CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - Add APNG recording
4Emulation fixes:
5 - ARM: Fix ALU reading PC after shifting
6 - ARM: Fix STR storing PC after address calculation
7 - GB Serialize: Fix timing bug loading channel 4 timing
8 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
9 - GBA Memory: Misaligned SRAM writes are ignored
10 - GBA Memory: Improve gamepak prefetch timing
11 - GBA Serialize: Fix serializing DMA transfer register
12 - GBA Serialize: Fix audio serialization for desynced FIFOs
13 - GBA Serialize: Fix audio DMA timing deserialization
14 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
15 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
16 - GBA Video: Fix Hblank timing
17 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
18 - GBA Video: Fix OpenGL sprite flag priority
19Other fixes:
20 - Core: Fix race condition initializing thread proxy
21 - Core: Ensure ELF regions can be written before trying
22 - Core: Fix integer overflow in ELF loading
23 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
24 - FFmpeg: Disallow recording video with no audio nor video
25 - Qt: Only dynamically reset video scale if a game is running
26 - Qt: Fix race condition with proxied video events
27 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
28 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
29 - Qt: Fix missing OSD messages
30 - Qt: Fix crash unloading shaders
31 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
32 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
33 - Qt: Fix window title not updating after shutting down game
34 - Qt: Fix GIF view not allowing manual filename entry
35 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
36 - Util: Fix crash reading invalid ELFs
37 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
38Misc:
39 - FFmpeg: Add more presets
40 - FFmpeg: Add looping option for GIF/APNG
41 - Qt: Renderer can be changed while a game is running
42 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
43 - Switch: Make OpenGL scale adjustable while running
44
450.8.0: (2020-01-21)
46Features:
47 - Improved logging configuration
48 - One-Player BattleChip/Progress/Beast Link Gate support
49 - Add Game Boy Color palettes for original Game Boy games
50 - Debugger: Add unary operators and memory dereferencing
51 - GB: Expose platform information to CLI debugger
52 - Support Discord Rich Presence
53 - Debugger: Add tracing to file
54 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
55 - OpenGL renderer with high-resolution upscaling support
56 - Experimental high level "XQ" audio for most GBA games
57 - Interframe blending for games that use flicker effects
58 - Frame inspector for dissecting and debugging rendering
59 - Switch: Option to use built-in brightness sensor for Boktai
60 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
61 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
62 - Cheats: Add support for loading Libretro-style cht files
63 - GBA Cheats: Add support for loading EZ Flash-style cht files
64 - Support for unlicensed Wisdom Tree Game Boy mapper
65 - Qt: Add export button for tile view (closes mgba.io/i/1507)
66 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
67 - GB: Yanking gamepak now supported
68 - Qt: Memory range dumping (closes mgba.io/i/1298)
69Emulation fixes:
70 - GB: Fix using boot ROM with MMM01 games
71 - GB Audio: Only reset channel 3 sample in DMG mode
72 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
73 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
74 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
75 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
76 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
77 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
78 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
79 - GB Video: Fix color scaling in AGB mode
80 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
81 - GBA: Reset now reloads multiboot ROMs
82 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
83Other fixes:
84 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
85 - FFmpeg: Drain recording buffers
86 - GB: Fix reading ROM immediately after unmapping BIOS
87 - GB SIO: Fix lockstep failing games aren't reloaded
88 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
89 - Libretro: Fix crash changing allowing opposing directions (hhromic)
90 - Qt: Fix some Qt display driver race conditions
91 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
92 - Qt: Only show emulator restart warning once per settings saving
93 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
94 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
95 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
96Misc:
97 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
98 - Core: Add keysRead callback
99 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
100 - Core: Add more memory search ops (closes mgba.io/i/1510)
101 - Debugger: Make tracing compatible with breakpoints/watchpoints
102 - Debugger: Print breakpoint/watchpoint number when inserting
103 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
104 - FFmpeg: Support audio-only recording
105 - GB Memory: Support running from blocked memory
106 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
107 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
108 - GBA Savedata: EEPROM performance fixes
109 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
110 - Debugger: Add breakpoint and watchpoint listing
111 - mGUI: Remember name and position of last loaded game
112 - OpenGL: Only resize textures when needed
113 - Qt: Don't unload ROM immediately if it crashes
114 - Qt: Support switching webcams
115 - Qt: Cap window size on start to monitor size
116 - Qt: Open a message box for Qt frontend errors
117 - Qt: Increase maximum magnifications and scaling
118 - Qt: Add native FPS button to settings view
119 - Qt: Improve sync code
120 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
121 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
122 - Qt: Remove What's This icon from dialogs
123 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
124 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
125 - Qt: Show list of all sprites in sprite view
126 - Qt: Add option for disabling OSD messages
127 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
128 - SM83: Support PC-relative opcode decoding
129 - Switch: Dynamic display resizing
130 - Switch: Support file associations
131 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
132Changes from beta 1:
133Emulation fixes:
134 - ARM: Fix STR writeback pipeline stage
135 - ARM: Partially fix LDM/STM writeback with empty register list
136 - ARM: Fix stepping when events are pending
137 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
138 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
139 - GBA Timers: Improve timer startup emulation
140 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
141 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
142 - GBA Video: Fix effects blending improperly in some non-last windows
143 - GBA Video: Copy higher priority target 1 flag
144Other fixes:
145 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
146 - Core: Fix uninitialized memory issues with graphics caches
147 - Core: Return null for out of bounds cached tile VRAM querying
148 - GBA Video: Fix OpenGL fragment data binding
149 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
150 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
151 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
152 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
153 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
154 - Qt: Fix several cases where shader selections don't get saved
155 - Qt: Fix division by zero error in invalid TilePainter state
156 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
157 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
158 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
159 - Qt: Fix inability to clear default keybindings
160 - Qt: Release held actions if they get rebound
161 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
162 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
163 - Vita: Fix analog controls (fixes mgba.io/i/1554)
164 - Wii: Fix game fast-forwarding after slowing down
165 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
166Misc:
167 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
168 - GBA: Trim non-movie ROMs to 32 MiB if applicable
169 - GBA Audio: Redo channel 4 batching for GBA only
170 - GBA I/O: Stop logging several harmless invalid register reads
171 - GBA Video: Changing OpenGL scaling no longer requires restart
172 - Debugger: Separate aliases from main commands
173 - Debugger: Print break-/watchpoint ID when breaking in CLI
174 - Debugger: Minor interface cleanup
175 - SDL: Use controller GUID instead of name
176 - SM83: Rename LR35902 to SM83
177 - Tools: Allow using threaded renderer in perf.py
178 - Tools: Clean up unused argument in mgba-perf
179
1800.8 beta 1: (2019-10-20)
181- Initial beta for 0.8
182
1830.7.3: (2019-09-15)
184Emulation fixes:
185 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
186 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
187 - GB Audio: Improve channel 4 supersampling
188 - GB Printer: Reset printer buffer index after printing
189 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
190 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
191 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
192 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
193 - GBA Memory: Fix STM/LDM to invalid VRAM
194 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
195 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
196Other fixes:
197 - Core: Fix crashes if core directories aren't set
198 - Core: Fix crash when exiting game with cheats loaded
199 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
200 - GBA Cheats: Fix PARv3 Thumb hooks
201 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
202 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
203 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
204 - Qt: Fix race conditions initializing GDB stub
205 - Qt: Improve cheat view UX
206 - Libretro: Fix crash changing allowing opposing directions (hhromic)
207 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
208 - Switch: Fix threading-related crash on second launch
209Misc:
210 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
211 - Qt: Show error message if file failed to load
212
2130.7.2: (2019-05-25)
214Emulation fixes:
215 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
216 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
217 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
218 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
219 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
220 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
221 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
222 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
223 - GBA Video: Fix scanline cache with scale factor change edge cases
224 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
225 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
226Other fixes:
227 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
228 - All: Fix several memory leaks
229 - GB Core: Fix toggling WIN and OBJ being swapped
230 - GBA: Fix skipping BIOS on irregularly sized ROMs
231 - CMake: Fix .deb imagemagick dependencies
232 - FFmpeg: Improve initialization reliability and cleanup
233 - FFmpeg: Fix audio conversion producing gaps
234 - LR35902: Fix disassembly of several CB-prefix instructions
235 - LR35902: Fix trailing whitespace in disassembly
236 - Qt: More app metadata fixes
237 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
238 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
239 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
240 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
241 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
242 - Qt: Fix bounded fast forward with Qt Multimedia
243 - Qt: Fix saving settings with native FPS target
244 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
245Misc:
246 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
247 - Qt: Improve camera initialization
248 - Vita: Improved frame drawing speed
249
2500.7.1: (2019-02-24)
251Bugfixes:
252 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
253 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
254 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
255 - GB, GBA Serialize: Fix loading two states in a row
256 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
257 - GBA DMA: Fix Display Start DMAs
258 - GBA DMA: Fix DMA start/end timing
259 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
260 - GBA Memory: Fix a few AGBPrint crashes
261 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
262 - GBA SIO: Prevent writing read-only multiplayer bits
263 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
264 - Python: Fix crash when deleting files owned by library
265 - Python: Make sure GB link object isn't GC'd before GB object
266 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
267 - Qt: Fix tile and sprite views not always displaying at first
268 - Qt: Fix audio context holding onto closed game controller
269 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
270 - Qt: Fix window icon on X11
271 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
272 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
273 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
274Misc:
275 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
276 - Qt: Updated Italian translation (by Vecna)
277
2780.7.0: (2019-01-26)
279Features:
280 - ELF support
281 - Game Boy Camera support
282 - Qt: Set default Game Boy colors
283 - Game Boy Printer support
284 - Super Game Boy support
285 - Customizable autofire speed
286 - Ability to set default Game Boy model
287 - Map viewer
288 - Automatic cheat loading and saving
289 - GameShark and Action Replay button support
290 - AGBPrint support
291 - Debugger: Conditional breakpoints and watchpoints
292 - Ability to select GB/GBC/SGB BIOS on console ports
293 - Optional automatic state saving/loading
294 - Access to ur0 and uma0 partitions on the Vita
295 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
296 - GBA: ARMIPS/A22i-style and ELF symbol table support
297 - Initial Switch port
298Bugfixes:
299 - ARM: Fix MSR when T bit is set
300 - Core: Fix audio sync breaking when interrupted
301 - Core: Fix ordering events when scheduling during events
302 - FFmpeg: Fix encoding audio/video queue issues
303 - GB: Revamp IRQ handling based on new information
304 - GB: Fix IRQ disabling on the same T-cycle as an assert
305 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
306 - GB Audio: Clock frame events on DIV
307 - GB Audio: Fix channel 3 reset value
308 - GB Audio: Fix channel 4 initial LFSR
309 - GB Audio: Fix channel 1, 2 and 4 reset timing
310 - GB I/O: DMA register is R/W
311 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
312 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
313 - GB, GBA Savedata: Fix unmasking savedata crash
314 - GB Serialize: Fix audio state loading
315 - GB Serialize: Fix game title check
316 - GB Serialize: Fix IRQ pending/EI pending confusion
317 - GB Timer: Minor accuracy improvements
318 - GB Video: Fix dot clock timing being slightly wrong
319 - GB Video: Fix loading states while in mode 3
320 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
321 - GB Video: Fix SCX timing
322 - GB, GBA Video: Don't call finishFrame twice in thread proxy
323 - GBA: Reset WAITCNT properly
324 - GBA BIOS: Fix BitUnPack final byte
325 - GBA BIOS: Fix BitUnPack narrowing
326 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
327 - GBA DMA: Fix temporal sorting of DMAs of different priorities
328 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
329 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
330 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
331 - GBA Savedata: Fix savedata modified time updating when read-only
332 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
333 - GBA Serialize: Fix loading states in Hblank
334 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
335 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
336 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
337 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
338 - GBA Video: Start timing mid-scanline when skipping BIOS
339 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
340 - GBA Video: Make layer disabling work consistently
341 - PSP2: Fix more issues causing poor audio
342 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
343 - Qt: Improve FPS timer stability
344 - Util: Fix wrapping edge cases in RingFIFO
345Misc:
346 - 3DS: Remove deprecated CSND interface
347 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
348 - Core: Remove broken option for whether rewinding restores save games
349 - Feature: Added loading savestates from command line
350 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
351 - FFmpeg: Support lossless h.264 encoding
352 - FFmpeg: Support lossless VP9 encoding
353 - GBA Cheats: Allow multiple ROM patches in the same slot
354 - GB: Skip BIOS option now works
355 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
356 - GB Audio: Improved audio quality
357 - GB, GBA Audio: Increase max audio volume
358 - GB MBC: Remove erroneous bank 0 wrapping
359 - GB Video: Darken colors in GBA mode
360 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
361 - GBA: Implement display start DMAs
362 - GBA: Improve multiboot image detection
363 - GBA Memory: 64 MiB GBA Video cartridge support
364 - GBA Savedata: Remove ability to disable realistic timing
365 - GBA Timer: Use global cycles for timers
366 - Libretro: Add frameskip option
367 - mGUI: Add fast forward toggle
368 - PSP2: Use system enter key by default
369 - Python: Integrate tests from cinema test suite
370 - Qt: Redo GameController into multiple classes
371 - Qt: Prevent window from being created off-screen
372 - Qt: Add option to disable FPS display
373 - Qt: Options to mess around with layer placement
374 - Qt: Add load alternate save option
375 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
376 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
377 - Test: Restructure test suite into multiple executables
378 - Util: Don't build crc32 if the function already exists
379 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
380Changes from beta 1:
381Features:
382 - Libretro: Add Game Boy cheat support
383 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
384 - Switch: Rumble support
385 - Switch: Rotation support
386 - Switch: Screen stretching options
387 - Qt: State file load/save menu options
388 - Windows installer
389 - Tile viewer now has adjustable width
390 - Python: Experimental audio API
391Bugfixes:
392 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
393 - Core: Remember to deinit proxy ring FIFO
394 - Core: Reroot timing list when (de)scheduling
395 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
396 - GB MBC: Fix MBC30 SRAM
397 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
398 - GB Video: Fix SGB border hole size
399 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
400 - GBA: Fix GB Player features
401 - GBA I/O: SOUNDCNT_HI is readable when sound is off
402 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
403 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
404 - Libretro: Fix adding codes with hooks
405 - PSP2: Fix audio crackling after fast forward
406 - PSP2: Fix audio crackling when buffer is full
407 - Qt: Fix jumbled background when paused
408 - Qt: Fix FPS counter on Windows
409 - Qt: Fix focus issues with load/save state overlay
410 - Switch: Fix incorrect mapping for fast forward cap
411 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
412 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
413 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
414 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
415 - Qt: Ensure FATAL logs reach log view
416 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
417Misc:
418 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
419 - Debugger: Minor text fixes
420 - Debugger: Readability improvements (fixes mgba.io/i/1238)
421 - GB: Improved SGB2 support
422 - GB Audio: Skip frame if enabled when clock is high
423 - Libretro: Reduce rumble callbacks
424 - mGUI: Add SGB border configuration option
425 - mGUI: Add support for different settings types
426 - Python: Minor API improvements
427 - Qt: Ensure camera image is valid
428 - Qt: Debugger console history
429 - Qt: Detect presence of GL_ARB_framebuffer_object
430 - Qt: Minor memory view tweaks
431 - Res: Improve modeling of AGB/AGS screen in shaders
432 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
433 - Wii: Expose stretch configuration in settings
434 - Wii: Stretch now sets pixel-accurate mode size cap
435
4360.7 beta 1: (2018-09-24)
437- Initial beta for 0.7
438
4390.6.3: (2018-04-14)
440Bugfixes:
441 - GB Audio: Revert unsigned audio changes
442 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
443 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
444
4450.6.2: (2018-04-03)
446Bugfixes:
447 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
448 - 3DS: Fix opening files in directory names with trailing slashes
449 - LR35902: Fix watchpoints not reporting new value
450 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
451 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
452 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
453 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
454 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
455 - GBA: Fix SharkPort saves for EEPROM games
456 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
457 - GBA BIOS: Fix incorrect exit condition in LZ77
458 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
459 - GBA Cheats: Fix slide codes not initializing properly
460 - GBA DMA: ROM reads are forced to increment
461 - GBA Hardware: RTC accuracy improvements
462 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
463 - GBA Memory: Fix copy-on-write memory leak
464 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
465 - GBA Savedata: Fix crash when resizing flash
466 - GBA Video: Force align 256-color tiles
467 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
468 - PSP2: Fix issues causing poor audio
469 - Python: Fix package directory
470 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
471 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
472 - Wii: Fix screen tear when unpausing
473 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
474Misc:
475 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
476 - GB MBC: Remove erroneous bank 0 wrapping
477 - GBA: Improve multiboot image detection
478 - PSP2: Use system enter key by default
479
4800.6.1: (2017-10-01)
481Bugfixes:
482 - GB, GBA: Fix crashes when attempting to identify null VFiles
483 - GB, GBA: Fix sync to video with frameskip
484 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
485 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
486 - GB Core: Fix palette loading when loading a foreign config
487 - GB MBC: Pocket Cam memory should be accessible without enabling
488 - GB MBC: Fix SRAM sizes 4 and 5
489 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
490 - GB MBC: Fix RTC loading when file size is off
491 - GB Memory: Initialize peripheral pointers
492 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
493 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
494 - GB Memory: Actually load latch time from savestate
495 - GB Serialize: Fix deserializing video STAT
496 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
497 - GB Video: Fix potential hang when ending mode 0
498 - GB Video: Fix read mode when enabling LCD
499 - GBA: Reset active region as needed when loading a ROM
500 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
501 - GBA BIOS: Use core's VRAM variable instead of renderer's
502 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
503 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
504 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
505 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
506 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
507 - Python: Fix importing .gb or .gba before .core
508 - Qt: Fix command line debugger closing second game
509 - Qt: Fix LOG argument order
510 - Qt: Fix timezone issues with time overrides
511 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
512 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
513Misc:
514 - CMake: Fix CPack dependencies for libpng 1.6
515 - GBA: Detect hardware for Pokémon FireRed ROM hacks
516 - GBA Cheats: Improve detection of raw cheats
517 - Qt: Don't rebuild library view if style hasn't changed
518 - Qt: Allow overrides to be saved before a game is loaded
519 - Qt: Hide mouse immediately when loading
520 - SDL: Fix 2.0.5 build on macOS under some circumstances
521 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
522
5230.6.0: (2017-07-16)
524Features:
525 - Library view
526 - Sprite viewer
527 - Debugging console
528 - Improved memory viewer
529 - Memory search
530 - Command line ability to override configuration values
531 - Add option to allow preloading the entire ROM before running
532 - Add option for whether rewinding restores save games
533 - Savestates now contain any RTC override data
534 - Add option to lock video to integer scaling
535 - LR35902: Watchpoints
536 - LR35902/GB-Z80 disassembler
537 - GB: Tile viewer
538 - GB: Video/audio channel enabling/disabling
539 - GB: Symbol table support
540 - GB MBC: Add MBC1 multicart support
541 - GBA: Support printing debug strings from inside a game
542 - GBA: Better cheat type autodetection
543 - Implement keypad interrupts
544 - Configuration of gamepad hats
545 - Video log recording for testing and bug reporting
546 - Debugger: Segment/bank support
547 - Debugger: Execution tracing
548 - Qt: German translation (by Lothar Serra Mari)
549 - Qt: Spanish translation (by Kevin López)
550 - Qt: Italian translation (by theheroGAC)
551Bugfixes:
552 - ARM7: Fix MLA/*MULL/*MLAL timing
553 - Core: Fix crash with rewind if savestates shrink
554 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
555 - Core: Fix directory sets crashing on close if base isn't properly detached
556 - FFmpeg: Fix overflow and general issues with audio encoding
557 - GB: Fix flickering when screen is strobed quickly
558 - GB: Fix STAT blocking
559 - GB MBC: Fix ROM bank overflows getting set to bank 0
560 - GB MBC: Fix swapping carts not detect new MBC
561 - GB Timer: Improve DIV reset behavior
562 - GB Timer: Fix DIV batching if TAC changes
563 - GB Video: Reset renderer when loading state
564 - GBA: Fix multiboot ROM loading
565 - GBA: Fix multiboot loading resulting in too small WRAM
566 - GBA BIOS: Implement BitUnPack
567 - GBA BIOS: Fix ArcTan sign in HLE BIOS
568 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
569 - GBA BIOS: Fix INT_MIN/-1 crash
570 - GBA Hardware: Fix crash if a savestate lies about game hardware
571 - GBA I/O: Handle audio registers specially when deserializing
572 - GBA Memory: Improve initial skipped BIOS state
573 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
574 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
575 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
576 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
577 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
578 - LR35902: Fix core never exiting with certain event patterns
579 - LR35902: Fix pc overflowing current region off-by-one
580 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
581 - OpenGL: Fix some shaders causing offset graphics
582 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
583 - Qt: Fix window icon being stretched
584 - Qt: Fix data directory path
585 - Qt: Fix timing issues on high refresh rate monitors
586 - Qt: Fix linking after some windows have been closed
587 - Qt: Fix crash when changing audio settings after a game is closed
588 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
589 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
590 - Qt: Fix game unpausing after frame advancing and refocusing
591 - SDL: Fix game crash check
592 - SDL: Fix race condition with audio thread when starting
593 - SDL: Fix showing version number
594 - Test: Fix crash when loading invalid file
595 - Test: Fix crash when fuzzing fails to load a file
596 - Test: Don't rely on core for frames elapsed
597 - Test: Fix crash when loading invalid file
598 - Test: Fix crash when fuzzing fails to load a file
599 - Tools: Fix recurring multiple times over the same library
600 - Util: Fix overflow when loading invalid UPS patches
601 - Util: Fix highest-fd socket not being returned by SocketAccept
602 - Windows: Fix VDir.rewind
603Misc:
604 - All: Add C++ header guards
605 - All: Move time.h include to common.h
606 - 3DS, PSP2, Wii: Last directory loaded is saved
607 - CMake: Add ability to just print version string
608 - Core: New, faster event timing subsystem
609 - Core: Clean up some thread state checks
610 - Core: Add generic checksum function
611 - Core: Cores can now have multiple sets of callbacks
612 - Core: Restore sleep callback
613 - Core: Move rewind diffing to its own thread
614 - Core: Ability to enumerate and modify video and audio channels
615 - Core: List memory segments in the core
616 - Core: Move savestate creation time to extdata
617 - Core: Config values can now be hexadecimal
618 - Core: Improved threading interrupted detection
619 - Debugger: Modularize CLI debugger
620 - Debugger: Make building with debugging aspects optional
621 - Debugger: Add functions for read- or write-only watchpoints
622 - Debugger: Make attaching a backend idempotent
623 - Debugger: Add mDebuggerRunFrame convenience function
624 - Feature: Move game database from flatfile to SQLite3
625 - Feature: Support ImageMagick 7
626 - Feature: Make -l option explicit
627 - FFmpeg: Return false if a file fails to open
628 - FFmpeg: Force MP4 files to YUV420P
629 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
630 - GB: Reset with initial state of DIV register
631 - GB MBC: New MBC7 implementation
632 - GB Audio: Simplify envelope code
633 - GB Audio: Improve initial envelope samples
634 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
635 - GB Video: Improved video timings
636 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
637 - GBA, GB: ROM is now unloaded if a patch is applied
638 - GBA DMA: Refactor DMA out of memory.c
639 - GBA DMA: Move DMAs to using absolute timing
640 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
641 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
642 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
643 - GBA Memory: Support reading/writing POSTFLG
644 - GBA Memory: Remove unused prefetch cruft
645 - GBA Timer: Improve accuracy of timers
646 - GBA Video: Clean up unused timers
647 - GBA Video: Allow multiple handles into the same tile cache
648 - GBA Video, GB Video: Colors are now fully scaled
649 - GBA Video: Optimize when BLD* registers are written frequently
650 - OpenGL: Add xBR-lv2 shader
651 - Qt: Move last directory setting from qt.ini to config.ini
652 - Qt: Improved HiDPI support
653 - Qt: Expose configuration directory
654 - Qt: Merge "Save" and "OK" buttons in shader options
655 - Qt: Automatically load controller profile when plugged in
656 - Qt: Rename "Resample video" option to "Bilinear filtering"
657 - Qt: Remove audio thread
658 - Qt: Remove audio buffer sizing in AudioProcessorQt
659 - Qt: Re-enable QtMultimedia on Windows
660 - Qt: Make "Mute" able to be bound to a key
661 - Qt: Add .gb/.gbc files to the extension list in Info.plist
662 - Qt: Relax hard dependency on OpenGL
663 - Qt: Better highlight active key in control binding
664 - SDL: Remove scancode key input
665 - SDL: Automatically map controllers when plugged in
666 - Test: Add a basic test suite
667 - Util: Add size counting to Table
668 - Util: Add 8-bit PNG write support
669 - Util: Tune patch-fast extent sizes
670 - VFS: Call msync when syncing mapped data
671 - VFS: Allow truncating memory chunk VFiles
672 - VFS: Fix some minor VFile issues with FILEs
673 - VFS: Optimize expanding in-memory files
674 - VFS: Add VFileFIFO for operating on circle buffers
675Changes from beta 1:
676Features:
677 - Qt: Italian translation (by theheroGAC)
678 - Qt: Updated German translation
679Bugfixes:
680 - GB Audio: Fix incorrect channel 4 iteration
681 - GB Audio: Fix zombie mode bit masking
682 - GB Serialize: Fix timer serialization
683 - GB Video: Fix LYC regression
684 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
685 - GBA Timer: Fix count-up timing overflowing timer 3
686 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
687 - Qt: Fix memory search close button (fixes mgba.io/i/769)
688 - Qt: Fix window icon being stretched
689 - Qt: Fix initial window size (fixes mgba.io/i/766)
690 - Qt: Fix data directory path
691 - Qt: Fix controls not saving on non-SDL builds
692 - Qt: Fix translation initialization (fixes mgba.io/i/776)
693 - Qt: Fix patch loading while a game is running
694 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
695 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
696 - Qt: Fix GL-less build
697 - Qt: Fix Software renderer not handling alpha bits properly
698 - Qt: Fix screen background improperly stretching
699 - SDL: Fix cheats not loading
700Misc:
701 - GB Serialize: Add MBC state serialization
702 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
703 - GBA Timer: Improve accuracy of timers
704 - PSP2: Update toolchain to use vita.cmake
705 - Qt: Add language selector
706 - Qt: Minor test fixes
707 - Qt: Move shader settings into main settings window
708 - Qt: Dismiss game crashing/failing dialogs when a new game loads
709 - Qt: Properly ship Qt translations
710 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
711
7120.6 beta 1: (2017-06-29)
713 - Initial beta for 0.6
714
7150.5.2: (2016-12-31)
716Bugfixes:
717 - All: Fix fullscreen config option being ignored
718 - ARM7: PSR mode bits should not get sign extended
719 - GB: Fix audio not being deinitialized
720 - GB: Fix crash when masking savedata
721 - GB: Properly initialize sramRealVf variable
722 - GB Audio: Fix serialization of channel 3 and NR52 properties
723 - GB Audio: Reset envelope timer when reseting sound channel
724 - GB MBC: Fix SRAM dangling pointer with RTC games
725 - GB MBC: Fix initializing MBC when no ROM is loaded
726 - GB Memory: Fix patching ROM bank 0
727 - GB Memory: Fix starting HDMAs during mode 0
728 - GB Memory: Fix HDMA5 value after DMA completes
729 - GB Video: Initialize LCDC in renderer
730 - GB Video: Hblank IRQs should mask LYC=LY IRQs
731 - GBA: Fix IRQs firing after already being cleared
732 - GBA: Only unhalt CPU if appropriate bit is set in IE
733 - GBA: Add savegame override for Crash Bandicoot 2
734 - GBA BIOS: Fix MidiKey2Freq BIOS reads
735 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
736 - GBA Cheats: Fix GameShark ROM patches
737 - GBA I/O: Mask off WAITCNT bits that cannot be written
738 - GBA Memory: Fix misaligned BIOS reads
739 - GBA Memory: Fix VCOUNT being writable
740 - GBA Video: Fix out of bounds sprite transforms
741 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
742 - Libretro: Fix disabling BIOS
743 - Libretro: Fix Game Boy savestates and audio
744 - Qt: Fix changing resolution of software renderer
745 - Qt: Fix setting overrides
746 - Qt: Fix cut off tiles and alignment issues in tile viewer
747 - Qt: Only reset window dimensions when first shown
748 - Qt: Fix Qt Multimedia audio driver on big endian
749 - Qt: Fix Apply button for key and controller configurations
750 - VFS: Fix resizing memory chunks when not needed
751 - Windows: Fix Unicode directory handling
752Misc:
753 - GB, GBA: Prevent loading null ROMs
754 - GB Audio: Initialize wave RAM to GBC values
755 - GB Memory: Reset ROM bank when loading a ROM
756 - PSP2: Improved controller rumble
757
7580.5.1: (2016-10-05)
759Bugfixes:
760 - Core: Fix importing save games as read-only
761 - FFmpeg: Fix encoding AAC
762 - GB: Fix invalid STOP behavior on Game Boy Color
763 - GB: Initialize audio properly
764 - GB: Properly clear KEY1 bit 0 when switching speeds
765 - GB: Properly unload save files when unloading a ROM
766 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
767 - GB MBC: Fix MBC7 when size is incorrectly specified
768 - GB MBC: Fix RTC access when no save file is loaded
769 - GB SIO: Don't auto-clock external shift clock
770 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
771 - GB Video: Fix video frames getting missed when LCDC is off
772 - GB Video: Clear screen when LCDC is off
773 - GBA Cheats: Fix holding onto pointers that may get invalidated
774 - GBA Cheats: Fix key-activated CodeBreaker cheats
775 - GBA Cheats: Fix uninitialized memory getting freed when saving
776 - GBA Hardware: Improve Game Boy Player rumble behavior
777 - GBA Memory: Fix several unused I/O register read values
778 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
779 - LR35902: Fix events running with the wrong cycle active
780 - Qt: Fix "close" button on Overrides view
781 - Qt: Fix saving overrides
782 - Qt: Fix directory set unloading when replacing the ROM
783 - Qt: Fix patch loading
784 - Qt: Fix crash when saving an override if a game isn't loaded
785 - Qt: Fix showing default display driver as OpenGL (force 1.x)
786 - SDL: Attach rumble in SDL frontend
787 - Util: Fix PNG identification on files too small to be a PNG
788Misc:
789 - All: Only update version info if needed
790 - All: Split out install locations for Libretro and OpenEmu
791 - FFmpeg: Encoding cleanup
792 - GB: Reset active region when reloading ROM
793 - GB Memory: Initialize RAM pattern for GBC
794 - GB Video: Improved video timings
795 - Qt: Manage window sizes slightly better
796 - Qt: Remember scale option independent of core dimensions
797
7980.5.0: (2016-09-19)
799Features:
800 - Game Boy support
801 - Support for encrypted CodeBreaker GBA cheats
802 - Emulation of Vast Fame protected GBA carts (taizou)
803 - Tile viewer
804 - Threaded rendering mode
805 - Libretro: Memory map and achievement support (leiradel)
806 - GUI: Add UI control remapping
807 - GUI: Add fast-forward
808 - Wii: 240p support
809 - 3DS: Adjustable screen darkening
810 - Ability to temporarily load a savegame
811 - Load specific files out of archives
812 - Automatic BIOS detection
813Bugfixes:
814 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
815 - Debugger: Fix GDB breakpoints
816 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
817 - GBA: Fix filehandle leak with savegames
818 - GBA: Timer 0 cannot be count up
819 - GBA: Count up timers should not count themselves
820 - GBA Memory: Fix mirror on non-overdumped Classic NES games
821 - GBA Memory: Fix ldm {pc}
822 - GBA Savedata: Fix savedata sync timer
823 - GBA Savedata: Only unmap savedata if present
824 - GBA Serialize: Savestates now properly store prefetch
825 - GBA Video: WIN0/1 take priority over OBJWIN
826 - GBA Video: Fix out-of-order OBJWIN
827 - PSP2: Fix GPU crash while exiting
828 - PSP2: Fix VSync
829 - PSP2: Fix accelerometer range
830 - PSP2: Actually load screen mode setting
831 - PSP2: Fix gyroscope direction
832 - PSP2: Delete threads after they return
833 - PSP2: Fix mapping/unmapping from not at 0
834 - Qt: Fix bug in software renderer scaling
835 - Qt: Fix hanging key press after disabling autofire
836 - Qt: Fix being unable to pause manually when using auto-pausing
837 - SDL: Fix axes being mapped wrong
838 - Util: Fix realloc semantics in utf16to8
839 - Util: Fix inserting too many items into a hash table
840 - VFS: Fix uninitialized varaible reading from 7z
841 - VFS: Fix reading multiple files from a 7z archive
842 - Wii: Fix framelimiting after a slowdown
843 - Wii: Fix garbage flash at startup
844Misc:
845 - 3DS: Use blip_add_delta_fast for a small speed improvement
846 - 3DS: Allow UTF-16 filenames
847 - 3DS: Port to using citro3D
848 - 3DS: Use system font for menus
849 - 3DS: Attempt to use Core 2 for threads
850 - 3DS: Adjustable filering
851 - 3DS: 3D banner
852 - All: Add QUIET parameter to silence CMake
853 - All: Faster memory read/write
854 - ARM7: Support forcing Thumb mode via MSR
855 - ARM7: Flush prefetch cache when loading CPSR via MSR
856 - ARM7: Clean up instruction decoding for future expandability
857 - Debugger: Support register and memory writes via GDB stub
858 - Debugger: Add software breakpoint support to gdb
859 - FFmpeg: Full support for libavcodec 56+
860 - GBA: Better debug logging if event processing breaks
861 - GBA Audio: Force audio DMAs to not increment destination
862 - GBA BIOS: Use custom ArcTan, not relying on OS
863 - GBA Hardware: Clean up dead code in GBP
864 - GBA Memory: Optimize stalling behavior
865 - GBA Memory: Optimize Load-/StoreMultiple
866 - GBA Savedata: Add realistic timing for EEPROM
867 - GBA Serialize: Savestates now store if CPU was halted
868 - GBA Video: Remove old slow path fallback
869 - GBA Video: Optimize sprite drawing
870 - GBA Video: Optimize mode 0 rendering
871 - GBA Video: Optimize compositing cases slightly
872 - GUI: Screenshot dimensions are now passed through
873 - GUI: Add back logging
874 - GUI: Only reload config if manually saved
875 - GUI: Increase scrolling speed
876 - OpenGL: Log shader compilation failure
877 - OpenGL: Add texSize uniform
878 - Qt: Make -g flag work in Qt build
879 - Qt: Simplify OpenGL context creation
880 - Qt: Thread startup improvements
881 - Qt: Make audio channel/video layer options shortcut mappable
882 - Qt: Remove some C99isms from C++ code
883 - Qt: Remove default autofire mappings
884 - Qt: Make reseting when pasued frame-accurate
885 - Qt: Rearchitect game closing codepath
886 - PSP2: Use system font for menus
887 - PSP2: Add rumble for PS TV
888 - PSP2: Add fit-to-height screen mode
889 - PSP2: Sync files per descriptor
890 - PSP2: Allow UTF-8 filenames
891 - PSP2: Screenshots are now saved into the Photo Gallery
892 - PSP2: Stop underclocking when menuing
893 - SDL: Increase default audio buffer size to 1024 samples
894 - SDL: More responsive rumble
895 - Util: Add Vector GetConstPointer
896 - Util: Add rtrim
897 - Util: Add endswith
898 - VFS: Improve zip file detection
899 - Wii: Add pixelated resample filter
900 - Windows: Add native VDir support
901 - Util: Add PRIz macro for libc versions that don't support %z
902
9030.4.1: (2016-07-11)
904Bugfixes:
905 - All: Fix several file handle leaks
906 - All: Fix instruction tables getting zeroed when linking sometimes
907 - ARM7: Fix flags on SBC/RSC
908 - ARM7: Fix setting spsr privilege bits when spsr is empty
909 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
910 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
911 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
912 - GBA Memory: Fix executing code from OBJ region of VRAM
913 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
914 - GBA Serialize: Fix loading savegames from savestates
915 - OpenGL: Correct boolean vector strcmp strings for uniforms
916 - Qt: Fix sending gameStopped twice
917 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
918 - Qt: Fix initial state of key mapping
919 - Qt: Initialize m_useBios
920 - SDL: Fix joystick initialization on BSD
921 - SDL: Fix potential joystick crash in games with rumble
922 - SDL: Fix SDL 1.2 build
923 - SDL: Fix sporadic crash when deinitializing audio
924 - Shaders: Fix AGS-001 shader with some bad drivers
925 - Util: Use closesocket on Windows
926 - Util: Fix socket bind addresses
927 - VFS: Fix reading 7z archives without rewinding first
928 - VFS: VFileFromFD should not open directories
929 - Wii: Fix tilting direction
930 - Util: Fix realloc semantics in utf16to8
931Misc:
932 - All: Allow use of external minizip library
933 - Debugger: CLI debugger now exits when end-of-stream is reached
934 - FFmpeg: Update dependencies on Ubuntu
935 - GBA: Slightly optimize GBAProcessEvents
936 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
937 - GBA Video: Null renderer should return proper register values
938 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
939 - Qt: Add preset for DualShock 4
940 - Qt: Update 360 input profile on OS X to reflect newer drivers
941 - Qt: Remove use of NaN
942 - Qt: Canonicalize file paths when loading games
943 - Qt: Add refresh button to controller editing
944 - SDL: Remove default gamepad mappings
945 - Util: Fix intermittent build failure on OS X
946 - VFS: VFile.sync now updates modified time
947
9480.4.0: (2016-02-02)
949Features:
950 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
951 - I/O viewer
952 - Booting of multiboot images
953 - Customization of GIF recording
954 - Libretro: Cheat code support
955 - Support for GLSL shaders
956 - ROM information view
957 - Support for VBA-style cheat codes
958 - Savestates now store creation timestamps
959 - Key autofire
960 - Libretro: Allow blocking opposing directional input
961 - OpenEmu core for OS X
962 - Libretro: Settings for using BIOS and skipping intro
963 - Libretro: Customizable idle loop removal
964 - Implemented cycle counting for sprite rendering
965 - Cleaner, unified settings window
966 - Added a setting for pausing when the emulator is not in focus
967 - Customizable paths for save games, save states, screenshots and patches
968 - Controller hotplugging
969 - Ability to store save games and active cheats within savestates
970Bugfixes:
971 - ARM7: Fix sign of unaligned LDRSH
972 - ARM7: Fix decoding of some ARM ALU instructions with shifters
973 - Debugger: Fix watchpoints in gdb
974 - GBA: Fix warnings when creating and loading savestates
975 - GBA: Fix Iridion II savetype
976 - GBA BIOS: Fix misaligned CpuSet
977 - GBA Cheats: Fix cheats setting the Action Replay version
978 - GBA Hardware: Fix GPIO on big endian
979 - GBA Memory: Fix DMA register writing behavior
980 - GBA Memory: Fix DMAs triggering two cycles early
981 - Libretro: Fix aspect ratio
982 - Qt: Fix some potential crashes with the gamepad mapping
983 - Qt: Fix keys being mapped incorrectly when loading configuration file
984 - Util: Fix PowerPC PNG read/write pixel order
985 - Util: Fix excessive memory allocation when decoding a PNG
986 - VFS: Fix VFileReadline and remove _vfdReadline
987Misc:
988 - All: Improved PowerPC support
989 - All: Fix some undefined behavior warnings
990 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
991 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
992 - GBA: Implement bad I/O register loading
993 - GBA: Allow jumping to OAM and palette RAM
994 - GBA BIOS: Finish implementing RegisterRamReset
995 - GBA Config: Add "override" layer for better one-time configuration
996 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
997 - GBA Memory: Use a dynamically sized mask for ROM memory
998 - GBA Memory: Implement several unimplemented memory access types
999 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1000 - GBA RR: Starting from savestate now embeds the savegame
1001 - GBA RR: Add preliminary SRAM support for VBM loading
1002 - GBA RR: Add support for resets in movies
1003 - GBA Video: Remove lastHblank, as it is implied
1004 - Libretro: Use anonymous memory mappers for large blocks of memory
1005 - Libretro: Add install target for libretro core
1006 - Qt: Window size command line options are now supported
1007 - Qt: Increase usability of key mapper
1008 - Qt: Add 'Apply' button to settings window
1009 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1010 - Qt: Allow use of modifier keys as input
1011 - Qt: Optimize log viewer
1012 - Qt: Added button for breaking into the GDB debugger
1013 - Qt: Add box for showing duration of rewind
1014 - SDL: Support fullscreen in SDL 1.2
1015 - SDL: Allow GBASDLAudio to be used without a thread context
1016 - Util: Use VFile for configuration
1017 - Util: Add MutexTryLock
1018
10190.3.2: (2015-12-16)
1020Bugfixes:
1021 - ARM7: Fix STRT/STRBT
1022 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1023 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1024 - Libretro: Fix problems with rumble not turning off
1025 - GBA: Fix idle skip state being retained between games
1026 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1027 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1028 - GBA BIOS: Fix Sqrt sign
1029 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1030 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1031 - GBA Memory: Fix DMA behavior for SRAM accesses
1032 - GBA Memory: Fix Store8 to OBJ VRAM
1033 - GBA Memory: Fix alignment of LDM/STM on SRAM
1034 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1035 - GBA Memory: Fix timing of DMAs
1036 - GBA Video: Fix _mix for 15-bit color
1037 - GBA Video: Fix OAM and palette initialization
1038 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1039 - Qt: Use safer isLoaded check in GameController
1040 - Qt: Fix a race condition in PainterGL that could lead to a crash
1041 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1042 - Qt: Fix font size in memory viewer
1043 - Qt: Fix a crash in the memory viewer
1044 - Qt: Add additional checks in CheatModel to prevent crashes
1045 - Qt: Fix race condition with setting sample rate
1046 - Qt: Fix crash when closing multiplayer windows
1047 - Qt: Fix resetting while paused
1048Misc:
1049 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1050 - Qt: Add mute option to menu
1051
10520.3.1: (2015-10-24)
1053Bugfixes:
1054 - ARM7: Fix instruction decoding of Thumb shifts
1055 - GBA: Deinit savegame when unloading a ROM
1056 - GBA: Fix BIOS check on big endian
1057 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1058 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1059 - GBA Audio: Fix audio channels being silenced at the wrong time
1060 - GBA Memory: Fix bad BIOS Load16 on big endian
1061 - GBA Memory: Fix bad Load8 on big endian
1062 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1063 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1064 - GBA Video: Fix objwin and blending interaction on sprites
1065 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1066 - Libretro: Fix a memory leak with the render buffer
1067 - Qt: Windows no longer spawn in the top left on first launch
1068 - Qt: Fix install path of XDG desktop file with DESTDIR
1069 - Qt: Fix drag and drop on Windows
1070 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1071 - VFS: Fix return values of VFileFILE.read and .write
1072Misc:
1073 - All: Reset next event to cycles instead of zero to interrupt
1074 - All: Add --version flag
1075 - ARM7: Force disable LTO on two files to work around a GCC bug
1076 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1077 - GBA: Better memory handling with PNG savestates
1078 - GBA: Additional savestate sanity checks
1079 - GBA: Check for cycle count being too high
1080 - GBA Audio: Allow GBAAVStream to have no video callback
1081 - GBA BIOS: Implement RegisterRamReset for SIO registers
1082 - Qt: Remove useless help icons in dialogs
1083 - Qt: Prevent savestate window from opening while in multiplayer
1084 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1085 - Qt: Dropping multiplayer windows works more cleanly now
1086
10870.3.0: (2015-08-16)
1088Features:
1089 - Ability to hide individual background layers, or OBJs
1090 - Ability to mute individual audio channels
1091 - Palette viewer and exporter
1092 - Volume control
1093 - More shortcuts are editable (e.g. quick save/load)
1094 - Rewind now shows the frame after rewinding
1095 - Import/Export of GameShark/Action Replay snapshots
1096 - Add "Step backwards" item for single increment rewind
1097 - Deadzone estimation for game controllers
1098 - Analog inputs can be used for shortcuts
1099 - Menu items for specific solar sensor brightness levels
1100 - Remappable controls for tilt and gyroscope sensors
1101 - Status messages for actions taken while a game is running (e.g. save/load state)
1102 - Memory inspector
1103 - Screensaver can now be suspended while a game is running
1104 - Load/save the most recent savestate slot
1105 - Support varible speed (PWM) rumble
1106 - Ability to cap fast forward speed
1107 - Finer control over FPS target
1108 - Holdable shortcut for rewinding one frame at a time
1109 - Ability to boot directly into the BIOS
1110 - Preliminary support for yanking out the game pak while a game is running
1111 - Thumb-drive mode by putting a file called portable.ini in the same folder
1112 - Configurable display driver, between software and OpenGL
1113 - Undo-able savestate loading and saving
1114 - Controller profiles now store shortcut settings
1115 - Default controller profiles for several common controllers
1116 - Libretro now supports BIOS, rumble and solar sensor
1117 - Implement BIOS call Stop, for sleep mode
1118 - Automatically load patches, if found
1119 - Improved video synchronization
1120 - Configurable audio output sample rate
1121Bugfixes:
1122 - ARM7: Fix SWI and IRQ timings
1123 - ARM7: Fix Thumb MUL timing
1124 - ARM7: Fix timing of multiplies to use N cycles
1125 - ARM7: ARMHotplugDetach should call deinit
1126 - Debugger: Fix use-after-free in breakpoint clearing code
1127 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1128 - GBA: Cap audio FIFO read size during deserialization
1129 - GBA: Check for corrupted savestates when loading
1130 - GBA: Check for improperly sized savestates when loading
1131 - GBA: Check for savestates made from differently sized ROMs
1132 - GBA: Fix calls to endian-independent loadstores
1133 - GBA: Fix timing of reading from timer registers
1134 - GBA: Ensure cycles never go negative
1135 - GBA Audio: Force audio FIFOs to 32-bit
1136 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1137 - GBA Audio: Fix sample order in audio channel 3
1138 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1139 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1140 - GBA Memory: Improve Thumb open bus behavior
1141 - GBA Memory: Fix potential DMA issue when loading a savestate
1142 - GBA Memory: Fix load/store multiple video memory waitstates
1143 - GBA SIO: Fix reseting when there are SIO devices attached
1144 - GBA Video: Blended sprites should never have other effects applied
1145 - GBA Video: Fix out-of-bounds tiles in mosaic
1146 - GBA Video: Fix windows not affecting sprites
1147 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1148 - GBA Video: Fix timing on first scanline
1149 - Qt: Better cleanup when a game crashes
1150 - Qt: Fix open ROM dialog filtering for archive formats
1151 - Qt: Cap the maximum number of multiplayer windows
1152 - Qt: Fix maximum year in sensor override
1153 - Qt: Fix window being too tall after exiting fullscreen
1154 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1155 - Qt: Fix analog buttons not getting unmapped
1156 - Qt: Fix passing command line options
1157 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1158 - SDL: Fix SDL build when OpenGL is missing
1159 - Util: Allow loading IPS patches that grow the ROM
1160 - VFS: Fix resource leaks if some allocations fail
1161 - VFS: Fix line-reading to return proper values
1162 - Video: Fix an issue with very long filenames
1163 - Util: Fix formatting of floats
1164Misc:
1165 - All: Add --help flag for command line programs
1166 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1167 - All: Enable static linking for Windows
1168 - All: Enable static linking for OS X
1169 - All: Threads are now named
1170 - All: Proper handling of Unicode file paths
1171 - ARM7: Add emulation for Undefined CPU mode
1172 - ARM7: Reduce the size of the Thumb instruction table
1173 - GBA: Add status log level
1174 - GBA: GBARewind now returns how many states it has rewound
1175 - GBA: SIO logging layer
1176 - GBA BIOS: Stub out SoundBias
1177 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1178 - GBA: Don't include GBACLIDebugger struct unless needed
1179 - GBA: Savedata is now synced shortly after data finishes being written
1180 - GBA: Process multiple timer events at once, if necessary
1181 - GBA Audio: Implement audio reset for channels A/B
1182 - GBA Audio: Process multiple audio events at once, if necessary
1183 - GBA Hardware: Backport generic RTC source into core
1184 - GBA Input: Allow axes and buttons to be mapped to the same key
1185 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1186 - GBA SIO: Add a dummy driver for Normal mode
1187 - GBA Thread: Add functionality for running callbacks on the GBA thread
1188 - GBA Thread: Split GBASync into a separate file
1189 - GBA Video: Refactor software renderer into separate files
1190 - GBA Video: Slightly optimize mode 0 mosaic rendering
1191 - Debugger: Free watchpoints in addition to breakpoints
1192 - Qt: Handle saving input settings better
1193 - Qt: Move GL frame drawing back onto its own thread
1194 - Qt: Fast forward (held) option moved from Other to Emulation menu
1195 - Qt: Show version info in window title
1196 - Qt: Migrate multiplayer window handling into GBAApp
1197 - Qt: Unified file opening and saving with last location
1198 - Qt: Fix windows being resizable when they shouldn't have been
1199 - Qt: Only hide cursor in full screen
1200 - Qt: Replace pause-after-frame mutex with an atomic
1201 - Qt: Add application icon and XDG desktop files
1202 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1203 - Qt: Don't save window size when entering fullscreen
1204 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1205 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1206 - Qt: Increase usability of key mapper
1207 - Qt: Show checkmark for window sizes
1208 - Qt: Set window path to loaded ROM
1209 - Perf: Ability to load savestates immediately on launch
1210 - SDL: Properly check for initialization
1211 - SDL: Clean up initialization functions
1212 - SDL: Clean up GL context
1213 - Util: Allow disabling the threading code entirely
1214 - VFS: Add sync method to force syncing with backing
1215
12160.2.1: (2015-05-13)
1217Bugfixes:
1218 - All: Fix sanitize-deb script not cleaning up after itself
1219 - All: Fix dependencies for libavcodec on Debian-derived platforms
1220 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1221 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1222 - ARM7: Fix ARM multiply instructions when PC is a destination register
1223 - Debugger: Fix use-after-free in breakpoint clearing code
1224 - Debugger: Fix boundary conditions in tab completion
1225 - GBA: Fix timers not updating timing when writing to only the reload register
1226 - GBA: Fix rewind boundary conditions
1227 - GBA: Add initial I/O register settings for background matrix registers
1228 - GBA: Fix hang when loading a savestate if sync to video is enabled
1229 - GBA: Handle out-of-bounds I/O access
1230 - GBA: Fix bounds-checking on EEPROM access
1231 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1232 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1233 - GBA Memory: Allow SRAM to be 64kB
1234 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1235 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1236 - GBA Video: Fix second frame mode 5
1237 - Perf: Fix race condition if a game crashes immediately on start
1238 - Qt: Fix Display object leak when closing a window
1239 - Qt: Fix .deb dependencies
1240 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1241 - Qt: Fix window not regaining focus after exiting savestate window
1242 - Qt: Fix regression where video would not record if the game had already started
1243 - Qt: Fix potential crash if a gamepad causes focus to change
1244 - Qt: Fix controller axis querying
1245 - Qt: Fix multiplayer windows opening as the wrong size
1246 - Qt: Fix controllers sometimes not loading the right profile
1247 - SDL: Fix boundary conditions for joystick adjustments
1248 - SDL: Allocate properly sized input maps
1249 - SDL: Fix potential build issues when Qt and SDL2 are in use
1250 - Util: Fix resource leak in UTF-8 handling code
1251 - Util: Fix a null-pointer issue when attempting to delete a key
1252 - VFS: Fix resource leaks if some allocations fail
1253 - Video: Fix an issue with very long filenames
1254Misc:
1255 - GBA Memory: Soft-crash if jumping past the end of a ROM
1256 - Qt: Show multiplayer numbers in window title
1257 - Qt: Solar sensor can have shortcuts set
1258
12590.2.0: (2015-04-03)
1260Features:
1261 - Support for gamepad axes, e.g. analog sticks or triggers
1262 - Add scale presets for up to 6x
1263 - Settings window
1264 - Bilinear resampling option
1265 - Add option to skip BIOS start screen
1266 - List of recently opened games
1267 - Support for games using the Solar Sensor
1268 - Better audio resampling via blip-buf
1269 - Game Pak overrides dialog for setting savetype and sensor values
1270 - Support for games using the tilt sensor
1271 - Remappable shortcuts for keyboard and gamepad
1272 - Rewinding of emulation
1273 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1274 - Support IPv6
1275 - Save directory of last loaded file
1276 - Support BPS patches
1277 - Automatically detect and optimize out idle loops
1278 - Configurable game overrides
1279 - Support loading 7-Zip files
1280 - Drag and drop game loading
1281 - Cheat code support
1282 - Runtime configurable audio driver
1283 - Libretro core for use with RetroArch and other front-ends
1284 - Controller profiles for setting different bindings for different controllers
1285 - Ability to lock aspect ratio
1286 - Local link cable support
1287 - Ability to switch which game controller is in use per instance
1288 - Ability to prevent opposing directional input
1289 - Warning dialog if an unimplemented BIOS feature is called
1290 - Debugger: Add CLI "frame", frame advance command
1291 - Debugger: Add CLI functions for writing to memory
1292 - Debugger: Add CLI functions for examining memory regions
1293 - Debugger: Add CLI function for writing a register
1294Bugfixes:
1295 - ARM7: Extend prefetch by one stage
1296 - ARM7: Fix cycle counting for loads
1297 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1298 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1299 - GBA: Initialize gba.sync to null
1300 - GBA: Fix timer initialization
1301 - GBA Audio: Support 16-bit writes to FIFO audio
1302 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1303 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1304 - GBA BIOS: Fix BIOS prefetch after reset
1305 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1306 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1307 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1308 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1309 - GBA Memory: Fix cycle counting for 32-bit load/stores
1310 - GBA RR: Fix fallthrough error when reading tags from a movie
1311 - GBA Thread: Fix possible hang when loading an archive
1312 - GBA Thread: Fix possible deadlock in video sync
1313 - Perf: Fix crash when the GBA thread fails to start
1314 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1315 - Qt: Fix crash when adjusting settings after closing a game
1316 - Qt: Fix crash when starting GDB stub after closing a game
1317 - Qt: Fix patch loading while a game is running
1318 - Qt: Fix crash when loading a game after stopping GDB server
1319 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1320 - Qt: Fix crash when attempting to pause if a game is not running
1321 - SDL: Properly clean up if a game doesn't launch
1322 - Util: Fix sockets on Windows
1323Misc:
1324 - All: Enable link-time optimization
1325 - Debugger: Watchpoints now work on STM/LDM instructions
1326 - Debugger: Clean up GDB stub network interfacing
1327 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1328 - Debugger: Merge Thumb BL instructions when disassembling
1329 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1330 - Debugger: Watchpoints now report address watched (fixes #68)
1331 - Debugger: Add support for soft breakpoints
1332 - Debugger: Make I/O register names be addresses instead of values
1333 - Debugger: Rename read/write commands
1334 - GBA: Improve accuracy of event timing
1335 - GBA: Add API for getting Configuration structs for overrides and input
1336 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1337 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1338 - GBA: Move A/V stream interface into core
1339 - GBA: Savestates now take into account savedata state machines (fixes #109)
1340 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1341 - GBA Memory: Simplify memory API and use fixed bus width
1342 - GBA Thread: Make GBASyncWaitFrameStart time out
1343 - GBA Video: Start video at the last scanline instead of the first
1344 - Qt: Optimize logo drawing
1345 - Qt: Move frame upload back onto main thread
1346 - Qt: Remember window position
1347 - Qt: Double-clicking on the window toggles full screen
1348 - Util: Use proper locale for reading and writing float values
1349
13500.1.1: (2015-01-24)
1351Bugfixes:
1352 - ARM7: Fix LDM writeback to a register already written
1353 - GBA: Fix timers 2 and 3 updating incorrectly
1354 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1355 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1356 - GBA Audio: Properly initialize audio FIFO channels
1357 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1358 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1359 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1360 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1361 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1362 - GBA BIOS: Fix HuffUnComp boundary conditions
1363 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1364 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1365 - GBA Memory: Filter out top nybble of DMA addresses
1366 - GBA Memory: Properly bounds-check VRAM accesses
1367 - GBA Memory: Fix initial DMA state
1368 - GBA Thread: Allow halted games to exit cleanly
1369 - GBA Video: Fix blend issues with obscured middle layers
1370 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1371 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1372 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1373 - GBA Video: Fix sprite boundary conditions with mosaic
1374 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1375 - Qt: Fix issue with set frame sizes being the wrong height
1376 - Qt: Fix emulator crashing when full screen if a game is not running
1377 - Qt: Fix window focus issues
1378 - Qt: Properly set default video recording settings
1379 - Qt: Fix a race condition when a game crashes immediately
1380 - Qt: Fix some cases where key mapping can break if focus is adjusted
1381 - Qt: Fix crash if a game pauses before any frames are shown
1382 - Debugger: Negative PC-relative loads now properly subtract the offset
1383 - Debugger: Align PC-relative loads in Thumb
1384 - Debugger: Fix watchpoints triggering too late
1385 - Debugger: Fix binary print putting spaces between digits
1386 - Video: Ensure FFmpeg encoder has audio frames
1387 - Video: Fix uncompressed PCM audio recording
1388 - Video: Fix FFmpeg crashing when the file extension is wrong
1389 - Util: Fix SOCKET_FAILED macro
1390Misc:
1391 - GBA: Exit cleanly on FATAL if the port supports it
1392 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1393 - Qt: Disable sync to video by default
1394 - Qt: Handle a game crash without crashing
1395 - Qt: Set default log level to FATAL, ERROR and WARN
1396 - Qt: Clarify some phrasing in the menus
1397 - Qt: Clear active buttons when focus is lost
1398
13990.1.0: (2014-12-13)
1400 - Initial release