all repos — mgba @ ccaec37867d2a54d5cd5a56a43df48206d729741

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2014 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "CheatsView.h"
  19#include "ConfigController.h"
  20#include "DatDownloadView.h"
  21#include "Display.h"
  22#include "GameController.h"
  23#include "GBAApp.h"
  24#include "GBAKeyEditor.h"
  25#include "GDBController.h"
  26#include "GDBWindow.h"
  27#include "GIFView.h"
  28#include "IOViewer.h"
  29#include "LoadSaveState.h"
  30#include "LogView.h"
  31#include "MultiplayerController.h"
  32#include "MemoryView.h"
  33#include "OverrideView.h"
  34#include "PaletteView.h"
  35#include "ROMInfo.h"
  36#include "SensorView.h"
  37#include "SettingsView.h"
  38#include "ShaderSelector.h"
  39#include "ShortcutController.h"
  40#include "ShortcutView.h"
  41#include "VideoView.h"
  42
  43extern "C" {
  44#include "platform/commandline.h"
  45#include "util/nointro.h"
  46#include "util/vfs.h"
  47}
  48
  49using namespace QGBA;
  50
  51#if defined(__WIN32) || defined(__OpenBSD__)
  52// This is a macro everywhere except MinGW and OpenBSD, it seems
  53using std::isnan;
  54#endif
  55
  56Window::Window(ConfigController* config, int playerId, QWidget* parent)
  57	: QMainWindow(parent)
  58	, m_log(0)
  59	, m_logView(new LogView(&m_log))
  60	, m_stateWindow(nullptr)
  61	, m_screenWidget(new WindowBackground())
  62	, m_logo(":/res/mgba-1024.png")
  63	, m_config(config)
  64	, m_inputController(playerId, this)
  65#ifdef USE_FFMPEG
  66	, m_videoView(nullptr)
  67#endif
  68#ifdef USE_MAGICK
  69	, m_gifView(nullptr)
  70#endif
  71#ifdef USE_GDB_STUB
  72	, m_gdbController(nullptr)
  73#endif
  74	, m_mruMenu(nullptr)
  75	, m_shortcutController(new ShortcutController(this))
  76	, m_playerId(playerId)
  77	, m_fullscreenOnStart(false)
  78{
  79	setFocusPolicy(Qt::StrongFocus);
  80	setAcceptDrops(true);
  81	setAttribute(Qt::WA_DeleteOnClose);
  82	m_controller = new GameController(this);
  83	m_controller->setInputController(&m_inputController);
  84	m_controller->setOverrides(m_config->overrides());
  85	updateTitle();
  86
  87	m_display = Display::create(this);
  88	m_shaderView = new ShaderSelector(m_display, m_config);
  89
  90	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  91	m_logo = m_logo; // Free memory left over in old pixmap
  92
  93	m_screenWidget->setMinimumSize(m_display->minimumSize());
  94	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  95	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
  96	m_screenWidget->setPixmap(m_logo);
  97	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
  98	setCentralWidget(m_screenWidget);
  99
 100	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 101	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
 102	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 103	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 104	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
 105	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 106	connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
 107	connect(m_controller, &GameController::gamePaused, [this]() {
 108		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
 109		                    VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGBX8888);
 110		QPixmap pixmap;
 111		pixmap.convertFromImage(currentImage);
 112		m_screenWidget->setPixmap(pixmap);
 113		m_screenWidget->setLockAspectRatio(3, 2);
 114	});
 115	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 116#ifndef Q_OS_MAC
 117	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 118	connect(m_controller, &GameController::gameUnpaused, [this]() {
 119		if(isFullScreen()) {
 120			menuBar()->hide();
 121		}
 122	});
 123#endif
 124	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
 125	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 126	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
 127	connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
 128	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 129	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 130	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 131	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 132	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 133	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 134	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 135	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 136	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 137	connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
 138	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 139	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 140	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 141	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 142	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 143	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 144	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 145	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 146	connect(m_display, &Display::hideCursor, [this]() {
 147		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 148			m_screenWidget->setCursor(Qt::BlankCursor);
 149		}
 150	});
 151	connect(m_display, &Display::showCursor, [this]() {
 152		m_screenWidget->unsetCursor();
 153	});
 154	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 155
 156	m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
 157	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 158
 159	m_shortcutController->setConfigController(m_config);
 160	setupMenu(menuBar());
 161}
 162
 163Window::~Window() {
 164	delete m_logView;
 165
 166#ifdef USE_FFMPEG
 167	delete m_videoView;
 168#endif
 169
 170#ifdef USE_MAGICK
 171	delete m_gifView;
 172#endif
 173}
 174
 175void Window::argumentsPassed(GBAArguments* args) {
 176	loadConfig();
 177
 178	if (args->patch) {
 179		m_controller->loadPatch(args->patch);
 180	}
 181
 182	if (args->fname) {
 183		m_controller->loadGame(args->fname, args->dirmode);
 184	}
 185}
 186
 187void Window::resizeFrame(int width, int height) {
 188	QSize newSize(width, height);
 189	m_screenWidget->setSizeHint(newSize);
 190	newSize -= m_screenWidget->size();
 191	newSize += size();
 192	resize(newSize);
 193}
 194
 195void Window::setConfig(ConfigController* config) {
 196	m_config = config;
 197}
 198
 199void Window::loadConfig() {
 200	const GBAOptions* opts = m_config->options();
 201
 202	m_log.setLevels(opts->logLevel);
 203
 204	m_controller->setOptions(opts);
 205	m_display->lockAspectRatio(opts->lockAspectRatio);
 206	m_display->filter(opts->resampleVideo);
 207
 208	if (opts->bios) {
 209		m_controller->loadBIOS(opts->bios);
 210	}
 211
 212	// TODO: Move these to ConfigController
 213	if (opts->fpsTarget) {
 214		emit fpsTargetChanged(opts->fpsTarget);
 215	}
 216
 217	if (opts->audioBuffers) {
 218		emit audioBufferSamplesChanged(opts->audioBuffers);
 219	}
 220
 221	if (opts->sampleRate) {
 222		emit sampleRateChanged(opts->sampleRate);
 223	}
 224
 225	if (opts->width && opts->height) {
 226		resizeFrame(opts->width, opts->height);
 227	}
 228
 229	if (opts->fullscreen) {
 230		enterFullScreen();
 231	}
 232
 233	if (opts->shader) {
 234		struct VDir* shader = VDirOpen(opts->shader);
 235		if (shader) {
 236			m_display->setShaders(shader);
 237			m_shaderView->refreshShaders();
 238			shader->close(shader);
 239		}
 240	}
 241
 242	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 243
 244	m_mruFiles = m_config->getMRU();
 245	updateMRU();
 246
 247	m_inputController.setConfiguration(m_config);
 248}
 249
 250void Window::saveConfig() {
 251	m_inputController.saveConfiguration();
 252	m_config->write();
 253}
 254
 255void Window::selectROM() {
 256	QStringList formats{
 257		"*.gba",
 258#ifdef USE_LIBZIP
 259		"*.zip",
 260#endif
 261#ifdef USE_LZMA
 262		"*.7z",
 263#endif
 264		"*.agb",
 265		"*.mb",
 266		"*.rom",
 267		"*.bin"};
 268	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 269	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 270	if (!filename.isEmpty()) {
 271		m_controller->loadGame(filename);
 272	}
 273}
 274
 275void Window::replaceROM() {
 276	QStringList formats{
 277		"*.gba",
 278#ifdef USE_LIBZIP
 279		"*.zip",
 280#endif
 281#ifdef USE_LZMA
 282		"*.7z",
 283#endif
 284		"*.rom",
 285		"*.bin"};
 286	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 287	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 288	if (!filename.isEmpty()) {
 289		m_controller->replaceGame(filename);
 290	}
 291}
 292
 293void Window::multiplayerChanged() {
 294	disconnect(nullptr, this, SLOT(multiplayerChanged()));
 295	int attached = 1;
 296	MultiplayerController* multiplayer = m_controller->multiplayerController();
 297	if (multiplayer) {
 298		attached = multiplayer->attached();
 299		connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
 300		connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
 301		m_playerId = multiplayer->playerId(m_controller);
 302	}
 303	if (m_controller->isLoaded()) {
 304		for (QAction* action : m_nonMpActions) {
 305			action->setDisabled(attached > 1);
 306		}
 307	}
 308}
 309
 310void Window::selectBIOS() {
 311	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 312	if (!filename.isEmpty()) {
 313		m_config->setOption("bios", filename);
 314		m_config->updateOption("bios");
 315		m_config->setOption("useBios", true);
 316		m_config->updateOption("useBios");
 317		m_controller->loadBIOS(filename);
 318	}
 319}
 320
 321void Window::selectPatch() {
 322	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 323	if (!filename.isEmpty()) {
 324		m_controller->loadPatch(filename);
 325	}
 326}
 327
 328void Window::openView(QWidget* widget) {
 329	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 330	widget->setAttribute(Qt::WA_DeleteOnClose);
 331	widget->show();
 332}
 333
 334void Window::importSharkport() {
 335	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 336	if (!filename.isEmpty()) {
 337		m_controller->importSharkport(filename);
 338	}
 339}
 340
 341void Window::exportSharkport() {
 342	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 343	if (!filename.isEmpty()) {
 344		m_controller->exportSharkport(filename);
 345	}
 346}
 347
 348void Window::openKeymapWindow() {
 349	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
 350	openView(keyEditor);
 351}
 352
 353void Window::openSettingsWindow() {
 354	SettingsView* settingsWindow = new SettingsView(m_config);
 355	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 356	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 357	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 358	openView(settingsWindow);
 359}
 360
 361void Window::openShortcutWindow() {
 362#ifdef BUILD_SDL
 363	m_inputController.recalibrateAxes();
 364#endif
 365	ShortcutView* shortcutView = new ShortcutView();
 366	shortcutView->setController(m_shortcutController);
 367	shortcutView->setInputController(&m_inputController);
 368	openView(shortcutView);
 369}
 370
 371void Window::openOverrideWindow() {
 372	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
 373	openView(overrideWindow);
 374}
 375
 376void Window::openSensorWindow() {
 377	SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
 378	openView(sensorWindow);
 379}
 380
 381void Window::openCheatsWindow() {
 382	CheatsView* cheatsWindow = new CheatsView(m_controller);
 383	openView(cheatsWindow);
 384}
 385
 386void Window::openPaletteWindow() {
 387	PaletteView* paletteWindow = new PaletteView(m_controller);
 388	openView(paletteWindow);
 389}
 390
 391void Window::openMemoryWindow() {
 392	MemoryView* memoryWindow = new MemoryView(m_controller);
 393	openView(memoryWindow);
 394}
 395
 396void Window::openIOViewer() {
 397	IOViewer* ioViewer = new IOViewer(m_controller);
 398	openView(ioViewer);
 399}
 400
 401void Window::openAboutScreen() {
 402	AboutScreen* about = new AboutScreen();
 403	openView(about);
 404}
 405
 406void Window::openROMInfo() {
 407	ROMInfo* romInfo = new ROMInfo(m_controller);
 408	openView(romInfo);
 409}
 410
 411void Window::openDatDownloadWindow() {
 412	DatDownloadView* datView = new DatDownloadView();
 413	datView->show();
 414	datView->start();
 415}
 416
 417#ifdef BUILD_SDL
 418void Window::openGamepadWindow() {
 419	const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
 420	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
 421	openView(keyEditor);
 422}
 423#endif
 424
 425#ifdef USE_FFMPEG
 426void Window::openVideoWindow() {
 427	if (!m_videoView) {
 428		m_videoView = new VideoView();
 429		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 430		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 431		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
 432		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
 433		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 434	}
 435	m_videoView->show();
 436}
 437#endif
 438
 439#ifdef USE_MAGICK
 440void Window::openGIFWindow() {
 441	if (!m_gifView) {
 442		m_gifView = new GIFView();
 443		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 444		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 445		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
 446		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
 447		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 448	}
 449	m_gifView->show();
 450}
 451#endif
 452
 453#ifdef USE_GDB_STUB
 454void Window::gdbOpen() {
 455	if (!m_gdbController) {
 456		m_gdbController = new GDBController(m_controller, this);
 457	}
 458	GDBWindow* window = new GDBWindow(m_gdbController);
 459	openView(window);
 460}
 461#endif
 462
 463void Window::keyPressEvent(QKeyEvent* event) {
 464	if (event->isAutoRepeat()) {
 465		QWidget::keyPressEvent(event);
 466		return;
 467	}
 468	GBAKey key = m_inputController.mapKeyboard(event->key());
 469	if (key == GBA_KEY_NONE) {
 470		QWidget::keyPressEvent(event);
 471		return;
 472	}
 473	m_controller->keyPressed(key);
 474	event->accept();
 475}
 476
 477void Window::keyReleaseEvent(QKeyEvent* event) {
 478	if (event->isAutoRepeat()) {
 479		QWidget::keyReleaseEvent(event);
 480		return;
 481	}
 482	GBAKey key = m_inputController.mapKeyboard(event->key());
 483	if (key == GBA_KEY_NONE) {
 484		QWidget::keyPressEvent(event);
 485		return;
 486	}
 487	m_controller->keyReleased(key);
 488	event->accept();
 489}
 490
 491void Window::resizeEvent(QResizeEvent* event) {
 492	if (!isFullScreen()) {
 493		m_config->setOption("height", m_screenWidget->height());
 494		m_config->setOption("width", m_screenWidget->width());
 495	}
 496
 497	int factor = 0;
 498	if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
 499	    event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
 500		factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
 501	}
 502	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 503		bool enableSignals = iter.value()->blockSignals(true);
 504		if (iter.key() == factor) {
 505			iter.value()->setChecked(true);
 506		} else {
 507			iter.value()->setChecked(false);
 508		}
 509		iter.value()->blockSignals(enableSignals);
 510	}
 511
 512	m_config->setOption("fullscreen", isFullScreen());
 513}
 514
 515void Window::showEvent(QShowEvent* event) {
 516	resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
 517	QVariant windowPos = m_config->getQtOption("windowPos");
 518	if (!windowPos.isNull()) {
 519		move(windowPos.toPoint());
 520	} else {
 521		QRect rect = frameGeometry();
 522		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 523		move(rect.topLeft());
 524	}
 525	if (m_fullscreenOnStart) {
 526		enterFullScreen();
 527		m_fullscreenOnStart = false;
 528	}
 529}
 530
 531void Window::closeEvent(QCloseEvent* event) {
 532	emit shutdown();
 533	m_config->setQtOption("windowPos", pos());
 534	saveConfig();
 535	QMainWindow::closeEvent(event);
 536}
 537
 538void Window::focusInEvent(QFocusEvent*) {
 539	m_display->forceDraw();
 540}
 541
 542void Window::focusOutEvent(QFocusEvent*) {
 543	m_controller->setTurbo(false, false);
 544	m_controller->stopRewinding();
 545	m_controller->clearKeys();
 546}
 547
 548void Window::dragEnterEvent(QDragEnterEvent* event) {
 549	if (event->mimeData()->hasFormat("text/uri-list")) {
 550		event->acceptProposedAction();
 551	}
 552}
 553
 554void Window::dropEvent(QDropEvent* event) {
 555	QString uris = event->mimeData()->data("text/uri-list");
 556	uris = uris.trimmed();
 557	if (uris.contains("\n")) {
 558		// Only one file please
 559		return;
 560	}
 561	QUrl url(uris);
 562	if (!url.isLocalFile()) {
 563		// No remote loading
 564		return;
 565	}
 566	event->accept();
 567	m_controller->loadGame(url.toLocalFile());
 568}
 569
 570void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 571	if (event->button() != Qt::LeftButton) {
 572		return;
 573	}
 574	toggleFullScreen();
 575}
 576
 577void Window::enterFullScreen() {
 578	if (!isVisible()) {
 579		m_fullscreenOnStart = true;
 580		return;
 581	}
 582	if (isFullScreen()) {
 583		return;
 584	}
 585	showFullScreen();
 586#ifndef Q_OS_MAC
 587	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 588		menuBar()->hide();
 589	}
 590#endif
 591}
 592
 593void Window::exitFullScreen() {
 594	if (!isFullScreen()) {
 595		return;
 596	}
 597	m_screenWidget->unsetCursor();
 598	menuBar()->show();
 599	showNormal();
 600}
 601
 602void Window::toggleFullScreen() {
 603	if (isFullScreen()) {
 604		exitFullScreen();
 605	} else {
 606		enterFullScreen();
 607	}
 608}
 609
 610void Window::gameStarted(GBAThread* context) {
 611	char title[13] = { '\0' };
 612	MutexLock(&context->stateMutex);
 613	if (context->state < THREAD_EXITING) {
 614		emit startDrawing(context);
 615	} else {
 616		MutexUnlock(&context->stateMutex);
 617		return;
 618	}
 619	MutexUnlock(&context->stateMutex);
 620	foreach (QAction* action, m_gameActions) {
 621		action->setDisabled(false);
 622	}
 623	multiplayerChanged();
 624	if (context->fname) {
 625		setWindowFilePath(context->fname);
 626		appendMRU(context->fname);
 627	}
 628	updateTitle();
 629	attachWidget(m_display);
 630
 631#ifndef Q_OS_MAC
 632	if (isFullScreen()) {
 633		menuBar()->hide();
 634	}
 635#endif
 636
 637	m_hitUnimplementedBiosCall = false;
 638	m_fpsTimer.start();
 639}
 640
 641void Window::gameStopped() {
 642	foreach (QAction* action, m_gameActions) {
 643		action->setDisabled(true);
 644	}
 645	setWindowFilePath(QString());
 646	updateTitle();
 647	detachWidget(m_display);
 648	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 649	m_screenWidget->setPixmap(m_logo);
 650	m_screenWidget->unsetCursor();
 651
 652	m_fpsTimer.stop();
 653}
 654
 655void Window::gameCrashed(const QString& errorMessage) {
 656	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 657	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 658	                                     QMessageBox::Ok, this, Qt::Sheet);
 659	crash->setAttribute(Qt::WA_DeleteOnClose);
 660	crash->show();
 661}
 662
 663void Window::gameFailed() {
 664	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 665	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 666	                                    QMessageBox::Ok, this, Qt::Sheet);
 667	fail->setAttribute(Qt::WA_DeleteOnClose);
 668	fail->show();
 669}
 670
 671void Window::unimplementedBiosCall(int call) {
 672	if (m_hitUnimplementedBiosCall) {
 673		return;
 674	}
 675	m_hitUnimplementedBiosCall = true;
 676
 677	QMessageBox* fail = new QMessageBox(
 678	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 679	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 680	    QMessageBox::Ok, this, Qt::Sheet);
 681	fail->setAttribute(Qt::WA_DeleteOnClose);
 682	fail->show();
 683}
 684
 685void Window::tryMakePortable() {
 686	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 687	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 688	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 689	confirm->setAttribute(Qt::WA_DeleteOnClose);
 690	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 691	confirm->show();
 692}
 693
 694void Window::mustRestart() {
 695	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 696	                                      tr("Some changes will not take effect until the emulator is restarted."),
 697	                                      QMessageBox::Ok, this, Qt::Sheet);
 698	dialog->setAttribute(Qt::WA_DeleteOnClose);
 699	dialog->show();
 700}
 701
 702void Window::recordFrame() {
 703	m_frameList.append(QDateTime::currentDateTime());
 704	while (m_frameList.count() > FRAME_LIST_SIZE) {
 705		m_frameList.removeFirst();
 706	}
 707}
 708
 709void Window::showFPS() {
 710	if (m_frameList.isEmpty()) {
 711		updateTitle();
 712		return;
 713	}
 714	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 715	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 716	fps = round(fps) / 10.f;
 717	updateTitle(fps);
 718}
 719
 720void Window::updateTitle(float fps) {
 721	QString title;
 722
 723	m_controller->threadInterrupt();
 724	if (m_controller->isLoaded()) {
 725		const NoIntroDB* db = GBAApp::app()->gameDB();
 726		NoIntroGame game;
 727		if (db && NoIntroDBLookupGameByCRC(db, m_controller->thread()->gba->romCrc32, &game)) {
 728			title = QLatin1String(game.name);
 729		} else {
 730			char gameTitle[13] = { '\0' };
 731			GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
 732			title = gameTitle;
 733		}
 734	}
 735	MultiplayerController* multiplayer = m_controller->multiplayerController();
 736	if (multiplayer && multiplayer->attached() > 1) {
 737		title += tr(" -  Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
 738	}
 739	m_controller->threadContinue();
 740	if (title.isNull()) {
 741		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 742	} else if (isnan(fps)) {
 743		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 744	} else {
 745		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 746	}
 747}
 748
 749void Window::openStateWindow(LoadSave ls) {
 750	if (m_stateWindow) {
 751		return;
 752	}
 753	MultiplayerController* multiplayer = m_controller->multiplayerController();
 754	if (multiplayer && multiplayer->attached() > 1) {
 755		return;
 756	}
 757	bool wasPaused = m_controller->isPaused();
 758	m_stateWindow = new LoadSaveState(m_controller);
 759	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 760	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
 761	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 762		detachWidget(m_stateWindow);
 763		m_stateWindow = nullptr;
 764		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 765	});
 766	if (!wasPaused) {
 767		m_controller->setPaused(true);
 768		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 769	}
 770	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 771	m_stateWindow->setMode(ls);
 772	attachWidget(m_stateWindow);
 773}
 774
 775void Window::setupMenu(QMenuBar* menubar) {
 776	menubar->clear();
 777	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 778	m_shortcutController->addMenu(fileMenu);
 779	installEventFilter(m_shortcutController);
 780	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 781	                    "loadROM");
 782	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 783	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 784	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 785
 786	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 787
 788	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 789	connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
 790	m_gameActions.append(romInfo);
 791	addControlledAction(fileMenu, romInfo, "romInfo");
 792
 793	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 794
 795	fileMenu->addSeparator();
 796
 797	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 798
 799	fileMenu->addSeparator();
 800
 801	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 802	loadState->setShortcut(tr("F10"));
 803	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 804	m_gameActions.append(loadState);
 805	m_nonMpActions.append(loadState);
 806	addControlledAction(fileMenu, loadState, "loadState");
 807
 808	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 809	saveState->setShortcut(tr("Shift+F10"));
 810	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 811	m_gameActions.append(saveState);
 812	m_nonMpActions.append(saveState);
 813	addControlledAction(fileMenu, saveState, "saveState");
 814
 815	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 816	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 817	m_shortcutController->addMenu(quickLoadMenu);
 818	m_shortcutController->addMenu(quickSaveMenu);
 819
 820	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 821	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 822	m_gameActions.append(quickLoad);
 823	m_nonMpActions.append(quickLoad);
 824	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 825
 826	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 827	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 828	m_gameActions.append(quickSave);
 829	m_nonMpActions.append(quickSave);
 830	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 831
 832	quickLoadMenu->addSeparator();
 833	quickSaveMenu->addSeparator();
 834
 835	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 836	undoLoadState->setShortcut(tr("F11"));
 837	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 838	m_gameActions.append(undoLoadState);
 839	m_nonMpActions.append(undoLoadState);
 840	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 841
 842	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 843	undoSaveState->setShortcut(tr("Shift+F11"));
 844	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 845	m_gameActions.append(undoSaveState);
 846	m_nonMpActions.append(undoSaveState);
 847	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 848
 849	quickLoadMenu->addSeparator();
 850	quickSaveMenu->addSeparator();
 851
 852	int i;
 853	for (i = 1; i < 10; ++i) {
 854		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 855		quickLoad->setShortcut(tr("F%1").arg(i));
 856		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 857		m_gameActions.append(quickLoad);
 858		m_nonMpActions.append(quickLoad);
 859		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 860
 861		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 862		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 863		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 864		m_gameActions.append(quickSave);
 865		m_nonMpActions.append(quickSave);
 866		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 867	}
 868
 869	fileMenu->addSeparator();
 870	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
 871	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
 872	m_gameActions.append(importShark);
 873	addControlledAction(fileMenu, importShark, "importShark");
 874
 875	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
 876	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
 877	m_gameActions.append(exportShark);
 878	addControlledAction(fileMenu, exportShark, "exportShark");
 879
 880	fileMenu->addSeparator();
 881	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
 882	connect(multiWindow, &QAction::triggered, [this]() {
 883		GBAApp::app()->newWindow();
 884	});
 885	addControlledAction(fileMenu, multiWindow, "multiWindow");
 886
 887#ifndef Q_OS_MAC
 888	fileMenu->addSeparator();
 889#endif
 890
 891	QAction* about = new QAction(tr("About"), fileMenu);
 892	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
 893	fileMenu->addAction(about);
 894
 895#ifndef Q_OS_MAC
 896	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
 897#endif
 898
 899	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
 900	m_shortcutController->addMenu(emulationMenu);
 901	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
 902	reset->setShortcut(tr("Ctrl+R"));
 903	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
 904	m_gameActions.append(reset);
 905	addControlledAction(emulationMenu, reset, "reset");
 906
 907	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
 908	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
 909	m_gameActions.append(shutdown);
 910	addControlledAction(emulationMenu, shutdown, "shutdown");
 911
 912	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
 913	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
 914	m_gameActions.append(yank);
 915	addControlledAction(emulationMenu, yank, "yank");
 916	emulationMenu->addSeparator();
 917
 918	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
 919	pause->setChecked(false);
 920	pause->setCheckable(true);
 921	pause->setShortcut(tr("Ctrl+P"));
 922	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
 923	connect(m_controller, &GameController::gamePaused, [this, pause]() {
 924		pause->setChecked(true);
 925	});
 926	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
 927	m_gameActions.append(pause);
 928	addControlledAction(emulationMenu, pause, "pause");
 929
 930	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
 931	frameAdvance->setShortcut(tr("Ctrl+N"));
 932	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
 933	m_gameActions.append(frameAdvance);
 934	m_nonMpActions.append(frameAdvance);
 935	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
 936
 937	emulationMenu->addSeparator();
 938
 939	m_shortcutController->addFunctions(emulationMenu, [this]() {
 940		m_controller->setTurbo(true, false);
 941	}, [this]() {
 942		m_controller->setTurbo(false, false);
 943	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
 944
 945	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
 946	turbo->setCheckable(true);
 947	turbo->setChecked(false);
 948	turbo->setShortcut(tr("Shift+Tab"));
 949	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
 950	addControlledAction(emulationMenu, turbo, "fastForward");
 951
 952	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
 953	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
 954	ffspeed->connect([this](const QVariant& value) {
 955		m_controller->setTurboSpeed(value.toFloat());
 956	}, this);
 957	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
 958	ffspeed->setValue(QVariant(-1.0f));
 959	ffspeedMenu->addSeparator();
 960	for (i = 2; i < 11; ++i) {
 961		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
 962	}
 963	m_config->updateOption("fastForwardRatio");
 964
 965	m_shortcutController->addFunctions(emulationMenu, [this]() {
 966		m_controller->startRewinding();
 967	}, [this]() {
 968		m_controller->stopRewinding();
 969	}, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
 970
 971	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
 972	rewind->setShortcut(tr("`"));
 973	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
 974	m_gameActions.append(rewind);
 975	m_nonMpActions.append(rewind);
 976	addControlledAction(emulationMenu, rewind, "rewind");
 977
 978	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
 979	frameRewind->setShortcut(tr("Ctrl+B"));
 980	connect(frameRewind, &QAction::triggered, [this] () {
 981		m_controller->rewind(1);
 982	});
 983	m_gameActions.append(frameRewind);
 984	m_nonMpActions.append(frameRewind);
 985	addControlledAction(emulationMenu, frameRewind, "frameRewind");
 986
 987	ConfigOption* videoSync = m_config->addOption("videoSync");
 988	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
 989	videoSync->connect([this](const QVariant& value) {
 990		m_controller->setVideoSync(value.toBool());
 991	}, this);
 992	m_config->updateOption("videoSync");
 993
 994	ConfigOption* audioSync = m_config->addOption("audioSync");
 995	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
 996	audioSync->connect([this](const QVariant& value) {
 997		m_controller->setAudioSync(value.toBool());
 998	}, this);
 999	m_config->updateOption("audioSync");
1000
1001	emulationMenu->addSeparator();
1002
1003	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1004	m_shortcutController->addMenu(solarMenu);
1005	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1006	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1007	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1008
1009	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1010	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1011	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1012
1013	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1014	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1015	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1016
1017	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1018	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1019	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1020
1021	solarMenu->addSeparator();
1022	for (int i = 0; i <= 10; ++i) {
1023		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1024		connect(setSolar, &QAction::triggered, [this, i]() {
1025			m_controller->setLuminanceLevel(i);
1026		});
1027		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1028	}
1029
1030	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1031	m_shortcutController->addMenu(avMenu);
1032	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1033	m_shortcutController->addMenu(frameMenu, avMenu);
1034	for (int i = 1; i <= 6; ++i) {
1035		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1036		setSize->setCheckable(true);
1037		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1038			showNormal();
1039			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
1040			bool enableSignals = setSize->blockSignals(true);
1041			setSize->setChecked(true);
1042			setSize->blockSignals(enableSignals);
1043		});
1044		m_frameSizes[i] = setSize;
1045		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1046	}
1047	QKeySequence fullscreenKeys;
1048#ifdef Q_OS_WIN
1049	fullscreenKeys = QKeySequence("Alt+Return");
1050#else
1051	fullscreenKeys = QKeySequence("Ctrl+F");
1052#endif
1053	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1054
1055	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1056	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1057	lockAspectRatio->connect([this](const QVariant& value) {
1058		m_display->lockAspectRatio(value.toBool());
1059	}, this);
1060	m_config->updateOption("lockAspectRatio");
1061
1062	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1063	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1064	resampleVideo->connect([this](const QVariant& value) {
1065		m_display->filter(value.toBool());
1066	}, this);
1067	m_config->updateOption("resampleVideo");
1068
1069	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1070	ConfigOption* skip = m_config->addOption("frameskip");
1071	skip->connect([this](const QVariant& value) {
1072		m_controller->setFrameskip(value.toInt());
1073	}, this);
1074	for (int i = 0; i <= 10; ++i) {
1075		skip->addValue(QString::number(i), i, skipMenu);
1076	}
1077	m_config->updateOption("frameskip");
1078
1079	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1080	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1081	if (!m_display->supportsShaders()) {
1082		shaderView->setEnabled(false);
1083	}
1084	addControlledAction(avMenu, shaderView, "shaderSelector");
1085
1086	avMenu->addSeparator();
1087
1088	ConfigOption* mute = m_config->addOption("mute");
1089	mute->addBoolean(tr("Mute"), avMenu);
1090	mute->connect([this](const QVariant& value) {
1091		m_controller->setMute(value.toBool());
1092	}, this);
1093	m_config->updateOption("mute");
1094
1095	QMenu* target = avMenu->addMenu(tr("FPS target"));
1096	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1097	fpsTargetOption->connect([this](const QVariant& value) {
1098		emit fpsTargetChanged(value.toFloat());
1099	}, this);
1100	fpsTargetOption->addValue(tr("15"), 15, target);
1101	fpsTargetOption->addValue(tr("30"), 30, target);
1102	fpsTargetOption->addValue(tr("45"), 45, target);
1103	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1104	fpsTargetOption->addValue(tr("60"), 60, target);
1105	fpsTargetOption->addValue(tr("90"), 90, target);
1106	fpsTargetOption->addValue(tr("120"), 120, target);
1107	fpsTargetOption->addValue(tr("240"), 240, target);
1108	m_config->updateOption("fpsTarget");
1109
1110#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1111	avMenu->addSeparator();
1112#endif
1113
1114#ifdef USE_PNG
1115	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1116	screenshot->setShortcut(tr("F12"));
1117	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1118	m_gameActions.append(screenshot);
1119	addControlledAction(avMenu, screenshot, "screenshot");
1120#endif
1121
1122#ifdef USE_FFMPEG
1123	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1124	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1125	addControlledAction(avMenu, recordOutput, "recordOutput");
1126#endif
1127
1128#ifdef USE_MAGICK
1129	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1130	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1131	addControlledAction(avMenu, recordGIF, "recordGIF");
1132#endif
1133
1134	avMenu->addSeparator();
1135	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1136
1137	for (int i = 0; i < 4; ++i) {
1138		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1139		enableBg->setCheckable(true);
1140		enableBg->setChecked(true);
1141		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1142		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1143	}
1144
1145	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1146	enableObj->setCheckable(true);
1147	enableObj->setChecked(true);
1148	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1149	addControlledAction(videoLayers, enableObj, "enableOBJ");
1150
1151	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1152
1153	for (int i = 0; i < 4; ++i) {
1154		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1155		enableCh->setCheckable(true);
1156		enableCh->setChecked(true);
1157		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1158		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1159	}
1160
1161	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1162	enableChA->setCheckable(true);
1163	enableChA->setChecked(true);
1164	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1165	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1166
1167	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1168	enableChB->setCheckable(true);
1169	enableChB->setChecked(true);
1170	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1171	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1172
1173	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1174	m_shortcutController->addMenu(toolsMenu);
1175	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1176	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1177	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1178
1179	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1180	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1181	addControlledAction(toolsMenu, overrides, "overrideWindow");
1182
1183	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1184	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1185	addControlledAction(toolsMenu, sensors, "sensorWindow");
1186
1187	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1188	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1189	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1190
1191#ifdef USE_GDB_STUB
1192	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1193	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1194	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1195#endif
1196
1197	QAction* updateDat = new QAction(tr("Update game database..."), toolsMenu);
1198	connect(updateDat, SIGNAL(triggered()), this, SLOT(openDatDownloadWindow()));
1199	addControlledAction(toolsMenu, updateDat, "updateDat");
1200
1201	toolsMenu->addSeparator();
1202	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1203	                    "settings");
1204	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1205	                    "shortcuts");
1206
1207	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1208	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1209	addControlledAction(toolsMenu, keymap, "remapKeyboard");
1210
1211#ifdef BUILD_SDL
1212	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1213	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1214	addControlledAction(toolsMenu, gamepad, "remapGamepad");
1215#endif
1216
1217	toolsMenu->addSeparator();
1218
1219	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1220	connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1221	m_gameActions.append(paletteView);
1222	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1223
1224	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1225	connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1226	m_gameActions.append(memoryView);
1227	addControlledAction(toolsMenu, memoryView, "memoryView");
1228
1229	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1230	connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1231	m_gameActions.append(ioViewer);
1232	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1233
1234	ConfigOption* skipBios = m_config->addOption("skipBios");
1235	skipBios->connect([this](const QVariant& value) {
1236		m_controller->setSkipBIOS(value.toBool());
1237	}, this);
1238
1239	ConfigOption* useBios = m_config->addOption("useBios");
1240	useBios->connect([this](const QVariant& value) {
1241		m_controller->setUseBIOS(value.toBool());
1242	}, this);
1243
1244	ConfigOption* buffers = m_config->addOption("audioBuffers");
1245	buffers->connect([this](const QVariant& value) {
1246		emit audioBufferSamplesChanged(value.toInt());
1247	}, this);
1248
1249	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1250	sampleRate->connect([this](const QVariant& value) {
1251		emit sampleRateChanged(value.toUInt());
1252	}, this);
1253
1254	ConfigOption* volume = m_config->addOption("volume");
1255	volume->connect([this](const QVariant& value) {
1256		m_controller->setVolume(value.toInt());
1257	}, this);
1258
1259	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1260	rewindEnable->connect([this](const QVariant& value) {
1261		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1262	}, this);
1263
1264	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1265	rewindBufferCapacity->connect([this](const QVariant& value) {
1266		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1267	}, this);
1268
1269	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1270	rewindBufferInterval->connect([this](const QVariant& value) {
1271		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1272	}, this);
1273
1274	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1275	allowOpposingDirections->connect([this](const QVariant& value) {
1276		m_inputController.setAllowOpposing(value.toBool());
1277	}, this);
1278
1279	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1280	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1281	exitFullScreen->setShortcut(QKeySequence("Esc"));
1282	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1283
1284	foreach (QAction* action, m_gameActions) {
1285		action->setDisabled(true);
1286	}
1287}
1288
1289void Window::attachWidget(QWidget* widget) {
1290	m_screenWidget->layout()->addWidget(widget);
1291	m_screenWidget->unsetCursor();
1292	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1293}
1294
1295void Window::detachWidget(QWidget* widget) {
1296	m_screenWidget->layout()->removeWidget(widget);
1297}
1298
1299void Window::appendMRU(const QString& fname) {
1300	int index = m_mruFiles.indexOf(fname);
1301	if (index >= 0) {
1302		m_mruFiles.removeAt(index);
1303	}
1304	m_mruFiles.prepend(fname);
1305	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1306		m_mruFiles.removeLast();
1307	}
1308	updateMRU();
1309}
1310
1311void Window::updateMRU() {
1312	if (!m_mruMenu) {
1313		return;
1314	}
1315	m_mruMenu->clear();
1316	int i = 0;
1317	for (const QString& file : m_mruFiles) {
1318		QAction* item = new QAction(file, m_mruMenu);
1319		item->setShortcut(QString("Ctrl+%1").arg(i));
1320		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1321		m_mruMenu->addAction(item);
1322		++i;
1323	}
1324	m_config->setMRU(m_mruFiles);
1325	m_config->write();
1326	m_mruMenu->setEnabled(i > 0);
1327}
1328
1329QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1330	addHiddenAction(menu, action, name);
1331	menu->addAction(action);
1332	return action;
1333}
1334
1335QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1336	m_shortcutController->addAction(menu, action, name);
1337	action->setShortcutContext(Qt::WidgetShortcut);
1338	addAction(action);
1339	return action;
1340}
1341
1342WindowBackground::WindowBackground(QWidget* parent)
1343	: QLabel(parent)
1344{
1345	setLayout(new QStackedLayout());
1346	layout()->setContentsMargins(0, 0, 0, 0);
1347	setAlignment(Qt::AlignCenter);
1348}
1349
1350void WindowBackground::setSizeHint(const QSize& hint) {
1351	m_sizeHint = hint;
1352}
1353
1354QSize WindowBackground::sizeHint() const {
1355	return m_sizeHint;
1356}
1357
1358void WindowBackground::setLockAspectRatio(int width, int height) {
1359	m_aspectWidth = width;
1360	m_aspectHeight = height;
1361}
1362
1363void WindowBackground::paintEvent(QPaintEvent*) {
1364	const QPixmap* logo = pixmap();
1365	if (!logo) {
1366		return;
1367	}
1368	QPainter painter(this);
1369	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1370	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1371	QSize s = size();
1372	QSize ds = s;
1373	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1374		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1375	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1376		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1377	}
1378	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1379	QRect full(origin, ds);
1380	painter.drawPixmap(full, *logo);
1381}