all repos — mgba @ ccd6034ba115f470cd27edea5ded58365cd44734

mGBA Game Boy Advance Emulator

src/gba/renderers/video-software.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gba/renderers/software-private.h"
  7
  8#include <mgba/core/tile-cache.h>
  9#include <mgba/internal/arm/macros.h>
 10#include <mgba/internal/gba/io.h>
 11
 12#include <mgba-util/arm-algo.h>
 13#include <mgba-util/memory.h>
 14
 15static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer);
 16static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer);
 17static void GBAVideoSoftwareRendererReset(struct GBAVideoRenderer* renderer);
 18static void GBAVideoSoftwareRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address);
 19static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam);
 20static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
 21static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
 22static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y);
 23static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer);
 24static void GBAVideoSoftwareRendererGetPixels(struct GBAVideoRenderer* renderer, size_t* stride, const void** pixels);
 25static void GBAVideoSoftwareRendererPutPixels(struct GBAVideoRenderer* renderer, size_t stride, const void* pixels);
 26
 27static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer);
 28static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value);
 29static void GBAVideoSoftwareRendererWriteBGPA(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 30static void GBAVideoSoftwareRendererWriteBGPB(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 31static void GBAVideoSoftwareRendererWriteBGPC(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 32static void GBAVideoSoftwareRendererWriteBGPD(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 33static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 34static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 35static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 36static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 37static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value);
 38
 39static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer);
 40static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y);
 41
 42static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer);
 43
 44static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win, int y);
 45static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win);
 46
 47void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) {
 48	renderer->d.init = GBAVideoSoftwareRendererInit;
 49	renderer->d.reset = GBAVideoSoftwareRendererReset;
 50	renderer->d.deinit = GBAVideoSoftwareRendererDeinit;
 51	renderer->d.writeVideoRegister = GBAVideoSoftwareRendererWriteVideoRegister;
 52	renderer->d.writeVRAM = GBAVideoSoftwareRendererWriteVRAM;
 53	renderer->d.writeOAM = GBAVideoSoftwareRendererWriteOAM;
 54	renderer->d.writePalette = GBAVideoSoftwareRendererWritePalette;
 55	renderer->d.drawScanline = GBAVideoSoftwareRendererDrawScanline;
 56	renderer->d.finishFrame = GBAVideoSoftwareRendererFinishFrame;
 57	renderer->d.getPixels = GBAVideoSoftwareRendererGetPixels;
 58	renderer->d.putPixels = GBAVideoSoftwareRendererPutPixels;
 59
 60	renderer->d.disableBG[0] = false;
 61	renderer->d.disableBG[1] = false;
 62	renderer->d.disableBG[2] = false;
 63	renderer->d.disableBG[3] = false;
 64	renderer->d.disableOBJ = false;
 65
 66	renderer->temporaryBuffer = 0;
 67}
 68
 69static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer) {
 70	GBAVideoSoftwareRendererReset(renderer);
 71
 72	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 73
 74	int y;
 75	for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
 76		color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
 77		int x;
 78		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
 79			row[x] = GBA_COLOR_WHITE;
 80		}
 81	}
 82}
 83
 84static void GBAVideoSoftwareRendererReset(struct GBAVideoRenderer* renderer) {
 85	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 86	int i;
 87
 88	softwareRenderer->dispcnt = 0x0080;
 89
 90	softwareRenderer->target1Obj = 0;
 91	softwareRenderer->target1Bd = 0;
 92	softwareRenderer->target2Obj = 0;
 93	softwareRenderer->target2Bd = 0;
 94	softwareRenderer->blendEffect = BLEND_NONE;
 95	for (i = 0; i < 1024; i += 2) {
 96		uint16_t entry;
 97		LOAD_16(entry, i, softwareRenderer->d.palette);
 98		GBAVideoSoftwareRendererWritePalette(renderer, i, entry);
 99	}
100	softwareRenderer->blendDirty = false;
101	_updatePalettes(softwareRenderer);
102
103	softwareRenderer->blda = 0;
104	softwareRenderer->bldb = 0;
105	softwareRenderer->bldy = 0;
106
107	softwareRenderer->winN[0] = (struct WindowN) { .control = { .priority = 0 } };
108	softwareRenderer->winN[1] = (struct WindowN) { .control = { .priority = 1 } };
109	softwareRenderer->objwin = (struct WindowControl) { .priority = 2 };
110	softwareRenderer->winout = (struct WindowControl) { .priority = 3 };
111	softwareRenderer->oamMax = 0;
112
113	softwareRenderer->mosaic = 0;
114
115	for (i = 0; i < 4; ++i) {
116		struct GBAVideoSoftwareBackground* bg = &softwareRenderer->bg[i];
117		bg->index = i;
118		bg->enabled = 0;
119		bg->priority = 0;
120		bg->charBase = 0;
121		bg->mosaic = 0;
122		bg->multipalette = 0;
123		bg->screenBase = 0;
124		bg->overflow = 0;
125		bg->size = 0;
126		bg->target1 = 0;
127		bg->target2 = 0;
128		bg->x = 0;
129		bg->y = 0;
130		bg->refx = 0;
131		bg->refy = 0;
132		bg->dx = 256;
133		bg->dmx = 0;
134		bg->dy = 0;
135		bg->dmy = 256;
136		bg->sx = 0;
137		bg->sy = 0;
138	}
139}
140
141static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer) {
142	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
143	UNUSED(softwareRenderer);
144}
145
146static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
147	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
148	switch (address) {
149	case REG_DISPCNT:
150		value &= 0xFFF7;
151		softwareRenderer->dispcnt = value;
152		GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
153		break;
154	case REG_BG0CNT:
155		value &= 0xDFFF;
156		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[0], value);
157		break;
158	case REG_BG1CNT:
159		value &= 0xDFFF;
160		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[1], value);
161		break;
162	case REG_BG2CNT:
163		value &= 0xFFFF;
164		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[2], value);
165		break;
166	case REG_BG3CNT:
167		value &= 0xFFFF;
168		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[3], value);
169		break;
170	case REG_BG0HOFS:
171		value &= 0x01FF;
172		softwareRenderer->bg[0].x = value;
173		break;
174	case REG_BG0VOFS:
175		value &= 0x01FF;
176		softwareRenderer->bg[0].y = value;
177		break;
178	case REG_BG1HOFS:
179		value &= 0x01FF;
180		softwareRenderer->bg[1].x = value;
181		break;
182	case REG_BG1VOFS:
183		value &= 0x01FF;
184		softwareRenderer->bg[1].y = value;
185		break;
186	case REG_BG2HOFS:
187		value &= 0x01FF;
188		softwareRenderer->bg[2].x = value;
189		break;
190	case REG_BG2VOFS:
191		value &= 0x01FF;
192		softwareRenderer->bg[2].y = value;
193		break;
194	case REG_BG3HOFS:
195		value &= 0x01FF;
196		softwareRenderer->bg[3].x = value;
197		break;
198	case REG_BG3VOFS:
199		value &= 0x01FF;
200		softwareRenderer->bg[3].y = value;
201		break;
202	case REG_BG2PA:
203		GBAVideoSoftwareRendererWriteBGPA(&softwareRenderer->bg[2], value);
204		break;
205	case REG_BG2PB:
206		GBAVideoSoftwareRendererWriteBGPB(&softwareRenderer->bg[2], value);
207		break;
208	case REG_BG2PC:
209		GBAVideoSoftwareRendererWriteBGPC(&softwareRenderer->bg[2], value);
210		break;
211	case REG_BG2PD:
212		GBAVideoSoftwareRendererWriteBGPD(&softwareRenderer->bg[2], value);
213		break;
214	case REG_BG2X_LO:
215		GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[2], value);
216		break;
217	case REG_BG2X_HI:
218		GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[2], value);
219		break;
220	case REG_BG2Y_LO:
221		GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[2], value);
222		break;
223	case REG_BG2Y_HI:
224		GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[2], value);
225		break;
226	case REG_BG3PA:
227		GBAVideoSoftwareRendererWriteBGPA(&softwareRenderer->bg[3], value);
228		break;
229	case REG_BG3PB:
230		GBAVideoSoftwareRendererWriteBGPB(&softwareRenderer->bg[3], value);
231		break;
232	case REG_BG3PC:
233		GBAVideoSoftwareRendererWriteBGPC(&softwareRenderer->bg[3], value);
234		break;
235	case REG_BG3PD:
236		GBAVideoSoftwareRendererWriteBGPD(&softwareRenderer->bg[3], value);
237		break;
238	case REG_BG3X_LO:
239		GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[3], value);
240		break;
241	case REG_BG3X_HI:
242		GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[3], value);
243		break;
244	case REG_BG3Y_LO:
245		GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[3], value);
246		break;
247	case REG_BG3Y_HI:
248		GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[3], value);
249		break;
250	case REG_BLDCNT:
251		GBAVideoSoftwareRendererWriteBLDCNT(softwareRenderer, value);
252		value &= 0x3FFF;
253		break;
254	case REG_BLDALPHA:
255		softwareRenderer->blda = value & 0x1F;
256		if (softwareRenderer->blda > 0x10) {
257			softwareRenderer->blda = 0x10;
258		}
259		softwareRenderer->bldb = (value >> 8) & 0x1F;
260		if (softwareRenderer->bldb > 0x10) {
261			softwareRenderer->bldb = 0x10;
262		}
263		value &= 0x1F1F;
264		break;
265	case REG_BLDY:
266		value &= 0x1F;
267		if (value > 0x10) {
268			value = 0x10;
269		}
270		if (softwareRenderer->bldy != value) {
271			softwareRenderer->bldy = value;
272			softwareRenderer->blendDirty = true;
273		}
274		break;
275	case REG_WIN0H:
276		softwareRenderer->winN[0].h.end = value;
277		softwareRenderer->winN[0].h.start = value >> 8;
278		if (softwareRenderer->winN[0].h.start > VIDEO_HORIZONTAL_PIXELS && softwareRenderer->winN[0].h.start > softwareRenderer->winN[0].h.end) {
279			softwareRenderer->winN[0].h.start = 0;
280		}
281		if (softwareRenderer->winN[0].h.end > VIDEO_HORIZONTAL_PIXELS) {
282			softwareRenderer->winN[0].h.end = VIDEO_HORIZONTAL_PIXELS;
283			if (softwareRenderer->winN[0].h.start > VIDEO_HORIZONTAL_PIXELS) {
284				softwareRenderer->winN[0].h.start = VIDEO_HORIZONTAL_PIXELS;
285			}
286		}
287		break;
288	case REG_WIN1H:
289		softwareRenderer->winN[1].h.end = value;
290		softwareRenderer->winN[1].h.start = value >> 8;
291		if (softwareRenderer->winN[1].h.start > VIDEO_HORIZONTAL_PIXELS && softwareRenderer->winN[1].h.start > softwareRenderer->winN[1].h.end) {
292			softwareRenderer->winN[1].h.start = 0;
293		}
294		if (softwareRenderer->winN[1].h.end > VIDEO_HORIZONTAL_PIXELS) {
295			softwareRenderer->winN[1].h.end = VIDEO_HORIZONTAL_PIXELS;
296			if (softwareRenderer->winN[1].h.start > VIDEO_HORIZONTAL_PIXELS) {
297				softwareRenderer->winN[1].h.start = VIDEO_HORIZONTAL_PIXELS;
298			}
299		}
300		break;
301	case REG_WIN0V:
302		softwareRenderer->winN[0].v.end = value;
303		softwareRenderer->winN[0].v.start = value >> 8;
304		if (softwareRenderer->winN[0].v.start > VIDEO_VERTICAL_PIXELS && softwareRenderer->winN[0].v.start > softwareRenderer->winN[0].v.end) {
305			softwareRenderer->winN[0].v.start = 0;
306		}
307		if (softwareRenderer->winN[0].v.end > VIDEO_VERTICAL_PIXELS) {
308			softwareRenderer->winN[0].v.end = VIDEO_VERTICAL_PIXELS;
309			if (softwareRenderer->winN[0].v.start > VIDEO_VERTICAL_PIXELS) {
310				softwareRenderer->winN[0].v.start = VIDEO_VERTICAL_PIXELS;
311			}
312		}
313		break;
314	case REG_WIN1V:
315		softwareRenderer->winN[1].v.end = value;
316		softwareRenderer->winN[1].v.start = value >> 8;
317		if (softwareRenderer->winN[1].v.start > VIDEO_VERTICAL_PIXELS && softwareRenderer->winN[1].v.start > softwareRenderer->winN[1].v.end) {
318			softwareRenderer->winN[1].v.start = 0;
319		}
320		if (softwareRenderer->winN[1].v.end > VIDEO_VERTICAL_PIXELS) {
321			softwareRenderer->winN[1].v.end = VIDEO_VERTICAL_PIXELS;
322			if (softwareRenderer->winN[1].v.start > VIDEO_VERTICAL_PIXELS) {
323				softwareRenderer->winN[1].v.start = VIDEO_VERTICAL_PIXELS;
324			}
325		}
326		break;
327	case REG_WININ:
328		value &= 0x3F3F;
329		softwareRenderer->winN[0].control.packed = value;
330		softwareRenderer->winN[1].control.packed = value >> 8;
331		break;
332	case REG_WINOUT:
333		value &= 0x3F3F;
334		softwareRenderer->winout.packed = value;
335		softwareRenderer->objwin.packed = value >> 8;
336		break;
337	case REG_MOSAIC:
338		softwareRenderer->mosaic = value;
339		break;
340	case REG_GREENSWP:
341		mLOG(GBA_VIDEO, STUB, "Stub video register write: 0x%03X", address);
342		break;
343	default:
344		mLOG(GBA_VIDEO, GAME_ERROR, "Invalid video register: 0x%03X", address);
345	}
346	return value;
347}
348
349static void GBAVideoSoftwareRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address) {
350	if (renderer->cache) {
351		mTileCacheWriteVRAM(renderer->cache, address);
352	}
353}
354
355static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam) {
356	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
357	softwareRenderer->oamDirty = 1;
358	UNUSED(oam);
359}
360
361static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
362	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
363#ifdef COLOR_16_BIT
364#ifdef COLOR_5_6_5
365	unsigned color = 0;
366	color |= (value & 0x001F) << 11;
367	color |= (value & 0x03E0) << 1;
368	color |= (value & 0x7C00) >> 10;
369#else
370	unsigned color = value;
371#endif
372#else
373	unsigned color = 0;
374	color |= (value << 3) & 0xF8;
375	color |= (value << 6) & 0xF800;
376	color |= (value << 9) & 0xF80000;
377	color |= (color >> 5) & 0x070707;
378#endif
379	softwareRenderer->normalPalette[address >> 1] = color;
380	if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
381		softwareRenderer->variantPalette[address >> 1] = _brighten(color, softwareRenderer->bldy);
382	} else if (softwareRenderer->blendEffect == BLEND_DARKEN) {
383		softwareRenderer->variantPalette[address >> 1] = _darken(color, softwareRenderer->bldy);
384	}
385	if (renderer->cache) {
386		mTileCacheWritePalette(renderer->cache, address);
387	}
388}
389
390static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win, int y) {
391	if (win->v.end >= win->v.start) {
392		if (y >= win->v.end) {
393			return;
394		}
395		if (y < win->v.start) {
396			return;
397		}
398	} else if (y >= win->v.end && y < win->v.start) {
399		return;
400	}
401	if (win->h.end > VIDEO_HORIZONTAL_PIXELS || win->h.end < win->h.start) {
402		struct WindowN splits[2] = { *win, *win };
403		splits[0].h.start = 0;
404		splits[1].h.end = VIDEO_HORIZONTAL_PIXELS;
405		_breakWindowInner(softwareRenderer, &splits[0]);
406		_breakWindowInner(softwareRenderer, &splits[1]);
407	} else {
408		_breakWindowInner(softwareRenderer, win);
409	}
410}
411
412static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win) {
413	int activeWindow;
414	int startX = 0;
415	if (win->h.end > 0) {
416		for (activeWindow = 0; activeWindow < softwareRenderer->nWindows; ++activeWindow) {
417			if (win->h.start < softwareRenderer->windows[activeWindow].endX) {
418				// Insert a window before the end of the active window
419				struct Window oldWindow = softwareRenderer->windows[activeWindow];
420				if (win->h.start > startX) {
421					// And after the start of the active window
422					int nextWindow = softwareRenderer->nWindows;
423					++softwareRenderer->nWindows;
424					for (; nextWindow > activeWindow; --nextWindow) {
425						softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
426					}
427					softwareRenderer->windows[activeWindow].endX = win->h.start;
428					++activeWindow;
429				}
430				softwareRenderer->windows[activeWindow].control = win->control;
431				softwareRenderer->windows[activeWindow].endX = win->h.end;
432				if (win->h.end >= oldWindow.endX) {
433					// Trim off extra windows we've overwritten
434					for (++activeWindow; softwareRenderer->nWindows > activeWindow + 1 && win->h.end >= softwareRenderer->windows[activeWindow].endX; ++activeWindow) {
435						if (VIDEO_CHECKS && activeWindow >= MAX_WINDOW) {
436							mLOG(GBA_VIDEO, FATAL, "Out of bounds window write will occur");
437							return;
438						}
439						softwareRenderer->windows[activeWindow] = softwareRenderer->windows[activeWindow + 1];
440						--softwareRenderer->nWindows;
441					}
442				} else {
443					++activeWindow;
444					int nextWindow = softwareRenderer->nWindows;
445					++softwareRenderer->nWindows;
446					for (; nextWindow > activeWindow; --nextWindow) {
447						softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
448					}
449					softwareRenderer->windows[activeWindow] = oldWindow;
450				}
451				break;
452			}
453			startX = softwareRenderer->windows[activeWindow].endX;
454		}
455	}
456#ifdef DEBUG
457	if (softwareRenderer->nWindows > MAX_WINDOW) {
458		mLOG(GBA_VIDEO, FATAL, "Out of bounds window write occurred!");
459	}
460#endif
461}
462
463static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer) {
464	int i;
465	int oamMax = 0;
466	for (i = 0; i < 128; ++i) {
467		struct GBAObj obj;
468		LOAD_16(obj.a, 0, &renderer->d.oam->obj[i].a);
469		LOAD_16(obj.b, 0, &renderer->d.oam->obj[i].b);
470		LOAD_16(obj.c, 0, &renderer->d.oam->obj[i].c);
471		if (GBAObjAttributesAIsTransformed(obj.a) || !GBAObjAttributesAIsDisable(obj.a)) {
472			int height = GBAVideoObjSizes[GBAObjAttributesAGetShape(obj.a) * 4 + GBAObjAttributesBGetSize(obj.b)][1];
473			if (GBAObjAttributesAIsTransformed(obj.a)) {
474				height <<= GBAObjAttributesAGetDoubleSize(obj.a);
475			}
476			if (GBAObjAttributesAGetY(obj.a) < VIDEO_VERTICAL_PIXELS || GBAObjAttributesAGetY(obj.a) + height >= VIDEO_VERTICAL_TOTAL_PIXELS) {
477				renderer->sprites[oamMax].y = GBAObjAttributesAGetY(obj.a);
478				renderer->sprites[oamMax].endY = GBAObjAttributesAGetY(obj.a) + height;
479				renderer->sprites[oamMax].obj = obj;
480				++oamMax;
481			}
482		}
483	}
484	renderer->oamMax = oamMax;
485	renderer->oamDirty = 0;
486}
487
488static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
489	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
490
491	color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
492	if (GBARegisterDISPCNTIsForcedBlank(softwareRenderer->dispcnt)) {
493		int x;
494		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
495			row[x] = GBA_COLOR_WHITE;
496		}
497		return;
498	}
499
500	int x;
501	for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; x += 4) {
502		softwareRenderer->spriteLayer[x] = FLAG_UNWRITTEN;
503		softwareRenderer->spriteLayer[x + 1] = FLAG_UNWRITTEN;
504		softwareRenderer->spriteLayer[x + 2] = FLAG_UNWRITTEN;
505		softwareRenderer->spriteLayer[x + 3] = FLAG_UNWRITTEN;
506	}
507
508	softwareRenderer->windows[0].endX = VIDEO_HORIZONTAL_PIXELS;
509	softwareRenderer->nWindows = 1;
510	if (GBARegisterDISPCNTIsWin0Enable(softwareRenderer->dispcnt) || GBARegisterDISPCNTIsWin1Enable(softwareRenderer->dispcnt) || GBARegisterDISPCNTIsObjwinEnable(softwareRenderer->dispcnt)) {
511		softwareRenderer->windows[0].control = softwareRenderer->winout;
512		if (GBARegisterDISPCNTIsWin1Enable(softwareRenderer->dispcnt)) {
513			_breakWindow(softwareRenderer, &softwareRenderer->winN[1], y);
514		}
515		if (GBARegisterDISPCNTIsWin0Enable(softwareRenderer->dispcnt)) {
516			_breakWindow(softwareRenderer, &softwareRenderer->winN[0], y);
517		}
518	} else {
519		softwareRenderer->windows[0].control.packed = 0xFF;
520	}
521
522	GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
523	if (softwareRenderer->blendDirty) {
524		_updatePalettes(softwareRenderer);
525		softwareRenderer->blendDirty = false;
526	}
527
528	int w;
529	x = 0;
530	for (w = 0; w < softwareRenderer->nWindows; ++w) {
531		// TOOD: handle objwin on backdrop
532		uint32_t backdrop = FLAG_UNWRITTEN | FLAG_PRIORITY | FLAG_IS_BACKGROUND;
533		if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
534			backdrop |= softwareRenderer->normalPalette[0];
535		} else {
536			backdrop |= softwareRenderer->variantPalette[0];
537		}
538		int end = softwareRenderer->windows[w].endX;
539		for (; x < end - 3; x += 4) {
540			softwareRenderer->row[x] = backdrop;
541			softwareRenderer->row[x + 1] = backdrop;
542			softwareRenderer->row[x + 2] = backdrop;
543			softwareRenderer->row[x + 3] = backdrop;
544		}
545		for (; x < end; ++x) {
546			softwareRenderer->row[x] = backdrop;
547		}
548	}
549
550	_drawScanline(softwareRenderer, y);
551
552	if (softwareRenderer->target2Bd) {
553		x = 0;
554		for (w = 0; w < softwareRenderer->nWindows; ++w) {
555			uint32_t backdrop = 0;
556			if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
557				backdrop |= softwareRenderer->normalPalette[0];
558			} else {
559				backdrop |= softwareRenderer->variantPalette[0];
560			}
561			int end = softwareRenderer->windows[w].endX;
562			for (; x < end; ++x) {
563				uint32_t color = softwareRenderer->row[x];
564				if (color & FLAG_TARGET_1) {
565					softwareRenderer->row[x] = _mix(softwareRenderer->bldb, backdrop, softwareRenderer->blda, color);
566				}
567			}
568		}
569	}
570	if (softwareRenderer->target1Obj && (softwareRenderer->blendEffect == BLEND_DARKEN || softwareRenderer->blendEffect == BLEND_BRIGHTEN)) {
571		x = 0;
572		uint32_t mask = FLAG_REBLEND | FLAG_TARGET_1 | FLAG_IS_BACKGROUND;
573		uint32_t match = FLAG_REBLEND;
574		if (GBARegisterDISPCNTIsObjwinEnable(softwareRenderer->dispcnt)) {
575			mask |= FLAG_OBJWIN;
576			if (GBAWindowControlIsBlendEnable(softwareRenderer->objwin.packed)) {
577				match |= FLAG_OBJWIN;
578			}
579		}
580		for (w = 0; w < softwareRenderer->nWindows; ++w) {
581			if (!GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
582				continue;
583			}
584			int end = softwareRenderer->windows[w].endX;
585			if (softwareRenderer->blendEffect == BLEND_DARKEN) {
586				for (; x < end; ++x) {
587					uint32_t color = softwareRenderer->row[x];
588					if ((color & mask) == match) {
589						softwareRenderer->row[x] = _darken(color, softwareRenderer->bldy);
590					}
591				}
592			} else if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
593				for (; x < end; ++x) {
594					uint32_t color = softwareRenderer->row[x];
595					if ((color & mask) == match) {
596						softwareRenderer->row[x] = _brighten(color, softwareRenderer->bldy);
597					}
598				}
599			}
600		}
601	}
602
603#ifdef COLOR_16_BIT
604#if defined(__ARM_NEON) && !defined(__APPLE__)
605	_to16Bit(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS);
606#else
607	for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
608		row[x] = softwareRenderer->row[x];
609	}
610#endif
611#else
612	memcpy(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS * sizeof(*row));
613#endif
614}
615
616static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) {
617	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
618
619	if (softwareRenderer->temporaryBuffer) {
620		mappedMemoryFree(softwareRenderer->temporaryBuffer, VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
621		softwareRenderer->temporaryBuffer = 0;
622	}
623	softwareRenderer->bg[2].sx = softwareRenderer->bg[2].refx;
624	softwareRenderer->bg[2].sy = softwareRenderer->bg[2].refy;
625	softwareRenderer->bg[3].sx = softwareRenderer->bg[3].refx;
626	softwareRenderer->bg[3].sy = softwareRenderer->bg[3].refy;
627}
628
629static void GBAVideoSoftwareRendererGetPixels(struct GBAVideoRenderer* renderer, size_t* stride, const void** pixels) {
630	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
631	*stride = softwareRenderer->outputBufferStride;
632	*pixels = softwareRenderer->outputBuffer;
633}
634
635static void GBAVideoSoftwareRendererPutPixels(struct GBAVideoRenderer* renderer, size_t stride, const void* pixels) {
636	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
637
638	const color_t* colorPixels = pixels;
639	unsigned i;
640	for (i = 0; i < VIDEO_VERTICAL_PIXELS; ++i) {
641		memmove(&softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * i], &colorPixels[stride * i], VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
642	}
643}
644
645static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer) {
646	renderer->bg[0].enabled = GBARegisterDISPCNTGetBg0Enable(renderer->dispcnt) && !renderer->d.disableBG[0];
647	renderer->bg[1].enabled = GBARegisterDISPCNTGetBg1Enable(renderer->dispcnt) && !renderer->d.disableBG[1];
648	renderer->bg[2].enabled = GBARegisterDISPCNTGetBg2Enable(renderer->dispcnt) && !renderer->d.disableBG[2];
649	renderer->bg[3].enabled = GBARegisterDISPCNTGetBg3Enable(renderer->dispcnt) && !renderer->d.disableBG[3];
650}
651
652static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value) {
653	UNUSED(renderer);
654	bg->priority = GBARegisterBGCNTGetPriority(value);
655	bg->charBase = GBARegisterBGCNTGetCharBase(value) << 14;
656	bg->mosaic = GBARegisterBGCNTGetMosaic(value);
657	bg->multipalette = GBARegisterBGCNTGet256Color(value);
658	bg->screenBase = GBARegisterBGCNTGetScreenBase(value) << 11;
659	bg->overflow = GBARegisterBGCNTGetOverflow(value);
660	bg->size = GBARegisterBGCNTGetSize(value);
661}
662
663static void GBAVideoSoftwareRendererWriteBGPA(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
664	bg->dx = value;
665}
666
667static void GBAVideoSoftwareRendererWriteBGPB(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
668	bg->dmx = value;
669}
670
671static void GBAVideoSoftwareRendererWriteBGPC(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
672	bg->dy = value;
673}
674
675static void GBAVideoSoftwareRendererWriteBGPD(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
676	bg->dmy = value;
677}
678
679static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
680	bg->refx = (bg->refx & 0xFFFF0000) | value;
681	bg->sx = bg->refx;
682}
683
684static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
685	bg->refx = (bg->refx & 0x0000FFFF) | (value << 16);
686	bg->refx <<= 4;
687	bg->refx >>= 4;
688	bg->sx = bg->refx;
689}
690
691static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
692	bg->refy = (bg->refy & 0xFFFF0000) | value;
693	bg->sy = bg->refy;
694}
695
696static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
697	bg->refy = (bg->refy & 0x0000FFFF) | (value << 16);
698	bg->refy <<= 4;
699	bg->refy >>= 4;
700	bg->sy = bg->refy;
701}
702
703static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value) {
704	enum BlendEffect oldEffect = renderer->blendEffect;
705
706	renderer->bg[0].target1 = GBARegisterBLDCNTGetTarget1Bg0(value);
707	renderer->bg[1].target1 = GBARegisterBLDCNTGetTarget1Bg1(value);
708	renderer->bg[2].target1 = GBARegisterBLDCNTGetTarget1Bg2(value);
709	renderer->bg[3].target1 = GBARegisterBLDCNTGetTarget1Bg3(value);
710	renderer->bg[0].target2 = GBARegisterBLDCNTGetTarget2Bg0(value);
711	renderer->bg[1].target2 = GBARegisterBLDCNTGetTarget2Bg1(value);
712	renderer->bg[2].target2 = GBARegisterBLDCNTGetTarget2Bg2(value);
713	renderer->bg[3].target2 = GBARegisterBLDCNTGetTarget2Bg3(value);
714
715	renderer->blendEffect = GBARegisterBLDCNTGetEffect(value);
716	renderer->target1Obj = GBARegisterBLDCNTGetTarget1Obj(value);
717	renderer->target1Bd = GBARegisterBLDCNTGetTarget1Bd(value);
718	renderer->target2Obj = GBARegisterBLDCNTGetTarget2Obj(value);
719	renderer->target2Bd = GBARegisterBLDCNTGetTarget2Bd(value);
720
721	if (oldEffect != renderer->blendEffect) {
722		renderer->blendDirty = true;
723	}
724}
725
726#define TEST_LAYER_ENABLED(X) \
727	(renderer->bg[X].enabled && \
728	(GBAWindowControlIsBg ## X ## Enable(renderer->currentWindow.packed) || \
729	(GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt) && GBAWindowControlIsBg ## X ## Enable (renderer->objwin.packed))) && \
730	renderer->bg[X].priority == priority)
731
732static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
733	int w;
734	renderer->end = 0;
735	int spriteLayers = 0;
736	if (GBARegisterDISPCNTIsObjEnable(renderer->dispcnt) && !renderer->d.disableOBJ) {
737		if (renderer->oamDirty) {
738			_cleanOAM(renderer);
739		}
740		renderer->spriteCyclesRemaining = GBARegisterDISPCNTIsHblankIntervalFree(renderer->dispcnt) ? OBJ_HBLANK_FREE_LENGTH : OBJ_LENGTH;
741		int mosaicV = GBAMosaicControlGetObjV(renderer->mosaic) + 1;
742		int mosaicY = y - (y % mosaicV);
743		for (w = 0; w < renderer->nWindows; ++w) {
744			renderer->start = renderer->end;
745			renderer->end = renderer->windows[w].endX;
746			renderer->currentWindow = renderer->windows[w].control;
747			if (!GBAWindowControlIsObjEnable(renderer->currentWindow.packed) && !GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt)) {
748				continue;
749			}
750			int i;
751			int drawn;
752
753			for (i = 0; i < renderer->oamMax; ++i) {
754				int localY = y;
755				if (renderer->spriteCyclesRemaining <= 0) {
756					break;
757				}
758				struct GBAVideoSoftwareSprite* sprite = &renderer->sprites[i];
759				if (GBAObjAttributesAIsMosaic(sprite->obj.a)) {
760					localY = mosaicY;
761				}
762				if ((localY < sprite->y && (sprite->endY - 256 < 0 || localY >= sprite->endY - 256)) || localY >= sprite->endY) {
763					continue;
764				}
765				drawn = GBAVideoSoftwareRendererPreprocessSprite(renderer, &sprite->obj, localY);
766				spriteLayers |= drawn << GBAObjAttributesCGetPriority(sprite->obj.c);
767			}
768		}
769	}
770
771	unsigned priority;
772	for (priority = 0; priority < 4; ++priority) {
773		renderer->end = 0;
774		for (w = 0; w < renderer->nWindows; ++w) {
775			renderer->start = renderer->end;
776			renderer->end = renderer->windows[w].endX;
777			renderer->currentWindow = renderer->windows[w].control;
778			if (spriteLayers & (1 << priority)) {
779				GBAVideoSoftwareRendererPostprocessSprite(renderer, priority);
780			}
781			if (TEST_LAYER_ENABLED(0) && GBARegisterDISPCNTGetMode(renderer->dispcnt) < 2) {
782				GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[0], y);
783			}
784			if (TEST_LAYER_ENABLED(1) && GBARegisterDISPCNTGetMode(renderer->dispcnt) < 2) {
785				GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[1], y);
786			}
787			if (TEST_LAYER_ENABLED(2)) {
788				switch (GBARegisterDISPCNTGetMode(renderer->dispcnt)) {
789				case 0:
790					GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[2], y);
791					break;
792				case 1:
793				case 2:
794					GBAVideoSoftwareRendererDrawBackgroundMode2(renderer, &renderer->bg[2], y);
795					break;
796				case 3:
797					GBAVideoSoftwareRendererDrawBackgroundMode3(renderer, &renderer->bg[2], y);
798					break;
799				case 4:
800					GBAVideoSoftwareRendererDrawBackgroundMode4(renderer, &renderer->bg[2], y);
801					break;
802				case 5:
803					GBAVideoSoftwareRendererDrawBackgroundMode5(renderer, &renderer->bg[2], y);
804					break;
805				}
806			}
807			if (TEST_LAYER_ENABLED(3)) {
808				switch (GBARegisterDISPCNTGetMode(renderer->dispcnt)) {
809				case 0:
810					GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[3], y);
811					break;
812				case 2:
813					GBAVideoSoftwareRendererDrawBackgroundMode2(renderer, &renderer->bg[3], y);
814					break;
815				}
816			}
817		}
818	}
819	if (GBARegisterDISPCNTGetMode(renderer->dispcnt) != 0) {
820		renderer->bg[2].sx += renderer->bg[2].dmx;
821		renderer->bg[2].sy += renderer->bg[2].dmy;
822		renderer->bg[3].sx += renderer->bg[3].dmx;
823		renderer->bg[3].sy += renderer->bg[3].dmy;
824	}
825}
826
827static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer) {
828	int i;
829	if (renderer->blendEffect == BLEND_BRIGHTEN) {
830		for (i = 0; i < 512; ++i) {
831			renderer->variantPalette[i] = _brighten(renderer->normalPalette[i], renderer->bldy);
832		}
833	} else if (renderer->blendEffect == BLEND_DARKEN) {
834		for (i = 0; i < 512; ++i) {
835			renderer->variantPalette[i] = _darken(renderer->normalPalette[i], renderer->bldy);
836		}
837	} else {
838		for (i = 0; i < 512; ++i) {
839			renderer->variantPalette[i] = renderer->normalPalette[i];
840		}
841	}
842}