CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6Emulation fixes:
7 - ARM: Fix ALU reading PC after shifting
8 - ARM: Fix STR storing PC after address calculation
9 - ARM: Fix LDM^ writeback to user-mode register
10 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
11 - GB: Partially fix timing for skipped BIOS
12 - GB Memory: Fix OAM DMA from top 8 kB
13 - GB MBC: Fix MBC1 mode changing behavior
14 - GB MBC: Fix MBC1 RAM enable bit selection
15 - GB MBC: Fix MBC2 bit selection
16 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
17 - GBA: Fix timing advancing too quickly in rare cases
18 - GBA BIOS: Implement dummy sound driver calls
19 - GBA BIOS: Improve HLE BIOS timing
20 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
21 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
22 - GBA Memory: Improve gamepak prefetch timing
23 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
24 - GBA SIO: Fix copying Normal mode transfer values
25 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
26 - GBA Video: Fix Hblank timing
27 - GBA Video: Fix invalid read in mode 4 mosaic
28 - SM83: Emulate HALT bug
29Other fixes:
30 - All: Improve export headers (fixes mgba.io/i/1738)
31 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
32 - Core: Ensure ELF regions can be written before trying
33 - Debugger: Don't skip undefined instructions when debugger attached
34 - GB Core: Fix extracting SRAM when none is present
35 - GBA Savedata: Fix extracting save when not yet configured in-game
36 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
37 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
38 - Qt: Fix file handle leak on opening an invalid ROM
39 - Qt: Fix a race condition in the frame inspector
40 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
41 - Qt: Add missing option for Wisdom Tree in overrides list
42 - Util: Fix crash if PNG header fails to write
43Misc:
44 - Debugger: Keep track of global cycle count
45 - FFmpeg: Add looping option for GIF/APNG
46 - FFmpeg: Use range coder for FFV1 to reduce output size
47 - Qt: Renderer can be changed while a game is running
48 - Qt: Add hex index to palette view
49 - Qt: Add transformation matrix info to sprite view
50 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
51 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
52
530.8.2: (2020-06-14)
54Emulation fixes:
55 - ARM: Fix timing on Thumb shift instructions
56 - GB: Fix GBC game registers after skipping BIOS
57 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
58 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
59 - GBA: Add missing RTC overrides for Legendz games
60 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
61 - GBA SIO: Fix Multiplayer busy bit
62 - GBA SIO: Fix double-unloading active driver
63 - GBA Timers: Fix deserializing count-up timers
64 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
65 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
66 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
67 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
68 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
69 - GBA Video: Fix sprite/backdrop blending regression
70Other fixes:
71 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
72 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
73 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
74 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
75 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
76 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
77 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
78 - GBA: Reject incorrectly sized BIOSes
79 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
80 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
81 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
82Misc:
83 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
84 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
85 - Qt: Disable Replace ROM option when no game loaded
86 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
87 - Qt: Set icon for Discord Rich Presence
88 - Qt: Show a warning when save file can't be opened
89
900.8.1: (2020-02-16)
91Emulation fixes:
92 - GB Serialize: Fix timing bug loading channel 4 timing
93 - GBA: Fix multiboot entry point while skipping BIOS
94 - GBA BIOS: Fix undefined instruction HLE behavior
95 - GBA DMA: Fix invalid audio DMA parameters
96 - GBA Memory: Misaligned SRAM writes are ignored
97 - GBA Serialize: Fix serializing DMA transfer register
98 - GBA Serialize: Fix audio DMA timing deserialization
99 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
100 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
101 - GBA Video: Fix OpenGL sprite flag priority
102Other fixes:
103 - Core: Fix race condition initializing thread proxy
104 - Core: Fix integer overflow in ELF loading
105 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
106 - FFmpeg: Disallow recording video with no audio nor video
107 - GBA: Automatically skip BIOS for multiboot ROMs
108 - Qt: Only dynamically reset video scale if a game is running
109 - Qt: Fix race condition with proxied video events
110 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
111 - Qt: Fix missing OSD messages
112 - Qt: Fix crash unloading shaders
113 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
114 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
115 - Qt: Fix window title not updating after shutting down game
116 - Qt: Fix GIF view not allowing manual filename entry
117 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
118 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
119 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
120 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
121 - Util: Fix crash reading invalid ELFs
122 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
123Misc:
124 - FFmpeg: Add more presets
125 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
126 - SDL: Use DirectSound audio driver by default on Windows
127 - Switch: Make OpenGL scale adjustable while running
128
1290.8.0: (2020-01-21)
130Features:
131 - Improved logging configuration
132 - One-Player BattleChip/Progress/Beast Link Gate support
133 - Add Game Boy Color palettes for original Game Boy games
134 - Debugger: Add unary operators and memory dereferencing
135 - GB: Expose platform information to CLI debugger
136 - Support Discord Rich Presence
137 - Debugger: Add tracing to file
138 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
139 - OpenGL renderer with high-resolution upscaling support
140 - Experimental high level "XQ" audio for most GBA games
141 - Interframe blending for games that use flicker effects
142 - Frame inspector for dissecting and debugging rendering
143 - Switch: Option to use built-in brightness sensor for Boktai
144 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
145 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
146 - Cheats: Add support for loading Libretro-style cht files
147 - GBA Cheats: Add support for loading EZ Flash-style cht files
148 - Support for unlicensed Wisdom Tree Game Boy mapper
149 - Qt: Add export button for tile view (closes mgba.io/i/1507)
150 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
151 - GB: Yanking gamepak now supported
152 - Qt: Memory range dumping (closes mgba.io/i/1298)
153Emulation fixes:
154 - GB: Fix using boot ROM with MMM01 games
155 - GB Audio: Only reset channel 3 sample in DMG mode
156 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
157 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
158 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
159 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
160 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
161 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
162 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
163 - GB Video: Fix color scaling in AGB mode
164 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
165 - GBA: Reset now reloads multiboot ROMs
166 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
167Other fixes:
168 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
169 - FFmpeg: Drain recording buffers
170 - GB: Fix reading ROM immediately after unmapping BIOS
171 - GB SIO: Fix lockstep failing games aren't reloaded
172 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
173 - Libretro: Fix crash changing allowing opposing directions (hhromic)
174 - Qt: Fix some Qt display driver race conditions
175 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
176 - Qt: Only show emulator restart warning once per settings saving
177 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
178 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
179 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
180Misc:
181 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
182 - Core: Add keysRead callback
183 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
184 - Core: Add more memory search ops (closes mgba.io/i/1510)
185 - Debugger: Make tracing compatible with breakpoints/watchpoints
186 - Debugger: Print breakpoint/watchpoint number when inserting
187 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
188 - FFmpeg: Support audio-only recording
189 - GB Memory: Support running from blocked memory
190 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
191 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
192 - GBA Savedata: EEPROM performance fixes
193 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
194 - Debugger: Add breakpoint and watchpoint listing
195 - mGUI: Remember name and position of last loaded game
196 - OpenGL: Only resize textures when needed
197 - Qt: Don't unload ROM immediately if it crashes
198 - Qt: Support switching webcams
199 - Qt: Cap window size on start to monitor size
200 - Qt: Open a message box for Qt frontend errors
201 - Qt: Increase maximum magnifications and scaling
202 - Qt: Add native FPS button to settings view
203 - Qt: Improve sync code
204 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
205 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
206 - Qt: Remove What's This icon from dialogs
207 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
208 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
209 - Qt: Show list of all sprites in sprite view
210 - Qt: Add option for disabling OSD messages
211 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
212 - SM83: Support PC-relative opcode decoding
213 - Switch: Dynamic display resizing
214 - Switch: Support file associations
215 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
216Changes from beta 1:
217Emulation fixes:
218 - ARM: Fix STR writeback pipeline stage
219 - ARM: Partially fix LDM/STM writeback with empty register list
220 - ARM: Fix stepping when events are pending
221 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
222 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
223 - GBA Timers: Improve timer startup emulation
224 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
225 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
226 - GBA Video: Fix effects blending improperly in some non-last windows
227 - GBA Video: Copy higher priority target 1 flag
228Other fixes:
229 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
230 - Core: Fix uninitialized memory issues with graphics caches
231 - Core: Return null for out of bounds cached tile VRAM querying
232 - GBA Video: Fix OpenGL fragment data binding
233 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
234 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
235 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
236 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
237 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
238 - Qt: Fix several cases where shader selections don't get saved
239 - Qt: Fix division by zero error in invalid TilePainter state
240 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
241 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
242 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
243 - Qt: Fix inability to clear default keybindings
244 - Qt: Release held actions if they get rebound
245 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
246 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
247 - Vita: Fix analog controls (fixes mgba.io/i/1554)
248 - Wii: Fix game fast-forwarding after slowing down
249 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
250Misc:
251 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
252 - GBA: Trim non-movie ROMs to 32 MiB if applicable
253 - GBA Audio: Redo channel 4 batching for GBA only
254 - GBA I/O: Stop logging several harmless invalid register reads
255 - GBA Video: Changing OpenGL scaling no longer requires restart
256 - Debugger: Separate aliases from main commands
257 - Debugger: Print break-/watchpoint ID when breaking in CLI
258 - Debugger: Minor interface cleanup
259 - SDL: Use controller GUID instead of name
260 - SM83: Rename LR35902 to SM83
261 - Tools: Allow using threaded renderer in perf.py
262 - Tools: Clean up unused argument in mgba-perf
263
2640.8 beta 1: (2019-10-20)
265- Initial beta for 0.8
266
2670.7.3: (2019-09-15)
268Emulation fixes:
269 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
270 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
271 - GB Audio: Improve channel 4 supersampling
272 - GB Printer: Reset printer buffer index after printing
273 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
274 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
275 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
276 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
277 - GBA Memory: Fix STM/LDM to invalid VRAM
278 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
279 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
280Other fixes:
281 - Core: Fix crashes if core directories aren't set
282 - Core: Fix crash when exiting game with cheats loaded
283 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
284 - GBA Cheats: Fix PARv3 Thumb hooks
285 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
286 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
287 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
288 - Qt: Fix race conditions initializing GDB stub
289 - Qt: Improve cheat view UX
290 - Libretro: Fix crash changing allowing opposing directions (hhromic)
291 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
292 - Switch: Fix threading-related crash on second launch
293Misc:
294 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
295 - Qt: Show error message if file failed to load
296
2970.7.2: (2019-05-25)
298Emulation fixes:
299 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
300 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
301 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
302 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
303 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
304 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
305 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
306 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
307 - GBA Video: Fix scanline cache with scale factor change edge cases
308 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
309 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
310Other fixes:
311 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
312 - All: Fix several memory leaks
313 - GB Core: Fix toggling WIN and OBJ being swapped
314 - GBA: Fix skipping BIOS on irregularly sized ROMs
315 - CMake: Fix .deb imagemagick dependencies
316 - FFmpeg: Improve initialization reliability and cleanup
317 - FFmpeg: Fix audio conversion producing gaps
318 - LR35902: Fix disassembly of several CB-prefix instructions
319 - LR35902: Fix trailing whitespace in disassembly
320 - Qt: More app metadata fixes
321 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
322 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
323 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
324 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
325 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
326 - Qt: Fix bounded fast forward with Qt Multimedia
327 - Qt: Fix saving settings with native FPS target
328 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
329Misc:
330 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
331 - Qt: Improve camera initialization
332 - Vita: Improved frame drawing speed
333
3340.7.1: (2019-02-24)
335Bugfixes:
336 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
337 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
338 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
339 - GB, GBA Serialize: Fix loading two states in a row
340 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
341 - GBA DMA: Fix Display Start DMAs
342 - GBA DMA: Fix DMA start/end timing
343 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
344 - GBA Memory: Fix a few AGBPrint crashes
345 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
346 - GBA SIO: Prevent writing read-only multiplayer bits
347 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
348 - Python: Fix crash when deleting files owned by library
349 - Python: Make sure GB link object isn't GC'd before GB object
350 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
351 - Qt: Fix tile and sprite views not always displaying at first
352 - Qt: Fix audio context holding onto closed game controller
353 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
354 - Qt: Fix window icon on X11
355 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
356 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
357 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
358Misc:
359 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
360 - Qt: Updated Italian translation (by Vecna)
361
3620.7.0: (2019-01-26)
363Features:
364 - ELF support
365 - Game Boy Camera support
366 - Qt: Set default Game Boy colors
367 - Game Boy Printer support
368 - Super Game Boy support
369 - Customizable autofire speed
370 - Ability to set default Game Boy model
371 - Map viewer
372 - Automatic cheat loading and saving
373 - GameShark and Action Replay button support
374 - AGBPrint support
375 - Debugger: Conditional breakpoints and watchpoints
376 - Ability to select GB/GBC/SGB BIOS on console ports
377 - Optional automatic state saving/loading
378 - Access to ur0 and uma0 partitions on the Vita
379 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
380 - GBA: ARMIPS/A22i-style and ELF symbol table support
381 - Initial Switch port
382Bugfixes:
383 - ARM: Fix MSR when T bit is set
384 - Core: Fix audio sync breaking when interrupted
385 - Core: Fix ordering events when scheduling during events
386 - FFmpeg: Fix encoding audio/video queue issues
387 - GB: Revamp IRQ handling based on new information
388 - GB: Fix IRQ disabling on the same T-cycle as an assert
389 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
390 - GB Audio: Clock frame events on DIV
391 - GB Audio: Fix channel 3 reset value
392 - GB Audio: Fix channel 4 initial LFSR
393 - GB Audio: Fix channel 1, 2 and 4 reset timing
394 - GB I/O: DMA register is R/W
395 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
396 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
397 - GB, GBA Savedata: Fix unmasking savedata crash
398 - GB Serialize: Fix audio state loading
399 - GB Serialize: Fix game title check
400 - GB Serialize: Fix IRQ pending/EI pending confusion
401 - GB Timer: Minor accuracy improvements
402 - GB Video: Fix dot clock timing being slightly wrong
403 - GB Video: Fix loading states while in mode 3
404 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
405 - GB Video: Fix SCX timing
406 - GB, GBA Video: Don't call finishFrame twice in thread proxy
407 - GBA: Reset WAITCNT properly
408 - GBA BIOS: Fix BitUnPack final byte
409 - GBA BIOS: Fix BitUnPack narrowing
410 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
411 - GBA DMA: Fix temporal sorting of DMAs of different priorities
412 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
413 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
414 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
415 - GBA Savedata: Fix savedata modified time updating when read-only
416 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
417 - GBA Serialize: Fix loading states in Hblank
418 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
419 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
420 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
421 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
422 - GBA Video: Start timing mid-scanline when skipping BIOS
423 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
424 - GBA Video: Make layer disabling work consistently
425 - PSP2: Fix more issues causing poor audio
426 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
427 - Qt: Improve FPS timer stability
428 - Util: Fix wrapping edge cases in RingFIFO
429Misc:
430 - 3DS: Remove deprecated CSND interface
431 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
432 - Core: Remove broken option for whether rewinding restores save games
433 - Feature: Added loading savestates from command line
434 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
435 - FFmpeg: Support lossless h.264 encoding
436 - FFmpeg: Support lossless VP9 encoding
437 - GBA Cheats: Allow multiple ROM patches in the same slot
438 - GB: Skip BIOS option now works
439 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
440 - GB Audio: Improved audio quality
441 - GB, GBA Audio: Increase max audio volume
442 - GB MBC: Remove erroneous bank 0 wrapping
443 - GB Video: Darken colors in GBA mode
444 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
445 - GBA: Implement display start DMAs
446 - GBA: Improve multiboot image detection
447 - GBA Memory: 64 MiB GBA Video cartridge support
448 - GBA Savedata: Remove ability to disable realistic timing
449 - GBA Timer: Use global cycles for timers
450 - Libretro: Add frameskip option
451 - mGUI: Add fast forward toggle
452 - PSP2: Use system enter key by default
453 - Python: Integrate tests from cinema test suite
454 - Qt: Redo GameController into multiple classes
455 - Qt: Prevent window from being created off-screen
456 - Qt: Add option to disable FPS display
457 - Qt: Options to mess around with layer placement
458 - Qt: Add load alternate save option
459 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
460 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
461 - Test: Restructure test suite into multiple executables
462 - Util: Don't build crc32 if the function already exists
463 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
464Changes from beta 1:
465Features:
466 - Libretro: Add Game Boy cheat support
467 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
468 - Switch: Rumble support
469 - Switch: Rotation support
470 - Switch: Screen stretching options
471 - Qt: State file load/save menu options
472 - Windows installer
473 - Tile viewer now has adjustable width
474 - Python: Experimental audio API
475Bugfixes:
476 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
477 - Core: Remember to deinit proxy ring FIFO
478 - Core: Reroot timing list when (de)scheduling
479 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
480 - GB MBC: Fix MBC30 SRAM
481 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
482 - GB Video: Fix SGB border hole size
483 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
484 - GBA: Fix GB Player features
485 - GBA I/O: SOUNDCNT_HI is readable when sound is off
486 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
487 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
488 - Libretro: Fix adding codes with hooks
489 - PSP2: Fix audio crackling after fast forward
490 - PSP2: Fix audio crackling when buffer is full
491 - Qt: Fix jumbled background when paused
492 - Qt: Fix FPS counter on Windows
493 - Qt: Fix focus issues with load/save state overlay
494 - Switch: Fix incorrect mapping for fast forward cap
495 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
496 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
497 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
498 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
499 - Qt: Ensure FATAL logs reach log view
500 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
501Misc:
502 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
503 - Debugger: Minor text fixes
504 - Debugger: Readability improvements (fixes mgba.io/i/1238)
505 - GB: Improved SGB2 support
506 - GB Audio: Skip frame if enabled when clock is high
507 - Libretro: Reduce rumble callbacks
508 - mGUI: Add SGB border configuration option
509 - mGUI: Add support for different settings types
510 - Python: Minor API improvements
511 - Qt: Ensure camera image is valid
512 - Qt: Debugger console history
513 - Qt: Detect presence of GL_ARB_framebuffer_object
514 - Qt: Minor memory view tweaks
515 - Res: Improve modeling of AGB/AGS screen in shaders
516 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
517 - Wii: Expose stretch configuration in settings
518 - Wii: Stretch now sets pixel-accurate mode size cap
519
5200.7 beta 1: (2018-09-24)
521- Initial beta for 0.7
522
5230.6.3: (2018-04-14)
524Bugfixes:
525 - GB Audio: Revert unsigned audio changes
526 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
527 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
528
5290.6.2: (2018-04-03)
530Bugfixes:
531 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
532 - 3DS: Fix opening files in directory names with trailing slashes
533 - LR35902: Fix watchpoints not reporting new value
534 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
535 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
536 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
537 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
538 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
539 - GBA: Fix SharkPort saves for EEPROM games
540 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
541 - GBA BIOS: Fix incorrect exit condition in LZ77
542 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
543 - GBA Cheats: Fix slide codes not initializing properly
544 - GBA DMA: ROM reads are forced to increment
545 - GBA Hardware: RTC accuracy improvements
546 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
547 - GBA Memory: Fix copy-on-write memory leak
548 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
549 - GBA Savedata: Fix crash when resizing flash
550 - GBA Video: Force align 256-color tiles
551 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
552 - PSP2: Fix issues causing poor audio
553 - Python: Fix package directory
554 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
555 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
556 - Wii: Fix screen tear when unpausing
557 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
558Misc:
559 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
560 - GB MBC: Remove erroneous bank 0 wrapping
561 - GBA: Improve multiboot image detection
562 - PSP2: Use system enter key by default
563
5640.6.1: (2017-10-01)
565Bugfixes:
566 - GB, GBA: Fix crashes when attempting to identify null VFiles
567 - GB, GBA: Fix sync to video with frameskip
568 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
569 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
570 - GB Core: Fix palette loading when loading a foreign config
571 - GB MBC: Pocket Cam memory should be accessible without enabling
572 - GB MBC: Fix SRAM sizes 4 and 5
573 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
574 - GB MBC: Fix RTC loading when file size is off
575 - GB Memory: Initialize peripheral pointers
576 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
577 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
578 - GB Memory: Actually load latch time from savestate
579 - GB Serialize: Fix deserializing video STAT
580 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
581 - GB Video: Fix potential hang when ending mode 0
582 - GB Video: Fix read mode when enabling LCD
583 - GBA: Reset active region as needed when loading a ROM
584 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
585 - GBA BIOS: Use core's VRAM variable instead of renderer's
586 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
587 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
588 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
589 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
590 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
591 - Python: Fix importing .gb or .gba before .core
592 - Qt: Fix command line debugger closing second game
593 - Qt: Fix LOG argument order
594 - Qt: Fix timezone issues with time overrides
595 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
596 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
597Misc:
598 - CMake: Fix CPack dependencies for libpng 1.6
599 - GBA: Detect hardware for Pokémon FireRed ROM hacks
600 - GBA Cheats: Improve detection of raw cheats
601 - Qt: Don't rebuild library view if style hasn't changed
602 - Qt: Allow overrides to be saved before a game is loaded
603 - Qt: Hide mouse immediately when loading
604 - SDL: Fix 2.0.5 build on macOS under some circumstances
605 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
606
6070.6.0: (2017-07-16)
608Features:
609 - Library view
610 - Sprite viewer
611 - Debugging console
612 - Improved memory viewer
613 - Memory search
614 - Command line ability to override configuration values
615 - Add option to allow preloading the entire ROM before running
616 - Add option for whether rewinding restores save games
617 - Savestates now contain any RTC override data
618 - Add option to lock video to integer scaling
619 - LR35902: Watchpoints
620 - LR35902/GB-Z80 disassembler
621 - GB: Tile viewer
622 - GB: Video/audio channel enabling/disabling
623 - GB: Symbol table support
624 - GB MBC: Add MBC1 multicart support
625 - GBA: Support printing debug strings from inside a game
626 - GBA: Better cheat type autodetection
627 - Implement keypad interrupts
628 - Configuration of gamepad hats
629 - Video log recording for testing and bug reporting
630 - Debugger: Segment/bank support
631 - Debugger: Execution tracing
632 - Qt: German translation (by Lothar Serra Mari)
633 - Qt: Spanish translation (by Kevin López)
634 - Qt: Italian translation (by theheroGAC)
635Bugfixes:
636 - ARM7: Fix MLA/*MULL/*MLAL timing
637 - Core: Fix crash with rewind if savestates shrink
638 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
639 - Core: Fix directory sets crashing on close if base isn't properly detached
640 - FFmpeg: Fix overflow and general issues with audio encoding
641 - GB: Fix flickering when screen is strobed quickly
642 - GB: Fix STAT blocking
643 - GB MBC: Fix ROM bank overflows getting set to bank 0
644 - GB MBC: Fix swapping carts not detect new MBC
645 - GB Timer: Improve DIV reset behavior
646 - GB Timer: Fix DIV batching if TAC changes
647 - GB Video: Reset renderer when loading state
648 - GBA: Fix multiboot ROM loading
649 - GBA: Fix multiboot loading resulting in too small WRAM
650 - GBA BIOS: Implement BitUnPack
651 - GBA BIOS: Fix ArcTan sign in HLE BIOS
652 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
653 - GBA BIOS: Fix INT_MIN/-1 crash
654 - GBA Hardware: Fix crash if a savestate lies about game hardware
655 - GBA I/O: Handle audio registers specially when deserializing
656 - GBA Memory: Improve initial skipped BIOS state
657 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
658 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
659 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
660 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
661 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
662 - LR35902: Fix core never exiting with certain event patterns
663 - LR35902: Fix pc overflowing current region off-by-one
664 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
665 - OpenGL: Fix some shaders causing offset graphics
666 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
667 - Qt: Fix window icon being stretched
668 - Qt: Fix data directory path
669 - Qt: Fix timing issues on high refresh rate monitors
670 - Qt: Fix linking after some windows have been closed
671 - Qt: Fix crash when changing audio settings after a game is closed
672 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
673 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
674 - Qt: Fix game unpausing after frame advancing and refocusing
675 - SDL: Fix game crash check
676 - SDL: Fix race condition with audio thread when starting
677 - SDL: Fix showing version number
678 - Test: Fix crash when loading invalid file
679 - Test: Fix crash when fuzzing fails to load a file
680 - Test: Don't rely on core for frames elapsed
681 - Test: Fix crash when loading invalid file
682 - Test: Fix crash when fuzzing fails to load a file
683 - Tools: Fix recurring multiple times over the same library
684 - Util: Fix overflow when loading invalid UPS patches
685 - Util: Fix highest-fd socket not being returned by SocketAccept
686 - Windows: Fix VDir.rewind
687Misc:
688 - All: Add C++ header guards
689 - All: Move time.h include to common.h
690 - 3DS, PSP2, Wii: Last directory loaded is saved
691 - CMake: Add ability to just print version string
692 - Core: New, faster event timing subsystem
693 - Core: Clean up some thread state checks
694 - Core: Add generic checksum function
695 - Core: Cores can now have multiple sets of callbacks
696 - Core: Restore sleep callback
697 - Core: Move rewind diffing to its own thread
698 - Core: Ability to enumerate and modify video and audio channels
699 - Core: List memory segments in the core
700 - Core: Move savestate creation time to extdata
701 - Core: Config values can now be hexadecimal
702 - Core: Improved threading interrupted detection
703 - Debugger: Modularize CLI debugger
704 - Debugger: Make building with debugging aspects optional
705 - Debugger: Add functions for read- or write-only watchpoints
706 - Debugger: Make attaching a backend idempotent
707 - Debugger: Add mDebuggerRunFrame convenience function
708 - Feature: Move game database from flatfile to SQLite3
709 - Feature: Support ImageMagick 7
710 - Feature: Make -l option explicit
711 - FFmpeg: Return false if a file fails to open
712 - FFmpeg: Force MP4 files to YUV420P
713 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
714 - GB: Reset with initial state of DIV register
715 - GB MBC: New MBC7 implementation
716 - GB Audio: Simplify envelope code
717 - GB Audio: Improve initial envelope samples
718 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
719 - GB Video: Improved video timings
720 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
721 - GBA, GB: ROM is now unloaded if a patch is applied
722 - GBA DMA: Refactor DMA out of memory.c
723 - GBA DMA: Move DMAs to using absolute timing
724 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
725 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
726 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
727 - GBA Memory: Support reading/writing POSTFLG
728 - GBA Memory: Remove unused prefetch cruft
729 - GBA Timer: Improve accuracy of timers
730 - GBA Video: Clean up unused timers
731 - GBA Video: Allow multiple handles into the same tile cache
732 - GBA Video, GB Video: Colors are now fully scaled
733 - GBA Video: Optimize when BLD* registers are written frequently
734 - OpenGL: Add xBR-lv2 shader
735 - Qt: Move last directory setting from qt.ini to config.ini
736 - Qt: Improved HiDPI support
737 - Qt: Expose configuration directory
738 - Qt: Merge "Save" and "OK" buttons in shader options
739 - Qt: Automatically load controller profile when plugged in
740 - Qt: Rename "Resample video" option to "Bilinear filtering"
741 - Qt: Remove audio thread
742 - Qt: Remove audio buffer sizing in AudioProcessorQt
743 - Qt: Re-enable QtMultimedia on Windows
744 - Qt: Make "Mute" able to be bound to a key
745 - Qt: Add .gb/.gbc files to the extension list in Info.plist
746 - Qt: Relax hard dependency on OpenGL
747 - Qt: Better highlight active key in control binding
748 - SDL: Remove scancode key input
749 - SDL: Automatically map controllers when plugged in
750 - Test: Add a basic test suite
751 - Util: Add size counting to Table
752 - Util: Add 8-bit PNG write support
753 - Util: Tune patch-fast extent sizes
754 - VFS: Call msync when syncing mapped data
755 - VFS: Allow truncating memory chunk VFiles
756 - VFS: Fix some minor VFile issues with FILEs
757 - VFS: Optimize expanding in-memory files
758 - VFS: Add VFileFIFO for operating on circle buffers
759Changes from beta 1:
760Features:
761 - Qt: Italian translation (by theheroGAC)
762 - Qt: Updated German translation
763Bugfixes:
764 - GB Audio: Fix incorrect channel 4 iteration
765 - GB Audio: Fix zombie mode bit masking
766 - GB Serialize: Fix timer serialization
767 - GB Video: Fix LYC regression
768 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
769 - GBA Timer: Fix count-up timing overflowing timer 3
770 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
771 - Qt: Fix memory search close button (fixes mgba.io/i/769)
772 - Qt: Fix window icon being stretched
773 - Qt: Fix initial window size (fixes mgba.io/i/766)
774 - Qt: Fix data directory path
775 - Qt: Fix controls not saving on non-SDL builds
776 - Qt: Fix translation initialization (fixes mgba.io/i/776)
777 - Qt: Fix patch loading while a game is running
778 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
779 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
780 - Qt: Fix GL-less build
781 - Qt: Fix Software renderer not handling alpha bits properly
782 - Qt: Fix screen background improperly stretching
783 - SDL: Fix cheats not loading
784Misc:
785 - GB Serialize: Add MBC state serialization
786 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
787 - GBA Timer: Improve accuracy of timers
788 - PSP2: Update toolchain to use vita.cmake
789 - Qt: Add language selector
790 - Qt: Minor test fixes
791 - Qt: Move shader settings into main settings window
792 - Qt: Dismiss game crashing/failing dialogs when a new game loads
793 - Qt: Properly ship Qt translations
794 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
795
7960.6 beta 1: (2017-06-29)
797 - Initial beta for 0.6
798
7990.5.2: (2016-12-31)
800Bugfixes:
801 - All: Fix fullscreen config option being ignored
802 - ARM7: PSR mode bits should not get sign extended
803 - GB: Fix audio not being deinitialized
804 - GB: Fix crash when masking savedata
805 - GB: Properly initialize sramRealVf variable
806 - GB Audio: Fix serialization of channel 3 and NR52 properties
807 - GB Audio: Reset envelope timer when reseting sound channel
808 - GB MBC: Fix SRAM dangling pointer with RTC games
809 - GB MBC: Fix initializing MBC when no ROM is loaded
810 - GB Memory: Fix patching ROM bank 0
811 - GB Memory: Fix starting HDMAs during mode 0
812 - GB Memory: Fix HDMA5 value after DMA completes
813 - GB Video: Initialize LCDC in renderer
814 - GB Video: Hblank IRQs should mask LYC=LY IRQs
815 - GBA: Fix IRQs firing after already being cleared
816 - GBA: Only unhalt CPU if appropriate bit is set in IE
817 - GBA: Add savegame override for Crash Bandicoot 2
818 - GBA BIOS: Fix MidiKey2Freq BIOS reads
819 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
820 - GBA Cheats: Fix GameShark ROM patches
821 - GBA I/O: Mask off WAITCNT bits that cannot be written
822 - GBA Memory: Fix misaligned BIOS reads
823 - GBA Memory: Fix VCOUNT being writable
824 - GBA Video: Fix out of bounds sprite transforms
825 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
826 - Libretro: Fix disabling BIOS
827 - Libretro: Fix Game Boy savestates and audio
828 - Qt: Fix changing resolution of software renderer
829 - Qt: Fix setting overrides
830 - Qt: Fix cut off tiles and alignment issues in tile viewer
831 - Qt: Only reset window dimensions when first shown
832 - Qt: Fix Qt Multimedia audio driver on big endian
833 - Qt: Fix Apply button for key and controller configurations
834 - VFS: Fix resizing memory chunks when not needed
835 - Windows: Fix Unicode directory handling
836Misc:
837 - GB, GBA: Prevent loading null ROMs
838 - GB Audio: Initialize wave RAM to GBC values
839 - GB Memory: Reset ROM bank when loading a ROM
840 - PSP2: Improved controller rumble
841
8420.5.1: (2016-10-05)
843Bugfixes:
844 - Core: Fix importing save games as read-only
845 - FFmpeg: Fix encoding AAC
846 - GB: Fix invalid STOP behavior on Game Boy Color
847 - GB: Initialize audio properly
848 - GB: Properly clear KEY1 bit 0 when switching speeds
849 - GB: Properly unload save files when unloading a ROM
850 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
851 - GB MBC: Fix MBC7 when size is incorrectly specified
852 - GB MBC: Fix RTC access when no save file is loaded
853 - GB SIO: Don't auto-clock external shift clock
854 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
855 - GB Video: Fix video frames getting missed when LCDC is off
856 - GB Video: Clear screen when LCDC is off
857 - GBA Cheats: Fix holding onto pointers that may get invalidated
858 - GBA Cheats: Fix key-activated CodeBreaker cheats
859 - GBA Cheats: Fix uninitialized memory getting freed when saving
860 - GBA Hardware: Improve Game Boy Player rumble behavior
861 - GBA Memory: Fix several unused I/O register read values
862 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
863 - LR35902: Fix events running with the wrong cycle active
864 - Qt: Fix "close" button on Overrides view
865 - Qt: Fix saving overrides
866 - Qt: Fix directory set unloading when replacing the ROM
867 - Qt: Fix patch loading
868 - Qt: Fix crash when saving an override if a game isn't loaded
869 - Qt: Fix showing default display driver as OpenGL (force 1.x)
870 - SDL: Attach rumble in SDL frontend
871 - Util: Fix PNG identification on files too small to be a PNG
872Misc:
873 - All: Only update version info if needed
874 - All: Split out install locations for Libretro and OpenEmu
875 - FFmpeg: Encoding cleanup
876 - GB: Reset active region when reloading ROM
877 - GB Memory: Initialize RAM pattern for GBC
878 - GB Video: Improved video timings
879 - Qt: Manage window sizes slightly better
880 - Qt: Remember scale option independent of core dimensions
881
8820.5.0: (2016-09-19)
883Features:
884 - Game Boy support
885 - Support for encrypted CodeBreaker GBA cheats
886 - Emulation of Vast Fame protected GBA carts (taizou)
887 - Tile viewer
888 - Threaded rendering mode
889 - Libretro: Memory map and achievement support (leiradel)
890 - GUI: Add UI control remapping
891 - GUI: Add fast-forward
892 - Wii: 240p support
893 - 3DS: Adjustable screen darkening
894 - Ability to temporarily load a savegame
895 - Load specific files out of archives
896 - Automatic BIOS detection
897Bugfixes:
898 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
899 - Debugger: Fix GDB breakpoints
900 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
901 - GBA: Fix filehandle leak with savegames
902 - GBA: Timer 0 cannot be count up
903 - GBA: Count up timers should not count themselves
904 - GBA Memory: Fix mirror on non-overdumped Classic NES games
905 - GBA Memory: Fix ldm {pc}
906 - GBA Savedata: Fix savedata sync timer
907 - GBA Savedata: Only unmap savedata if present
908 - GBA Serialize: Savestates now properly store prefetch
909 - GBA Video: WIN0/1 take priority over OBJWIN
910 - GBA Video: Fix out-of-order OBJWIN
911 - PSP2: Fix GPU crash while exiting
912 - PSP2: Fix VSync
913 - PSP2: Fix accelerometer range
914 - PSP2: Actually load screen mode setting
915 - PSP2: Fix gyroscope direction
916 - PSP2: Delete threads after they return
917 - PSP2: Fix mapping/unmapping from not at 0
918 - Qt: Fix bug in software renderer scaling
919 - Qt: Fix hanging key press after disabling autofire
920 - Qt: Fix being unable to pause manually when using auto-pausing
921 - SDL: Fix axes being mapped wrong
922 - Util: Fix realloc semantics in utf16to8
923 - Util: Fix inserting too many items into a hash table
924 - VFS: Fix uninitialized varaible reading from 7z
925 - VFS: Fix reading multiple files from a 7z archive
926 - Wii: Fix framelimiting after a slowdown
927 - Wii: Fix garbage flash at startup
928Misc:
929 - 3DS: Use blip_add_delta_fast for a small speed improvement
930 - 3DS: Allow UTF-16 filenames
931 - 3DS: Port to using citro3D
932 - 3DS: Use system font for menus
933 - 3DS: Attempt to use Core 2 for threads
934 - 3DS: Adjustable filering
935 - 3DS: 3D banner
936 - All: Add QUIET parameter to silence CMake
937 - All: Faster memory read/write
938 - ARM7: Support forcing Thumb mode via MSR
939 - ARM7: Flush prefetch cache when loading CPSR via MSR
940 - ARM7: Clean up instruction decoding for future expandability
941 - Debugger: Support register and memory writes via GDB stub
942 - Debugger: Add software breakpoint support to gdb
943 - FFmpeg: Full support for libavcodec 56+
944 - GBA: Better debug logging if event processing breaks
945 - GBA Audio: Force audio DMAs to not increment destination
946 - GBA BIOS: Use custom ArcTan, not relying on OS
947 - GBA Hardware: Clean up dead code in GBP
948 - GBA Memory: Optimize stalling behavior
949 - GBA Memory: Optimize Load-/StoreMultiple
950 - GBA Savedata: Add realistic timing for EEPROM
951 - GBA Serialize: Savestates now store if CPU was halted
952 - GBA Video: Remove old slow path fallback
953 - GBA Video: Optimize sprite drawing
954 - GBA Video: Optimize mode 0 rendering
955 - GBA Video: Optimize compositing cases slightly
956 - GUI: Screenshot dimensions are now passed through
957 - GUI: Add back logging
958 - GUI: Only reload config if manually saved
959 - GUI: Increase scrolling speed
960 - OpenGL: Log shader compilation failure
961 - OpenGL: Add texSize uniform
962 - Qt: Make -g flag work in Qt build
963 - Qt: Simplify OpenGL context creation
964 - Qt: Thread startup improvements
965 - Qt: Make audio channel/video layer options shortcut mappable
966 - Qt: Remove some C99isms from C++ code
967 - Qt: Remove default autofire mappings
968 - Qt: Make reseting when pasued frame-accurate
969 - Qt: Rearchitect game closing codepath
970 - PSP2: Use system font for menus
971 - PSP2: Add rumble for PS TV
972 - PSP2: Add fit-to-height screen mode
973 - PSP2: Sync files per descriptor
974 - PSP2: Allow UTF-8 filenames
975 - PSP2: Screenshots are now saved into the Photo Gallery
976 - PSP2: Stop underclocking when menuing
977 - SDL: Increase default audio buffer size to 1024 samples
978 - SDL: More responsive rumble
979 - Util: Add Vector GetConstPointer
980 - Util: Add rtrim
981 - Util: Add endswith
982 - VFS: Improve zip file detection
983 - Wii: Add pixelated resample filter
984 - Windows: Add native VDir support
985 - Util: Add PRIz macro for libc versions that don't support %z
986
9870.4.1: (2016-07-11)
988Bugfixes:
989 - All: Fix several file handle leaks
990 - All: Fix instruction tables getting zeroed when linking sometimes
991 - ARM7: Fix flags on SBC/RSC
992 - ARM7: Fix setting spsr privilege bits when spsr is empty
993 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
994 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
995 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
996 - GBA Memory: Fix executing code from OBJ region of VRAM
997 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
998 - GBA Serialize: Fix loading savegames from savestates
999 - OpenGL: Correct boolean vector strcmp strings for uniforms
1000 - Qt: Fix sending gameStopped twice
1001 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1002 - Qt: Fix initial state of key mapping
1003 - Qt: Initialize m_useBios
1004 - SDL: Fix joystick initialization on BSD
1005 - SDL: Fix potential joystick crash in games with rumble
1006 - SDL: Fix SDL 1.2 build
1007 - SDL: Fix sporadic crash when deinitializing audio
1008 - Shaders: Fix AGS-001 shader with some bad drivers
1009 - Util: Use closesocket on Windows
1010 - Util: Fix socket bind addresses
1011 - VFS: Fix reading 7z archives without rewinding first
1012 - VFS: VFileFromFD should not open directories
1013 - Wii: Fix tilting direction
1014 - Util: Fix realloc semantics in utf16to8
1015Misc:
1016 - All: Allow use of external minizip library
1017 - Debugger: CLI debugger now exits when end-of-stream is reached
1018 - FFmpeg: Update dependencies on Ubuntu
1019 - GBA: Slightly optimize GBAProcessEvents
1020 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1021 - GBA Video: Null renderer should return proper register values
1022 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1023 - Qt: Add preset for DualShock 4
1024 - Qt: Update 360 input profile on OS X to reflect newer drivers
1025 - Qt: Remove use of NaN
1026 - Qt: Canonicalize file paths when loading games
1027 - Qt: Add refresh button to controller editing
1028 - SDL: Remove default gamepad mappings
1029 - Util: Fix intermittent build failure on OS X
1030 - VFS: VFile.sync now updates modified time
1031
10320.4.0: (2016-02-02)
1033Features:
1034 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1035 - I/O viewer
1036 - Booting of multiboot images
1037 - Customization of GIF recording
1038 - Libretro: Cheat code support
1039 - Support for GLSL shaders
1040 - ROM information view
1041 - Support for VBA-style cheat codes
1042 - Savestates now store creation timestamps
1043 - Key autofire
1044 - Libretro: Allow blocking opposing directional input
1045 - OpenEmu core for OS X
1046 - Libretro: Settings for using BIOS and skipping intro
1047 - Libretro: Customizable idle loop removal
1048 - Implemented cycle counting for sprite rendering
1049 - Cleaner, unified settings window
1050 - Added a setting for pausing when the emulator is not in focus
1051 - Customizable paths for save games, save states, screenshots and patches
1052 - Controller hotplugging
1053 - Ability to store save games and active cheats within savestates
1054Bugfixes:
1055 - ARM7: Fix sign of unaligned LDRSH
1056 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1057 - Debugger: Fix watchpoints in gdb
1058 - GBA: Fix warnings when creating and loading savestates
1059 - GBA: Fix Iridion II savetype
1060 - GBA BIOS: Fix misaligned CpuSet
1061 - GBA Cheats: Fix cheats setting the Action Replay version
1062 - GBA Hardware: Fix GPIO on big endian
1063 - GBA Memory: Fix DMA register writing behavior
1064 - GBA Memory: Fix DMAs triggering two cycles early
1065 - Libretro: Fix aspect ratio
1066 - Qt: Fix some potential crashes with the gamepad mapping
1067 - Qt: Fix keys being mapped incorrectly when loading configuration file
1068 - Util: Fix PowerPC PNG read/write pixel order
1069 - Util: Fix excessive memory allocation when decoding a PNG
1070 - VFS: Fix VFileReadline and remove _vfdReadline
1071Misc:
1072 - All: Improved PowerPC support
1073 - All: Fix some undefined behavior warnings
1074 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1075 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1076 - GBA: Implement bad I/O register loading
1077 - GBA: Allow jumping to OAM and palette RAM
1078 - GBA BIOS: Finish implementing RegisterRamReset
1079 - GBA Config: Add "override" layer for better one-time configuration
1080 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1081 - GBA Memory: Use a dynamically sized mask for ROM memory
1082 - GBA Memory: Implement several unimplemented memory access types
1083 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1084 - GBA RR: Starting from savestate now embeds the savegame
1085 - GBA RR: Add preliminary SRAM support for VBM loading
1086 - GBA RR: Add support for resets in movies
1087 - GBA Video: Remove lastHblank, as it is implied
1088 - Libretro: Use anonymous memory mappers for large blocks of memory
1089 - Libretro: Add install target for libretro core
1090 - Qt: Window size command line options are now supported
1091 - Qt: Increase usability of key mapper
1092 - Qt: Add 'Apply' button to settings window
1093 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1094 - Qt: Allow use of modifier keys as input
1095 - Qt: Optimize log viewer
1096 - Qt: Added button for breaking into the GDB debugger
1097 - Qt: Add box for showing duration of rewind
1098 - SDL: Support fullscreen in SDL 1.2
1099 - SDL: Allow GBASDLAudio to be used without a thread context
1100 - Util: Use VFile for configuration
1101 - Util: Add MutexTryLock
1102
11030.3.2: (2015-12-16)
1104Bugfixes:
1105 - ARM7: Fix STRT/STRBT
1106 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1107 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1108 - Libretro: Fix problems with rumble not turning off
1109 - GBA: Fix idle skip state being retained between games
1110 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1111 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1112 - GBA BIOS: Fix Sqrt sign
1113 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1114 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1115 - GBA Memory: Fix DMA behavior for SRAM accesses
1116 - GBA Memory: Fix Store8 to OBJ VRAM
1117 - GBA Memory: Fix alignment of LDM/STM on SRAM
1118 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1119 - GBA Memory: Fix timing of DMAs
1120 - GBA Video: Fix _mix for 15-bit color
1121 - GBA Video: Fix OAM and palette initialization
1122 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1123 - Qt: Use safer isLoaded check in GameController
1124 - Qt: Fix a race condition in PainterGL that could lead to a crash
1125 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1126 - Qt: Fix font size in memory viewer
1127 - Qt: Fix a crash in the memory viewer
1128 - Qt: Add additional checks in CheatModel to prevent crashes
1129 - Qt: Fix race condition with setting sample rate
1130 - Qt: Fix crash when closing multiplayer windows
1131 - Qt: Fix resetting while paused
1132Misc:
1133 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1134 - Qt: Add mute option to menu
1135
11360.3.1: (2015-10-24)
1137Bugfixes:
1138 - ARM7: Fix instruction decoding of Thumb shifts
1139 - GBA: Deinit savegame when unloading a ROM
1140 - GBA: Fix BIOS check on big endian
1141 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1142 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1143 - GBA Audio: Fix audio channels being silenced at the wrong time
1144 - GBA Memory: Fix bad BIOS Load16 on big endian
1145 - GBA Memory: Fix bad Load8 on big endian
1146 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1147 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1148 - GBA Video: Fix objwin and blending interaction on sprites
1149 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1150 - Libretro: Fix a memory leak with the render buffer
1151 - Qt: Windows no longer spawn in the top left on first launch
1152 - Qt: Fix install path of XDG desktop file with DESTDIR
1153 - Qt: Fix drag and drop on Windows
1154 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1155 - VFS: Fix return values of VFileFILE.read and .write
1156Misc:
1157 - All: Reset next event to cycles instead of zero to interrupt
1158 - All: Add --version flag
1159 - ARM7: Force disable LTO on two files to work around a GCC bug
1160 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1161 - GBA: Better memory handling with PNG savestates
1162 - GBA: Additional savestate sanity checks
1163 - GBA: Check for cycle count being too high
1164 - GBA Audio: Allow GBAAVStream to have no video callback
1165 - GBA BIOS: Implement RegisterRamReset for SIO registers
1166 - Qt: Remove useless help icons in dialogs
1167 - Qt: Prevent savestate window from opening while in multiplayer
1168 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1169 - Qt: Dropping multiplayer windows works more cleanly now
1170
11710.3.0: (2015-08-16)
1172Features:
1173 - Ability to hide individual background layers, or OBJs
1174 - Ability to mute individual audio channels
1175 - Palette viewer and exporter
1176 - Volume control
1177 - More shortcuts are editable (e.g. quick save/load)
1178 - Rewind now shows the frame after rewinding
1179 - Import/Export of GameShark/Action Replay snapshots
1180 - Add "Step backwards" item for single increment rewind
1181 - Deadzone estimation for game controllers
1182 - Analog inputs can be used for shortcuts
1183 - Menu items for specific solar sensor brightness levels
1184 - Remappable controls for tilt and gyroscope sensors
1185 - Status messages for actions taken while a game is running (e.g. save/load state)
1186 - Memory inspector
1187 - Screensaver can now be suspended while a game is running
1188 - Load/save the most recent savestate slot
1189 - Support varible speed (PWM) rumble
1190 - Ability to cap fast forward speed
1191 - Finer control over FPS target
1192 - Holdable shortcut for rewinding one frame at a time
1193 - Ability to boot directly into the BIOS
1194 - Preliminary support for yanking out the game pak while a game is running
1195 - Thumb-drive mode by putting a file called portable.ini in the same folder
1196 - Configurable display driver, between software and OpenGL
1197 - Undo-able savestate loading and saving
1198 - Controller profiles now store shortcut settings
1199 - Default controller profiles for several common controllers
1200 - Libretro now supports BIOS, rumble and solar sensor
1201 - Implement BIOS call Stop, for sleep mode
1202 - Automatically load patches, if found
1203 - Improved video synchronization
1204 - Configurable audio output sample rate
1205Bugfixes:
1206 - ARM7: Fix SWI and IRQ timings
1207 - ARM7: Fix Thumb MUL timing
1208 - ARM7: Fix timing of multiplies to use N cycles
1209 - ARM7: ARMHotplugDetach should call deinit
1210 - Debugger: Fix use-after-free in breakpoint clearing code
1211 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1212 - GBA: Cap audio FIFO read size during deserialization
1213 - GBA: Check for corrupted savestates when loading
1214 - GBA: Check for improperly sized savestates when loading
1215 - GBA: Check for savestates made from differently sized ROMs
1216 - GBA: Fix calls to endian-independent loadstores
1217 - GBA: Fix timing of reading from timer registers
1218 - GBA: Ensure cycles never go negative
1219 - GBA Audio: Force audio FIFOs to 32-bit
1220 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1221 - GBA Audio: Fix sample order in audio channel 3
1222 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1223 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1224 - GBA Memory: Improve Thumb open bus behavior
1225 - GBA Memory: Fix potential DMA issue when loading a savestate
1226 - GBA Memory: Fix load/store multiple video memory waitstates
1227 - GBA SIO: Fix reseting when there are SIO devices attached
1228 - GBA Video: Blended sprites should never have other effects applied
1229 - GBA Video: Fix out-of-bounds tiles in mosaic
1230 - GBA Video: Fix windows not affecting sprites
1231 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1232 - GBA Video: Fix timing on first scanline
1233 - Qt: Better cleanup when a game crashes
1234 - Qt: Fix open ROM dialog filtering for archive formats
1235 - Qt: Cap the maximum number of multiplayer windows
1236 - Qt: Fix maximum year in sensor override
1237 - Qt: Fix window being too tall after exiting fullscreen
1238 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1239 - Qt: Fix analog buttons not getting unmapped
1240 - Qt: Fix passing command line options
1241 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1242 - SDL: Fix SDL build when OpenGL is missing
1243 - Util: Allow loading IPS patches that grow the ROM
1244 - VFS: Fix resource leaks if some allocations fail
1245 - VFS: Fix line-reading to return proper values
1246 - Video: Fix an issue with very long filenames
1247 - Util: Fix formatting of floats
1248Misc:
1249 - All: Add --help flag for command line programs
1250 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1251 - All: Enable static linking for Windows
1252 - All: Enable static linking for OS X
1253 - All: Threads are now named
1254 - All: Proper handling of Unicode file paths
1255 - ARM7: Add emulation for Undefined CPU mode
1256 - ARM7: Reduce the size of the Thumb instruction table
1257 - GBA: Add status log level
1258 - GBA: GBARewind now returns how many states it has rewound
1259 - GBA: SIO logging layer
1260 - GBA BIOS: Stub out SoundBias
1261 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1262 - GBA: Don't include GBACLIDebugger struct unless needed
1263 - GBA: Savedata is now synced shortly after data finishes being written
1264 - GBA: Process multiple timer events at once, if necessary
1265 - GBA Audio: Implement audio reset for channels A/B
1266 - GBA Audio: Process multiple audio events at once, if necessary
1267 - GBA Hardware: Backport generic RTC source into core
1268 - GBA Input: Allow axes and buttons to be mapped to the same key
1269 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1270 - GBA SIO: Add a dummy driver for Normal mode
1271 - GBA Thread: Add functionality for running callbacks on the GBA thread
1272 - GBA Thread: Split GBASync into a separate file
1273 - GBA Video: Refactor software renderer into separate files
1274 - GBA Video: Slightly optimize mode 0 mosaic rendering
1275 - Debugger: Free watchpoints in addition to breakpoints
1276 - Qt: Handle saving input settings better
1277 - Qt: Move GL frame drawing back onto its own thread
1278 - Qt: Fast forward (held) option moved from Other to Emulation menu
1279 - Qt: Show version info in window title
1280 - Qt: Migrate multiplayer window handling into GBAApp
1281 - Qt: Unified file opening and saving with last location
1282 - Qt: Fix windows being resizable when they shouldn't have been
1283 - Qt: Only hide cursor in full screen
1284 - Qt: Replace pause-after-frame mutex with an atomic
1285 - Qt: Add application icon and XDG desktop files
1286 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1287 - Qt: Don't save window size when entering fullscreen
1288 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1289 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1290 - Qt: Increase usability of key mapper
1291 - Qt: Show checkmark for window sizes
1292 - Qt: Set window path to loaded ROM
1293 - Perf: Ability to load savestates immediately on launch
1294 - SDL: Properly check for initialization
1295 - SDL: Clean up initialization functions
1296 - SDL: Clean up GL context
1297 - Util: Allow disabling the threading code entirely
1298 - VFS: Add sync method to force syncing with backing
1299
13000.2.1: (2015-05-13)
1301Bugfixes:
1302 - All: Fix sanitize-deb script not cleaning up after itself
1303 - All: Fix dependencies for libavcodec on Debian-derived platforms
1304 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1305 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1306 - ARM7: Fix ARM multiply instructions when PC is a destination register
1307 - Debugger: Fix use-after-free in breakpoint clearing code
1308 - Debugger: Fix boundary conditions in tab completion
1309 - GBA: Fix timers not updating timing when writing to only the reload register
1310 - GBA: Fix rewind boundary conditions
1311 - GBA: Add initial I/O register settings for background matrix registers
1312 - GBA: Fix hang when loading a savestate if sync to video is enabled
1313 - GBA: Handle out-of-bounds I/O access
1314 - GBA: Fix bounds-checking on EEPROM access
1315 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1316 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1317 - GBA Memory: Allow SRAM to be 64kB
1318 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1319 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1320 - GBA Video: Fix second frame mode 5
1321 - Perf: Fix race condition if a game crashes immediately on start
1322 - Qt: Fix Display object leak when closing a window
1323 - Qt: Fix .deb dependencies
1324 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1325 - Qt: Fix window not regaining focus after exiting savestate window
1326 - Qt: Fix regression where video would not record if the game had already started
1327 - Qt: Fix potential crash if a gamepad causes focus to change
1328 - Qt: Fix controller axis querying
1329 - Qt: Fix multiplayer windows opening as the wrong size
1330 - Qt: Fix controllers sometimes not loading the right profile
1331 - SDL: Fix boundary conditions for joystick adjustments
1332 - SDL: Allocate properly sized input maps
1333 - SDL: Fix potential build issues when Qt and SDL2 are in use
1334 - Util: Fix resource leak in UTF-8 handling code
1335 - Util: Fix a null-pointer issue when attempting to delete a key
1336 - VFS: Fix resource leaks if some allocations fail
1337 - Video: Fix an issue with very long filenames
1338Misc:
1339 - GBA Memory: Soft-crash if jumping past the end of a ROM
1340 - Qt: Show multiplayer numbers in window title
1341 - Qt: Solar sensor can have shortcuts set
1342
13430.2.0: (2015-04-03)
1344Features:
1345 - Support for gamepad axes, e.g. analog sticks or triggers
1346 - Add scale presets for up to 6x
1347 - Settings window
1348 - Bilinear resampling option
1349 - Add option to skip BIOS start screen
1350 - List of recently opened games
1351 - Support for games using the Solar Sensor
1352 - Better audio resampling via blip-buf
1353 - Game Pak overrides dialog for setting savetype and sensor values
1354 - Support for games using the tilt sensor
1355 - Remappable shortcuts for keyboard and gamepad
1356 - Rewinding of emulation
1357 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1358 - Support IPv6
1359 - Save directory of last loaded file
1360 - Support BPS patches
1361 - Automatically detect and optimize out idle loops
1362 - Configurable game overrides
1363 - Support loading 7-Zip files
1364 - Drag and drop game loading
1365 - Cheat code support
1366 - Runtime configurable audio driver
1367 - Libretro core for use with RetroArch and other front-ends
1368 - Controller profiles for setting different bindings for different controllers
1369 - Ability to lock aspect ratio
1370 - Local link cable support
1371 - Ability to switch which game controller is in use per instance
1372 - Ability to prevent opposing directional input
1373 - Warning dialog if an unimplemented BIOS feature is called
1374 - Debugger: Add CLI "frame", frame advance command
1375 - Debugger: Add CLI functions for writing to memory
1376 - Debugger: Add CLI functions for examining memory regions
1377 - Debugger: Add CLI function for writing a register
1378Bugfixes:
1379 - ARM7: Extend prefetch by one stage
1380 - ARM7: Fix cycle counting for loads
1381 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1382 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1383 - GBA: Initialize gba.sync to null
1384 - GBA: Fix timer initialization
1385 - GBA Audio: Support 16-bit writes to FIFO audio
1386 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1387 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1388 - GBA BIOS: Fix BIOS prefetch after reset
1389 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1390 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1391 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1392 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1393 - GBA Memory: Fix cycle counting for 32-bit load/stores
1394 - GBA RR: Fix fallthrough error when reading tags from a movie
1395 - GBA Thread: Fix possible hang when loading an archive
1396 - GBA Thread: Fix possible deadlock in video sync
1397 - Perf: Fix crash when the GBA thread fails to start
1398 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1399 - Qt: Fix crash when adjusting settings after closing a game
1400 - Qt: Fix crash when starting GDB stub after closing a game
1401 - Qt: Fix patch loading while a game is running
1402 - Qt: Fix crash when loading a game after stopping GDB server
1403 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1404 - Qt: Fix crash when attempting to pause if a game is not running
1405 - SDL: Properly clean up if a game doesn't launch
1406 - Util: Fix sockets on Windows
1407Misc:
1408 - All: Enable link-time optimization
1409 - Debugger: Watchpoints now work on STM/LDM instructions
1410 - Debugger: Clean up GDB stub network interfacing
1411 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1412 - Debugger: Merge Thumb BL instructions when disassembling
1413 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1414 - Debugger: Watchpoints now report address watched (fixes #68)
1415 - Debugger: Add support for soft breakpoints
1416 - Debugger: Make I/O register names be addresses instead of values
1417 - Debugger: Rename read/write commands
1418 - GBA: Improve accuracy of event timing
1419 - GBA: Add API for getting Configuration structs for overrides and input
1420 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1421 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1422 - GBA: Move A/V stream interface into core
1423 - GBA: Savestates now take into account savedata state machines (fixes #109)
1424 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1425 - GBA Memory: Simplify memory API and use fixed bus width
1426 - GBA Thread: Make GBASyncWaitFrameStart time out
1427 - GBA Video: Start video at the last scanline instead of the first
1428 - Qt: Optimize logo drawing
1429 - Qt: Move frame upload back onto main thread
1430 - Qt: Remember window position
1431 - Qt: Double-clicking on the window toggles full screen
1432 - Util: Use proper locale for reading and writing float values
1433
14340.1.1: (2015-01-24)
1435Bugfixes:
1436 - ARM7: Fix LDM writeback to a register already written
1437 - GBA: Fix timers 2 and 3 updating incorrectly
1438 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1439 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1440 - GBA Audio: Properly initialize audio FIFO channels
1441 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1442 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1443 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1444 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1445 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1446 - GBA BIOS: Fix HuffUnComp boundary conditions
1447 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1448 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1449 - GBA Memory: Filter out top nybble of DMA addresses
1450 - GBA Memory: Properly bounds-check VRAM accesses
1451 - GBA Memory: Fix initial DMA state
1452 - GBA Thread: Allow halted games to exit cleanly
1453 - GBA Video: Fix blend issues with obscured middle layers
1454 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1455 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1456 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1457 - GBA Video: Fix sprite boundary conditions with mosaic
1458 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1459 - Qt: Fix issue with set frame sizes being the wrong height
1460 - Qt: Fix emulator crashing when full screen if a game is not running
1461 - Qt: Fix window focus issues
1462 - Qt: Properly set default video recording settings
1463 - Qt: Fix a race condition when a game crashes immediately
1464 - Qt: Fix some cases where key mapping can break if focus is adjusted
1465 - Qt: Fix crash if a game pauses before any frames are shown
1466 - Debugger: Negative PC-relative loads now properly subtract the offset
1467 - Debugger: Align PC-relative loads in Thumb
1468 - Debugger: Fix watchpoints triggering too late
1469 - Debugger: Fix binary print putting spaces between digits
1470 - Video: Ensure FFmpeg encoder has audio frames
1471 - Video: Fix uncompressed PCM audio recording
1472 - Video: Fix FFmpeg crashing when the file extension is wrong
1473 - Util: Fix SOCKET_FAILED macro
1474Misc:
1475 - GBA: Exit cleanly on FATAL if the port supports it
1476 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1477 - Qt: Disable sync to video by default
1478 - Qt: Handle a game crash without crashing
1479 - Qt: Set default log level to FATAL, ERROR and WARN
1480 - Qt: Clarify some phrasing in the menus
1481 - Qt: Clear active buttons when focus is lost
1482
14830.1.0: (2014-12-13)
1484 - Initial release