CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6Bugfixes:
7 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
8 - Python: Fix importing .gb or .gba before .core
9 - GBA: Reset active region as needed when loading a ROM
10 - Qt: Fix command line debugger closing second game
11 - GB Serialize: Fix audio state loading
12 - GB Video: Fix dot clock timing being slightly wrong
13 - GB MBC: Pocket Cam memory should be accessible without enabling
14 - GB Memory: Initialize peripheral pointers
15 - GB MBC: Fix SRAM sizes 4 and 5
16 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
17 - GB Core: Fix palette loading when loading a foreign config
18 - Qt: Fix LOG argument order
19 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
20Misc:
21 - GBA Timer: Use global cycles for timers
22 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
23 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
24 - Qt: Don't rebuild library view if style hasn't changed
25 - Qt: Redo GameController into multiple classes
26
270.6.0: (2017-07-16)
28Features:
29 - Library view
30 - Sprite viewer
31 - Debugging console
32 - Improved memory viewer
33 - Memory search
34 - Command line ability to override configuration values
35 - Add option to allow preloading the entire ROM before running
36 - Add option for whether rewinding restores save games
37 - Savestates now contain any RTC override data
38 - Add option to lock video to integer scaling
39 - LR35902: Watchpoints
40 - LR35902/GB-Z80 disassembler
41 - GB: Tile viewer
42 - GB: Video/audio channel enabling/disabling
43 - GB: Symbol table support
44 - GB MBC: Add MBC1 multicart support
45 - GBA: Support printing debug strings from inside a game
46 - GBA: Better cheat type autodetection
47 - Implement keypad interrupts
48 - Configuration of gamepad hats
49 - Video log recording for testing and bug reporting
50 - Debugger: Segment/bank support
51 - Debugger: Execution tracing
52 - Qt: German translation (by Lothar Serra Mari)
53 - Qt: Spanish translation (by Kevin López)
54 - Qt: Italian translation (by theheroGAC)
55Bugfixes:
56 - ARM7: Fix MLA/*MULL/*MLAL timing
57 - Core: Fix crash with rewind if savestates shrink
58 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
59 - Core: Fix directory sets crashing on close if base isn't properly detached
60 - FFmpeg: Fix overflow and general issues with audio encoding
61 - GB: Fix flickering when screen is strobed quickly
62 - GB: Fix STAT blocking
63 - GB MBC: Fix ROM bank overflows getting set to bank 0
64 - GB MBC: Fix swapping carts not detect new MBC
65 - GB Timer: Improve DIV reset behavior
66 - GB Timer: Fix DIV batching if TAC changes
67 - GB Video: Reset renderer when loading state
68 - GBA: Fix multiboot ROM loading
69 - GBA: Fix multiboot loading resulting in too small WRAM
70 - GBA BIOS: Implement BitUnPack
71 - GBA BIOS: Fix ArcTan sign in HLE BIOS
72 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
73 - GBA BIOS: Fix INT_MIN/-1 crash
74 - GBA Hardware: Fix crash if a savestate lies about game hardware
75 - GBA I/O: Handle audio registers specially when deserializing
76 - GBA Memory: Improve initial skipped BIOS state
77 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
78 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
79 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
80 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
81 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
82 - LR35902: Fix core never exiting with certain event patterns
83 - LR35902: Fix pc overflowing current region off-by-one
84 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
85 - OpenGL: Fix some shaders causing offset graphics
86 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
87 - Qt: Fix window icon being stretched
88 - Qt: Fix data directory path
89 - Qt: Fix timing issues on high refresh rate monitors
90 - Qt: Fix linking after some windows have been closed
91 - Qt: Fix crash when changing audio settings after a game is closed
92 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
93 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
94 - Qt: Fix game unpausing after frame advancing and refocusing
95 - SDL: Fix game crash check
96 - SDL: Fix race condition with audio thread when starting
97 - SDL: Fix showing version number
98 - Test: Fix crash when loading invalid file
99 - Test: Fix crash when fuzzing fails to load a file
100 - Test: Don't rely on core for frames elapsed
101 - Test: Fix crash when loading invalid file
102 - Test: Fix crash when fuzzing fails to load a file
103 - Tools: Fix recurring multiple times over the same library
104 - Util: Fix overflow when loading invalid UPS patches
105 - Util: Fix highest-fd socket not being returned by SocketAccept
106 - Windows: Fix VDir.rewind
107Misc:
108 - All: Add C++ header guards
109 - All: Move time.h include to common.h
110 - 3DS, PSP2, Wii: Last directory loaded is saved
111 - CMake: Add ability to just print version string
112 - Core: New, faster event timing subsystem
113 - Core: Clean up some thread state checks
114 - Core: Add generic checksum function
115 - Core: Cores can now have multiple sets of callbacks
116 - Core: Restore sleep callback
117 - Core: Move rewind diffing to its own thread
118 - Core: Ability to enumerate and modify video and audio channels
119 - Core: List memory segments in the core
120 - Core: Move savestate creation time to extdata
121 - Core: Config values can now be hexadecimal
122 - Core: Improved threading interrupted detection
123 - Debugger: Modularize CLI debugger
124 - Debugger: Make building with debugging aspects optional
125 - Debugger: Add functions for read- or write-only watchpoints
126 - Debugger: Make attaching a backend idempotent
127 - Debugger: Add mDebuggerRunFrame convenience function
128 - Feature: Move game database from flatfile to SQLite3
129 - Feature: Support ImageMagick 7
130 - Feature: Make -l option explicit
131 - FFmpeg: Return false if a file fails to open
132 - FFmpeg: Force MP4 files to YUV420P
133 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
134 - GB: Reset with initial state of DIV register
135 - GB MBC: New MBC7 implementation
136 - GB Audio: Simplify envelope code
137 - GB Audio: Improve initial envelope samples
138 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
139 - GB Video: Improved video timings
140 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
141 - GBA, GB: ROM is now unloaded if a patch is applied
142 - GBA DMA: Refactor DMA out of memory.c
143 - GBA DMA: Move DMAs to using absolute timing
144 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
145 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
146 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
147 - GBA Memory: Support reading/writing POSTFLG
148 - GBA Memory: Remove unused prefetch cruft
149 - GBA Timer: Improve accuracy of timers
150 - GBA Video: Clean up unused timers
151 - GBA Video: Allow multiple handles into the same tile cache
152 - GBA Video, GB Video: Colors are now fully scaled
153 - GBA Video: Optimize when BLD* registers are written frequently
154 - OpenGL: Add xBR-lv2 shader
155 - Qt: Move last directory setting from qt.ini to config.ini
156 - Qt: Improved HiDPI support
157 - Qt: Expose configuration directory
158 - Qt: Merge "Save" and "OK" buttons in shader options
159 - Qt: Automatically load controller profile when plugged in
160 - Qt: Rename "Resample video" option to "Bilinear filtering"
161 - Qt: Remove audio thread
162 - Qt: Remove audio buffer sizing in AudioProcessorQt
163 - Qt: Re-enable QtMultimedia on Windows
164 - Qt: Make "Mute" able to be bound to a key
165 - Qt: Add .gb/.gbc files to the extension list in Info.plist
166 - Qt: Relax hard dependency on OpenGL
167 - Qt: Better highlight active key in control binding
168 - SDL: Remove scancode key input
169 - SDL: Automatically map controllers when plugged in
170 - Test: Add a basic test suite
171 - Util: Add size counting to Table
172 - Util: Add 8-bit PNG write support
173 - Util: Tune patch-fast extent sizes
174 - VFS: Call msync when syncing mapped data
175 - VFS: Allow truncating memory chunk VFiles
176 - VFS: Fix some minor VFile issues with FILEs
177 - VFS: Optimize expanding in-memory files
178 - VFS: Add VFileFIFO for operating on circle buffers
179Changes from beta 1:
180Features:
181 - Qt: Italian translation (by theheroGAC)
182 - Qt: Updated German translation
183Bugfixes:
184 - GB Audio: Fix incorrect channel 4 iteration
185 - GB Audio: Fix zombie mode bit masking
186 - GB Serialize: Fix timer serialization
187 - GB Video: Fix LYC regression
188 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
189 - GBA Timer: Fix count-up timing overflowing timer 3
190 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
191 - Qt: Fix memory search close button (fixes mgba.io/i/769)
192 - Qt: Fix window icon being stretched
193 - Qt: Fix initial window size (fixes mgba.io/i/766)
194 - Qt: Fix data directory path
195 - Qt: Fix controls not saving on non-SDL builds
196 - Qt: Fix translation initialization (fixes mgba.io/i/776)
197 - Qt: Fix patch loading while a game is running
198 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
199 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
200 - Qt: Fix GL-less build
201 - Qt: Fix Software renderer not handling alpha bits properly
202 - Qt: Fix screen background improperly stretching
203 - SDL: Fix cheats not loading
204Misc:
205 - GB Serialize: Add MBC state serialization
206 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
207 - GBA Timer: Improve accuracy of timers
208 - PSP2: Update toolchain to use vita.cmake
209 - Qt: Add language selector
210 - Qt: Minor test fixes
211 - Qt: Move shader settings into main settings window
212 - Qt: Dismiss game crashing/failing dialogs when a new game loads
213 - Qt: Properly ship Qt translations
214 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
215
2160.6 beta 1: (2017-06-29)
217 - Initial beta for 0.6
218
2190.5.2: (2016-12-31)
220Bugfixes:
221 - All: Fix fullscreen config option being ignored
222 - ARM7: PSR mode bits should not get sign extended
223 - GB: Fix audio not being deinitialized
224 - GB: Fix crash when masking savedata
225 - GB: Properly initialize sramRealVf variable
226 - GB Audio: Fix serialization of channel 3 and NR52 properties
227 - GB Audio: Reset envelope timer when reseting sound channel
228 - GB MBC: Fix SRAM dangling pointer with RTC games
229 - GB MBC: Fix initializing MBC when no ROM is loaded
230 - GB Memory: Fix patching ROM bank 0
231 - GB Memory: Fix starting HDMAs during mode 0
232 - GB Memory: Fix HDMA5 value after DMA completes
233 - GB Video: Initialize LCDC in renderer
234 - GB Video: Hblank IRQs should mask LYC=LY IRQs
235 - GBA: Fix IRQs firing after already being cleared
236 - GBA: Only unhalt CPU if appropriate bit is set in IE
237 - GBA: Add savegame override for Crash Bandicoot 2
238 - GBA BIOS: Fix MidiKey2Freq BIOS reads
239 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
240 - GBA Cheats: Fix GameShark ROM patches
241 - GBA I/O: Mask off WAITCNT bits that cannot be written
242 - GBA Memory: Fix misaligned BIOS reads
243 - GBA Memory: Fix VCOUNT being writable
244 - GBA Video: Fix out of bounds sprite transforms
245 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
246 - Libretro: Fix disabling BIOS
247 - Libretro: Fix Game Boy savestates and audio
248 - Qt: Fix changing resolution of software renderer
249 - Qt: Fix setting overrides
250 - Qt: Fix cut off tiles and alignment issues in tile viewer
251 - Qt: Only reset window dimensions when first shown
252 - Qt: Fix Qt Multimedia audio driver on big endian
253 - Qt: Fix Apply button for key and controller configurations
254 - VFS: Fix resizing memory chunks when not needed
255 - Windows: Fix Unicode directory handling
256Misc:
257 - GB, GBA: Prevent loading null ROMs
258 - GB Audio: Initialize wave RAM to GBC values
259 - GB Memory: Reset ROM bank when loading a ROM
260 - PSP2: Improved controller rumble
261
2620.5.1: (2016-10-05)
263Bugfixes:
264 - Core: Fix importing save games as read-only
265 - FFmpeg: Fix encoding AAC
266 - GB: Fix invalid STOP behavior on Game Boy Color
267 - GB: Initialize audio properly
268 - GB: Properly clear KEY1 bit 0 when switching speeds
269 - GB: Properly unload save files when unloading a ROM
270 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
271 - GB MBC: Fix MBC7 when size is incorrectly specified
272 - GB MBC: Fix RTC access when no save file is loaded
273 - GB SIO: Don't auto-clock external shift clock
274 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
275 - GB Video: Fix video frames getting missed when LCDC is off
276 - GB Video: Clear screen when LCDC is off
277 - GBA Cheats: Fix holding onto pointers that may get invalidated
278 - GBA Cheats: Fix key-activated CodeBreaker cheats
279 - GBA Cheats: Fix uninitialized memory getting freed when saving
280 - GBA Hardware: Improve Game Boy Player rumble behavior
281 - GBA Memory: Fix several unused I/O register read values
282 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
283 - LR35902: Fix events running with the wrong cycle active
284 - Qt: Fix "close" button on Overrides view
285 - Qt: Fix saving overrides
286 - Qt: Fix directory set unloading when replacing the ROM
287 - Qt: Fix patch loading
288 - Qt: Fix crash when saving an override if a game isn't loaded
289 - Qt: Fix showing default display driver as OpenGL (force 1.x)
290 - SDL: Attach rumble in SDL frontend
291 - Util: Fix PNG identification on files too small to be a PNG
292Misc:
293 - All: Only update version info if needed
294 - All: Split out install locations for Libretro and OpenEmu
295 - FFmpeg: Encoding cleanup
296 - GB: Reset active region when reloading ROM
297 - GB Memory: Initialize RAM pattern for GBC
298 - GB Video: Improved video timings
299 - Qt: Manage window sizes slightly better
300 - Qt: Remember scale option independent of core dimensions
301
3020.5.0: (2016-09-19)
303Features:
304 - Game Boy support
305 - Support for encrypted CodeBreaker GBA cheats
306 - Emulation of Vast Fame protected GBA carts (taizou)
307 - Tile viewer
308 - Threaded rendering mode
309 - Libretro: Memory map and achievement support (leiradel)
310 - GUI: Add UI control remapping
311 - GUI: Add fast-forward
312 - Wii: 240p support
313 - 3DS: Adjustable screen darkening
314 - Ability to temporarily load a savegame
315 - Load specific files out of archives
316 - Automatic BIOS detection
317Bugfixes:
318 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
319 - Debugger: Fix GDB breakpoints
320 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
321 - GBA: Fix filehandle leak with savegames
322 - GBA: Timer 0 cannot be count up
323 - GBA: Count up timers should not count themselves
324 - GBA Memory: Fix mirror on non-overdumped Classic NES games
325 - GBA Memory: Fix ldm {pc}
326 - GBA Savedata: Fix savedata sync timer
327 - GBA Savedata: Only unmap savedata if present
328 - GBA Serialize: Savestates now properly store prefetch
329 - GBA Video: WIN0/1 take priority over OBJWIN
330 - GBA Video: Fix out-of-order OBJWIN
331 - PSP2: Fix GPU crash while exiting
332 - PSP2: Fix VSync
333 - PSP2: Fix accelerometer range
334 - PSP2: Actually load screen mode setting
335 - PSP2: Fix gyroscope direction
336 - PSP2: Delete threads after they return
337 - PSP2: Fix mapping/unmapping from not at 0
338 - Qt: Fix bug in software renderer scaling
339 - Qt: Fix hanging key press after disabling autofire
340 - Qt: Fix being unable to pause manually when using auto-pausing
341 - SDL: Fix axes being mapped wrong
342 - Util: Fix realloc semantics in utf16to8
343 - Util: Fix inserting too many items into a hash table
344 - VFS: Fix uninitialized varaible reading from 7z
345 - VFS: Fix reading multiple files from a 7z archive
346 - Wii: Fix framelimiting after a slowdown
347 - Wii: Fix garbage flash at startup
348Misc:
349 - 3DS: Use blip_add_delta_fast for a small speed improvement
350 - 3DS: Allow UTF-16 filenames
351 - 3DS: Port to using citro3D
352 - 3DS: Use system font for menus
353 - 3DS: Attempt to use Core 2 for threads
354 - 3DS: Adjustable filering
355 - 3DS: 3D banner
356 - All: Add QUIET parameter to silence CMake
357 - All: Faster memory read/write
358 - ARM7: Support forcing Thumb mode via MSR
359 - ARM7: Flush prefetch cache when loading CPSR via MSR
360 - ARM7: Clean up instruction decoding for future expandability
361 - Debugger: Support register and memory writes via GDB stub
362 - Debugger: Add software breakpoint support to gdb
363 - FFmpeg: Full support for libavcodec 56+
364 - GBA: Better debug logging if event processing breaks
365 - GBA Audio: Force audio DMAs to not increment destination
366 - GBA BIOS: Use custom ArcTan, not relying on OS
367 - GBA Hardware: Clean up dead code in GBP
368 - GBA Memory: Optimize stalling behavior
369 - GBA Memory: Optimize Load-/StoreMultiple
370 - GBA Savedata: Add realistic timing for EEPROM
371 - GBA Serialize: Savestates now store if CPU was halted
372 - GBA Video: Remove old slow path fallback
373 - GBA Video: Optimize sprite drawing
374 - GBA Video: Optimize mode 0 rendering
375 - GBA Video: Optimize compositing cases slightly
376 - GUI: Screenshot dimensions are now passed through
377 - GUI: Add back logging
378 - GUI: Only reload config if manually saved
379 - GUI: Increase scrolling speed
380 - OpenGL: Log shader compilation failure
381 - OpenGL: Add texSize uniform
382 - Qt: Make -g flag work in Qt build
383 - Qt: Simplify OpenGL context creation
384 - Qt: Thread startup improvements
385 - Qt: Make audio channel/video layer options shortcut mappable
386 - Qt: Remove some C99isms from C++ code
387 - Qt: Remove default autofire mappings
388 - Qt: Make reseting when pasued frame-accurate
389 - Qt: Rearchitect game closing codepath
390 - PSP2: Use system font for menus
391 - PSP2: Add rumble for PS TV
392 - PSP2: Add fit-to-height screen mode
393 - PSP2: Sync files per descriptor
394 - PSP2: Allow UTF-8 filenames
395 - PSP2: Screenshots are now saved into the Photo Gallery
396 - PSP2: Stop underclocking when menuing
397 - SDL: Increase default audio buffer size to 1024 samples
398 - SDL: More responsive rumble
399 - Util: Add Vector GetConstPointer
400 - Util: Add rtrim
401 - Util: Add endswith
402 - VFS: Improve zip file detection
403 - Wii: Add pixelated resample filter
404 - Windows: Add native VDir support
405 - Util: Add PRIz macro for libc versions that don't support %z
406
4070.4.1: (2016-07-11)
408Bugfixes:
409 - All: Fix several file handle leaks
410 - All: Fix instruction tables getting zeroed when linking sometimes
411 - ARM7: Fix flags on SBC/RSC
412 - ARM7: Fix setting spsr privilege bits when spsr is empty
413 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
414 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
415 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
416 - GBA Memory: Fix executing code from OBJ region of VRAM
417 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
418 - GBA Serialize: Fix loading savegames from savestates
419 - OpenGL: Correct boolean vector strcmp strings for uniforms
420 - Qt: Fix sending gameStopped twice
421 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
422 - Qt: Fix initial state of key mapping
423 - Qt: Initialize m_useBios
424 - SDL: Fix joystick initialization on BSD
425 - SDL: Fix potential joystick crash in games with rumble
426 - SDL: Fix SDL 1.2 build
427 - SDL: Fix sporadic crash when deinitializing audio
428 - Shaders: Fix AGS-001 shader with some bad drivers
429 - Util: Use closesocket on Windows
430 - Util: Fix socket bind addresses
431 - VFS: Fix reading 7z archives without rewinding first
432 - VFS: VFileFromFD should not open directories
433 - Wii: Fix tilting direction
434 - Util: Fix realloc semantics in utf16to8
435Misc:
436 - All: Allow use of external minizip library
437 - Debugger: CLI debugger now exits when end-of-stream is reached
438 - FFmpeg: Update dependencies on Ubuntu
439 - GBA: Slightly optimize GBAProcessEvents
440 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
441 - GBA Video: Null renderer should return proper register values
442 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
443 - Qt: Add preset for DualShock 4
444 - Qt: Update 360 input profile on OS X to reflect newer drivers
445 - Qt: Remove use of NaN
446 - Qt: Canonicalize file paths when loading games
447 - Qt: Add refresh button to controller editing
448 - SDL: Remove default gamepad mappings
449 - Util: Fix intermittent build failure on OS X
450 - VFS: VFile.sync now updates modified time
451
4520.4.0: (2016-02-02)
453Features:
454 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
455 - I/O viewer
456 - Booting of multiboot images
457 - Customization of GIF recording
458 - Libretro: Cheat code support
459 - Support for GLSL shaders
460 - ROM information view
461 - Support for VBA-style cheat codes
462 - Savestates now store creation timestamps
463 - Key autofire
464 - Libretro: Allow blocking opposing directional input
465 - OpenEmu core for OS X
466 - Libretro: Settings for using BIOS and skipping intro
467 - Libretro: Customizable idle loop removal
468 - Implemented cycle counting for sprite rendering
469 - Cleaner, unified settings window
470 - Added a setting for pausing when the emulator is not in focus
471 - Customizable paths for save games, save states, screenshots and patches
472 - Controller hotplugging
473 - Ability to store save games and active cheats within savestates
474Bugfixes:
475 - ARM7: Fix sign of unaligned LDRSH
476 - ARM7: Fix decoding of some ARM ALU instructions with shifters
477 - Debugger: Fix watchpoints in gdb
478 - GBA: Fix warnings when creating and loading savestates
479 - GBA: Fix Iridion II savetype
480 - GBA BIOS: Fix misaligned CpuSet
481 - GBA Cheats: Fix cheats setting the Action Replay version
482 - GBA Hardware: Fix GPIO on big endian
483 - GBA Memory: Fix DMA register writing behavior
484 - GBA Memory: Fix DMAs triggering two cycles early
485 - Libretro: Fix aspect ratio
486 - Qt: Fix some potential crashes with the gamepad mapping
487 - Qt: Fix keys being mapped incorrectly when loading configuration file
488 - Util: Fix PowerPC PNG read/write pixel order
489 - Util: Fix excessive memory allocation when decoding a PNG
490 - VFS: Fix VFileReadline and remove _vfdReadline
491Misc:
492 - All: Improved PowerPC support
493 - All: Fix some undefined behavior warnings
494 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
495 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
496 - GBA: Implement bad I/O register loading
497 - GBA: Allow jumping to OAM and palette RAM
498 - GBA BIOS: Finish implementing RegisterRamReset
499 - GBA Config: Add "override" layer for better one-time configuration
500 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
501 - GBA Memory: Use a dynamically sized mask for ROM memory
502 - GBA Memory: Implement several unimplemented memory access types
503 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
504 - GBA RR: Starting from savestate now embeds the savegame
505 - GBA RR: Add preliminary SRAM support for VBM loading
506 - GBA RR: Add support for resets in movies
507 - GBA Video: Remove lastHblank, as it is implied
508 - Libretro: Use anonymous memory mappers for large blocks of memory
509 - Libretro: Add install target for libretro core
510 - Qt: Window size command line options are now supported
511 - Qt: Increase usability of key mapper
512 - Qt: Add 'Apply' button to settings window
513 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
514 - Qt: Allow use of modifier keys as input
515 - Qt: Optimize log viewer
516 - Qt: Added button for breaking into the GDB debugger
517 - Qt: Add box for showing duration of rewind
518 - SDL: Support fullscreen in SDL 1.2
519 - SDL: Allow GBASDLAudio to be used without a thread context
520 - Util: Use VFile for configuration
521 - Util: Add MutexTryLock
522
5230.3.2: (2015-12-16)
524Bugfixes:
525 - ARM7: Fix STRT/STRBT
526 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
527 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
528 - Libretro: Fix problems with rumble not turning off
529 - GBA: Fix idle skip state being retained between games
530 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
531 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
532 - GBA BIOS: Fix Sqrt sign
533 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
534 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
535 - GBA Memory: Fix DMA behavior for SRAM accesses
536 - GBA Memory: Fix Store8 to OBJ VRAM
537 - GBA Memory: Fix alignment of LDM/STM on SRAM
538 - GBA Memory: Fix unaligned out-of-bounds ROM loads
539 - GBA Memory: Fix timing of DMAs
540 - GBA Video: Fix _mix for 15-bit color
541 - GBA Video: Fix OAM and palette initialization
542 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
543 - Qt: Use safer isLoaded check in GameController
544 - Qt: Fix a race condition in PainterGL that could lead to a crash
545 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
546 - Qt: Fix font size in memory viewer
547 - Qt: Fix a crash in the memory viewer
548 - Qt: Add additional checks in CheatModel to prevent crashes
549 - Qt: Fix race condition with setting sample rate
550 - Qt: Fix crash when closing multiplayer windows
551 - Qt: Fix resetting while paused
552Misc:
553 - GBA Audio: Implement missing flags on SOUNDCNT_X register
554 - Qt: Add mute option to menu
555
5560.3.1: (2015-10-24)
557Bugfixes:
558 - ARM7: Fix instruction decoding of Thumb shifts
559 - GBA: Deinit savegame when unloading a ROM
560 - GBA: Fix BIOS check on big endian
561 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
562 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
563 - GBA Audio: Fix audio channels being silenced at the wrong time
564 - GBA Memory: Fix bad BIOS Load16 on big endian
565 - GBA Memory: Fix bad Load8 on big endian
566 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
567 - GBA Video: Fix edge case with sprite blend modes and semitransparency
568 - GBA Video: Fix objwin and blending interaction on sprites
569 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
570 - Libretro: Fix a memory leak with the render buffer
571 - Qt: Windows no longer spawn in the top left on first launch
572 - Qt: Fix install path of XDG desktop file with DESTDIR
573 - Qt: Fix drag and drop on Windows
574 - Qt: Reenable double buffering, as disabling it broke some Windows configs
575 - VFS: Fix return values of VFileFILE.read and .write
576Misc:
577 - All: Reset next event to cycles instead of zero to interrupt
578 - All: Add --version flag
579 - ARM7: Force disable LTO on two files to work around a GCC bug
580 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
581 - GBA: Better memory handling with PNG savestates
582 - GBA: Additional savestate sanity checks
583 - GBA: Check for cycle count being too high
584 - GBA Audio: Allow GBAAVStream to have no video callback
585 - GBA BIOS: Implement RegisterRamReset for SIO registers
586 - Qt: Remove useless help icons in dialogs
587 - Qt: Prevent savestate window from opening while in multiplayer
588 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
589 - Qt: Dropping multiplayer windows works more cleanly now
590
5910.3.0: (2015-08-16)
592Features:
593 - Ability to hide individual background layers, or OBJs
594 - Ability to mute individual audio channels
595 - Palette viewer and exporter
596 - Volume control
597 - More shortcuts are editable (e.g. quick save/load)
598 - Rewind now shows the frame after rewinding
599 - Import/Export of GameShark/Action Replay snapshots
600 - Add "Step backwards" item for single increment rewind
601 - Deadzone estimation for game controllers
602 - Analog inputs can be used for shortcuts
603 - Menu items for specific solar sensor brightness levels
604 - Remappable controls for tilt and gyroscope sensors
605 - Status messages for actions taken while a game is running (e.g. save/load state)
606 - Memory inspector
607 - Screensaver can now be suspended while a game is running
608 - Load/save the most recent savestate slot
609 - Support varible speed (PWM) rumble
610 - Ability to cap fast forward speed
611 - Finer control over FPS target
612 - Holdable shortcut for rewinding one frame at a time
613 - Ability to boot directly into the BIOS
614 - Preliminary support for yanking out the game pak while a game is running
615 - Thumb-drive mode by putting a file called portable.ini in the same folder
616 - Configurable display driver, between software and OpenGL
617 - Undo-able savestate loading and saving
618 - Controller profiles now store shortcut settings
619 - Default controller profiles for several common controllers
620 - Libretro now supports BIOS, rumble and solar sensor
621 - Implement BIOS call Stop, for sleep mode
622 - Automatically load patches, if found
623 - Improved video synchronization
624 - Configurable audio output sample rate
625Bugfixes:
626 - ARM7: Fix SWI and IRQ timings
627 - ARM7: Fix Thumb MUL timing
628 - ARM7: Fix timing of multiplies to use N cycles
629 - ARM7: ARMHotplugDetach should call deinit
630 - Debugger: Fix use-after-free in breakpoint clearing code
631 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
632 - GBA: Cap audio FIFO read size during deserialization
633 - GBA: Check for corrupted savestates when loading
634 - GBA: Check for improperly sized savestates when loading
635 - GBA: Check for savestates made from differently sized ROMs
636 - GBA: Fix calls to endian-independent loadstores
637 - GBA: Fix timing of reading from timer registers
638 - GBA: Ensure cycles never go negative
639 - GBA Audio: Force audio FIFOs to 32-bit
640 - GBA Audio: Fix audio pitch changing when adjusting buffer size
641 - GBA Audio: Fix sample order in audio channel 3
642 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
643 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
644 - GBA Memory: Improve Thumb open bus behavior
645 - GBA Memory: Fix potential DMA issue when loading a savestate
646 - GBA Memory: Fix load/store multiple video memory waitstates
647 - GBA SIO: Fix reseting when there are SIO devices attached
648 - GBA Video: Blended sprites should never have other effects applied
649 - GBA Video: Fix out-of-bounds tiles in mosaic
650 - GBA Video: Fix windows not affecting sprites
651 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
652 - GBA Video: Fix timing on first scanline
653 - Qt: Better cleanup when a game crashes
654 - Qt: Fix open ROM dialog filtering for archive formats
655 - Qt: Cap the maximum number of multiplayer windows
656 - Qt: Fix maximum year in sensor override
657 - Qt: Fix window being too tall after exiting fullscreen
658 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
659 - Qt: Fix analog buttons not getting unmapped
660 - Qt: Fix passing command line options
661 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
662 - SDL: Fix SDL build when OpenGL is missing
663 - Util: Allow loading IPS patches that grow the ROM
664 - VFS: Fix resource leaks if some allocations fail
665 - VFS: Fix line-reading to return proper values
666 - Video: Fix an issue with very long filenames
667 - Util: Fix formatting of floats
668Misc:
669 - All: Add --help flag for command line programs
670 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
671 - All: Enable static linking for Windows
672 - All: Enable static linking for OS X
673 - All: Threads are now named
674 - All: Proper handling of Unicode file paths
675 - ARM7: Add emulation for Undefined CPU mode
676 - ARM7: Reduce the size of the Thumb instruction table
677 - GBA: Add status log level
678 - GBA: GBARewind now returns how many states it has rewound
679 - GBA: SIO logging layer
680 - GBA BIOS: Stub out SoundBias
681 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
682 - GBA: Don't include GBACLIDebugger struct unless needed
683 - GBA: Savedata is now synced shortly after data finishes being written
684 - GBA: Process multiple timer events at once, if necessary
685 - GBA Audio: Implement audio reset for channels A/B
686 - GBA Audio: Process multiple audio events at once, if necessary
687 - GBA Hardware: Backport generic RTC source into core
688 - GBA Input: Allow axes and buttons to be mapped to the same key
689 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
690 - GBA SIO: Add a dummy driver for Normal mode
691 - GBA Thread: Add functionality for running callbacks on the GBA thread
692 - GBA Thread: Split GBASync into a separate file
693 - GBA Video: Refactor software renderer into separate files
694 - GBA Video: Slightly optimize mode 0 mosaic rendering
695 - Debugger: Free watchpoints in addition to breakpoints
696 - Qt: Handle saving input settings better
697 - Qt: Move GL frame drawing back onto its own thread
698 - Qt: Fast forward (held) option moved from Other to Emulation menu
699 - Qt: Show version info in window title
700 - Qt: Migrate multiplayer window handling into GBAApp
701 - Qt: Unified file opening and saving with last location
702 - Qt: Fix windows being resizable when they shouldn't have been
703 - Qt: Only hide cursor in full screen
704 - Qt: Replace pause-after-frame mutex with an atomic
705 - Qt: Add application icon and XDG desktop files
706 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
707 - Qt: Don't save window size when entering fullscreen
708 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
709 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
710 - Qt: Increase usability of key mapper
711 - Qt: Show checkmark for window sizes
712 - Qt: Set window path to loaded ROM
713 - Perf: Ability to load savestates immediately on launch
714 - SDL: Properly check for initialization
715 - SDL: Clean up initialization functions
716 - SDL: Clean up GL context
717 - Util: Allow disabling the threading code entirely
718 - VFS: Add sync method to force syncing with backing
719
7200.2.1: (2015-05-13)
721Bugfixes:
722 - All: Fix sanitize-deb script not cleaning up after itself
723 - All: Fix dependencies for libavcodec on Debian-derived platforms
724 - ARM7: Handle writeback for PC in addressing modes 2 and 3
725 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
726 - ARM7: Fix ARM multiply instructions when PC is a destination register
727 - Debugger: Fix use-after-free in breakpoint clearing code
728 - Debugger: Fix boundary conditions in tab completion
729 - GBA: Fix timers not updating timing when writing to only the reload register
730 - GBA: Fix rewind boundary conditions
731 - GBA: Add initial I/O register settings for background matrix registers
732 - GBA: Fix hang when loading a savestate if sync to video is enabled
733 - GBA: Handle out-of-bounds I/O access
734 - GBA: Fix bounds-checking on EEPROM access
735 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
736 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
737 - GBA Memory: Allow SRAM to be 64kB
738 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
739 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
740 - GBA Video: Fix second frame mode 5
741 - Perf: Fix race condition if a game crashes immediately on start
742 - Qt: Fix Display object leak when closing a window
743 - Qt: Fix .deb dependencies
744 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
745 - Qt: Fix window not regaining focus after exiting savestate window
746 - Qt: Fix regression where video would not record if the game had already started
747 - Qt: Fix potential crash if a gamepad causes focus to change
748 - Qt: Fix controller axis querying
749 - Qt: Fix multiplayer windows opening as the wrong size
750 - Qt: Fix controllers sometimes not loading the right profile
751 - SDL: Fix boundary conditions for joystick adjustments
752 - SDL: Allocate properly sized input maps
753 - SDL: Fix potential build issues when Qt and SDL2 are in use
754 - Util: Fix resource leak in UTF-8 handling code
755 - Util: Fix a null-pointer issue when attempting to delete a key
756 - VFS: Fix resource leaks if some allocations fail
757 - Video: Fix an issue with very long filenames
758Misc:
759 - GBA Memory: Soft-crash if jumping past the end of a ROM
760 - Qt: Show multiplayer numbers in window title
761 - Qt: Solar sensor can have shortcuts set
762
7630.2.0: (2015-04-03)
764Features:
765 - Support for gamepad axes, e.g. analog sticks or triggers
766 - Add scale presets for up to 6x
767 - Settings window
768 - Bilinear resampling option
769 - Add option to skip BIOS start screen
770 - List of recently opened games
771 - Support for games using the Solar Sensor
772 - Better audio resampling via blip-buf
773 - Game Pak overrides dialog for setting savetype and sensor values
774 - Support for games using the tilt sensor
775 - Remappable shortcuts for keyboard and gamepad
776 - Rewinding of emulation
777 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
778 - Support IPv6
779 - Save directory of last loaded file
780 - Support BPS patches
781 - Automatically detect and optimize out idle loops
782 - Configurable game overrides
783 - Support loading 7-Zip files
784 - Drag and drop game loading
785 - Cheat code support
786 - Runtime configurable audio driver
787 - Libretro core for use with RetroArch and other front-ends
788 - Controller profiles for setting different bindings for different controllers
789 - Ability to lock aspect ratio
790 - Local link cable support
791 - Ability to switch which game controller is in use per instance
792 - Ability to prevent opposing directional input
793 - Warning dialog if an unimplemented BIOS feature is called
794 - Debugger: Add CLI "frame", frame advance command
795 - Debugger: Add CLI functions for writing to memory
796 - Debugger: Add CLI functions for examining memory regions
797 - Debugger: Add CLI function for writing a register
798Bugfixes:
799 - ARM7: Extend prefetch by one stage
800 - ARM7: Fix cycle counting for loads
801 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
802 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
803 - GBA: Initialize gba.sync to null
804 - GBA: Fix timer initialization
805 - GBA Audio: Support 16-bit writes to FIFO audio
806 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
807 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
808 - GBA BIOS: Fix BIOS prefetch after reset
809 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
810 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
811 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
812 - GBA Memory: Fix I cycles that had been moved to ARM7 core
813 - GBA Memory: Fix cycle counting for 32-bit load/stores
814 - GBA RR: Fix fallthrough error when reading tags from a movie
815 - GBA Thread: Fix possible hang when loading an archive
816 - GBA Thread: Fix possible deadlock in video sync
817 - Perf: Fix crash when the GBA thread fails to start
818 - Qt: Fix crash starting a GDB stub if a game isn't loaded
819 - Qt: Fix crash when adjusting settings after closing a game
820 - Qt: Fix crash when starting GDB stub after closing a game
821 - Qt: Fix patch loading while a game is running
822 - Qt: Fix crash when loading a game after stopping GDB server
823 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
824 - Qt: Fix crash when attempting to pause if a game is not running
825 - SDL: Properly clean up if a game doesn't launch
826 - Util: Fix sockets on Windows
827Misc:
828 - All: Enable link-time optimization
829 - Debugger: Watchpoints now work on STM/LDM instructions
830 - Debugger: Clean up GDB stub network interfacing
831 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
832 - Debugger: Merge Thumb BL instructions when disassembling
833 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
834 - Debugger: Watchpoints now report address watched (fixes #68)
835 - Debugger: Add support for soft breakpoints
836 - Debugger: Make I/O register names be addresses instead of values
837 - Debugger: Rename read/write commands
838 - GBA: Improve accuracy of event timing
839 - GBA: Add API for getting Configuration structs for overrides and input
840 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
841 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
842 - GBA: Move A/V stream interface into core
843 - GBA: Savestates now take into account savedata state machines (fixes #109)
844 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
845 - GBA Memory: Simplify memory API and use fixed bus width
846 - GBA Thread: Make GBASyncWaitFrameStart time out
847 - GBA Video: Start video at the last scanline instead of the first
848 - Qt: Optimize logo drawing
849 - Qt: Move frame upload back onto main thread
850 - Qt: Remember window position
851 - Qt: Double-clicking on the window toggles full screen
852 - Util: Use proper locale for reading and writing float values
853
8540.1.1: (2015-01-24)
855Bugfixes:
856 - ARM7: Fix LDM writeback to a register already written
857 - GBA: Fix timers 2 and 3 updating incorrectly
858 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
859 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
860 - GBA Audio: Properly initialize audio FIFO channels
861 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
862 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
863 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
864 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
865 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
866 - GBA BIOS: Fix HuffUnComp boundary conditions
867 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
868 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
869 - GBA Memory: Filter out top nybble of DMA addresses
870 - GBA Memory: Properly bounds-check VRAM accesses
871 - GBA Memory: Fix initial DMA state
872 - GBA Thread: Allow halted games to exit cleanly
873 - GBA Video: Fix blend issues with obscured middle layers
874 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
875 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
876 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
877 - GBA Video: Fix sprite boundary conditions with mosaic
878 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
879 - Qt: Fix issue with set frame sizes being the wrong height
880 - Qt: Fix emulator crashing when full screen if a game is not running
881 - Qt: Fix window focus issues
882 - Qt: Properly set default video recording settings
883 - Qt: Fix a race condition when a game crashes immediately
884 - Qt: Fix some cases where key mapping can break if focus is adjusted
885 - Qt: Fix crash if a game pauses before any frames are shown
886 - Debugger: Negative PC-relative loads now properly subtract the offset
887 - Debugger: Align PC-relative loads in Thumb
888 - Debugger: Fix watchpoints triggering too late
889 - Debugger: Fix binary print putting spaces between digits
890 - Video: Ensure FFmpeg encoder has audio frames
891 - Video: Fix uncompressed PCM audio recording
892 - Video: Fix FFmpeg crashing when the file extension is wrong
893 - Util: Fix SOCKET_FAILED macro
894Misc:
895 - GBA: Exit cleanly on FATAL if the port supports it
896 - GBA Memory: Implement 16- and 32-bit loads from SRAM
897 - Qt: Disable sync to video by default
898 - Qt: Handle a game crash without crashing
899 - Qt: Set default log level to FATAL, ERROR and WARN
900 - Qt: Clarify some phrasing in the menus
901 - Qt: Clear active buttons when focus is lost
902
9030.1.0: (2014-12-13)
904 - Initial release