all repos — mgba @ ce07344c7d87d8759fee16a64df78c516ee599bc

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10Bugfixes:
 11 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 12 - Python: Fix importing .gb or .gba before .core
 13 - GBA: Reset active region as needed when loading a ROM
 14 - Qt: Fix command line debugger closing second game
 15 - GB Serialize: Fix audio state loading
 16 - GB Video: Fix dot clock timing being slightly wrong
 17 - GB MBC: Pocket Cam memory should be accessible without enabling
 18 - GB Memory: Initialize peripheral pointers
 19 - GB MBC: Fix SRAM sizes 4 and 5
 20 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 21 - GB Core: Fix palette loading when loading a foreign config
 22 - Qt: Fix LOG argument order
 23 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 24 - GB, GBA: Fix crashes when attempting to identify null VFiles
 25 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 26 - GB MBC: Fix RTC loading when file size is off
 27 - GB Serialize: Fix deserializing video STAT
 28 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 29 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 30 - Qt: Fix timezone issues with time overrides
 31 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 32 - ARM: Fix MSR when T bit is set
 33 - GB Video: Fix potential hang when ending mode 0
 34 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 35 - GB Memory: Actually load latch time from savestate
 36Misc:
 37 - GBA Timer: Use global cycles for timers
 38 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 39 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 40 - Qt: Don't rebuild library view if style hasn't changed
 41 - Qt: Redo GameController into multiple classes
 42 - SDL: Fix 2.0.5 build on macOS under some circumstances
 43 - Test: Restructure test suite into multiple executables
 44 - Python: Integrate tests from cinema test suite
 45
 460.6.0: (2017-07-16)
 47Features:
 48 - Library view
 49 - Sprite viewer
 50 - Debugging console
 51 - Improved memory viewer
 52 - Memory search
 53 - Command line ability to override configuration values
 54 - Add option to allow preloading the entire ROM before running
 55 - Add option for whether rewinding restores save games
 56 - Savestates now contain any RTC override data
 57 - Add option to lock video to integer scaling
 58 - LR35902: Watchpoints
 59 - LR35902/GB-Z80 disassembler
 60 - GB: Tile viewer
 61 - GB: Video/audio channel enabling/disabling
 62 - GB: Symbol table support
 63 - GB MBC: Add MBC1 multicart support
 64 - GBA: Support printing debug strings from inside a game
 65 - GBA: Better cheat type autodetection
 66 - Implement keypad interrupts
 67 - Configuration of gamepad hats
 68 - Video log recording for testing and bug reporting
 69 - Debugger: Segment/bank support
 70 - Debugger: Execution tracing
 71 - Qt: German translation (by Lothar Serra Mari)
 72 - Qt: Spanish translation (by Kevin López)
 73 - Qt: Italian translation (by theheroGAC)
 74Bugfixes:
 75 - ARM7: Fix MLA/*MULL/*MLAL timing
 76 - Core: Fix crash with rewind if savestates shrink
 77 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 78 - Core: Fix directory sets crashing on close if base isn't properly detached
 79 - FFmpeg: Fix overflow and general issues with audio encoding
 80 - GB: Fix flickering when screen is strobed quickly
 81 - GB: Fix STAT blocking
 82 - GB MBC: Fix ROM bank overflows getting set to bank 0
 83 - GB MBC: Fix swapping carts not detect new MBC
 84 - GB Timer: Improve DIV reset behavior
 85 - GB Timer: Fix DIV batching if TAC changes
 86 - GB Video: Reset renderer when loading state
 87 - GBA: Fix multiboot ROM loading
 88 - GBA: Fix multiboot loading resulting in too small WRAM
 89 - GBA BIOS: Implement BitUnPack
 90 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 91 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 92 - GBA BIOS: Fix INT_MIN/-1 crash
 93 - GBA Hardware: Fix crash if a savestate lies about game hardware
 94 - GBA I/O: Handle audio registers specially when deserializing
 95 - GBA Memory: Improve initial skipped BIOS state
 96 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 97 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 98 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 99 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
100 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
101 - LR35902: Fix core never exiting with certain event patterns
102 - LR35902: Fix pc overflowing current region off-by-one
103 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
104 - OpenGL: Fix some shaders causing offset graphics
105 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
106 - Qt: Fix window icon being stretched
107 - Qt: Fix data directory path
108 - Qt: Fix timing issues on high refresh rate monitors
109 - Qt: Fix linking after some windows have been closed
110 - Qt: Fix crash when changing audio settings after a game is closed
111 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
112 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
113 - Qt: Fix game unpausing after frame advancing and refocusing
114 - SDL: Fix game crash check
115 - SDL: Fix race condition with audio thread when starting
116 - SDL: Fix showing version number
117 - Test: Fix crash when loading invalid file
118 - Test: Fix crash when fuzzing fails to load a file
119 - Test: Don't rely on core for frames elapsed
120 - Test: Fix crash when loading invalid file
121 - Test: Fix crash when fuzzing fails to load a file
122 - Tools: Fix recurring multiple times over the same library
123 - Util: Fix overflow when loading invalid UPS patches
124 - Util: Fix highest-fd socket not being returned by SocketAccept
125 - Windows: Fix VDir.rewind
126Misc:
127 - All: Add C++ header guards
128 - All: Move time.h include to common.h
129 - 3DS, PSP2, Wii: Last directory loaded is saved
130 - CMake: Add ability to just print version string
131 - Core: New, faster event timing subsystem
132 - Core: Clean up some thread state checks
133 - Core: Add generic checksum function
134 - Core: Cores can now have multiple sets of callbacks
135 - Core: Restore sleep callback
136 - Core: Move rewind diffing to its own thread
137 - Core: Ability to enumerate and modify video and audio channels
138 - Core: List memory segments in the core
139 - Core: Move savestate creation time to extdata
140 - Core: Config values can now be hexadecimal
141 - Core: Improved threading interrupted detection
142 - Debugger: Modularize CLI debugger
143 - Debugger: Make building with debugging aspects optional
144 - Debugger: Add functions for read- or write-only watchpoints
145 - Debugger: Make attaching a backend idempotent
146 - Debugger: Add mDebuggerRunFrame convenience function
147 - Feature: Move game database from flatfile to SQLite3
148 - Feature: Support ImageMagick 7
149 - Feature: Make -l option explicit
150 - FFmpeg: Return false if a file fails to open
151 - FFmpeg: Force MP4 files to YUV420P
152 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
153 - GB: Reset with initial state of DIV register
154 - GB MBC: New MBC7 implementation
155 - GB Audio: Simplify envelope code
156 - GB Audio: Improve initial envelope samples
157 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
158 - GB Video: Improved video timings
159 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
160 - GBA, GB: ROM is now unloaded if a patch is applied
161 - GBA DMA: Refactor DMA out of memory.c
162 - GBA DMA: Move DMAs to using absolute timing
163 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
164 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
165 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
166 - GBA Memory: Support reading/writing POSTFLG
167 - GBA Memory: Remove unused prefetch cruft
168 - GBA Timer: Improve accuracy of timers
169 - GBA Video: Clean up unused timers
170 - GBA Video: Allow multiple handles into the same tile cache
171 - GBA Video, GB Video: Colors are now fully scaled
172 - GBA Video: Optimize when BLD* registers are written frequently
173 - OpenGL: Add xBR-lv2 shader
174 - Qt: Move last directory setting from qt.ini to config.ini
175 - Qt: Improved HiDPI support
176 - Qt: Expose configuration directory
177 - Qt: Merge "Save" and "OK" buttons in shader options
178 - Qt: Automatically load controller profile when plugged in
179 - Qt: Rename "Resample video" option to "Bilinear filtering"
180 - Qt: Remove audio thread
181 - Qt: Remove audio buffer sizing in AudioProcessorQt
182 - Qt: Re-enable QtMultimedia on Windows
183 - Qt: Make "Mute" able to be bound to a key
184 - Qt: Add .gb/.gbc files to the extension list in Info.plist
185 - Qt: Relax hard dependency on OpenGL
186 - Qt: Better highlight active key in control binding
187 - SDL: Remove scancode key input
188 - SDL: Automatically map controllers when plugged in
189 - Test: Add a basic test suite
190 - Util: Add size counting to Table
191 - Util: Add 8-bit PNG write support
192 - Util: Tune patch-fast extent sizes
193 - VFS: Call msync when syncing mapped data
194 - VFS: Allow truncating memory chunk VFiles
195 - VFS: Fix some minor VFile issues with FILEs
196 - VFS: Optimize expanding in-memory files
197 - VFS: Add VFileFIFO for operating on circle buffers
198Changes from beta 1:
199Features:
200 - Qt: Italian translation (by theheroGAC)
201 - Qt: Updated German translation
202Bugfixes:
203 - GB Audio: Fix incorrect channel 4 iteration
204 - GB Audio: Fix zombie mode bit masking
205 - GB Serialize: Fix timer serialization
206 - GB Video: Fix LYC regression
207 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
208 - GBA Timer: Fix count-up timing overflowing timer 3
209 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
210 - Qt: Fix memory search close button (fixes mgba.io/i/769)
211 - Qt: Fix window icon being stretched
212 - Qt: Fix initial window size (fixes mgba.io/i/766)
213 - Qt: Fix data directory path
214 - Qt: Fix controls not saving on non-SDL builds
215 - Qt: Fix translation initialization (fixes mgba.io/i/776)
216 - Qt: Fix patch loading while a game is running
217 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
218 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
219 - Qt: Fix GL-less build
220 - Qt: Fix Software renderer not handling alpha bits properly
221 - Qt: Fix screen background improperly stretching
222 - SDL: Fix cheats not loading
223Misc:
224 - GB Serialize: Add MBC state serialization
225 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
226 - GBA Timer: Improve accuracy of timers
227 - PSP2: Update toolchain to use vita.cmake
228 - Qt: Add language selector
229 - Qt: Minor test fixes
230 - Qt: Move shader settings into main settings window
231 - Qt: Dismiss game crashing/failing dialogs when a new game loads
232 - Qt: Properly ship Qt translations
233 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
234
2350.6 beta 1: (2017-06-29)
236 - Initial beta for 0.6
237
2380.5.2: (2016-12-31)
239Bugfixes:
240 - All: Fix fullscreen config option being ignored
241 - ARM7: PSR mode bits should not get sign extended
242 - GB: Fix audio not being deinitialized
243 - GB: Fix crash when masking savedata
244 - GB: Properly initialize sramRealVf variable
245 - GB Audio: Fix serialization of channel 3 and NR52 properties
246 - GB Audio: Reset envelope timer when reseting sound channel
247 - GB MBC: Fix SRAM dangling pointer with RTC games
248 - GB MBC: Fix initializing MBC when no ROM is loaded
249 - GB Memory: Fix patching ROM bank 0
250 - GB Memory: Fix starting HDMAs during mode 0
251 - GB Memory: Fix HDMA5 value after DMA completes
252 - GB Video: Initialize LCDC in renderer
253 - GB Video: Hblank IRQs should mask LYC=LY IRQs
254 - GBA: Fix IRQs firing after already being cleared
255 - GBA: Only unhalt CPU if appropriate bit is set in IE
256 - GBA: Add savegame override for Crash Bandicoot 2
257 - GBA BIOS: Fix MidiKey2Freq BIOS reads
258 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
259 - GBA Cheats: Fix GameShark ROM patches
260 - GBA I/O: Mask off WAITCNT bits that cannot be written
261 - GBA Memory: Fix misaligned BIOS reads
262 - GBA Memory: Fix VCOUNT being writable
263 - GBA Video: Fix out of bounds sprite transforms
264 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
265 - Libretro: Fix disabling BIOS
266 - Libretro: Fix Game Boy savestates and audio
267 - Qt: Fix changing resolution of software renderer
268 - Qt: Fix setting overrides
269 - Qt: Fix cut off tiles and alignment issues in tile viewer
270 - Qt: Only reset window dimensions when first shown
271 - Qt: Fix Qt Multimedia audio driver on big endian
272 - Qt: Fix Apply button for key and controller configurations
273 - VFS: Fix resizing memory chunks when not needed
274 - Windows: Fix Unicode directory handling
275Misc:
276 - GB, GBA: Prevent loading null ROMs
277 - GB Audio: Initialize wave RAM to GBC values
278 - GB Memory: Reset ROM bank when loading a ROM
279 - PSP2: Improved controller rumble
280
2810.5.1: (2016-10-05)
282Bugfixes:
283 - Core: Fix importing save games as read-only
284 - FFmpeg: Fix encoding AAC
285 - GB: Fix invalid STOP behavior on Game Boy Color
286 - GB: Initialize audio properly
287 - GB: Properly clear KEY1 bit 0 when switching speeds
288 - GB: Properly unload save files when unloading a ROM
289 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
290 - GB MBC: Fix MBC7 when size is incorrectly specified
291 - GB MBC: Fix RTC access when no save file is loaded
292 - GB SIO: Don't auto-clock external shift clock
293 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
294 - GB Video: Fix video frames getting missed when LCDC is off
295 - GB Video: Clear screen when LCDC is off
296 - GBA Cheats: Fix holding onto pointers that may get invalidated
297 - GBA Cheats: Fix key-activated CodeBreaker cheats
298 - GBA Cheats: Fix uninitialized memory getting freed when saving
299 - GBA Hardware: Improve Game Boy Player rumble behavior
300 - GBA Memory: Fix several unused I/O register read values
301 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
302 - LR35902: Fix events running with the wrong cycle active
303 - Qt: Fix "close" button on Overrides view
304 - Qt: Fix saving overrides
305 - Qt: Fix directory set unloading when replacing the ROM
306 - Qt: Fix patch loading
307 - Qt: Fix crash when saving an override if a game isn't loaded
308 - Qt: Fix showing default display driver as OpenGL (force 1.x)
309 - SDL: Attach rumble in SDL frontend
310 - Util: Fix PNG identification on files too small to be a PNG
311Misc:
312 - All: Only update version info if needed
313 - All: Split out install locations for Libretro and OpenEmu
314 - FFmpeg: Encoding cleanup
315 - GB: Reset active region when reloading ROM
316 - GB Memory: Initialize RAM pattern for GBC
317 - GB Video: Improved video timings
318 - Qt: Manage window sizes slightly better
319 - Qt: Remember scale option independent of core dimensions
320
3210.5.0: (2016-09-19)
322Features:
323 - Game Boy support
324 - Support for encrypted CodeBreaker GBA cheats
325 - Emulation of Vast Fame protected GBA carts (taizou)
326 - Tile viewer
327 - Threaded rendering mode
328 - Libretro: Memory map and achievement support (leiradel)
329 - GUI: Add UI control remapping
330 - GUI: Add fast-forward
331 - Wii: 240p support
332 - 3DS: Adjustable screen darkening
333 - Ability to temporarily load a savegame
334 - Load specific files out of archives
335 - Automatic BIOS detection
336Bugfixes:
337 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
338 - Debugger: Fix GDB breakpoints
339 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
340 - GBA: Fix filehandle leak with savegames
341 - GBA: Timer 0 cannot be count up
342 - GBA: Count up timers should not count themselves
343 - GBA Memory: Fix mirror on non-overdumped Classic NES games
344 - GBA Memory: Fix ldm {pc}
345 - GBA Savedata: Fix savedata sync timer
346 - GBA Savedata: Only unmap savedata if present
347 - GBA Serialize: Savestates now properly store prefetch
348 - GBA Video: WIN0/1 take priority over OBJWIN
349 - GBA Video: Fix out-of-order OBJWIN
350 - PSP2: Fix GPU crash while exiting
351 - PSP2: Fix VSync
352 - PSP2: Fix accelerometer range
353 - PSP2: Actually load screen mode setting
354 - PSP2: Fix gyroscope direction
355 - PSP2: Delete threads after they return
356 - PSP2: Fix mapping/unmapping from not at 0
357 - Qt: Fix bug in software renderer scaling
358 - Qt: Fix hanging key press after disabling autofire
359 - Qt: Fix being unable to pause manually when using auto-pausing
360 - SDL: Fix axes being mapped wrong
361 - Util: Fix realloc semantics in utf16to8
362 - Util: Fix inserting too many items into a hash table
363 - VFS: Fix uninitialized varaible reading from 7z
364 - VFS: Fix reading multiple files from a 7z archive
365 - Wii: Fix framelimiting after a slowdown
366 - Wii: Fix garbage flash at startup
367Misc:
368 - 3DS: Use blip_add_delta_fast for a small speed improvement
369 - 3DS: Allow UTF-16 filenames
370 - 3DS: Port to using citro3D
371 - 3DS: Use system font for menus
372 - 3DS: Attempt to use Core 2 for threads
373 - 3DS: Adjustable filering
374 - 3DS: 3D banner
375 - All: Add QUIET parameter to silence CMake
376 - All: Faster memory read/write
377 - ARM7: Support forcing Thumb mode via MSR
378 - ARM7: Flush prefetch cache when loading CPSR via MSR
379 - ARM7: Clean up instruction decoding for future expandability
380 - Debugger: Support register and memory writes via GDB stub
381 - Debugger: Add software breakpoint support to gdb
382 - FFmpeg: Full support for libavcodec 56+
383 - GBA: Better debug logging if event processing breaks
384 - GBA Audio: Force audio DMAs to not increment destination
385 - GBA BIOS: Use custom ArcTan, not relying on OS
386 - GBA Hardware: Clean up dead code in GBP
387 - GBA Memory: Optimize stalling behavior
388 - GBA Memory: Optimize Load-/StoreMultiple
389 - GBA Savedata: Add realistic timing for EEPROM
390 - GBA Serialize: Savestates now store if CPU was halted
391 - GBA Video: Remove old slow path fallback
392 - GBA Video: Optimize sprite drawing
393 - GBA Video: Optimize mode 0 rendering
394 - GBA Video: Optimize compositing cases slightly
395 - GUI: Screenshot dimensions are now passed through
396 - GUI: Add back logging
397 - GUI: Only reload config if manually saved
398 - GUI: Increase scrolling speed
399 - OpenGL: Log shader compilation failure
400 - OpenGL: Add texSize uniform
401 - Qt: Make -g flag work in Qt build
402 - Qt: Simplify OpenGL context creation
403 - Qt: Thread startup improvements
404 - Qt: Make audio channel/video layer options shortcut mappable
405 - Qt: Remove some C99isms from C++ code
406 - Qt: Remove default autofire mappings
407 - Qt: Make reseting when pasued frame-accurate
408 - Qt: Rearchitect game closing codepath
409 - PSP2: Use system font for menus
410 - PSP2: Add rumble for PS TV
411 - PSP2: Add fit-to-height screen mode
412 - PSP2: Sync files per descriptor
413 - PSP2: Allow UTF-8 filenames
414 - PSP2: Screenshots are now saved into the Photo Gallery
415 - PSP2: Stop underclocking when menuing
416 - SDL: Increase default audio buffer size to 1024 samples
417 - SDL: More responsive rumble
418 - Util: Add Vector GetConstPointer
419 - Util: Add rtrim
420 - Util: Add endswith
421 - VFS: Improve zip file detection
422 - Wii: Add pixelated resample filter
423 - Windows: Add native VDir support
424 - Util: Add PRIz macro for libc versions that don't support %z
425
4260.4.1: (2016-07-11)
427Bugfixes:
428 - All: Fix several file handle leaks
429 - All: Fix instruction tables getting zeroed when linking sometimes
430 - ARM7: Fix flags on SBC/RSC
431 - ARM7: Fix setting spsr privilege bits when spsr is empty
432 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
433 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
434 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
435 - GBA Memory: Fix executing code from OBJ region of VRAM
436 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
437 - GBA Serialize: Fix loading savegames from savestates
438 - OpenGL: Correct boolean vector strcmp strings for uniforms
439 - Qt: Fix sending gameStopped twice
440 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
441 - Qt: Fix initial state of key mapping
442 - Qt: Initialize m_useBios
443 - SDL: Fix joystick initialization on BSD
444 - SDL: Fix potential joystick crash in games with rumble
445 - SDL: Fix SDL 1.2 build
446 - SDL: Fix sporadic crash when deinitializing audio
447 - Shaders: Fix AGS-001 shader with some bad drivers
448 - Util: Use closesocket on Windows
449 - Util: Fix socket bind addresses
450 - VFS: Fix reading 7z archives without rewinding first
451 - VFS: VFileFromFD should not open directories
452 - Wii: Fix tilting direction
453 - Util: Fix realloc semantics in utf16to8
454Misc:
455 - All: Allow use of external minizip library
456 - Debugger: CLI debugger now exits when end-of-stream is reached
457 - FFmpeg: Update dependencies on Ubuntu
458 - GBA: Slightly optimize GBAProcessEvents
459 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
460 - GBA Video: Null renderer should return proper register values
461 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
462 - Qt: Add preset for DualShock 4
463 - Qt: Update 360 input profile on OS X to reflect newer drivers
464 - Qt: Remove use of NaN
465 - Qt: Canonicalize file paths when loading games
466 - Qt: Add refresh button to controller editing
467 - SDL: Remove default gamepad mappings
468 - Util: Fix intermittent build failure on OS X
469 - VFS: VFile.sync now updates modified time
470
4710.4.0: (2016-02-02)
472Features:
473 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
474 - I/O viewer
475 - Booting of multiboot images
476 - Customization of GIF recording
477 - Libretro: Cheat code support
478 - Support for GLSL shaders
479 - ROM information view
480 - Support for VBA-style cheat codes
481 - Savestates now store creation timestamps
482 - Key autofire
483 - Libretro: Allow blocking opposing directional input
484 - OpenEmu core for OS X
485 - Libretro: Settings for using BIOS and skipping intro
486 - Libretro: Customizable idle loop removal
487 - Implemented cycle counting for sprite rendering
488 - Cleaner, unified settings window
489 - Added a setting for pausing when the emulator is not in focus
490 - Customizable paths for save games, save states, screenshots and patches
491 - Controller hotplugging
492 - Ability to store save games and active cheats within savestates
493Bugfixes:
494 - ARM7: Fix sign of unaligned LDRSH
495 - ARM7: Fix decoding of some ARM ALU instructions with shifters
496 - Debugger: Fix watchpoints in gdb
497 - GBA: Fix warnings when creating and loading savestates
498 - GBA: Fix Iridion II savetype
499 - GBA BIOS: Fix misaligned CpuSet
500 - GBA Cheats: Fix cheats setting the Action Replay version
501 - GBA Hardware: Fix GPIO on big endian
502 - GBA Memory: Fix DMA register writing behavior
503 - GBA Memory: Fix DMAs triggering two cycles early
504 - Libretro: Fix aspect ratio
505 - Qt: Fix some potential crashes with the gamepad mapping
506 - Qt: Fix keys being mapped incorrectly when loading configuration file
507 - Util: Fix PowerPC PNG read/write pixel order
508 - Util: Fix excessive memory allocation when decoding a PNG
509 - VFS: Fix VFileReadline and remove _vfdReadline
510Misc:
511 - All: Improved PowerPC support
512 - All: Fix some undefined behavior warnings
513 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
514 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
515 - GBA: Implement bad I/O register loading
516 - GBA: Allow jumping to OAM and palette RAM
517 - GBA BIOS: Finish implementing RegisterRamReset
518 - GBA Config: Add "override" layer for better one-time configuration
519 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
520 - GBA Memory: Use a dynamically sized mask for ROM memory
521 - GBA Memory: Implement several unimplemented memory access types
522 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
523 - GBA RR: Starting from savestate now embeds the savegame
524 - GBA RR: Add preliminary SRAM support for VBM loading
525 - GBA RR: Add support for resets in movies
526 - GBA Video: Remove lastHblank, as it is implied
527 - Libretro: Use anonymous memory mappers for large blocks of memory
528 - Libretro: Add install target for libretro core
529 - Qt: Window size command line options are now supported
530 - Qt: Increase usability of key mapper
531 - Qt: Add 'Apply' button to settings window
532 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
533 - Qt: Allow use of modifier keys as input
534 - Qt: Optimize log viewer
535 - Qt: Added button for breaking into the GDB debugger
536 - Qt: Add box for showing duration of rewind
537 - SDL: Support fullscreen in SDL 1.2
538 - SDL: Allow GBASDLAudio to be used without a thread context
539 - Util: Use VFile for configuration
540 - Util: Add MutexTryLock
541
5420.3.2: (2015-12-16)
543Bugfixes:
544 - ARM7: Fix STRT/STRBT
545 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
546 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
547 - Libretro: Fix problems with rumble not turning off
548 - GBA: Fix idle skip state being retained between games
549 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
550 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
551 - GBA BIOS: Fix Sqrt sign
552 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
553 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
554 - GBA Memory: Fix DMA behavior for SRAM accesses
555 - GBA Memory: Fix Store8 to OBJ VRAM
556 - GBA Memory: Fix alignment of LDM/STM on SRAM
557 - GBA Memory: Fix unaligned out-of-bounds ROM loads
558 - GBA Memory: Fix timing of DMAs
559 - GBA Video: Fix _mix for 15-bit color
560 - GBA Video: Fix OAM and palette initialization
561 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
562 - Qt: Use safer isLoaded check in GameController
563 - Qt: Fix a race condition in PainterGL that could lead to a crash
564 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
565 - Qt: Fix font size in memory viewer
566 - Qt: Fix a crash in the memory viewer
567 - Qt: Add additional checks in CheatModel to prevent crashes
568 - Qt: Fix race condition with setting sample rate
569 - Qt: Fix crash when closing multiplayer windows
570 - Qt: Fix resetting while paused
571Misc:
572 - GBA Audio: Implement missing flags on SOUNDCNT_X register
573 - Qt: Add mute option to menu
574
5750.3.1: (2015-10-24)
576Bugfixes:
577 - ARM7: Fix instruction decoding of Thumb shifts
578 - GBA: Deinit savegame when unloading a ROM
579 - GBA: Fix BIOS check on big endian
580 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
581 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
582 - GBA Audio: Fix audio channels being silenced at the wrong time
583 - GBA Memory: Fix bad BIOS Load16 on big endian
584 - GBA Memory: Fix bad Load8 on big endian
585 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
586 - GBA Video: Fix edge case with sprite blend modes and semitransparency
587 - GBA Video: Fix objwin and blending interaction on sprites
588 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
589 - Libretro: Fix a memory leak with the render buffer
590 - Qt: Windows no longer spawn in the top left on first launch
591 - Qt: Fix install path of XDG desktop file with DESTDIR
592 - Qt: Fix drag and drop on Windows
593 - Qt: Reenable double buffering, as disabling it broke some Windows configs
594 - VFS: Fix return values of VFileFILE.read and .write
595Misc:
596 - All: Reset next event to cycles instead of zero to interrupt
597 - All: Add --version flag
598 - ARM7: Force disable LTO on two files to work around a GCC bug
599 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
600 - GBA: Better memory handling with PNG savestates
601 - GBA: Additional savestate sanity checks
602 - GBA: Check for cycle count being too high
603 - GBA Audio: Allow GBAAVStream to have no video callback
604 - GBA BIOS: Implement RegisterRamReset for SIO registers
605 - Qt: Remove useless help icons in dialogs
606 - Qt: Prevent savestate window from opening while in multiplayer
607 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
608 - Qt: Dropping multiplayer windows works more cleanly now
609
6100.3.0: (2015-08-16)
611Features:
612 - Ability to hide individual background layers, or OBJs
613 - Ability to mute individual audio channels
614 - Palette viewer and exporter
615 - Volume control
616 - More shortcuts are editable (e.g. quick save/load)
617 - Rewind now shows the frame after rewinding
618 - Import/Export of GameShark/Action Replay snapshots
619 - Add "Step backwards" item for single increment rewind
620 - Deadzone estimation for game controllers
621 - Analog inputs can be used for shortcuts
622 - Menu items for specific solar sensor brightness levels
623 - Remappable controls for tilt and gyroscope sensors
624 - Status messages for actions taken while a game is running (e.g. save/load state)
625 - Memory inspector
626 - Screensaver can now be suspended while a game is running
627 - Load/save the most recent savestate slot
628 - Support varible speed (PWM) rumble
629 - Ability to cap fast forward speed
630 - Finer control over FPS target
631 - Holdable shortcut for rewinding one frame at a time
632 - Ability to boot directly into the BIOS
633 - Preliminary support for yanking out the game pak while a game is running
634 - Thumb-drive mode by putting a file called portable.ini in the same folder
635 - Configurable display driver, between software and OpenGL
636 - Undo-able savestate loading and saving
637 - Controller profiles now store shortcut settings
638 - Default controller profiles for several common controllers
639 - Libretro now supports BIOS, rumble and solar sensor
640 - Implement BIOS call Stop, for sleep mode
641 - Automatically load patches, if found
642 - Improved video synchronization
643 - Configurable audio output sample rate
644Bugfixes:
645 - ARM7: Fix SWI and IRQ timings
646 - ARM7: Fix Thumb MUL timing
647 - ARM7: Fix timing of multiplies to use N cycles
648 - ARM7: ARMHotplugDetach should call deinit
649 - Debugger: Fix use-after-free in breakpoint clearing code
650 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
651 - GBA: Cap audio FIFO read size during deserialization
652 - GBA: Check for corrupted savestates when loading
653 - GBA: Check for improperly sized savestates when loading
654 - GBA: Check for savestates made from differently sized ROMs
655 - GBA: Fix calls to endian-independent loadstores
656 - GBA: Fix timing of reading from timer registers
657 - GBA: Ensure cycles never go negative
658 - GBA Audio: Force audio FIFOs to 32-bit
659 - GBA Audio: Fix audio pitch changing when adjusting buffer size
660 - GBA Audio: Fix sample order in audio channel 3
661 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
662 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
663 - GBA Memory: Improve Thumb open bus behavior
664 - GBA Memory: Fix potential DMA issue when loading a savestate
665 - GBA Memory: Fix load/store multiple video memory waitstates
666 - GBA SIO: Fix reseting when there are SIO devices attached
667 - GBA Video: Blended sprites should never have other effects applied
668 - GBA Video: Fix out-of-bounds tiles in mosaic
669 - GBA Video: Fix windows not affecting sprites
670 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
671 - GBA Video: Fix timing on first scanline
672 - Qt: Better cleanup when a game crashes
673 - Qt: Fix open ROM dialog filtering for archive formats
674 - Qt: Cap the maximum number of multiplayer windows
675 - Qt: Fix maximum year in sensor override
676 - Qt: Fix window being too tall after exiting fullscreen
677 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
678 - Qt: Fix analog buttons not getting unmapped
679 - Qt: Fix passing command line options
680 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
681 - SDL: Fix SDL build when OpenGL is missing
682 - Util: Allow loading IPS patches that grow the ROM
683 - VFS: Fix resource leaks if some allocations fail
684 - VFS: Fix line-reading to return proper values
685 - Video: Fix an issue with very long filenames
686 - Util: Fix formatting of floats
687Misc:
688 - All: Add --help flag for command line programs
689 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
690 - All: Enable static linking for Windows
691 - All: Enable static linking for OS X
692 - All: Threads are now named
693 - All: Proper handling of Unicode file paths
694 - ARM7: Add emulation for Undefined CPU mode
695 - ARM7: Reduce the size of the Thumb instruction table
696 - GBA: Add status log level
697 - GBA: GBARewind now returns how many states it has rewound
698 - GBA: SIO logging layer
699 - GBA BIOS: Stub out SoundBias
700 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
701 - GBA: Don't include GBACLIDebugger struct unless needed
702 - GBA: Savedata is now synced shortly after data finishes being written
703 - GBA: Process multiple timer events at once, if necessary
704 - GBA Audio: Implement audio reset for channels A/B
705 - GBA Audio: Process multiple audio events at once, if necessary
706 - GBA Hardware: Backport generic RTC source into core
707 - GBA Input: Allow axes and buttons to be mapped to the same key
708 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
709 - GBA SIO: Add a dummy driver for Normal mode
710 - GBA Thread: Add functionality for running callbacks on the GBA thread
711 - GBA Thread: Split GBASync into a separate file
712 - GBA Video: Refactor software renderer into separate files
713 - GBA Video: Slightly optimize mode 0 mosaic rendering
714 - Debugger: Free watchpoints in addition to breakpoints
715 - Qt: Handle saving input settings better
716 - Qt: Move GL frame drawing back onto its own thread
717 - Qt: Fast forward (held) option moved from Other to Emulation menu
718 - Qt: Show version info in window title
719 - Qt: Migrate multiplayer window handling into GBAApp
720 - Qt: Unified file opening and saving with last location
721 - Qt: Fix windows being resizable when they shouldn't have been
722 - Qt: Only hide cursor in full screen
723 - Qt: Replace pause-after-frame mutex with an atomic
724 - Qt: Add application icon and XDG desktop files
725 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
726 - Qt: Don't save window size when entering fullscreen
727 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
728 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
729 - Qt: Increase usability of key mapper
730 - Qt: Show checkmark for window sizes
731 - Qt: Set window path to loaded ROM
732 - Perf: Ability to load savestates immediately on launch
733 - SDL: Properly check for initialization
734 - SDL: Clean up initialization functions
735 - SDL: Clean up GL context
736 - Util: Allow disabling the threading code entirely
737 - VFS: Add sync method to force syncing with backing
738
7390.2.1: (2015-05-13)
740Bugfixes:
741 - All: Fix sanitize-deb script not cleaning up after itself
742 - All: Fix dependencies for libavcodec on Debian-derived platforms
743 - ARM7: Handle writeback for PC in addressing modes 2 and 3
744 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
745 - ARM7: Fix ARM multiply instructions when PC is a destination register
746 - Debugger: Fix use-after-free in breakpoint clearing code
747 - Debugger: Fix boundary conditions in tab completion
748 - GBA: Fix timers not updating timing when writing to only the reload register
749 - GBA: Fix rewind boundary conditions
750 - GBA: Add initial I/O register settings for background matrix registers
751 - GBA: Fix hang when loading a savestate if sync to video is enabled
752 - GBA: Handle out-of-bounds I/O access
753 - GBA: Fix bounds-checking on EEPROM access
754 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
755 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
756 - GBA Memory: Allow SRAM to be 64kB
757 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
758 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
759 - GBA Video: Fix second frame mode 5
760 - Perf: Fix race condition if a game crashes immediately on start
761 - Qt: Fix Display object leak when closing a window
762 - Qt: Fix .deb dependencies
763 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
764 - Qt: Fix window not regaining focus after exiting savestate window
765 - Qt: Fix regression where video would not record if the game had already started
766 - Qt: Fix potential crash if a gamepad causes focus to change
767 - Qt: Fix controller axis querying
768 - Qt: Fix multiplayer windows opening as the wrong size
769 - Qt: Fix controllers sometimes not loading the right profile
770 - SDL: Fix boundary conditions for joystick adjustments
771 - SDL: Allocate properly sized input maps
772 - SDL: Fix potential build issues when Qt and SDL2 are in use
773 - Util: Fix resource leak in UTF-8 handling code
774 - Util: Fix a null-pointer issue when attempting to delete a key
775 - VFS: Fix resource leaks if some allocations fail
776 - Video: Fix an issue with very long filenames
777Misc:
778 - GBA Memory: Soft-crash if jumping past the end of a ROM
779 - Qt: Show multiplayer numbers in window title
780 - Qt: Solar sensor can have shortcuts set
781
7820.2.0: (2015-04-03)
783Features:
784 - Support for gamepad axes, e.g. analog sticks or triggers
785 - Add scale presets for up to 6x
786 - Settings window
787 - Bilinear resampling option
788 - Add option to skip BIOS start screen
789 - List of recently opened games
790 - Support for games using the Solar Sensor
791 - Better audio resampling via blip-buf
792 - Game Pak overrides dialog for setting savetype and sensor values
793 - Support for games using the tilt sensor
794 - Remappable shortcuts for keyboard and gamepad
795 - Rewinding of emulation
796 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
797 - Support IPv6
798 - Save directory of last loaded file
799 - Support BPS patches
800 - Automatically detect and optimize out idle loops
801 - Configurable game overrides
802 - Support loading 7-Zip files
803 - Drag and drop game loading
804 - Cheat code support
805 - Runtime configurable audio driver
806 - Libretro core for use with RetroArch and other front-ends
807 - Controller profiles for setting different bindings for different controllers
808 - Ability to lock aspect ratio
809 - Local link cable support
810 - Ability to switch which game controller is in use per instance
811 - Ability to prevent opposing directional input
812 - Warning dialog if an unimplemented BIOS feature is called
813 - Debugger: Add CLI "frame", frame advance command
814 - Debugger: Add CLI functions for writing to memory
815 - Debugger: Add CLI functions for examining memory regions
816 - Debugger: Add CLI function for writing a register
817Bugfixes:
818 - ARM7: Extend prefetch by one stage
819 - ARM7: Fix cycle counting for loads
820 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
821 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
822 - GBA: Initialize gba.sync to null
823 - GBA: Fix timer initialization
824 - GBA Audio: Support 16-bit writes to FIFO audio
825 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
826 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
827 - GBA BIOS: Fix BIOS prefetch after reset
828 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
829 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
830 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
831 - GBA Memory: Fix I cycles that had been moved to ARM7 core
832 - GBA Memory: Fix cycle counting for 32-bit load/stores
833 - GBA RR: Fix fallthrough error when reading tags from a movie
834 - GBA Thread: Fix possible hang when loading an archive
835 - GBA Thread: Fix possible deadlock in video sync
836 - Perf: Fix crash when the GBA thread fails to start
837 - Qt: Fix crash starting a GDB stub if a game isn't loaded
838 - Qt: Fix crash when adjusting settings after closing a game
839 - Qt: Fix crash when starting GDB stub after closing a game
840 - Qt: Fix patch loading while a game is running
841 - Qt: Fix crash when loading a game after stopping GDB server
842 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
843 - Qt: Fix crash when attempting to pause if a game is not running
844 - SDL: Properly clean up if a game doesn't launch
845 - Util: Fix sockets on Windows
846Misc:
847 - All: Enable link-time optimization
848 - Debugger: Watchpoints now work on STM/LDM instructions
849 - Debugger: Clean up GDB stub network interfacing
850 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
851 - Debugger: Merge Thumb BL instructions when disassembling
852 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
853 - Debugger: Watchpoints now report address watched (fixes #68)
854 - Debugger: Add support for soft breakpoints
855 - Debugger: Make I/O register names be addresses instead of values
856 - Debugger: Rename read/write commands
857 - GBA: Improve accuracy of event timing
858 - GBA: Add API for getting Configuration structs for overrides and input
859 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
860 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
861 - GBA: Move A/V stream interface into core
862 - GBA: Savestates now take into account savedata state machines (fixes #109)
863 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
864 - GBA Memory: Simplify memory API and use fixed bus width
865 - GBA Thread: Make GBASyncWaitFrameStart time out
866 - GBA Video: Start video at the last scanline instead of the first
867 - Qt: Optimize logo drawing
868 - Qt: Move frame upload back onto main thread
869 - Qt: Remember window position
870 - Qt: Double-clicking on the window toggles full screen
871 - Util: Use proper locale for reading and writing float values
872
8730.1.1: (2015-01-24)
874Bugfixes:
875 - ARM7: Fix LDM writeback to a register already written
876 - GBA: Fix timers 2 and 3 updating incorrectly
877 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
878 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
879 - GBA Audio: Properly initialize audio FIFO channels
880 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
881 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
882 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
883 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
884 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
885 - GBA BIOS: Fix HuffUnComp boundary conditions
886 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
887 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
888 - GBA Memory: Filter out top nybble of DMA addresses
889 - GBA Memory: Properly bounds-check VRAM accesses
890 - GBA Memory: Fix initial DMA state
891 - GBA Thread: Allow halted games to exit cleanly
892 - GBA Video: Fix blend issues with obscured middle layers
893 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
894 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
895 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
896 - GBA Video: Fix sprite boundary conditions with mosaic
897 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
898 - Qt: Fix issue with set frame sizes being the wrong height
899 - Qt: Fix emulator crashing when full screen if a game is not running
900 - Qt: Fix window focus issues
901 - Qt: Properly set default video recording settings
902 - Qt: Fix a race condition when a game crashes immediately
903 - Qt: Fix some cases where key mapping can break if focus is adjusted
904 - Qt: Fix crash if a game pauses before any frames are shown
905 - Debugger: Negative PC-relative loads now properly subtract the offset
906 - Debugger: Align PC-relative loads in Thumb
907 - Debugger: Fix watchpoints triggering too late
908 - Debugger: Fix binary print putting spaces between digits
909 - Video: Ensure FFmpeg encoder has audio frames
910 - Video: Fix uncompressed PCM audio recording
911 - Video: Fix FFmpeg crashing when the file extension is wrong
912 - Util: Fix SOCKET_FAILED macro
913Misc:
914 - GBA: Exit cleanly on FATAL if the port supports it
915 - GBA Memory: Implement 16- and 32-bit loads from SRAM
916 - Qt: Disable sync to video by default
917 - Qt: Handle a game crash without crashing
918 - Qt: Set default log level to FATAL, ERROR and WARN
919 - Qt: Clarify some phrasing in the menus
920 - Qt: Clear active buttons when focus is lost
921
9220.1.0: (2014-12-13)
923 - Initial release