CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15Bugfixes:
16 - LR35902: Fix core never exiting with certain event patterns
17 - GB Timer: Improve DIV reset behavior
18 - GBA Memory: Improve initial skipped BIOS state
19 - GBA BIOS: Implement BitUnPack
20 - ARM7: Fix MLA/*MULL/*MLAL timing
21 - GBA: Fix multiboot ROM loading
22 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
23 - LR35902: Fix pc overflowing current region off-by-one
24 - GB MBC: Fix ROM bank overflows getting set to bank 0
25 - Qt: Fix timing issues on high refresh rate monitors
26 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
27 - Util: Fix overflow when loading invalid UPS patches
28 - Tools: Fix recurring multiple times over the same library
29 - GBA I/O: Handle audio registers specially when deserializing
30 - Util: Fix highest-fd socket not being returned by SocketAccept
31 - Qt: Fix linking after some windows have been closed
32 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
33Misc:
34 - SDL: Remove scancode key input
35 - GBA Video: Clean up unused timers
36 - Test: Add a basic test suite
37 - GBA Video: Allow multiple handles into the same tile cache
38 - VFS: Call msync when syncing mapped data
39 - GBA Video, GB Video: Colors are now fully scaled
40 - VFS: Allow truncating memory chunk VFiles
41 - Debugger: Modularize CLI debugger
42 - Core: Clean up some thread state checks
43 - Debugger: Make building with debugging aspects optional
44 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
45 - GBA Memory: Support reading/writing POSTFLG
46 - Util: Add size counting to Table
47 - Qt: Move last directory setting from qt.ini to config.ini
48 - 3DS, PSP2, Wii: Last directory loaded is saved
49 - GB Audio: Simplify envelope code
50 - GB Audio: Improve initial envelope samples
51 - Debugger: Add functions for read- or write-only watchpoints
52 - GBA DMA: Refactor DMA out of memory.c
53 - GBA DMA: Move DMAs to using absolute timing
54 - All: Add C++ header guards
55 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
56 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
57 - Qt: Improved HiDPI support
58 - Qt: Expose configuration directory
59 - Feature: Move game database from flatfile to SQLite3
60 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
61 - VFS: Fix some minor VFile issues with FILEs
62 - Core: Add generic checksum function
63 - Feature: Support ImageMagick 7
64 - All: Move time.h include to common.h
65 - CMake: Add ability to just print version string
66 - Qt: Merge "Save" and "OK" buttons in shader options
67 - SDL: Automatically map controllers when plugged in
68 - Qt: Automatically load controller profile when plugged in
69 - OpenGL: Add xBR-lv2 shader
70 - GBA, GB: ROM is now unloaded if a patch is applied
71 - Util: Add 8-bit PNG write support
72 - Qt: Rename "Resample video" option to "Bilinear filtering"
73 - GBA Video: Optimize when BLD* registers are written frequently
74 - Core: Cores can now have multiple sets of callbacks
75 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
76
770.5.2: (2016-12-31)
78Bugfixes:
79 - All: Fix fullscreen config option being ignored
80 - ARM7: PSR mode bits should not get sign extended
81 - GB: Fix audio not being deinitialized
82 - GB: Fix crash when masking savedata
83 - GB: Properly initialize sramRealVf variable
84 - GB Audio: Fix serialization of channel 3 and NR52 properties
85 - GB Audio: Reset envelope timer when reseting sound channel
86 - GB MBC: Fix SRAM dangling pointer with RTC games
87 - GB MBC: Fix initializing MBC when no ROM is loaded
88 - GB Memory: Fix patching ROM bank 0
89 - GB Memory: Fix starting HDMAs during mode 0
90 - GB Memory: Fix HDMA5 value after DMA completes
91 - GB Video: Initialize LCDC in renderer
92 - GB Video: Hblank IRQs should mask LYC=LY IRQs
93 - GBA: Fix IRQs firing after already being cleared
94 - GBA: Only unhalt CPU if appropriate bit is set in IE
95 - GBA: Add savegame override for Crash Bandicoot 2
96 - GBA BIOS: Fix MidiKey2Freq BIOS reads
97 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
98 - GBA Cheats: Fix GameShark ROM patches
99 - GBA I/O: Mask off WAITCNT bits that cannot be written
100 - GBA Memory: Fix misaligned BIOS reads
101 - GBA Memory: Fix VCOUNT being writable
102 - GBA Video: Fix out of bounds sprite transforms
103 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
104 - Libretro: Fix disabling BIOS
105 - Libretro: Fix Game Boy savestates and audio
106 - Qt: Fix changing resolution of software renderer
107 - Qt: Fix setting overrides
108 - Qt: Fix cut off tiles and alignment issues in tile viewer
109 - Qt: Only reset window dimensions when first shown
110 - Qt: Fix Qt Multimedia audio driver on big endian
111 - Qt: Fix Apply button for key and controller configurations
112 - VFS: Fix resizing memory chunks when not needed
113 - Windows: Fix Unicode directory handling
114Misc:
115 - GB, GBA: Prevent loading null ROMs
116 - GB Audio: Initialize wave RAM to GBC values
117 - GB Memory: Reset ROM bank when loading a ROM
118 - PSP2: Improved controller rumble
119
1200.5.1: (2016-10-05)
121Bugfixes:
122 - Core: Fix importing save games as read-only
123 - FFmpeg: Fix encoding AAC
124 - GB: Fix invalid STOP behavior on Game Boy Color
125 - GB: Initialize audio properly
126 - GB: Properly clear KEY1 bit 0 when switching speeds
127 - GB: Properly unload save files when unloading a ROM
128 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
129 - GB MBC: Fix MBC7 when size is incorrectly specified
130 - GB MBC: Fix RTC access when no save file is loaded
131 - GB SIO: Don't auto-clock external shift clock
132 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
133 - GB Video: Fix video frames getting missed when LCDC is off
134 - GB Video: Clear screen when LCDC is off
135 - GBA Cheats: Fix holding onto pointers that may get invalidated
136 - GBA Cheats: Fix key-activated CodeBreaker cheats
137 - GBA Cheats: Fix uninitialized memory getting freed when saving
138 - GBA Hardware: Improve Game Boy Player rumble behavior
139 - GBA Memory: Fix several unused I/O register read values
140 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
141 - LR35902: Fix events running with the wrong cycle active
142 - Qt: Fix "close" button on Overrides view
143 - Qt: Fix saving overrides
144 - Qt: Fix directory set unloading when replacing the ROM
145 - Qt: Fix patch loading
146 - Qt: Fix crash when saving an override if a game isn't loaded
147 - Qt: Fix showing default display driver as OpenGL (force 1.x)
148 - SDL: Attach rumble in SDL frontend
149 - Util: Fix PNG identification on files too small to be a PNG
150Misc:
151 - All: Only update version info if needed
152 - All: Split out install locations for Libretro and OpenEmu
153 - FFmpeg: Encoding cleanup
154 - GB: Reset active region when reloading ROM
155 - GB Memory: Initialize RAM pattern for GBC
156 - GB Video: Improved video timings
157 - Qt: Manage window sizes slightly better
158 - Qt: Remember scale option independent of core dimensions
159
1600.5.0: (2016-09-19)
161Features:
162 - Game Boy support
163 - Support for encrypted CodeBreaker GBA cheats
164 - Emulation of Vast Fame protected GBA carts (taizou)
165 - Tile viewer
166 - Threaded rendering mode
167 - Libretro: Memory map and achievement support (leiradel)
168 - GUI: Add UI control remapping
169 - GUI: Add fast-forward
170 - Wii: 240p support
171 - 3DS: Adjustable screen darkening
172 - Ability to temporarily load a savegame
173 - Load specific files out of archives
174 - Automatic BIOS detection
175Bugfixes:
176 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
177 - Debugger: Fix GDB breakpoints
178 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
179 - GBA: Fix filehandle leak with savegames
180 - GBA: Timer 0 cannot be count up
181 - GBA: Count up timers should not count themselves
182 - GBA Memory: Fix mirror on non-overdumped Classic NES games
183 - GBA Memory: Fix ldm {pc}
184 - GBA Savedata: Fix savedata sync timer
185 - GBA Savedata: Only unmap savedata if present
186 - GBA Serialize: Savestates now properly store prefetch
187 - GBA Video: WIN0/1 take priority over OBJWIN
188 - GBA Video: Fix out-of-order OBJWIN
189 - PSP2: Fix GPU crash while exiting
190 - PSP2: Fix VSync
191 - PSP2: Fix accelerometer range
192 - PSP2: Actually load screen mode setting
193 - PSP2: Fix gyroscope direction
194 - PSP2: Delete threads after they return
195 - PSP2: Fix mapping/unmapping from not at 0
196 - Qt: Fix bug in software renderer scaling
197 - Qt: Fix hanging key press after disabling autofire
198 - Qt: Fix being unable to pause manually when using auto-pausing
199 - SDL: Fix axes being mapped wrong
200 - Util: Fix realloc semantics in utf16to8
201 - Util: Fix inserting too many items into a hash table
202 - VFS: Fix uninitialized varaible reading from 7z
203 - VFS: Fix reading multiple files from a 7z archive
204 - Wii: Fix framelimiting after a slowdown
205 - Wii: Fix garbage flash at startup
206Misc:
207 - 3DS: Use blip_add_delta_fast for a small speed improvement
208 - 3DS: Allow UTF-16 filenames
209 - 3DS: Port to using citro3D
210 - 3DS: Use system font for menus
211 - 3DS: Attempt to use Core 2 for threads
212 - 3DS: Adjustable filering
213 - 3DS: 3D banner
214 - All: Add QUIET parameter to silence CMake
215 - All: Faster memory read/write
216 - ARM7: Support forcing Thumb mode via MSR
217 - ARM7: Flush prefetch cache when loading CPSR via MSR
218 - ARM7: Clean up instruction decoding for future expandability
219 - Debugger: Support register and memory writes via GDB stub
220 - Debugger: Add software breakpoint support to gdb
221 - FFmpeg: Full support for libavcodec 56+
222 - GBA: Better debug logging if event processing breaks
223 - GBA Audio: Force audio DMAs to not increment destination
224 - GBA BIOS: Use custom ArcTan, not relying on OS
225 - GBA Hardware: Clean up dead code in GBP
226 - GBA Memory: Optimize stalling behavior
227 - GBA Memory: Optimize Load-/StoreMultiple
228 - GBA Savedata: Add realistic timing for EEPROM
229 - GBA Serialize: Savestates now store if CPU was halted
230 - GBA Video: Remove old slow path fallback
231 - GBA Video: Optimize sprite drawing
232 - GBA Video: Optimize mode 0 rendering
233 - GBA Video: Optimize compositing cases slightly
234 - GUI: Screenshot dimensions are now passed through
235 - GUI: Add back logging
236 - GUI: Only reload config if manually saved
237 - GUI: Increase scrolling speed
238 - OpenGL: Log shader compilation failure
239 - OpenGL: Add texSize uniform
240 - Qt: Make -g flag work in Qt build
241 - Qt: Simplify OpenGL context creation
242 - Qt: Thread startup improvements
243 - Qt: Make audio channel/video layer options shortcut mappable
244 - Qt: Remove some C99isms from C++ code
245 - Qt: Remove default autofire mappings
246 - Qt: Make reseting when pasued frame-accurate
247 - Qt: Rearchitect game closing codepath
248 - PSP2: Use system font for menus
249 - PSP2: Add rumble for PS TV
250 - PSP2: Add fit-to-height screen mode
251 - PSP2: Sync files per descriptor
252 - PSP2: Allow UTF-8 filenames
253 - PSP2: Screenshots are now saved into the Photo Gallery
254 - PSP2: Stop underclocking when menuing
255 - SDL: Increase default audio buffer size to 1024 samples
256 - SDL: More responsive rumble
257 - Util: Add Vector GetConstPointer
258 - Util: Add rtrim
259 - Util: Add endswith
260 - VFS: Improve zip file detection
261 - Wii: Add pixelated resample filter
262 - Windows: Add native VDir support
263 - Util: Add PRIz macro for libc versions that don't support %z
264
2650.4.1: (2016-07-11)
266Bugfixes:
267 - All: Fix several file handle leaks
268 - All: Fix instruction tables getting zeroed when linking sometimes
269 - ARM7: Fix flags on SBC/RSC
270 - ARM7: Fix setting spsr privilege bits when spsr is empty
271 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
272 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
273 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
274 - GBA Memory: Fix executing code from OBJ region of VRAM
275 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
276 - GBA Serialize: Fix loading savegames from savestates
277 - OpenGL: Correct boolean vector strcmp strings for uniforms
278 - Qt: Fix sending gameStopped twice
279 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
280 - Qt: Fix initial state of key mapping
281 - Qt: Initialize m_useBios
282 - SDL: Fix joystick initialization on BSD
283 - SDL: Fix potential joystick crash in games with rumble
284 - SDL: Fix SDL 1.2 build
285 - SDL: Fix sporadic crash when deinitializing audio
286 - Shaders: Fix AGS-001 shader with some bad drivers
287 - Util: Use closesocket on Windows
288 - Util: Fix socket bind addresses
289 - VFS: Fix reading 7z archives without rewinding first
290 - VFS: VFileFromFD should not open directories
291 - Wii: Fix tilting direction
292 - Util: Fix realloc semantics in utf16to8
293Misc:
294 - All: Allow use of external minizip library
295 - Debugger: CLI debugger now exits when end-of-stream is reached
296 - FFmpeg: Update dependencies on Ubuntu
297 - GBA: Slightly optimize GBAProcessEvents
298 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
299 - GBA Video: Null renderer should return proper register values
300 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
301 - Qt: Add preset for DualShock 4
302 - Qt: Update 360 input profile on OS X to reflect newer drivers
303 - Qt: Remove use of NaN
304 - Qt: Canonicalize file paths when loading games
305 - Qt: Add refresh button to controller editing
306 - SDL: Remove default gamepad mappings
307 - Util: Fix intermittent build failure on OS X
308 - VFS: VFile.sync now updates modified time
309
3100.4.0: (2016-02-02)
311Features:
312 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
313 - I/O viewer
314 - Booting of multiboot images
315 - Customization of GIF recording
316 - Libretro: Cheat code support
317 - Support for GLSL shaders
318 - ROM information view
319 - Support for VBA-style cheat codes
320 - Savestates now store creation timestamps
321 - Key autofire
322 - Libretro: Allow blocking opposing directional input
323 - OpenEmu core for OS X
324 - Libretro: Settings for using BIOS and skipping intro
325 - Libretro: Customizable idle loop removal
326 - Implemented cycle counting for sprite rendering
327 - Cleaner, unified settings window
328 - Added a setting for pausing when the emulator is not in focus
329 - Customizable paths for save games, save states, screenshots and patches
330 - Controller hotplugging
331 - Ability to store save games and active cheats within savestates
332Bugfixes:
333 - ARM7: Fix sign of unaligned LDRSH
334 - ARM7: Fix decoding of some ARM ALU instructions with shifters
335 - Debugger: Fix watchpoints in gdb
336 - GBA: Fix warnings when creating and loading savestates
337 - GBA: Fix Iridion II savetype
338 - GBA BIOS: Fix misaligned CpuSet
339 - GBA Cheats: Fix cheats setting the Action Replay version
340 - GBA Hardware: Fix GPIO on big endian
341 - GBA Memory: Fix DMA register writing behavior
342 - GBA Memory: Fix DMAs triggering two cycles early
343 - Libretro: Fix aspect ratio
344 - Qt: Fix some potential crashes with the gamepad mapping
345 - Qt: Fix keys being mapped incorrectly when loading configuration file
346 - Util: Fix PowerPC PNG read/write pixel order
347 - Util: Fix excessive memory allocation when decoding a PNG
348 - VFS: Fix VFileReadline and remove _vfdReadline
349Misc:
350 - All: Improved PowerPC support
351 - All: Fix some undefined behavior warnings
352 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
353 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
354 - GBA: Implement bad I/O register loading
355 - GBA: Allow jumping to OAM and palette RAM
356 - GBA BIOS: Finish implementing RegisterRamReset
357 - GBA Config: Add "override" layer for better one-time configuration
358 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
359 - GBA Memory: Use a dynamically sized mask for ROM memory
360 - GBA Memory: Implement several unimplemented memory access types
361 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
362 - GBA RR: Starting from savestate now embeds the savegame
363 - GBA RR: Add preliminary SRAM support for VBM loading
364 - GBA RR: Add support for resets in movies
365 - GBA Video: Remove lastHblank, as it is implied
366 - Libretro: Use anonymous memory mappers for large blocks of memory
367 - Libretro: Add install target for libretro core
368 - Qt: Window size command line options are now supported
369 - Qt: Increase usability of key mapper
370 - Qt: Add 'Apply' button to settings window
371 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
372 - Qt: Allow use of modifier keys as input
373 - Qt: Optimize log viewer
374 - Qt: Added button for breaking into the GDB debugger
375 - Qt: Add box for showing duration of rewind
376 - SDL: Support fullscreen in SDL 1.2
377 - SDL: Allow GBASDLAudio to be used without a thread context
378 - Util: Use VFile for configuration
379 - Util: Add MutexTryLock
380
3810.3.2: (2015-12-16)
382Bugfixes:
383 - ARM7: Fix STRT/STRBT
384 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
385 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
386 - Libretro: Fix problems with rumble not turning off
387 - GBA: Fix idle skip state being retained between games
388 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
389 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
390 - GBA BIOS: Fix Sqrt sign
391 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
392 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
393 - GBA Memory: Fix DMA behavior for SRAM accesses
394 - GBA Memory: Fix Store8 to OBJ VRAM
395 - GBA Memory: Fix alignment of LDM/STM on SRAM
396 - GBA Memory: Fix unaligned out-of-bounds ROM loads
397 - GBA Memory: Fix timing of DMAs
398 - GBA Video: Fix _mix for 15-bit color
399 - GBA Video: Fix OAM and palette initialization
400 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
401 - Qt: Use safer isLoaded check in GameController
402 - Qt: Fix a race condition in PainterGL that could lead to a crash
403 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
404 - Qt: Fix font size in memory viewer
405 - Qt: Fix a crash in the memory viewer
406 - Qt: Add additional checks in CheatModel to prevent crashes
407 - Qt: Fix race condition with setting sample rate
408 - Qt: Fix crash when closing multiplayer windows
409 - Qt: Fix resetting while paused
410Misc:
411 - GBA Audio: Implement missing flags on SOUNDCNT_X register
412 - Qt: Add mute option to menu
413
4140.3.1: (2015-10-24)
415Bugfixes:
416 - ARM7: Fix instruction decoding of Thumb shifts
417 - GBA: Deinit savegame when unloading a ROM
418 - GBA: Fix BIOS check on big endian
419 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
420 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
421 - GBA Audio: Fix audio channels being silenced at the wrong time
422 - GBA Memory: Fix bad BIOS Load16 on big endian
423 - GBA Memory: Fix bad Load8 on big endian
424 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
425 - GBA Video: Fix edge case with sprite blend modes and semitransparency
426 - GBA Video: Fix objwin and blending interaction on sprites
427 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
428 - Libretro: Fix a memory leak with the render buffer
429 - Qt: Windows no longer spawn in the top left on first launch
430 - Qt: Fix install path of XDG desktop file with DESTDIR
431 - Qt: Fix drag and drop on Windows
432 - Qt: Reenable double buffering, as disabling it broke some Windows configs
433 - VFS: Fix return values of VFileFILE.read and .write
434Misc:
435 - All: Reset next event to cycles instead of zero to interrupt
436 - All: Add --version flag
437 - ARM7: Force disable LTO on two files to work around a GCC bug
438 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
439 - GBA: Better memory handling with PNG savestates
440 - GBA: Additional savestate sanity checks
441 - GBA: Check for cycle count being too high
442 - GBA Audio: Allow GBAAVStream to have no video callback
443 - GBA BIOS: Implement RegisterRamReset for SIO registers
444 - Qt: Remove useless help icons in dialogs
445 - Qt: Prevent savestate window from opening while in multiplayer
446 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
447 - Qt: Dropping multiplayer windows works more cleanly now
448
4490.3.0: (2015-08-16)
450Features:
451 - Ability to hide individual background layers, or OBJs
452 - Ability to mute individual audio channels
453 - Palette viewer and exporter
454 - Volume control
455 - More shortcuts are editable (e.g. quick save/load)
456 - Rewind now shows the frame after rewinding
457 - Import/Export of GameShark/Action Replay snapshots
458 - Add "Step backwards" item for single increment rewind
459 - Deadzone estimation for game controllers
460 - Analog inputs can be used for shortcuts
461 - Menu items for specific solar sensor brightness levels
462 - Remappable controls for tilt and gyroscope sensors
463 - Status messages for actions taken while a game is running (e.g. save/load state)
464 - Memory inspector
465 - Screensaver can now be suspended while a game is running
466 - Load/save the most recent savestate slot
467 - Support varible speed (PWM) rumble
468 - Ability to cap fast forward speed
469 - Finer control over FPS target
470 - Holdable shortcut for rewinding one frame at a time
471 - Ability to boot directly into the BIOS
472 - Preliminary support for yanking out the game pak while a game is running
473 - Thumb-drive mode by putting a file called portable.ini in the same folder
474 - Configurable display driver, between software and OpenGL
475 - Undo-able savestate loading and saving
476 - Controller profiles now store shortcut settings
477 - Default controller profiles for several common controllers
478 - Libretro now supports BIOS, rumble and solar sensor
479 - Implement BIOS call Stop, for sleep mode
480 - Automatically load patches, if found
481 - Improved video synchronization
482 - Configurable audio output sample rate
483Bugfixes:
484 - ARM7: Fix SWI and IRQ timings
485 - ARM7: Fix Thumb MUL timing
486 - ARM7: Fix timing of multiplies to use N cycles
487 - ARM7: ARMHotplugDetach should call deinit
488 - Debugger: Fix use-after-free in breakpoint clearing code
489 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
490 - GBA: Cap audio FIFO read size during deserialization
491 - GBA: Check for corrupted savestates when loading
492 - GBA: Check for improperly sized savestates when loading
493 - GBA: Check for savestates made from differently sized ROMs
494 - GBA: Fix calls to endian-independent loadstores
495 - GBA: Fix timing of reading from timer registers
496 - GBA: Ensure cycles never go negative
497 - GBA Audio: Force audio FIFOs to 32-bit
498 - GBA Audio: Fix audio pitch changing when adjusting buffer size
499 - GBA Audio: Fix sample order in audio channel 3
500 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
501 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
502 - GBA Memory: Improve Thumb open bus behavior
503 - GBA Memory: Fix potential DMA issue when loading a savestate
504 - GBA Memory: Fix load/store multiple video memory waitstates
505 - GBA SIO: Fix reseting when there are SIO devices attached
506 - GBA Video: Blended sprites should never have other effects applied
507 - GBA Video: Fix out-of-bounds tiles in mosaic
508 - GBA Video: Fix windows not affecting sprites
509 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
510 - GBA Video: Fix timing on first scanline
511 - Qt: Better cleanup when a game crashes
512 - Qt: Fix open ROM dialog filtering for archive formats
513 - Qt: Cap the maximum number of multiplayer windows
514 - Qt: Fix maximum year in sensor override
515 - Qt: Fix window being too tall after exiting fullscreen
516 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
517 - Qt: Fix analog buttons not getting unmapped
518 - Qt: Fix passing command line options
519 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
520 - SDL: Fix SDL build when OpenGL is missing
521 - Util: Allow loading IPS patches that grow the ROM
522 - VFS: Fix resource leaks if some allocations fail
523 - VFS: Fix line-reading to return proper values
524 - Video: Fix an issue with very long filenames
525 - Util: Fix formatting of floats
526Misc:
527 - All: Add --help flag for command line programs
528 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
529 - All: Enable static linking for Windows
530 - All: Enable static linking for OS X
531 - All: Threads are now named
532 - All: Proper handling of Unicode file paths
533 - ARM7: Add emulation for Undefined CPU mode
534 - ARM7: Reduce the size of the Thumb instruction table
535 - GBA: Add status log level
536 - GBA: GBARewind now returns how many states it has rewound
537 - GBA: SIO logging layer
538 - GBA BIOS: Stub out SoundBias
539 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
540 - GBA: Don't include GBACLIDebugger struct unless needed
541 - GBA: Savedata is now synced shortly after data finishes being written
542 - GBA: Process multiple timer events at once, if necessary
543 - GBA Audio: Implement audio reset for channels A/B
544 - GBA Audio: Process multiple audio events at once, if necessary
545 - GBA Hardware: Backport generic RTC source into core
546 - GBA Input: Allow axes and buttons to be mapped to the same key
547 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
548 - GBA SIO: Add a dummy driver for Normal mode
549 - GBA Thread: Add functionality for running callbacks on the GBA thread
550 - GBA Thread: Split GBASync into a separate file
551 - GBA Video: Refactor software renderer into separate files
552 - GBA Video: Slightly optimize mode 0 mosaic rendering
553 - Debugger: Free watchpoints in addition to breakpoints
554 - Qt: Handle saving input settings better
555 - Qt: Move GL frame drawing back onto its own thread
556 - Qt: Fast forward (held) option moved from Other to Emulation menu
557 - Qt: Show version info in window title
558 - Qt: Migrate multiplayer window handling into GBAApp
559 - Qt: Unified file opening and saving with last location
560 - Qt: Fix windows being resizable when they shouldn't have been
561 - Qt: Only hide cursor in full screen
562 - Qt: Replace pause-after-frame mutex with an atomic
563 - Qt: Add application icon and XDG desktop files
564 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
565 - Qt: Don't save window size when entering fullscreen
566 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
567 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
568 - Qt: Increase usability of key mapper
569 - Qt: Show checkmark for window sizes
570 - Qt: Set window path to loaded ROM
571 - Perf: Ability to load savestates immediately on launch
572 - SDL: Properly check for initialization
573 - SDL: Clean up initialization functions
574 - SDL: Clean up GL context
575 - Util: Allow disabling the threading code entirely
576 - VFS: Add sync method to force syncing with backing
577
5780.2.1: (2015-05-13)
579Bugfixes:
580 - All: Fix sanitize-deb script not cleaning up after itself
581 - All: Fix dependencies for libavcodec on Debian-derived platforms
582 - ARM7: Handle writeback for PC in addressing modes 2 and 3
583 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
584 - ARM7: Fix ARM multiply instructions when PC is a destination register
585 - Debugger: Fix use-after-free in breakpoint clearing code
586 - Debugger: Fix boundary conditions in tab completion
587 - GBA: Fix timers not updating timing when writing to only the reload register
588 - GBA: Fix rewind boundary conditions
589 - GBA: Add initial I/O register settings for background matrix registers
590 - GBA: Fix hang when loading a savestate if sync to video is enabled
591 - GBA: Handle out-of-bounds I/O access
592 - GBA: Fix bounds-checking on EEPROM access
593 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
594 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
595 - GBA Memory: Allow SRAM to be 64kB
596 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
597 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
598 - GBA Video: Fix second frame mode 5
599 - Perf: Fix race condition if a game crashes immediately on start
600 - Qt: Fix Display object leak when closing a window
601 - Qt: Fix .deb dependencies
602 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
603 - Qt: Fix window not regaining focus after exiting savestate window
604 - Qt: Fix regression where video would not record if the game had already started
605 - Qt: Fix potential crash if a gamepad causes focus to change
606 - Qt: Fix controller axis querying
607 - Qt: Fix multiplayer windows opening as the wrong size
608 - Qt: Fix controllers sometimes not loading the right profile
609 - SDL: Fix boundary conditions for joystick adjustments
610 - SDL: Allocate properly sized input maps
611 - SDL: Fix potential build issues when Qt and SDL2 are in use
612 - Util: Fix resource leak in UTF-8 handling code
613 - Util: Fix a null-pointer issue when attempting to delete a key
614 - VFS: Fix resource leaks if some allocations fail
615 - Video: Fix an issue with very long filenames
616Misc:
617 - GBA Memory: Soft-crash if jumping past the end of a ROM
618 - Qt: Show multiplayer numbers in window title
619 - Qt: Solar sensor can have shortcuts set
620
6210.2.0: (2015-04-03)
622Features:
623 - Support for gamepad axes, e.g. analog sticks or triggers
624 - Add scale presets for up to 6x
625 - Settings window
626 - Bilinear resampling option
627 - Add option to skip BIOS start screen
628 - List of recently opened games
629 - Support for games using the Solar Sensor
630 - Better audio resampling via blip-buf
631 - Game Pak overrides dialog for setting savetype and sensor values
632 - Support for games using the tilt sensor
633 - Remappable shortcuts for keyboard and gamepad
634 - Rewinding of emulation
635 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
636 - Support IPv6
637 - Save directory of last loaded file
638 - Support BPS patches
639 - Automatically detect and optimize out idle loops
640 - Configurable game overrides
641 - Support loading 7-Zip files
642 - Drag and drop game loading
643 - Cheat code support
644 - Runtime configurable audio driver
645 - Libretro core for use with RetroArch and other front-ends
646 - Controller profiles for setting different bindings for different controllers
647 - Ability to lock aspect ratio
648 - Local link cable support
649 - Ability to switch which game controller is in use per instance
650 - Ability to prevent opposing directional input
651 - Warning dialog if an unimplemented BIOS feature is called
652 - Debugger: Add CLI "frame", frame advance command
653 - Debugger: Add CLI functions for writing to memory
654 - Debugger: Add CLI functions for examining memory regions
655 - Debugger: Add CLI function for writing a register
656Bugfixes:
657 - ARM7: Extend prefetch by one stage
658 - ARM7: Fix cycle counting for loads
659 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
660 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
661 - GBA: Initialize gba.sync to null
662 - GBA: Fix timer initialization
663 - GBA Audio: Support 16-bit writes to FIFO audio
664 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
665 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
666 - GBA BIOS: Fix BIOS prefetch after reset
667 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
668 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
669 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
670 - GBA Memory: Fix I cycles that had been moved to ARM7 core
671 - GBA Memory: Fix cycle counting for 32-bit load/stores
672 - GBA RR: Fix fallthrough error when reading tags from a movie
673 - GBA Thread: Fix possible hang when loading an archive
674 - GBA Thread: Fix possible deadlock in video sync
675 - Perf: Fix crash when the GBA thread fails to start
676 - Qt: Fix crash starting a GDB stub if a game isn't loaded
677 - Qt: Fix crash when adjusting settings after closing a game
678 - Qt: Fix crash when starting GDB stub after closing a game
679 - Qt: Fix patch loading while a game is running
680 - Qt: Fix crash when loading a game after stopping GDB server
681 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
682 - Qt: Fix crash when attempting to pause if a game is not running
683 - SDL: Properly clean up if a game doesn't launch
684 - Util: Fix sockets on Windows
685Misc:
686 - All: Enable link-time optimization
687 - Debugger: Watchpoints now work on STM/LDM instructions
688 - Debugger: Clean up GDB stub network interfacing
689 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
690 - Debugger: Merge Thumb BL instructions when disassembling
691 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
692 - Debugger: Watchpoints now report address watched (fixes #68)
693 - Debugger: Add support for soft breakpoints
694 - Debugger: Make I/O register names be addresses instead of values
695 - Debugger: Rename read/write commands
696 - GBA: Improve accuracy of event timing
697 - GBA: Add API for getting Configuration structs for overrides and input
698 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
699 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
700 - GBA: Move A/V stream interface into core
701 - GBA: Savestates now take into account savedata state machines (fixes #109)
702 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
703 - GBA Memory: Simplify memory API and use fixed bus width
704 - GBA Thread: Make GBASyncWaitFrameStart time out
705 - GBA Video: Start video at the last scanline instead of the first
706 - Qt: Optimize logo drawing
707 - Qt: Move frame upload back onto main thread
708 - Qt: Remember window position
709 - Qt: Double-clicking on the window toggles full screen
710 - Util: Use proper locale for reading and writing float values
711
7120.1.1: (2015-01-24)
713Bugfixes:
714 - ARM7: Fix LDM writeback to a register already written
715 - GBA: Fix timers 2 and 3 updating incorrectly
716 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
717 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
718 - GBA Audio: Properly initialize audio FIFO channels
719 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
720 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
721 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
722 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
723 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
724 - GBA BIOS: Fix HuffUnComp boundary conditions
725 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
726 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
727 - GBA Memory: Filter out top nybble of DMA addresses
728 - GBA Memory: Properly bounds-check VRAM accesses
729 - GBA Memory: Fix initial DMA state
730 - GBA Thread: Allow halted games to exit cleanly
731 - GBA Video: Fix blend issues with obscured middle layers
732 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
733 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
734 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
735 - GBA Video: Fix sprite boundary conditions with mosaic
736 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
737 - Qt: Fix issue with set frame sizes being the wrong height
738 - Qt: Fix emulator crashing when full screen if a game is not running
739 - Qt: Fix window focus issues
740 - Qt: Properly set default video recording settings
741 - Qt: Fix a race condition when a game crashes immediately
742 - Qt: Fix some cases where key mapping can break if focus is adjusted
743 - Qt: Fix crash if a game pauses before any frames are shown
744 - Debugger: Negative PC-relative loads now properly subtract the offset
745 - Debugger: Align PC-relative loads in Thumb
746 - Debugger: Fix watchpoints triggering too late
747 - Debugger: Fix binary print putting spaces between digits
748 - Video: Ensure FFmpeg encoder has audio frames
749 - Video: Fix uncompressed PCM audio recording
750 - Video: Fix FFmpeg crashing when the file extension is wrong
751 - Util: Fix SOCKET_FAILED macro
752Misc:
753 - GBA: Exit cleanly on FATAL if the port supports it
754 - GBA Memory: Implement 16- and 32-bit loads from SRAM
755 - Qt: Disable sync to video by default
756 - Qt: Handle a game crash without crashing
757 - Qt: Set default log level to FATAL, ERROR and WARN
758 - Qt: Clarify some phrasing in the menus
759 - Qt: Clear active buttons when focus is lost
760
7610.1.0: (2014-12-13)
762 - Initial release