CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GB: Fix using boot ROM with MMM01 games
27 - GB Audio: Only reset channel 3 sample in DMG mode
28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
35 - GB Video: Fix color scaling in AGB mode
36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
37 - GBA: Reset now reloads multiboot ROMs
38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
39Other fixes:
40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
41 - FFmpeg: Drain recording buffers
42 - GB: Fix reading ROM immediately after unmapping BIOS
43 - GB SIO: Fix lockstep failing games aren't reloaded
44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
46 - Qt: Fix some Qt display driver race conditions
47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
48 - Qt: Only show emulator restart warning once per settings saving
49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
52Misc:
53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
54 - Core: Add keysRead callback
55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
56 - Core: Add more memory search ops (closes mgba.io/i/1510)
57 - Debugger: Make tracing compatible with breakpoints/watchpoints
58 - Debugger: Print breakpoint/watchpoint number when inserting
59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
60 - FFmpeg: Support audio-only recording
61 - GB Memory: Support running from blocked memory
62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - Debugger: Add breakpoint and watchpoint listing
67 - mGUI: Remember name and position of last loaded game
68 - OpenGL: Only resize textures when needed
69 - Qt: Don't unload ROM immediately if it crashes
70 - Qt: Support switching webcams
71 - Qt: Cap window size on start to monitor size
72 - Qt: Open a message box for Qt frontend errors
73 - Qt: Increase maximum magnifications and scaling
74 - Qt: Add native FPS button to settings view
75 - Qt: Improve sync code
76 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
77 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
78 - Qt: Remove What's This icon from dialogs
79 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
80 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
81 - Qt: Show list of all sprites in sprite view
82 - Qt: Add option for disabling OSD messages
83 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
84 - SM83: Support PC-relative opcode decoding
85 - Switch: Dynamic display resizing
86 - Switch: Support file associations
87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
88Changes from beta 1:
89Emulation fixes:
90 - ARM: Fix STR writeback pipeline stage
91 - ARM: Partially fix LDM/STM writeback with empty register list
92 - ARM: Fix stepping when events are pending
93 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
94 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
95 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
96 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
97 - GBA Video: Fix effects blending improperly in some non-last windows
98Other fixes:
99 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
100 - Core: Fix uninitialized memory issues with graphics caches
101 - Core: Return null for out of bounds cached tile VRAM querying
102 - Vita: Fix analog controls (fixes mgba.io/i/1554)
103 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
104 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
105 - Qt: Fix several cases where shader selections don't get saved
106 - Qt: Fix division by zero error in invalid TilePainter state
107 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
108 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
109 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
110 - Qt: Fix inability to clear default keybindings
111Misc:
112 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
113 - GBA Audio: Redo channel 4 batching for GBA only
114 - GBA I/O: Stop logging several harmless invalid register reads
115 - Debugger: Separate aliases from main commands
116 - Debugger: Print break-/watchpoint ID when breaking in CLI
117 - SDL: Use controller GUID instead of name
118 - SM83: Rename LR35902 to SM83
119 - Tools: Allow using threaded renderer in perf.py
120
1210.8 beta 1: (2019-10-20)
122- Initial beta for 0.8
123
1240.7.3: (2019-09-15)
125Emulation fixes:
126 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
127 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
128 - GB Audio: Improve channel 4 supersampling
129 - GB Printer: Reset printer buffer index after printing
130 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
131 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
132 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
133 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
134 - GBA Memory: Fix STM/LDM to invalid VRAM
135 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
136 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
137Other fixes:
138 - Core: Fix crashes if core directories aren't set
139 - Core: Fix crash when exiting game with cheats loaded
140 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
141 - GBA Cheats: Fix PARv3 Thumb hooks
142 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
143 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
144 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
145 - Qt: Fix race conditions initializing GDB stub
146 - Qt: Improve cheat view UX
147 - Libretro: Fix crash changing allowing opposing directions (hhromic)
148 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
149 - Switch: Fix threading-related crash on second launch
150Misc:
151 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
152 - Qt: Show error message if file failed to load
153
1540.7.2: (2019-05-25)
155Emulation fixes:
156 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
157 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
158 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
159 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
160 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
161 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
162 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
163 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
164 - GBA Video: Fix scanline cache with scale factor change edge cases
165 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
166 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
167Other fixes:
168 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
169 - All: Fix several memory leaks
170 - GB Core: Fix toggling WIN and OBJ being swapped
171 - GBA: Fix skipping BIOS on irregularly sized ROMs
172 - CMake: Fix .deb imagemagick dependencies
173 - FFmpeg: Improve initialization reliability and cleanup
174 - FFmpeg: Fix audio conversion producing gaps
175 - LR35902: Fix disassembly of several CB-prefix instructions
176 - LR35902: Fix trailing whitespace in disassembly
177 - Qt: More app metadata fixes
178 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
179 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
180 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
181 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
182 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
183 - Qt: Fix bounded fast forward with Qt Multimedia
184 - Qt: Fix saving settings with native FPS target
185 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
186Misc:
187 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
188 - Qt: Improve camera initialization
189 - Vita: Improved frame drawing speed
190
1910.7.1: (2019-02-24)
192Bugfixes:
193 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
194 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
195 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
196 - GB, GBA Serialize: Fix loading two states in a row
197 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
198 - GBA DMA: Fix Display Start DMAs
199 - GBA DMA: Fix DMA start/end timing
200 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
201 - GBA Memory: Fix a few AGBPrint crashes
202 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
203 - GBA SIO: Prevent writing read-only multiplayer bits
204 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
205 - Python: Fix crash when deleting files owned by library
206 - Python: Make sure GB link object isn't GC'd before GB object
207 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
208 - Qt: Fix tile and sprite views not always displaying at first
209 - Qt: Fix audio context holding onto closed game controller
210 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
211 - Qt: Fix window icon on X11
212 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
213 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
214 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
215Misc:
216 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
217 - Qt: Updated Italian translation (by Vecna)
218
2190.7.0: (2019-01-26)
220Features:
221 - ELF support
222 - Game Boy Camera support
223 - Qt: Set default Game Boy colors
224 - Game Boy Printer support
225 - Super Game Boy support
226 - Customizable autofire speed
227 - Ability to set default Game Boy model
228 - Map viewer
229 - Automatic cheat loading and saving
230 - GameShark and Action Replay button support
231 - AGBPrint support
232 - Debugger: Conditional breakpoints and watchpoints
233 - Ability to select GB/GBC/SGB BIOS on console ports
234 - Optional automatic state saving/loading
235 - Access to ur0 and uma0 partitions on the Vita
236 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
237 - GBA: ARMIPS/A22i-style and ELF symbol table support
238 - Initial Switch port
239Bugfixes:
240 - ARM: Fix MSR when T bit is set
241 - Core: Fix audio sync breaking when interrupted
242 - Core: Fix ordering events when scheduling during events
243 - FFmpeg: Fix encoding audio/video queue issues
244 - GB: Revamp IRQ handling based on new information
245 - GB: Fix IRQ disabling on the same T-cycle as an assert
246 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
247 - GB Audio: Clock frame events on DIV
248 - GB Audio: Fix channel 3 reset value
249 - GB Audio: Fix channel 4 initial LFSR
250 - GB Audio: Fix channel 1, 2 and 4 reset timing
251 - GB I/O: DMA register is R/W
252 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
253 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
254 - GB, GBA Savedata: Fix unmasking savedata crash
255 - GB Serialize: Fix audio state loading
256 - GB Serialize: Fix game title check
257 - GB Serialize: Fix IRQ pending/EI pending confusion
258 - GB Timer: Minor accuracy improvements
259 - GB Video: Fix dot clock timing being slightly wrong
260 - GB Video: Fix loading states while in mode 3
261 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
262 - GB Video: Fix SCX timing
263 - GB, GBA Video: Don't call finishFrame twice in thread proxy
264 - GBA: Reset WAITCNT properly
265 - GBA BIOS: Fix BitUnPack final byte
266 - GBA BIOS: Fix BitUnPack narrowing
267 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
268 - GBA DMA: Fix temporal sorting of DMAs of different priorities
269 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
270 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
271 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
272 - GBA Savedata: Fix savedata modified time updating when read-only
273 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
274 - GBA Serialize: Fix loading states in Hblank
275 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
276 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
277 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
278 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
279 - GBA Video: Start timing mid-scanline when skipping BIOS
280 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
281 - GBA Video: Make layer disabling work consistently
282 - PSP2: Fix more issues causing poor audio
283 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
284 - Qt: Improve FPS timer stability
285 - Util: Fix wrapping edge cases in RingFIFO
286Misc:
287 - 3DS: Remove deprecated CSND interface
288 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
289 - Core: Remove broken option for whether rewinding restores save games
290 - Feature: Added loading savestates from command line
291 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
292 - FFmpeg: Support lossless h.264 encoding
293 - FFmpeg: Support lossless VP9 encoding
294 - GBA Cheats: Allow multiple ROM patches in the same slot
295 - GB: Skip BIOS option now works
296 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
297 - GB Audio: Improved audio quality
298 - GB, GBA Audio: Increase max audio volume
299 - GB MBC: Remove erroneous bank 0 wrapping
300 - GB Video: Darken colors in GBA mode
301 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
302 - GBA: Implement display start DMAs
303 - GBA: Improve multiboot image detection
304 - GBA Memory: 64 MiB GBA Video cartridge support
305 - GBA Savedata: Remove ability to disable realistic timing
306 - GBA Timer: Use global cycles for timers
307 - Libretro: Add frameskip option
308 - mGUI: Add fast forward toggle
309 - PSP2: Use system enter key by default
310 - Python: Integrate tests from cinema test suite
311 - Qt: Redo GameController into multiple classes
312 - Qt: Prevent window from being created off-screen
313 - Qt: Add option to disable FPS display
314 - Qt: Options to mess around with layer placement
315 - Qt: Add load alternate save option
316 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
317 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
318 - Test: Restructure test suite into multiple executables
319 - Util: Don't build crc32 if the function already exists
320 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
321Changes from beta 1:
322Features:
323 - Libretro: Add Game Boy cheat support
324 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
325 - Switch: Rumble support
326 - Switch: Rotation support
327 - Switch: Screen stretching options
328 - Qt: State file load/save menu options
329 - Windows installer
330 - Tile viewer now has adjustable width
331 - Python: Experimental audio API
332Bugfixes:
333 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
334 - Core: Remember to deinit proxy ring FIFO
335 - Core: Reroot timing list when (de)scheduling
336 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
337 - GB MBC: Fix MBC30 SRAM
338 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
339 - GB Video: Fix SGB border hole size
340 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
341 - GBA: Fix GB Player features
342 - GBA I/O: SOUNDCNT_HI is readable when sound is off
343 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
344 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
345 - Libretro: Fix adding codes with hooks
346 - PSP2: Fix audio crackling after fast forward
347 - PSP2: Fix audio crackling when buffer is full
348 - Qt: Fix jumbled background when paused
349 - Qt: Fix FPS counter on Windows
350 - Qt: Fix focus issues with load/save state overlay
351 - Switch: Fix incorrect mapping for fast forward cap
352 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
353 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
354 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
355 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
356 - Qt: Ensure FATAL logs reach log view
357 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
358Misc:
359 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
360 - Debugger: Minor text fixes
361 - Debugger: Readability improvements (fixes mgba.io/i/1238)
362 - GB: Improved SGB2 support
363 - GB Audio: Skip frame if enabled when clock is high
364 - Libretro: Reduce rumble callbacks
365 - mGUI: Add SGB border configuration option
366 - mGUI: Add support for different settings types
367 - Python: Minor API improvements
368 - Qt: Ensure camera image is valid
369 - Qt: Debugger console history
370 - Qt: Detect presence of GL_ARB_framebuffer_object
371 - Qt: Minor memory view tweaks
372 - Res: Improve modeling of AGB/AGS screen in shaders
373 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
374 - Wii: Expose stretch configuration in settings
375 - Wii: Stretch now sets pixel-accurate mode size cap
376
3770.7 beta 1: (2018-09-24)
378- Initial beta for 0.7
379
3800.6.3: (2018-04-14)
381Bugfixes:
382 - GB Audio: Revert unsigned audio changes
383 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
384 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
385
3860.6.2: (2018-04-03)
387Bugfixes:
388 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
389 - 3DS: Fix opening files in directory names with trailing slashes
390 - LR35902: Fix watchpoints not reporting new value
391 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
392 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
393 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
394 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
395 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
396 - GBA: Fix SharkPort saves for EEPROM games
397 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
398 - GBA BIOS: Fix incorrect exit condition in LZ77
399 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
400 - GBA Cheats: Fix slide codes not initializing properly
401 - GBA DMA: ROM reads are forced to increment
402 - GBA Hardware: RTC accuracy improvements
403 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
404 - GBA Memory: Fix copy-on-write memory leak
405 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
406 - GBA Savedata: Fix crash when resizing flash
407 - GBA Video: Force align 256-color tiles
408 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
409 - PSP2: Fix issues causing poor audio
410 - Python: Fix package directory
411 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
412 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
413 - Wii: Fix screen tear when unpausing
414 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
415Misc:
416 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
417 - GB MBC: Remove erroneous bank 0 wrapping
418 - GBA: Improve multiboot image detection
419 - PSP2: Use system enter key by default
420
4210.6.1: (2017-10-01)
422Bugfixes:
423 - GB, GBA: Fix crashes when attempting to identify null VFiles
424 - GB, GBA: Fix sync to video with frameskip
425 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
426 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
427 - GB Core: Fix palette loading when loading a foreign config
428 - GB MBC: Pocket Cam memory should be accessible without enabling
429 - GB MBC: Fix SRAM sizes 4 and 5
430 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
431 - GB MBC: Fix RTC loading when file size is off
432 - GB Memory: Initialize peripheral pointers
433 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
434 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
435 - GB Memory: Actually load latch time from savestate
436 - GB Serialize: Fix deserializing video STAT
437 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
438 - GB Video: Fix potential hang when ending mode 0
439 - GB Video: Fix read mode when enabling LCD
440 - GBA: Reset active region as needed when loading a ROM
441 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
442 - GBA BIOS: Use core's VRAM variable instead of renderer's
443 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
444 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
445 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
446 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
447 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
448 - Python: Fix importing .gb or .gba before .core
449 - Qt: Fix command line debugger closing second game
450 - Qt: Fix LOG argument order
451 - Qt: Fix timezone issues with time overrides
452 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
453 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
454Misc:
455 - CMake: Fix CPack dependencies for libpng 1.6
456 - GBA: Detect hardware for Pokémon FireRed ROM hacks
457 - GBA Cheats: Improve detection of raw cheats
458 - Qt: Don't rebuild library view if style hasn't changed
459 - Qt: Allow overrides to be saved before a game is loaded
460 - Qt: Hide mouse immediately when loading
461 - SDL: Fix 2.0.5 build on macOS under some circumstances
462 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
463
4640.6.0: (2017-07-16)
465Features:
466 - Library view
467 - Sprite viewer
468 - Debugging console
469 - Improved memory viewer
470 - Memory search
471 - Command line ability to override configuration values
472 - Add option to allow preloading the entire ROM before running
473 - Add option for whether rewinding restores save games
474 - Savestates now contain any RTC override data
475 - Add option to lock video to integer scaling
476 - LR35902: Watchpoints
477 - LR35902/GB-Z80 disassembler
478 - GB: Tile viewer
479 - GB: Video/audio channel enabling/disabling
480 - GB: Symbol table support
481 - GB MBC: Add MBC1 multicart support
482 - GBA: Support printing debug strings from inside a game
483 - GBA: Better cheat type autodetection
484 - Implement keypad interrupts
485 - Configuration of gamepad hats
486 - Video log recording for testing and bug reporting
487 - Debugger: Segment/bank support
488 - Debugger: Execution tracing
489 - Qt: German translation (by Lothar Serra Mari)
490 - Qt: Spanish translation (by Kevin López)
491 - Qt: Italian translation (by theheroGAC)
492Bugfixes:
493 - ARM7: Fix MLA/*MULL/*MLAL timing
494 - Core: Fix crash with rewind if savestates shrink
495 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
496 - Core: Fix directory sets crashing on close if base isn't properly detached
497 - FFmpeg: Fix overflow and general issues with audio encoding
498 - GB: Fix flickering when screen is strobed quickly
499 - GB: Fix STAT blocking
500 - GB MBC: Fix ROM bank overflows getting set to bank 0
501 - GB MBC: Fix swapping carts not detect new MBC
502 - GB Timer: Improve DIV reset behavior
503 - GB Timer: Fix DIV batching if TAC changes
504 - GB Video: Reset renderer when loading state
505 - GBA: Fix multiboot ROM loading
506 - GBA: Fix multiboot loading resulting in too small WRAM
507 - GBA BIOS: Implement BitUnPack
508 - GBA BIOS: Fix ArcTan sign in HLE BIOS
509 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
510 - GBA BIOS: Fix INT_MIN/-1 crash
511 - GBA Hardware: Fix crash if a savestate lies about game hardware
512 - GBA I/O: Handle audio registers specially when deserializing
513 - GBA Memory: Improve initial skipped BIOS state
514 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
515 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
516 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
517 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
518 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
519 - LR35902: Fix core never exiting with certain event patterns
520 - LR35902: Fix pc overflowing current region off-by-one
521 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
522 - OpenGL: Fix some shaders causing offset graphics
523 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
524 - Qt: Fix window icon being stretched
525 - Qt: Fix data directory path
526 - Qt: Fix timing issues on high refresh rate monitors
527 - Qt: Fix linking after some windows have been closed
528 - Qt: Fix crash when changing audio settings after a game is closed
529 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
530 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
531 - Qt: Fix game unpausing after frame advancing and refocusing
532 - SDL: Fix game crash check
533 - SDL: Fix race condition with audio thread when starting
534 - SDL: Fix showing version number
535 - Test: Fix crash when loading invalid file
536 - Test: Fix crash when fuzzing fails to load a file
537 - Test: Don't rely on core for frames elapsed
538 - Test: Fix crash when loading invalid file
539 - Test: Fix crash when fuzzing fails to load a file
540 - Tools: Fix recurring multiple times over the same library
541 - Util: Fix overflow when loading invalid UPS patches
542 - Util: Fix highest-fd socket not being returned by SocketAccept
543 - Windows: Fix VDir.rewind
544Misc:
545 - All: Add C++ header guards
546 - All: Move time.h include to common.h
547 - 3DS, PSP2, Wii: Last directory loaded is saved
548 - CMake: Add ability to just print version string
549 - Core: New, faster event timing subsystem
550 - Core: Clean up some thread state checks
551 - Core: Add generic checksum function
552 - Core: Cores can now have multiple sets of callbacks
553 - Core: Restore sleep callback
554 - Core: Move rewind diffing to its own thread
555 - Core: Ability to enumerate and modify video and audio channels
556 - Core: List memory segments in the core
557 - Core: Move savestate creation time to extdata
558 - Core: Config values can now be hexadecimal
559 - Core: Improved threading interrupted detection
560 - Debugger: Modularize CLI debugger
561 - Debugger: Make building with debugging aspects optional
562 - Debugger: Add functions for read- or write-only watchpoints
563 - Debugger: Make attaching a backend idempotent
564 - Debugger: Add mDebuggerRunFrame convenience function
565 - Feature: Move game database from flatfile to SQLite3
566 - Feature: Support ImageMagick 7
567 - Feature: Make -l option explicit
568 - FFmpeg: Return false if a file fails to open
569 - FFmpeg: Force MP4 files to YUV420P
570 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
571 - GB: Reset with initial state of DIV register
572 - GB MBC: New MBC7 implementation
573 - GB Audio: Simplify envelope code
574 - GB Audio: Improve initial envelope samples
575 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
576 - GB Video: Improved video timings
577 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
578 - GBA, GB: ROM is now unloaded if a patch is applied
579 - GBA DMA: Refactor DMA out of memory.c
580 - GBA DMA: Move DMAs to using absolute timing
581 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
582 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
583 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
584 - GBA Memory: Support reading/writing POSTFLG
585 - GBA Memory: Remove unused prefetch cruft
586 - GBA Timer: Improve accuracy of timers
587 - GBA Video: Clean up unused timers
588 - GBA Video: Allow multiple handles into the same tile cache
589 - GBA Video, GB Video: Colors are now fully scaled
590 - GBA Video: Optimize when BLD* registers are written frequently
591 - OpenGL: Add xBR-lv2 shader
592 - Qt: Move last directory setting from qt.ini to config.ini
593 - Qt: Improved HiDPI support
594 - Qt: Expose configuration directory
595 - Qt: Merge "Save" and "OK" buttons in shader options
596 - Qt: Automatically load controller profile when plugged in
597 - Qt: Rename "Resample video" option to "Bilinear filtering"
598 - Qt: Remove audio thread
599 - Qt: Remove audio buffer sizing in AudioProcessorQt
600 - Qt: Re-enable QtMultimedia on Windows
601 - Qt: Make "Mute" able to be bound to a key
602 - Qt: Add .gb/.gbc files to the extension list in Info.plist
603 - Qt: Relax hard dependency on OpenGL
604 - Qt: Better highlight active key in control binding
605 - SDL: Remove scancode key input
606 - SDL: Automatically map controllers when plugged in
607 - Test: Add a basic test suite
608 - Util: Add size counting to Table
609 - Util: Add 8-bit PNG write support
610 - Util: Tune patch-fast extent sizes
611 - VFS: Call msync when syncing mapped data
612 - VFS: Allow truncating memory chunk VFiles
613 - VFS: Fix some minor VFile issues with FILEs
614 - VFS: Optimize expanding in-memory files
615 - VFS: Add VFileFIFO for operating on circle buffers
616Changes from beta 1:
617Features:
618 - Qt: Italian translation (by theheroGAC)
619 - Qt: Updated German translation
620Bugfixes:
621 - GB Audio: Fix incorrect channel 4 iteration
622 - GB Audio: Fix zombie mode bit masking
623 - GB Serialize: Fix timer serialization
624 - GB Video: Fix LYC regression
625 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
626 - GBA Timer: Fix count-up timing overflowing timer 3
627 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
628 - Qt: Fix memory search close button (fixes mgba.io/i/769)
629 - Qt: Fix window icon being stretched
630 - Qt: Fix initial window size (fixes mgba.io/i/766)
631 - Qt: Fix data directory path
632 - Qt: Fix controls not saving on non-SDL builds
633 - Qt: Fix translation initialization (fixes mgba.io/i/776)
634 - Qt: Fix patch loading while a game is running
635 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
636 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
637 - Qt: Fix GL-less build
638 - Qt: Fix Software renderer not handling alpha bits properly
639 - Qt: Fix screen background improperly stretching
640 - SDL: Fix cheats not loading
641Misc:
642 - GB Serialize: Add MBC state serialization
643 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
644 - GBA Timer: Improve accuracy of timers
645 - PSP2: Update toolchain to use vita.cmake
646 - Qt: Add language selector
647 - Qt: Minor test fixes
648 - Qt: Move shader settings into main settings window
649 - Qt: Dismiss game crashing/failing dialogs when a new game loads
650 - Qt: Properly ship Qt translations
651 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
652
6530.6 beta 1: (2017-06-29)
654 - Initial beta for 0.6
655
6560.5.2: (2016-12-31)
657Bugfixes:
658 - All: Fix fullscreen config option being ignored
659 - ARM7: PSR mode bits should not get sign extended
660 - GB: Fix audio not being deinitialized
661 - GB: Fix crash when masking savedata
662 - GB: Properly initialize sramRealVf variable
663 - GB Audio: Fix serialization of channel 3 and NR52 properties
664 - GB Audio: Reset envelope timer when reseting sound channel
665 - GB MBC: Fix SRAM dangling pointer with RTC games
666 - GB MBC: Fix initializing MBC when no ROM is loaded
667 - GB Memory: Fix patching ROM bank 0
668 - GB Memory: Fix starting HDMAs during mode 0
669 - GB Memory: Fix HDMA5 value after DMA completes
670 - GB Video: Initialize LCDC in renderer
671 - GB Video: Hblank IRQs should mask LYC=LY IRQs
672 - GBA: Fix IRQs firing after already being cleared
673 - GBA: Only unhalt CPU if appropriate bit is set in IE
674 - GBA: Add savegame override for Crash Bandicoot 2
675 - GBA BIOS: Fix MidiKey2Freq BIOS reads
676 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
677 - GBA Cheats: Fix GameShark ROM patches
678 - GBA I/O: Mask off WAITCNT bits that cannot be written
679 - GBA Memory: Fix misaligned BIOS reads
680 - GBA Memory: Fix VCOUNT being writable
681 - GBA Video: Fix out of bounds sprite transforms
682 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
683 - Libretro: Fix disabling BIOS
684 - Libretro: Fix Game Boy savestates and audio
685 - Qt: Fix changing resolution of software renderer
686 - Qt: Fix setting overrides
687 - Qt: Fix cut off tiles and alignment issues in tile viewer
688 - Qt: Only reset window dimensions when first shown
689 - Qt: Fix Qt Multimedia audio driver on big endian
690 - Qt: Fix Apply button for key and controller configurations
691 - VFS: Fix resizing memory chunks when not needed
692 - Windows: Fix Unicode directory handling
693Misc:
694 - GB, GBA: Prevent loading null ROMs
695 - GB Audio: Initialize wave RAM to GBC values
696 - GB Memory: Reset ROM bank when loading a ROM
697 - PSP2: Improved controller rumble
698
6990.5.1: (2016-10-05)
700Bugfixes:
701 - Core: Fix importing save games as read-only
702 - FFmpeg: Fix encoding AAC
703 - GB: Fix invalid STOP behavior on Game Boy Color
704 - GB: Initialize audio properly
705 - GB: Properly clear KEY1 bit 0 when switching speeds
706 - GB: Properly unload save files when unloading a ROM
707 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
708 - GB MBC: Fix MBC7 when size is incorrectly specified
709 - GB MBC: Fix RTC access when no save file is loaded
710 - GB SIO: Don't auto-clock external shift clock
711 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
712 - GB Video: Fix video frames getting missed when LCDC is off
713 - GB Video: Clear screen when LCDC is off
714 - GBA Cheats: Fix holding onto pointers that may get invalidated
715 - GBA Cheats: Fix key-activated CodeBreaker cheats
716 - GBA Cheats: Fix uninitialized memory getting freed when saving
717 - GBA Hardware: Improve Game Boy Player rumble behavior
718 - GBA Memory: Fix several unused I/O register read values
719 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
720 - LR35902: Fix events running with the wrong cycle active
721 - Qt: Fix "close" button on Overrides view
722 - Qt: Fix saving overrides
723 - Qt: Fix directory set unloading when replacing the ROM
724 - Qt: Fix patch loading
725 - Qt: Fix crash when saving an override if a game isn't loaded
726 - Qt: Fix showing default display driver as OpenGL (force 1.x)
727 - SDL: Attach rumble in SDL frontend
728 - Util: Fix PNG identification on files too small to be a PNG
729Misc:
730 - All: Only update version info if needed
731 - All: Split out install locations for Libretro and OpenEmu
732 - FFmpeg: Encoding cleanup
733 - GB: Reset active region when reloading ROM
734 - GB Memory: Initialize RAM pattern for GBC
735 - GB Video: Improved video timings
736 - Qt: Manage window sizes slightly better
737 - Qt: Remember scale option independent of core dimensions
738
7390.5.0: (2016-09-19)
740Features:
741 - Game Boy support
742 - Support for encrypted CodeBreaker GBA cheats
743 - Emulation of Vast Fame protected GBA carts (taizou)
744 - Tile viewer
745 - Threaded rendering mode
746 - Libretro: Memory map and achievement support (leiradel)
747 - GUI: Add UI control remapping
748 - GUI: Add fast-forward
749 - Wii: 240p support
750 - 3DS: Adjustable screen darkening
751 - Ability to temporarily load a savegame
752 - Load specific files out of archives
753 - Automatic BIOS detection
754Bugfixes:
755 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
756 - Debugger: Fix GDB breakpoints
757 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
758 - GBA: Fix filehandle leak with savegames
759 - GBA: Timer 0 cannot be count up
760 - GBA: Count up timers should not count themselves
761 - GBA Memory: Fix mirror on non-overdumped Classic NES games
762 - GBA Memory: Fix ldm {pc}
763 - GBA Savedata: Fix savedata sync timer
764 - GBA Savedata: Only unmap savedata if present
765 - GBA Serialize: Savestates now properly store prefetch
766 - GBA Video: WIN0/1 take priority over OBJWIN
767 - GBA Video: Fix out-of-order OBJWIN
768 - PSP2: Fix GPU crash while exiting
769 - PSP2: Fix VSync
770 - PSP2: Fix accelerometer range
771 - PSP2: Actually load screen mode setting
772 - PSP2: Fix gyroscope direction
773 - PSP2: Delete threads after they return
774 - PSP2: Fix mapping/unmapping from not at 0
775 - Qt: Fix bug in software renderer scaling
776 - Qt: Fix hanging key press after disabling autofire
777 - Qt: Fix being unable to pause manually when using auto-pausing
778 - SDL: Fix axes being mapped wrong
779 - Util: Fix realloc semantics in utf16to8
780 - Util: Fix inserting too many items into a hash table
781 - VFS: Fix uninitialized varaible reading from 7z
782 - VFS: Fix reading multiple files from a 7z archive
783 - Wii: Fix framelimiting after a slowdown
784 - Wii: Fix garbage flash at startup
785Misc:
786 - 3DS: Use blip_add_delta_fast for a small speed improvement
787 - 3DS: Allow UTF-16 filenames
788 - 3DS: Port to using citro3D
789 - 3DS: Use system font for menus
790 - 3DS: Attempt to use Core 2 for threads
791 - 3DS: Adjustable filering
792 - 3DS: 3D banner
793 - All: Add QUIET parameter to silence CMake
794 - All: Faster memory read/write
795 - ARM7: Support forcing Thumb mode via MSR
796 - ARM7: Flush prefetch cache when loading CPSR via MSR
797 - ARM7: Clean up instruction decoding for future expandability
798 - Debugger: Support register and memory writes via GDB stub
799 - Debugger: Add software breakpoint support to gdb
800 - FFmpeg: Full support for libavcodec 56+
801 - GBA: Better debug logging if event processing breaks
802 - GBA Audio: Force audio DMAs to not increment destination
803 - GBA BIOS: Use custom ArcTan, not relying on OS
804 - GBA Hardware: Clean up dead code in GBP
805 - GBA Memory: Optimize stalling behavior
806 - GBA Memory: Optimize Load-/StoreMultiple
807 - GBA Savedata: Add realistic timing for EEPROM
808 - GBA Serialize: Savestates now store if CPU was halted
809 - GBA Video: Remove old slow path fallback
810 - GBA Video: Optimize sprite drawing
811 - GBA Video: Optimize mode 0 rendering
812 - GBA Video: Optimize compositing cases slightly
813 - GUI: Screenshot dimensions are now passed through
814 - GUI: Add back logging
815 - GUI: Only reload config if manually saved
816 - GUI: Increase scrolling speed
817 - OpenGL: Log shader compilation failure
818 - OpenGL: Add texSize uniform
819 - Qt: Make -g flag work in Qt build
820 - Qt: Simplify OpenGL context creation
821 - Qt: Thread startup improvements
822 - Qt: Make audio channel/video layer options shortcut mappable
823 - Qt: Remove some C99isms from C++ code
824 - Qt: Remove default autofire mappings
825 - Qt: Make reseting when pasued frame-accurate
826 - Qt: Rearchitect game closing codepath
827 - PSP2: Use system font for menus
828 - PSP2: Add rumble for PS TV
829 - PSP2: Add fit-to-height screen mode
830 - PSP2: Sync files per descriptor
831 - PSP2: Allow UTF-8 filenames
832 - PSP2: Screenshots are now saved into the Photo Gallery
833 - PSP2: Stop underclocking when menuing
834 - SDL: Increase default audio buffer size to 1024 samples
835 - SDL: More responsive rumble
836 - Util: Add Vector GetConstPointer
837 - Util: Add rtrim
838 - Util: Add endswith
839 - VFS: Improve zip file detection
840 - Wii: Add pixelated resample filter
841 - Windows: Add native VDir support
842 - Util: Add PRIz macro for libc versions that don't support %z
843
8440.4.1: (2016-07-11)
845Bugfixes:
846 - All: Fix several file handle leaks
847 - All: Fix instruction tables getting zeroed when linking sometimes
848 - ARM7: Fix flags on SBC/RSC
849 - ARM7: Fix setting spsr privilege bits when spsr is empty
850 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
851 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
852 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
853 - GBA Memory: Fix executing code from OBJ region of VRAM
854 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
855 - GBA Serialize: Fix loading savegames from savestates
856 - OpenGL: Correct boolean vector strcmp strings for uniforms
857 - Qt: Fix sending gameStopped twice
858 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
859 - Qt: Fix initial state of key mapping
860 - Qt: Initialize m_useBios
861 - SDL: Fix joystick initialization on BSD
862 - SDL: Fix potential joystick crash in games with rumble
863 - SDL: Fix SDL 1.2 build
864 - SDL: Fix sporadic crash when deinitializing audio
865 - Shaders: Fix AGS-001 shader with some bad drivers
866 - Util: Use closesocket on Windows
867 - Util: Fix socket bind addresses
868 - VFS: Fix reading 7z archives without rewinding first
869 - VFS: VFileFromFD should not open directories
870 - Wii: Fix tilting direction
871 - Util: Fix realloc semantics in utf16to8
872Misc:
873 - All: Allow use of external minizip library
874 - Debugger: CLI debugger now exits when end-of-stream is reached
875 - FFmpeg: Update dependencies on Ubuntu
876 - GBA: Slightly optimize GBAProcessEvents
877 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
878 - GBA Video: Null renderer should return proper register values
879 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
880 - Qt: Add preset for DualShock 4
881 - Qt: Update 360 input profile on OS X to reflect newer drivers
882 - Qt: Remove use of NaN
883 - Qt: Canonicalize file paths when loading games
884 - Qt: Add refresh button to controller editing
885 - SDL: Remove default gamepad mappings
886 - Util: Fix intermittent build failure on OS X
887 - VFS: VFile.sync now updates modified time
888
8890.4.0: (2016-02-02)
890Features:
891 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
892 - I/O viewer
893 - Booting of multiboot images
894 - Customization of GIF recording
895 - Libretro: Cheat code support
896 - Support for GLSL shaders
897 - ROM information view
898 - Support for VBA-style cheat codes
899 - Savestates now store creation timestamps
900 - Key autofire
901 - Libretro: Allow blocking opposing directional input
902 - OpenEmu core for OS X
903 - Libretro: Settings for using BIOS and skipping intro
904 - Libretro: Customizable idle loop removal
905 - Implemented cycle counting for sprite rendering
906 - Cleaner, unified settings window
907 - Added a setting for pausing when the emulator is not in focus
908 - Customizable paths for save games, save states, screenshots and patches
909 - Controller hotplugging
910 - Ability to store save games and active cheats within savestates
911Bugfixes:
912 - ARM7: Fix sign of unaligned LDRSH
913 - ARM7: Fix decoding of some ARM ALU instructions with shifters
914 - Debugger: Fix watchpoints in gdb
915 - GBA: Fix warnings when creating and loading savestates
916 - GBA: Fix Iridion II savetype
917 - GBA BIOS: Fix misaligned CpuSet
918 - GBA Cheats: Fix cheats setting the Action Replay version
919 - GBA Hardware: Fix GPIO on big endian
920 - GBA Memory: Fix DMA register writing behavior
921 - GBA Memory: Fix DMAs triggering two cycles early
922 - Libretro: Fix aspect ratio
923 - Qt: Fix some potential crashes with the gamepad mapping
924 - Qt: Fix keys being mapped incorrectly when loading configuration file
925 - Util: Fix PowerPC PNG read/write pixel order
926 - Util: Fix excessive memory allocation when decoding a PNG
927 - VFS: Fix VFileReadline and remove _vfdReadline
928Misc:
929 - All: Improved PowerPC support
930 - All: Fix some undefined behavior warnings
931 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
932 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
933 - GBA: Implement bad I/O register loading
934 - GBA: Allow jumping to OAM and palette RAM
935 - GBA BIOS: Finish implementing RegisterRamReset
936 - GBA Config: Add "override" layer for better one-time configuration
937 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
938 - GBA Memory: Use a dynamically sized mask for ROM memory
939 - GBA Memory: Implement several unimplemented memory access types
940 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
941 - GBA RR: Starting from savestate now embeds the savegame
942 - GBA RR: Add preliminary SRAM support for VBM loading
943 - GBA RR: Add support for resets in movies
944 - GBA Video: Remove lastHblank, as it is implied
945 - Libretro: Use anonymous memory mappers for large blocks of memory
946 - Libretro: Add install target for libretro core
947 - Qt: Window size command line options are now supported
948 - Qt: Increase usability of key mapper
949 - Qt: Add 'Apply' button to settings window
950 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
951 - Qt: Allow use of modifier keys as input
952 - Qt: Optimize log viewer
953 - Qt: Added button for breaking into the GDB debugger
954 - Qt: Add box for showing duration of rewind
955 - SDL: Support fullscreen in SDL 1.2
956 - SDL: Allow GBASDLAudio to be used without a thread context
957 - Util: Use VFile for configuration
958 - Util: Add MutexTryLock
959
9600.3.2: (2015-12-16)
961Bugfixes:
962 - ARM7: Fix STRT/STRBT
963 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
964 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
965 - Libretro: Fix problems with rumble not turning off
966 - GBA: Fix idle skip state being retained between games
967 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
968 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
969 - GBA BIOS: Fix Sqrt sign
970 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
971 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
972 - GBA Memory: Fix DMA behavior for SRAM accesses
973 - GBA Memory: Fix Store8 to OBJ VRAM
974 - GBA Memory: Fix alignment of LDM/STM on SRAM
975 - GBA Memory: Fix unaligned out-of-bounds ROM loads
976 - GBA Memory: Fix timing of DMAs
977 - GBA Video: Fix _mix for 15-bit color
978 - GBA Video: Fix OAM and palette initialization
979 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
980 - Qt: Use safer isLoaded check in GameController
981 - Qt: Fix a race condition in PainterGL that could lead to a crash
982 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
983 - Qt: Fix font size in memory viewer
984 - Qt: Fix a crash in the memory viewer
985 - Qt: Add additional checks in CheatModel to prevent crashes
986 - Qt: Fix race condition with setting sample rate
987 - Qt: Fix crash when closing multiplayer windows
988 - Qt: Fix resetting while paused
989Misc:
990 - GBA Audio: Implement missing flags on SOUNDCNT_X register
991 - Qt: Add mute option to menu
992
9930.3.1: (2015-10-24)
994Bugfixes:
995 - ARM7: Fix instruction decoding of Thumb shifts
996 - GBA: Deinit savegame when unloading a ROM
997 - GBA: Fix BIOS check on big endian
998 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
999 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1000 - GBA Audio: Fix audio channels being silenced at the wrong time
1001 - GBA Memory: Fix bad BIOS Load16 on big endian
1002 - GBA Memory: Fix bad Load8 on big endian
1003 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1004 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1005 - GBA Video: Fix objwin and blending interaction on sprites
1006 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1007 - Libretro: Fix a memory leak with the render buffer
1008 - Qt: Windows no longer spawn in the top left on first launch
1009 - Qt: Fix install path of XDG desktop file with DESTDIR
1010 - Qt: Fix drag and drop on Windows
1011 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1012 - VFS: Fix return values of VFileFILE.read and .write
1013Misc:
1014 - All: Reset next event to cycles instead of zero to interrupt
1015 - All: Add --version flag
1016 - ARM7: Force disable LTO on two files to work around a GCC bug
1017 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1018 - GBA: Better memory handling with PNG savestates
1019 - GBA: Additional savestate sanity checks
1020 - GBA: Check for cycle count being too high
1021 - GBA Audio: Allow GBAAVStream to have no video callback
1022 - GBA BIOS: Implement RegisterRamReset for SIO registers
1023 - Qt: Remove useless help icons in dialogs
1024 - Qt: Prevent savestate window from opening while in multiplayer
1025 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1026 - Qt: Dropping multiplayer windows works more cleanly now
1027
10280.3.0: (2015-08-16)
1029Features:
1030 - Ability to hide individual background layers, or OBJs
1031 - Ability to mute individual audio channels
1032 - Palette viewer and exporter
1033 - Volume control
1034 - More shortcuts are editable (e.g. quick save/load)
1035 - Rewind now shows the frame after rewinding
1036 - Import/Export of GameShark/Action Replay snapshots
1037 - Add "Step backwards" item for single increment rewind
1038 - Deadzone estimation for game controllers
1039 - Analog inputs can be used for shortcuts
1040 - Menu items for specific solar sensor brightness levels
1041 - Remappable controls for tilt and gyroscope sensors
1042 - Status messages for actions taken while a game is running (e.g. save/load state)
1043 - Memory inspector
1044 - Screensaver can now be suspended while a game is running
1045 - Load/save the most recent savestate slot
1046 - Support varible speed (PWM) rumble
1047 - Ability to cap fast forward speed
1048 - Finer control over FPS target
1049 - Holdable shortcut for rewinding one frame at a time
1050 - Ability to boot directly into the BIOS
1051 - Preliminary support for yanking out the game pak while a game is running
1052 - Thumb-drive mode by putting a file called portable.ini in the same folder
1053 - Configurable display driver, between software and OpenGL
1054 - Undo-able savestate loading and saving
1055 - Controller profiles now store shortcut settings
1056 - Default controller profiles for several common controllers
1057 - Libretro now supports BIOS, rumble and solar sensor
1058 - Implement BIOS call Stop, for sleep mode
1059 - Automatically load patches, if found
1060 - Improved video synchronization
1061 - Configurable audio output sample rate
1062Bugfixes:
1063 - ARM7: Fix SWI and IRQ timings
1064 - ARM7: Fix Thumb MUL timing
1065 - ARM7: Fix timing of multiplies to use N cycles
1066 - ARM7: ARMHotplugDetach should call deinit
1067 - Debugger: Fix use-after-free in breakpoint clearing code
1068 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1069 - GBA: Cap audio FIFO read size during deserialization
1070 - GBA: Check for corrupted savestates when loading
1071 - GBA: Check for improperly sized savestates when loading
1072 - GBA: Check for savestates made from differently sized ROMs
1073 - GBA: Fix calls to endian-independent loadstores
1074 - GBA: Fix timing of reading from timer registers
1075 - GBA: Ensure cycles never go negative
1076 - GBA Audio: Force audio FIFOs to 32-bit
1077 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1078 - GBA Audio: Fix sample order in audio channel 3
1079 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1080 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1081 - GBA Memory: Improve Thumb open bus behavior
1082 - GBA Memory: Fix potential DMA issue when loading a savestate
1083 - GBA Memory: Fix load/store multiple video memory waitstates
1084 - GBA SIO: Fix reseting when there are SIO devices attached
1085 - GBA Video: Blended sprites should never have other effects applied
1086 - GBA Video: Fix out-of-bounds tiles in mosaic
1087 - GBA Video: Fix windows not affecting sprites
1088 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1089 - GBA Video: Fix timing on first scanline
1090 - Qt: Better cleanup when a game crashes
1091 - Qt: Fix open ROM dialog filtering for archive formats
1092 - Qt: Cap the maximum number of multiplayer windows
1093 - Qt: Fix maximum year in sensor override
1094 - Qt: Fix window being too tall after exiting fullscreen
1095 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1096 - Qt: Fix analog buttons not getting unmapped
1097 - Qt: Fix passing command line options
1098 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1099 - SDL: Fix SDL build when OpenGL is missing
1100 - Util: Allow loading IPS patches that grow the ROM
1101 - VFS: Fix resource leaks if some allocations fail
1102 - VFS: Fix line-reading to return proper values
1103 - Video: Fix an issue with very long filenames
1104 - Util: Fix formatting of floats
1105Misc:
1106 - All: Add --help flag for command line programs
1107 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1108 - All: Enable static linking for Windows
1109 - All: Enable static linking for OS X
1110 - All: Threads are now named
1111 - All: Proper handling of Unicode file paths
1112 - ARM7: Add emulation for Undefined CPU mode
1113 - ARM7: Reduce the size of the Thumb instruction table
1114 - GBA: Add status log level
1115 - GBA: GBARewind now returns how many states it has rewound
1116 - GBA: SIO logging layer
1117 - GBA BIOS: Stub out SoundBias
1118 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1119 - GBA: Don't include GBACLIDebugger struct unless needed
1120 - GBA: Savedata is now synced shortly after data finishes being written
1121 - GBA: Process multiple timer events at once, if necessary
1122 - GBA Audio: Implement audio reset for channels A/B
1123 - GBA Audio: Process multiple audio events at once, if necessary
1124 - GBA Hardware: Backport generic RTC source into core
1125 - GBA Input: Allow axes and buttons to be mapped to the same key
1126 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1127 - GBA SIO: Add a dummy driver for Normal mode
1128 - GBA Thread: Add functionality for running callbacks on the GBA thread
1129 - GBA Thread: Split GBASync into a separate file
1130 - GBA Video: Refactor software renderer into separate files
1131 - GBA Video: Slightly optimize mode 0 mosaic rendering
1132 - Debugger: Free watchpoints in addition to breakpoints
1133 - Qt: Handle saving input settings better
1134 - Qt: Move GL frame drawing back onto its own thread
1135 - Qt: Fast forward (held) option moved from Other to Emulation menu
1136 - Qt: Show version info in window title
1137 - Qt: Migrate multiplayer window handling into GBAApp
1138 - Qt: Unified file opening and saving with last location
1139 - Qt: Fix windows being resizable when they shouldn't have been
1140 - Qt: Only hide cursor in full screen
1141 - Qt: Replace pause-after-frame mutex with an atomic
1142 - Qt: Add application icon and XDG desktop files
1143 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1144 - Qt: Don't save window size when entering fullscreen
1145 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1146 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1147 - Qt: Increase usability of key mapper
1148 - Qt: Show checkmark for window sizes
1149 - Qt: Set window path to loaded ROM
1150 - Perf: Ability to load savestates immediately on launch
1151 - SDL: Properly check for initialization
1152 - SDL: Clean up initialization functions
1153 - SDL: Clean up GL context
1154 - Util: Allow disabling the threading code entirely
1155 - VFS: Add sync method to force syncing with backing
1156
11570.2.1: (2015-05-13)
1158Bugfixes:
1159 - All: Fix sanitize-deb script not cleaning up after itself
1160 - All: Fix dependencies for libavcodec on Debian-derived platforms
1161 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1162 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1163 - ARM7: Fix ARM multiply instructions when PC is a destination register
1164 - Debugger: Fix use-after-free in breakpoint clearing code
1165 - Debugger: Fix boundary conditions in tab completion
1166 - GBA: Fix timers not updating timing when writing to only the reload register
1167 - GBA: Fix rewind boundary conditions
1168 - GBA: Add initial I/O register settings for background matrix registers
1169 - GBA: Fix hang when loading a savestate if sync to video is enabled
1170 - GBA: Handle out-of-bounds I/O access
1171 - GBA: Fix bounds-checking on EEPROM access
1172 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1173 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1174 - GBA Memory: Allow SRAM to be 64kB
1175 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1176 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1177 - GBA Video: Fix second frame mode 5
1178 - Perf: Fix race condition if a game crashes immediately on start
1179 - Qt: Fix Display object leak when closing a window
1180 - Qt: Fix .deb dependencies
1181 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1182 - Qt: Fix window not regaining focus after exiting savestate window
1183 - Qt: Fix regression where video would not record if the game had already started
1184 - Qt: Fix potential crash if a gamepad causes focus to change
1185 - Qt: Fix controller axis querying
1186 - Qt: Fix multiplayer windows opening as the wrong size
1187 - Qt: Fix controllers sometimes not loading the right profile
1188 - SDL: Fix boundary conditions for joystick adjustments
1189 - SDL: Allocate properly sized input maps
1190 - SDL: Fix potential build issues when Qt and SDL2 are in use
1191 - Util: Fix resource leak in UTF-8 handling code
1192 - Util: Fix a null-pointer issue when attempting to delete a key
1193 - VFS: Fix resource leaks if some allocations fail
1194 - Video: Fix an issue with very long filenames
1195Misc:
1196 - GBA Memory: Soft-crash if jumping past the end of a ROM
1197 - Qt: Show multiplayer numbers in window title
1198 - Qt: Solar sensor can have shortcuts set
1199
12000.2.0: (2015-04-03)
1201Features:
1202 - Support for gamepad axes, e.g. analog sticks or triggers
1203 - Add scale presets for up to 6x
1204 - Settings window
1205 - Bilinear resampling option
1206 - Add option to skip BIOS start screen
1207 - List of recently opened games
1208 - Support for games using the Solar Sensor
1209 - Better audio resampling via blip-buf
1210 - Game Pak overrides dialog for setting savetype and sensor values
1211 - Support for games using the tilt sensor
1212 - Remappable shortcuts for keyboard and gamepad
1213 - Rewinding of emulation
1214 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1215 - Support IPv6
1216 - Save directory of last loaded file
1217 - Support BPS patches
1218 - Automatically detect and optimize out idle loops
1219 - Configurable game overrides
1220 - Support loading 7-Zip files
1221 - Drag and drop game loading
1222 - Cheat code support
1223 - Runtime configurable audio driver
1224 - Libretro core for use with RetroArch and other front-ends
1225 - Controller profiles for setting different bindings for different controllers
1226 - Ability to lock aspect ratio
1227 - Local link cable support
1228 - Ability to switch which game controller is in use per instance
1229 - Ability to prevent opposing directional input
1230 - Warning dialog if an unimplemented BIOS feature is called
1231 - Debugger: Add CLI "frame", frame advance command
1232 - Debugger: Add CLI functions for writing to memory
1233 - Debugger: Add CLI functions for examining memory regions
1234 - Debugger: Add CLI function for writing a register
1235Bugfixes:
1236 - ARM7: Extend prefetch by one stage
1237 - ARM7: Fix cycle counting for loads
1238 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1239 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1240 - GBA: Initialize gba.sync to null
1241 - GBA: Fix timer initialization
1242 - GBA Audio: Support 16-bit writes to FIFO audio
1243 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1244 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1245 - GBA BIOS: Fix BIOS prefetch after reset
1246 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1247 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1248 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1249 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1250 - GBA Memory: Fix cycle counting for 32-bit load/stores
1251 - GBA RR: Fix fallthrough error when reading tags from a movie
1252 - GBA Thread: Fix possible hang when loading an archive
1253 - GBA Thread: Fix possible deadlock in video sync
1254 - Perf: Fix crash when the GBA thread fails to start
1255 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1256 - Qt: Fix crash when adjusting settings after closing a game
1257 - Qt: Fix crash when starting GDB stub after closing a game
1258 - Qt: Fix patch loading while a game is running
1259 - Qt: Fix crash when loading a game after stopping GDB server
1260 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1261 - Qt: Fix crash when attempting to pause if a game is not running
1262 - SDL: Properly clean up if a game doesn't launch
1263 - Util: Fix sockets on Windows
1264Misc:
1265 - All: Enable link-time optimization
1266 - Debugger: Watchpoints now work on STM/LDM instructions
1267 - Debugger: Clean up GDB stub network interfacing
1268 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1269 - Debugger: Merge Thumb BL instructions when disassembling
1270 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1271 - Debugger: Watchpoints now report address watched (fixes #68)
1272 - Debugger: Add support for soft breakpoints
1273 - Debugger: Make I/O register names be addresses instead of values
1274 - Debugger: Rename read/write commands
1275 - GBA: Improve accuracy of event timing
1276 - GBA: Add API for getting Configuration structs for overrides and input
1277 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1278 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1279 - GBA: Move A/V stream interface into core
1280 - GBA: Savestates now take into account savedata state machines (fixes #109)
1281 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1282 - GBA Memory: Simplify memory API and use fixed bus width
1283 - GBA Thread: Make GBASyncWaitFrameStart time out
1284 - GBA Video: Start video at the last scanline instead of the first
1285 - Qt: Optimize logo drawing
1286 - Qt: Move frame upload back onto main thread
1287 - Qt: Remember window position
1288 - Qt: Double-clicking on the window toggles full screen
1289 - Util: Use proper locale for reading and writing float values
1290
12910.1.1: (2015-01-24)
1292Bugfixes:
1293 - ARM7: Fix LDM writeback to a register already written
1294 - GBA: Fix timers 2 and 3 updating incorrectly
1295 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1296 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1297 - GBA Audio: Properly initialize audio FIFO channels
1298 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1299 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1300 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1301 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1302 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1303 - GBA BIOS: Fix HuffUnComp boundary conditions
1304 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1305 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1306 - GBA Memory: Filter out top nybble of DMA addresses
1307 - GBA Memory: Properly bounds-check VRAM accesses
1308 - GBA Memory: Fix initial DMA state
1309 - GBA Thread: Allow halted games to exit cleanly
1310 - GBA Video: Fix blend issues with obscured middle layers
1311 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1312 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1313 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1314 - GBA Video: Fix sprite boundary conditions with mosaic
1315 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1316 - Qt: Fix issue with set frame sizes being the wrong height
1317 - Qt: Fix emulator crashing when full screen if a game is not running
1318 - Qt: Fix window focus issues
1319 - Qt: Properly set default video recording settings
1320 - Qt: Fix a race condition when a game crashes immediately
1321 - Qt: Fix some cases where key mapping can break if focus is adjusted
1322 - Qt: Fix crash if a game pauses before any frames are shown
1323 - Debugger: Negative PC-relative loads now properly subtract the offset
1324 - Debugger: Align PC-relative loads in Thumb
1325 - Debugger: Fix watchpoints triggering too late
1326 - Debugger: Fix binary print putting spaces between digits
1327 - Video: Ensure FFmpeg encoder has audio frames
1328 - Video: Fix uncompressed PCM audio recording
1329 - Video: Fix FFmpeg crashing when the file extension is wrong
1330 - Util: Fix SOCKET_FAILED macro
1331Misc:
1332 - GBA: Exit cleanly on FATAL if the port supports it
1333 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1334 - Qt: Disable sync to video by default
1335 - Qt: Handle a game crash without crashing
1336 - Qt: Set default log level to FATAL, ERROR and WARN
1337 - Qt: Clarify some phrasing in the menus
1338 - Qt: Clear active buttons when focus is lost
1339
13400.1.0: (2014-12-13)
1341 - Initial release