CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20 - Initial Switch port
21Bugfixes:
22 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
23 - GB Serialize: Fix audio state loading
24 - GB Video: Fix dot clock timing being slightly wrong
25 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
26 - ARM: Fix MSR when T bit is set
27 - GB Serialize: Fix game title check
28 - GB: Revamp IRQ handling based on new information
29 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
30 - GB Video: Fix loading states while in mode 3
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
33 - GB Timer: Minor accuracy improvements
34 - GB Audio: Clock frame events on DIV
35 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
36 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
37 - GBA Savedata: Fix savedata modified time updating when read-only
38 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
39 - GBA Video: Start timing mid-scanline when skipping BIOS
40 - Core: Fix audio sync breaking when interrupted
41 - Qt: Improve FPS timer stability
42 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
43 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
44 - GBA BIOS: Fix BitUnPack final byte
45 - GB I/O: DMA register is R/W
46 - GB Video: Fix SCX timing
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
48 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
49 - GBA Video: Make layer disabling work consistently
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - Core: Fix ordering events when scheduling during events
52 - GBA: Reset WAITCNT properly
53 - GBA Serialize: Fix loading states in Hblank
54 - PSP2: Fix more issues causing poor audio
55 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
56 - GB, GBA Savedata: Fix unmasking savedata crash
57Misc:
58 - GBA Timer: Use global cycles for timers
59 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
60 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
61 - Qt: Redo GameController into multiple classes
62 - Test: Restructure test suite into multiple executables
63 - Python: Integrate tests from cinema test suite
64 - Util: Don't build crc32 if the function already exists
65 - GBA: Implement display start DMAs
66 - Qt: Prevent window from being created off-screen
67 - Qt: Add option to disable FPS display
68 - GBA: Improve multiboot image detection
69 - GB MBC: Remove erroneous bank 0 wrapping
70 - GBA Cheats: Allow multiple ROM patches in the same slot
71 - GB: Skip BIOS option now works
72 - Libretro: Add frameskip option
73 - GBA Memory: 64 MiB GBA Video cartridge support
74 - PSP2: Use system enter key by default
75 - 3DS: Remove deprecated CSND interface
76 - Qt: Options to mess around with layer placement
77 - GBA Savedata: Remove ability to disable realistic timing
78 - Qt: Add load alternate save option
79 - GB Audio: Improved audio quality
80 - GB, GBA Audio: Increase max audio volume
81 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
82 - GB Video: Darken colors in GBA mode
83 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
84 - FFmpeg: Support lossless h.264 encoding
85 - Feature: Added loading savestates from command line
86 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
87 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
88 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
89 - Core: Remove broken option for whether rewinding restores save games
90
910.6.3: (2017-04-14)
92Bugfixes:
93 - GB Audio: Revert unsigned audio changes
94 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
95 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
96
970.6.2: (2017-04-03)
98Bugfixes:
99 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
100 - 3DS: Fix opening files in directory names with trailing slashes
101 - LR35902: Fix watchpoints not reporting new value
102 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
103 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
104 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
105 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
106 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
107 - GBA: Fix SharkPort saves for EEPROM games
108 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
109 - GBA BIOS: Fix incorrect exit condition in LZ77
110 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
111 - GBA Cheats: Fix slide codes not initializing properly
112 - GBA DMA: ROM reads are forced to increment
113 - GBA Hardware: RTC accuracy improvements
114 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
115 - GBA Memory: Fix copy-on-write memory leak
116 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
117 - GBA Savedata: Fix crash when resizing flash
118 - GBA Video: Force align 256-color tiles
119 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
120 - PSP2: Fix issues causing poor audio
121 - Python: Fix package directory
122 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
123 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
124 - Wii: Fix screen tear when unpausing
125 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
126Misc:
127 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
128 - GB MBC: Remove erroneous bank 0 wrapping
129 - GBA: Improve multiboot image detection
130 - PSP2: Use system enter key by default
131
1320.6.1: (2017-10-01)
133Bugfixes:
134 - GB, GBA: Fix crashes when attempting to identify null VFiles
135 - GB, GBA: Fix sync to video with frameskip
136 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
137 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
138 - GB Core: Fix palette loading when loading a foreign config
139 - GB MBC: Pocket Cam memory should be accessible without enabling
140 - GB MBC: Fix SRAM sizes 4 and 5
141 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
142 - GB MBC: Fix RTC loading when file size is off
143 - GB Memory: Initialize peripheral pointers
144 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
145 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
146 - GB Memory: Actually load latch time from savestate
147 - GB Serialize: Fix deserializing video STAT
148 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
149 - GB Video: Fix potential hang when ending mode 0
150 - GB Video: Fix read mode when enabling LCD
151 - GBA: Reset active region as needed when loading a ROM
152 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
153 - GBA BIOS: Use core's VRAM variable instead of renderer's
154 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
155 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
156 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
157 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
158 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
159 - Python: Fix importing .gb or .gba before .core
160 - Qt: Fix command line debugger closing second game
161 - Qt: Fix LOG argument order
162 - Qt: Fix timezone issues with time overrides
163 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
164 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
165Misc:
166 - CMake: Fix CPack dependencies for libpng 1.6
167 - GBA: Detect hardware for Pokémon FireRed ROM hacks
168 - GBA Cheats: Improve detection of raw cheats
169 - Qt: Don't rebuild library view if style hasn't changed
170 - Qt: Allow overrides to be saved before a game is loaded
171 - Qt: Hide mouse immediately when loading
172 - SDL: Fix 2.0.5 build on macOS under some circumstances
173 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
174
1750.6.0: (2017-07-16)
176Features:
177 - Library view
178 - Sprite viewer
179 - Debugging console
180 - Improved memory viewer
181 - Memory search
182 - Command line ability to override configuration values
183 - Add option to allow preloading the entire ROM before running
184 - Add option for whether rewinding restores save games
185 - Savestates now contain any RTC override data
186 - Add option to lock video to integer scaling
187 - LR35902: Watchpoints
188 - LR35902/GB-Z80 disassembler
189 - GB: Tile viewer
190 - GB: Video/audio channel enabling/disabling
191 - GB: Symbol table support
192 - GB MBC: Add MBC1 multicart support
193 - GBA: Support printing debug strings from inside a game
194 - GBA: Better cheat type autodetection
195 - Implement keypad interrupts
196 - Configuration of gamepad hats
197 - Video log recording for testing and bug reporting
198 - Debugger: Segment/bank support
199 - Debugger: Execution tracing
200 - Qt: German translation (by Lothar Serra Mari)
201 - Qt: Spanish translation (by Kevin López)
202 - Qt: Italian translation (by theheroGAC)
203Bugfixes:
204 - ARM7: Fix MLA/*MULL/*MLAL timing
205 - Core: Fix crash with rewind if savestates shrink
206 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
207 - Core: Fix directory sets crashing on close if base isn't properly detached
208 - FFmpeg: Fix overflow and general issues with audio encoding
209 - GB: Fix flickering when screen is strobed quickly
210 - GB: Fix STAT blocking
211 - GB MBC: Fix ROM bank overflows getting set to bank 0
212 - GB MBC: Fix swapping carts not detect new MBC
213 - GB Timer: Improve DIV reset behavior
214 - GB Timer: Fix DIV batching if TAC changes
215 - GB Video: Reset renderer when loading state
216 - GBA: Fix multiboot ROM loading
217 - GBA: Fix multiboot loading resulting in too small WRAM
218 - GBA BIOS: Implement BitUnPack
219 - GBA BIOS: Fix ArcTan sign in HLE BIOS
220 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
221 - GBA BIOS: Fix INT_MIN/-1 crash
222 - GBA Hardware: Fix crash if a savestate lies about game hardware
223 - GBA I/O: Handle audio registers specially when deserializing
224 - GBA Memory: Improve initial skipped BIOS state
225 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
226 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
227 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
228 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
229 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
230 - LR35902: Fix core never exiting with certain event patterns
231 - LR35902: Fix pc overflowing current region off-by-one
232 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
233 - OpenGL: Fix some shaders causing offset graphics
234 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
235 - Qt: Fix window icon being stretched
236 - Qt: Fix data directory path
237 - Qt: Fix timing issues on high refresh rate monitors
238 - Qt: Fix linking after some windows have been closed
239 - Qt: Fix crash when changing audio settings after a game is closed
240 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
241 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
242 - Qt: Fix game unpausing after frame advancing and refocusing
243 - SDL: Fix game crash check
244 - SDL: Fix race condition with audio thread when starting
245 - SDL: Fix showing version number
246 - Test: Fix crash when loading invalid file
247 - Test: Fix crash when fuzzing fails to load a file
248 - Test: Don't rely on core for frames elapsed
249 - Test: Fix crash when loading invalid file
250 - Test: Fix crash when fuzzing fails to load a file
251 - Tools: Fix recurring multiple times over the same library
252 - Util: Fix overflow when loading invalid UPS patches
253 - Util: Fix highest-fd socket not being returned by SocketAccept
254 - Windows: Fix VDir.rewind
255Misc:
256 - All: Add C++ header guards
257 - All: Move time.h include to common.h
258 - 3DS, PSP2, Wii: Last directory loaded is saved
259 - CMake: Add ability to just print version string
260 - Core: New, faster event timing subsystem
261 - Core: Clean up some thread state checks
262 - Core: Add generic checksum function
263 - Core: Cores can now have multiple sets of callbacks
264 - Core: Restore sleep callback
265 - Core: Move rewind diffing to its own thread
266 - Core: Ability to enumerate and modify video and audio channels
267 - Core: List memory segments in the core
268 - Core: Move savestate creation time to extdata
269 - Core: Config values can now be hexadecimal
270 - Core: Improved threading interrupted detection
271 - Debugger: Modularize CLI debugger
272 - Debugger: Make building with debugging aspects optional
273 - Debugger: Add functions for read- or write-only watchpoints
274 - Debugger: Make attaching a backend idempotent
275 - Debugger: Add mDebuggerRunFrame convenience function
276 - Feature: Move game database from flatfile to SQLite3
277 - Feature: Support ImageMagick 7
278 - Feature: Make -l option explicit
279 - FFmpeg: Return false if a file fails to open
280 - FFmpeg: Force MP4 files to YUV420P
281 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
282 - GB: Reset with initial state of DIV register
283 - GB MBC: New MBC7 implementation
284 - GB Audio: Simplify envelope code
285 - GB Audio: Improve initial envelope samples
286 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
287 - GB Video: Improved video timings
288 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
289 - GBA, GB: ROM is now unloaded if a patch is applied
290 - GBA DMA: Refactor DMA out of memory.c
291 - GBA DMA: Move DMAs to using absolute timing
292 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
293 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
294 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
295 - GBA Memory: Support reading/writing POSTFLG
296 - GBA Memory: Remove unused prefetch cruft
297 - GBA Timer: Improve accuracy of timers
298 - GBA Video: Clean up unused timers
299 - GBA Video: Allow multiple handles into the same tile cache
300 - GBA Video, GB Video: Colors are now fully scaled
301 - GBA Video: Optimize when BLD* registers are written frequently
302 - OpenGL: Add xBR-lv2 shader
303 - Qt: Move last directory setting from qt.ini to config.ini
304 - Qt: Improved HiDPI support
305 - Qt: Expose configuration directory
306 - Qt: Merge "Save" and "OK" buttons in shader options
307 - Qt: Automatically load controller profile when plugged in
308 - Qt: Rename "Resample video" option to "Bilinear filtering"
309 - Qt: Remove audio thread
310 - Qt: Remove audio buffer sizing in AudioProcessorQt
311 - Qt: Re-enable QtMultimedia on Windows
312 - Qt: Make "Mute" able to be bound to a key
313 - Qt: Add .gb/.gbc files to the extension list in Info.plist
314 - Qt: Relax hard dependency on OpenGL
315 - Qt: Better highlight active key in control binding
316 - SDL: Remove scancode key input
317 - SDL: Automatically map controllers when plugged in
318 - Test: Add a basic test suite
319 - Util: Add size counting to Table
320 - Util: Add 8-bit PNG write support
321 - Util: Tune patch-fast extent sizes
322 - VFS: Call msync when syncing mapped data
323 - VFS: Allow truncating memory chunk VFiles
324 - VFS: Fix some minor VFile issues with FILEs
325 - VFS: Optimize expanding in-memory files
326 - VFS: Add VFileFIFO for operating on circle buffers
327Changes from beta 1:
328Features:
329 - Qt: Italian translation (by theheroGAC)
330 - Qt: Updated German translation
331Bugfixes:
332 - GB Audio: Fix incorrect channel 4 iteration
333 - GB Audio: Fix zombie mode bit masking
334 - GB Serialize: Fix timer serialization
335 - GB Video: Fix LYC regression
336 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
337 - GBA Timer: Fix count-up timing overflowing timer 3
338 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
339 - Qt: Fix memory search close button (fixes mgba.io/i/769)
340 - Qt: Fix window icon being stretched
341 - Qt: Fix initial window size (fixes mgba.io/i/766)
342 - Qt: Fix data directory path
343 - Qt: Fix controls not saving on non-SDL builds
344 - Qt: Fix translation initialization (fixes mgba.io/i/776)
345 - Qt: Fix patch loading while a game is running
346 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
347 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
348 - Qt: Fix GL-less build
349 - Qt: Fix Software renderer not handling alpha bits properly
350 - Qt: Fix screen background improperly stretching
351 - SDL: Fix cheats not loading
352Misc:
353 - GB Serialize: Add MBC state serialization
354 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
355 - GBA Timer: Improve accuracy of timers
356 - PSP2: Update toolchain to use vita.cmake
357 - Qt: Add language selector
358 - Qt: Minor test fixes
359 - Qt: Move shader settings into main settings window
360 - Qt: Dismiss game crashing/failing dialogs when a new game loads
361 - Qt: Properly ship Qt translations
362 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
363
3640.6 beta 1: (2017-06-29)
365 - Initial beta for 0.6
366
3670.5.2: (2016-12-31)
368Bugfixes:
369 - All: Fix fullscreen config option being ignored
370 - ARM7: PSR mode bits should not get sign extended
371 - GB: Fix audio not being deinitialized
372 - GB: Fix crash when masking savedata
373 - GB: Properly initialize sramRealVf variable
374 - GB Audio: Fix serialization of channel 3 and NR52 properties
375 - GB Audio: Reset envelope timer when reseting sound channel
376 - GB MBC: Fix SRAM dangling pointer with RTC games
377 - GB MBC: Fix initializing MBC when no ROM is loaded
378 - GB Memory: Fix patching ROM bank 0
379 - GB Memory: Fix starting HDMAs during mode 0
380 - GB Memory: Fix HDMA5 value after DMA completes
381 - GB Video: Initialize LCDC in renderer
382 - GB Video: Hblank IRQs should mask LYC=LY IRQs
383 - GBA: Fix IRQs firing after already being cleared
384 - GBA: Only unhalt CPU if appropriate bit is set in IE
385 - GBA: Add savegame override for Crash Bandicoot 2
386 - GBA BIOS: Fix MidiKey2Freq BIOS reads
387 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
388 - GBA Cheats: Fix GameShark ROM patches
389 - GBA I/O: Mask off WAITCNT bits that cannot be written
390 - GBA Memory: Fix misaligned BIOS reads
391 - GBA Memory: Fix VCOUNT being writable
392 - GBA Video: Fix out of bounds sprite transforms
393 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
394 - Libretro: Fix disabling BIOS
395 - Libretro: Fix Game Boy savestates and audio
396 - Qt: Fix changing resolution of software renderer
397 - Qt: Fix setting overrides
398 - Qt: Fix cut off tiles and alignment issues in tile viewer
399 - Qt: Only reset window dimensions when first shown
400 - Qt: Fix Qt Multimedia audio driver on big endian
401 - Qt: Fix Apply button for key and controller configurations
402 - VFS: Fix resizing memory chunks when not needed
403 - Windows: Fix Unicode directory handling
404Misc:
405 - GB, GBA: Prevent loading null ROMs
406 - GB Audio: Initialize wave RAM to GBC values
407 - GB Memory: Reset ROM bank when loading a ROM
408 - PSP2: Improved controller rumble
409
4100.5.1: (2016-10-05)
411Bugfixes:
412 - Core: Fix importing save games as read-only
413 - FFmpeg: Fix encoding AAC
414 - GB: Fix invalid STOP behavior on Game Boy Color
415 - GB: Initialize audio properly
416 - GB: Properly clear KEY1 bit 0 when switching speeds
417 - GB: Properly unload save files when unloading a ROM
418 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
419 - GB MBC: Fix MBC7 when size is incorrectly specified
420 - GB MBC: Fix RTC access when no save file is loaded
421 - GB SIO: Don't auto-clock external shift clock
422 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
423 - GB Video: Fix video frames getting missed when LCDC is off
424 - GB Video: Clear screen when LCDC is off
425 - GBA Cheats: Fix holding onto pointers that may get invalidated
426 - GBA Cheats: Fix key-activated CodeBreaker cheats
427 - GBA Cheats: Fix uninitialized memory getting freed when saving
428 - GBA Hardware: Improve Game Boy Player rumble behavior
429 - GBA Memory: Fix several unused I/O register read values
430 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
431 - LR35902: Fix events running with the wrong cycle active
432 - Qt: Fix "close" button on Overrides view
433 - Qt: Fix saving overrides
434 - Qt: Fix directory set unloading when replacing the ROM
435 - Qt: Fix patch loading
436 - Qt: Fix crash when saving an override if a game isn't loaded
437 - Qt: Fix showing default display driver as OpenGL (force 1.x)
438 - SDL: Attach rumble in SDL frontend
439 - Util: Fix PNG identification on files too small to be a PNG
440Misc:
441 - All: Only update version info if needed
442 - All: Split out install locations for Libretro and OpenEmu
443 - FFmpeg: Encoding cleanup
444 - GB: Reset active region when reloading ROM
445 - GB Memory: Initialize RAM pattern for GBC
446 - GB Video: Improved video timings
447 - Qt: Manage window sizes slightly better
448 - Qt: Remember scale option independent of core dimensions
449
4500.5.0: (2016-09-19)
451Features:
452 - Game Boy support
453 - Support for encrypted CodeBreaker GBA cheats
454 - Emulation of Vast Fame protected GBA carts (taizou)
455 - Tile viewer
456 - Threaded rendering mode
457 - Libretro: Memory map and achievement support (leiradel)
458 - GUI: Add UI control remapping
459 - GUI: Add fast-forward
460 - Wii: 240p support
461 - 3DS: Adjustable screen darkening
462 - Ability to temporarily load a savegame
463 - Load specific files out of archives
464 - Automatic BIOS detection
465Bugfixes:
466 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
467 - Debugger: Fix GDB breakpoints
468 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
469 - GBA: Fix filehandle leak with savegames
470 - GBA: Timer 0 cannot be count up
471 - GBA: Count up timers should not count themselves
472 - GBA Memory: Fix mirror on non-overdumped Classic NES games
473 - GBA Memory: Fix ldm {pc}
474 - GBA Savedata: Fix savedata sync timer
475 - GBA Savedata: Only unmap savedata if present
476 - GBA Serialize: Savestates now properly store prefetch
477 - GBA Video: WIN0/1 take priority over OBJWIN
478 - GBA Video: Fix out-of-order OBJWIN
479 - PSP2: Fix GPU crash while exiting
480 - PSP2: Fix VSync
481 - PSP2: Fix accelerometer range
482 - PSP2: Actually load screen mode setting
483 - PSP2: Fix gyroscope direction
484 - PSP2: Delete threads after they return
485 - PSP2: Fix mapping/unmapping from not at 0
486 - Qt: Fix bug in software renderer scaling
487 - Qt: Fix hanging key press after disabling autofire
488 - Qt: Fix being unable to pause manually when using auto-pausing
489 - SDL: Fix axes being mapped wrong
490 - Util: Fix realloc semantics in utf16to8
491 - Util: Fix inserting too many items into a hash table
492 - VFS: Fix uninitialized varaible reading from 7z
493 - VFS: Fix reading multiple files from a 7z archive
494 - Wii: Fix framelimiting after a slowdown
495 - Wii: Fix garbage flash at startup
496Misc:
497 - 3DS: Use blip_add_delta_fast for a small speed improvement
498 - 3DS: Allow UTF-16 filenames
499 - 3DS: Port to using citro3D
500 - 3DS: Use system font for menus
501 - 3DS: Attempt to use Core 2 for threads
502 - 3DS: Adjustable filering
503 - 3DS: 3D banner
504 - All: Add QUIET parameter to silence CMake
505 - All: Faster memory read/write
506 - ARM7: Support forcing Thumb mode via MSR
507 - ARM7: Flush prefetch cache when loading CPSR via MSR
508 - ARM7: Clean up instruction decoding for future expandability
509 - Debugger: Support register and memory writes via GDB stub
510 - Debugger: Add software breakpoint support to gdb
511 - FFmpeg: Full support for libavcodec 56+
512 - GBA: Better debug logging if event processing breaks
513 - GBA Audio: Force audio DMAs to not increment destination
514 - GBA BIOS: Use custom ArcTan, not relying on OS
515 - GBA Hardware: Clean up dead code in GBP
516 - GBA Memory: Optimize stalling behavior
517 - GBA Memory: Optimize Load-/StoreMultiple
518 - GBA Savedata: Add realistic timing for EEPROM
519 - GBA Serialize: Savestates now store if CPU was halted
520 - GBA Video: Remove old slow path fallback
521 - GBA Video: Optimize sprite drawing
522 - GBA Video: Optimize mode 0 rendering
523 - GBA Video: Optimize compositing cases slightly
524 - GUI: Screenshot dimensions are now passed through
525 - GUI: Add back logging
526 - GUI: Only reload config if manually saved
527 - GUI: Increase scrolling speed
528 - OpenGL: Log shader compilation failure
529 - OpenGL: Add texSize uniform
530 - Qt: Make -g flag work in Qt build
531 - Qt: Simplify OpenGL context creation
532 - Qt: Thread startup improvements
533 - Qt: Make audio channel/video layer options shortcut mappable
534 - Qt: Remove some C99isms from C++ code
535 - Qt: Remove default autofire mappings
536 - Qt: Make reseting when pasued frame-accurate
537 - Qt: Rearchitect game closing codepath
538 - PSP2: Use system font for menus
539 - PSP2: Add rumble for PS TV
540 - PSP2: Add fit-to-height screen mode
541 - PSP2: Sync files per descriptor
542 - PSP2: Allow UTF-8 filenames
543 - PSP2: Screenshots are now saved into the Photo Gallery
544 - PSP2: Stop underclocking when menuing
545 - SDL: Increase default audio buffer size to 1024 samples
546 - SDL: More responsive rumble
547 - Util: Add Vector GetConstPointer
548 - Util: Add rtrim
549 - Util: Add endswith
550 - VFS: Improve zip file detection
551 - Wii: Add pixelated resample filter
552 - Windows: Add native VDir support
553 - Util: Add PRIz macro for libc versions that don't support %z
554
5550.4.1: (2016-07-11)
556Bugfixes:
557 - All: Fix several file handle leaks
558 - All: Fix instruction tables getting zeroed when linking sometimes
559 - ARM7: Fix flags on SBC/RSC
560 - ARM7: Fix setting spsr privilege bits when spsr is empty
561 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
562 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
563 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
564 - GBA Memory: Fix executing code from OBJ region of VRAM
565 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
566 - GBA Serialize: Fix loading savegames from savestates
567 - OpenGL: Correct boolean vector strcmp strings for uniforms
568 - Qt: Fix sending gameStopped twice
569 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
570 - Qt: Fix initial state of key mapping
571 - Qt: Initialize m_useBios
572 - SDL: Fix joystick initialization on BSD
573 - SDL: Fix potential joystick crash in games with rumble
574 - SDL: Fix SDL 1.2 build
575 - SDL: Fix sporadic crash when deinitializing audio
576 - Shaders: Fix AGS-001 shader with some bad drivers
577 - Util: Use closesocket on Windows
578 - Util: Fix socket bind addresses
579 - VFS: Fix reading 7z archives without rewinding first
580 - VFS: VFileFromFD should not open directories
581 - Wii: Fix tilting direction
582 - Util: Fix realloc semantics in utf16to8
583Misc:
584 - All: Allow use of external minizip library
585 - Debugger: CLI debugger now exits when end-of-stream is reached
586 - FFmpeg: Update dependencies on Ubuntu
587 - GBA: Slightly optimize GBAProcessEvents
588 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
589 - GBA Video: Null renderer should return proper register values
590 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
591 - Qt: Add preset for DualShock 4
592 - Qt: Update 360 input profile on OS X to reflect newer drivers
593 - Qt: Remove use of NaN
594 - Qt: Canonicalize file paths when loading games
595 - Qt: Add refresh button to controller editing
596 - SDL: Remove default gamepad mappings
597 - Util: Fix intermittent build failure on OS X
598 - VFS: VFile.sync now updates modified time
599
6000.4.0: (2016-02-02)
601Features:
602 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
603 - I/O viewer
604 - Booting of multiboot images
605 - Customization of GIF recording
606 - Libretro: Cheat code support
607 - Support for GLSL shaders
608 - ROM information view
609 - Support for VBA-style cheat codes
610 - Savestates now store creation timestamps
611 - Key autofire
612 - Libretro: Allow blocking opposing directional input
613 - OpenEmu core for OS X
614 - Libretro: Settings for using BIOS and skipping intro
615 - Libretro: Customizable idle loop removal
616 - Implemented cycle counting for sprite rendering
617 - Cleaner, unified settings window
618 - Added a setting for pausing when the emulator is not in focus
619 - Customizable paths for save games, save states, screenshots and patches
620 - Controller hotplugging
621 - Ability to store save games and active cheats within savestates
622Bugfixes:
623 - ARM7: Fix sign of unaligned LDRSH
624 - ARM7: Fix decoding of some ARM ALU instructions with shifters
625 - Debugger: Fix watchpoints in gdb
626 - GBA: Fix warnings when creating and loading savestates
627 - GBA: Fix Iridion II savetype
628 - GBA BIOS: Fix misaligned CpuSet
629 - GBA Cheats: Fix cheats setting the Action Replay version
630 - GBA Hardware: Fix GPIO on big endian
631 - GBA Memory: Fix DMA register writing behavior
632 - GBA Memory: Fix DMAs triggering two cycles early
633 - Libretro: Fix aspect ratio
634 - Qt: Fix some potential crashes with the gamepad mapping
635 - Qt: Fix keys being mapped incorrectly when loading configuration file
636 - Util: Fix PowerPC PNG read/write pixel order
637 - Util: Fix excessive memory allocation when decoding a PNG
638 - VFS: Fix VFileReadline and remove _vfdReadline
639Misc:
640 - All: Improved PowerPC support
641 - All: Fix some undefined behavior warnings
642 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
643 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
644 - GBA: Implement bad I/O register loading
645 - GBA: Allow jumping to OAM and palette RAM
646 - GBA BIOS: Finish implementing RegisterRamReset
647 - GBA Config: Add "override" layer for better one-time configuration
648 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
649 - GBA Memory: Use a dynamically sized mask for ROM memory
650 - GBA Memory: Implement several unimplemented memory access types
651 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
652 - GBA RR: Starting from savestate now embeds the savegame
653 - GBA RR: Add preliminary SRAM support for VBM loading
654 - GBA RR: Add support for resets in movies
655 - GBA Video: Remove lastHblank, as it is implied
656 - Libretro: Use anonymous memory mappers for large blocks of memory
657 - Libretro: Add install target for libretro core
658 - Qt: Window size command line options are now supported
659 - Qt: Increase usability of key mapper
660 - Qt: Add 'Apply' button to settings window
661 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
662 - Qt: Allow use of modifier keys as input
663 - Qt: Optimize log viewer
664 - Qt: Added button for breaking into the GDB debugger
665 - Qt: Add box for showing duration of rewind
666 - SDL: Support fullscreen in SDL 1.2
667 - SDL: Allow GBASDLAudio to be used without a thread context
668 - Util: Use VFile for configuration
669 - Util: Add MutexTryLock
670
6710.3.2: (2015-12-16)
672Bugfixes:
673 - ARM7: Fix STRT/STRBT
674 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
675 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
676 - Libretro: Fix problems with rumble not turning off
677 - GBA: Fix idle skip state being retained between games
678 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
679 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
680 - GBA BIOS: Fix Sqrt sign
681 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
682 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
683 - GBA Memory: Fix DMA behavior for SRAM accesses
684 - GBA Memory: Fix Store8 to OBJ VRAM
685 - GBA Memory: Fix alignment of LDM/STM on SRAM
686 - GBA Memory: Fix unaligned out-of-bounds ROM loads
687 - GBA Memory: Fix timing of DMAs
688 - GBA Video: Fix _mix for 15-bit color
689 - GBA Video: Fix OAM and palette initialization
690 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
691 - Qt: Use safer isLoaded check in GameController
692 - Qt: Fix a race condition in PainterGL that could lead to a crash
693 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
694 - Qt: Fix font size in memory viewer
695 - Qt: Fix a crash in the memory viewer
696 - Qt: Add additional checks in CheatModel to prevent crashes
697 - Qt: Fix race condition with setting sample rate
698 - Qt: Fix crash when closing multiplayer windows
699 - Qt: Fix resetting while paused
700Misc:
701 - GBA Audio: Implement missing flags on SOUNDCNT_X register
702 - Qt: Add mute option to menu
703
7040.3.1: (2015-10-24)
705Bugfixes:
706 - ARM7: Fix instruction decoding of Thumb shifts
707 - GBA: Deinit savegame when unloading a ROM
708 - GBA: Fix BIOS check on big endian
709 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
710 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
711 - GBA Audio: Fix audio channels being silenced at the wrong time
712 - GBA Memory: Fix bad BIOS Load16 on big endian
713 - GBA Memory: Fix bad Load8 on big endian
714 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
715 - GBA Video: Fix edge case with sprite blend modes and semitransparency
716 - GBA Video: Fix objwin and blending interaction on sprites
717 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
718 - Libretro: Fix a memory leak with the render buffer
719 - Qt: Windows no longer spawn in the top left on first launch
720 - Qt: Fix install path of XDG desktop file with DESTDIR
721 - Qt: Fix drag and drop on Windows
722 - Qt: Reenable double buffering, as disabling it broke some Windows configs
723 - VFS: Fix return values of VFileFILE.read and .write
724Misc:
725 - All: Reset next event to cycles instead of zero to interrupt
726 - All: Add --version flag
727 - ARM7: Force disable LTO on two files to work around a GCC bug
728 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
729 - GBA: Better memory handling with PNG savestates
730 - GBA: Additional savestate sanity checks
731 - GBA: Check for cycle count being too high
732 - GBA Audio: Allow GBAAVStream to have no video callback
733 - GBA BIOS: Implement RegisterRamReset for SIO registers
734 - Qt: Remove useless help icons in dialogs
735 - Qt: Prevent savestate window from opening while in multiplayer
736 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
737 - Qt: Dropping multiplayer windows works more cleanly now
738
7390.3.0: (2015-08-16)
740Features:
741 - Ability to hide individual background layers, or OBJs
742 - Ability to mute individual audio channels
743 - Palette viewer and exporter
744 - Volume control
745 - More shortcuts are editable (e.g. quick save/load)
746 - Rewind now shows the frame after rewinding
747 - Import/Export of GameShark/Action Replay snapshots
748 - Add "Step backwards" item for single increment rewind
749 - Deadzone estimation for game controllers
750 - Analog inputs can be used for shortcuts
751 - Menu items for specific solar sensor brightness levels
752 - Remappable controls for tilt and gyroscope sensors
753 - Status messages for actions taken while a game is running (e.g. save/load state)
754 - Memory inspector
755 - Screensaver can now be suspended while a game is running
756 - Load/save the most recent savestate slot
757 - Support varible speed (PWM) rumble
758 - Ability to cap fast forward speed
759 - Finer control over FPS target
760 - Holdable shortcut for rewinding one frame at a time
761 - Ability to boot directly into the BIOS
762 - Preliminary support for yanking out the game pak while a game is running
763 - Thumb-drive mode by putting a file called portable.ini in the same folder
764 - Configurable display driver, between software and OpenGL
765 - Undo-able savestate loading and saving
766 - Controller profiles now store shortcut settings
767 - Default controller profiles for several common controllers
768 - Libretro now supports BIOS, rumble and solar sensor
769 - Implement BIOS call Stop, for sleep mode
770 - Automatically load patches, if found
771 - Improved video synchronization
772 - Configurable audio output sample rate
773Bugfixes:
774 - ARM7: Fix SWI and IRQ timings
775 - ARM7: Fix Thumb MUL timing
776 - ARM7: Fix timing of multiplies to use N cycles
777 - ARM7: ARMHotplugDetach should call deinit
778 - Debugger: Fix use-after-free in breakpoint clearing code
779 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
780 - GBA: Cap audio FIFO read size during deserialization
781 - GBA: Check for corrupted savestates when loading
782 - GBA: Check for improperly sized savestates when loading
783 - GBA: Check for savestates made from differently sized ROMs
784 - GBA: Fix calls to endian-independent loadstores
785 - GBA: Fix timing of reading from timer registers
786 - GBA: Ensure cycles never go negative
787 - GBA Audio: Force audio FIFOs to 32-bit
788 - GBA Audio: Fix audio pitch changing when adjusting buffer size
789 - GBA Audio: Fix sample order in audio channel 3
790 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
791 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
792 - GBA Memory: Improve Thumb open bus behavior
793 - GBA Memory: Fix potential DMA issue when loading a savestate
794 - GBA Memory: Fix load/store multiple video memory waitstates
795 - GBA SIO: Fix reseting when there are SIO devices attached
796 - GBA Video: Blended sprites should never have other effects applied
797 - GBA Video: Fix out-of-bounds tiles in mosaic
798 - GBA Video: Fix windows not affecting sprites
799 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
800 - GBA Video: Fix timing on first scanline
801 - Qt: Better cleanup when a game crashes
802 - Qt: Fix open ROM dialog filtering for archive formats
803 - Qt: Cap the maximum number of multiplayer windows
804 - Qt: Fix maximum year in sensor override
805 - Qt: Fix window being too tall after exiting fullscreen
806 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
807 - Qt: Fix analog buttons not getting unmapped
808 - Qt: Fix passing command line options
809 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
810 - SDL: Fix SDL build when OpenGL is missing
811 - Util: Allow loading IPS patches that grow the ROM
812 - VFS: Fix resource leaks if some allocations fail
813 - VFS: Fix line-reading to return proper values
814 - Video: Fix an issue with very long filenames
815 - Util: Fix formatting of floats
816Misc:
817 - All: Add --help flag for command line programs
818 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
819 - All: Enable static linking for Windows
820 - All: Enable static linking for OS X
821 - All: Threads are now named
822 - All: Proper handling of Unicode file paths
823 - ARM7: Add emulation for Undefined CPU mode
824 - ARM7: Reduce the size of the Thumb instruction table
825 - GBA: Add status log level
826 - GBA: GBARewind now returns how many states it has rewound
827 - GBA: SIO logging layer
828 - GBA BIOS: Stub out SoundBias
829 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
830 - GBA: Don't include GBACLIDebugger struct unless needed
831 - GBA: Savedata is now synced shortly after data finishes being written
832 - GBA: Process multiple timer events at once, if necessary
833 - GBA Audio: Implement audio reset for channels A/B
834 - GBA Audio: Process multiple audio events at once, if necessary
835 - GBA Hardware: Backport generic RTC source into core
836 - GBA Input: Allow axes and buttons to be mapped to the same key
837 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
838 - GBA SIO: Add a dummy driver for Normal mode
839 - GBA Thread: Add functionality for running callbacks on the GBA thread
840 - GBA Thread: Split GBASync into a separate file
841 - GBA Video: Refactor software renderer into separate files
842 - GBA Video: Slightly optimize mode 0 mosaic rendering
843 - Debugger: Free watchpoints in addition to breakpoints
844 - Qt: Handle saving input settings better
845 - Qt: Move GL frame drawing back onto its own thread
846 - Qt: Fast forward (held) option moved from Other to Emulation menu
847 - Qt: Show version info in window title
848 - Qt: Migrate multiplayer window handling into GBAApp
849 - Qt: Unified file opening and saving with last location
850 - Qt: Fix windows being resizable when they shouldn't have been
851 - Qt: Only hide cursor in full screen
852 - Qt: Replace pause-after-frame mutex with an atomic
853 - Qt: Add application icon and XDG desktop files
854 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
855 - Qt: Don't save window size when entering fullscreen
856 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
857 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
858 - Qt: Increase usability of key mapper
859 - Qt: Show checkmark for window sizes
860 - Qt: Set window path to loaded ROM
861 - Perf: Ability to load savestates immediately on launch
862 - SDL: Properly check for initialization
863 - SDL: Clean up initialization functions
864 - SDL: Clean up GL context
865 - Util: Allow disabling the threading code entirely
866 - VFS: Add sync method to force syncing with backing
867
8680.2.1: (2015-05-13)
869Bugfixes:
870 - All: Fix sanitize-deb script not cleaning up after itself
871 - All: Fix dependencies for libavcodec on Debian-derived platforms
872 - ARM7: Handle writeback for PC in addressing modes 2 and 3
873 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
874 - ARM7: Fix ARM multiply instructions when PC is a destination register
875 - Debugger: Fix use-after-free in breakpoint clearing code
876 - Debugger: Fix boundary conditions in tab completion
877 - GBA: Fix timers not updating timing when writing to only the reload register
878 - GBA: Fix rewind boundary conditions
879 - GBA: Add initial I/O register settings for background matrix registers
880 - GBA: Fix hang when loading a savestate if sync to video is enabled
881 - GBA: Handle out-of-bounds I/O access
882 - GBA: Fix bounds-checking on EEPROM access
883 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
884 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
885 - GBA Memory: Allow SRAM to be 64kB
886 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
887 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
888 - GBA Video: Fix second frame mode 5
889 - Perf: Fix race condition if a game crashes immediately on start
890 - Qt: Fix Display object leak when closing a window
891 - Qt: Fix .deb dependencies
892 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
893 - Qt: Fix window not regaining focus after exiting savestate window
894 - Qt: Fix regression where video would not record if the game had already started
895 - Qt: Fix potential crash if a gamepad causes focus to change
896 - Qt: Fix controller axis querying
897 - Qt: Fix multiplayer windows opening as the wrong size
898 - Qt: Fix controllers sometimes not loading the right profile
899 - SDL: Fix boundary conditions for joystick adjustments
900 - SDL: Allocate properly sized input maps
901 - SDL: Fix potential build issues when Qt and SDL2 are in use
902 - Util: Fix resource leak in UTF-8 handling code
903 - Util: Fix a null-pointer issue when attempting to delete a key
904 - VFS: Fix resource leaks if some allocations fail
905 - Video: Fix an issue with very long filenames
906Misc:
907 - GBA Memory: Soft-crash if jumping past the end of a ROM
908 - Qt: Show multiplayer numbers in window title
909 - Qt: Solar sensor can have shortcuts set
910
9110.2.0: (2015-04-03)
912Features:
913 - Support for gamepad axes, e.g. analog sticks or triggers
914 - Add scale presets for up to 6x
915 - Settings window
916 - Bilinear resampling option
917 - Add option to skip BIOS start screen
918 - List of recently opened games
919 - Support for games using the Solar Sensor
920 - Better audio resampling via blip-buf
921 - Game Pak overrides dialog for setting savetype and sensor values
922 - Support for games using the tilt sensor
923 - Remappable shortcuts for keyboard and gamepad
924 - Rewinding of emulation
925 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
926 - Support IPv6
927 - Save directory of last loaded file
928 - Support BPS patches
929 - Automatically detect and optimize out idle loops
930 - Configurable game overrides
931 - Support loading 7-Zip files
932 - Drag and drop game loading
933 - Cheat code support
934 - Runtime configurable audio driver
935 - Libretro core for use with RetroArch and other front-ends
936 - Controller profiles for setting different bindings for different controllers
937 - Ability to lock aspect ratio
938 - Local link cable support
939 - Ability to switch which game controller is in use per instance
940 - Ability to prevent opposing directional input
941 - Warning dialog if an unimplemented BIOS feature is called
942 - Debugger: Add CLI "frame", frame advance command
943 - Debugger: Add CLI functions for writing to memory
944 - Debugger: Add CLI functions for examining memory regions
945 - Debugger: Add CLI function for writing a register
946Bugfixes:
947 - ARM7: Extend prefetch by one stage
948 - ARM7: Fix cycle counting for loads
949 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
950 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
951 - GBA: Initialize gba.sync to null
952 - GBA: Fix timer initialization
953 - GBA Audio: Support 16-bit writes to FIFO audio
954 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
955 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
956 - GBA BIOS: Fix BIOS prefetch after reset
957 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
958 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
959 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
960 - GBA Memory: Fix I cycles that had been moved to ARM7 core
961 - GBA Memory: Fix cycle counting for 32-bit load/stores
962 - GBA RR: Fix fallthrough error when reading tags from a movie
963 - GBA Thread: Fix possible hang when loading an archive
964 - GBA Thread: Fix possible deadlock in video sync
965 - Perf: Fix crash when the GBA thread fails to start
966 - Qt: Fix crash starting a GDB stub if a game isn't loaded
967 - Qt: Fix crash when adjusting settings after closing a game
968 - Qt: Fix crash when starting GDB stub after closing a game
969 - Qt: Fix patch loading while a game is running
970 - Qt: Fix crash when loading a game after stopping GDB server
971 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
972 - Qt: Fix crash when attempting to pause if a game is not running
973 - SDL: Properly clean up if a game doesn't launch
974 - Util: Fix sockets on Windows
975Misc:
976 - All: Enable link-time optimization
977 - Debugger: Watchpoints now work on STM/LDM instructions
978 - Debugger: Clean up GDB stub network interfacing
979 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
980 - Debugger: Merge Thumb BL instructions when disassembling
981 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
982 - Debugger: Watchpoints now report address watched (fixes #68)
983 - Debugger: Add support for soft breakpoints
984 - Debugger: Make I/O register names be addresses instead of values
985 - Debugger: Rename read/write commands
986 - GBA: Improve accuracy of event timing
987 - GBA: Add API for getting Configuration structs for overrides and input
988 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
989 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
990 - GBA: Move A/V stream interface into core
991 - GBA: Savestates now take into account savedata state machines (fixes #109)
992 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
993 - GBA Memory: Simplify memory API and use fixed bus width
994 - GBA Thread: Make GBASyncWaitFrameStart time out
995 - GBA Video: Start video at the last scanline instead of the first
996 - Qt: Optimize logo drawing
997 - Qt: Move frame upload back onto main thread
998 - Qt: Remember window position
999 - Qt: Double-clicking on the window toggles full screen
1000 - Util: Use proper locale for reading and writing float values
1001
10020.1.1: (2015-01-24)
1003Bugfixes:
1004 - ARM7: Fix LDM writeback to a register already written
1005 - GBA: Fix timers 2 and 3 updating incorrectly
1006 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1007 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1008 - GBA Audio: Properly initialize audio FIFO channels
1009 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1010 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1011 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1012 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1013 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1014 - GBA BIOS: Fix HuffUnComp boundary conditions
1015 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1016 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1017 - GBA Memory: Filter out top nybble of DMA addresses
1018 - GBA Memory: Properly bounds-check VRAM accesses
1019 - GBA Memory: Fix initial DMA state
1020 - GBA Thread: Allow halted games to exit cleanly
1021 - GBA Video: Fix blend issues with obscured middle layers
1022 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1023 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1024 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1025 - GBA Video: Fix sprite boundary conditions with mosaic
1026 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1027 - Qt: Fix issue with set frame sizes being the wrong height
1028 - Qt: Fix emulator crashing when full screen if a game is not running
1029 - Qt: Fix window focus issues
1030 - Qt: Properly set default video recording settings
1031 - Qt: Fix a race condition when a game crashes immediately
1032 - Qt: Fix some cases where key mapping can break if focus is adjusted
1033 - Qt: Fix crash if a game pauses before any frames are shown
1034 - Debugger: Negative PC-relative loads now properly subtract the offset
1035 - Debugger: Align PC-relative loads in Thumb
1036 - Debugger: Fix watchpoints triggering too late
1037 - Debugger: Fix binary print putting spaces between digits
1038 - Video: Ensure FFmpeg encoder has audio frames
1039 - Video: Fix uncompressed PCM audio recording
1040 - Video: Fix FFmpeg crashing when the file extension is wrong
1041 - Util: Fix SOCKET_FAILED macro
1042Misc:
1043 - GBA: Exit cleanly on FATAL if the port supports it
1044 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1045 - Qt: Disable sync to video by default
1046 - Qt: Handle a game crash without crashing
1047 - Qt: Set default log level to FATAL, ERROR and WARN
1048 - Qt: Clarify some phrasing in the menus
1049 - Qt: Clear active buttons when focus is lost
1050
10510.1.0: (2014-12-13)
1052 - Initial release