src/platform/perf-main.c (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "gba-thread.h"
7#include "gba-config.h"
8#include "gba.h"
9#include "renderers/video-software.h"
10
11#include "platform/commandline.h"
12
13#include <errno.h>
14#include <fcntl.h>
15#include <signal.h>
16#include <inttypes.h>
17#include <sys/time.h>
18
19#define PERF_OPTIONS "F:NPS:"
20#define PERF_USAGE \
21 "\nBenchmark options:\n" \
22 " -F FRAMES Run for the specified number of FRAMES before exiting\n" \
23 " -N Disable video rendering entirely\n" \
24 " -P CSV output, useful for parsing\n" \
25 " -S SEC Run for SEC in-game seconds before exiting"
26
27struct PerfOpts {
28 bool noVideo;
29 bool csv;
30 unsigned duration;
31 unsigned frames;
32};
33
34static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet);
35static void _GBAPerfShutdown(int signal);
36static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg);
37
38static struct GBAThread* _thread;
39static bool _dispatchExiting = false;
40
41int main(int argc, char** argv) {
42 signal(SIGINT, _GBAPerfShutdown);
43
44 struct GBAVideoSoftwareRenderer renderer;
45 GBAVideoSoftwareRendererCreate(&renderer);
46
47 struct PerfOpts perfOpts = { false, false, 0, 0 };
48 struct SubParser subparser = {
49 .usage = PERF_USAGE,
50 .parse = _parsePerfOpts,
51 .extraOptions = PERF_OPTIONS,
52 .opts = &perfOpts
53 };
54
55 struct GBAConfig config;
56 GBAConfigInit(&config, "perf");
57
58 struct GBAOptions opts = {};
59 struct GBAArguments args = {};
60 if (!parseArguments(&args, &config, argc, argv, &subparser)) {
61 usage(argv[0], PERF_USAGE);
62 freeArguments(&args);
63 GBAConfigFreeOpts(&opts);
64 GBAConfigDeinit(&config);
65 return 1;
66 }
67
68 renderer.outputBuffer = malloc(256 * 256 * 4);
69 renderer.outputBufferStride = 256;
70
71 struct GBAThread context = { };
72 _thread = &context;
73
74 if (!perfOpts.noVideo) {
75 context.renderer = &renderer.d;
76 }
77
78 context.debugger = createDebugger(&args, &context);
79 char gameCode[5] = { 0 };
80
81 GBAConfigMap(&config, &opts);
82 opts.audioSync = false;
83 opts.videoSync = false;
84 GBAMapArgumentsToContext(&args, &context);
85 GBAMapOptionsToContext(&opts, &context);
86
87 GBAThreadStart(&context);
88 GBAGetGameCode(context.gba, gameCode);
89
90 int frames = perfOpts.frames;
91 if (!frames) {
92 frames = perfOpts.duration * 60;
93 }
94 struct timeval tv;
95 gettimeofday(&tv, 0);
96 uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
97 _GBAPerfRunloop(&context, &frames, perfOpts.csv);
98 gettimeofday(&tv, 0);
99 uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
100 uint64_t duration = end - start;
101
102 GBAThreadJoin(&context);
103 GBAConfigFreeOpts(&opts);
104 freeArguments(&args);
105 GBAConfigDeinit(&config);
106 free(context.debugger);
107
108 free(renderer.outputBuffer);
109
110 float scaledFrames = frames * 1000000.f;
111 if (perfOpts.csv) {
112 puts("game_code,frames,duration,renderer");
113 const char* rendererName;
114 if (perfOpts.noVideo) {
115 rendererName = "none";
116 } else {
117 rendererName = "software";
118 }
119 printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
120 } else {
121 printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
122 }
123
124 return 0;
125}
126
127static void _GBAPerfRunloop(struct GBAThread* context, int* frames, bool quiet) {
128 struct timeval lastEcho;
129 gettimeofday(&lastEcho, 0);
130 int duration = *frames;
131 *frames = 0;
132 int lastFrames = 0;
133 while (context->state < THREAD_EXITING) {
134 if (GBASyncWaitFrameStart(&context->sync, 0)) {
135 ++*frames;
136 ++lastFrames;
137 if (!quiet) {
138 struct timeval currentTime;
139 long timeDiff;
140 gettimeofday(¤tTime, 0);
141 timeDiff = currentTime.tv_sec - lastEcho.tv_sec;
142 timeDiff *= 1000;
143 timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000;
144 if (timeDiff >= 1000) {
145 printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f)));
146 fflush(stdout);
147 lastEcho = currentTime;
148 lastFrames = 0;
149 }
150 }
151 }
152 GBASyncWaitFrameEnd(&context->sync);
153 if (*frames == duration) {
154 _GBAPerfShutdown(0);
155 }
156 if (_dispatchExiting) {
157 GBAThreadEnd(context);
158 }
159 }
160 if (!quiet) {
161 printf("\033[2K\r");
162 }
163}
164
165static void _GBAPerfShutdown(int signal) {
166 UNUSED(signal);
167 // This will come in ON the GBA thread, so we have to handle it carefully
168 _dispatchExiting = true;
169 ConditionWake(&_thread->sync.videoFrameAvailableCond);
170}
171
172static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, int option, const char* arg) {
173 UNUSED(config);
174 struct PerfOpts* opts = parser->opts;
175 errno = 0;
176 switch (option) {
177 case 'F':
178 opts->frames = strtoul(arg, 0, 10);
179 return !errno;
180 case 'N':
181 opts->noVideo = true;
182 return true;
183 case 'P':
184 opts->csv = true;
185 return true;
186 case 'S':
187 opts->duration = strtoul(arg, 0, 10);
188 return !errno;
189 default:
190 return false;
191 }
192}