timers
507 - PSP2: Update toolchain to use vita.cmake
508 - Qt: Add language selector
509 - Qt: Minor test fixes
510 - Qt: Move shader settings into main settings window
511 - Qt: Dismiss game crashing/failing dialogs when a new game loads
512 - Qt: Properly ship Qt translations
513 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
514
5150.6 beta 1: (2017-06-29)
516 - Initial beta for 0.6
517
518medusa alpha 2: (2017-04-26)
519Features:
520 - DS Audio: Add PSG audio
521 - DS Slot-1: Improve savedata setup via IPC sniffing
522 - DS Video: Add display capture blending
523Bugfixes:
524 - DS: Fix exposed CPU frequencies and audio timing
525 - DS Audio: Fix audio sampling slightly too quickly
526 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
527 - DS GX: Fix 4-color texture coordinates
528 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
529 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
530 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
531 - DS GX: Allow viewport to change in the middle of a frame
532 - DS GX: Properly mask address for slot 2 4x4-texel textures
533 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
534 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
535 - DS GX: Fix large textures wrapping
536 - DS Slot-1: Emulate initial SPI command delay
537 - DS Timers: Fix ARM9 timers running too fast
538 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
539 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
540 - DS Video: Capture with alpha bit set
541 - DS Video: Bitmap sprites use alpha bit for transparent
542 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
543 - DS Video: Enable overflow bit on extended affine modes
544 - DS Video: Fix extended mode 0 without extended palettes
545 - DS Video: Fix caputre stride
546 - DS Video: Fix affine transformations in video capture
547 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
548Misc:
549 - ARM9: Implement SMLAW<y> and SMULW<y>
550 - ARM9: Implement STRD/LDRD
551 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
552 - DS: Attempt to detect if a game is homebrew
553 - DS Memory: Ensure DS9 I/O is 8-byte aligned
554 - DS Slot-1: Emulate KEY delay
555 - FFmpeg: Allow framerate to be adjusted
556 - Qt: Add .nds files to the extension list in Info.plist
557 - Qt: Add .srl as an extension for DS ROMs
558
559medusa alpha 1: (2017-04-08)
560Features:
561 - Partial DS Support
562Bugfixes:
563 - SDL: Prevent crash on cores with no audio
564 - ARM7: Decode MCR/MRC
565 - ARM7: Clean up instruction decoding for future expandability
566 - Core: Don't save state if core fails to serialize
567
5680.5.2: (2016-12-31)
569Bugfixes:
570 - All: Fix fullscreen config option being ignored
571 - ARM7: PSR mode bits should not get sign extended
572 - GB: Fix audio not being deinitialized
573 - GB: Fix crash when masking savedata
574 - GB: Properly initialize sramRealVf variable
575 - GB Audio: Fix serialization of channel 3 and NR52 properties
576 - GB Audio: Reset envelope timer when reseting sound channel
577 - GB MBC: Fix SRAM dangling pointer with RTC games
578 - GB MBC: Fix initializing MBC when no ROM is loaded
579 - GB Memory: Fix patching ROM bank 0
580 - GB Memory: Fix starting HDMAs during mode 0
581 - GB Memory: Fix HDMA5 value after DMA completes
582 - GB Video: Initialize LCDC in renderer
583 - GB Video: Hblank IRQs should mask LYC=LY IRQs
584 - GBA: Fix IRQs firing after already being cleared
585 - GBA: Only unhalt CPU if appropriate bit is set in IE
586 - GBA: Add savegame override for Crash Bandicoot 2
587 - GBA BIOS: Fix MidiKey2Freq BIOS reads
588 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
589 - GBA Cheats: Fix GameShark ROM patches
590 - GBA I/O: Mask off WAITCNT bits that cannot be written
591 - GBA Memory: Fix misaligned BIOS reads
592 - GBA Memory: Fix VCOUNT being writable
593 - GBA Video: Fix out of bounds sprite transforms
594 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
595 - Libretro: Fix disabling BIOS
596 - Libretro: Fix Game Boy savestates and audio
597 - Qt: Fix changing resolution of software renderer
598 - Qt: Fix setting overrides
599 - Qt: Fix cut off tiles and alignment issues in tile viewer
600 - Qt: Only reset window dimensions when first shown
601 - Qt: Fix Qt Multimedia audio driver on big endian
602 - Qt: Fix Apply button for key and controller configurations
603 - VFS: Fix resizing memory chunks when not needed
604 - Windows: Fix Unicode directory handling
605Misc:
606 - GB, GBA: Prevent loading null ROMs
607 - GB Audio: Initialize wave RAM to GBC values
608 - GB Memory: Reset ROM bank when loading a ROM
609 - PSP2: Improved controller rumble
610
6110.5.1: (2016-10-05)
612Bugfixes:
613 - Core: Fix importing save games as read-only
614 - FFmpeg: Fix encoding AAC
615 - GB: Fix invalid STOP behavior on Game Boy Color
616 - GB: Initialize audio properly
617 - GB: Properly clear KEY1 bit 0 when switching speeds
618 - GB: Properly unload save files when unloading a ROM
619 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
620 - GB MBC: Fix MBC7 when size is incorrectly specified
621 - GB MBC: Fix RTC access when no save file is loaded
622 - GB SIO: Don't auto-clock external shift clock
623 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
624 - GB Video: Fix video frames getting missed when LCDC is off
625 - GB Video: Clear screen when LCDC is off
626 - GBA Cheats: Fix holding onto pointers that may get invalidated
627 - GBA Cheats: Fix key-activated CodeBreaker cheats
628 - GBA Cheats: Fix uninitialized memory getting freed when saving
629 - GBA Hardware: Improve Game Boy Player rumble behavior
630 - GBA Memory: Fix several unused I/O register read values
631 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
632 - LR35902: Fix events running with the wrong cycle active
633 - Qt: Fix "close" button on Overrides view
634 - Qt: Fix saving overrides
635 - Qt: Fix directory set unloading when replacing the ROM
636 - Qt: Fix patch loading
637 - Qt: Fix crash when saving an override if a game isn't loaded
638 - Qt: Fix showing default display driver as OpenGL (force 1.x)
639 - SDL: Attach rumble in SDL frontend
640 - Util: Fix PNG identification on files too small to be a PNG
641Misc:
642 - All: Only update version info if needed
643 - All: Split out install locations for Libretro and OpenEmu
644 - FFmpeg: Encoding cleanup
645 - GB: Reset active region when reloading ROM
646 - GB Memory: Initialize RAM pattern for GBC
647 - GB Video: Improved video timings
648 - Qt: Manage window sizes slightly better
649 - Qt: Remember scale option independent of core dimensions
650
6510.5.0: (2016-09-19)
652Features:
653 - Game Boy support
654 - Support for encrypted CodeBreaker GBA cheats
655 - Emulation of Vast Fame protected GBA carts (taizou)
656 - Tile viewer
657 - Threaded rendering mode
658 - Libretro: Memory map and achievement support (leiradel)
659 - GUI: Add UI control remapping
660 - GUI: Add fast-forward
661 - Wii: 240p support
662 - 3DS: Adjustable screen darkening
663 - Ability to temporarily load a savegame
664 - Load specific files out of archives
665 - Automatic BIOS detection
666Bugfixes:
667 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
668 - Debugger: Fix GDB breakpoints
669 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
670 - GBA: Fix filehandle leak with savegames
671 - GBA: Timer 0 cannot be count up
672 - GBA: Count up timers should not count themselves
673 - GBA Memory: Fix mirror on non-overdumped Classic NES games
674 - GBA Memory: Fix ldm {pc}
675 - GBA Savedata: Fix savedata sync timer
676 - GBA Savedata: Only unmap savedata if present
677 - GBA Serialize: Savestates now properly store prefetch
678 - GBA Video: WIN0/1 take priority over OBJWIN
679 - GBA Video: Fix out-of-order OBJWIN
680 - PSP2: Fix GPU crash while exiting
681 - PSP2: Fix VSync
682 - PSP2: Fix accelerometer range
683 - PSP2: Actually load screen mode setting
684 - PSP2: Fix gyroscope direction
685 - PSP2: Delete threads after they return
686 - PSP2: Fix mapping/unmapping from not at 0
687 - Qt: Fix bug in software renderer scaling
688 - Qt: Fix hanging key press after disabling autofire
689 - Qt: Fix being unable to pause manually when using auto-pausing
690 - SDL: Fix axes being mapped wrong
691 - Util: Fix realloc semantics in utf16to8
692 - Util: Fix inserting too many items into a hash table
693 - VFS: Fix uninitialized varaible reading from 7z
694 - VFS: Fix reading multiple files from a 7z archive
695 - Wii: Fix framelimiting after a slowdown
696 - Wii: Fix garbage flash at startup
697Misc:
698 - 3DS: Use blip_add_delta_fast for a small speed improvement
699 - 3DS: Allow UTF-16 filenames
700 - 3DS: Port to using citro3D
701 - 3DS: Use system font for menus
702 - 3DS: Attempt to use Core 2 for threads
703 - 3DS: Adjustable filering
704 - 3DS: 3D banner
705 - All: Add QUIET parameter to silence CMake
706 - All: Faster memory read/write
707 - ARM7: Support forcing Thumb mode via MSR
708 - ARM7: Flush prefetch cache when loading CPSR via MSR
709 - ARM7: Clean up instruction decoding for future expandability
710 - Debugger: Support register and memory writes via GDB stub
711 - Debugger: Add software breakpoint support to gdb
712 - FFmpeg: Full support for libavcodec 56+
713 - GBA: Better debug logging if event processing breaks
714 - GBA Audio: Force audio DMAs to not increment destination
715 - GBA BIOS: Use custom ArcTan, not relying on OS
716 - GBA Hardware: Clean up dead code in GBP
717 - GBA Memory: Optimize stalling behavior
718 - GBA Memory: Optimize Load-/StoreMultiple
719 - GBA Savedata: Add realistic timing for EEPROM
720 - GBA Serialize: Savestates now store if CPU was halted
721 - GBA Video: Remove old slow path fallback
722 - GBA Video: Optimize sprite drawing
723 - GBA Video: Optimize mode 0 rendering
724 - GBA Video: Optimize compositing cases slightly
725 - GUI: Screenshot dimensions are now passed through
726 - GUI: Add back logging
727 - GUI: Only reload config if manually saved
728 - GUI: Increase scrolling speed
729 - OpenGL: Log shader compilation failure
730 - OpenGL: Add texSize uniform
731 - Qt: Make -g flag work in Qt build
732 - Qt: Simplify OpenGL context creation
733 - Qt: Thread startup improvements
734 - Qt: Make audio channel/video layer options shortcut mappable
735 - Qt: Remove some C99isms from C++ code
736 - Qt: Remove default autofire mappings
737 - Qt: Make reseting when pasued frame-accurate
738 - Qt: Rearchitect game closing codepath
739 - PSP2: Use system font for menus
740 - PSP2: Add rumble for PS TV
741 - PSP2: Add fit-to-height screen mode
742 - PSP2: Sync files per descriptor
743 - PSP2: Allow UTF-8 filenames
744 - PSP2: Screenshots are now saved into the Photo Gallery
745 - PSP2: Stop underclocking when menuing
746 - SDL: Increase default audio buffer size to 1024 samples
747 - SDL: More responsive rumble
748 - Util: Add Vector GetConstPointer
749 - Util: Add rtrim
750 - Util: Add endswith
751 - VFS: Improve zip file detection
752 - Wii: Add pixelated resample filter
753 - Windows: Add native VDir support
754 - Util: Add PRIz macro for libc versions that don't support %z
755 - GBA: Better debug logging if event processing breaks
756
7570.4.1: (2016-07-11)
758Bugfixes:
759 - All: Fix several file handle leaks
760 - All: Fix instruction tables getting zeroed when linking sometimes
761 - ARM7: Fix flags on SBC/RSC
762 - ARM7: Fix setting spsr privilege bits when spsr is empty
763 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
764 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
765 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
766 - GBA Memory: Fix executing code from OBJ region of VRAM
767 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
768 - GBA Serialize: Fix loading savegames from savestates
769 - OpenGL: Correct boolean vector strcmp strings for uniforms
770 - Qt: Fix sending gameStopped twice
771 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
772 - Qt: Fix initial state of key mapping
773 - Qt: Initialize m_useBios
774 - SDL: Fix joystick initialization on BSD
775 - SDL: Fix potential joystick crash in games with rumble
776 - SDL: Fix SDL 1.2 build
777 - SDL: Fix sporadic crash when deinitializing audio
778 - Shaders: Fix AGS-001 shader with some bad drivers
779 - Util: Use closesocket on Windows
780 - Util: Fix socket bind addresses
781 - VFS: Fix reading 7z archives without rewinding first
782 - VFS: VFileFromFD should not open directories
783 - Wii: Fix tilting direction
784 - Util: Fix realloc semantics in utf16to8
785Misc:
786 - All: Allow use of external minizip library
787 - Debugger: CLI debugger now exits when end-of-stream is reached
788 - FFmpeg: Update dependencies on Ubuntu
789 - GBA: Slightly optimize GBAProcessEvents
790 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
791 - GBA Video: Null renderer should return proper register values
792 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
793 - Qt: Add preset for DualShock 4
794 - Qt: Update 360 input profile on OS X to reflect newer drivers
795 - Qt: Remove use of NaN
796 - Qt: Canonicalize file paths when loading games
797 - Qt: Add refresh button to controller editing
798 - SDL: Remove default gamepad mappings
799 - Util: Fix intermittent build failure on OS X
800 - VFS: VFile.sync now updates modified time
801
8020.4.0: (2016-02-02)
803Features:
804 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
805 - I/O viewer
806 - Booting of multiboot images
807 - Customization of GIF recording
808 - Libretro: Cheat code support
809 - Support for GLSL shaders
810 - ROM information view
811 - Support for VBA-style cheat codes
812 - Savestates now store creation timestamps
813 - Key autofire
814 - Libretro: Allow blocking opposing directional input
815 - OpenEmu core for OS X
816 - Libretro: Settings for using BIOS and skipping intro
817 - Libretro: Customizable idle loop removal
818 - Implemented cycle counting for sprite rendering
819 - Cleaner, unified settings window
820 - Added a setting for pausing when the emulator is not in focus
821 - Customizable paths for save games, save states, screenshots and patches
822 - Controller hotplugging
823 - Ability to store save games and active cheats within savestates
824Bugfixes:
825 - ARM7: Fix sign of unaligned LDRSH
826 - ARM7: Fix decoding of some ARM ALU instructions with shifters
827 - Debugger: Fix watchpoints in gdb
828 - GBA: Fix warnings when creating and loading savestates
829 - GBA: Fix Iridion II savetype
830 - GBA BIOS: Fix misaligned CpuSet
831 - GBA Cheats: Fix cheats setting the Action Replay version
832 - GBA Hardware: Fix GPIO on big endian
833 - GBA Memory: Fix DMA register writing behavior
834 - GBA Memory: Fix DMAs triggering two cycles early
835 - Libretro: Fix aspect ratio
836 - Qt: Fix some potential crashes with the gamepad mapping
837 - Qt: Fix keys being mapped incorrectly when loading configuration file
838 - Util: Fix PowerPC PNG read/write pixel order
839 - Util: Fix excessive memory allocation when decoding a PNG
840 - VFS: Fix VFileReadline and remove _vfdReadline
841Misc:
842 - All: Improved PowerPC support
843 - All: Fix some undefined behavior warnings
844 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
845 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
846 - GBA: Implement bad I/O register loading
847 - GBA: Allow jumping to OAM and palette RAM
848 - GBA BIOS: Finish implementing RegisterRamReset
849 - GBA Config: Add "override" layer for better one-time configuration
850 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
851 - GBA Memory: Use a dynamically sized mask for ROM memory
852 - GBA Memory: Implement several unimplemented memory access types
853 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
854 - GBA RR: Starting from savestate now embeds the savegame
855 - GBA RR: Add preliminary SRAM support for VBM loading
856 - GBA RR: Add support for resets in movies
857 - GBA Video: Remove lastHblank, as it is implied
858 - Libretro: Use anonymous memory mappers for large blocks of memory
859 - Libretro: Add install target for libretro core
860 - Qt: Window size command line options are now supported
861 - Qt: Increase usability of key mapper
862 - Qt: Add 'Apply' button to settings window
863 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
864 - Qt: Allow use of modifier keys as input
865 - Qt: Optimize log viewer
866 - Qt: Added button for breaking into the GDB debugger
867 - Qt: Add box for showing duration of rewind
868 - SDL: Support fullscreen in SDL 1.2
869 - SDL: Allow GBASDLAudio to be used without a thread context
870 - Util: Use VFile for configuration
871 - Util: Add MutexTryLock
872
8730.3.2: (2015-12-16)
874Bugfixes:
875 - ARM7: Fix STRT/STRBT
876 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
877 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
878 - Libretro: Fix problems with rumble not turning off
879 - GBA: Fix idle skip state being retained between games
880 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
881 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
882 - GBA BIOS: Fix Sqrt sign
883 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
884 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
885 - GBA Memory: Fix DMA behavior for SRAM accesses
886 - GBA Memory: Fix Store8 to OBJ VRAM
887 - GBA Memory: Fix alignment of LDM/STM on SRAM
888 - GBA Memory: Fix unaligned out-of-bounds ROM loads
889 - GBA Memory: Fix timing of DMAs
890 - GBA Video: Fix _mix for 15-bit color
891 - GBA Video: Fix OAM and palette initialization
892 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
893 - Qt: Use safer isLoaded check in GameController
894 - Qt: Fix a race condition in PainterGL that could lead to a crash
895 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
896 - Qt: Fix font size in memory viewer
897 - Qt: Fix a crash in the memory viewer
898 - Qt: Add additional checks in CheatModel to prevent crashes
899 - Qt: Fix race condition with setting sample rate
900 - Qt: Fix crash when closing multiplayer windows
901 - Qt: Fix resetting while paused
902Misc:
903 - GBA Audio: Implement missing flags on SOUNDCNT_X register
904 - Qt: Add mute option to menu
905
9060.3.1: (2015-10-24)
907Bugfixes:
908 - ARM7: Fix instruction decoding of Thumb shifts
909 - GBA: Deinit savegame when unloading a ROM
910 - GBA: Fix BIOS check on big endian
911 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
912 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
913 - GBA Audio: Fix audio channels being silenced at the wrong time
914 - GBA Memory: Fix bad BIOS Load16 on big endian
915 - GBA Memory: Fix bad Load8 on big endian
916 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
917 - GBA Video: Fix edge case with sprite blend modes and semitransparency
918 - GBA Video: Fix objwin and blending interaction on sprites
919 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
920 - Libretro: Fix a memory leak with the render buffer
921 - Qt: Windows no longer spawn in the top left on first launch
922 - Qt: Fix install path of XDG desktop file with DESTDIR
923 - Qt: Fix drag and drop on Windows
924 - Qt: Reenable double buffering, as disabling it broke some Windows configs
925 - VFS: Fix return values of VFileFILE.read and .write
926Misc:
927 - All: Reset next event to cycles instead of zero to interrupt
928 - All: Add --version flag
929 - ARM7: Force disable LTO on two files to work around a GCC bug
930 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
931 - GBA: Better memory handling with PNG savestates
932 - GBA: Additional savestate sanity checks
933 - GBA: Check for cycle count being too high
934 - GBA Audio: Allow GBAAVStream to have no video callback
935 - GBA BIOS: Implement RegisterRamReset for SIO registers
936 - Qt: Remove useless help icons in dialogs
937 - Qt: Prevent savestate window from opening while in multiplayer
938 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
939 - Qt: Dropping multiplayer windows works more cleanly now
940
9410.3.0: (2015-08-16)
942Features:
943 - Ability to hide individual background layers, or OBJs
944 - Ability to mute individual audio channels
945 - Palette viewer and exporter
946 - Volume control
947 - More shortcuts are editable (e.g. quick save/load)
948 - Rewind now shows the frame after rewinding
949 - Import/Export of GameShark/Action Replay snapshots
950 - Add "Step backwards" item for single increment rewind
951 - Deadzone estimation for game controllers
952 - Analog inputs can be used for shortcuts
953 - Menu items for specific solar sensor brightness levels
954 - Remappable controls for tilt and gyroscope sensors
955 - Status messages for actions taken while a game is running (e.g. save/load state)
956 - Memory inspector
957 - Screensaver can now be suspended while a game is running
958 - Load/save the most recent savestate slot
959 - Support varible speed (PWM) rumble
960 - Ability to cap fast forward speed
961 - Finer control over FPS target
962 - Holdable shortcut for rewinding one frame at a time
963 - Ability to boot directly into the BIOS
964 - Preliminary support for yanking out the game pak while a game is running
965 - Thumb-drive mode by putting a file called portable.ini in the same folder
966 - Configurable display driver, between software and OpenGL
967 - Undo-able savestate loading and saving
968 - Controller profiles now store shortcut settings
969 - Default controller profiles for several common controllers
970 - Libretro now supports BIOS, rumble and solar sensor
971 - Implement BIOS call Stop, for sleep mode
972 - Automatically load patches, if found
973 - Improved video synchronization
974 - Configurable audio output sample rate
975Bugfixes:
976 - ARM7: Fix SWI and IRQ timings
977 - ARM7: Fix Thumb MUL timing
978 - ARM7: Fix timing of multiplies to use N cycles
979 - ARM7: ARMHotplugDetach should call deinit
980 - Debugger: Fix use-after-free in breakpoint clearing code
981 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
982 - GBA: Cap audio FIFO read size during deserialization
983 - GBA: Check for corrupted savestates when loading
984 - GBA: Check for improperly sized savestates when loading
985 - GBA: Check for savestates made from differently sized ROMs
986 - GBA: Fix calls to endian-independent loadstores
987 - GBA: Fix timing of reading from timer registers
988 - GBA: Ensure cycles never go negative
989 - GBA Audio: Force audio FIFOs to 32-bit
990 - GBA Audio: Fix audio pitch changing when adjusting buffer size
991 - GBA Audio: Fix sample order in audio channel 3
992 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
993 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
994 - GBA Memory: Improve Thumb open bus behavior
995 - GBA Memory: Fix potential DMA issue when loading a savestate
996 - GBA Memory: Fix load/store multiple video memory waitstates
997 - GBA SIO: Fix reseting when there are SIO devices attached
998 - GBA Video: Blended sprites should never have other effects applied
999 - GBA Video: Fix out-of-bounds tiles in mosaic
1000 - GBA Video: Fix windows not affecting sprites
1001 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1002 - GBA Video: Fix timing on first scanline
1003 - Qt: Better cleanup when a game crashes
1004 - Qt: Fix open ROM dialog filtering for archive formats
1005 - Qt: Cap the maximum number of multiplayer windows
1006 - Qt: Fix maximum year in sensor override
1007 - Qt: Fix window being too tall after exiting fullscreen
1008 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1009 - Qt: Fix analog buttons not getting unmapped
1010 - Qt: Fix passing command line options
1011 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1012 - SDL: Fix SDL build when OpenGL is missing
1013 - Util: Allow loading IPS patches that grow the ROM
1014 - VFS: Fix resource leaks if some allocations fail
1015 - VFS: Fix line-reading to return proper values
1016 - Video: Fix an issue with very long filenames
1017 - Util: Fix formatting of floats
1018Misc:
1019 - All: Add --help flag for command line programs
1020 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1021 - All: Enable static linking for Windows
1022 - All: Enable static linking for OS X
1023 - All: Threads are now named
1024 - All: Proper handling of Unicode file paths
1025 - ARM7: Add emulation for Undefined CPU mode
1026 - ARM7: Reduce the size of the Thumb instruction table
1027 - GBA: Add status log level
1028 - GBA: GBARewind now returns how many states it has rewound
1029 - GBA: SIO logging layer
1030 - GBA BIOS: Stub out SoundBias
1031 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1032 - GBA: Don't include GBACLIDebugger struct unless needed
1033 - GBA: Savedata is now synced shortly after data finishes being written
1034 - GBA: Process multiple timer events at once, if necessary
1035 - GBA Audio: Implement audio reset for channels A/B
1036 - GBA Audio: Process multiple audio events at once, if necessary
1037 - GBA Hardware: Backport generic RTC source into core
1038 - GBA Input: Allow axes and buttons to be mapped to the same key
1039 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1040 - GBA SIO: Add a dummy driver for Normal mode
1041 - GBA Thread: Add functionality for running callbacks on the GBA thread
1042 - GBA Thread: Split GBASync into a separate file
1043 - GBA Video: Refactor software renderer into separate files
1044 - GBA Video: Slightly optimize mode 0 mosaic rendering
1045 - Debugger: Free watchpoints in addition to breakpoints
1046 - Qt: Handle saving input settings better
1047 - Qt: Move GL frame drawing back onto its own thread
1048 - Qt: Fast forward (held) option moved from Other to Emulation menu
1049 - Qt: Show version info in window title
1050 - Qt: Migrate multiplayer window handling into GBAApp
1051 - Qt: Unified file opening and saving with last location
1052 - Qt: Fix windows being resizable when they shouldn't have been
1053 - Qt: Only hide cursor in full screen
1054 - Qt: Replace pause-after-frame mutex with an atomic
1055 - Qt: Add application icon and XDG desktop files
1056 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1057 - Qt: Don't save window size when entering fullscreen
1058 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1059 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1060 - Qt: Increase usability of key mapper
1061 - Qt: Show checkmark for window sizes
1062 - Qt: Set window path to loaded ROM
1063 - Perf: Ability to load savestates immediately on launch
1064 - SDL: Properly check for initialization
1065 - SDL: Clean up initialization functions
1066 - SDL: Clean up GL context
1067 - Util: Allow disabling the threading code entirely
1068 - VFS: Add sync method to force syncing with backing
1069
10700.2.1: (2015-05-13)
1071Bugfixes:
1072 - All: Fix sanitize-deb script not cleaning up after itself
1073 - All: Fix dependencies for libavcodec on Debian-derived platforms
1074 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1075 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1076 - ARM7: Fix ARM multiply instructions when PC is a destination register
1077 - Debugger: Fix use-after-free in breakpoint clearing code
1078 - Debugger: Fix boundary conditions in tab completion
1079 - GBA: Fix timers not updating timing when writing to only the reload register
1080 - GBA: Fix rewind boundary conditions
1081 - GBA: Add initial I/O register settings for background matrix registers
1082 - GBA: Fix hang when loading a savestate if sync to video is enabled
1083 - GBA: Handle out-of-bounds I/O access
1084 - GBA: Fix bounds-checking on EEPROM access
1085 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1086 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1087 - GBA Memory: Allow SRAM to be 64kB
1088 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1089 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1090 - GBA Video: Fix second frame mode 5
1091 - Perf: Fix race condition if a game crashes immediately on start
1092 - Qt: Fix Display object leak when closing a window
1093 - Qt: Fix .deb dependencies
1094 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1095 - Qt: Fix window not regaining focus after exiting savestate window
1096 - Qt: Fix regression where video would not record if the game had already started
1097 - Qt: Fix potential crash if a gamepad causes focus to change
1098 - Qt: Fix controller axis querying
1099 - Qt: Fix multiplayer windows opening as the wrong size
1100 - Qt: Fix controllers sometimes not loading the right profile
1101 - SDL: Fix boundary conditions for joystick adjustments
1102 - SDL: Allocate properly sized input maps
1103 - SDL: Fix potential build issues when Qt and SDL2 are in use
1104 - Util: Fix resource leak in UTF-8 handling code
1105 - Util: Fix a null-pointer issue when attempting to delete a key
1106 - VFS: Fix resource leaks if some allocations fail
1107 - Video: Fix an issue with very long filenames
1108Misc:
1109 - GBA Memory: Soft-crash if jumping past the end of a ROM
1110 - Qt: Show multiplayer numbers in window title
1111 - Qt: Solar sensor can have shortcuts set
1112
11130.2.0: (2015-04-03)
1114Features:
1115 - Support for gamepad axes, e.g. analog sticks or triggers
1116 - Add scale presets for up to 6x
1117 - Settings window
1118 - Bilinear resampling option
1119 - Add option to skip BIOS start screen
1120 - List of recently opened games
1121 - Support for games using the Solar Sensor
1122 - Better audio resampling via blip-buf
1123 - Game Pak overrides dialog for setting savetype and sensor values
1124 - Support for games using the tilt sensor
1125 - Remappable shortcuts for keyboard and gamepad
1126 - Rewinding of emulation
1127 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1128 - Support IPv6
1129 - Save directory of last loaded file
1130 - Support BPS patches
1131 - Automatically detect and optimize out idle loops
1132 - Configurable game overrides
1133 - Support loading 7-Zip files
1134 - Drag and drop game loading
1135 - Cheat code support
1136 - Runtime configurable audio driver
1137 - Libretro core for use with RetroArch and other front-ends
1138 - Controller profiles for setting different bindings for different controllers
1139 - Ability to lock aspect ratio
1140 - Local link cable support
1141 - Ability to switch which game controller is in use per instance
1142 - Ability to prevent opposing directional input
1143 - Warning dialog if an unimplemented BIOS feature is called
1144 - Debugger: Add CLI "frame", frame advance command
1145 - Debugger: Add CLI functions for writing to memory
1146 - Debugger: Add CLI functions for examining memory regions
1147 - Debugger: Add CLI function for writing a register
1148Bugfixes:
1149 - ARM7: Extend prefetch by one stage
1150 - ARM7: Fix cycle counting for loads
1151 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1152 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1153 - GBA: Initialize gba.sync to null
1154 - GBA: Fix timer initialization
1155 - GBA Audio: Support 16-bit writes to FIFO audio
1156 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1157 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1158 - GBA BIOS: Fix BIOS prefetch after reset
1159 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1160 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1161 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1162 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1163 - GBA Memory: Fix cycle counting for 32-bit load/stores
1164 - GBA RR: Fix fallthrough error when reading tags from a movie
1165 - GBA Thread: Fix possible hang when loading an archive
1166 - GBA Thread: Fix possible deadlock in video sync
1167 - Perf: Fix crash when the GBA thread fails to start
1168 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1169 - Qt: Fix crash when adjusting settings after closing a game
1170 - Qt: Fix crash when starting GDB stub after closing a game
1171 - Qt: Fix patch loading while a game is running
1172 - Qt: Fix crash when loading a game after stopping GDB server
1173 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1174 - Qt: Fix crash when attempting to pause if a game is not running
1175 - SDL: Properly clean up if a game doesn't launch
1176 - Util: Fix sockets on Windows
1177Misc:
1178 - All: Enable link-time optimization
1179 - Debugger: Watchpoints now work on STM/LDM instructions
1180 - Debugger: Clean up GDB stub network interfacing
1181 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1182 - Debugger: Merge Thumb BL instructions when disassembling
1183 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1184 - Debugger: Watchpoints now report address watched (fixes #68)
1185 - Debugger: Add support for soft breakpoints
1186 - Debugger: Make I/O register names be addresses instead of values
1187 - Debugger: Rename read/write commands
1188 - GBA: Improve accuracy of event timing
1189 - GBA: Add API for getting Configuration structs for overrides and input
1190 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1191 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1192 - GBA: Move A/V stream interface into core
1193 - GBA: Savestates now take into account savedata state machines (fixes #109)
1194 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1195 - GBA Memory: Simplify memory API and use fixed bus width
1196 - GBA Thread: Make GBASyncWaitFrameStart time out
1197 - GBA Video: Start video at the last scanline instead of the first
1198 - Qt: Optimize logo drawing
1199 - Qt: Move frame upload back onto main thread
1200 - Qt: Remember window position
1201 - Qt: Double-clicking on the window toggles full screen
1202 - Util: Use proper locale for reading and writing float values
1203
12040.1.1: (2015-01-24)
1205Bugfixes:
1206 - ARM7: Fix LDM writeback to a register already written
1207 - GBA: Fix timers 2 and 3 updating incorrectly
1208 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1209 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1210 - GBA Audio: Properly initialize audio FIFO channels
1211 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1212 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1213 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1214 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1215 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1216 - GBA BIOS: Fix HuffUnComp boundary conditions
1217 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1218 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1219 - GBA Memory: Filter out top nybble of DMA addresses
1220 - GBA Memory: Properly bounds-check VRAM accesses
1221 - GBA Memory: Fix initial DMA state
1222 - GBA Thread: Allow halted games to exit cleanly
1223 - GBA Video: Fix blend issues with obscured middle layers
1224 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1225 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1226 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1227 - GBA Video: Fix sprite boundary conditions with mosaic
1228 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1229 - Qt: Fix issue with set frame sizes being the wrong height
1230 - Qt: Fix emulator crashing when full screen if a game is not running
1231 - Qt: Fix window focus issues
1232 - Qt: Properly set default video recording settings
1233 - Qt: Fix a race condition when a game crashes immediately
1234 - Qt: Fix some cases where key mapping can break if focus is adjusted
1235 - Qt: Fix crash if a game pauses before any frames are shown
1236 - Debugger: Negative PC-relative loads now properly subtract the offset
1237 - Debugger: Align PC-relative loads in Thumb
1238 - Debugger: Fix watchpoints triggering too late
1239 - Debugger: Fix binary print putting spaces between digits
1240 - Video: Ensure FFmpeg encoder has audio frames
1241 - Video: Fix uncompressed PCM audio recording
1242 - Video: Fix FFmpeg crashing when the file extension is wrong
1243 - Util: Fix SOCKET_FAILED macro
1244Misc:
1245 - GBA: Exit cleanly on FATAL if the port supports it
1246 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1247 - Qt: Disable sync to video by default
1248 - Qt: Handle a game crash without crashing
1249 - Qt: Set default log level to FATAL, ERROR and WARN
1250 - Qt: Clarify some phrasing in the menus
1251 - Qt: Clear active buttons when focus is lost
1252
12530.1.0: (2014-12-13)
1254 - Initial release