src/platform/sdl/sdl-audio.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "sdl-audio.h"
7
8#include "gba/gba.h"
9#include "gba/supervisor/thread.h"
10
11#include "third-party/blip_buf/blip_buf.h"
12
13#define BUFFER_SIZE (GBA_AUDIO_SAMPLES >> 2)
14
15static void _mSDLAudioCallback(void* context, Uint8* data, int len);
16
17bool mSDLInitAudio(struct mSDLAudio* context, struct GBAThread* threadContext) {
18 if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
19 GBALog(0, GBA_LOG_ERROR, "Could not initialize SDL sound system: %s", SDL_GetError());
20 return false;
21 }
22
23 context->desiredSpec.freq = context->sampleRate;
24 context->desiredSpec.format = AUDIO_S16SYS;
25 context->desiredSpec.channels = 2;
26 context->desiredSpec.samples = context->samples;
27 context->desiredSpec.callback = _mSDLAudioCallback;
28 context->desiredSpec.userdata = context;
29
30#if SDL_VERSION_ATLEAST(2, 0, 0)
31 context->deviceId = SDL_OpenAudioDevice(0, 0, &context->desiredSpec, &context->obtainedSpec, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
32 if (context->deviceId == 0) {
33#else
34 if (SDL_OpenAudio(&context->desiredSpec, &context->obtainedSpec) < 0) {
35#endif
36 GBALog(0, GBA_LOG_ERROR, "Could not open SDL sound system");
37 return false;
38 }
39 context->samples = context->obtainedSpec.samples;
40 context->core = 0;
41 context->thread = 0;
42
43 if (threadContext) {
44 context->thread = threadContext;
45 float ratio = GBAAudioCalculateRatio(0x8000, threadContext->fpsTarget, 44100);
46 threadContext->audioBuffers = context->samples / ratio;
47 if (context->samples > threadContext->audioBuffers) {
48 threadContext->audioBuffers = context->samples * 2;
49 }
50 context->sync = &threadContext->sync;
51
52#if SDL_VERSION_ATLEAST(2, 0, 0)
53 SDL_PauseAudioDevice(context->deviceId, 0);
54#else
55 SDL_PauseAudio(0);
56#endif
57 }
58
59 return true;
60}
61
62void mSDLDeinitAudio(struct mSDLAudio* context) {
63 UNUSED(context);
64#if SDL_VERSION_ATLEAST(2, 0, 0)
65 SDL_PauseAudioDevice(context->deviceId, 1);
66 SDL_CloseAudioDevice(context->deviceId);
67#else
68 SDL_PauseAudio(1);
69 SDL_CloseAudio();
70#endif
71 SDL_QuitSubSystem(SDL_INIT_AUDIO);
72}
73
74void mSDLPauseAudio(struct mSDLAudio* context) {
75#if SDL_VERSION_ATLEAST(2, 0, 0)
76 SDL_PauseAudioDevice(context->deviceId, 1);
77#else
78 UNUSED(context);
79 SDL_PauseAudio(1);
80#endif
81}
82
83void mSDLResumeAudio(struct mSDLAudio* context) {
84#if SDL_VERSION_ATLEAST(2, 0, 0)
85 SDL_PauseAudioDevice(context->deviceId, 0);
86#else
87 UNUSED(context);
88 SDL_PauseAudio(0);
89#endif
90}
91
92static void _mSDLAudioCallback(void* context, Uint8* data, int len) {
93 struct mSDLAudio* audioContext = context;
94 if (!context || (!audioContext->core && !audioContext->thread)) {
95 memset(data, 0, len);
96 return;
97 }
98 blip_t* left = NULL;
99 blip_t* right = NULL;
100 int32_t clockRate;
101 if (audioContext->core) {
102 left = audioContext->core->getAudioChannel(audioContext->core, 0);
103 right = audioContext->core->getAudioChannel(audioContext->core, 1);
104 clockRate = audioContext->core->frequency(audioContext->core);
105 } else if (audioContext->thread) {
106 left = audioContext->thread->gba->audio.psg.left;
107 right = audioContext->thread->gba->audio.psg.right;
108 clockRate = GBA_ARM7TDMI_FREQUENCY;
109 }
110 double fauxClock = 1;
111 if (audioContext->thread) {
112 fauxClock = GBAAudioCalculateRatio(1, audioContext->thread->fpsTarget, 1);
113 }
114 if (audioContext->sync) {
115 mCoreSyncLockAudio(audioContext->sync);
116 }
117 blip_set_rates(left, clockRate, audioContext->obtainedSpec.freq * fauxClock);
118 blip_set_rates(right, clockRate, audioContext->obtainedSpec.freq * fauxClock);
119 len /= 2 * audioContext->obtainedSpec.channels;
120 int available = blip_samples_avail(left);
121 if (available > len) {
122 available = len;
123 }
124 blip_read_samples(left, (short*) data, available, audioContext->obtainedSpec.channels == 2);
125 if (audioContext->obtainedSpec.channels == 2) {
126 blip_read_samples(right, ((short*) data) + 1, available, 1);
127 }
128
129 if (audioContext->sync) {
130 mCoreSyncConsumeAudio(audioContext->sync);
131 }
132 if (available < len) {
133 memset(((short*) data) + audioContext->obtainedSpec.channels * available, 0, (len - available) * audioContext->obtainedSpec.channels * sizeof(short));
134 }
135}