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mGBA Game Boy Advance Emulator

src/platform/test/perf-main.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gba/supervisor/thread.h"
  7#include "gba/context/config.h"
  8#include "gba/gba.h"
  9#include "gba/renderers/video-software.h"
 10#include "gba/serialize.h"
 11
 12#include "platform/commandline.h"
 13#include "util/string.h"
 14#include "util/vfs.h"
 15
 16#include <errno.h>
 17#include <fcntl.h>
 18#include <signal.h>
 19#include <inttypes.h>
 20#include <sys/time.h>
 21
 22#define PERF_OPTIONS "F:L:NPS:"
 23#define PERF_USAGE \
 24	"\nBenchmark options:\n" \
 25	"  -F FRAMES        Run for the specified number of FRAMES before exiting\n" \
 26	"  -N               Disable video rendering entirely\n" \
 27	"  -P               CSV output, useful for parsing\n" \
 28	"  -S SEC           Run for SEC in-game seconds before exiting\n" \
 29	"  -L FILE          Load a savestate when starting the test"
 30
 31struct PerfOpts {
 32	bool noVideo;
 33	bool csv;
 34	unsigned duration;
 35	unsigned frames;
 36	char* savestate;
 37};
 38
 39static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet);
 40static void _GBAPerfShutdown(int signal);
 41static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg);
 42static void _loadSavestate(struct GBAThread* context);
 43
 44static struct GBAThread* _thread;
 45static bool _dispatchExiting = false;
 46static struct VFile* _savestate = 0;
 47
 48int main(int argc, char** argv) {
 49	signal(SIGINT, _GBAPerfShutdown);
 50
 51	struct GBAVideoSoftwareRenderer renderer;
 52	GBAVideoSoftwareRendererCreate(&renderer);
 53
 54	struct PerfOpts perfOpts = { false, false, 0, 0, 0 };
 55	struct SubParser subparser = {
 56		.usage = PERF_USAGE,
 57		.parse = _parsePerfOpts,
 58		.extraOptions = PERF_OPTIONS,
 59		.opts = &perfOpts
 60	};
 61
 62	struct GBAConfig config;
 63	GBAConfigInit(&config, "perf");
 64	GBAConfigLoad(&config);
 65
 66	struct GBAOptions opts = {
 67		.idleOptimization = IDLE_LOOP_DETECT
 68	};
 69	GBAConfigLoadDefaults(&config, &opts);
 70
 71	struct GBAArguments args;
 72	bool parsed = parseArguments(&args, &config, argc, argv, &subparser);
 73	if (!parsed || args.showHelp) {
 74		usage(argv[0], PERF_USAGE);
 75		freeArguments(&args);
 76		GBAConfigFreeOpts(&opts);
 77		GBAConfigDeinit(&config);
 78		return !parsed;
 79	}
 80	if (args.showVersion) {
 81		version(argv[0]);
 82		freeArguments(&args);
 83		GBAConfigFreeOpts(&opts);
 84		GBAConfigDeinit(&config);
 85		return 0;
 86	}
 87
 88	renderer.outputBuffer = malloc(256 * 256 * 4);
 89	renderer.outputBufferStride = 256;
 90
 91	struct GBAThread context = {};
 92	_thread = &context;
 93
 94	if (!perfOpts.noVideo) {
 95		context.renderer = &renderer.d;
 96	}
 97	if (perfOpts.savestate) {
 98		_savestate = VFileOpen(perfOpts.savestate, O_RDONLY);
 99		free(perfOpts.savestate);
100	}
101	if (_savestate) {
102		context.startCallback = _loadSavestate;
103	}
104
105	context.debugger = createDebugger(&args, &context);
106	context.overrides = GBAConfigGetOverrides(&config);
107	char gameCode[5] = { 0 };
108
109	GBAConfigMap(&config, &opts);
110	opts.audioSync = false;
111	opts.videoSync = false;
112	GBAMapArgumentsToContext(&args, &context);
113	GBAMapOptionsToContext(&opts, &context);
114
115	int didStart = GBAThreadStart(&context);
116
117	if (!didStart) {
118		goto cleanup;
119	}
120	GBAThreadInterrupt(&context);
121	if (GBAThreadHasCrashed(&context)) {
122		GBAThreadJoin(&context);
123		goto cleanup;
124	}
125
126	GBAGetGameCode(context.gba, gameCode);
127	GBAThreadContinue(&context);
128
129	int frames = perfOpts.frames;
130	if (!frames) {
131		frames = perfOpts.duration * 60;
132	}
133	struct timeval tv;
134	gettimeofday(&tv, 0);
135	uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
136	_GBAPerfRunloop(&context, &frames, perfOpts.csv);
137	gettimeofday(&tv, 0);
138	uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
139	uint64_t duration = end - start;
140
141	GBAThreadJoin(&context);
142
143	float scaledFrames = frames * 1000000.f;
144	if (perfOpts.csv) {
145		puts("game_code,frames,duration,renderer");
146		const char* rendererName;
147		if (perfOpts.noVideo) {
148			rendererName = "none";
149		} else {
150			rendererName = "software";
151		}
152		printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
153	} else {
154		printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
155	}
156
157cleanup:
158	if (_savestate) {
159		_savestate->close(_savestate);
160	}
161	GBAConfigFreeOpts(&opts);
162	freeArguments(&args);
163	GBAConfigDeinit(&config);
164	free(context.debugger);
165	free(renderer.outputBuffer);
166
167	return !didStart || GBAThreadHasCrashed(&context);
168}
169
170static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet) {
171	struct timeval lastEcho;
172	gettimeofday(&lastEcho, 0);
173	int duration = *frames;
174	*frames = 0;
175	int lastFrames = 0;
176	while (context->state < THREAD_EXITING) {
177		if (GBASyncWaitFrameStart(&context->sync)) {
178			++*frames;
179			++lastFrames;
180			if (!quiet) {
181				struct timeval currentTime;
182				long timeDiff;
183				gettimeofday(&currentTime, 0);
184				timeDiff = currentTime.tv_sec - lastEcho.tv_sec;
185				timeDiff *= 1000;
186				timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000;
187				if (timeDiff >= 1000) {
188					printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f)));
189					fflush(stdout);
190					lastEcho = currentTime;
191					lastFrames = 0;
192				}
193			}
194		}
195		GBASyncWaitFrameEnd(&context->sync);
196		if (duration > 0 && *frames == duration) {
197			_GBAPerfShutdown(0);
198		}
199		if (_dispatchExiting) {
200			GBAThreadEnd(context);
201		}
202	}
203	if (!quiet) {
204		printf("\033[2K\r");
205	}
206}
207
208static void _GBAPerfShutdown(int signal) {
209	UNUSED(signal);
210	// This will come in ON the GBA thread, so we have to handle it carefully
211	_dispatchExiting = true;
212	ConditionWake(&_thread->sync.videoFrameAvailableCond);
213}
214
215static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg) {
216	UNUSED(config);
217	struct PerfOpts* opts = parser->opts;
218	errno = 0;
219	switch (option) {
220	case 'F':
221		opts->frames = strtoul(arg, 0, 10);
222		return !errno;
223	case 'N':
224		opts->noVideo = true;
225		return true;
226	case 'P':
227		opts->csv = true;
228		return true;
229	case 'S':
230		opts->duration = strtoul(arg, 0, 10);
231		return !errno;
232	case 'L':
233		opts->savestate = strdup(arg);
234		return true;
235	default:
236		return false;
237	}
238}
239
240static void _loadSavestate(struct GBAThread* context) {
241	GBALoadStateNamed(context->gba, _savestate);
242	_savestate->close(_savestate);
243	_savestate = 0;
244}