CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8 - Support for GLSL shaders
9 - ROM information view
10Bugfixes:
11 - Util: Fix PowerPC PNG read/write pixel order
12 - VFS: Fix VFileReadline and remove _vfdReadline
13 - GBA Memory: Fix DMA register writing behavior
14 - GBA BIOS: Fix misaligned CpuSet
15 - ARM7: Fix sign of unaligned LDRSH
16 - GBA: Fix warnings when creating and loading savestates
17 - GBA Memory: Fix DMAs triggering two cycles early
18Misc:
19 - Qt: Window size command line options are now supported
20 - Qt: Increase usability of key mapper
21 - GBA Memory: Use a dynamically sized mask for ROM memory
22 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
23 - SDL: Support fullscreen in SDL 1.2
24 - Libretro: Use anonymous memory mappers for large blocks of memory
25 - Qt: Add 'Apply' button to settings window
26 - GBA Video: Remove lastHblank, as it is implied
27 - GBA Config: Add "override" layer for better one-time configuration
28 - SDL: Allow GBASDLAudio to be used without a thread context
29 - All: Improved PowerPC support
30 - All: Fix some undefined behavior warnings
31 - Util: Use VFile for configuration
32 - GBA Memory: Implement several unimplemented memory access types
33 - GBA: Implement bad I/O register loading
34 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
35 - Util: Add MutexTryLock
36 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
37 - Qt: Allow use of modifier keys as input
38
390.3.2: (2015-12-16)
40Bugfixes:
41 - ARM7: Fix STRT/STRBT
42 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
43 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
44 - Libretro: Fix problems with rumble not turning off
45 - GBA: Fix idle skip state being retained between games
46 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
47 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
48 - GBA BIOS: Fix Sqrt sign
49 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
50 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
51 - GBA Memory: Fix DMA behavior for SRAM accesses
52 - GBA Memory: Fix Store8 to OBJ VRAM
53 - GBA Memory: Fix alignment of LDM/STM on SRAM
54 - GBA Memory: Fix unaligned out-of-bounds ROM loads
55 - GBA Memory: Fix timing of DMAs
56 - GBA Video: Fix _mix for 15-bit color
57 - GBA Video: Fix OAM and palette initialization
58 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
59 - Qt: Use safer isLoaded check in GameController
60 - Qt: Fix a race condition in PainterGL that could lead to a crash
61 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
62 - Qt: Fix font size in memory viewer
63 - Qt: Fix a crash in the memory viewer
64 - Qt: Add additional checks in CheatModel to prevent crashes
65 - Qt: Fix race condition with setting sample rate
66 - Qt: Fix crash when closing multiplayer windows
67 - Qt: Fix resetting while paused
68Misc:
69 - GBA Audio: Implement missing flags on SOUNDCNT_X register
70 - Qt: Add mute option to menu
71
720.3.1: (2015-10-24)
73Bugfixes:
74 - ARM7: Fix instruction decoding of Thumb shifts
75 - GBA: Deinit savegame when unloading a ROM
76 - GBA: Fix BIOS check on big endian
77 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
78 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
79 - GBA Audio: Fix audio channels being silenced at the wrong time
80 - GBA Memory: Fix bad BIOS Load16 on big endian
81 - GBA Memory: Fix bad Load8 on big endian
82 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
83 - GBA Video: Fix edge case with sprite blend modes and semitransparency
84 - GBA Video: Fix objwin and blending interaction on sprites
85 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
86 - Libretro: Fix a memory leak with the render buffer
87 - Qt: Windows no longer spawn in the top left on first launch
88 - Qt: Fix install path of XDG desktop file with DESTDIR
89 - Qt: Fix drag and drop on Windows
90 - Qt: Reenable double buffering, as disabling it broke some Windows configs
91 - VFS: Fix return values of VFileFILE.read and .write
92Misc:
93 - All: Reset next event to cycles instead of zero to interrupt
94 - All: Add --version flag
95 - ARM7: Force disable LTO on two files to work around a GCC bug
96 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
97 - GBA: Better memory handling with PNG savestates
98 - GBA: Additional savestate sanity checks
99 - GBA: Check for cycle count being too high
100 - GBA Audio: Allow GBAAVStream to have no video callback
101 - GBA BIOS: Implement RegisterRamReset for SIO registers
102 - Qt: Remove useless help icons in dialogs
103 - Qt: Prevent savestate window from opening while in multiplayer
104 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
105 - Qt: Dropping multiplayer windows works more cleanly now
106
1070.3.0: (2015-08-16)
108Features:
109 - Ability to hide individual background layers, or OBJs
110 - Ability to mute individual audio channels
111 - Palette viewer and exporter
112 - Volume control
113 - More shortcuts are editable (e.g. quick save/load)
114 - Rewind now shows the frame after rewinding
115 - Import/Export of GameShark/Action Replay snapshots
116 - Add "Step backwards" item for single increment rewind
117 - Deadzone estimation for game controllers
118 - Analog inputs can be used for shortcuts
119 - Menu items for specific solar sensor brightness levels
120 - Remappable controls for tilt and gyroscope sensors
121 - Status messages for actions taken while a game is running (e.g. save/load state)
122 - Memory inspector
123 - Screensaver can now be suspended while a game is running
124 - Load/save the most recent savestate slot
125 - Support varible speed (PWM) rumble
126 - Ability to cap fast forward speed
127 - Finer control over FPS target
128 - Holdable shortcut for rewinding one frame at a time
129 - Ability to boot directly into the BIOS
130 - Preliminary support for yanking out the game pak while a game is running
131 - Thumb-drive mode by putting a file called portable.ini in the same folder
132 - Configurable display driver, between software and OpenGL
133 - Undo-able savestate loading and saving
134 - Controller profiles now store shortcut settings
135 - Default controller profiles for several common controllers
136 - Libretro now supports BIOS, rumble and solar sensor
137 - Implement BIOS call Stop, for sleep mode
138 - Automatically load patches, if found
139 - Improved video synchronization
140 - Configurable audio output sample rate
141Bugfixes:
142 - ARM7: Fix SWI and IRQ timings
143 - ARM7: Fix Thumb MUL timing
144 - ARM7: Fix timing of multiplies to use N cycles
145 - ARM7: ARMHotplugDetach should call deinit
146 - Debugger: Fix use-after-free in breakpoint clearing code
147 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
148 - GBA: Cap audio FIFO read size during deserialization
149 - GBA: Check for corrupted savestates when loading
150 - GBA: Check for improperly sized savestates when loading
151 - GBA: Check for savestates made from differently sized ROMs
152 - GBA: Fix calls to endian-independent loadstores
153 - GBA: Fix timing of reading from timer registers
154 - GBA: Ensure cycles never go negative
155 - GBA Audio: Force audio FIFOs to 32-bit
156 - GBA Audio: Fix audio pitch changing when adjusting buffer size
157 - GBA Audio: Fix sample order in audio channel 3
158 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
159 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
160 - GBA Memory: Improve Thumb open bus behavior
161 - GBA Memory: Fix potential DMA issue when loading a savestate
162 - GBA Memory: Fix load/store multiple video memory waitstates
163 - GBA SIO: Fix reseting when there are SIO devices attached
164 - GBA Video: Blended sprites should never have other effects applied
165 - GBA Video: Fix out-of-bounds tiles in mosaic
166 - GBA Video: Fix windows not affecting sprites
167 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
168 - GBA Video: Fix timing on first scanline
169 - Qt: Better cleanup when a game crashes
170 - Qt: Fix open ROM dialog filtering for archive formats
171 - Qt: Cap the maximum number of multiplayer windows
172 - Qt: Fix maximum year in sensor override
173 - Qt: Fix window being too tall after exiting fullscreen
174 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
175 - Qt: Fix analog buttons not getting unmapped
176 - Qt: Fix passing command line options
177 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
178 - SDL: Fix SDL build when OpenGL is missing
179 - Util: Allow loading IPS patches that grow the ROM
180 - VFS: Fix resource leaks if some allocations fail
181 - VFS: Fix line-reading to return proper values
182 - Video: Fix an issue with very long filenames
183 - Util: Fix formatting of floats
184Misc:
185 - All: Add --help flag for command line programs
186 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
187 - All: Enable static linking for Windows
188 - All: Enable static linking for OS X
189 - All: Threads are now named
190 - All: Proper handling of Unicode file paths
191 - ARM7: Add emulation for Undefined CPU mode
192 - ARM7: Reduce the size of the Thumb instruction table
193 - GBA: Add status log level
194 - GBA: GBARewind now returns how many states it has rewound
195 - GBA: SIO logging layer
196 - GBA BIOS: Stub out SoundBias
197 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
198 - GBA: Don't include GBACLIDebugger struct unless needed
199 - GBA: Savedata is now synced shortly after data finishes being written
200 - GBA: Process multiple timer events at once, if necessary
201 - GBA Audio: Implement audio reset for channels A/B
202 - GBA Audio: Process multiple audio events at once, if necessary
203 - GBA Hardware: Backport generic RTC source into core
204 - GBA Input: Allow axes and buttons to be mapped to the same key
205 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
206 - GBA SIO: Add a dummy driver for Normal mode
207 - GBA Thread: Add functionality for running callbacks on the GBA thread
208 - GBA Thread: Split GBASync into a separate file
209 - GBA Video: Refactor software renderer into separate files
210 - GBA Video: Slightly optimize mode 0 mosaic rendering
211 - Debugger: Free watchpoints in addition to breakpoints
212 - Qt: Handle saving input settings better
213 - Qt: Move GL frame drawing back onto its own thread
214 - Qt: Fast forward (held) option moved from Other to Emulation menu
215 - Qt: Show version info in window title
216 - Qt: Migrate multiplayer window handling into GBAApp
217 - Qt: Unified file opening and saving with last location
218 - Qt: Fix windows being resizable when they shouldn't have been
219 - Qt: Only hide cursor in full screen
220 - Qt: Replace pause-after-frame mutex with an atomic
221 - Qt: Add application icon and XDG desktop files
222 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
223 - Qt: Don't save window size when entering fullscreen
224 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
225 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
226 - Qt: Increase usability of key mapper
227 - Qt: Show checkmark for window sizes
228 - Qt: Set window path to loaded ROM
229 - Perf: Ability to load savestates immediately on launch
230 - SDL: Properly check for initialization
231 - SDL: Clean up initialization functions
232 - SDL: Clean up GL context
233 - Util: Allow disabling the threading code entirely
234 - VFS: Add sync method to force syncing with backing
235
2360.2.1: (2015-05-13)
237Bugfixes:
238 - All: Fix sanitize-deb script not cleaning up after itself
239 - All: Fix dependencies for libavcodec on Debian-derived platforms
240 - ARM7: Handle writeback for PC in addressing modes 2 and 3
241 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
242 - ARM7: Fix ARM multiply instructions when PC is a destination register
243 - Debugger: Fix use-after-free in breakpoint clearing code
244 - Debugger: Fix boundary conditions in tab completion
245 - GBA: Fix timers not updating timing when writing to only the reload register
246 - GBA: Fix rewind boundary conditions
247 - GBA: Add initial I/O register settings for background matrix registers
248 - GBA: Fix hang when loading a savestate if sync to video is enabled
249 - GBA: Handle out-of-bounds I/O access
250 - GBA: Fix bounds-checking on EEPROM access
251 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
252 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
253 - GBA Memory: Allow SRAM to be 64kB
254 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
255 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
256 - GBA Video: Fix second frame mode 5
257 - Perf: Fix race condition if a game crashes immediately on start
258 - Qt: Fix Display object leak when closing a window
259 - Qt: Fix .deb dependencies
260 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
261 - Qt: Fix window not regaining focus after exiting savestate window
262 - Qt: Fix regression where video would not record if the game had already started
263 - Qt: Fix potential crash if a gamepad causes focus to change
264 - Qt: Fix controller axis querying
265 - Qt: Fix multiplayer windows opening as the wrong size
266 - Qt: Fix controllers sometimes not loading the right profile
267 - SDL: Fix boundary conditions for joystick adjustments
268 - SDL: Allocate properly sized input maps
269 - SDL: Fix potential build issues when Qt and SDL2 are in use
270 - Util: Fix resource leak in UTF-8 handling code
271 - Util: Fix a null-pointer issue when attempting to delete a key
272 - VFS: Fix resource leaks if some allocations fail
273 - Video: Fix an issue with very long filenames
274Misc:
275 - GBA Memory: Soft-crash if jumping past the end of a ROM
276 - Qt: Show multiplayer numbers in window title
277 - Qt: Solar sensor can have shortcuts set
278
2790.2.0: (2015-04-03)
280Features:
281 - Support for gamepad axes, e.g. analog sticks or triggers
282 - Add scale presets for up to 6x
283 - Settings window
284 - Bilinear resampling option
285 - Add option to skip BIOS start screen
286 - List of recently opened games
287 - Support for games using the Solar Sensor
288 - Better audio resampling via blip-buf
289 - Game Pak overrides dialog for setting savetype and sensor values
290 - Support for games using the tilt sensor
291 - Remappable shortcuts for keyboard and gamepad
292 - Rewinding of emulation
293 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
294 - Support IPv6
295 - Save directory of last loaded file
296 - Support BPS patches
297 - Automatically detect and optimize out idle loops
298 - Configurable game overrides
299 - Support loading 7-Zip files
300 - Drag and drop game loading
301 - Cheat code support
302 - Runtime configurable audio driver
303 - Libretro core for use with RetroArch and other front-ends
304 - Controller profiles for setting different bindings for different controllers
305 - Ability to lock aspect ratio
306 - Local link cable support
307 - Ability to switch which game controller is in use per instance
308 - Ability to prevent opposing directional input
309 - Warning dialog if an unimplemented BIOS feature is called
310 - Debugger: Add CLI "frame", frame advance command
311 - Debugger: Add CLI functions for writing to memory
312 - Debugger: Add CLI functions for examining memory regions
313 - Debugger: Add CLI function for writing a register
314Bugfixes:
315 - ARM7: Extend prefetch by one stage
316 - ARM7: Fix cycle counting for loads
317 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
318 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
319 - GBA: Initialize gba.sync to null
320 - GBA: Fix timer initialization
321 - GBA Audio: Support 16-bit writes to FIFO audio
322 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
323 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
324 - GBA BIOS: Fix BIOS prefetch after reset
325 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
326 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
327 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
328 - GBA Memory: Fix I cycles that had been moved to ARM7 core
329 - GBA Memory: Fix cycle counting for 32-bit load/stores
330 - GBA RR: Fix fallthrough error when reading tags from a movie
331 - GBA Thread: Fix possible hang when loading an archive
332 - GBA Thread: Fix possible deadlock in video sync
333 - Perf: Fix crash when the GBA thread fails to start
334 - Qt: Fix crash starting a GDB stub if a game isn't loaded
335 - Qt: Fix crash when adjusting settings after closing a game
336 - Qt: Fix crash when starting GDB stub after closing a game
337 - Qt: Fix patch loading while a game is running
338 - Qt: Fix crash when loading a game after stopping GDB server
339 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
340 - Qt: Fix crash when attempting to pause if a game is not running
341 - SDL: Properly clean up if a game doesn't launch
342 - Util: Fix sockets on Windows
343Misc:
344 - All: Enable link-time optimization
345 - Debugger: Watchpoints now work on STM/LDM instructions
346 - Debugger: Clean up GDB stub network interfacing
347 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
348 - Debugger: Merge Thumb BL instructions when disassembling
349 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
350 - Debugger: Watchpoints now report address watched (fixes #68)
351 - Debugger: Add support for soft breakpoints
352 - Debugger: Make I/O register names be addresses instead of values
353 - Debugger: Rename read/write commands
354 - GBA: Improve accuracy of event timing
355 - GBA: Add API for getting Configuration structs for overrides and input
356 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
357 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
358 - GBA: Move A/V stream interface into core
359 - GBA: Savestates now take into account savedata state machines (fixes #109)
360 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
361 - GBA Memory: Simplify memory API and use fixed bus width
362 - GBA Thread: Make GBASyncWaitFrameStart time out
363 - GBA Video: Start video at the last scanline instead of the first
364 - Qt: Optimize logo drawing
365 - Qt: Move frame upload back onto main thread
366 - Qt: Remember window position
367 - Qt: Double-clicking on the window toggles full screen
368 - Util: Use proper locale for reading and writing float values
369
3700.1.1: (2015-01-24)
371Bugfixes:
372 - ARM7: Fix LDM writeback to a register already written
373 - GBA: Fix timers 2 and 3 updating incorrectly
374 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
375 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
376 - GBA Audio: Properly initialize audio FIFO channels
377 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
378 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
379 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
380 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
381 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
382 - GBA BIOS: Fix HuffUnComp boundary conditions
383 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
384 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
385 - GBA Memory: Filter out top nybble of DMA addresses
386 - GBA Memory: Properly bounds-check VRAM accesses
387 - GBA Memory: Fix initial DMA state
388 - GBA Thread: Allow halted games to exit cleanly
389 - GBA Video: Fix blend issues with obscured middle layers
390 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
391 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
392 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
393 - GBA Video: Fix sprite boundary conditions with mosaic
394 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
395 - Qt: Fix issue with set frame sizes being the wrong height
396 - Qt: Fix emulator crashing when full screen if a game is not running
397 - Qt: Fix window focus issues
398 - Qt: Properly set default video recording settings
399 - Qt: Fix a race condition when a game crashes immediately
400 - Qt: Fix some cases where key mapping can break if focus is adjusted
401 - Qt: Fix crash if a game pauses before any frames are shown
402 - Debugger: Negative PC-relative loads now properly subtract the offset
403 - Debugger: Align PC-relative loads in Thumb
404 - Debugger: Fix watchpoints triggering too late
405 - Debugger: Fix binary print putting spaces between digits
406 - Video: Ensure FFmpeg encoder has audio frames
407 - Video: Fix uncompressed PCM audio recording
408 - Video: Fix FFmpeg crashing when the file extension is wrong
409 - Util: Fix SOCKET_FAILED macro
410Misc:
411 - GBA: Exit cleanly on FATAL if the port supports it
412 - GBA Memory: Implement 16- and 32-bit loads from SRAM
413 - Qt: Disable sync to video by default
414 - Qt: Handle a game crash without crashing
415 - Qt: Set default log level to FATAL, ERROR and WARN
416 - Qt: Clarify some phrasing in the menus
417 - Qt: Clear active buttons when focus is lost
418
4190.1.0: (2014-12-13)
420 - Initial release