CMakeLists.txt (view raw)
1cmake_minimum_required(VERSION 2.6)
2project(GBAc)
3set(BINARY_NAME gbac CACHE INTERNAL "Name of output binaries")
4set(CMAKE_C_FLAGS_DEBUG "-g -Wall -Wextra -std=c99")
5set(CMAKE_C_FLAGS_RELEASE "-O3 -Wall -Wextra -std=c99")
6set(USE_CLI_DEBUGGER ON CACHE BOOL "Whether or not to enable the CLI-mode ARM debugger")
7set(USE_GDB_STUB ON CACHE BOOL "Whether or not to enable the GDB stub ARM debugger")
8set(BUILD_SDL ON CACHE BOOL "Build SDL frontend")
9set(BUILD_PERF ON CACHE BOOL "Build performance profiling tool")
10file(GLOB ARM_SRC ${CMAKE_SOURCE_DIR}/src/arm/*.c)
11file(GLOB GBA_SRC ${CMAKE_SOURCE_DIR}/src/gba/*.c)
12file(GLOB UTIL_SRC ${CMAKE_SOURCE_DIR}/src/util/*.[cS])
13file(GLOB RENDERER_SRC ${CMAKE_SOURCE_DIR}/src/gba/renderers/video-software.c)
14set(UTIL_SRC ${UTIL_SRC};${CMAKE_SOURCE_DIR}/src/platform/commandline.c)
15source_group("ARM core" FILES ${ARM_SRC})
16source_group("GBA board" FILES ${GBA_SRC} ${RENDERER_SRC})
17source_group("Utilities" FILES ${UTIL_SRC})
18include_directories(${CMAKE_SOURCE_DIR}/src/arm)
19include_directories(${CMAKE_SOURCE_DIR}/src/gba)
20include_directories(${CMAKE_SOURCE_DIR}/src)
21
22add_definitions(-DBINARY_NAME="${BINARY_NAME}" -DPROJECT_NAME="${PROJECT_NAME}")
23
24if(WIN32)
25 add_definitions(-D_WIN32_WINNT=0x0600)
26 set(OS_LIB "${OS_LIB};Ws2_32")
27 file(GLOB OS_SRC ${CMAKE_SOURCE_DIR}/src/platform/windows/*.c)
28 source_group("Windows-specific code" FILES ${OS_SRC})
29else()
30 add_definitions(-DUSE_PTHREADS)
31 set(OS_LIB "${OS_LIB};pthread")
32 file(GLOB OS_SRC ${CMAKE_SOURCE_DIR}/src/platform/posix/*.c)
33 source_group("POSIX-specific code" FILES ${OS_SRC})
34endif()
35
36if(BUILD_BBB OR BUILD_RASPI)
37 enable_language(ASM)
38 if(NOT BUILD_EGL)
39 add_definitions(-DCOLOR_16_BIT -DCOLOR_5_6_5)
40 endif()
41endif()
42
43set(DEBUGGER_SRC "${CMAKE_SOURCE_DIR}/src/debugger/debugger.c;${CMAKE_SOURCE_DIR}/src/debugger/memory-debugger.c")
44
45if(USE_CLI_DEBUGGER AND NOT WIN32)
46 # Win32 doesn't have a usable command line, nor libedit, so this is useless on Windows
47 add_definitions(-DUSE_CLI_DEBUGGER)
48 list(APPEND DEBUGGER_SRC "${CMAKE_SOURCE_DIR}/src/debugger/cli-debugger.c")
49 list(APPEND DEBUGGER_SRC "${CMAKE_SOURCE_DIR}/src/debugger/parser.c")
50 set(DEBUGGER_LIB "edit")
51else()
52 set(DEBUGGER_LIB "")
53endif()
54
55if(USE_GDB_STUB)
56 add_definitions(-DUSE_GDB_STUB)
57 set(DEBUGGER_SRC "${DEBUGGER_SRC};${CMAKE_SOURCE_DIR}/src/debugger/gdb-stub.c")
58endif()
59source_group("ARM debugger" FILES ${DEBUGGER_SRC})
60
61add_library(${BINARY_NAME} SHARED ${ARM_SRC} ${GBA_SRC} ${DEBUGGER_SRC} ${RENDERER_SRC} ${UTIL_SRC} ${OS_SRC})
62target_link_libraries(${BINARY_NAME} m ${DEBUGGER_LIB} ${OS_LIB})
63
64if(BUILD_SDL)
65 add_subdirectory(${CMAKE_SOURCE_DIR}/src/platform/sdl ${CMAKE_BINARY_DIR}/sdl)
66endif()
67
68if(BUILD_PERF)
69 set(PERF_SRC ${CMAKE_SOURCE_DIR}/src/platform/perf-main.c)
70 if(UNIX AND NOT APPLE)
71 set(PERF_LIB "${PERF_LIB};rt")
72 endif()
73
74 add_executable(${BINARY_NAME}-perf ${PERF_SRC})
75 target_link_libraries(${BINARY_NAME}-perf ${BINARY_NAME} ${PERF_LIB})
76endif()