CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6Bugfixes:
7 - Qt: Windows no longer spawn in the top left on first launch
8 - Qt: Fix install path of XDG desktop file with DESTDIR
9 - Qt: Fix drag and drop on Windows
10 - Qt: Reenable double buffering, as disabling it broke some Windows configs
11 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
12 - GBA: Deinit savegame when unloading a ROM
13 - GBA: Fix BIOS check on big endian
14 - Libretro: Fix a memory leak with the render buffer
15 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
16 - GBA Audio: Fix audio channels being silenced at the wrong time
17 - VFS: Fix return values of VFileFILE.read and .write
18 - Util: Fix PowerPC PNG read/write pixel order
19 - GBA Video: Fix edge case with sprite blend modes and semitransparency
20 - GBA Video: Fix objwin and blending interaction on sprites
21 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
22 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
23 - GBA Memory: Fix bad BIOS Load16 on big endian
24 - GBA Memory: Fix bad Load8 on big endian
25 - ARM7: Fix instruction decoding of Thumb shifts
26Misc:
27 - Qt: Window size command line options are now supported
28 - Qt: Increase usability of key mapper
29 - GBA Memory: Use a dynamically sized mask for ROM memory
30 - Qt: Remove useless help icons in dialogs
31 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
32 - SDL: Support fullscreen in SDL 1.2
33 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
34 - GBA: Better memory handling with PNG savestates
35 - GBA Audio: Allow GBAAVStream to have no video callback
36 - ARM7: Force disable LTO on two files to work around a GCC bug
37 - Libretro: Use anonymous memory mappers for large blocks of memory
38 - Qt: Add 'Apply' button to settings window
39 - Qt: Prevent savestate window from opening while in multiplayer
40 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
41 - Qt: Dropping multiplayer windows works more cleanly now
42 - GBA BIOS: Implement RegisterRamReset for SIO registers
43 - All: Reset next event to cycles instead of zero to interrupt
44 - GBA Video: Remove lastHblank, as it is implied
45 - GBA: Check for cycle count being too high
46 - GBA Config: Add "override" layer for better one-time configuration
47 - SDL: Allow GBASDLAudio to be used without a thread context
48 - All: Improved PowerPC support
49 - All: Add --version flag
50
510.3.0: (2015-08-16)
52Features:
53 - Ability to hide individual background layers, or OBJs
54 - Ability to mute individual audio channels
55 - Palette viewer and exporter
56 - Volume control
57 - More shortcuts are editable (e.g. quick save/load)
58 - Rewind now shows the frame after rewinding
59 - Import/Export of GameShark/Action Replay snapshots
60 - Add "Step backwards" item for single increment rewind
61 - Deadzone estimation for game controllers
62 - Analog inputs can be used for shortcuts
63 - Menu items for specific solar sensor brightness levels
64 - Remappable controls for tilt and gyroscope sensors
65 - Status messages for actions taken while a game is running (e.g. save/load state)
66 - Memory inspector
67 - Screensaver can now be suspended while a game is running
68 - Load/save the most recent savestate slot
69 - Support varible speed (PWM) rumble
70 - Ability to cap fast forward speed
71 - Finer control over FPS target
72 - Holdable shortcut for rewinding one frame at a time
73 - Ability to boot directly into the BIOS
74 - Preliminary support for yanking out the game pak while a game is running
75 - Thumb-drive mode by putting a file called portable.ini in the same folder
76 - Configurable display driver, between software and OpenGL
77 - Undo-able savestate loading and saving
78 - Controller profiles now store shortcut settings
79 - Default controller profiles for several common controllers
80 - Libretro now supports BIOS, rumble and solar sensor
81 - Implement BIOS call Stop, for sleep mode
82 - Automatically load patches, if found
83 - Improved video synchronization
84 - Configurable audio output sample rate
85Bugfixes:
86 - ARM7: Fix SWI and IRQ timings
87 - ARM7: Fix Thumb MUL timing
88 - ARM7: Fix timing of multiplies to use N cycles
89 - ARM7: ARMHotplugDetach should call deinit
90 - Debugger: Fix use-after-free in breakpoint clearing code
91 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
92 - GBA: Cap audio FIFO read size during deserialization
93 - GBA: Check for corrupted savestates when loading
94 - GBA: Check for improperly sized savestates when loading
95 - GBA: Check for savestates made from differently sized ROMs
96 - GBA: Fix calls to endian-independent loadstores
97 - GBA: Fix timing of reading from timer registers
98 - GBA: Ensure cycles never go negative
99 - GBA Audio: Force audio FIFOs to 32-bit
100 - GBA Audio: Fix audio pitch changing when adjusting buffer size
101 - GBA Audio: Fix sample order in audio channel 3
102 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
103 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
104 - GBA Memory: Improve Thumb open bus behavior
105 - GBA Memory: Fix potential DMA issue when loading a savestate
106 - GBA Memory: Fix load/store multiple video memory waitstates
107 - GBA SIO: Fix reseting when there are SIO devices attached
108 - GBA Video: Blended sprites should never have other effects applied
109 - GBA Video: Fix out-of-bounds tiles in mosaic
110 - GBA Video: Fix windows not affecting sprites
111 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
112 - GBA Video: Fix timing on first scanline
113 - Qt: Better cleanup when a game crashes
114 - Qt: Fix open ROM dialog filtering for archive formats
115 - Qt: Cap the maximum number of multiplayer windows
116 - Qt: Fix maximum year in sensor override
117 - Qt: Fix window being too tall after exiting fullscreen
118 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
119 - Qt: Fix analog buttons not getting unmapped
120 - Qt: Fix passing command line options
121 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
122 - SDL: Fix SDL build when OpenGL is missing
123 - Util: Allow loading IPS patches that grow the ROM
124 - VFS: Fix resource leaks if some allocations fail
125 - VFS: Fix line-reading to return proper values
126 - Video: Fix an issue with very long filenames
127 - Util: Fix formatting of floats
128Misc:
129 - All: Add --help flag for command line programs
130 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
131 - All: Enable static linking for Windows
132 - All: Enable static linking for OS X
133 - All: Threads are now named
134 - All: Proper handling of Unicode file paths
135 - ARM7: Add emulation for Undefined CPU mode
136 - ARM7: Reduce the size of the Thumb instruction table
137 - GBA: Add status log level
138 - GBA: GBARewind now returns how many states it has rewound
139 - GBA: SIO logging layer
140 - GBA BIOS: Stub out SoundBias
141 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
142 - GBA: Don't include GBACLIDebugger struct unless needed
143 - GBA: Savedata is now synced shortly after data finishes being written
144 - GBA: Process multiple timer events at once, if necessary
145 - GBA Audio: Implement audio reset for channels A/B
146 - GBA Audio: Process multiple audio events at once, if necessary
147 - GBA Hardware: Backport generic RTC source into core
148 - GBA Input: Allow axes and buttons to be mapped to the same key
149 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
150 - GBA SIO: Add a dummy driver for Normal mode
151 - GBA Thread: Add functionality for running callbacks on the GBA thread
152 - GBA Thread: Split GBASync into a separate file
153 - GBA Video: Refactor software renderer into separate files
154 - GBA Video: Slightly optimize mode 0 mosaic rendering
155 - Debugger: Free watchpoints in addition to breakpoints
156 - Qt: Handle saving input settings better
157 - Qt: Move GL frame drawing back onto its own thread
158 - Qt: Fast forward (held) option moved from Other to Emulation menu
159 - Qt: Show version info in window title
160 - Qt: Migrate multiplayer window handling into GBAApp
161 - Qt: Unified file opening and saving with last location
162 - Qt: Fix windows being resizable when they shouldn't have been
163 - Qt: Only hide cursor in full screen
164 - Qt: Replace pause-after-frame mutex with an atomic
165 - Qt: Add application icon and XDG desktop files
166 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
167 - Qt: Don't save window size when entering fullscreen
168 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
169 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
170 - Qt: Increase usability of key mapper
171 - Qt: Show checkmark for window sizes
172 - Qt: Set window path to loaded ROM
173 - Perf: Ability to load savestates immediately on launch
174 - SDL: Properly check for initialization
175 - SDL: Clean up initialization functions
176 - SDL: Clean up GL context
177 - Util: Allow disabling the threading code entirely
178 - VFS: Add sync method to force syncing with backing
179
1800.2.1: (2015-05-13)
181Bugfixes:
182 - All: Fix sanitize-deb script not cleaning up after itself
183 - All: Fix dependencies for libavcodec on Debian-derived platforms
184 - ARM7: Handle writeback for PC in addressing modes 2 and 3
185 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
186 - ARM7: Fix ARM multiply instructions when PC is a destination register
187 - Debugger: Fix use-after-free in breakpoint clearing code
188 - Debugger: Fix boundary conditions in tab completion
189 - GBA: Fix timers not updating timing when writing to only the reload register
190 - GBA: Fix rewind boundary conditions
191 - GBA: Add initial I/O register settings for background matrix registers
192 - GBA: Fix hang when loading a savestate if sync to video is enabled
193 - GBA: Handle out-of-bounds I/O access
194 - GBA: Fix bounds-checking on EEPROM access
195 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
196 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
197 - GBA Memory: Allow SRAM to be 64kB
198 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
199 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
200 - GBA Video: Fix second frame mode 5
201 - Perf: Fix race condition if a game crashes immediately on start
202 - Qt: Fix Display object leak when closing a window
203 - Qt: Fix .deb dependencies
204 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
205 - Qt: Fix window not regaining focus after exiting savestate window
206 - Qt: Fix regression where video would not record if the game had already started
207 - Qt: Fix potential crash if a gamepad causes focus to change
208 - Qt: Fix controller axis querying
209 - Qt: Fix multiplayer windows opening as the wrong size
210 - Qt: Fix controllers sometimes not loading the right profile
211 - SDL: Fix boundary conditions for joystick adjustments
212 - SDL: Allocate properly sized input maps
213 - SDL: Fix potential build issues when Qt and SDL2 are in use
214 - Util: Fix resource leak in UTF-8 handling code
215 - Util: Fix a null-pointer issue when attempting to delete a key
216 - VFS: Fix resource leaks if some allocations fail
217 - Video: Fix an issue with very long filenames
218Misc:
219 - GBA Memory: Soft-crash if jumping past the end of a ROM
220 - Qt: Show multiplayer numbers in window title
221 - Qt: Solar sensor can have shortcuts set
222
2230.2.0: (2015-04-03)
224Features:
225 - Support for gamepad axes, e.g. analog sticks or triggers
226 - Add scale presets for up to 6x
227 - Settings window
228 - Bilinear resampling option
229 - Add option to skip BIOS start screen
230 - List of recently opened games
231 - Support for games using the Solar Sensor
232 - Better audio resampling via blip-buf
233 - Game Pak overrides dialog for setting savetype and sensor values
234 - Support for games using the tilt sensor
235 - Remappable shortcuts for keyboard and gamepad
236 - Rewinding of emulation
237 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
238 - Support IPv6
239 - Save directory of last loaded file
240 - Support BPS patches
241 - Automatically detect and optimize out idle loops
242 - Configurable game overrides
243 - Support loading 7-Zip files
244 - Drag and drop game loading
245 - Cheat code support
246 - Runtime configurable audio driver
247 - Libretro core for use with RetroArch and other front-ends
248 - Controller profiles for setting different bindings for different controllers
249 - Ability to lock aspect ratio
250 - Local link cable support
251 - Ability to switch which game controller is in use per instance
252 - Ability to prevent opposing directional input
253 - Warning dialog if an unimplemented BIOS feature is called
254 - Debugger: Add CLI "frame", frame advance command
255 - Debugger: Add CLI functions for writing to memory
256 - Debugger: Add CLI functions for examining memory regions
257 - Debugger: Add CLI function for writing a register
258Bugfixes:
259 - ARM7: Extend prefetch by one stage
260 - ARM7: Fix cycle counting for loads
261 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
262 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
263 - GBA: Initialize gba.sync to null
264 - GBA: Fix timer initialization
265 - GBA Audio: Support 16-bit writes to FIFO audio
266 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
267 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
268 - GBA BIOS: Fix BIOS prefetch after reset
269 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
270 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
271 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
272 - GBA Memory: Fix I cycles that had been moved to ARM7 core
273 - GBA Memory: Fix cycle counting for 32-bit load/stores
274 - GBA RR: Fix fallthrough error when reading tags from a movie
275 - GBA Thread: Fix possible hang when loading an archive
276 - GBA Thread: Fix possible deadlock in video sync
277 - Perf: Fix crash when the GBA thread fails to start
278 - Qt: Fix crash starting a GDB stub if a game isn't loaded
279 - Qt: Fix crash when adjusting settings after closing a game
280 - Qt: Fix crash when starting GDB stub after closing a game
281 - Qt: Fix patch loading while a game is running
282 - Qt: Fix crash when loading a game after stopping GDB server
283 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
284 - Qt: Fix crash when attempting to pause if a game is not running
285 - SDL: Properly clean up if a game doesn't launch
286 - Util: Fix sockets on Windows
287Misc:
288 - All: Enable link-time optimization
289 - Debugger: Watchpoints now work on STM/LDM instructions
290 - Debugger: Clean up GDB stub network interfacing
291 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
292 - Debugger: Merge Thumb BL instructions when disassembling
293 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
294 - Debugger: Watchpoints now report address watched (fixes #68)
295 - Debugger: Add support for soft breakpoints
296 - Debugger: Make I/O register names be addresses instead of values
297 - Debugger: Rename read/write commands
298 - GBA: Improve accuracy of event timing
299 - GBA: Add API for getting Configuration structs for overrides and input
300 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
301 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
302 - GBA: Move A/V stream interface into core
303 - GBA: Savestates now take into account savedata state machines (fixes #109)
304 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
305 - GBA Memory: Simplify memory API and use fixed bus width
306 - GBA Thread: Make GBASyncWaitFrameStart time out
307 - GBA Video: Start video at the last scanline instead of the first
308 - Qt: Optimize logo drawing
309 - Qt: Move frame upload back onto main thread
310 - Qt: Remember window position
311 - Qt: Double-clicking on the window toggles full screen
312 - Util: Use proper locale for reading and writing float values
313
3140.1.1: (2015-01-24)
315Bugfixes:
316 - ARM7: Fix LDM writeback to a register already written
317 - GBA: Fix timers 2 and 3 updating incorrectly
318 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
319 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
320 - GBA Audio: Properly initialize audio FIFO channels
321 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
322 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
323 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
324 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
325 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
326 - GBA BIOS: Fix HuffUnComp boundary conditions
327 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
328 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
329 - GBA Memory: Filter out top nybble of DMA addresses
330 - GBA Memory: Properly bounds-check VRAM accesses
331 - GBA Memory: Fix initial DMA state
332 - GBA Thread: Allow halted games to exit cleanly
333 - GBA Video: Fix blend issues with obscured middle layers
334 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
335 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
336 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
337 - GBA Video: Fix sprite boundary conditions with mosaic
338 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
339 - Qt: Fix issue with set frame sizes being the wrong height
340 - Qt: Fix emulator crashing when full screen if a game is not running
341 - Qt: Fix window focus issues
342 - Qt: Properly set default video recording settings
343 - Qt: Fix a race condition when a game crashes immediately
344 - Qt: Fix some cases where key mapping can break if focus is adjusted
345 - Qt: Fix crash if a game pauses before any frames are shown
346 - Debugger: Negative PC-relative loads now properly subtract the offset
347 - Debugger: Align PC-relative loads in Thumb
348 - Debugger: Fix watchpoints triggering too late
349 - Debugger: Fix binary print putting spaces between digits
350 - Video: Ensure FFmpeg encoder has audio frames
351 - Video: Fix uncompressed PCM audio recording
352 - Video: Fix FFmpeg crashing when the file extension is wrong
353 - Util: Fix SOCKET_FAILED macro
354Misc:
355 - GBA: Exit cleanly on FATAL if the port supports it
356 - GBA Memory: Implement 16- and 32-bit loads from SRAM
357 - Qt: Disable sync to video by default
358 - Qt: Handle a game crash without crashing
359 - Qt: Set default log level to FATAL, ERROR and WARN
360 - Qt: Clarify some phrasing in the menus
361 - Qt: Clear active buttons when focus is lost
362
3630.1.0: (2014-12-13)
364 - Initial release