src/gba/gui/gui-runner.c (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "gui-runner.h"
7
8#include "core/core.h"
9#include "gba/gui/gui-config.h"
10#include "gba/input.h"
11#include "gba/interface.h"
12#include "gba/serialize.h"
13#include "util/gui/file-select.h"
14#include "util/gui/font.h"
15#include "util/gui/menu.h"
16#include "util/memory.h"
17#include "util/png-io.h"
18#include "util/vfs.h"
19
20#ifdef _3DS
21#include <3ds.h>
22#endif
23
24#include <sys/time.h>
25
26#define FPS_GRANULARITY 120
27#define FPS_BUFFER_SIZE 3
28
29enum {
30 RUNNER_CONTINUE = 1,
31 RUNNER_EXIT,
32 RUNNER_SAVE_STATE,
33 RUNNER_LOAD_STATE,
34 RUNNER_SCREENSHOT,
35 RUNNER_CONFIG,
36 RUNNER_RESET,
37 RUNNER_COMMAND_MASK = 0xFFFF,
38
39 RUNNER_STATE_1 = 0x10000,
40 RUNNER_STATE_2 = 0x20000,
41 RUNNER_STATE_3 = 0x30000,
42 RUNNER_STATE_4 = 0x40000,
43 RUNNER_STATE_5 = 0x50000,
44 RUNNER_STATE_6 = 0x60000,
45 RUNNER_STATE_7 = 0x70000,
46 RUNNER_STATE_8 = 0x80000,
47 RUNNER_STATE_9 = 0x90000,
48};
49
50static void _drawBackground(struct GUIBackground* background, void* context) {
51 UNUSED(context);
52 struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
53 if (gbaBackground->p->drawFrame) {
54 gbaBackground->p->drawFrame(gbaBackground->p, true);
55 }
56}
57
58static void _drawState(struct GUIBackground* background, void* id) {
59 struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
60 int stateId = ((int) id) >> 16;
61 if (gbaBackground->p->drawScreenshot) {
62 if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
63 gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, true);
64 return;
65 }
66 struct VFile* vf = NULL;
67 if (gbaBackground->p->core->platform(gbaBackground->p->core) == PLATFORM_GBA) {
68 vf = GBAGetState(gbaBackground->p->core->board, gbaBackground->p->core->dirs.state, stateId, false);
69 }
70 uint32_t* pixels = gbaBackground->screenshot;
71 if (!pixels) {
72 pixels = anonymousMemoryMap(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
73 gbaBackground->screenshot = pixels;
74 }
75 bool success = false;
76 if (vf && isPNG(vf) && pixels) {
77 png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
78 png_infop info = png_create_info_struct(png);
79 png_infop end = png_create_info_struct(png);
80 if (png && info && end) {
81 success = PNGReadHeader(png, info);
82 success = success && PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
83 success = success && PNGReadFooter(png, end);
84 }
85 PNGReadClose(png, info, end);
86 }
87 if (vf) {
88 vf->close(vf);
89 }
90 if (success) {
91 gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, true);
92 gbaBackground->screenshotId = (int) id;
93 } else if (gbaBackground->p->drawFrame) {
94 gbaBackground->p->drawFrame(gbaBackground->p, true);
95 }
96 }
97}
98
99static void _updateLux(struct GBALuminanceSource* lux) {
100 UNUSED(lux);
101}
102
103static uint8_t _readLux(struct GBALuminanceSource* lux) {
104 struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
105 int value = 0x16;
106 if (runnerLux->luxLevel > 0) {
107 value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
108 }
109 return 0xFF - value;
110}
111
112void mGUIInit(struct mGUIRunner* runner, const char* port) {
113 GUIInit(&runner->params);
114 runner->port = port;
115 runner->core = NULL;
116 runner->luminanceSource.d.readLuminance = _readLux;
117 runner->luminanceSource.d.sample = _updateLux;
118 runner->luminanceSource.luxLevel = 0;
119 runner->background.d.draw = _drawBackground;
120 runner->background.p = runner;
121 runner->fps = 0;
122 runner->lastFpsCheck = 0;
123 runner->totalDelta = 0;
124 CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
125}
126
127void mGUIDeinit(struct mGUIRunner* runner) {
128 if (runner->teardown) {
129 runner->teardown(runner);
130 }
131 CircleBufferDeinit(&runner->fpsBuffer);
132}
133
134void mGUIRun(struct mGUIRunner* runner, const char* path) {
135 struct mGUIBackground drawState = {
136 .d = {
137 .draw = _drawState
138 },
139 .p = runner,
140 .screenshot = 0,
141 .screenshotId = 0
142 };
143 struct GUIMenu pauseMenu = {
144 .title = "Game Paused",
145 .index = 0,
146 .background = &runner->background.d
147 };
148 struct GUIMenu stateSaveMenu = {
149 .title = "Save state",
150 .index = 0,
151 .background = &drawState.d
152 };
153 struct GUIMenu stateLoadMenu = {
154 .title = "Load state",
155 .index = 0,
156 .background = &drawState.d
157 };
158 GUIMenuItemListInit(&pauseMenu.items, 0);
159 GUIMenuItemListInit(&stateSaveMenu.items, 9);
160 GUIMenuItemListInit(&stateLoadMenu.items, 9);
161 *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
162 *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
163 *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
164
165 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_1) };
166 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_2) };
167 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_3) };
168 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_4) };
169 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_5) };
170 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_6) };
171 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_7) };
172 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_8) };
173 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_9) };
174
175 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_1) };
176 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_2) };
177 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_3) };
178 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_4) };
179 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_5) };
180 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) };
181 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) };
182 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) };
183 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) };
184
185 *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
186 *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
187 *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
188 *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
189
190 // TODO: Message box API
191 runner->params.drawStart();
192 if (runner->params.guiPrepare) {
193 runner->params.guiPrepare();
194 }
195 GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
196 if (runner->params.guiFinish) {
197 runner->params.guiFinish();
198 }
199 runner->params.drawEnd();
200
201 bool found = false;
202 runner->core = mCoreFind(path);
203 if (runner->core) {
204 runner->core->init(runner->core);
205 mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
206 mCoreInitConfig(runner->core, runner->port);
207 if (runner->core->platform(runner->core) == PLATFORM_GBA) {
208 ((struct GBA*) runner->core->board)->luminanceSource = &runner->luminanceSource.d;
209 }
210 if (runner->core->config.port && runner->keySources) {
211 size_t i;
212 for (i = 0; runner->keySources[i].id; ++i) {
213 mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->core->config));
214 }
215 }
216 found = mCoreLoadFile(runner->core, path);
217 if (!found) {
218 runner->core->deinit(runner->core);
219 }
220 }
221
222 if (!found) {
223 int i;
224 for (i = 0; i < 240; ++i) {
225 runner->params.drawStart();
226 if (runner->params.guiPrepare) {
227 runner->params.guiPrepare();
228 }
229 GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Load failed!");
230 if (runner->params.guiFinish) {
231 runner->params.guiFinish();
232 }
233 runner->params.drawEnd();
234 }
235 return;
236 }
237 mCoreAutoloadSave(runner->core);
238 if (runner->setup) {
239 runner->setup(runner);
240 }
241 runner->core->reset(runner->core);
242 bool running = true;
243 if (runner->gameLoaded) {
244 runner->gameLoaded(runner);
245 }
246 while (running) {
247 CircleBufferClear(&runner->fpsBuffer);
248 runner->totalDelta = 0;
249 runner->fps = 0;
250 struct timeval tv;
251 gettimeofday(&tv, 0);
252 runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
253
254 while (true) {
255#ifdef _3DS
256 running = aptMainLoop();
257 if (!running) {
258 break;
259 }
260#endif
261 uint32_t guiKeys;
262 GUIPollInput(&runner->params, &guiKeys, 0);
263 if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
264 break;
265 }
266 if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
267 if (runner->luminanceSource.luxLevel < 10) {
268 ++runner->luminanceSource.luxLevel;
269 }
270 }
271 if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
272 if (runner->luminanceSource.luxLevel > 0) {
273 --runner->luminanceSource.luxLevel;
274 }
275 }
276 if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
277 runner->incrementScreenMode(runner);
278 }
279 uint16_t keys = runner->pollGameInput(runner);
280 if (runner->prepareForFrame) {
281 runner->prepareForFrame(runner);
282 }
283 runner->core->setKeys(runner->core, keys);
284 runner->core->runFrame(runner->core);
285 if (runner->drawFrame) {
286 int drawFps = false;
287 mCoreConfigGetIntValue(&runner->core->config, "fpsCounter", &drawFps);
288
289 runner->params.drawStart();
290 runner->drawFrame(runner, false);
291 if (drawFps) {
292 if (runner->params.guiPrepare) {
293 runner->params.guiPrepare();
294 }
295 GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
296 if (runner->params.guiFinish) {
297 runner->params.guiFinish();
298 }
299 }
300 runner->params.drawEnd();
301
302 if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
303 if (drawFps) {
304 struct timeval tv;
305 gettimeofday(&tv, 0);
306 uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
307 uint64_t delta = t - runner->lastFpsCheck;
308 runner->lastFpsCheck = t;
309 if (delta > 0x7FFFFFFFLL) {
310 CircleBufferClear(&runner->fpsBuffer);
311 runner->fps = 0;
312 }
313 if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
314 int32_t last;
315 CircleBufferRead32(&runner->fpsBuffer, &last);
316 runner->totalDelta -= last;
317 }
318 CircleBufferWrite32(&runner->fpsBuffer, delta);
319 runner->totalDelta += delta;
320 runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
321 }
322 }
323 }
324 }
325
326 if (runner->paused) {
327 runner->paused(runner);
328 }
329 GUIInvalidateKeys(&runner->params);
330 uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
331 struct GUIMenuItem* item;
332 enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
333 if (reason == GUI_MENU_EXIT_ACCEPT) {
334 switch (((int) item->data) & RUNNER_COMMAND_MASK) {
335 case RUNNER_EXIT:
336 running = false;
337 keys = 0;
338 break;
339 case RUNNER_RESET:
340 runner->core->reset(runner->core);
341 break;
342 case RUNNER_SAVE_STATE:
343 mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT);
344 break;
345 case RUNNER_LOAD_STATE:
346 mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT);
347 break;
348 case RUNNER_SCREENSHOT:
349 mCoreTakeScreenshot(runner->core);
350 break;
351 case RUNNER_CONFIG:
352 mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
353 mCoreLoadConfig(runner->core);
354 break;
355 case RUNNER_CONTINUE:
356 break;
357 }
358 }
359 int frames = 0;
360 GUIPollInput(&runner->params, 0, &keys);
361 while (keys && frames < 30) {
362 ++frames;
363 runner->params.drawStart();
364 runner->drawFrame(runner, true);
365 runner->params.drawEnd();
366 GUIPollInput(&runner->params, 0, &keys);
367 }
368 if (runner->unpaused) {
369 runner->unpaused(runner);
370 }
371 }
372 if (runner->gameUnloaded) {
373 runner->gameUnloaded(runner);
374 }
375 runner->core->unloadROM(runner->core);
376 drawState.screenshotId = 0;
377 if (drawState.screenshot) {
378 mappedMemoryFree(drawState.screenshot, VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
379 }
380
381 if (runner->core->config.port) {
382 if (runner->keySources) {
383 size_t i;
384 for (i = 0; runner->keySources[i].id; ++i) {
385 mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->core->config));
386 }
387 }
388 mCoreConfigSave(&runner->core->config);
389 }
390 runner->core->deinit(runner->core);
391
392 GUIMenuItemListDeinit(&pauseMenu.items);
393 GUIMenuItemListDeinit(&stateSaveMenu.items);
394 GUIMenuItemListDeinit(&stateLoadMenu.items);
395}
396
397void mGUIRunloop(struct mGUIRunner* runner) {
398 while (true) {
399 char path[PATH_MAX];
400 if (!GUISelectFile(&runner->params, path, sizeof(path), 0)) {
401 break;
402 }
403 mGUIRun(runner, path);
404 }
405}